// Created on: 1991-05-30 // Created by: Denis PASCAL // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. // // Revised by: Mireille MERCIEN // Sep,7 1992 #include #include //--------------------------------------------------------------------------- // Constructor //--------------------------------------------------------------------------- PCollection_Edge:: PCollection_Edge(const Handle(PCollection_Vertex)& Source, const Handle(PCollection_Vertex)& Destination, const Attribute& Value) { MyAttribute = Value; MySource = Source; MyDestination = Destination; } //--------------------------------------------------------------------------- // GetAttribute //--------------------------------------------------------------------------- Attribute PCollection_Edge::GetAttribute () const { return MyAttribute; } //--------------------------------------------------------------------------- // SetAttribute //--------------------------------------------------------------------------- void PCollection_Edge::SetAttribute (const Attribute& Value) { MyAttribute = Value; } //--------------------------------------------------------------------------- // Source //--------------------------------------------------------------------------- Handle(PCollection_Vertex) PCollection_Edge::Source () const { return MySource; } //--------------------------------------------------------------------------- // Destination //--------------------------------------------------------------------------- Handle(PCollection_Vertex) PCollection_Edge::Destination () const { return MyDestination; } //--------------------------------------------------------------------------- // SetSource //--------------------------------------------------------------------------- void PCollection_Edge::SetSource (const Handle(PCollection_Vertex)& V) { MySource = V; } //--------------------------------------------------------------------------- // SetDestination //--------------------------------------------------------------------------- void PCollection_Edge::SetDestination (const Handle(PCollection_Vertex)& V) { MyDestination = V; } //--------------------------------------------------------------------------- // Reverse //--------------------------------------------------------------------------- void PCollection_Edge::Reverse () { Handle(PCollection_Edge) me = this; MyDestination->RemoveBackEdge(me); MySource->RemoveFrontEdge(me); MyDestination->AddFrontEdge(me); MySource->AddBackEdge(me); Handle (PCollection_Vertex) temp = MyDestination; MyDestination = MySource; MySource = temp; } //--------------------------------------------------------------------------- // IsLoop //--------------------------------------------------------------------------- Boolean PCollection_Edge::IsLoop () const { return (MyDestination == MySource); }