// AnimationApp.h : main header file for the Animation application // #if !defined(AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_) #define AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include class CAnimationApp : public OCC_App { public: CAnimationApp(); //{{AFX_MSG(CAnimationApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAnimationApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMATION_H__79840E7E_1001_11D2_B8C1_0000F87A77C1__INCLUDED_)