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2 Commits

Author SHA1 Message Date
kgv
0a95b8079a 0032583: Visualization, AIS - add Bullet Physics wrapper
Added new package Dynamics and optional dependency CSF_BULLET.
2021-10-08 17:42:04 +03:00
kgv
3cdea3b939 0032609: Visualization, Wasm_Window - handle mouse movements outside canvas element
Wasm_Window::ProcessMouseEvent() - removed redundant check on EMSCRIPTEN_EVENT_MOUSEUP event.
ViewerTest and WebGL sample - mouse movements are now tracked on window element
to allow tracking updates when mouse with clicked button is moved outside canvas element.
2021-10-06 23:55:43 +03:00
1589 changed files with 9120 additions and 6198 deletions

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@@ -661,10 +661,8 @@ endif()
if (CAN_USE_GLES2)
if (USE_GLES2)
add_definitions (-DHAVE_GLES2_EXT)
if (NOT IOS)
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/egl")
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/gles2")
endif()
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/egl")
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/gles2")
else()
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_EGL")
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_GLES2")

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@@ -216,6 +216,7 @@ n SelectMgr
n StdPrs
n StdSelect
n V3d
n Dynamics
n Wasm
n WNT
n Xw

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@@ -63,45 +63,30 @@ set SYS_VC_LIST {}
set SYS_VCVARS_LIST {}
# detect installed Visual Studio 2017+ instances by running vswhere.exe
if { ! [catch {exec vswhere.exe -version "\[15.0,15.99\]" -latest -requires Microsoft.VisualStudio.Workload.NativeDesktop -property installationPath} res] && "$res" != "" } {
if { ! [catch {exec vswhere.exe -version "\[15.0,15.99\]" -latest -requires Microsoft.VisualStudio.Workload.NativeDesktop -property installationPath} res] } {
lappend ::SYS_VS_LIST "Visual Studio 2017 (15, toolset v141)"
lappend ::SYS_VC_LIST "vc141"
lappend ::SYS_VCVARS_LIST "$res\\VC\\Auxiliary\\Build\\vcvarsall.bat"
lappend ::SYS_VCVARS_LIST "$res\\VC\\vcvarsall.bat"
}
if { ! [catch {exec vswhere.exe -version "\[15.0,15.99\]" -latest -requires Microsoft.VisualStudio.Workload.Universal -property installationPath} res] && "$res" != "" } {
if { ! [catch {exec vswhere.exe -version "\[15.0,15.99\]" -latest -requires Microsoft.VisualStudio.Workload.Universal -property installationPath} res] } {
lappend ::SYS_VS_LIST "Visual Studio 2017 (15, toolset v141) UWP"
lappend ::SYS_VC_LIST "vc141-uwp"
lappend ::SYS_VCVARS_LIST "$res\\VC\\Auxiliary\\Build\\vcvarsall.bat"
lappend ::SYS_VCVARS_LIST "$res\\VC\\vcvarsall.bat"
}
if { ! [catch {exec vswhere.exe -version "\[16.0,16.99\]" -latest -requires Microsoft.VisualStudio.Workload.NativeDesktop -property installationPath} res] && "$res" != "" } {
if { ! [catch {exec vswhere.exe -version "\[16.0,16.99\]" -latest -requires Microsoft.VisualStudio.Workload.NativeDesktop -property installationPath} res] } {
lappend ::SYS_VS_LIST "Visual Studio 2019 (16, toolset v142)"
lappend ::SYS_VC_LIST "vc142"
lappend ::SYS_VCVARS_LIST "$res\\VC\\Auxiliary\\Build\\vcvarsall.bat"
lappend ::SYS_VCVARS_LIST "$res\\VC\\vcvarsall.bat"
}
if { ! [catch {exec vswhere.exe -version "\[16.0,16.99\]" -latest -requires Microsoft.VisualStudio.Workload.Universal -property installationPath} res] && "$res" != "" } {
if { ! [catch {exec vswhere.exe -version "\[16.0,16.99\]" -latest -requires Microsoft.VisualStudio.Workload.Universal -property installationPath} res] } {
lappend ::SYS_VS_LIST "Visual Studio 2019 (16, toolset v142) UWP"
lappend ::SYS_VC_LIST "vc142-uwp"
lappend ::SYS_VCVARS_LIST "$res\\VC\\Auxiliary\\Build\\vcvarsall.bat"
lappend ::SYS_VCVARS_LIST "$res\\VC\\vcvarsall.bat"
}
if { ! [catch {exec vswhere.exe -version "\[16.0,16.99\]" -latest -requires Microsoft.VisualStudio.Component.VC.ClangCL -property installationPath} res] && "$res" != "" } {
if { ! [catch {exec vswhere.exe -version "\[16.0,16.99\]" -latest -requires Microsoft.VisualStudio.Component.VC.ClangCL -property installationPath} res] } {
lappend ::SYS_VS_LIST "Visual Studio 2019 (16, toolset ClangCL)"
lappend ::SYS_VC_LIST "vclang"
lappend ::SYS_VCVARS_LIST "$res\\VC\Auxiliary\\Build\\vcvarsall.bat"
}
if { ! [catch {exec vswhere.exe -version "\[17.0,17.99\]" -latest -requires Microsoft.VisualStudio.Workload.NativeDesktop -property installationPath} res] && "$res" != "" } {
lappend ::SYS_VS_LIST "Visual Studio 2022 (17, toolset v143)"
lappend ::SYS_VC_LIST "vc143"
lappend ::SYS_VCVARS_LIST "$res\\VC\\Auxiliary\\Build\\vcvarsall.bat"
}
if { ! [catch {exec vswhere.exe -version "\[17.0,17.99\]" -latest -requires Microsoft.VisualStudio.Workload.Universal -property installationPath} res] && "$res" != "" } {
lappend ::SYS_VS_LIST "Visual Studio 2022 (17, toolset v143) UWP"
lappend ::SYS_VC_LIST "vc143-uwp"
lappend ::SYS_VCVARS_LIST "$res\\VC\\Auxiliary\\Build\\vcvarsall.bat"
}
