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occt/src/gp/gp_Circ2d.hxx
mkrylova d5477f8c82 0032137: Coding Rules - merge redundant .lxx files into header files within Package gp
- merged .lxx files into header files within Package gp
- fixed code style
2021-06-03 18:02:58 +03:00

370 lines
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C++

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Circ2d_HeaderFile
#define _gp_Circ2d_HeaderFile
#include <gp_Ax22d.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Trsf2d.hxx>
#include <gp_Vec2d.hxx>
#include <Standard_ConstructionError.hxx>
//! Describes a circle in the plane (2D space).
//! A circle is defined by its radius and positioned in the
//! plane with a coordinate system (a gp_Ax22d object) as follows:
//! - the origin of the coordinate system is the center of the circle, and
//! - the orientation (direct or indirect) of the coordinate
//! system gives an implicit orientation to the circle (and
//! defines its trigonometric sense).
//! This positioning coordinate system is the "local
//! coordinate system" of the circle.
//! Note: when a gp_Circ2d circle is converted into a
//! Geom2d_Circle circle, some implicit properties of the
//! circle are used explicitly:
//! - the implicit orientation corresponds to the direction in
//! which parameter values increase,
//! - the starting point for parameterization is that of the "X
//! Axis" of the local coordinate system (i.e. the "X Axis" of the circle).
//! See Also
//! GccAna and Geom2dGcc packages which provide
//! functions for constructing circles defined by geometric constraints
//! gce_MakeCirc2d which provides functions for more
//! complex circle constructions
//! Geom2d_Circle which provides additional functions for
//! constructing circles and works, with the parametric
//! equations of circles in particular gp_Ax22d
class gp_Circ2d
{
public:
DEFINE_STANDARD_ALLOC
//! creates an indefinite circle.
gp_Circ2d()
: radius (RealLast())
{}
//! The location point of theXAxis is the center of the circle.
//! Warnings :
//! It is not forbidden to create a circle with theRadius = 0.0 Raises ConstructionError if theRadius < 0.0.
//! Raised if theRadius < 0.0.
gp_Circ2d (const gp_Ax2d& theXAxis, const Standard_Real theRadius, const Standard_Boolean theIsSense = Standard_True)
: radius (theRadius)
{
Standard_ConstructionError_Raise_if (theRadius < 0.0, "gp_Circ2d() - radius should be positive number");
pos = gp_Ax22d (theXAxis, theIsSense);
}
//! theAxis defines the Xaxis and Yaxis of the circle which defines
//! the origin and the sense of parametrization.
//! The location point of theAxis is the center of the circle.
//! Warnings :
//! It is not forbidden to create a circle with theRadius = 0.0 Raises ConstructionError if theRadius < 0.0.
//! Raised if theRadius < 0.0.
gp_Circ2d (const gp_Ax22d& theAxis, const Standard_Real theRadius)
: pos (theAxis),
radius (theRadius)
{
Standard_ConstructionError_Raise_if (theRadius < 0.0, "gp_Circ2d() - radius should be positive number");
}
//! Changes the location point (center) of the circle.
void SetLocation (const gp_Pnt2d& theP) { pos.SetLocation (theP); }
//! Changes the X axis of the circle.
void SetXAxis (const gp_Ax2d& theA) { pos.SetXAxis (theA); }
//! Changes the X axis of the circle.
void SetAxis (const gp_Ax22d& theA) { pos.SetAxis (theA); }
//! Changes the Y axis of the circle.
void SetYAxis (const gp_Ax2d& theA) { pos.SetYAxis (theA); }
//! Modifies the radius of this circle.
//! This class does not prevent the creation of a circle where
//! theRadius is null.
//! Exceptions
//! Standard_ConstructionError if theRadius is negative.
void SetRadius (const Standard_Real theRadius)
{
Standard_ConstructionError_Raise_if (theRadius < 0.0, "gp_Circ2d::SetRadius() - radius should be positive number");
radius = theRadius;
}
//! Computes the area of the circle.
