// Created on: 2001-01-04 // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ArrayOfPolygons_HeaderFile #define _Graphic3d_ArrayOfPolygons_HeaderFile #include //! Contains polygons array definition. //! WARNING! Polygon primitives might be unsupported by graphics library. //! Triangulation should be used instead of quads for better compatibility. class Graphic3d_ArrayOfPolygons : public Graphic3d_ArrayOfPrimitives { DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives) public: //! Creates an array of polygons (Graphic3d_TOPA_POLYGONS), a polygon can be filled as: //! 1) Creating a single polygon defined with his vertexes, i.e: //! @code //! myArray = Graphic3d_ArrayOfPolygons (7); //! myArray->AddVertex (x1, y1, z1); //! .... //! myArray->AddVertex (x7, y7, z7); //! @endcode //! 2) Creating separate polygons defined with a predefined number of bounds and the number of vertex per bound, i.e: //! @code //! myArray = Graphic3d_ArrayOfPolygons (7, 2); //! myArray->AddBound (4); //! myArray->AddVertex (x1, y1, z1); //! .... //! myArray->AddVertex (x4, y4, z4); //! myArray->AddBound (3); //! myArray->AddVertex (x5, y5, z5); //! .... //! myArray->AddVertex (x7, y7, z7); //! @endcode //! 3) Creating a single indexed polygon defined with his vertex ans edges, i.e: //! @code //! myArray = Graphic3d_ArrayOfPolygons (4, 0, 6); //! myArray->AddVertex (x1, y1, z1); //! .... //! myArray->AddVertex (x4, y4, z4); //! myArray->AddEdge (1); //! myArray->AddEdge (2); //! myArray->AddEdge (3); //! myArray->AddEdge (1); //! myArray->AddEdge (2); //! myArray->AddEdge (4); //! @endcode //! 4) Creating separate polygons defined with a predefined number of bounds and the number of edges per bound, i.e: //! @code //! myArray = Graphic3d_ArrayOfPolygons (6, 4, 14); //! myArray->AddBound (3); //! myArray->AddVertex (x1, y1, z1); //! myArray->AddVertex (x2, y2, z2); //! myArray->AddVertex (x3, y3, z3); //! myArray->AddEdge (1); //! myArray->AddEdge (2); //! myArray->AddEdge (3); //! myArray->AddBound (3); //! myArray->AddVertex (x4, y4, z4); //! myArray->AddVertex (x5, y5, z5); //! myArray->AddVertex (x6, y6, z6); //! myArray->AddEdge (4); //! myArray->AddEdge (5); //! myArray->AddEdge (6); //! myArray->AddBound (4); //! myArray->AddEdge (2); //! myArray->AddEdge (3); //! myArray->AddEdge (5); //! myArray->AddEdge (6); //! myArray->AddBound (4); //! myArray->AddEdge (1); //! myArray->AddEdge (3); //! myArray->AddEdge (5); //! myArray->AddEdge (4); //! @endcode //! @param theMaxVertexs defines the maximum allowed vertex number in the array //! @param theMaxBounds defines the maximum allowed bound number in the array //! @param theMaxEdges defines the maximum allowed edge number in the array //! @param theArrayFlags array flags Graphic3d_ArrayOfPolygons (Standard_Integer theMaxVertexs, Standard_Integer theMaxBounds, Standard_Integer theMaxEdges, Graphic3d_ArrayFlags theArrayFlags) : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges, theArrayFlags) {} //! Creates an array of polygons (Graphic3d_TOPA_POLYGONS): //! @param theMaxVertexs defines the maximum allowed vertex number in the array //! @param theMaxBounds defines the maximum allowed bound number in the array //! @param theMaxEdges defines the maximum allowed edge number in the array Graphic3d_ArrayOfPolygons (const Standard_Integer theMaxVertexs, const Standard_Integer theMaxBounds = 0, const Standard_Integer theMaxEdges = 0, const Standard_Boolean theHasVNormals = Standard_False, const Standard_Boolean theHasVColors = Standard_False, const Standard_Boolean theHasBColors = Standard_False, const Standard_Boolean theHasVTexels = Standard_False) : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges, (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None) | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) {} }; DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives) #endif // _Graphic3d_ArrayOfPolygons_HeaderFile