if { ! [catch {exec vswhere.exe -version "\[17.0,17.99\]" -latest -requires Microsoft.VisualStudio.Component.VC.ClangCL -property installationPath} res] && "$res" != "" } {
lappend ::SYS_VS_LIST "Visual Studio 2022 (17, toolset ClangCL)"
lappend ::SYS_VC_LIST "vclang"
lappend ::SYS_VCVARS_LIST "$res\\VC\\Auxiliary\\Build\\vcvarsall.bat"
lappend ::SYS_VCVARS_LIST "$res\\VC\\vcvarsall.bat"
}
# detect installed Visual Studio instances from global environment
@@ -190,16 +175,6 @@ proc wokdep:gui:SwitchArch {} {
grid .myFrame.myClose -row $::aRowIter -column 6 -columnspan 2
}
# update label text and visibility
font create wokdep:gui:EmptyFont -size -1
proc wokdep:gui:SetLabelText {theLabel theText} {
set aFont TkDefaultFont
if { $theText == "" } {
set aFont wokdep:gui:EmptyFont
}
$theLabel configure -text $theText -font $aFont
}
proc wokdep:gui:UpdateList {} {
set anIncErrs {}
set anLib32Errs {}
@@ -263,6 +238,15 @@ proc wokdep:gui:UpdateList {} {
set aDummy {}
wokdep:SearchStandardLibrary anIncErrs anLib32Errs anLib64Errs aDummy aDummy "draco" "draco/compression/decode.h" "draco" {"draco"}
}
if { "$::HAVE_BULLET" == "true" } {
set aDummy {}
wokdep:SearchStandardLibrary anIncErrs anLib32Errs anLib64Errs aDummy aDummy "bullet" "bullet/btBulletDynamicsCommon.h" "BulletDynamics" {"bullet"}
set aHeaderPath1 [wokdep:SearchHeader "btBulletDynamicsCommon.h"]
set aHeaderPath2 [wokdep:SearchHeader "bullet/btBulletDynamicsCommon.h"]
if { "$aHeaderPath1" == "" && "$aHeaderPath2" != "" } {
lappend ::CSF_OPT_INC [file dirname "$aHeaderPath2"]
}
}
if {"$::BUILD_Inspector" == "true" } {
set ::CHECK_QT "true"
@@ -276,18 +260,16 @@ proc wokdep:gui:UpdateList {} {
wokdep:SearchJDK anIncErrs anLib32Errs anLib64Errs anBin32Errs anBin64Errs
}
wokdep:gui:SetLabelText .myFrame.myIncErrLbl [join $anIncErrs "\n"]
.myFrame.myIncErrLbl configure -text [join $anIncErrs "\n"]
.myFrame.myLib32_ErrLbl configure -text [join $anLib32Errs "\n"]
.myFrame.myLib64_ErrLbl configure -text [join $anLib64Errs "\n"]
.myFrame.myBin32_ErrLbl configure -text [join $anBin32Errs "\n"]
.myFrame.myBin64_ErrLbl configure -text [join $anBin64Errs "\n"]
wokdep:gui:SetLabelText .myFrame.myIncErrLbl [join $anIncErrs "\n"]
wokdep:gui:SetLabelText .myFrame.myLib32_ErrLbl [join $anLib32Errs "\n"]
wokdep:gui:SetLabelText .myFrame.myLib64_ErrLbl [join $anLib64Errs "\n"]
wokdep:gui:SetLabelText .myFrame.myBin32_ErrLbl [join $anBin32Errs "\n"]
wokdep:gui:SetLabelText .myFrame.myBin64_ErrLbl [join $anBin64Errs "\n"]
wokdep:gui:SetLabelText .myFrame.myLib32D_ErrLbl [join $anLib32Errs "\n"]
wokdep:gui:SetLabelText .myFrame.myLib64D_ErrLbl [join $anLib64Errs "\n"]
wokdep:gui:SetLabelText .myFrame.myBin32D_ErrLbl [join $anBin32Errs "\n"]
wokdep:gui:SetLabelText .myFrame.myBin64D_ErrLbl [join $anBin64Errs "\n"]
.myFrame.myLib32D_ErrLbl configure -text [join $anLib32Errs "\n"]
.myFrame.myLib64D_ErrLbl configure -text [join $anLib64Errs "\n"]
.myFrame.myBin32D_ErrLbl configure -text [join $anBin32Errs "\n"]
.myFrame.myBin64D_ErrLbl configure -text [join $anBin64Errs "\n"]
# merge duplicates
set ::CSF_OPT_LIB32 [lsort -unique $::CSF_OPT_LIB32]
@@ -492,6 +474,8 @@ checkbutton .myFrame.myChecks.myXLibCheck -offvalue "false" -onvalue "true
ttk::label .myFrame.myChecks.myXLibLbl -text "Use X11 for windows drawing"
ttk::label .myFrame.myChecks.myVtkLbl -text "Use VTK"
checkbutton .myFrame.myChecks.myVtkCheck -offvalue "false" -onvalue "true" -variable HAVE_VTK -command wokdep:gui:UpdateList
ttk::label .myFrame.myChecks.myBulletLbl -text "Use Bullet"
checkbutton .myFrame.myChecks.myBulletCheck -offvalue "false" -onvalue "true" -variable HAVE_BULLET -command wokdep:gui:UpdateList
checkbutton .myFrame.myChecks.myZLibCheck -offvalue "false" -onvalue "true" -variable HAVE_ZLIB -command wokdep:gui:UpdateList
ttk::label .myFrame.myChecks.myZLibLbl -text "Use zlib"
@@ -682,8 +666,8 @@ grid .myFrame.myChecks.myJDKLbl -row $aCheckRowIter -column 13 -sticky w
incr aCheckRowIter
grid .myFrame.myChecks.myFFmpegCheck -row $aCheckRowIter -column 0 -sticky e
grid .myFrame.myChecks.myFFmpegLbl -row $aCheckRowIter -column 1 -sticky w
grid .myFrame.myChecks.myVtkCheck -row $aCheckRowIter -column 2 -sticky e
grid .myFrame.myChecks.myVtkLbl -row $aCheckRowIter -column 3 -sticky w
grid .myFrame.myChecks.myBulletCheck -row $aCheckRowIter -column 2 -sticky e
grid .myFrame.myChecks.myBulletLbl -row $aCheckRowIter -column 3 -sticky w
grid .myFrame.myChecks.myOpenVrCheck -row $aCheckRowIter -column 4 -sticky e
grid .myFrame.myChecks.myOpenVrLbl -row $aCheckRowIter -column 5 -sticky w
grid .myFrame.myChecks.myE57Check -row $aCheckRowIter -column 6 -sticky e
@@ -696,6 +680,8 @@ if { "$::tcl_platform(platform)" == "windows" } {
incr aCheckRowIter
grid .myFrame.myChecks.myVtkCheck -row $aCheckRowIter -column 2 -sticky e
grid .myFrame.myChecks.myVtkLbl -row $aCheckRowIter -column 3 -sticky w
grid .myFrame.myChecks.myTbbCheck -row $aCheckRowIter -column 12 -sticky e
grid .myFrame.myChecks.myTbbLbl -row $aCheckRowIter -column 13 -sticky w