Standard_Real Area() const { return M_PI * radius * radius; }
//! Returns the normalized coefficients from the implicit equation
//! of the circle :
//! theA * (X**2) + theB * (Y**2) + 2*theC*(X*Y) + 2*theD*X + 2*theE*Y + theF = 0.0
void Coefficients (Standard_Real& theA, Standard_Real& theB,
Standard_Real& theC, Standard_Real& theD,
Standard_Real& theE, Standard_Real& theF) const;
//! Does <me> contain theP ?
//! Returns True if the distance between theP and any point on
//! the circumference of the circle is lower of equal to
//! <theLinearTolerance>.
Standard_Boolean Contains (const gp_Pnt2d& theP, const Standard_Real theLinearTolerance) const
{
return Distance (theP) <= theLinearTolerance;
}
//! Computes the minimum of distance between the point theP and any
//! point on the circumference of the circle.
Standard_Real Distance (const gp_Pnt2d& theP) const;
//! Computes the square distance between <me> and the point theP.
Standard_Real SquareDistance (const gp_Pnt2d& theP) const;
//! computes the circumference of the circle.
Standard_Real Length() const { return 2. * M_PI * radius; }
//! Returns the location point (center) of the circle.
const gp_Pnt2d& Location() const { return pos.Location(); }
//! Returns the radius value of the circle.
Standard_Real Radius() const { return radius; }
//! returns the position of the circle.
const gp_Ax22d& Axis() const { return pos; }
//! returns the position of the circle. Idem Axis(me).
const gp_Ax22d& Position() const { return pos; }
//! returns the X axis of the circle.
gp_Ax2d XAxis() const { return gp_Ax2d (pos.XAxis()); }
//! Returns the Y axis of the circle.
//! Reverses the direction of the circle.
gp_Ax2d YAxis() const { return gp_Ax2d (pos.YAxis()); }
//! Reverses the orientation of the local coordinate system
//! of this circle (the "Y Direction" is reversed) and therefore
//! changes the implicit orientation of this circle.
//! Reverse assigns the result to this circle,
void Reverse()
{
gp_Dir2d aTemp = pos.YDirection();
aTemp.Reverse();
pos.SetAxis (gp_Ax22d (pos.Location(), pos.XDirection(), aTemp));
}
//! Reverses the orientation of the local coordinate system
//! of this circle (the "Y Direction" is reversed) and therefore
//! changes the implicit orientation of this circle.
//! Reversed creates a new circle.
Standard_NODISCARD gp_Circ2d Reversed() const;
//! Returns true if the local coordinate system is direct
//! and false in the other case.
Standard_Boolean IsDirect() const
{
return (pos.XDirection().Crossed (pos.YDirection())) >= 0.0;
}
Standard_EXPORT void Mirror (const gp_Pnt2d& theP);
//! Performs the symmetrical transformation of a circle with respect
//! to the point theP which is the center of the symmetry
Standard_NODISCARD Standard_EXPORT gp_Circ2d Mirrored (const gp_Pnt2d& theP) const;
Standard_EXPORT void Mirror (const gp_Ax2d& theA);
//! Performs the symmetrical transformation of a circle with respect
//! to an axis placement which is the axis of the symmetry.
Standard_NODISCARD Standard_EXPORT gp_Circ2d Mirrored (const gp_Ax2d& theA) const;
void Rotate (const gp_Pnt2d& theP, const Standard_Real theAng)
{
pos.Rotate (theP, theAng);
}
//! Rotates a circle. theP is the center of the rotation.
//! Ang is the angular value of the rotation in radians.
Standard_NODISCARD gp_Circ2d Rotated (const gp_Pnt2d& theP, const Standard_Real theAng) const
{
gp_Circ2d aCirc = *this;
aCirc.pos.Rotate (theP, theAng);
return aCirc;
}
void Scale (const gp_Pnt2d& theP, const Standard_Real theS);
//! Scales a circle. theS is the scaling value.
//! Warnings :
//! If theS is negative the radius stay positive but
//! the "XAxis" and the "YAxis" are reversed as for
//! an ellipse.
Standard_NODISCARD gp_Circ2d Scaled (const gp_Pnt2d& theP, const Standard_Real theS) const;
void Transform (const gp_Trsf2d& theT);
//! Transforms a circle with the transformation theT from class Trsf2d.
