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occt/src/PCollection/PCollection_Edge.gxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Created on: 1991-05-30
// Created by: Denis PASCAL
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
// <dp>
// Revised by: Mireille MERCIEN
// Sep,7 1992
#include <Standard_NoMoreObject.hxx>
#include <Standard_NoSuchObject.hxx>
//---------------------------------------------------------------------------
// Constructor
//---------------------------------------------------------------------------
PCollection_Edge::
PCollection_Edge(const Handle(PCollection_Vertex)& Source,
const Handle(PCollection_Vertex)& Destination,
const Attribute& Value)
{
MyAttribute = Value;
MySource = Source;
MyDestination = Destination;
}
//---------------------------------------------------------------------------
// GetAttribute
//---------------------------------------------------------------------------
Attribute PCollection_Edge::GetAttribute () const
{
return MyAttribute;
}
//---------------------------------------------------------------------------
// SetAttribute
//---------------------------------------------------------------------------
void PCollection_Edge::SetAttribute (const Attribute& Value)
{
MyAttribute = Value;
}
//---------------------------------------------------------------------------
// Source
//---------------------------------------------------------------------------
Handle(PCollection_Vertex) PCollection_Edge::Source () const
{
return MySource;
}
//---------------------------------------------------------------------------
// Destination
//---------------------------------------------------------------------------
Handle(PCollection_Vertex) PCollection_Edge::Destination () const
{
return MyDestination;
}
//---------------------------------------------------------------------------
// SetSource
//---------------------------------------------------------------------------
void PCollection_Edge::SetSource (const Handle(PCollection_Vertex)& V)
{
MySource = V;
}
//---------------------------------------------------------------------------
// SetDestination
//---------------------------------------------------------------------------
void PCollection_Edge::SetDestination (const Handle(PCollection_Vertex)& V)
{
MyDestination = V;
}
//---------------------------------------------------------------------------
// Reverse
//---------------------------------------------------------------------------
void PCollection_Edge::Reverse ()
{
Handle(PCollection_Edge) me = this;
MyDestination->RemoveBackEdge(me);
MySource->RemoveFrontEdge(me);
MyDestination->AddFrontEdge(me);
MySource->AddBackEdge(me);
Handle (PCollection_Vertex) temp = MyDestination;
MyDestination = MySource;
MySource = temp;
}
//---------------------------------------------------------------------------
// IsLoop
//---------------------------------------------------------------------------
Boolean PCollection_Edge::IsLoop () const
{
return (MyDestination == MySource);
}