// Copyright (c) 2020 OPEN CASCADE SAS // // This file is part of the examples of the Open CASCADE Technology software library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE #ifndef DOCUMENT_COMMON_OVERVIEW_H #define DOCUMENT_COMMON_OVERVIEW_H #include "CommonSample.h" #include #include #include #include #include #include class ApplicationCommonWindow; //! Implements visualization of samples content class DocumentCommon : public QObject { Q_OBJECT public: DocumentCommon(ApplicationCommonWindow* ); ~DocumentCommon() { } const Handle(AIS_InteractiveContext)& getContext() { return myContext; } const Handle(V3d_Viewer)& getViewer() { return myViewer; } void setViewer (const Handle(V3d_Viewer)& theViewer) { myViewer = theViewer; } void SetObjects(const NCollection_Vector& theObjects, Standard_Boolean theDisplayShaded = Standard_False); void Clear(); bool IsEmpty() const { return myContextIsEmpty; } signals: void selectionChanged(); void sendCloseDocument( DocumentCommon* ); private: Handle(V3d_Viewer) Viewer (const Standard_ExtString theName, const Standard_CString theDomain, const Standard_Real theViewSize, const V3d_TypeOfOrientation theViewProj, const Standard_Boolean theComputedMode, const Standard_Boolean theDefaultComputedMode ); private: Handle(V3d_Viewer) myViewer; Handle(AIS_InteractiveContext) myContext; bool myContextIsEmpty; }; #endif