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54 lines
1.7 KiB
C++
Executable File
54 lines
1.7 KiB
C++
Executable File
// Created on: 2011-03-18
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// Created by: Anton POLETAEV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _OPENGL_RESOURCETEXTURE_H
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#define _OPENGL_RESOURCETEXTURE_H
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#include <OpenGl_Resource.hxx>
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#include <Standard.hxx>
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class OpenGl_Resource;
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//! OpenGl_ResourceTexture represents the texture resource
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//! for OpenGl_ResourceCleaner
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class OpenGl_ResourceTexture : public OpenGl_Resource
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{
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public:
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//! Constructor
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OpenGl_ResourceTexture(GLuint theId);
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//! Copy constructor
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OpenGl_ResourceTexture(const OpenGl_ResourceTexture& theResource);
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//! Destructor
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~OpenGl_ResourceTexture() { }
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protected:
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//! Clean procedure for texture resource;
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//! Should be called by the OpenGl_ResourceCleaner
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virtual void Clean (const Handle(OpenGl_Context)& theGlContext);
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};
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#endif
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