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occt/src/OpenGl/OpenGl_Structure.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

105 lines
3.4 KiB
C++

// Created on: 2011-08-01
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef OpenGl_Structure_Header
#define OpenGl_Structure_Header
#include <NCollection_List.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <OpenGl_AspectLine.hxx>
#include <OpenGl_AspectFace.hxx>
#include <OpenGl_AspectMarker.hxx>
#include <OpenGl_AspectText.hxx>
#include <OpenGl_Group.hxx>
#include <OpenGl_Matrix.hxx>
typedef NCollection_List<const OpenGl_Structure *> OpenGl_ListOfStructure;
typedef NCollection_List<const OpenGl_Group *> OpenGl_ListOfGroup;
class OpenGl_Structure : public OpenGl_Element
{
public:
OpenGl_Structure ();
virtual ~OpenGl_Structure ();
void SetTransformation (const float *AMatrix);
void SetTransformPersistence (const CALL_DEF_TRANSFORM_PERSISTENCE &ATransPers);
void SetDegenerateModel (const Standard_Integer AMode, const float ASkipRatio);
void SetAspectLine (const CALL_DEF_CONTEXTLINE &AContext);
void SetAspectFace (const CALL_DEF_CONTEXTFILLAREA &AContext);
void SetAspectMarker (const CALL_DEF_CONTEXTMARKER &AContext);
void SetAspectText (const CALL_DEF_CONTEXTTEXT &AContext);
void SetHighlightBox (const CALL_DEF_BOUNDBOX &ABoundBox);
void ClearHighlightBox ();
void SetHighlightColor (const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B);
void ClearHighlightColor ();
void SetNamedStatus (const Standard_Integer aStatus) { myNamedStatus = aStatus; }
void Connect (const OpenGl_Structure *astructure);
void Disconnect (const OpenGl_Structure *astructure);
OpenGl_Group * AddGroup ();
void RemoveGroup (const OpenGl_Group *);
void Clear ();
//! Set z layer ID to display the structure in specified layer
void SetZLayer (const Standard_Integer theLayerIndex);
//! Get z layer ID
Standard_Integer GetZLayer () const;
virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const;
protected:
//Structure_LABBegin
OpenGl_Matrix *myTransformation;
TEL_TRANSFORM_PERSISTENCE *myTransPers;
DEGENERATION *myDegenerateModel;
OpenGl_AspectLine *myAspectLine;
OpenGl_AspectFace *myAspectFace;
OpenGl_AspectMarker *myAspectMarker;
OpenGl_AspectText *myAspectText;
//Structure_LABHighlight
OpenGl_Group *myHighlightBox;
TEL_COLOUR *myHighlightColor;
//Structure_LABVisibility
//Structure_LABPick
int myNamedStatus; //Structure_LABNameSet
int myZLayer;
OpenGl_ListOfStructure myConnected;
OpenGl_ListOfGroup myGroups;
public:
DEFINE_STANDARD_ALLOC
};
#endif //OpenGl_Structure_Header