Standard_NODISCARD gp_Circ2d Transformed (const gp_Trsf2d& theT) const;
void Translate (const gp_Vec2d& theV) { pos.Translate (theV); }
//! Translates a circle in the direction of the vector theV.
//! The magnitude of the translation is the vector's magnitude.
Standard_NODISCARD gp_Circ2d Translated (const gp_Vec2d& theV) const
{
gp_Circ2d aCirc = *this;
aCirc.pos.Translate (theV);
return aCirc;
}
void Translate (const gp_Pnt2d& theP1, const gp_Pnt2d& theP2) { pos.Translate (theP1, theP2); }
//! Translates a circle from the point theP1 to the point theP2.
Standard_NODISCARD gp_Circ2d Translated (const gp_Pnt2d& theP1, const gp_Pnt2d& theP2) const
{
gp_Circ2d aCirc = *this;
aCirc.pos.Translate (theP1, theP2);
return aCirc;
}
private:
gp_Ax22d pos;
Standard_Real radius;
};
// =======================================================================
// function : Coefficients
// purpose :
// =======================================================================
inline void gp_Circ2d::Coefficients (Standard_Real& theA,
Standard_Real& theB,
Standard_Real& theC,
Standard_Real& theD,
Standard_Real& theE,
Standard_Real& theF) const
{
Standard_Real aXc = pos.Location().X();
Standard_Real anYc = pos.Location().Y();
theA = 1.0;
theB = 1.0;
theC = 0.0;
theD = - aXc;
theE = - anYc;
theF = aXc * aXc + anYc * anYc - radius * radius;
}
// =======================================================================
// function : Distance
// purpose :
// =======================================================================
inline Standard_Real gp_Circ2d::Distance (const gp_Pnt2d& theP) const
{
gp_XY aCoord = theP.XY();
aCoord.Subtract (pos.Location().XY());
Standard_Real aD = radius - aCoord.Modulus();
if (aD < 0)
{
aD = -aD;
}
return aD;
}
// =======================================================================
// function : Reversed
// purpose :
// =======================================================================
inline gp_Circ2d gp_Circ2d::Reversed() const
{
gp_Circ2d aCirc = *this;
gp_Dir2d aTemp = pos.YDirection();
aTemp.Reverse();
aCirc.pos.SetAxis (gp_Ax22d(pos.Location(), pos.XDirection(), aTemp));
return aCirc;
}
// =======================================================================
// function : SquareDistance
// purpose :
// =======================================================================
inline Standard_Real gp_Circ2d::SquareDistance (const gp_Pnt2d& theP) const
{
gp_XY aCoord = theP.XY();
aCoord.Subtract (pos.Location().XY());
Standard_Real aD = radius - aCoord.Modulus();
return aD * aD;
}
// =======================================================================
// function : Scale
// purpose :
// =======================================================================
inline void gp_Circ2d::Scale (const gp_Pnt2d& theP, const Standard_Real theS)
{
radius *= theS;
if (radius < 0)
{
radius = -radius;
}
pos.Scale (theP, theS);
}
// =======================================================================
// function : Scaled
// purpose :
// =======================================================================
inline gp_Circ2d gp_Circ2d::Scaled (const gp_Pnt2d& theP, const Standard_Real theS) const
{
gp_Circ2d aCirc = *this;
aCirc.radius *= theS;
if (aCirc.radius < 0)
{
aCirc.radius = -aCirc.radius;
}
aCirc.pos.Scale (theP, theS);
return aCirc;
}
// =======================================================================
// function : Transform
// purpose :
// =======================================================================
inline void gp_Circ2d::Transform (const gp_Trsf2d& theT)
{
radius *= theT.ScaleFactor();
if (radius < 0)
{
radius = -radius;
}
pos.Transform (theT);
}
// =======================================================================
// function : Transformed
// purpose :
// =======================================================================
inline gp_Circ2d gp_Circ2d::Transformed (const gp_Trsf2d& theT) const
{
gp_Circ2d aCirc = *this;
aCirc.radius *= theT.ScaleFactor();
if (aCirc.radius < 0)
{
aCirc.radius = -aCirc.radius;
}
aCirc.pos.Transform (theT);
return aCirc;
}
#endif // _gp_Circ2d_HeaderFile