mirror of
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640 lines
26 KiB
C++
640 lines
26 KiB
C++
// Author: Ilya Khramov
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// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_PBREnvironment.hxx>
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#include <Graphic3d_PBRMaterial.hxx>
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#include <OpenGl_ArbFBO.hxx>
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#include <OpenGl_FrameBuffer.hxx>
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#include <OpenGl_ShaderManager.hxx>
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#include <OSD_Timer.hxx>
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#include <Message.hxx>
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#include <Message_Messenger.hxx>
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#include <algorithm>
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IMPLEMENT_STANDARD_RTTIEXT(OpenGl_PBREnvironment, OpenGl_NamedResource)
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//! Constructor of this class saves necessary OpenGL states components which can be changed by OpenGl_PBREnvironment.
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//! Destructor restores state back.
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class OpenGl_PBREnvironmentSentry
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{
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public:
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OpenGl_PBREnvironmentSentry (const Handle(OpenGl_Context)& theCtx)
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: myContext (theCtx)
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{
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backup();
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prepare();
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}
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~OpenGl_PBREnvironmentSentry()
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{
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restore();
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}
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private:
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void backup()
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{
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myColorMask = myContext->ColorMaskRGBA();
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myContext->core11fwd->glGetIntegerv (GL_FRAMEBUFFER_BINDING, &myFBO);
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myShaderProgram = myContext->ActiveProgram();
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for (unsigned int i = 0; i < 4; ++i)
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{
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myViewport[i] = myContext->Viewport()[i];
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}
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myContext->core11fwd->glGetFloatv (GL_COLOR_CLEAR_VALUE, myClearColor);
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GLboolean aStatus = GL_TRUE;
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myContext->core11fwd->glGetBooleanv (GL_DEPTH_TEST, &aStatus);
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myDepthTestWasEnabled = aStatus ? Standard_True : Standard_False;
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myContext->core11fwd->glGetBooleanv (GL_DEPTH_WRITEMASK, &aStatus);
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myDepthWrirtingWasEnablig = aStatus ? Standard_True : Standard_False;
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myContext->core11fwd->glGetBooleanv (GL_SCISSOR_TEST, &aStatus);
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myScissorTestWasEnabled = aStatus ? Standard_True : Standard_False;
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myContext->core11fwd->glGetIntegerv (GL_SCISSOR_BOX, myScissorBox);
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}
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void prepare()
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{
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myContext->BindDefaultVao();
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myContext->core11fwd->glDisable (GL_DEPTH_TEST);
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myContext->core11fwd->glDepthMask (GL_FALSE);
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myContext->core11fwd->glDisable (GL_BLEND);
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myContext->core11fwd->glDisable (GL_SCISSOR_TEST);
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myContext->SetColorMaskRGBA (NCollection_Vec4<bool> (true)); // force writes into all components, including alpha
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}
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void restore()
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{
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myContext->SetColorMaskRGBA (myColorMask);
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myContext->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myFBO);
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myContext->BindProgram (myShaderProgram);
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myContext->ResizeViewport (myViewport);
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myContext->core11fwd->glClearColor (myClearColor.r(), myClearColor.g(), myClearColor.b(), myClearColor.a());
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if (myDepthTestWasEnabled)
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{
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myContext->core11fwd->glEnable (GL_DEPTH_TEST);
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}
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else
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{
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myContext->core11fwd->glDisable (GL_DEPTH_TEST);
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}
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myContext->core11fwd->glDepthMask (myDepthWrirtingWasEnablig ? GL_TRUE : GL_FALSE);
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if (myScissorTestWasEnabled)
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{
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myContext->core11fwd->glEnable (GL_SCISSOR_TEST);
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}
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else
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{
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myContext->core11fwd->glDisable (GL_SCISSOR_TEST);
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}
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myContext->core11fwd->glScissor (myScissorBox[0], myScissorBox[1], myScissorBox[2], myScissorBox[3]);
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}
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private:
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OpenGl_PBREnvironmentSentry (const OpenGl_PBREnvironmentSentry& );
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OpenGl_PBREnvironmentSentry& operator= (const OpenGl_PBREnvironmentSentry& );
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private:
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const Handle(OpenGl_Context) myContext;
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GLint myFBO;
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Handle(OpenGl_ShaderProgram) myShaderProgram;
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NCollection_Vec4<bool> myColorMask;
