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occt/src/OpenGl/OpenGl_AspectFace.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

89 lines
2.7 KiB
C++

// Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef _OpenGl_AspectFace_Header
#define _OpenGl_AspectFace_Header
#include <InterfaceGraphic_telem.hxx>
#include <Aspect_InteriorStyle.hxx>
#include <OpenGl_AspectLine.hxx>
#define OPENGL_AMBIENT_MASK (1<<0)
#define OPENGL_DIFFUSE_MASK (1<<1)
#define OPENGL_SPECULAR_MASK (1<<2)
#define OPENGL_EMISSIVE_MASK (1<<3)
struct OPENGL_SURF_PROP
{
float amb, diff, spec, emsv;
float trans, shine;
float env_reflexion;
int isphysic;
unsigned int color_mask;
TEL_COLOUR speccol, difcol, ambcol, emscol, matcol;
DEFINE_STANDARD_ALLOC
};
struct TEL_CONTEXT_FACE
{
Aspect_InteriorStyle InteriorStyle;
int Edge;
int Hatch;
int DistinguishingMode;
int CullingMode;
OPENGL_SURF_PROP IntFront;
OPENGL_SURF_PROP IntBack;
int doTextureMap;
int TexId;
TEL_POFFSET_PARAM PolygonOffset;
DEFINE_STANDARD_ALLOC
};
#include <OpenGl_Element.hxx>
class OpenGl_AspectFace : public OpenGl_Element
{
public:
OpenGl_AspectFace ();
virtual ~OpenGl_AspectFace () {}
void SetContext (const CALL_DEF_CONTEXTFILLAREA &AContext);
void SetContext (const TEL_CONTEXT_FACE &AContext) { myContext = AContext; }
void SetAspectEdge (const OpenGl_AspectLine * AnAspectEdge) { myAspectEdge = *AnAspectEdge; }
const TEL_CONTEXT_FACE & Context() const { return myContext; }
const OpenGl_AspectLine * AspectEdge() const { return &myAspectEdge; }
virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const;
protected:
TEL_CONTEXT_FACE myContext;
OpenGl_AspectLine myAspectEdge;
public:
DEFINE_STANDARD_ALLOC
};
#endif //_OpenGl_AspectFace_Header