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1.0 KiB
C++
Executable File

// AnimationApp.h : main header file for the Animation application
//
#if !defined(AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_)
#define AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <OCC_App.h>
class CAnimationApp : public OCC_App
{
public:
CAnimationApp();
//{{AFX_MSG(CAnimationApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAnimationApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_)