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@@ -73,7 +73,7 @@ if { [info exists ::env(SHORTCUT_HEADERS)] } {
# fetch environment variables (e.g. set by custom.sh or custom.bat) and set them as tcl variables with the same name
set THE_ENV_VARIABLES { HAVE_TK HAVE_FREETYPE HAVE_FREEIMAGE HAVE_FFMPEG HAVE_TBB HAVE_GLES2 HAVE_D3D HAVE_VTK \
HAVE_ZLIB HAVE_LIBLZMA HAVE_E57 HAVE_RAPIDJSON HAVE_DRACO HAVE_OPENVR HAVE_OPENCL \
HAVE_ZLIB HAVE_LIBLZMA HAVE_E57 HAVE_RAPIDJSON HAVE_DRACO HAVE_OPENVR HAVE_BULLET HAVE_OPENCL \
CHECK_QT4 CHECK_JDK HAVE_XLIB \
HAVE_RelWithDebInfo BUILD_Inspector }
foreach anEnvIter $THE_ENV_VARIABLES { set ${anEnvIter} "false" }

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@@ -236,11 +236,9 @@ proc gendoc {args} {
return -1
}
} elseif {$arg_n == "s"} {
if { [ lsearch $args_names "pdf" ] != -1 } {
puts "Warning: search is not used with PDF and will be ignored."
if { [ lsearch $args_names "pdf" ] == -1 } {
continue
}
if {$args_values(s) != "NULL"} {
set SEARCH_MODE $args_values(s)
} else {
@@ -249,16 +247,16 @@ proc gendoc {args} {
}
} elseif {$arg_n == "mathjax"} {
if { [ lsearch $args_names "pdf" ] != -1 } {
puts "Warning: MathJax is not used with PDF and will be ignored."
}
set possible_mathjax_loc $args_values(mathjax)
if {[file exist [file join $possible_mathjax_loc $mathjax_js_name]]} {
set MATHJAX_LOCATION $args_values(mathjax)
puts "$MATHJAX_LOCATION"
set possible_mathjax_loc $args_values(mathjax)
if {[file exist [file join $possible_mathjax_loc $mathjax_js_name]]} {
set MATHJAX_LOCATION $args_values(mathjax)
puts "$MATHJAX_LOCATION"
} else {
puts "Warning: $mathjax_js_name is not found in $possible_mathjax_loc."
puts " MathJax will be used from $MATHJAX_LOCATION"
}
} else {
puts "Warning: $mathjax_js_name is not found in $possible_mathjax_loc."
puts " MathJax will be used from $MATHJAX_LOCATION"
puts "Warning: MathJax is not used with pdf and will be ignored."
}
} else {
puts "\nWrong argument: $arg_n"

View File

@@ -260,7 +260,7 @@ proc genAllResources { theSrcDir } {
# Wrapper-function to generate VS project files
proc genproj {theFormat args} {
set aSupportedFormats { "vc7" "vc8" "vc9" "vc10" "vc11" "vc12" "vc14" "vc141" "vc142" "vc143" "vclang" "cbp" "xcd" "pro"}
set aSupportedFormats { "vc7" "vc8" "vc9" "vc10" "vc11" "vc12" "vc14" "vc141" "vc142" "vclang" "cbp" "xcd" "pro"}
set aSupportedPlatforms { "wnt" "uwp" "lin" "mac" "ios" "qnx" }
set isHelpRequire false
@@ -324,7 +324,6 @@ proc genproj {theFormat args} {
vc14 - Visual Studio 2015
vc141 - Visual Studio 2017
vc142 - Visual Studio 2019
vc143 - Visual Studio 2022
vclang - Visual Studio with ClangCL toolset
cbp - CodeBlocks
xcd - XCode
@@ -561,7 +560,6 @@ proc OS:MKPRC { theOutDir theFormat theLibType thePlatform theCmpl theSolution }
"vc14" -
"vc141" -
"vc142" -
"vc143" -
"vclang" { OS:MKVC $anOutDir $aModules $aTools $theSolution $theFormat $isUWP}
"cbp" { OS:MKCBP $anOutDir $aModules $theSolution $thePlatform $theCmpl }
"xcd" {
@@ -1016,8 +1014,8 @@ proc osutils:vcsolution:header { vcversion } {
append var \
"Microsoft Visual Studio Solution File, Format Version 12.00\n" \
"# Visual Studio 2013\n"
} elseif { "$vcversion" == "vc14" || "$vcversion" == "vc141" ||
"$vcversion" == "vc142" || "$vcversion" == "vc143" || "$vcversion" == "vclang" } {
} elseif { "$vcversion" == "vc14" || "$vcversion" == "vc141" ||
"$vcversion" == "vc142" || "$vcversion" == "vclang" } {
append var \
"Microsoft Visual Studio Solution File, Format Version 12.00\n" \
"# Visual Studio 14\n"
@@ -1292,9 +1290,6 @@ proc osutils:vcproj:readtemplate {theVcVer isUWP isExec} {
} elseif { $theVcVer == "vc142" } {
set aVCRTVer "vc14"
set aToolset "v142"
} elseif { $theVcVer == "vc143" } {
set aVCRTVer "vc14"
set aToolset "v143"
} elseif { $theVcVer == "vclang" } {
set aVCRTVer "vc14"
set aToolset "ClangCL"
@@ -1420,6 +1415,9 @@ proc osutils:csfList { theOS theCsfLibsMap theCsfFrmsMap theRelease} {
if { "$::HAVE_FREETYPE" == "true" } {
set aLibsMap(CSF_FREETYPE) "freetype"
}
if { "$::HAVE_BULLET" == "true" && "$theOS" != "wnt" } {
set aLibsMap(CSF_BULLET) "BulletDynamics BulletCollision LinearMath"
}
set aLibsMap(CSF_TclLibs) "tcl8.6"
if { "$::HAVE_TK" == "true" } {
set aLibsMap(CSF_TclTkLibs) "tk8.6"

