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- Toolchain file to configure a Visual Studio generator for a Windows 10 Universal Application was added (CMake). - There is no support for environment variables in UWP. - SID is not supported (were excluded). - Windows registry is not supported (were excluded). - Mess with usage of Unicode/ANSI was corrected. - Added sample to check UWP functionality. - Excluded usage of methods with Unicode characters where it is possible. - Minor corrections to allow building OCAF (except TKVCAF) and DE (except VRML and XDE) - Building of unsupported modules for UWP platform is off by default . - Checking of DataExchange functionality was added to XAML (UWP) sample. - Added information about UWP to the documentation. - Update of results of merge with issue 27801
230 lines
6.6 KiB
C++
230 lines
6.6 KiB
C++
// Created on: 1993-07-23
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// Created by: Remi LEQUETTE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepBuilderAPI.hxx>
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#include <BRepPrim_Sphere.hxx>
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#include <BRepPrimAPI_MakeSphere.hxx>
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#include <gp.hxx>
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#include <gp_Ax2.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pnt.hxx>
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#include <Standard_DomainError.hxx>
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R) :
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mySphere(gp::XOY(),R)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
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const Standard_Real angle) :
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mySphere(gp_Ax2(gp::Origin(), (angle<0.?-1:1)*gp::DZ(), gp::DX()),
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R)
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{
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mySphere.Angle(Abs(angle));
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2) :
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mySphere(R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2,
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const Standard_Real angle3) :
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mySphere(R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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mySphere.Angle(angle3);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
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const Standard_Real R) :
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mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
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R)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
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const Standard_Real R,
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const Standard_Real angle) :
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mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
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R)
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{
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mySphere.Angle(angle);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
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const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2) :
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mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
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R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
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const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2,
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const Standard_Real angle3) :
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mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
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R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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mySphere.Angle(angle3);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
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const Standard_Real R) :
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mySphere(Axis, R)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
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const Standard_Real R,
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const Standard_Real angle) :
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mySphere( Axis, R)
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{
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mySphere.Angle(angle);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
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const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2) :
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mySphere(Axis, R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
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const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2,
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const Standard_Real angle3) :
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mySphere( Axis, R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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mySphere.Angle(angle3);
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}
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//=======================================================================
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//function : OneAxis
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//purpose :
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//=======================================================================
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Standard_Address BRepPrimAPI_MakeSphere::OneAxis()
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{
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return &mySphere;
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}
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//=======================================================================
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//function : Sphere
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//purpose :
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//=======================================================================
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BRepPrim_Sphere& BRepPrimAPI_MakeSphere::Sphere()
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{
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return mySphere;
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}
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