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occt/src/OpenGl/OpenGl_PBREnvironment.cxx
2021-02-03 18:34:25 +03:00

640 lines
26 KiB
C++

// Author: Ilya Khramov
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_PBREnvironment.hxx>
#include <Graphic3d_PBRMaterial.hxx>
#include <OpenGl_ArbFBO.hxx>
#include <OpenGl_FrameBuffer.hxx>
#include <OpenGl_ShaderManager.hxx>
#include <OSD_Timer.hxx>
#include <Message.hxx>
#include <Message_Messenger.hxx>
#include <algorithm>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_PBREnvironment, OpenGl_NamedResource)
//! Constructor of this class saves necessary OpenGL states components which can be changed by OpenGl_PBREnvironment.
//! Destructor restores state back.
class OpenGl_PBREnvironmentSentry
{
public:
OpenGl_PBREnvironmentSentry (const Handle(OpenGl_Context)& theCtx)
: myContext (theCtx)
{
backup();
prepare();
}
~OpenGl_PBREnvironmentSentry()
{
restore();
}
private:
void backup()
{
myColorMask = myContext->ColorMaskRGBA();
myContext->core11fwd->glGetIntegerv (GL_FRAMEBUFFER_BINDING, &myFBO);
myShaderProgram = myContext->ActiveProgram();
for (unsigned int i = 0; i < 4; ++i)
{
myViewport[i] = myContext->Viewport()[i];
}
myContext->core11fwd->glGetFloatv (GL_COLOR_CLEAR_VALUE, myClearColor);
GLboolean aStatus = GL_TRUE;
myContext->core11fwd->glGetBooleanv (GL_DEPTH_TEST, &aStatus);
myDepthTestWasEnabled = aStatus ? Standard_True : Standard_False;
myContext->core11fwd->glGetBooleanv (GL_DEPTH_WRITEMASK, &aStatus);
myDepthWrirtingWasEnablig = aStatus ? Standard_True : Standard_False;
myContext->core11fwd->glGetBooleanv (GL_SCISSOR_TEST, &aStatus);
myScissorTestWasEnabled = aStatus ? Standard_True : Standard_False;
myContext->core11fwd->glGetIntegerv (GL_SCISSOR_BOX, myScissorBox);
}
void prepare()
{
myContext->BindDefaultVao();
myContext->core11fwd->glDisable (GL_DEPTH_TEST);
myContext->core11fwd->glDepthMask (GL_FALSE);
myContext->core11fwd->glDisable (GL_BLEND);
myContext->core11fwd->glDisable (GL_SCISSOR_TEST);
myContext->SetColorMaskRGBA (NCollection_Vec4<bool> (true)); // force writes into all components, including alpha
}
void restore()
{
myContext->SetColorMaskRGBA (myColorMask);
myContext->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myFBO);
myContext->BindProgram (myShaderProgram);
myContext->ResizeViewport (myViewport);
myContext->core11fwd->glClearColor (myClearColor.r(), myClearColor.g(), myClearColor.b(), myClearColor.a());
if (myDepthTestWasEnabled)
{
myContext->core11fwd->glEnable (GL_DEPTH_TEST);
}
else
{
myContext->core11fwd->glDisable (GL_DEPTH_TEST);
}
myContext->core11fwd->glDepthMask (myDepthWrirtingWasEnablig ? GL_TRUE : GL_FALSE);
if (myScissorTestWasEnabled)
{
myContext->core11fwd->glEnable (GL_SCISSOR_TEST);
}
else
{
myContext->core11fwd->glDisable (GL_SCISSOR_TEST);
}
myContext->core11fwd->glScissor (myScissorBox[0], myScissorBox[1], myScissorBox[2], myScissorBox[3]);
}
private:
OpenGl_PBREnvironmentSentry (const OpenGl_PBREnvironmentSentry& );
OpenGl_PBREnvironmentSentry& operator= (const OpenGl_PBREnvironmentSentry& );
private:
const Handle(OpenGl_Context) myContext;
GLint myFBO;
Handle(OpenGl_ShaderProgram) myShaderProgram;
NCollection_Vec4<bool> myColorMask;
Standard_Boolean myDepthTestWasEnabled;
Standard_Boolean myDepthWrirtingWasEnablig;
Standard_Boolean myScissorTestWasEnabled;
Standard_Integer myScissorBox[4];
Standard_Integer myViewport[4];
Graphic3d_Vec4 myClearColor;
};
// =======================================================================
// function : Create
// purpose :
// =======================================================================
Handle(OpenGl_PBREnvironment) OpenGl_PBREnvironment::Create (const Handle(OpenGl_Context)& theCtx,
unsigned int thePow2Size,
unsigned int theLevelsNumber,
const TCollection_AsciiString& theId)
