// Created on: 1992-08-17 // Created by: Mireille MERCIEN // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // Purpose: Permits to iterate through an ArbitraryTree so that, from // the most left leave, it reads it, then its parent, then in // the same order what is on its right. // IF theTree is ( A (B (C D E)) F G (H (I J K))) // THEN it will read ( C B D E A F I H J K G) //------------------------------------------------------------------- // Create //------------------------------------------------------------------- PCollection_ATInOrderIterator::PCollection_ATInOrderIterator (const Handle(PCollection_HArbitraryTree)& ATree) { CurrentStack = new PCollection_StackArbitraryTree; if (ATree.IsNull()) { HasMore = Standard_False; } else { // ... stop at the last child to the left RecursiveAppend( ATree); CurrentTree = CurrentStack->Top(); HasMore = Standard_True; } } //------------------------------------------------------------------- // More //------------------------------------------------------------------- Standard_Boolean PCollection_ATInOrderIterator::More () const { return HasMore; } //------------------------------------------------------------------- // Value //------------------------------------------------------------------- Handle(PCollection_HArbitraryTree) PCollection_ATInOrderIterator::Value () const { if (!HasMore) Standard_NoSuchObject::Raise(); return CurrentTree; } //------------------------------------------------------------------- // Clear //------------------------------------------------------------------- void PCollection_ATInOrderIterator::Clear () { CurrentTree.Nullify(); CurrentStack.Nullify(); HasMore = Standard_False; } //------------------------------------------------------------------- // Next //------------------------------------------------------------------- void PCollection_ATInOrderIterator::Next () { if (!HasMore) Standard_NoMoreObject::Raise(); Handle(PCollection_HArbitraryTree) Temp; Standard_Integer Nb = CurrentTree->NbChildren(); if( Nb > 1) { // ... go to the other children (first one already visited) Temp = CurrentTree->Child(2); RecursiveAppend( Temp); } else { // ... was the first child ? // ... If yes, nothing more to do than removing it // ... if not, go upward, and on the right as soon as possible Temp = RecursiveRemove( CurrentTree); Handle(PCollection_HArbitraryTree) Left = Temp->LeftSibling(); if ( !Left.IsNull()) RecursiveAppend(Temp->RightSibling()); } // ... CurrentTree's updating if (HasMore) CurrentTree = CurrentStack->Top(); } // INTERNAL TOOLS TO MANAGE CurrentStack //------------------------------------------------------------------- //------------------------------------------------------------------- void PCollection_ATInOrderIterator::RecursiveAppend ( const Handle(PCollection_HArbitraryTree)& ATree) { CurrentStack->Push(ATree); // ... is there still some child ? if( !ATree->IsLeaf()) { RecursiveAppend(ATree->Child(1)); } } //------------------------------------------------------------------- //------------------------------------------------------------------- Handle(PCollection_HArbitraryTree) PCollection_ATInOrderIterator::RecursiveRemove ( const Handle(PCollection_HArbitraryTree)& ATree) { Handle(PCollection_HArbitraryTree) Temp = ATree; CurrentStack->Pop(); if( CurrentStack->IsEmpty()) { // ... it's the end... HasMore = Standard_False; } else { // ... are there other trees to be removed ? Handle(PCollection_HArbitraryTree) Left = ATree->LeftSibling(); Handle(PCollection_HArbitraryTree) Right = ATree->RightSibling(); if(!Left.IsNull() && Right.IsNull()) { // ... it's still necessary to go upward Temp = CurrentStack->Top(); Temp = RecursiveRemove( Temp); } } return Temp; }