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76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of the examples of the Open CASCADE Technology software library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
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#ifndef DOCUMENT_COMMON_OVERVIEW_H
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#define DOCUMENT_COMMON_OVERVIEW_H
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#include "CommonSample.h"
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#include <Standard_WarningsDisable.hxx>
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#include <QObject>
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#include <QList>
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#include <Standard_WarningsRestore.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <V3d_Viewer.hxx>
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class ApplicationCommonWindow;
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//! Implements visualization of samples content
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class DocumentCommon : public QObject
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{
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Q_OBJECT
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public:
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DocumentCommon(ApplicationCommonWindow* );
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~DocumentCommon() { }
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const Handle(AIS_InteractiveContext)& getContext() { return myContext; }
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const Handle(V3d_Viewer)& getViewer() { return myViewer; }
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void setViewer (const Handle(V3d_Viewer)& theViewer) { myViewer = theViewer; }
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void SetObjects(const NCollection_Vector<Handle(AIS_InteractiveObject)>& theObjects,
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Standard_Boolean theDisplayShaded = Standard_False);
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void Clear();
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bool IsEmpty() const { return myContextIsEmpty; }
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signals:
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void selectionChanged();
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void sendCloseDocument( DocumentCommon* );
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private:
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Handle(V3d_Viewer) Viewer (const Standard_ExtString theName,
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const Standard_CString theDomain,
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const Standard_Real theViewSize,
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const V3d_TypeOfOrientation theViewProj,
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const Standard_Boolean theComputedMode,
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const Standard_Boolean theDefaultComputedMode );
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private:
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Handle(V3d_Viewer) myViewer;
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Handle(AIS_InteractiveContext) myContext;
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bool myContextIsEmpty;
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};
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#endif
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