{
if (theCtx->arbFBO == NULL)
{
return Handle(OpenGl_PBREnvironment)();
}
Handle(OpenGl_PBREnvironment) anEnvironment = new OpenGl_PBREnvironment (theCtx, thePow2Size, theLevelsNumber, theId);
if (!anEnvironment->IsComplete())
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_MEDIUM,
"Warning: PBR environment is not created. PBR material system will be ignored.");
anEnvironment->Release (theCtx.get());
anEnvironment.Nullify();
}
return anEnvironment;
}
// =======================================================================
// function : OpenGl_PBREnvironment
// purpose :
// =======================================================================
OpenGl_PBREnvironment::OpenGl_PBREnvironment (const Handle(OpenGl_Context)& theCtx,
unsigned int thePowOf2Size,
unsigned int theSpecMapLevelsNumber,
const TCollection_AsciiString& theId)
: OpenGl_NamedResource (theId),
myPow2Size (std::max (1u, thePowOf2Size)),
mySpecMapLevelsNumber (std::max (2u, std::min (theSpecMapLevelsNumber, std::max (1u, thePowOf2Size) + 1))),
myFBO (OpenGl_FrameBuffer::NO_FRAMEBUFFER),
myIsComplete (Standard_False),
myIsNeededToBeBound (Standard_True),
myCanRenderFloat (Standard_True)
{
OpenGl_PBREnvironmentSentry aSentry (theCtx);
myIsComplete = initVAO (theCtx)
&& initTextures (theCtx)
&& initFBO (theCtx);
if (myIsComplete)
{
clear (theCtx);
}
}
// =======================================================================
// function : Bind
// purpose :
// =======================================================================
void OpenGl_PBREnvironment::Bind (const Handle(OpenGl_Context)& theCtx)
{
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Bind (theCtx);
myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Bind (theCtx);
myIsNeededToBeBound = Standard_False;
}
// =======================================================================
// function : Unbind
// purpose :
// =======================================================================
void OpenGl_PBREnvironment::Unbind (const Handle(OpenGl_Context)& theCtx)
{
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Unbind (theCtx);
myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Unbind (theCtx);
myIsNeededToBeBound = Standard_True;
}
// =======================================================================
// function : Clear
// purpose :
// =======================================================================
void OpenGl_PBREnvironment::Clear (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_Vec3& theColor)
{
OpenGl_PBREnvironmentSentry aSentry (theCtx);
clear (theCtx, theColor);
}
// =======================================================================
// function : Bake
// purpose :
// =======================================================================
void OpenGl_PBREnvironment::Bake (const Handle(OpenGl_Context)& theCtx,
const Handle(OpenGl_Texture)& theEnvMap,
Standard_Boolean theZIsInverted,
Standard_Boolean theIsTopDown,
Standard_Size theDiffMapNbSamples,
Standard_Size theSpecMapNbSamples,
Standard_ShortReal theProbability)
{
Standard_ProgramError_Raise_if (theEnvMap.IsNull(), "'Bake' function of 'OpenGl_PBREnvironment' can't work without source environment map")
Standard_RangeError_Raise_if (theProbability > 1.f || theProbability < 0.f, "'probability' parameter in 'Bake' function of 'OpenGl_PBREnvironment' must be in range [0, 1]")
Unbind (theCtx);
OpenGl_PBREnvironmentSentry aSentry (theCtx);
bake (theCtx, theEnvMap, theZIsInverted, theIsTopDown, theDiffMapNbSamples, theSpecMapNbSamples, theProbability);
}
// =======================================================================
// function : SizesAreDifferent
// purpose :
// =======================================================================
bool OpenGl_PBREnvironment::SizesAreDifferent (unsigned int thePow2Size,