View File

@@ -38,7 +38,6 @@ rem Optional 3rd-party libraries to enable
set "USE_FREETYPE=ON"
set "USE_RAPIDJSON=OFF"
set "USE_DRACO=OFF"
set "USE_PTHREADS=OFF"
rem Archive tool
set "THE_7Z_PARAMS=-t7z -m0=lzma -mx=9 -mfb=64 -md=32m -ms=on"
@@ -60,14 +59,9 @@ for /f %%i in ('git symbolic-ref --short HEAD') do ( set "aGitBranch=%%i" )
set "aBuildType=Release"
set "aBuildTypePrefix="
set "anExtraCxxFlags="
if /I ["%USE_PTHREADS%"] == ["ON"] (
set "anExtraCxxFlags=-pthread"
set "aBuildTypePrefix=%aBuildTypePrefix%-pthread"
)
if ["%toDebug%"] == ["1"] (
set "aBuildType=Debug"
set "aBuildTypePrefix=%aBuildTypePrefix%-debug"
set "aBuildTypePrefix=-debug"
)
call :cmakeGenerate
@@ -165,7 +159,6 @@ if ["%toCMake%"] == ["1"] (
-D CMAKE_TOOLCHAIN_FILE:FILEPATH="%aToolchain%" ^
-D CMAKE_BUILD_TYPE:STRING="%aBuildType%" ^
-D BUILD_LIBRARY_TYPE:STRING="Static" ^
-D CMAKE_CXX_FLAGS="%anExtraCxxFlags%" ^
-D INSTALL_DIR:PATH="%aDestDir%" ^
-D INSTALL_DIR_INCLUDE:STRING="inc" ^
-D INSTALL_DIR_RESOURCE:STRING="src" ^
@@ -263,7 +256,6 @@ if ["%toCMake%"] == ["1"] (
cmake -G "MinGW Makefiles" ^
-D CMAKE_TOOLCHAIN_FILE:FILEPATH="%aToolchain%" ^
-D CMAKE_BUILD_TYPE:STRING="%aBuildType%" ^
-D CMAKE_CXX_FLAGS="%anExtraCxxFlags%" ^
-D CMAKE_INSTALL_PREFIX:PATH="%aDestDirSmpl%" ^
-D SOURCE_MAP_BASE:STRING="%sourceMapBase%" ^
-D OpenCASCADE_DIR:PATH="%aDestDir%/lib/cmake/opencascade" ^

View File

@@ -24,6 +24,5 @@ rem set "BUILD_Visualization=ON"
rem set "BUILD_ApplicationFramework=ON"
rem set "BUILD_DataExchange=ON"
rem set "USE_RAPIDJSON=ON"
rem set "USE_RAPIDJSON=OFF"
rem set "USE_DRACO=ON"
rem set "USE_PTHREADS=ON"

View File

@@ -21,8 +21,6 @@ set "toInstall=1"
set "toDebug=0"
set "sourceMapBase="
set "USE_PTHREADS=OFF"
rem Configuration file
if exist "%~dp0wasm_custom.bat" call "%~dp0wasm_custom.bat"
@@ -32,14 +30,9 @@ if not ["%aCmakeBin%"] == [""] ( set "PATH=%aCmakeBin%;%PATH%" )
set "aBuildType=Release"
set "aBuildTypePrefix="
set "anExtraCxxFlags="
if /I ["%USE_PTHREADS%"] == ["ON"] (
set "anExtraCxxFlags=-pthread"
set "aBuildTypePrefix=%aBuildTypePrefix%-pthread"
)
if ["%toDebug%"] == ["1"] (
set "aBuildType=Debug"
set "aBuildTypePrefix=%aBuildTypePrefix%-debug"
set "aBuildTypePrefix=-debug"
)
call :cmakeGenerate
@@ -71,7 +64,6 @@ if ["%toCMake%"] == ["1"] (
cmake -G "MinGW Makefiles" ^
-D CMAKE_TOOLCHAIN_FILE:FILEPATH="%aToolchain%" ^
-D CMAKE_BUILD_TYPE:STRING="%aBuildType%" ^
-D CMAKE_CXX_FLAGS="%anExtraCxxFlags%" ^
-D CMAKE_INSTALL_PREFIX:PATH="%aDestDirSmpl%" ^
-D SOURCE_MAP_BASE:STRING="%sourceMapBase%" ^
-D OpenCASCADE_DIR:PATH="%aDestDirOcct%/lib/cmake/opencascade" ^

View File

@@ -29,6 +29,7 @@ set "HAVE_LIBLZMA=false"
set "HAVE_RAPIDJSON=false"
set "HAVE_DRACO=false"
set "HAVE_OPENVR=false"
set "HAVE_BULLET=false"
set "HAVE_E57=false"
set "CSF_OPT_INC="
set "CSF_OPT_LIB32="
@@ -121,12 +122,8 @@ if not "%DevEnvDir%" == "" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[16.0,16.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
set "DevEnvDir=%%i\Common7\IDE\"
)
) else if /I "%VCFMT%" == "vc143" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[17.0,17.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
set "DevEnvDir=%%i\Common7\IDE\"
)
) else if /I "%VCFMT%" == "vclang" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[16.0,17.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[16.0,16.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
set "DevEnvDir=%%i\Common7\IDE\"
)
) else if /I "%VCFMT%" == "gcc" (
@@ -141,7 +138,6 @@ if not "%DevEnvDir%" == "" (
echo vc14 = VS 2015
echo vc141 = VS 2017
echo vc142 = VS 2019
echo vc143 = VS 2022
echo vclang = VS 2019 with ClangCL toolset
exit /B
)
@@ -172,15 +168,10 @@ if /I "%VCFMT%" == "vc9" (
set "VCVARS=%%i\VC\Auxiliary\Build\vcvarsall.bat"
)
set "VCPlatformToolSet=v142"
) else if /I "%VCFMT%" == "vc143" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[17.0,17.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
) else if /I "%VCFMT%" == "vclang" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[16.0,16.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
set "VCVARS=%%i\VC\Auxiliary\Build\vcvarsall.bat"
)
set "VCPlatformToolSet=v143"
) else if /I "%VCFMT%" == "vclang" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[16.0,17.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
set "VCVARS=%%i\VC\Auxiliary\Build\vcvarsall.bat"
)
set "VCPlatformToolSet=ClangCL"
) else if /I "%VCFMT%" == "gcc" (
rem MinGW
@@ -215,6 +206,7 @@ if ["%HAVE_LIBLZMA%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DH
if ["%HAVE_RAPIDJSON%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_RAPIDJSON" & set "CSF_DEFINES=HAVE_RAPIDJSON;%CSF_DEFINES%"
if ["%HAVE_DRACO%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_DRACO" & set "CSF_DEFINES=HAVE_DRACO;%CSF_DEFINES%"
if ["%HAVE_OPENVR%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_OPENVR" & set "CSF_DEFINES=HAVE_OPENVR;%CSF_DEFINES%"
if ["%HAVE_BULLET%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_BULLET" & set "CSF_DEFINES=HAVE_BULLET;%CSF_DEFINES%"
if ["%HAVE_E57%"] == ["true"] set "PRODUCTS_DEFINES=%PRODUCTS_DEFINES% -DHAVE_E57" & set "CSF_DEFINES=HAVE_E57;%CSF_DEFINES%"
rem Eliminate VS warning

