// Created on: 2011-09-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_LineAttributes_Header #define _OpenGl_LineAttributes_Header #include #include #include typedef NCollection_DataMap OpenGl_MapOfHatchStylesAndIds; class OpenGl_Context; DEFINE_STANDARD_HANDLE(OpenGl_LineAttributes, OpenGl_Resource) //! Utility class to manage OpenGL resources of polygon hatching styles. //! @note the implementation is not supported by Core Profile and by ES version. class OpenGl_LineAttributes : public OpenGl_Resource { DEFINE_STANDARD_RTTIEXT(OpenGl_LineAttributes, OpenGl_Resource) public: //! Default constructor. Standard_EXPORT OpenGl_LineAttributes(); //! Default destructor. Standard_EXPORT virtual ~OpenGl_LineAttributes(); //! Release GL resources. Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE; //! Returns estimated GPU memory usage - not implemented. virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE { return 0; } //! Sets type of the hatch. Standard_EXPORT bool SetTypeOfHatch (const OpenGl_Context* theGlCtx, const Handle(Graphic3d_HatchStyle)& theStyle); private: unsigned int init (const OpenGl_Context* theGlCtx, const Handle(Graphic3d_HatchStyle)& theStyle); protected: OpenGl_MapOfHatchStylesAndIds myStyles; //!< Hatch patterns }; #endif // _OpenGl_LineAttributes_Header