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Current state variables have been moved out from OpenGl_LineAttributes to OpenGl_Context.
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// Created on: 2011-09-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_LineAttributes_Header
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#define _OpenGl_LineAttributes_Header
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#include <OpenGl_Resource.hxx>
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#include <Graphic3d_HatchStyle.hxx>
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#include <NCollection_DataMap.hxx>
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typedef NCollection_DataMap<Handle(Graphic3d_HatchStyle), unsigned int> OpenGl_MapOfHatchStylesAndIds;
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class OpenGl_Context;
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DEFINE_STANDARD_HANDLE(OpenGl_LineAttributes, OpenGl_Resource)
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//! Utility class to manage OpenGL resources of polygon hatching styles.
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//! @note the implementation is not supported by Core Profile and by ES version.
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class OpenGl_LineAttributes : public OpenGl_Resource
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{
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DEFINE_STANDARD_RTTIEXT(OpenGl_LineAttributes, OpenGl_Resource)
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public:
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//! Default constructor.
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Standard_EXPORT OpenGl_LineAttributes();
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//! Default destructor.
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Standard_EXPORT virtual ~OpenGl_LineAttributes();
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//! Release GL resources.
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Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE;
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//! Returns estimated GPU memory usage - not implemented.
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virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; }
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//! Sets type of the hatch.
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Standard_EXPORT bool SetTypeOfHatch (const OpenGl_Context* theGlCtx,
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const Handle(Graphic3d_HatchStyle)& theStyle);
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private:
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unsigned int init (const OpenGl_Context* theGlCtx,
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const Handle(Graphic3d_HatchStyle)& theStyle);
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protected:
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OpenGl_MapOfHatchStylesAndIds myStyles; //!< Hatch patterns
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};
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#endif // _OpenGl_LineAttributes_Header
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