View File

@@ -22,6 +22,7 @@ export HAVE_LIBLZMA="false";
export HAVE_RAPIDJSON="false";
export HAVE_DRACO="false";
export HAVE_OPENVR="false";
export HAVE_BULLET="false";
export HAVE_E57="false";
export HAVE_XLIB="true";
if [ "$aSystem" == "Darwin" ]; then
@@ -104,7 +105,7 @@ fi
export CSF_OPT_CMPL=""
# Optiona 3rd-parties should be enabled by HAVE macros
# Optional 3rd-parties should be enabled by HAVE macros
if [ "$HAVE_TBB" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_TBB"; fi
if [ "$HAVE_OPENCL" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_OPENCL"; fi
if [ "$HAVE_TK" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_TK"; fi
@@ -118,6 +119,7 @@ if [ "$HAVE_LIBLZMA" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -D
if [ "$HAVE_RAPIDJSON" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_RAPIDJSON"; fi
if [ "$HAVE_DRACO" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_DRACO"; fi
if [ "$HAVE_OPENVR" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_OPENVR"; fi
if [ "$HAVE_BULLET" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_BULLET"; fi
if [ "$HAVE_E57" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_E57"; fi
if [ "$HAVE_XLIB" == "true" ]; then export CSF_OPT_CMPL="${CSF_OPT_CMPL} -DHAVE_XLIB"; fi

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@@ -12,9 +12,7 @@ samples/samples.md
../samples/CSharp/ReadMe.md
../samples/CSharp/ReadMe_D3D.md
../samples/qt/AndroidQt/ReadMe.md
../samples/qt/IESample/ReadMe.md
../samples/qt/OCCTOverview/ReadMe.md
../samples/qt/Tutorial/ReadMe.md
../samples/java/jniviewer/ReadMe.md
../samples/ios/UIKitSample/ReadMe.md
../samples/webgl/ReadMe.md
@@ -22,7 +20,6 @@ samples/ocaf.md
samples/ocaf_func.md
samples/draw_scripts.md
samples/novice_guide.md
tutorial/tutorial.md
build/build_upgrade.md

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@@ -6,8 +6,6 @@
tutorial/tutorial.md
samples/novice_guide.md
upgrade/upgrade.md
user_guides/foundation_classes/foundation_classes.md

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@@ -1,4 +1,4 @@
Draw: Demo Scripts {#samples__draw_scripts}
Draw Demo Scripts {#samples__draw_scripts}
================
All demo scripts are provided with OCCT sources and locate in <i>CASROOT/samples/tcl</i>. To play around them please

