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OpenGl_FrameBuffer::InitWithRB() - add method to initialize FBO with Render Buffer Objects. OpenGl_FrameBuffer::InitWrapper() - add new method to initialize FBO from currently bound in context. Aspect_RenderingContext - define type explicitly to EAGLContext* / NSOpenGLContext* for ARC. OpenGl_Window - allow initialization from alien context for OS X / iOS.
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#if (defined(__APPLE__))
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#include <Cocoa_LocalPool.hxx>
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#import <TargetConditionals.h>
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
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#import <UIKit/UIKit.h>
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#else
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#import <Cocoa/Cocoa.h>
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#endif
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#if defined(__clang__) && (__clang_major__ >= 4) && __has_feature(objc_arc)
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// ARC
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#else
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// =======================================================================
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// function : Cocoa_LocalPool
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// purpose :
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// =======================================================================
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Cocoa_LocalPool::Cocoa_LocalPool()
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: myPoolObj ([[NSAutoreleasePool alloc] init])
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{
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//
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}
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// =======================================================================
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// function : ~Cocoa_LocalPool
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// purpose :
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// =======================================================================
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Cocoa_LocalPool::~Cocoa_LocalPool()
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{
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//[myPoolObj drain];
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[myPoolObj release];
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}
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#endif
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#endif // __APPLE__
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