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Standard_Boolean myDepthTestWasEnabled;
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Standard_Boolean myDepthWrirtingWasEnablig;
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Standard_Boolean myScissorTestWasEnabled;
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Standard_Integer myScissorBox[4];
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Standard_Integer myViewport[4];
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Graphic3d_Vec4 myClearColor;
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};
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// =======================================================================
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// function : Create
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// purpose :
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// =======================================================================
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Handle(OpenGl_PBREnvironment) OpenGl_PBREnvironment::Create (const Handle(OpenGl_Context)& theCtx,
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unsigned int thePow2Size,
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unsigned int theLevelsNumber,
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const TCollection_AsciiString& theId)
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{
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if (theCtx->arbFBO == NULL)
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{
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return Handle(OpenGl_PBREnvironment)();
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}
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Handle(OpenGl_PBREnvironment) anEnvironment = new OpenGl_PBREnvironment (theCtx, thePow2Size, theLevelsNumber, theId);
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if (!anEnvironment->IsComplete())
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{
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theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_MEDIUM,
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"Warning: PBR environment is not created. PBR material system will be ignored.");
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anEnvironment->Release (theCtx.get());
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anEnvironment.Nullify();
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}
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return anEnvironment;
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}
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// =======================================================================
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// function : OpenGl_PBREnvironment
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// purpose :
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// =======================================================================
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OpenGl_PBREnvironment::OpenGl_PBREnvironment (const Handle(OpenGl_Context)& theCtx,
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unsigned int thePowOf2Size,
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unsigned int theSpecMapLevelsNumber,
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const TCollection_AsciiString& theId)
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: OpenGl_NamedResource (theId),
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myPow2Size (std::max (1u, thePowOf2Size)),
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mySpecMapLevelsNumber (std::max (2u, std::min (theSpecMapLevelsNumber, std::max (1u, thePowOf2Size) + 1))),
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myFBO (OpenGl_FrameBuffer::NO_FRAMEBUFFER),
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myIsComplete (Standard_False),
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myIsNeededToBeBound (Standard_True),
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myCanRenderFloat (Standard_True)
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{
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OpenGl_PBREnvironmentSentry aSentry (theCtx);
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myIsComplete = initVAO (theCtx)
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&& initTextures (theCtx)
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&& initFBO (theCtx);
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if (myIsComplete)
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{
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clear (theCtx);
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}
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}
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// =======================================================================
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// function : Bind
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// purpose :
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// =======================================================================
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void OpenGl_PBREnvironment::Bind (const Handle(OpenGl_Context)& theCtx)
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{
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myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Bind (theCtx);
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myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Bind (theCtx);
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myIsNeededToBeBound = Standard_False;
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}
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// =======================================================================
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// function : Unbind
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// purpose :
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// =======================================================================
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void OpenGl_PBREnvironment::Unbind (const Handle(OpenGl_Context)& theCtx)
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{
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myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Unbind (theCtx);
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myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Unbind (theCtx);
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myIsNeededToBeBound = Standard_True;
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}
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// =======================================================================
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// function : Clear
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// purpose :
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// =======================================================================
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void OpenGl_PBREnvironment::Clear (const Handle(OpenGl_Context)& theCtx,
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const Graphic3d_Vec3& theColor)
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{
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OpenGl_PBREnvironmentSentry aSentry (theCtx);
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clear (theCtx, theColor);
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}
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// =======================================================================
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// function : Bake