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Novice Guide {#samples__novice_guide}
=======
@tableofcontents
@section diffs Modeling with OCCT: Key differences
Open CASCADE Technology (OCCT) is an object-oriented C++ framework designed for rapid production of sophisticated CAD/CAM/CAE applications.
In other words, it provides endless possibilities for raw 2D and 3D modeling in C++ environment.
Unlike end-user software, it is used by the application developers and therefore strongly differs from the most popular CAD/CAM/CAE software packages.
OCCT provides building blocks enough for modeling, editing, visualization, and data interoperability of 2D and 3D objects.
By using OCCT, users can create the objects of their desire (or edit already existing ones) using raw code commands.
It is a more complicated process than using GUI-based software, but it provides much more flexibility than even script-based manipulations that are available within existing CAD/CAM/CAE applications.
However, to fully grasp the possibilities of OCCT it is best for the user to have previous experience in C++ at least at a basic level.
@section basics Understanding the principles
If you don't have any programming skills, grasping the full magnitude of OCCT workflow is still an option.
The documentation for OCCT contains several entry points for new users.
It will not explain all OCCT classes but will help to comprehend the workflow and help start thinking in terms of Open CASCADE Technology.
The most basic workflow is described in the @ref occt__tutorial "OCCT Tutorial" - this is an excellent starting point for new users.
In this tutorial you will create a solid model step-by-step using different classes and methods.
Each step of the tutorial contains code snippets and images.
The basics involved in the modeling process are explained.
When the basics of OCCT are clear, the next logical step is to check out @ref samples "sample applications" and examine those that suit your needs.
For these, the best starting point is **OCCTOverview** located in /samples/qt subfolder of OCCT installation.
This sample provides code examples for several actions as well as visualization of these code snippets output.
The Overview interface is dynamically changing based on selected **Category** at the menu.
Additional menu buttons will appear, providing users with subcategories and relevant commands to select one of the actions.
The result will appear in the viewer window, the code will appear at the top right, and in several cases the output will be produced at the bottom right window.
@figure{sample_overview_qt_viewers.png,"Comparison of 3D and 2D viewer windows",240} height=420px
The 3D viewer window has a row of preset interface buttons to customize the visual output.
Those buttons can be grouped into three types, left to right:
- View controls: **Fit all** and **Isometric**, will center the view and reset the camera angles respectively;
- Display mode customization: **HLR,** e.g. "Hidden line removal" (works only when shading is disabled) can be turned on and off;
solid models may be displayed either in **Shading** or **Wireframe** modes. **Transparency** level may be set for models in shading mode;
- The last four buttons in a row are beautifiers enabling Ray-tracing engine and configuring it's parameters.
At the bottom left of the screen the orientation cube (trihedron) is located.
The trihedron interactively shows the position of the camera in relation to the XYZ axis of the displayed data.
The sides of the trihedron are labeled to help with orientation.
Click on a side of the box to orient the camera view along the preferred axis.
The 2D viewer window lacks most of these elements and only have **Fit all** button.
The **Geometry** category of the Overview focuses on primitive objects like dots, lines (including vectors) or planes.
These objects will appear in the viewer after the subcategory is selected.
This section will demonstrate these entities both in 2D and 3D view mode and provide basic examples of parametric creation and data analysis.
@figure{sample_overview_qt_geometry.png,"",240} height=440px
The usage of the functions shown in the Overview is described more thoroughly at the @ref occt_user_guides__modeling_data "Modeling data" section of the documentation.
Additionally, @ref occt_user_guides__modeling_algos "Modeling Algorithms" are used in more complex cases.
The **Topology** section of the Overview demonstrates the functions used in 3D operations.
Multiple use cases are provided, including different object intersections, modifying and calculations.
Some of these use cases are described in the documentation, such as @ref occt_user_guides__inspector "Inspector" usage.
@figure{sample_overview_qt_topology.png,"",240} height=440px
The subsections are grouped as shown on the screenshot before.
Most shapes and primitive objects are introduced and then followed by a set of operations and interactions.
The **Triangulation** segment allows computing the number of triangles on a shape.
This may be inspected via [Poly_Triangulation Class Reference](https://dev.opencascade.org/doc/refman/html/class_poly___triangulation.html) -
a part of the [Reference manual](https://dev.opencascade.org/doc/refman/html/index.html),
an overall Open CASCADE code guide that may be used to inspect the key points in classes and their connections.
@figure{sample_overview_qt_triangulation.png,"",240} height=440px
The triangulation uses some of Mesh-related classes - see full description at @ref occt_user_guides__mesh "Mesh" documentation section.
The **Data exchange** section provides examples of how to export and import files of several different formats.
@figure{sample_overview_qt_xde.png,"",240} height=440px
The **OCAF** section gives an introduction for the @ref intro_overview_ocaf "Open CASCADE Application Framework" functionality.
To test these functions, create an object first (box or cylinder).
After that, the object may be modified and saved. Actions are recorded and may be undone or redone.
@figure{sample_overview_qt_ocaf.png,"",240} height=440px
**Viewers** section demonstrates examples of the 2D and 3D visualization outputs.
Check @ref occt_user_guides__visualization "Visualization" section of the documentation for a detailed description.
In addition to these two samples, there are much more that might be of use to a new user based on their particular use case.
Check Readme files in the sample directories to learn more about samples compilation.
**Note:** source code for OCCTOverview is stored at 'samples/qt/OCCTOverview/src' folder in your OCCT root,
and the source code files for examples presented in subsections are stored at 'samples/OCCTOverview/code folder'.
Several utility classes that are not presented in the example window may be found in example source code files.
The overall classes introduction may be found in the @ref occt_user_guides__foundation_classes "Foundation Classes" section of the documentation.
The "Introduction" section contains short descriptions of the most massive entries in the documentation.
@section helps Additional assistance
There are several places that may be of use for new users.
The first one is [Training & E-learning](https://dev.opencascade.org/resources/trainings) page that lists available trainings and describes their specifics.
The second one is the Overview documentation (this document is a part of it) - here you can find information that suits most of the use cases.
This may seem overwhelming at first, but if you have the clear understanding of what do you seek, you will most likely find the required information.
Aside from the Overview documentation itself, the [Reference manual](https://dev.opencascade.org/doc/refman/html/index.html) is present.
Use it to check classes descriptions, dependencies and examples.
Additionally, there is a [Forum](https://dev.opencascade.org/forums) where you can contact the OCCT community and developers.

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@@ -1,4 +1,4 @@
OCAF: Usage Tutorial {#samples__ocaf}
OCAF Usage {#samples__ocaf}
========
## Getting Started

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@@ -1,4 +1,4 @@
OCAF: Function Mechanism {#samples__ocaf_func}
Function Mechanism Usage {#samples__ocaf_func}
========================
Let us describe the usage of the "Function Mechanism" of Open CASCADE Application Framework on a simple example.

