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121 lines
5.4 KiB
C++
121 lines
5.4 KiB
C++
// Created on: 2001-01-04
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// Copyright (c) 2001-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_ArrayOfPolygons_HeaderFile
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#define _Graphic3d_ArrayOfPolygons_HeaderFile
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#include <Graphic3d_ArrayOfPrimitives.hxx>
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//! Contains polygons array definition.
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//! WARNING! Polygon primitives might be unsupported by graphics library.
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//! Triangulation should be used instead of quads for better compatibility.
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class Graphic3d_ArrayOfPolygons : public Graphic3d_ArrayOfPrimitives
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{
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DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives)
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public:
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//! Creates an array of polygons (Graphic3d_TOPA_POLYGONS), a polygon can be filled as:
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//! 1) Creating a single polygon defined with his vertexes, i.e:
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//! @code
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//! myArray = Graphic3d_ArrayOfPolygons (7);
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//! myArray->AddVertex (x1, y1, z1);
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//! ....
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//! myArray->AddVertex (x7, y7, z7);
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//! @endcode
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//! 2) Creating separate polygons defined with a predefined number of bounds and the number of vertex per bound, i.e:
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//! @code
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//! myArray = Graphic3d_ArrayOfPolygons (7, 2);
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//! myArray->AddBound (4);
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//! myArray->AddVertex (x1, y1, z1);
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//! ....
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//! myArray->AddVertex (x4, y4, z4);
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//! myArray->AddBound (3);
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//! myArray->AddVertex (x5, y5, z5);
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//! ....
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//! myArray->AddVertex (x7, y7, z7);
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//! @endcode
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//! 3) Creating a single indexed polygon defined with his vertex ans edges, i.e:
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//! @code
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//! myArray = Graphic3d_ArrayOfPolygons (4, 0, 6);
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//! myArray->AddVertex (x1, y1, z1);
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//! ....
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//! myArray->AddVertex (x4, y4, z4);
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//! myArray->AddEdge (1);
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//! myArray->AddEdge (2);
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//! myArray->AddEdge (3);
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//! myArray->AddEdge (1);
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//! myArray->AddEdge (2);
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//! myArray->AddEdge (4);
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//! @endcode
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//! 4) Creating separate polygons defined with a predefined number of bounds and the number of edges per bound, i.e:
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//! @code
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//! myArray = Graphic3d_ArrayOfPolygons (6, 4, 14);
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//! myArray->AddBound (3);
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//! myArray->AddVertex (x1, y1, z1);
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//! myArray->AddVertex (x2, y2, z2);
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//! myArray->AddVertex (x3, y3, z3);
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//! myArray->AddEdge (1);
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//! myArray->AddEdge (2);
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//! myArray->AddEdge (3);
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//! myArray->AddBound (3);
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//! myArray->AddVertex (x4, y4, z4);
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//! myArray->AddVertex (x5, y5, z5);
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//! myArray->AddVertex (x6, y6, z6);
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//! myArray->AddEdge (4);
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//! myArray->AddEdge (5);
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//! myArray->AddEdge (6);
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//! myArray->AddBound (4);
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//! myArray->AddEdge (2);
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//! myArray->AddEdge (3);
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//! myArray->AddEdge (5);
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//! myArray->AddEdge (6);
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//! myArray->AddBound (4);
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//! myArray->AddEdge (1);
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//! myArray->AddEdge (3);
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//! myArray->AddEdge (5);
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//! myArray->AddEdge (4);
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//! @endcode
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//! @param theMaxVertexs defines the maximum allowed vertex number in the array
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//! @param theMaxBounds defines the maximum allowed bound number in the array
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//! @param theMaxEdges defines the maximum allowed edge number in the array
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//! @param theArrayFlags array flags
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Graphic3d_ArrayOfPolygons (Standard_Integer theMaxVertexs,
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Standard_Integer theMaxBounds,
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Standard_Integer theMaxEdges,
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Graphic3d_ArrayFlags theArrayFlags)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges, theArrayFlags) {}
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//! Creates an array of polygons (Graphic3d_TOPA_POLYGONS):
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//! @param theMaxVertexs defines the maximum allowed vertex number in the array
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//! @param theMaxBounds defines the maximum allowed bound number in the array
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//! @param theMaxEdges defines the maximum allowed edge number in the array
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Graphic3d_ArrayOfPolygons (const Standard_Integer theMaxVertexs,
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const Standard_Integer theMaxBounds = 0,
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const Standard_Integer theMaxEdges = 0,
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasBColors = Standard_False,
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const Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges,
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(theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
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| (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
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| (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)
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| (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) {}
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};
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DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives)
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#endif // _Graphic3d_ArrayOfPolygons_HeaderFile
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