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occt/src/PCollection/PCollection_AVLIterator.gxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Created on: 1992-05-13
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
// Revised: Wed Oct,21 1992
// By : Mireille MERCIEN
#include <Standard_NoMoreObject.hxx>
#include <Standard_NoSuchObject.hxx>
typedef PCollection_AVLNodeStack Stack;
typedef PCollection_HAVLSearchTree Tree;
typedef Handle(PCollection_HAVLSearchTree) Handle(Tree);
typedef PCollection_AVLNode Node;
typedef Handle(PCollection_AVLNode) Handle(Node);
//-----------------------------------------------------------------------------
PCollection_AVLIterator::
PCollection_AVLIterator ( const Handle(Tree)& aTree)
{
CurrentStack = new Stack; // Create an empty Stack
Handle(Node) Root = aTree->GetRoot(); // Current node = root of tree
if (Root.IsNull()) {
HasMore = False;
}
else {
HasMore = True;
// CURRENTSTACK MANAGEMENT
Append( Root);
}
}
//-----------------------------------------------------------------------------
Boolean PCollection_AVLIterator::More () const
{
return HasMore;
}
//-----------------------------------------------------------------------------
Handle(Node) PCollection_AVLIterator::Value () const
{
if (!HasMore) NoSuchObject::Raise();
return CurrentNode;
}
//-----------------------------------------------------------------------------
void PCollection_AVLIterator::Clear ()
{
CurrentNode.Nullify();
CurrentStack.Nullify();
HasMore = False;
}
//-----------------------------------------------------------------------------
void PCollection_AVLIterator::Next ()
{
if (!HasMore) NoMoreObject::Raise();
Handle(Node) Right = CurrentNode->RightChild();
// WHAT ARE THE FOLLOWING ELEMENTS ?
if ( Right.IsNull()) {
RecursiveRemove(CurrentNode);
// MAYBE IT'S THE END
if (CurrentStack->IsEmpty())
HasMore = False;
else
CurrentNode = CurrentStack->Top();
}
else {
Append (Right);
}
}
// PRIVATE TOOLS TO ITERATE
void PCollection_AVLIterator::Append ( const Handle(Node)& Root)
{
RecursiveAppend( Root);
CurrentNode = CurrentStack->Top();
}
void PCollection_AVLIterator::RecursiveAppend(const Handle(Node)& ANode)
{
if (!ANode.IsNull()) {
CurrentStack->Push(ANode);
Handle(Node) Left = ANode->LeftChild();
RecursiveAppend( Left);
}
}
void PCollection_AVLIterator::RecursiveRemove(const Handle(Node)& theNode)
{
CurrentStack->Pop();
if (CurrentStack->IsEmpty()) return;
Handle(Node) NewNode = CurrentStack->Top();
if (theNode == NewNode->RightChild()) {
RecursiveRemove(NewNode);
}
}