// Created on: 1993-07-23 // Created by: Remi LEQUETTE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include //======================================================================= //function : BRepPrimAPI_MakeWedge //purpose : //======================================================================= BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx) : myWedge(gp_Ax2(gp_Pnt(0,0,0),gp_Dir(0,0,1),gp_Dir(1,0,0)), dx,dy,dz,ltx) { } //======================================================================= //function : BRepPrimAPI_MakeWedge //purpose : //======================================================================= BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx) : myWedge(Axes, dx,dy,dz,ltx) { } //======================================================================= //function : BRepPrimAPI_MakeWedge //purpose : //======================================================================= BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real xmin, const Standard_Real zmin, const Standard_Real xmax, const Standard_Real zmax) : myWedge(gp_Ax2(gp_Pnt(0,0,0),gp_Dir(0,0,1),gp_Dir(1,0,0)), 0,0,0,zmin,xmin,dx,dy,dz,zmax,xmax) { } //======================================================================= //function : BRepPrimAPI_MakeWedge //purpose : //======================================================================= BRepPrimAPI_MakeWedge::BRepPrimAPI_MakeWedge(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real xmin, const Standard_Real zmin, const Standard_Real xmax, const Standard_Real zmax) : myWedge(Axes, 0,0,0,zmin,xmin,dx,dy,dz,zmax,xmax) { } //======================================================================= //function : Wedge //purpose : //======================================================================= BRepPrim_Wedge& BRepPrimAPI_MakeWedge::Wedge() { return myWedge; } //======================================================================= //function : Shell //purpose : //======================================================================= const TopoDS_Shell& BRepPrimAPI_MakeWedge::Shell() { Build(); return myWedge.Shell(); } //======================================================================= //function : Build //purpose : //======================================================================= void BRepPrimAPI_MakeWedge::Build() { BRep_Builder B; B.MakeSolid(TopoDS::Solid(myShape)); B.Add(myShape,myWedge.Shell()); Done(); } //======================================================================= //function : Solid //purpose : //======================================================================= const TopoDS_Solid& BRepPrimAPI_MakeWedge::Solid() { Build(); return TopoDS::Solid(myShape); } //======================================================================= //function : operator //purpose : //======================================================================= BRepPrimAPI_MakeWedge::operator TopoDS_Shell() { return Shell(); } //======================================================================= //function : operator //purpose : //======================================================================= BRepPrimAPI_MakeWedge::operator TopoDS_Solid() { return Solid(); }