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89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
// Created on: 2011-07-13
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _OpenGl_AspectFace_Header
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#define _OpenGl_AspectFace_Header
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#include <InterfaceGraphic_telem.hxx>
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#include <Aspect_InteriorStyle.hxx>
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#include <OpenGl_AspectLine.hxx>
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#define OPENGL_AMBIENT_MASK (1<<0)
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#define OPENGL_DIFFUSE_MASK (1<<1)
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#define OPENGL_SPECULAR_MASK (1<<2)
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#define OPENGL_EMISSIVE_MASK (1<<3)
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struct OPENGL_SURF_PROP
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{
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float amb, diff, spec, emsv;
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float trans, shine;
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float env_reflexion;
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int isphysic;
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unsigned int color_mask;
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TEL_COLOUR speccol, difcol, ambcol, emscol, matcol;
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DEFINE_STANDARD_ALLOC
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};
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struct TEL_CONTEXT_FACE
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{
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Aspect_InteriorStyle InteriorStyle;
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int Edge;
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int Hatch;
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int DistinguishingMode;
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int CullingMode;
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OPENGL_SURF_PROP IntFront;
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OPENGL_SURF_PROP IntBack;
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int doTextureMap;
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int TexId;
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TEL_POFFSET_PARAM PolygonOffset;
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DEFINE_STANDARD_ALLOC
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};
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#include <OpenGl_Element.hxx>
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class OpenGl_AspectFace : public OpenGl_Element
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{
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public:
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OpenGl_AspectFace ();
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virtual ~OpenGl_AspectFace () {}
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void SetContext (const CALL_DEF_CONTEXTFILLAREA &AContext);
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void SetContext (const TEL_CONTEXT_FACE &AContext) { myContext = AContext; }
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void SetAspectEdge (const OpenGl_AspectLine * AnAspectEdge) { myAspectEdge = *AnAspectEdge; }
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const TEL_CONTEXT_FACE & Context() const { return myContext; }
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const OpenGl_AspectLine * AspectEdge() const { return &myAspectEdge; }
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virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const;
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protected:
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TEL_CONTEXT_FACE myContext;
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OpenGl_AspectLine myAspectEdge;
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public:
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DEFINE_STANDARD_ALLOC
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};
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#endif //_OpenGl_AspectFace_Header
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