// Created on: 2008-04-10 // Created by: Peter KURNEV // Copyright (c) 2008-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include //======================================================================= //function : BRepMesh_DiscretRoot //purpose : //======================================================================= BRepMesh_DiscretRoot::BRepMesh_DiscretRoot() : myDeflection (0.001), myAngle (0.1), myIsDone (Standard_False) { // } //======================================================================= //function : ~ //purpose : //======================================================================= BRepMesh_DiscretRoot::~BRepMesh_DiscretRoot() { } //======================================================================= //function : SetDeflection //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetDeflection (const Standard_Real theDeflection) { myDeflection = theDeflection; } //======================================================================= //function : Deflection //purpose : //======================================================================= Standard_Real BRepMesh_DiscretRoot::Deflection() const { return myDeflection; } //======================================================================= //function : SetAngle //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetAngle (const Standard_Real theAngle) { myAngle = theAngle; } //======================================================================= //function : Angle //purpose : //======================================================================= Standard_Real BRepMesh_DiscretRoot::Angle() const { return myAngle; } //======================================================================= //function : SetShape //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetShape (const TopoDS_Shape& theShape) { myShape = theShape; } //======================================================================= //function : Shape //purpose : //======================================================================= const TopoDS_Shape& BRepMesh_DiscretRoot::Shape() const { return myShape; } //======================================================================= //function : IsDone //purpose : //======================================================================= Standard_Boolean BRepMesh_DiscretRoot::IsDone() const { return myIsDone; } //======================================================================= //function : SetDone //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetDone() { myIsDone = Standard_True; } //======================================================================= //function : SetNotDone //purpose : //======================================================================= void BRepMesh_DiscretRoot::SetNotDone() { myIsDone = Standard_False; } //======================================================================= //function : Init //purpose : //======================================================================= void BRepMesh_DiscretRoot::Init() { // }