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occt/src/OpenGl/OpenGl_ResourceTexture.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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1.7 KiB
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// Created on: 2011-03-18
// Created by: Anton POLETAEV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef _OPENGL_RESOURCETEXTURE_H
#define _OPENGL_RESOURCETEXTURE_H
#include <OpenGl_Resource.hxx>
#include <Standard.hxx>
class OpenGl_Resource;
//! OpenGl_ResourceTexture represents the texture resource
//! for OpenGl_ResourceCleaner
class OpenGl_ResourceTexture : public OpenGl_Resource
{
public:
//! Constructor
OpenGl_ResourceTexture(GLuint theId);
//! Copy constructor
OpenGl_ResourceTexture(const OpenGl_ResourceTexture& theResource);
//! Destructor
~OpenGl_ResourceTexture() { }
protected:
//! Clean procedure for texture resource;
//! Should be called by the OpenGl_ResourceCleaner
virtual void Clean (const Handle(OpenGl_Context)& theGlContext);
};
#endif