// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Texture1Dsegment,Graphic3d_Texture1D) // ======================================================================= // function : Graphic3d_Texture1Dsegment // purpose : // ======================================================================= Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const TCollection_AsciiString& theFileName) : Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D), myX1 (0.0f), myY1 (0.0f), myZ1 (0.0f), myX2 (0.0f), myY2 (0.0f), myZ2 (0.0f) { myParams->SetRepeat (Standard_True); myParams->SetGenMode (Graphic3d_TOTM_OBJECT, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : Graphic3d_Texture1Dsegment // purpose : // ======================================================================= Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT) : Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D), myX1 (0.0f), myY1 (0.0f), myZ1 (0.0f), myX2 (0.0f), myY2 (0.0f), myZ2 (0.0f) { myParams->SetRepeat (Standard_True); myParams->SetGenMode (Graphic3d_TOTM_OBJECT, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : Graphic3d_Texture1Dsegment // purpose : // ======================================================================= Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Handle(Image_PixMap)& thePixMap) : Graphic3d_Texture1D (thePixMap, Graphic3d_TOT_1D), myX1 (0.0f), myY1 (0.0f), myZ1 (0.0f), myX2 (0.0f), myY2 (0.0f), myZ2 (0.0f) { myParams->SetRepeat (Standard_True); myParams->SetGenMode (Graphic3d_TOTM_OBJECT, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : SetSegment // purpose : // ======================================================================= void Graphic3d_Texture1Dsegment::SetSegment (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1, const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2) { myX1 = X1; myY1 = Y1; myZ1 = Z1; myX2 = X2; myY2 = Y2; myZ2 = Z2; Graphic3d_Vec4 aPlaneX (X2 - X1, Y2 - Y1, Z2 - Z1, 0.0f); Standard_ShortReal aSqNorm = aPlaneX.x() * aPlaneX.x() + aPlaneX.y() * aPlaneX.y() + aPlaneX.z() * aPlaneX.z(); aPlaneX.x() /= aSqNorm; aPlaneX.y() /= aSqNorm; aPlaneX.z() /= aSqNorm; aPlaneX.w() = -aPlaneX.x() * X1 -aPlaneX.y() * Y1 -aPlaneX.z() * Z1; myParams->SetGenMode (Graphic3d_TOTM_OBJECT, aPlaneX, Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : Segment // purpose : // ======================================================================= void Graphic3d_Texture1Dsegment::Segment (Standard_ShortReal& X1, Standard_ShortReal& Y1, Standard_ShortReal& Z1, Standard_ShortReal& X2, Standard_ShortReal& Y2, Standard_ShortReal& Z2) const { X1 = myX1; Y1 = myY1; Z1 = myZ1; X2 = myX2; Y2 = myY2; Z2 = myZ2; }