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occt/src/StdPrs/StdPrs_ToolCylinder.cxx
apl 625e195819 0027038: Visualization - add new presentation for object manipulation
AIS_Manipulator class has been created to provide interactive services for manipulating with mouse local transformations of other interactive objects.

The class features three kinds of transformation modes for attached objects:
- translation of through axis
- scaling within axis
- rotation around axis

For more details please have a look at description of the class in reference manual or in header file.

The patch includes DRAW test workbench for evaluating the AIS_Manipulator features.

Clang warning (override)
2016-06-02 14:23:22 +03:00

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2.6 KiB
C++

// Created on: 1995-07-27
// Created by: Modelistation
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StdPrs_ToolCylinder.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <StdPrs_ToolQuadric.hxx>
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
StdPrs_ToolCylinder::StdPrs_ToolCylinder (const Standard_ShortReal theBottomRad,
const Standard_ShortReal theTopRad,
const Standard_ShortReal theHeight,
const Standard_Integer theSlicesNb,
const Standard_Integer theStacksNb)
: myBottomRadius (theBottomRad),
myTopRadius (theTopRad),
myHeight (theHeight)
{
myStacksNb = theStacksNb;
mySlicesNb = theSlicesNb;
}
//=======================================================================
//function : Vertex
//purpose :
//=======================================================================
gp_Pnt StdPrs_ToolCylinder::Vertex (const Standard_Real theU, const Standard_Real theV)
{
const Standard_ShortReal aU = static_cast<Standard_ShortReal> (theU * M_PI * 2.0);
const Standard_ShortReal aRadius = myBottomRadius + (myTopRadius - myBottomRadius) * (Standard_ShortReal)theV;
return gp_Pnt (cosf(aU) * aRadius,
sinf(aU) * aRadius,
theV * myHeight);
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
gp_Dir StdPrs_ToolCylinder::Normal (const Standard_Real theU, const Standard_Real /*theV*/)
{
const Standard_ShortReal aU = static_cast<Standard_ShortReal> (theU * M_PI * 2.0);
return gp_Dir (gp_Vec(cosf(aU) * myHeight,
sinf(aU) * myHeight,
myBottomRadius - myTopRadius).Normalized().XYZ());
}