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220 lines
5.8 KiB
C++
Executable File
220 lines
5.8 KiB
C++
Executable File
// Created on: 1993-06-25
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// Created by: Laurent BOURESCHE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <BRepSweep_Revol.ixx>
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#include <BRepSweep_Rotation.hxx>
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#include <Sweep_NumShape.hxx>
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#include <gp_Trsf.hxx>
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#include <Precision.hxx>
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//=======================================================================
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//function : BRepSweep_Revol
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//purpose :
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//=======================================================================
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BRepSweep_Revol::BRepSweep_Revol
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(const TopoDS_Shape& S,
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const gp_Ax1& Ax,
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const Standard_Real D,
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const Standard_Boolean C):
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myRotation(S.Oriented(TopAbs_FORWARD),
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NumShape(D),
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Location(Ax,D),
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Axe(Ax,D),
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Angle(D),
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C)
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{
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Standard_ConstructionError_Raise_if
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(Angle(D)<=Precision::Angular(),"BRepSweep_Revol::Constructor");
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}
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//=======================================================================
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//function : BRepSweep_Revol
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//purpose :
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//=======================================================================
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BRepSweep_Revol::BRepSweep_Revol
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(const TopoDS_Shape& S,
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const gp_Ax1& Ax,
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const Standard_Boolean C):
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myRotation(S.Oriented(TopAbs_FORWARD),
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NumShape(2*M_PI),
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Location(Ax,2*M_PI),
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Axe(Ax,2*M_PI),
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Angle(2*M_PI),
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C)
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{
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}
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//=======================================================================
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//function : Shape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::Shape()
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{
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return myRotation.Shape();
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}
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//=======================================================================
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//function : Shape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::Shape(const TopoDS_Shape& aGenS)
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{
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return myRotation.Shape(aGenS);
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}
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//=======================================================================
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//function : FirstShape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::FirstShape()
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{
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return myRotation.FirstShape();
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}
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//=======================================================================
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//function : FirstShape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::FirstShape(const TopoDS_Shape& aGenS)
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{
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return myRotation.FirstShape(aGenS);
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}
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//=======================================================================
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//function : LastShape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::LastShape()
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{
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return myRotation.LastShape();
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}
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//=======================================================================
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//function : LastShape
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//purpose :
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//=======================================================================
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TopoDS_Shape BRepSweep_Revol::LastShape(const TopoDS_Shape& aGenS)
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{
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return myRotation.LastShape(aGenS);
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}
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//=======================================================================
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//function : NumShape
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//purpose :
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//=======================================================================
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Sweep_NumShape BRepSweep_Revol::NumShape(const Standard_Real D)const
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{
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Sweep_NumShape N;
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if (Abs(Angle(D) - 2*M_PI)<=Precision::Angular()){
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N.Init(2,TopAbs_EDGE,Standard_True,
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Standard_False,Standard_False);
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}
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else{
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N.Init(2,TopAbs_EDGE);
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}
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return N;
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}
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//=======================================================================
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//function : Location
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//purpose :
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//=======================================================================
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TopLoc_Location BRepSweep_Revol::Location(const gp_Ax1& Ax,
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const Standard_Real D)const
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{
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gp_Trsf gpt;
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gpt.SetRotation(Axe(Ax,D),Angle(D));
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TopLoc_Location L(gpt);
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return L;
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}
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//=======================================================================
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//function : Axe
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//purpose :
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//=======================================================================
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gp_Ax1 BRepSweep_Revol::Axe(const gp_Ax1& Ax, const Standard_Real D)const
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{
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gp_Ax1 A = Ax;
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if ( D < 0. ) A.Reverse();
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return A;
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}
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//=======================================================================
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//function : Angle
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//purpose :
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//=======================================================================
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Standard_Real BRepSweep_Revol::Angle(const Standard_Real D)const
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{
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Standard_Real d = Abs(D);
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while(d>(2*M_PI + Precision::Angular())){
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d = d - 2*M_PI;
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}
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return d;
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}
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//=======================================================================
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//function : Angle
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//purpose :
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//=======================================================================
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Standard_Real BRepSweep_Revol::Angle()const
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{
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return myRotation.Angle();
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}
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//=======================================================================
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//function : Axe
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//purpose :
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//=======================================================================
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gp_Ax1 BRepSweep_Revol::Axe()const
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{
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return myRotation.Axe();
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}
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