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// purpose :
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// =======================================================================
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void OpenGl_PBREnvironment::Bake (const Handle(OpenGl_Context)& theCtx,
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const Handle(OpenGl_Texture)& theEnvMap,
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Standard_Boolean theZIsInverted,
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Standard_Boolean theIsTopDown,
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Standard_Size theDiffMapNbSamples,
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Standard_Size theSpecMapNbSamples,
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Standard_ShortReal theProbability)
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{
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Standard_ProgramError_Raise_if (theEnvMap.IsNull(), "'Bake' function of 'OpenGl_PBREnvironment' can't work without source environment map")
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Standard_RangeError_Raise_if (theProbability > 1.f || theProbability < 0.f, "'probability' parameter in 'Bake' function of 'OpenGl_PBREnvironment' must be in range [0, 1]")
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Unbind (theCtx);
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OpenGl_PBREnvironmentSentry aSentry (theCtx);
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bake (theCtx, theEnvMap, theZIsInverted, theIsTopDown, theDiffMapNbSamples, theSpecMapNbSamples, theProbability);
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}
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// =======================================================================
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// function : SizesAreDifferent
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// purpose :
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// =======================================================================
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bool OpenGl_PBREnvironment::SizesAreDifferent (unsigned int thePow2Size,
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unsigned int theSpecMapLevelsNumber) const
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{
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thePow2Size = std::max (1u, thePow2Size);
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theSpecMapLevelsNumber = std::max (2u, std::min (theSpecMapLevelsNumber, std::max (1u, thePow2Size) + 1));
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return myPow2Size != thePow2Size
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|| mySpecMapLevelsNumber != theSpecMapLevelsNumber;
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}
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// =======================================================================
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// function : Release
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// purpose :
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// =======================================================================
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void OpenGl_PBREnvironment::Release (OpenGl_Context* theCtx)
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{
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if (myFBO != OpenGl_FrameBuffer::NO_FRAMEBUFFER)
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{
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if (theCtx != NULL
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&& theCtx->IsValid())
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{
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theCtx->arbFBO->glDeleteFramebuffers (1, &myFBO);
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}
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myFBO = OpenGl_FrameBuffer::NO_FRAMEBUFFER;
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}
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myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Release (theCtx);
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myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Release (theCtx);
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myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseFallback].Release (theCtx);
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myVBO.Release (theCtx);
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}
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// =======================================================================
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// function : ~OpenGl_PBREnvironment
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// purpose :
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// =======================================================================
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OpenGl_PBREnvironment::~OpenGl_PBREnvironment()
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{
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Release (NULL);
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}
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// =======================================================================
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// function : initTextures
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// purpose :
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// =======================================================================
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bool OpenGl_PBREnvironment::initTextures (const Handle(OpenGl_Context)& theCtx)
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{
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myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Sampler()->Parameters()->SetTextureUnit (theCtx->PBRSpecIBLMapTexUnit());
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myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Sampler()->Parameters()->SetTextureUnit (theCtx->PBRDiffIBLMapSHTexUnit());
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myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_TRILINEAR);
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myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_NEAREST);
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myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Sampler()->Parameters()->SetLevelsRange (mySpecMapLevelsNumber - 1);
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myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseFallback].Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_NEAREST);
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// NVIDIA's driver didn't work properly with 3 channel texture for diffuse SH coefficients so that alpha channel has been added
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if (!myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Init (theCtx,
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OpenGl_TextureFormat::FindFormat (theCtx, Image_Format_RGBAF, false),
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Graphic3d_Vec2i (9, 1), Graphic3d_TOT_2D))
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{
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Message::SendFail() << "OpenGl_PBREnvironment, DiffuseSH texture creation failed";
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return false;
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}
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if (!myIBLMaps[OpenGl_TypeOfIBLMap_Specular].InitCubeMap (theCtx, Handle(Graphic3d_CubeMap)(),
