// Created on: 1995-07-27 // Created by: Modelistation // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include //======================================================================= //function : Constructor //purpose : //======================================================================= StdPrs_ToolCylinder::StdPrs_ToolCylinder (const Standard_ShortReal theBottomRad, const Standard_ShortReal theTopRad, const Standard_ShortReal theHeight, const Standard_Integer theSlicesNb, const Standard_Integer theStacksNb) : myBottomRadius (theBottomRad), myTopRadius (theTopRad), myHeight (theHeight) { myStacksNb = theStacksNb; mySlicesNb = theSlicesNb; } //======================================================================= //function : Vertex //purpose : //======================================================================= gp_Pnt StdPrs_ToolCylinder::Vertex (const Standard_Real theU, const Standard_Real theV) { const Standard_ShortReal aU = static_cast (theU * M_PI * 2.0); const Standard_ShortReal aRadius = myBottomRadius + (myTopRadius - myBottomRadius) * (Standard_ShortReal)theV; return gp_Pnt (cosf(aU) * aRadius, sinf(aU) * aRadius, theV * myHeight); } //======================================================================= //function : Add //purpose : //======================================================================= gp_Dir StdPrs_ToolCylinder::Normal (const Standard_Real theU, const Standard_Real /*theV*/) { const Standard_ShortReal aU = static_cast (theU * M_PI * 2.0); return gp_Dir (gp_Vec(cosf(aU) * myHeight, sinf(aU) * myHeight, myBottomRadius - myTopRadius).Normalized().XYZ()); }