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146 lines
5.2 KiB
Plaintext
Executable File
146 lines
5.2 KiB
Plaintext
Executable File
// Created on: 1992-08-17
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// Created by: Mireille MERCIEN
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <Standard_OutOfRange.hxx>
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#include <Standard_NoSuchObject.hxx>
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#include <Standard_NoMoreObject.hxx>
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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// Purpose: Permits to iterate through an ArbitraryTree so that, from
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// the most left leave, it reads it, then its parent, then in
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// the same order what is on its right.
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// IF theTree is ( A (B (C D E)) F G (H (I J K)))
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// THEN it will read ( C B D E A F I H J K G)
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//-------------------------------------------------------------------
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// Create
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//-------------------------------------------------------------------
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PCollection_ATInOrderIterator::PCollection_ATInOrderIterator
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(const Handle(PCollection_HArbitraryTree)& ATree)
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{
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CurrentStack = new PCollection_StackArbitraryTree;
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if (ATree.IsNull()) {
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HasMore = Standard_False;
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}
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else {
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// ... stop at the last child to the left
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RecursiveAppend( ATree);
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CurrentTree = CurrentStack->Top();
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HasMore = Standard_True;
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}
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}
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//-------------------------------------------------------------------
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// More
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//-------------------------------------------------------------------
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Standard_Boolean PCollection_ATInOrderIterator::More () const
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{
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return HasMore;
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}
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//-------------------------------------------------------------------
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// Value
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//-------------------------------------------------------------------
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Handle(PCollection_HArbitraryTree)
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PCollection_ATInOrderIterator::Value () const
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{
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if (!HasMore) Standard_NoSuchObject::Raise();
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return CurrentTree;
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}
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//-------------------------------------------------------------------
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// Clear
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//-------------------------------------------------------------------
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void PCollection_ATInOrderIterator::Clear ()
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{
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CurrentTree.Nullify();
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CurrentStack.Nullify();
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HasMore = Standard_False;
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}
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//-------------------------------------------------------------------
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// Next
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//-------------------------------------------------------------------
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void PCollection_ATInOrderIterator::Next ()
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{
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if (!HasMore) Standard_NoMoreObject::Raise();
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Handle(PCollection_HArbitraryTree) Temp;
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Standard_Integer Nb = CurrentTree->NbChildren();
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if( Nb > 1) {
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// ... go to the other children (first one already visited)
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Temp = CurrentTree->Child(2);
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RecursiveAppend( Temp);
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}
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else {
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// ... was <CurrentTree> the first child ?
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// ... If yes, nothing more to do than removing it
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// ... if not, go upward, and on the right as soon as possible
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Temp = RecursiveRemove( CurrentTree);
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Handle(PCollection_HArbitraryTree) Left = Temp->LeftSibling();
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if ( !Left.IsNull()) RecursiveAppend(Temp->RightSibling());
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}
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// ... CurrentTree's updating
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if (HasMore) CurrentTree = CurrentStack->Top();
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}
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// INTERNAL TOOLS TO MANAGE CurrentStack
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//-------------------------------------------------------------------
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//-------------------------------------------------------------------
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void PCollection_ATInOrderIterator::RecursiveAppend (
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const Handle(PCollection_HArbitraryTree)& ATree)
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{
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CurrentStack->Push(ATree);
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// ... is there still some child ?
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if( !ATree->IsLeaf()) {
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RecursiveAppend(ATree->Child(1));
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}
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}
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//-------------------------------------------------------------------
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//-------------------------------------------------------------------
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Handle(PCollection_HArbitraryTree)
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PCollection_ATInOrderIterator::RecursiveRemove (
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const Handle(PCollection_HArbitraryTree)& ATree) {
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Handle(PCollection_HArbitraryTree) Temp = ATree;
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CurrentStack->Pop();
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if( CurrentStack->IsEmpty()) {
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// ... it's the end...
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HasMore = Standard_False;
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}
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else {
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// ... are there other trees to be removed ?
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Handle(PCollection_HArbitraryTree) Left = ATree->LeftSibling();
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Handle(PCollection_HArbitraryTree) Right = ATree->RightSibling();
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if(!Left.IsNull() && Right.IsNull()) {
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// ... it's still necessary to go upward
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Temp = CurrentStack->Top();
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Temp = RecursiveRemove( Temp);
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}
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}
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return Temp;
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}
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