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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
127 lines
3.8 KiB
C++
127 lines
3.8 KiB
C++
// Created on: 2008-04-10
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// Created by: Peter KURNEV
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// Copyright (c) 2008-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_DiscretRoot.ixx>
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//=======================================================================
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//function : BRepMesh_DiscretRoot
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//purpose :
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//=======================================================================
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BRepMesh_DiscretRoot::BRepMesh_DiscretRoot()
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: myDeflection (0.001),
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myAngle (0.1),
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myIsDone (Standard_False)
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{
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//
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}
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//=======================================================================
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//function : ~
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//purpose :
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//=======================================================================
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BRepMesh_DiscretRoot::~BRepMesh_DiscretRoot()
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{
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}
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//=======================================================================
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//function : SetDeflection
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetDeflection (const Standard_Real theDeflection)
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{
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myDeflection = theDeflection;
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}
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//=======================================================================
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//function : Deflection
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//purpose :
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//=======================================================================
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Standard_Real BRepMesh_DiscretRoot::Deflection() const
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{
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return myDeflection;
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}
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//=======================================================================
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//function : SetAngle
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetAngle (const Standard_Real theAngle)
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{
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myAngle = theAngle;
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}
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//=======================================================================
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//function : Angle
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//purpose :
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//=======================================================================
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Standard_Real BRepMesh_DiscretRoot::Angle() const
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{
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return myAngle;
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}
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//=======================================================================
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//function : SetShape
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetShape (const TopoDS_Shape& theShape)
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{
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myShape = theShape;
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}
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//=======================================================================
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//function : Shape
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//purpose :
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//=======================================================================
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const TopoDS_Shape& BRepMesh_DiscretRoot::Shape() const
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{
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return myShape;
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}
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//=======================================================================
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//function : IsDone
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//purpose :
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//=======================================================================
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Standard_Boolean BRepMesh_DiscretRoot::IsDone() const
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{
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return myIsDone;
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}
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//=======================================================================
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//function : SetDone
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetDone()
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{
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myIsDone = Standard_True;
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}
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//=======================================================================
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//function : SetNotDone
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::SetNotDone()
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{
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myIsDone = Standard_False;
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}
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//=======================================================================
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//function : Init
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretRoot::Init()
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{
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//
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}
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