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Standard_Size(1) << myPow2Size, Image_Format_RGB, true, false))
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{
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Message::SendFail() << "OpenGl_PBREnvironment, Specular texture creation failed";
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return false;
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}
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if (!myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseFallback].Init (theCtx,
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OpenGl_TextureFormat::FindFormat (theCtx, Image_Format_RGBA, false),
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Graphic3d_Vec2i (10, 4), Graphic3d_TOT_2D))
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{
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Message::SendFail() << "OpenGl_PBREnvironment, DiffuseFallback texture creation failed";
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return false;
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}
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return true;
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}
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// =======================================================================
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// function : initVAO
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// purpose :
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// =======================================================================
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bool OpenGl_PBREnvironment::initVAO (const Handle(OpenGl_Context)& theCtx)
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{
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const float aVertexPos[] =
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{
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-1.f, -1.f, 0.f, 0.f,
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1.f, -1.f, 0.f, 0.f,
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-1.f, 1.f, 0.f, 0.f,
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1.f, 1.f, 0.f, 0.f
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};
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return myVBO.Init (theCtx, 4, 4, aVertexPos);
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}
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// =======================================================================
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// function : initFBO
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// purpose :
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// =======================================================================
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bool OpenGl_PBREnvironment::initFBO (const Handle(OpenGl_Context)& theCtx)
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{
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theCtx->arbFBO->glGenFramebuffers (1, &myFBO);
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return checkFBOComplentess (theCtx);
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}
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// =======================================================================
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// function : processDiffIBLMap
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// purpose :
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// =======================================================================
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bool OpenGl_PBREnvironment::processDiffIBLMap (const Handle(OpenGl_Context)& theCtx,
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const BakingParams* theDrawParams)
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{
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const OpenGl_TypeOfIBLMap aRendMapId = myCanRenderFloat ? OpenGl_TypeOfIBLMap_DiffuseSH : OpenGl_TypeOfIBLMap_DiffuseFallback;
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Image_PixMap anImageF;
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if (!myCanRenderFloat)
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{
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anImageF.InitZero (Image_Format_RGBAF, myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].SizeX(), myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].SizeY());
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}
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theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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myIBLMaps[aRendMapId].TextureId(), 0);
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const Standard_Integer aViewport[4] = { 0, 0, 9, myCanRenderFloat ? 1 : 3 };
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theCtx->ResizeViewport(aViewport);
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if (theDrawParams != NULL)
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{
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if (!theCtx->ShaderManager()->BindPBREnvBakingProgram (aRendMapId))
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{
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return false;
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}
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const Handle(OpenGl_ShaderProgram)& aProg = theCtx->ActiveProgram();
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aProg->SetSampler (theCtx, "uEnvMap", theCtx->PBRSpecIBLMapTexUnit());
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aProg->SetUniform (theCtx, "uZCoeff", theDrawParams->IsZInverted ? -1 : 1);
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aProg->SetUniform (theCtx, "uYCoeff", theDrawParams->IsTopDown ? 1 : -1);
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aProg->SetUniform (theCtx, "uSamplesNum", Standard_Integer(theDrawParams->NbDiffSamples));
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myVBO.BindAttribute (theCtx, Graphic3d_TOA_POS);
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theCtx->core11fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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myVBO.UnbindAttribute (theCtx, Graphic3d_TOA_POS);
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if (!myCanRenderFloat)
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{
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// unpack RGBA8 values to floats
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Image_PixMap anImageIn;
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anImageIn.InitZero (myCanRenderFloat ? Image_Format_RGBAF : Image_Format_RGBA, aViewport[2], aViewport[3]);
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theCtx->core11fwd->glReadPixels (0, 0, aViewport[2], aViewport[3],
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GL_RGBA, myCanRenderFloat ? GL_FLOAT : GL_UNSIGNED_BYTE, anImageIn.ChangeData());
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const GLenum anErr = theCtx->core11fwd->glGetError();
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if (anErr != GL_NO_ERROR)
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{
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theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
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TCollection_AsciiString ("Unable to read PBR baking diffuse texture. Error ") + OpenGl_Context::FormatGlError (anErr));
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}
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for (Standard_Size aValIter = 0; aValIter < anImageIn.SizeX(); ++aValIter)
