1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/BRepPrimAPI/BRepPrimAPI_MakeWedge.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

162 lines
4.6 KiB
C++

// Created on: 1993-07-23
// Created by: Remi LEQUETTE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepPrim_Wedge.hxx>
#include <BRepPrimAPI_MakeWedge.hxx>
#include <gp_Ax2.hxx>
#include <Standard_DomainError.hxx>
#include <StdFail_NotDone.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Shell.hxx>
#include <TopoDS_Solid.hxx>
//=======================================================================
//function : BRepPrimAPI_MakeWedge
//purpose :
//=======================================================================
BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const Standard_Real dx,
const Standard_Real dy,
const Standard_Real dz,
const Standard_Real ltx) :
myWedge(gp_Ax2(gp_Pnt(0,0,0),gp_Dir(0,0,1),gp_Dir(1,0,0)),
dx,dy,dz,ltx)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeWedge
//purpose :
//=======================================================================
BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const gp_Ax2& Axes,
const Standard_Real dx,
const Standard_Real dy,
const Standard_Real dz,
const Standard_Real ltx) :
myWedge(Axes,
dx,dy,dz,ltx)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeWedge
//purpose :
//=======================================================================
BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const Standard_Real dx,
const Standard_Real dy,
const Standard_Real dz,
const Standard_Real xmin,
const Standard_Real zmin,
const Standard_Real xmax,
const Standard_Real zmax) :
myWedge(gp_Ax2(gp_Pnt(0,0,0),gp_Dir(0,0,1),gp_Dir(1,0,0)),
0,0,0,zmin,xmin,dx,dy,dz,zmax,xmax)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeWedge
//purpose :
//=======================================================================
BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const gp_Ax2& Axes,
const Standard_Real dx,
const Standard_Real dy,
const Standard_Real dz,
const Standard_Real xmin,
const Standard_Real zmin,
const Standard_Real xmax,
const Standard_Real zmax) :
myWedge(Axes,
0,0,0,zmin,xmin,dx,dy,dz,zmax,xmax)
{
}
//=======================================================================
//function : Wedge
//purpose :
//=======================================================================
BRepPrim_Wedge& BRepPrimAPI_MakeWedge::Wedge()
{
return myWedge;
}
//=======================================================================
//function : Shell
//purpose :
//=======================================================================
const TopoDS_Shell& BRepPrimAPI_MakeWedge::Shell()
{
Build();
return myWedge.Shell();
}
//=======================================================================
//function : Build
//purpose :
//=======================================================================
void BRepPrimAPI_MakeWedge::Build()
{
BRep_Builder B;
B.MakeSolid(TopoDS::Solid(myShape));
B.Add(myShape,myWedge.Shell());
Done();
}
//=======================================================================
//function : Solid
//purpose :
//=======================================================================
const TopoDS_Solid& BRepPrimAPI_MakeWedge::Solid()
{
Build();
return TopoDS::Solid(myShape);
}
//=======================================================================
//function : operator
//purpose :
//=======================================================================
BRepPrimAPI_MakeWedge::operator TopoDS_Shell()
{
return Shell();
}
//=======================================================================
//function : operator
//purpose :
//=======================================================================
BRepPrimAPI_MakeWedge::operator TopoDS_Solid()
{
return Solid();
}