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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/BRepMesh/BRepMesh_Triangle.hxx
oan 848fa7e315 0025154: Collections in BRepMesh package are named in non-conformant manner
- BRepMesh converted to nocdlpack,
- Collections are defined in namespace BRepMesh,
- Doxygen comments corrected to use @ instead of \.
2014-10-02 15:42:13 +04:00

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5.0 KiB
C++

// Created on: 1993-09-23
// Created by: Didier PIFFAULT
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_Triangle_HeaderFile
#define _BRepMesh_Triangle_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <BRepMesh_DegreeOfFreedom.hxx>
//! Light weighted structure representing triangle
//! of mesh consisting of oriented links.
class BRepMesh_Triangle
{
public:
DEFINE_STANDARD_ALLOC
//! Default constructor.
Standard_EXPORT BRepMesh_Triangle()
: myEdge1(0),
myEdge2(0),
myEdge3(0),
myOrientation1(Standard_False),
myOrientation2(Standard_False),
myOrientation3(Standard_False),
myMovability (BRepMesh_Free)
{
}
//! Constructor.
//! @param theEdges array of edges of triangle.
//! @param theOrientations array of edge's orientations.
//! @param theMovability movability of triangle.
Standard_EXPORT BRepMesh_Triangle(
const Standard_Integer (&theEdges)[3],
const Standard_Boolean (&theOrientations)[3],
const BRepMesh_DegreeOfFreedom theMovability)
{
Initialize(theEdges, theOrientations, theMovability);
}
//! Initializes the triangle by the given parameters.
//! @param theEdges array of edges of triangle.
//! @param theOrientations array of edge's orientations.
//! @param theMovability movability of triangle.
inline void Initialize(
const Standard_Integer (&theEdges)[3],
const Standard_Boolean (&theOrientations)[3],
const BRepMesh_DegreeOfFreedom theMovability)
{
myEdge1 = theEdges[0];
myEdge2 = theEdges[1];
myEdge3 = theEdges[2];
myOrientation1 = theOrientations[0];
myOrientation2 = theOrientations[1];
myOrientation3 = theOrientations[2];
myMovability = theMovability;
}
//! Gets edges with orientations composing the triangle.
//! @param[out] theEdges array edges are stored to.
//! @param[out] theOrientations array orientations are stored to.
inline void Edges(Standard_Integer (&theEdges)[3],
Standard_Boolean (&theOrientations)[3]) const
{
theEdges[0] = myEdge1;
theEdges[1] = myEdge2;
theEdges[2] = myEdge3;
theOrientations[0] = myOrientation1;
theOrientations[1] = myOrientation2;
theOrientations[2] = myOrientation3;
}
//! Returns movability of the triangle.
inline BRepMesh_DegreeOfFreedom Movability() const
{
return myMovability;
}
//! Sets movability of the triangle.
inline void SetMovability(const BRepMesh_DegreeOfFreedom theMovability)
{
myMovability = theMovability;
}
//! Returns hash code for this triangle.
//! @param theUpper upper index in the container.
//! @return hash code.
Standard_EXPORT Standard_Integer HashCode(const Standard_Integer theUpper) const
{
return ::HashCode(myEdge1 + myEdge2 + myEdge3, theUpper);
}
//! Checks for equality with another triangle.
//! @param theOther triangle to be checked against this one.
//! @return TRUE if equal, FALSE if not.
Standard_EXPORT Standard_Boolean IsEqual(const BRepMesh_Triangle& theOther) const
{
if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted)
return Standard_False;
if (myEdge1 == theOther.myEdge1 &&
myEdge2 == theOther.myEdge2 &&
myEdge3 == theOther.myEdge3)
{
return Standard_True;
}
if (myEdge1 == theOther.myEdge2 &&
myEdge2 == theOther.myEdge3 &&
myEdge3 == theOther.myEdge1)
{
return Standard_True;
}
if (myEdge1 == theOther.myEdge3 &&
myEdge2 == theOther.myEdge1 &&
myEdge3 == theOther.myEdge2)
{
return Standard_True;
}
return Standard_False;
}
//! Alias for IsEqual.
Standard_EXPORT Standard_Boolean operator ==(const BRepMesh_Triangle& theOther) const
{
return IsEqual(theOther);
}
private:
Standard_Integer myEdge1;
Standard_Integer myEdge2;
Standard_Integer myEdge3;
Standard_Boolean myOrientation1;
Standard_Boolean myOrientation2;
Standard_Boolean myOrientation3;
BRepMesh_DegreeOfFreedom myMovability;
};
inline Standard_Integer HashCode(const BRepMesh_Triangle& theTriangle,
const Standard_Integer theUpper)
{
return theTriangle.HashCode(theUpper);
}
#endif