unsigned int theSpecMapLevelsNumber) const
{
thePow2Size = std::max (1u, thePow2Size);
theSpecMapLevelsNumber = std::max (2u, std::min (theSpecMapLevelsNumber, std::max (1u, thePow2Size) + 1));
return myPow2Size != thePow2Size
|| mySpecMapLevelsNumber != theSpecMapLevelsNumber;
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_PBREnvironment::Release (OpenGl_Context* theCtx)
{
if (myFBO != OpenGl_FrameBuffer::NO_FRAMEBUFFER)
{
if (theCtx != NULL
&& theCtx->IsValid())
{
theCtx->arbFBO->glDeleteFramebuffers (1, &myFBO);
}
myFBO = OpenGl_FrameBuffer::NO_FRAMEBUFFER;
}
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Release (theCtx);
myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Release (theCtx);
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseFallback].Release (theCtx);
myVBO.Release (theCtx);
}
// =======================================================================
// function : ~OpenGl_PBREnvironment
// purpose :
// =======================================================================
OpenGl_PBREnvironment::~OpenGl_PBREnvironment()
{
Release (NULL);
}
// =======================================================================
// function : initTextures
// purpose :
// =======================================================================
bool OpenGl_PBREnvironment::initTextures (const Handle(OpenGl_Context)& theCtx)
{
myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Sampler()->Parameters()->SetTextureUnit (theCtx->PBRSpecIBLMapTexUnit());
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Sampler()->Parameters()->SetTextureUnit (theCtx->PBRDiffIBLMapSHTexUnit());
myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_TRILINEAR);
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_NEAREST);
myIBLMaps[OpenGl_TypeOfIBLMap_Specular] .Sampler()->Parameters()->SetLevelsRange (mySpecMapLevelsNumber - 1);
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseFallback].Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_NEAREST);
// NVIDIA's driver didn't work properly with 3 channel texture for diffuse SH coefficients so that alpha channel has been added
if (!myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Init (theCtx,
OpenGl_TextureFormat::FindFormat (theCtx, Image_Format_RGBAF, false),
Graphic3d_Vec2i (9, 1), Graphic3d_TOT_2D))
{
Message::SendFail() << "OpenGl_PBREnvironment, DiffuseSH texture creation failed";
return false;
}
if (!myIBLMaps[OpenGl_TypeOfIBLMap_Specular].InitCubeMap (theCtx, Handle(Graphic3d_CubeMap)(),
Standard_Size(1) << myPow2Size, Image_Format_RGB, true, false))
{
Message::SendFail() << "OpenGl_PBREnvironment, Specular texture creation failed";
return false;
}
if (!myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseFallback].Init (theCtx,
OpenGl_TextureFormat::FindFormat (theCtx, Image_Format_RGBA, false),
Graphic3d_Vec2i (10, 4), Graphic3d_TOT_2D))
{
Message::SendFail() << "OpenGl_PBREnvironment, DiffuseFallback texture creation failed";
return false;
}
return true;
}
// =======================================================================
// function : initVAO
// purpose :
// =======================================================================
bool OpenGl_PBREnvironment::initVAO (const Handle(OpenGl_Context)& theCtx)
{
const float aVertexPos[] =
{
-1.f, -1.f, 0.f, 0.f,
1.f, -1.f, 0.f, 0.f,
-1.f, 1.f, 0.f, 0.f,
1.f, 1.f, 0.f, 0.f
};
return myVBO.Init (theCtx, 4, 4, aVertexPos);
}
// =======================================================================
// function : initFBO
// purpose :
// =======================================================================
bool OpenGl_PBREnvironment::initFBO (const Handle(OpenGl_Context)& theCtx)
{
theCtx->arbFBO->glGenFramebuffers (1, &myFBO);
return checkFBOComplentess (theCtx);
}
