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occt/src/PCollection/PCollection_ATInOrderIterator.gxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Created on: 1992-08-17
// Created by: Mireille MERCIEN
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Standard_OutOfRange.hxx>
#include <Standard_NoSuchObject.hxx>
#include <Standard_NoMoreObject.hxx>
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// Purpose: Permits to iterate through an ArbitraryTree so that, from
// the most left leave, it reads it, then its parent, then in
// the same order what is on its right.
// IF theTree is ( A (B (C D E)) F G (H (I J K)))
// THEN it will read ( C B D E A F I H J K G)
//-------------------------------------------------------------------
// Create
//-------------------------------------------------------------------
PCollection_ATInOrderIterator::PCollection_ATInOrderIterator
(const Handle(PCollection_HArbitraryTree)& ATree)
{
CurrentStack = new PCollection_StackArbitraryTree;
if (ATree.IsNull()) {
HasMore = Standard_False;
}
else {
// ... stop at the last child to the left
RecursiveAppend( ATree);
CurrentTree = CurrentStack->Top();
HasMore = Standard_True;
}
}
//-------------------------------------------------------------------
// More
//-------------------------------------------------------------------
Standard_Boolean PCollection_ATInOrderIterator::More () const
{
return HasMore;
}
//-------------------------------------------------------------------
// Value
//-------------------------------------------------------------------
Handle(PCollection_HArbitraryTree)
PCollection_ATInOrderIterator::Value () const
{
if (!HasMore) Standard_NoSuchObject::Raise();
return CurrentTree;
}
//-------------------------------------------------------------------
// Clear
//-------------------------------------------------------------------
void PCollection_ATInOrderIterator::Clear ()
{
CurrentTree.Nullify();
CurrentStack.Nullify();
HasMore = Standard_False;
}
//-------------------------------------------------------------------
// Next
//-------------------------------------------------------------------
void PCollection_ATInOrderIterator::Next ()
{
if (!HasMore) Standard_NoMoreObject::Raise();
Handle(PCollection_HArbitraryTree) Temp;
Standard_Integer Nb = CurrentTree->NbChildren();
if( Nb > 1) {
// ... go to the other children (first one already visited)
Temp = CurrentTree->Child(2);
RecursiveAppend( Temp);
}
else {
// ... was <CurrentTree> the first child ?
// ... If yes, nothing more to do than removing it
// ... if not, go upward, and on the right as soon as possible
Temp = RecursiveRemove( CurrentTree);
Handle(PCollection_HArbitraryTree) Left = Temp->LeftSibling();
if ( !Left.IsNull()) RecursiveAppend(Temp->RightSibling());
}
// ... CurrentTree's updating
if (HasMore) CurrentTree = CurrentStack->Top();
}
// INTERNAL TOOLS TO MANAGE CurrentStack
//-------------------------------------------------------------------
//-------------------------------------------------------------------
void PCollection_ATInOrderIterator::RecursiveAppend (
const Handle(PCollection_HArbitraryTree)& ATree)
{
CurrentStack->Push(ATree);
// ... is there still some child ?
if( !ATree->IsLeaf()) {
RecursiveAppend(ATree->Child(1));
}
}
//-------------------------------------------------------------------
//-------------------------------------------------------------------
Handle(PCollection_HArbitraryTree)
PCollection_ATInOrderIterator::RecursiveRemove (
const Handle(PCollection_HArbitraryTree)& ATree) {
Handle(PCollection_HArbitraryTree) Temp = ATree;
CurrentStack->Pop();
if( CurrentStack->IsEmpty()) {
// ... it's the end...
HasMore = Standard_False;
}
else {
// ... are there other trees to be removed ?
Handle(PCollection_HArbitraryTree) Left = ATree->LeftSibling();
Handle(PCollection_HArbitraryTree) Right = ATree->RightSibling();
if(!Left.IsNull() && Right.IsNull()) {
// ... it's still necessary to go upward
Temp = CurrentStack->Top();
Temp = RecursiveRemove( Temp);
}
}
return Temp;
}