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@@ -1,56 +1,176 @@
Tutorials and Samples {#samples}
=====================
- @subpage samples__tutorials
* @ref samples__novice_guide
<br>A document providing an introductory information to newcomers.
* @ref samples__draw_scripts
<br>A set of demo scripts demonstrating OCCT functionality from DRAW.
These scripts can be also considered as a tutorials on **Tcl** usage within @ref occt_user_guides__test_harness "Draw Harness".
* @ref occt__tutorial
<br>A programming tutorial teaching how to use OCCT services to model a 3D object.
See also @ref samples_qt_tutorial
* @ref samples__ocaf
<br>A set of code snippets performing typical actions with @ref occt_user_guides__ocaf "OCAF" services for newcomers.
* @ref samples__ocaf_func
<br>A simple example dedicated to the usage of "Function Mechanism" of @ref occt_user_guides__ocaf "OCCT Application Framework".
- @subpage samples__projects
* @ref samples_qt_iesample
<br>A cross-platform multi-document 3D Viewer sample with CAD import / export functionality based on **Qt Widgets** framework.
* @ref samples_qml_android_occt
<br>A cross-platform 3D Viewer sample with CAD import based on **QtQuick** framework.
* @ref samples_qt_tutorial
<br>A cross-platform sample application based on **Qt Widgets** framework and implementing @ref occt__tutorial.
* @ref samples_qt_overview
<br>A sample application interactively demonstrating OCCT C++ usage with code snippets for newcomers.
* @ref samples_mfc_standard
<br>A set of projects for Windows platform demonstrating OCCT usage based on **Microsoft Foundation Class** (**MFC**) library.
* @ref samples_csharp_occt
<br>A Multi-document 3D Viewer sample with CAD import / export functionality based on .NET and **Windows Forms** or **WPF**.
* @ref samples_csharp_direct3d
<br>3D Viewer sample wrapped into Direct3D context based on .NET and **Windows Presentation Foundation** (**WPF**).
* @ref occt_samples_webgl
<br>3D Viewer sample based on **Emscripten SDK** representing a static HTML page to be opened in Web Browser.
* @ref samples_java_android_occt
<br>3D Viewer sample with CAD import for Android mobile platform based on Android SDK and JNI layer.
* @ref occt_samples_ios_uikit
<br>3D Viewer sample for iOS platform based on Apple **UIKit** framework.
Tutorial: Modelling a Bottle
----------------------------
The Qt programming tutorial teaches how to use Open CASCADE Technology services to model a 3D object.
The purpose of the tutorial is not to explain all OCCT classes but
to help start thinking in terms of the Open CASCADE Technology.
@page samples__tutorials Tutorials and Demos
- @subpage samples__novice_guide
- @subpage samples__draw_scripts
- @subpage occt__tutorial
- @subpage samples__ocaf
- @subpage samples__ocaf_func
This tutorial assumes that the user has experience in using and setting up C++.
From the viewpoint of programming, Open CASCADE Technology is designed
to enhance user's C++ tools with high performance modeling classes, methods and functions.
The combination of these resources allows creating substantial applications.
@page samples__projects Sample Projects
- @subpage samples_qt_iesample
- @subpage samples_qml_android_occt
- @subpage samples_qt_tutorial
- @subpage samples_qt_overview
- @subpage samples_mfc_standard
- @subpage samples_csharp_occt
- @subpage samples_csharp_direct3d
- @subpage occt_samples_webgl
- @subpage samples_java_android_occt
- @subpage occt_samples_ios_uikit
Read more about @subpage occt__tutorial
MFC
---------
Visual C++ programming samples containing 10 Visual C++ projects
illustrating how to use a particular module or functionality.
The list of MFC samples:
* Geometry
* Modeling
* Viewer2d
* Viewer3d
* ImportExport
* Ocaf
* Triangulation
* HLR
* Animation
* Convert
@figure{/samples/images/samples_mvc.png}
**Remarks:**
* MFC samples are available only on Windows platform;
* To start a sample use Open CASCADE Technology\\Samples\\Mfc\\ item of the Start\\Programs menu;
* Read carefully readme.txt to learn about launching and compilation options.
See @subpage samples_mfc_standard "Readme" for details.
Qt
---
OCCT includes several samples based on Qt application framework.
These samples are available on all supported desktop platforms.
To start a sample on Windows use Open CASCADE Technology\\Samples\\Qt\\ item of the Start\\Programs menu.
Import Export
-------------
Import Export programming sample contains 3D Viewer and Import / Export functionality.
@figure{/samples/images/samples_qt.png}
Tutorial
---------
The Qt programming tutorial teaches how to use Open CASCADE Technology services to model a 3D object.
The purpose of the tutorial is not to explain all OCCT classes but
to help start thinking in terms of the Open CASCADE Technology.
This tutorial assumes that the user has experience in using and setting up C++.
From the viewpoint of programming, Open CASCADE Technology is designed
to enhance user's C++ tools with high performance modeling classes, methods and functions.
The combination of these resources allows creating substantial applications.
**See also:** @ref occt__tutorial "OCCT Tutorial"
Overview
---------
The Qt application providing samples for basic usage of C++ API of various OCCT functionality.
The samples are organized in several categories according to relevant module of OCCT:
* Geometry
* Topology,
* Triangulation
* DataExchange
* OCAF
* Viewer 2d
* Viewer 3d
Each sample presents geometry view, C++ code fragment and sample output window.
@figure{/samples/images/sample_overview_qt.png}
See \subpage samples_qt_overview "Readme" for details.
C#
---
C# sample demonstrates integration of OCCT 3D Viewer and Import / Export functionality into .NET applications (using Windows Forms and WPF front ends).
@figure{/samples/images/samples_c__ie.png}
Import:
* BRep
* Iges
* Step
Export:
* Brep
* Iges
* Step
* Stl
* Vrml
See @subpage samples_csharp_occt "C# sample Readme" for details.
There is also another C# example with the same functionality, which demonstrates the integration of Direct3D Viewer into .NET applications using WPF front end.
See @subpage samples_csharp_direct3d "Direct3D C# sample Readme" for details.
Android
---------
There are two samples are representing usage OCCT framework on Android mobile platform. They represent an OCCT-based 3D-viewer with CAD import support in formats BREP, STEP and IGES: jniviewer (java) and AndroidQt (qt+qml)
jniviewer
@figure{/samples/images/samples_java_android_occt.jpg}
Java -- See @subpage samples_java_android_occt "Android Java sample Readme" for details.
AndroidQt
@figure{/samples/images/samples_qml_android_occt.jpg}
Qt -- See \subpage samples_qml_android_occt "Android Qt sample Readme" for details.
iOS
---
There is a sample demonstrating usage of OCCT on iOS with Apple UIKit framework.
@figure{/samples/images/sample_ios_uikit.png}
See @subpage occt_samples_ios_uikit "iOS sample Readme" for details.
Web
---------
WebGL Viewer sample demonstrating usage of OCCT 3D Viewer in Web browser with Emscripten SDK can be found in `samples/webgl`.
@figure{/samples/images/sample_webgl.png}
See @subpage occt_samples_webgl "WebGL sample Readme" for details.
OCAF Usage Sample
------------------
The provided set of samples dedicates to get initial knowledge about typical actions with OCAF services. It may be
useful for newcomers.
Read more about @subpage samples__ocaf
OCAF Function Mechanism Usage
-----------------------------
This simple example dedicates to the usage of "Function Mechanism" of OCCT Application Framework. It represents a "nail"
composed by a cone and two cylinders of different radius and height.
Read more about @subpage samples__ocaf_func
Draw Demo Scripts
------------------
A set of demo scripts demonsrates using OCCT functionality from DRAW. These scripts can be also considered as a
tutorials on tcl usage within Draw.
Read more about @subpage samples__draw_scripts

View File

@@ -1,4 +1,4 @@
Modeling: Bottle Tutorial {#occt__tutorial}
Tutorial {#occt__tutorial}
=======
@tableofcontents

