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occt/src/BRepSweep/BRepSweep_Revol.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

220 lines
5.8 KiB
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Executable File

// Created on: 1993-06-25
// Created by: Laurent BOURESCHE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <BRepSweep_Revol.ixx>
#include <BRepSweep_Rotation.hxx>
#include <Sweep_NumShape.hxx>
#include <gp_Trsf.hxx>
#include <Precision.hxx>
//=======================================================================
//function : BRepSweep_Revol
//purpose :
//=======================================================================
BRepSweep_Revol::BRepSweep_Revol
(const TopoDS_Shape& S,
const gp_Ax1& Ax,
const Standard_Real D,
const Standard_Boolean C):
myRotation(S.Oriented(TopAbs_FORWARD),
NumShape(D),
Location(Ax,D),
Axe(Ax,D),
Angle(D),
C)
{
Standard_ConstructionError_Raise_if
(Angle(D)<=Precision::Angular(),"BRepSweep_Revol::Constructor");
}
//=======================================================================
//function : BRepSweep_Revol
//purpose :
//=======================================================================
BRepSweep_Revol::BRepSweep_Revol
(const TopoDS_Shape& S,
const gp_Ax1& Ax,
const Standard_Boolean C):
myRotation(S.Oriented(TopAbs_FORWARD),
NumShape(2*M_PI),
Location(Ax,2*M_PI),
Axe(Ax,2*M_PI),
Angle(2*M_PI),
C)
{
}
//=======================================================================
//function : Shape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::Shape()
{
return myRotation.Shape();
}
//=======================================================================
//function : Shape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::Shape(const TopoDS_Shape& aGenS)
{
return myRotation.Shape(aGenS);
}
//=======================================================================
//function : FirstShape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::FirstShape()
{
return myRotation.FirstShape();
}
//=======================================================================
//function : FirstShape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::FirstShape(const TopoDS_Shape& aGenS)
{
return myRotation.FirstShape(aGenS);
}
//=======================================================================
//function : LastShape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::LastShape()
{
return myRotation.LastShape();
}
//=======================================================================
//function : LastShape
//purpose :
//=======================================================================
TopoDS_Shape BRepSweep_Revol::LastShape(const TopoDS_Shape& aGenS)
{
return myRotation.LastShape(aGenS);
}
//=======================================================================
//function : NumShape
//purpose :
//=======================================================================
Sweep_NumShape BRepSweep_Revol::NumShape(const Standard_Real D)const
{
Sweep_NumShape N;
if (Abs(Angle(D) - 2*M_PI)<=Precision::Angular()){
N.Init(2,TopAbs_EDGE,Standard_True,
Standard_False,Standard_False);
}
else{
N.Init(2,TopAbs_EDGE);
}
return N;
}
//=======================================================================
//function : Location
//purpose :
//=======================================================================
TopLoc_Location BRepSweep_Revol::Location(const gp_Ax1& Ax,
const Standard_Real D)const
{
gp_Trsf gpt;
gpt.SetRotation(Axe(Ax,D),Angle(D));
TopLoc_Location L(gpt);
return L;
}
//=======================================================================
//function : Axe
//purpose :
//=======================================================================
gp_Ax1 BRepSweep_Revol::Axe(const gp_Ax1& Ax, const Standard_Real D)const
{
gp_Ax1 A = Ax;
if ( D < 0. ) A.Reverse();
return A;
}
//=======================================================================
//function : Angle
//purpose :
//=======================================================================
Standard_Real BRepSweep_Revol::Angle(const Standard_Real D)const
{
Standard_Real d = Abs(D);
while(d>(2*M_PI + Precision::Angular())){
d = d - 2*M_PI;
}
return d;
}
//=======================================================================
//function : Angle
//purpose :
//=======================================================================
Standard_Real BRepSweep_Revol::Angle()const
{
return myRotation.Angle();
}
//=======================================================================
//function : Axe
//purpose :
//=======================================================================
gp_Ax1 BRepSweep_Revol::Axe()const
{
return myRotation.Axe();
}