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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
// Created on: 1996-02-06
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// Created by: Robert COUBLANC
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// Copyright (c) 1996-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Select3D_SensitiveCircle.hxx>
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#include <gp_Ax3.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveCircle, Select3D_SensitiveEntity)
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//=======================================================================
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// function : Select3D_SensitiveCircle (constructor)
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// purpose : Definition of a sensitive circle
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//=======================================================================
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Select3D_SensitiveCircle::Select3D_SensitiveCircle(const Handle(SelectMgr_EntityOwner)& theOwnerId,
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const gp_Circ& theCircle,
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const Standard_Boolean theIsFilled)
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: Select3D_SensitiveEntity(theOwnerId)
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{
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myRadius = theCircle.Radius();
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myTrsf.SetTransformation(theCircle.Position(), gp::XOY());
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mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
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if (mySensType == Select3D_TOS_BOUNDARY)
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{
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SetSensitivityFactor(6);
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}
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}
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//=======================================================================
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// function : Matches
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// purpose : Checks whether the circle overlaps current selecting volume
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//=======================================================================
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Standard_Boolean Select3D_SensitiveCircle::Matches(SelectBasics_SelectingVolumeManager& theMgr,
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SelectBasics_PickResult& thePickResult)
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{
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const Standard_Boolean aIsFilled = mySensType == Select3D_TOS_INTERIOR;
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if (theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Point)
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{
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if (!theMgr.IsOverlapAllowed())
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{
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bool isInside = true;
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return theMgr.OverlapsCircle(myRadius, myTrsf, aIsFilled, &isInside) && isInside;
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}
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else
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{
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return theMgr.OverlapsCircle(myRadius, myTrsf, aIsFilled, NULL);
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}
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}
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if (!theMgr.OverlapsCircle(myRadius, myTrsf, aIsFilled, thePickResult))
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{
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return false;
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}
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thePickResult.SetDistToGeomCenter(theMgr.DistToGeometryCenter(CenterOfGeometry()));
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return Standard_True;
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}
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//=================================================================================================
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Handle(Select3D_SensitiveEntity) Select3D_SensitiveCircle::GetConnected()
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{
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Standard_Boolean anIsFilled = mySensType == Select3D_TOS_INTERIOR;
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Handle(Select3D_SensitiveEntity) aNewEntity =
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new Select3D_SensitiveCircle(myOwnerId, Circle(), anIsFilled);
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return aNewEntity;
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}
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//=================================================================================================
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Select3D_BndBox3d Select3D_SensitiveCircle::BoundingBox()
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{
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Graphic3d_Mat4d aTrsf;
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myTrsf.GetMat4(aTrsf);
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Select3D_BndBox3d aBox(SelectMgr_Vec3(-myRadius, -myRadius, 0),
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SelectMgr_Vec3(myRadius, myRadius, 0));
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aBox.Transform(aTrsf);
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return aBox;
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}
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//=================================================================================================
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gp_Pnt Select3D_SensitiveCircle::CenterOfGeometry() const
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{
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return gp_Pnt(myTrsf.TranslationPart());
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}
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