1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-06 18:26:22 +03:00
occt/src/BRepPrimAPI/BRepPrimAPI_MakeSphere.cxx
ski 742cc8b01d 0027350: Support for Universal Windows Platform
- Toolchain file to configure a Visual Studio generator for a Windows 10 Universal Application was added (CMake).
- There is no support for environment variables in UWP.
- SID is not supported (were excluded).
- Windows registry is not supported (were excluded).
- Mess with usage of Unicode/ANSI was corrected.
- Added sample to check UWP functionality.
- Excluded usage of methods with Unicode characters where it is possible.
- Minor corrections to allow building OCAF (except TKVCAF) and DE (except VRML and XDE)
- Building of unsupported modules for UWP platform is off by default .
- Checking of DataExchange functionality was added to XAML (UWP) sample.
- Added information about UWP to the documentation.
- Update of results of merge with issue 27801
2016-08-26 09:43:29 +03:00

230 lines
6.6 KiB
C++

// Created on: 1993-07-23
// Created by: Remi LEQUETTE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepBuilderAPI.hxx>
#include <BRepPrim_Sphere.hxx>
#include <BRepPrimAPI_MakeSphere.hxx>
#include <gp.hxx>
#include <gp_Ax2.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Standard_DomainError.hxx>
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R) :
mySphere(gp::XOY(),R)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
const Standard_Real angle) :
mySphere(gp_Ax2(gp::Origin(), (angle<0.?-1:1)*gp::DZ(), gp::DX()),
R)
{
mySphere.Angle(Abs(angle));
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2) :
mySphere(R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3) :
mySphere(R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R) :
mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
R)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle) :
mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
R)
{
mySphere.Angle(angle);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2) :
mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3) :
mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R) :
mySphere(Axis, R)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle) :
mySphere( Axis, R)
{
mySphere.Angle(angle);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2) :
mySphere(Axis, R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3) :
mySphere( Axis, R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=======================================================================
//function : OneAxis
//purpose :
//=======================================================================
Standard_Address BRepPrimAPI_MakeSphere::OneAxis()
{
return &mySphere;
}
//=======================================================================
//function : Sphere
//purpose :
//=======================================================================
BRepPrim_Sphere& BRepPrimAPI_MakeSphere::Sphere()
{
return mySphere;
}