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135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_Texture1Dsegment.hxx>
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#include <Graphic3d_TextureParams.hxx>
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#include <Graphic3d_TypeOfTextureMode.hxx>
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#include <Standard_Type.hxx>
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#include <TCollection_AsciiString.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Texture1Dsegment,Graphic3d_Texture1D)
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// =======================================================================
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// function : Graphic3d_Texture1Dsegment
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// purpose :
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// =======================================================================
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Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const TCollection_AsciiString& theFileName)
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: Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D),
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myX1 (0.0f),
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myY1 (0.0f),
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myZ1 (0.0f),
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myX2 (0.0f),
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myY2 (0.0f),
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myZ2 (0.0f)
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{
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myParams->SetRepeat (Standard_True);
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myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
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Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
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Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
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}
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// =======================================================================
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// function : Graphic3d_Texture1Dsegment
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// purpose :
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// =======================================================================
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Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT)
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: Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D),
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myX1 (0.0f),
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myY1 (0.0f),
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myZ1 (0.0f),
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myX2 (0.0f),
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myY2 (0.0f),
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myZ2 (0.0f)
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{
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myParams->SetRepeat (Standard_True);
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myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
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Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
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Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
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}
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// =======================================================================
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// function : Graphic3d_Texture1Dsegment
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// purpose :
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// =======================================================================
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Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Handle(Image_PixMap)& thePixMap)
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: Graphic3d_Texture1D (thePixMap, Graphic3d_TOT_1D),
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myX1 (0.0f),
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myY1 (0.0f),
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myZ1 (0.0f),
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myX2 (0.0f),
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myY2 (0.0f),
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myZ2 (0.0f)
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{
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myParams->SetRepeat (Standard_True);
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myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
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Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
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Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
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}
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// =======================================================================
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// function : SetSegment
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// purpose :
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// =======================================================================
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void Graphic3d_Texture1Dsegment::SetSegment (const Standard_ShortReal X1,
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const Standard_ShortReal Y1,
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const Standard_ShortReal Z1,
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const Standard_ShortReal X2,
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const Standard_ShortReal Y2,
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const Standard_ShortReal Z2)
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{
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myX1 = X1;
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myY1 = Y1;
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myZ1 = Z1;
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myX2 = X2;
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myY2 = Y2;
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myZ2 = Z2;
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Graphic3d_Vec4 aPlaneX (X2 - X1, Y2 - Y1, Z2 - Z1, 0.0f);
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Standard_ShortReal aSqNorm = aPlaneX.x() * aPlaneX.x()
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+ aPlaneX.y() * aPlaneX.y()
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+ aPlaneX.z() * aPlaneX.z();
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aPlaneX.x() /= aSqNorm;
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aPlaneX.y() /= aSqNorm;
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aPlaneX.z() /= aSqNorm;
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aPlaneX.w() = -aPlaneX.x() * X1
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-aPlaneX.y() * Y1
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-aPlaneX.z() * Z1;
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myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
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aPlaneX,
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Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
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}
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// =======================================================================
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// function : Segment
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// purpose :
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// =======================================================================
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void Graphic3d_Texture1Dsegment::Segment (Standard_ShortReal& X1,
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Standard_ShortReal& Y1,
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Standard_ShortReal& Z1,
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Standard_ShortReal& X2,
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Standard_ShortReal& Y2,
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Standard_ShortReal& Z2) const
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{
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X1 = myX1;
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Y1 = myY1;
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Z1 = myZ1;
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X2 = myX2;
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Y2 = myY2;
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Z2 = myZ2;
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}
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