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occt/src/Graphic3d/Graphic3d_Texture1Dsegment.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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4.8 KiB
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// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_Texture1Dsegment.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <Graphic3d_TypeOfTextureMode.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Texture1Dsegment,Graphic3d_Texture1D)
// =======================================================================
// function : Graphic3d_Texture1Dsegment
// purpose :
// =======================================================================
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const TCollection_AsciiString& theFileName)
: Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D),
myX1 (0.0f),
myY1 (0.0f),
myZ1 (0.0f),
myX2 (0.0f),
myY2 (0.0f),
myZ2 (0.0f)
{
myParams->SetRepeat (Standard_True);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Graphic3d_Texture1Dsegment
// purpose :
// =======================================================================
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT)
: Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D),
myX1 (0.0f),
myY1 (0.0f),
myZ1 (0.0f),
myX2 (0.0f),
myY2 (0.0f),
myZ2 (0.0f)
{
myParams->SetRepeat (Standard_True);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Graphic3d_Texture1Dsegment
// purpose :
// =======================================================================
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Handle(Image_PixMap)& thePixMap)
: Graphic3d_Texture1D (thePixMap, Graphic3d_TOT_1D),
myX1 (0.0f),
myY1 (0.0f),
myZ1 (0.0f),
myX2 (0.0f),
myY2 (0.0f),
myZ2 (0.0f)
{
myParams->SetRepeat (Standard_True);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : SetSegment
// purpose :
// =======================================================================
void Graphic3d_Texture1Dsegment::SetSegment (const Standard_ShortReal X1,
const Standard_ShortReal Y1,
const Standard_ShortReal Z1,
const Standard_ShortReal X2,
const Standard_ShortReal Y2,
const Standard_ShortReal Z2)
{
myX1 = X1;
myY1 = Y1;
myZ1 = Z1;
myX2 = X2;
myY2 = Y2;
myZ2 = Z2;
Graphic3d_Vec4 aPlaneX (X2 - X1, Y2 - Y1, Z2 - Z1, 0.0f);
Standard_ShortReal aSqNorm = aPlaneX.x() * aPlaneX.x()
+ aPlaneX.y() * aPlaneX.y()
+ aPlaneX.z() * aPlaneX.z();
aPlaneX.x() /= aSqNorm;
aPlaneX.y() /= aSqNorm;
aPlaneX.z() /= aSqNorm;
aPlaneX.w() = -aPlaneX.x() * X1
-aPlaneX.y() * Y1
-aPlaneX.z() * Z1;
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
aPlaneX,
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Segment
// purpose :
// =======================================================================
void Graphic3d_Texture1Dsegment::Segment (Standard_ShortReal& X1,
Standard_ShortReal& Y1,
Standard_ShortReal& Z1,
Standard_ShortReal& X2,
Standard_ShortReal& Y2,
Standard_ShortReal& Z2) const
{
X1 = myX1;
Y1 = myY1;
Z1 = myZ1;
X2 = myX2;
Y2 = myY2;
Z2 = myZ2;
}