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{
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Graphic3d_Vec4 aVal;
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if (myCanRenderFloat)
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{
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aVal = anImageIn.Value<Graphic3d_Vec4> (0, aValIter);
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}
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else
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{
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const int32_t aPacked[3] = { anImageIn.Value<int32_t> (2, aValIter), anImageIn.Value<int32_t> (1, aValIter), anImageIn.Value<int32_t> (0, aValIter) };
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aVal[0] = aPacked[0] / 2147483647.0f;
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aVal[1] = aPacked[1] / 2147483647.0f;
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aVal[2] = aPacked[2] / 2147483647.0f;
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}
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anImageF.ChangeValue<Graphic3d_Vec4> (0, aValIter) = aVal;
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}
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}
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}
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else
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{
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if (myCanRenderFloat)
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{
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theCtx->core11fwd->glClear (GL_COLOR_BUFFER_BIT);
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theCtx->core11fwd->glEnable (GL_SCISSOR_TEST);
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theCtx->core11fwd->glClearColor (0.f, 0.f, 0.f, 1.f);
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theCtx->core11fwd->glScissor (1, 0, 8, 1);
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theCtx->core11fwd->glClear (GL_COLOR_BUFFER_BIT);
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theCtx->core11fwd->glDisable (GL_SCISSOR_TEST);
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}
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else
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{
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anImageF.ChangeValue<Graphic3d_Vec4> (0, 0) = Graphic3d_Vec4 (1.0f);
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for (Standard_Size aValIter = 1; aValIter < anImageF.SizeX(); ++aValIter)
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{
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anImageF.ChangeValue<Graphic3d_Vec4> (0, aValIter) = Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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}
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if (!myCanRenderFloat)
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{
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if (!myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Init (theCtx,
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OpenGl_TextureFormat::FindFormat (theCtx, Image_Format_RGBAF, false),
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Graphic3d_Vec2i (9, 1), Graphic3d_TOT_2D, &anImageF))
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{
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Message::SendFail() << "OpenGl_PBREnvironment, DiffuseSH texture update failed";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : processSpecIBLMap
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_PBREnvironment::processSpecIBLMap (const Handle(OpenGl_Context)& theCtx,
|
|
const BakingParams* theDrawParams)
|
|
{
|
|
if (theDrawParams != NULL)
|
|
{
|
|
if (!theCtx->ShaderManager()->BindPBREnvBakingProgram (OpenGl_TypeOfIBLMap_Specular))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const Handle(OpenGl_ShaderProgram)& aProg = theCtx->ActiveProgram();
|
|
const float aSolidAngleSource = float(4.0 * M_PI / (6.0 * float(theDrawParams->EnvMapSize * theDrawParams->EnvMapSize)));
|
|
aProg->SetSampler (theCtx, "uEnvMap", theCtx->PBRSpecIBLMapTexUnit());
|
|
aProg->SetUniform (theCtx, "uZCoeff", theDrawParams->IsZInverted ? -1 : 1);
|
|
aProg->SetUniform (theCtx, "uYCoeff", theDrawParams->IsTopDown ? 1 : -1);
|
|
aProg->SetUniform (theCtx, "occNbSpecIBLLevels", Standard_Integer(mySpecMapLevelsNumber));
|
|
aProg->SetUniform (theCtx, "uEnvSolidAngleSource", aSolidAngleSource);
|
|
myVBO.BindAttribute (theCtx, Graphic3d_TOA_POS);
|
|
}
|
|
|
|
const bool canRenderMipmaps = theCtx->hasFboRenderMipmap;
|
|
const OpenGl_TextureFormat aTexFormat = OpenGl_TextureFormat::FindSizedFormat (theCtx, myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizedFormat());
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
const GLint anIntFormat = aTexFormat.InternalFormat();
|
|
#else
|
|
// ES 2.0 does not support sized formats and format conversions - them detected from data type
|
|
const GLint anIntFormat = theCtx->IsGlGreaterEqual (3, 0) ? aTexFormat.InternalFormat() : aTexFormat.PixelFormat();
|
|
#endif
|
|
|
|
for (int aLevelIter = mySpecMapLevelsNumber - 1;; --aLevelIter)
|
|
{
|
|
const Standard_Integer aSize = 1 << (myPow2Size - aLevelIter);
|
|
const Standard_Integer aViewport[4] = { 0, 0, aSize, aSize };
|
|
theCtx->ResizeViewport (aViewport);
|
|
if (theDrawParams != NULL)
|
|
{
|
|
const Standard_Integer aNbSamples = Standard_Integer(Graphic3d_PBRMaterial::SpecIBLMapSamplesFactor (theDrawParams->Probability,
|
|
aLevelIter / float (mySpecMapLevelsNumber - 1)) * theDrawParams->NbSpecSamples);
|
|
theCtx->ActiveProgram()->SetUniform (theCtx, "uSamplesNum", aNbSamples);
|
|
theCtx->ActiveProgram()->SetUniform (theCtx, "uCurrentLevel", aLevelIter);
|
|
}
|
|
|
|
for (Standard_Integer aSideIter = 0; aSideIter < 6; ++aSideIter)
|
|
{
|
|
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + aSideIter,
|
|
myIBLMaps[OpenGl_TypeOfIBLMap_Specular].TextureId(), canRenderMipmaps ? aLevelIter : 0);
|
|
if (theDrawParams != NULL)
|
|
{
|
|
theCtx->ActiveProgram()->SetUniform(theCtx, "uCurrentSide", aSideIter);
|
|
theCtx->core11fwd->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
else
|
|
{
|
|
theCtx->core11fwd->glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
if (!canRenderMipmaps
|
|
&& aLevelIter != 0)
|
|
{
|
|
myIBLMaps[OpenGl_TypeOfIBLMap_Specular].Bind (theCtx, Graphic3d_TextureUnit_1);
|
|
theCtx->core20fwd->glCopyTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + aSideIter, aLevelIter, anIntFormat, 0, 0, (GLsizei )aSize, (GLsizei )aSize, 0);
|
|
myIBLMaps[OpenGl_TypeOfIBLMap_Specular].Unbind (theCtx, Graphic3d_TextureUnit_1);
|
|
const GLenum anErr = theCtx->core11fwd->glGetError();
|
|
if (anErr != GL_NO_ERROR)
|
|
{
|
|
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
TCollection_AsciiString ("Unable to copy cubemap mipmap level. Error ") + OpenGl_Context::FormatGlError (anErr));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (aLevelIter == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (theDrawParams != NULL)
|
|
{
|
|
myVBO.UnbindAttribute (theCtx, Graphic3d_TOA_POS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : checkFBOCompletness
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_PBREnvironment::checkFBOComplentess (const Handle(OpenGl_Context)& theCtx)
|
|
{
|
|
myCanRenderFloat = true;
|
|
theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myFBO);
|
|
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].TextureId(), 0);
|
|
if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
// Some WebGL 1.0 and OpenGL ES 2.0 implementations support float textures which cannot be used as render targets.
