// Created on: 1993-07-23 // Created by: Remi LEQUETTE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R) : mySphere(gp::XOY(),R) { } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle) : mySphere(gp_Ax2(gp::Origin(), (angle<0.?-1:1)*gp::DZ(), gp::DX()), R) { mySphere.Angle(Abs(angle)); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2) : mySphere(R) { mySphere.VMin(angle1); mySphere.VMax(angle2); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3) : mySphere(R) { mySphere.VMin(angle1); mySphere.VMax(angle2); mySphere.Angle(angle3); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R) : mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)), R) { } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle) : mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)), R) { mySphere.Angle(angle); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2) : mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)), R) { mySphere.VMin(angle1); mySphere.VMax(angle2); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3) : mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)), R) { mySphere.VMin(angle1); mySphere.VMax(angle2); mySphere.Angle(angle3); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R) : mySphere(Axis, R) { } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle) : mySphere( Axis, R) { mySphere.Angle(angle); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2) : mySphere(Axis, R) { mySphere.VMin(angle1); mySphere.VMax(angle2); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3) : mySphere( Axis, R) { mySphere.VMin(angle1); mySphere.VMax(angle2); mySphere.Angle(angle3); } //======================================================================= //function : OneAxis //purpose : //======================================================================= Standard_Address BRepPrimAPI_MakeSphere::OneAxis() { return &mySphere; } //======================================================================= //function : Sphere //purpose : //======================================================================= BRepPrim_Sphere& BRepPrimAPI_MakeSphere::Sphere() { return mySphere; }