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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-30 12:14:08 +03:00

4 Commits

Author SHA1 Message Date
kgv
7106e4c8b1 0032113: Visualization, TKOpenGl - broken PBR diffuse map within OpenGl_Caps::buffersOpaqueAlpha() on OpenGL ES 2.0
Fixed enabling of alpha channel writes while baking PBR environment.
2021-02-03 18:34:25 +03:00
kgv
8f8fe4a97c 0032083: Visualization, TKOpenGl - PBR rendering is unavailable on Apple A12 Bionic (iPad)
Added "#define occLight_Index(theId) 0" workaround allowing to compile
a single light source PBR shading program on OpenGL ES 2.0,
as it disallows non-constant index expressions (even trivially deducable at compile-time).

PBR lookup table is now automatically resized to RGBA format
when RG texture format is unsupported (OpenGL ES 2.0).

OpenGl_ShaderManager now allows compiling PBR shaders
using WebGL 1.0 + GL_EXT_shader_texture_lod extension.

PBR IBL baking GLSL program has been redisigned to use
if/else to avoid non-constant index expressions.
Diffuse baking implements packing float values into a temporary RGBA8 texture
as a fallback solution on WebGL 1.0 implementations supporting float textures
but not as FBO render targets.

OpenGl_PBREnvironment now uses GL_FRAMEBUFFER instead of GL_DRAW_FRAMEBUFFER
for compatibility with OpenGL ES 2.0.
2021-01-29 19:51:18 +03:00
kgv
a87b1b3738 0031501: Foundation Classes, Message_Printer - remove theToPutEndl argument -- use shortcuts
Message::DefaultMessenger()->Send() have been replaced by shortcuts Message::Send().
2020-05-09 17:22:15 +03:00
iko
67312b7991 0030700: Visualization, TKOpenGl - support PBR Metallic-Roughness shading model
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.

occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.

OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
2019-11-01 18:25:28 +03:00