// Created on: 1993-09-23 // Created by: Didier PIFFAULT // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepMesh_Triangle_HeaderFile #define _BRepMesh_Triangle_HeaderFile #include #include #include #include //! Light weighted structure representing triangle //! of mesh consisting of oriented links. class BRepMesh_Triangle { public: DEFINE_STANDARD_ALLOC //! Default constructor. Standard_EXPORT BRepMesh_Triangle() : myEdge1(0), myEdge2(0), myEdge3(0), myOrientation1(Standard_False), myOrientation2(Standard_False), myOrientation3(Standard_False), myMovability (BRepMesh_Free) { } //! Constructor. //! @param theEdges array of edges of triangle. //! @param theOrientations array of edge's orientations. //! @param theMovability movability of triangle. Standard_EXPORT BRepMesh_Triangle( const Standard_Integer (&theEdges)[3], const Standard_Boolean (&theOrientations)[3], const BRepMesh_DegreeOfFreedom theMovability) { Initialize(theEdges, theOrientations, theMovability); } //! Initializes the triangle by the given parameters. //! @param theEdges array of edges of triangle. //! @param theOrientations array of edge's orientations. //! @param theMovability movability of triangle. inline void Initialize( const Standard_Integer (&theEdges)[3], const Standard_Boolean (&theOrientations)[3], const BRepMesh_DegreeOfFreedom theMovability) { myEdge1 = theEdges[0]; myEdge2 = theEdges[1]; myEdge3 = theEdges[2]; myOrientation1 = theOrientations[0]; myOrientation2 = theOrientations[1]; myOrientation3 = theOrientations[2]; myMovability = theMovability; } //! Gets edges with orientations composing the triangle. //! @param[out] theEdges array edges are stored to. //! @param[out] theOrientations array orientations are stored to. inline void Edges(Standard_Integer (&theEdges)[3], Standard_Boolean (&theOrientations)[3]) const { theEdges[0] = myEdge1; theEdges[1] = myEdge2; theEdges[2] = myEdge3; theOrientations[0] = myOrientation1; theOrientations[1] = myOrientation2; theOrientations[2] = myOrientation3; } //! Returns movability of the triangle. inline BRepMesh_DegreeOfFreedom Movability() const { return myMovability; } //! Sets movability of the triangle. inline void SetMovability(const BRepMesh_DegreeOfFreedom theMovability) { myMovability = theMovability; } //! Returns hash code for this triangle. //! @param theUpper upper index in the container. //! @return hash code. Standard_EXPORT Standard_Integer HashCode(const Standard_Integer theUpper) const { return ::HashCode(myEdge1 + myEdge2 + myEdge3, theUpper); } //! Checks for equality with another triangle. //! @param theOther triangle to be checked against this one. //! @return TRUE if equal, FALSE if not. Standard_EXPORT Standard_Boolean IsEqual(const BRepMesh_Triangle& theOther) const { if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted) return Standard_False; if (myEdge1 == theOther.myEdge1 && myEdge2 == theOther.myEdge2 && myEdge3 == theOther.myEdge3) { return Standard_True; } if (myEdge1 == theOther.myEdge2 && myEdge2 == theOther.myEdge3 && myEdge3 == theOther.myEdge1) { return Standard_True; } if (myEdge1 == theOther.myEdge3 && myEdge2 == theOther.myEdge1 && myEdge3 == theOther.myEdge2) { return Standard_True; } return Standard_False; } //! Alias for IsEqual. Standard_EXPORT Standard_Boolean operator ==(const BRepMesh_Triangle& theOther) const { return IsEqual(theOther); } private: Standard_Integer myEdge1; Standard_Integer myEdge2; Standard_Integer myEdge3; Standard_Boolean myOrientation1; Standard_Boolean myOrientation2; Standard_Boolean myOrientation3; BRepMesh_DegreeOfFreedom myMovability; }; inline Standard_Integer HashCode(const BRepMesh_Triangle& theTriangle, const Standard_Integer theUpper) { return theTriangle.HashCode(theUpper); } #endif