// =======================================================================
// function : processDiffIBLMap
// purpose :
// =======================================================================
bool OpenGl_PBREnvironment::processDiffIBLMap (const Handle(OpenGl_Context)& theCtx,
const BakingParams* theDrawParams)
{
const OpenGl_TypeOfIBLMap aRendMapId = myCanRenderFloat ? OpenGl_TypeOfIBLMap_DiffuseSH : OpenGl_TypeOfIBLMap_DiffuseFallback;
Image_PixMap anImageF;
if (!myCanRenderFloat)
{
anImageF.InitZero (Image_Format_RGBAF, myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].SizeX(), myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].SizeY());
}
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
myIBLMaps[aRendMapId].TextureId(), 0);
const Standard_Integer aViewport[4] = { 0, 0, 9, myCanRenderFloat ? 1 : 3 };
theCtx->ResizeViewport(aViewport);
if (theDrawParams != NULL)
{
if (!theCtx->ShaderManager()->BindPBREnvBakingProgram (aRendMapId))
{
return false;
}
const Handle(OpenGl_ShaderProgram)& aProg = theCtx->ActiveProgram();
aProg->SetSampler (theCtx, "uEnvMap", theCtx->PBRSpecIBLMapTexUnit());
aProg->SetUniform (theCtx, "uZCoeff", theDrawParams->IsZInverted ? -1 : 1);
aProg->SetUniform (theCtx, "uYCoeff", theDrawParams->IsTopDown ? 1 : -1);
aProg->SetUniform (theCtx, "uSamplesNum", Standard_Integer(theDrawParams->NbDiffSamples));
myVBO.BindAttribute (theCtx, Graphic3d_TOA_POS);
theCtx->core11fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
myVBO.UnbindAttribute (theCtx, Graphic3d_TOA_POS);
if (!myCanRenderFloat)
{
// unpack RGBA8 values to floats
Image_PixMap anImageIn;
anImageIn.InitZero (myCanRenderFloat ? Image_Format_RGBAF : Image_Format_RGBA, aViewport[2], aViewport[3]);
theCtx->core11fwd->glReadPixels (0, 0, aViewport[2], aViewport[3],
GL_RGBA, myCanRenderFloat ? GL_FLOAT : GL_UNSIGNED_BYTE, anImageIn.ChangeData());
const GLenum anErr = theCtx->core11fwd->glGetError();
if (anErr != GL_NO_ERROR)
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
TCollection_AsciiString ("Unable to read PBR baking diffuse texture. Error ") + OpenGl_Context::FormatGlError (anErr));
}
for (Standard_Size aValIter = 0; aValIter < anImageIn.SizeX(); ++aValIter)
{
Graphic3d_Vec4 aVal;
if (myCanRenderFloat)
{
aVal = anImageIn.Value<Graphic3d_Vec4> (0, aValIter);
}
else
{
const int32_t aPacked[3] = { anImageIn.Value<int32_t> (2, aValIter), anImageIn.Value<int32_t> (1, aValIter), anImageIn.Value<int32_t> (0, aValIter) };
aVal[0] = aPacked[0] / 2147483647.0f;
aVal[1] = aPacked[1] / 2147483647.0f;
aVal[2] = aPacked[2] / 2147483647.0f;
}
anImageF.ChangeValue<Graphic3d_Vec4> (0, aValIter) = aVal;
}
}
}
else
{
if (myCanRenderFloat)
{
theCtx->core11fwd->glClear (GL_COLOR_BUFFER_BIT);
theCtx->core11fwd->glEnable (GL_SCISSOR_TEST);
theCtx->core11fwd->glClearColor (0.f, 0.f, 0.f, 1.f);
theCtx->core11fwd->glScissor (1, 0, 8, 1);
theCtx->core11fwd->glClear (GL_COLOR_BUFFER_BIT);
theCtx->core11fwd->glDisable (GL_SCISSOR_TEST);
}
else
{
anImageF.ChangeValue<Graphic3d_Vec4> (0, 0) = Graphic3d_Vec4 (1.0f);
for (Standard_Size aValIter = 1; aValIter < anImageF.SizeX(); ++aValIter)
{
anImageF.ChangeValue<Graphic3d_Vec4> (0, aValIter) = Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 1.0f);
}
}
}
if (!myCanRenderFloat)
{
if (!myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].Init (theCtx,
OpenGl_TextureFormat::FindFormat (theCtx, Image_Format_RGBAF, false),
Graphic3d_Vec2i (9, 1), Graphic3d_TOT_2D, &anImageF))
{
Message::SendFail() << "OpenGl_PBREnvironment, DiffuseSH texture update failed";
return false;
}
}
return true;
}
// =======================================================================
// function : processSpecIBLMap
// purpose :
// =======================================================================
bool OpenGl_PBREnvironment::processSpecIBLMap (const Handle(OpenGl_Context)& theCtx,