|
|
// This capability could be exposed by WEBGL_color_buffer_float/EXT_color_buffer_float extensions,
|
|
// but the simplest way is just to check FBO status.
|
|
// The fallback solution involves rendering into RGBA8 texture with floating values packed,
|
|
// and using glReadPixels() + conversion + texture upload of computed values.
|
|
myCanRenderFloat = false;
|
|
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseFallback].TextureId(), 0);
|
|
if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
Message::SendTrace() << "OpenGl_PBREnvironment, incomplete FBO for diffuse map";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (Standard_Integer aSideIter = 0; aSideIter < 6; ++aSideIter)
|
|
{
|
|
for (unsigned int aLevel = 0; aLevel < mySpecMapLevelsNumber; ++aLevel)
|
|
{
|
|
if (!theCtx->hasFboRenderMipmap
|
|
&& aLevel != 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + aSideIter,
|
|
myIBLMaps[OpenGl_TypeOfIBLMap_Specular].TextureId(), aLevel);
|
|
if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
Message::SendTrace() << "OpenGl_PBREnvironment, incomplete FBO for specular map " << aSideIter << " "<< aLevel;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : bake
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_PBREnvironment::bake (const Handle(OpenGl_Context)& theCtx,
|
|
const Handle(OpenGl_Texture)& theEnvMap,
|
|
Standard_Boolean theZIsInverted,
|
|
Standard_Boolean theIsTopDown,
|
|
Standard_Size theDiffNbSamples,
|
|
Standard_Size theSpecNbSamples,
|
|
Standard_ShortReal theProbability)
|
|
{
|
|
myIsNeededToBeBound = Standard_True;
|
|
|
|
theEnvMap->Bind (theCtx, theCtx->PBRSpecIBLMapTexUnit());
|
|
theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myFBO);
|
|
|
|
OSD_Timer aTimer;
|
|
aTimer.Start();
|
|
BakingParams aDrawParams;
|
|
aDrawParams.NbSpecSamples = theSpecNbSamples;
|
|
aDrawParams.NbDiffSamples = theDiffNbSamples;
|
|
aDrawParams.EnvMapSize = theEnvMap->SizeX();
|
|
aDrawParams.Probability = theProbability;
|
|
aDrawParams.IsZInverted = theZIsInverted;
|
|
aDrawParams.IsTopDown = theIsTopDown;
|
|
if (processSpecIBLMap (theCtx, &aDrawParams)
|
|
&& processDiffIBLMap (theCtx, &aDrawParams))
|
|
{
|
|
Message::SendTrace(TCollection_AsciiString()
|
|
+ "IBL " + myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizeX() + "x" + myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizeY()
|
|
+ " is baked in " + aTimer.ElapsedTime() + " s");
|
|
}
|
|
else
|
|
{
|
|
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PERFORMANCE, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
TCollection_AsciiString("Error: baking PBR environment ") + myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizeX()
|
|
+ "x" + myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizeY() + " takes too much time!.");
|
|
clear (theCtx, Graphic3d_Vec3(1.0f));
|
|
}
|
|
|
|
theEnvMap->Unbind (theCtx, theCtx->PBREnvLUTTexUnit());
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : clear
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_PBREnvironment::clear (const Handle(OpenGl_Context)& theCtx,
|
|
const Graphic3d_Vec3& theColor)
|
|
{
|
|
myIsNeededToBeBound = Standard_True;
|
|
theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myFBO);
|
|
theCtx->core11fwd->glClearColor (theColor.r(), theColor.g(), theColor.b(), 1.f);
|
|
|
|
processSpecIBLMap (theCtx, NULL);
|
|
processDiffIBLMap (theCtx, NULL);
|
|
}
|