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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
162 lines
4.6 KiB
C++
162 lines
4.6 KiB
C++
// Created on: 1993-07-23
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// Created by: Remi LEQUETTE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepPrim_Wedge.hxx>
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#include <BRepPrimAPI_MakeWedge.hxx>
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#include <gp_Ax2.hxx>
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#include <Standard_DomainError.hxx>
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#include <StdFail_NotDone.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Shell.hxx>
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#include <TopoDS_Solid.hxx>
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//=======================================================================
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//function : BRepPrimAPI_MakeWedge
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const Standard_Real dx,
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const Standard_Real dy,
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const Standard_Real dz,
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const Standard_Real ltx) :
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myWedge(gp_Ax2(gp_Pnt(0,0,0),gp_Dir(0,0,1),gp_Dir(1,0,0)),
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dx,dy,dz,ltx)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeWedge
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const gp_Ax2& Axes,
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const Standard_Real dx,
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const Standard_Real dy,
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const Standard_Real dz,
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const Standard_Real ltx) :
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myWedge(Axes,
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dx,dy,dz,ltx)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeWedge
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const Standard_Real dx,
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const Standard_Real dy,
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const Standard_Real dz,
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const Standard_Real xmin,
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const Standard_Real zmin,
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const Standard_Real xmax,
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const Standard_Real zmax) :
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myWedge(gp_Ax2(gp_Pnt(0,0,0),gp_Dir(0,0,1),gp_Dir(1,0,0)),
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0,0,0,zmin,xmin,dx,dy,dz,zmax,xmax)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeWedge
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const gp_Ax2& Axes,
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const Standard_Real dx,
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const Standard_Real dy,
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const Standard_Real dz,
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const Standard_Real xmin,
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const Standard_Real zmin,
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const Standard_Real xmax,
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const Standard_Real zmax) :
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myWedge(Axes,
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0,0,0,zmin,xmin,dx,dy,dz,zmax,xmax)
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{
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}
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//=======================================================================
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//function : Wedge
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//purpose :
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//=======================================================================
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BRepPrim_Wedge& BRepPrimAPI_MakeWedge::Wedge()
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{
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return myWedge;
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}
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//=======================================================================
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//function : Shell
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//purpose :
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//=======================================================================
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const TopoDS_Shell& BRepPrimAPI_MakeWedge::Shell()
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{
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Build();
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return myWedge.Shell();
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}
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//=======================================================================
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//function : Build
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//purpose :
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//=======================================================================
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void BRepPrimAPI_MakeWedge::Build()
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{
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BRep_Builder B;
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B.MakeSolid(TopoDS::Solid(myShape));
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B.Add(myShape,myWedge.Shell());
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Done();
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}
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//=======================================================================
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//function : Solid
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//purpose :
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//=======================================================================
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const TopoDS_Solid& BRepPrimAPI_MakeWedge::Solid()
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{
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Build();
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return TopoDS::Solid(myShape);
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}
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//=======================================================================
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//function : operator
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeWedge::operator TopoDS_Shell()
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{
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return Shell();
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}
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//=======================================================================
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//function : operator
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeWedge::operator TopoDS_Solid()
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{
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return Solid();
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}
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