const BakingParams* theDrawParams)
{
if (theDrawParams != NULL)
{
if (!theCtx->ShaderManager()->BindPBREnvBakingProgram (OpenGl_TypeOfIBLMap_Specular))
{
return false;
}
const Handle(OpenGl_ShaderProgram)& aProg = theCtx->ActiveProgram();
const float aSolidAngleSource = float(4.0 * M_PI / (6.0 * float(theDrawParams->EnvMapSize * theDrawParams->EnvMapSize)));
aProg->SetSampler (theCtx, "uEnvMap", theCtx->PBRSpecIBLMapTexUnit());
aProg->SetUniform (theCtx, "uZCoeff", theDrawParams->IsZInverted ? -1 : 1);
aProg->SetUniform (theCtx, "uYCoeff", theDrawParams->IsTopDown ? 1 : -1);
aProg->SetUniform (theCtx, "occNbSpecIBLLevels", Standard_Integer(mySpecMapLevelsNumber));
aProg->SetUniform (theCtx, "uEnvSolidAngleSource", aSolidAngleSource);
myVBO.BindAttribute (theCtx, Graphic3d_TOA_POS);
}
const bool canRenderMipmaps = theCtx->hasFboRenderMipmap;
const OpenGl_TextureFormat aTexFormat = OpenGl_TextureFormat::FindSizedFormat (theCtx, myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizedFormat());
#if !defined(GL_ES_VERSION_2_0)
const GLint anIntFormat = aTexFormat.InternalFormat();
#else
// ES 2.0 does not support sized formats and format conversions - them detected from data type
const GLint anIntFormat = theCtx->IsGlGreaterEqual (3, 0) ? aTexFormat.InternalFormat() : aTexFormat.PixelFormat();
#endif
for (int aLevelIter = mySpecMapLevelsNumber - 1;; --aLevelIter)
{
const Standard_Integer aSize = 1 << (myPow2Size - aLevelIter);
const Standard_Integer aViewport[4] = { 0, 0, aSize, aSize };
theCtx->ResizeViewport (aViewport);
if (theDrawParams != NULL)
{
const Standard_Integer aNbSamples = Standard_Integer(Graphic3d_PBRMaterial::SpecIBLMapSamplesFactor (theDrawParams->Probability,
aLevelIter / float (mySpecMapLevelsNumber - 1)) * theDrawParams->NbSpecSamples);
theCtx->ActiveProgram()->SetUniform (theCtx, "uSamplesNum", aNbSamples);
theCtx->ActiveProgram()->SetUniform (theCtx, "uCurrentLevel", aLevelIter);
}
for (Standard_Integer aSideIter = 0; aSideIter < 6; ++aSideIter)
{
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + aSideIter,
myIBLMaps[OpenGl_TypeOfIBLMap_Specular].TextureId(), canRenderMipmaps ? aLevelIter : 0);
if (theDrawParams != NULL)
{
theCtx->ActiveProgram()->SetUniform(theCtx, "uCurrentSide", aSideIter);
theCtx->core11fwd->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
else
{
theCtx->core11fwd->glClear(GL_COLOR_BUFFER_BIT);
}
if (!canRenderMipmaps
&& aLevelIter != 0)
{
myIBLMaps[OpenGl_TypeOfIBLMap_Specular].Bind (theCtx, Graphic3d_TextureUnit_1);
theCtx->core20fwd->glCopyTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + aSideIter, aLevelIter, anIntFormat, 0, 0, (GLsizei )aSize, (GLsizei )aSize, 0);
myIBLMaps[OpenGl_TypeOfIBLMap_Specular].Unbind (theCtx, Graphic3d_TextureUnit_1);
const GLenum anErr = theCtx->core11fwd->glGetError();
if (anErr != GL_NO_ERROR)
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
TCollection_AsciiString ("Unable to copy cubemap mipmap level. Error ") + OpenGl_Context::FormatGlError (anErr));
}
}
}
if (aLevelIter == 0)
{
break;
}
}
if (theDrawParams != NULL)
{
myVBO.UnbindAttribute (theCtx, Graphic3d_TOA_POS);
}
return true;
}
// =======================================================================
// function : checkFBOCompletness
// purpose :
// =======================================================================
bool OpenGl_PBREnvironment::checkFBOComplentess (const Handle(OpenGl_Context)& theCtx)
{
myCanRenderFloat = true;
theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myFBO);
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseSH].TextureId(), 0);
if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
// Some WebGL 1.0 and OpenGL ES 2.0 implementations support float textures which cannot be used as render targets.
// This capability could be exposed by WEBGL_color_buffer_float/EXT_color_buffer_float extensions,
// but the simplest way is just to check FBO status.
// The fallback solution involves rendering into RGBA8 texture with floating values packed,
// and using glReadPixels() + conversion + texture upload of computed values.
myCanRenderFloat = false;
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
myIBLMaps[OpenGl_TypeOfIBLMap_DiffuseFallback].TextureId(), 0);
if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
Message::SendTrace() << "OpenGl_PBREnvironment, incomplete FBO for diffuse map";
return false;
}
}
for (Standard_Integer aSideIter = 0; aSideIter < 6; ++aSideIter)
{
for (unsigned int aLevel = 0; aLevel < mySpecMapLevelsNumber; ++aLevel)
{
if (!theCtx->hasFboRenderMipmap
&& aLevel != 0)
{
continue;
}
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + aSideIter,
myIBLMaps[OpenGl_TypeOfIBLMap_Specular].TextureId(), aLevel);
if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
Message::SendTrace() << "OpenGl_PBREnvironment, incomplete FBO for specular map " << aSideIter << " "<< aLevel;
return false;
}
}
}
return true;
}
// =======================================================================
// function : bake
// purpose :
// =======================================================================
void OpenGl_PBREnvironment::bake (const Handle(OpenGl_Context)& theCtx,
const Handle(OpenGl_Texture)& theEnvMap,
Standard_Boolean theZIsInverted,
Standard_Boolean theIsTopDown,
Standard_Size theDiffNbSamples,
Standard_Size theSpecNbSamples,
Standard_ShortReal theProbability)
{
myIsNeededToBeBound = Standard_True;
theEnvMap->Bind (theCtx, theCtx->PBRSpecIBLMapTexUnit());
theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myFBO);
OSD_Timer aTimer;
aTimer.Start();
BakingParams aDrawParams;
aDrawParams.NbSpecSamples = theSpecNbSamples;
aDrawParams.NbDiffSamples = theDiffNbSamples;
aDrawParams.EnvMapSize = theEnvMap->SizeX();
aDrawParams.Probability = theProbability;
aDrawParams.IsZInverted = theZIsInverted;
aDrawParams.IsTopDown = theIsTopDown;
if (processSpecIBLMap (theCtx, &aDrawParams)
&& processDiffIBLMap (theCtx, &aDrawParams))
{
Message::SendTrace(TCollection_AsciiString()
+ "IBL " + myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizeX() + "x" + myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizeY()
+ " is baked in " + aTimer.ElapsedTime() + " s");
}
else
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PERFORMANCE, 0, GL_DEBUG_SEVERITY_HIGH,
TCollection_AsciiString("Error: baking PBR environment ") + myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizeX()
+ "x" + myIBLMaps[OpenGl_TypeOfIBLMap_Specular].SizeY() + " takes too much time!.");
clear (theCtx, Graphic3d_Vec3(1.0f));
}
theEnvMap->Unbind (theCtx, theCtx->PBREnvLUTTexUnit());
}
// =======================================================================
// function : clear
// purpose :
// =======================================================================
void OpenGl_PBREnvironment::clear (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_Vec3& theColor)
{
myIsNeededToBeBound = Standard_True;
theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myFBO);
theCtx->core11fwd->glClearColor (theColor.r(), theColor.g(), theColor.b(), 1.f);
processSpecIBLMap (theCtx, NULL);
processDiffIBLMap (theCtx, NULL);
}