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@@ -1,9 +1,8 @@
.NET: Import/Export (C#|C++/CLI|WinForms|WPF) {#samples_csharp_occt}
OCCT CSharp sample {#samples_csharp_occt}
==================
This sample demonstrates how to use OCCT libraries in <b>.Net</b> application
written using **CSharp** and **Windows Forms** or **Windows Presentation Foundation** (WPF).
The sample could be found within OCCT repository in folder `/samples/CSharp/`.
The connection between .Net and OCCT (C++) level is provided by proxy library
**OCCProxy**, written in C++/CLI. The proxy library contains a single *ref* class
@@ -15,8 +14,6 @@ Both applications provide the same functionality as the standard OCCT Import/Exp
The first project is called *IE_WinForms* and uses Windows Forms for GUI.
The second application is called *IE_WPF_WinForms* and uses Windows Presentation Foundation.
@figure{samples_c__ie.png}
Note a few important details:
- OCCT template class *NCollection_Haft* is used to encapsulate C++ class into a field of *ref* class;

View File

@@ -1,9 +1,8 @@
.NET: D3D/OpenGL Viewer (C#|C++/CLI|WPF) {#samples_csharp_direct3d}
==================
Direct3D CSharp sample {#samples_csharp_direct3d}
==================
This sample demonstrates how to use OCCT and DirectX libraries in <b>.Net</b> application
written using **CSharp** and **Windows Presentation Foundation** (WPF).
The sample could be found within OCCT repository in folder `/samples/CSharp/`.
The connection between .Net, OCCT (C++) and DirectX level is provided by proxy libraries,
**OCCProxy** and **D3DProxy**, written in C++/CLI. The proxy library **OCCProxy** contains a single

View File

@@ -311,7 +311,7 @@ void OcafSamples::ModifyBoxOcafSample()
Handle(TFunction_Function) aFunction;
if (!aLabel.FindAttribute(TFunction_Function::GetID(), aFunction))
{
myResult << "Object cannot be modified.";
myResult << "Object cannot be modify.";
return;
}
// Get the Standard_GUID of the TFunction_FunctionDriver of the selected object TFunction_Function attribute
@@ -413,7 +413,7 @@ void OcafSamples::ModifyCylinderOcafSample()
Handle(TFunction_Function) aFunction;
if (!aLabel.FindAttribute(TFunction_Function::GetID(), aFunction))
{
myResult << "Object cannot be modified.";
myResult << "Object cannot be modify.";
return;
}
// Get the Standard_GUID of the TFunction_FunctionDriver of the selected object TFunction_Function attribute

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@@ -2,8 +2,6 @@ cmake_minimum_required(VERSION 3.2)
project(glfw-occt-demo)
set (CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/adm/cmake" ${CMAKE_MODULE_PATH})
set(CMAKE_CXX_STANDARD 11)
set(APP_VERSION_MAJOR 1)
set(APP_VERSION_MINOR 0)
@@ -26,14 +24,15 @@ source_group ("Sources" FILES
find_package(OpenGL REQUIRED)
# Open CASCADE Technology
find_package (OpenCASCADE REQUIRED)
if (NOT OpenCASCADE_FOUND)
message (FATAL_ERROR "coult not find OpenCASCADE, please set OpenCASCADE_DIR variable" )
else()
message (STATUS "Using OpenCASCADE from \"${OpenCASCADE_INSTALL_PREFIX}\"" )
message (STATUS "OpenCASCADE_INCLUDE_DIR=${OpenCASCADE_INCLUDE_DIR}")
message (STATUS "OpenCASCADE_LIBRARY_DIR=${OpenCASCADE_LIBRARY_DIR}")
find_package(OpenCASCADE REQUIRED NO_DEFAULT_PATH)
if (OpenCASCADE_FOUND)
message (STATUS "Using OpenCASCADE from \"${OpenCASCADE_DIR}\"" )
INCLUDE_DIRECTORIES(${OpenCASCADE_INCLUDE_DIR})
LINK_DIRECTORIES(${OpenCASCADE_LIBRARY_DIR})
else()
message (WARNING "Could not find OpenCASCADE, please set OpenCASCADE_DIR variable." )
set (OCCT_LIBRARY_DIR)
set (OCCT_BIN_DIR)
endif()
SET(OpenCASCADE_LIBS

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@@ -55,7 +55,7 @@ GlfwOcctWindow::GlfwOcctWindow (int theWidth, int theHeight, const TCollection_A
myYBottom = myYTop + aHeight;
#if !defined(_WIN32) && !defined(__APPLE__)
myDisplay = new Aspect_DisplayConnection ((Aspect_XDisplay* )glfwGetX11Display());
myDisplay = new Aspect_DisplayConnection (glfwGetX11Display());
#endif
}
}

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@@ -1,157 +0,0 @@
# This script finds OpenCASCADE Technology libraries.
# The script requires:
# OpenCASCADE_DIR - root OCCT folder or folder with CMake configuration files
#
# Script will define the following variables on success:
# OpenCASCADE_FOUND - package is successfully found
# OpenCASCADE_INCLUDE_DIR - directory with headers
# OpenCASCADE_LIBRARY_DIR - directory with libraries for linker
# OpenCASCADE_BINARY_DIR - directory with DLLs
include(FindPackageHandleStandardArgs)
# MY_PLATFORM variable
math (EXPR MY_BITNESS "32 + 32*(${CMAKE_SIZEOF_VOID_P}/8)")
if (WIN32)
set (MY_PLATFORM "win${MY_BITNESS}")
elseif(APPLE)
set (MY_PLATFORM "mac")
else()
set (MY_PLATFORM "lin")
endif()
# MY_PLATFORM_AND_COMPILER variable
if (MSVC)
if (MSVC90)
set (MY_COMPILER vc9)
elseif (MSVC10)
set (MY_COMPILER vc10)
elseif (MSVC11)
set (MY_COMPILER vc11)
elseif (MSVC12)
set (MY_COMPILER vc12)
elseif (MSVC14)
set (MY_COMPILER vc14)
else()
set (MY_COMPILER vc15)
message (WARNING "Unknown msvc version. $$MY_COMPILER is used")
endif()
elseif (DEFINED CMAKE_COMPILER_IS_GNUCC)
set (MY_COMPILER gcc)
elseif (DEFINED CMAKE_COMPILER_IS_GNUCXX)
set (MY_COMPILER gcc)
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set (MY_COMPILER clang)
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel")
set (MY_COMPILER icc)
else()
set (MY_COMPILER ${CMAKE_GENERATOR})
string (REGEX REPLACE " " "" COMPILER ${MY_COMPILER})
endif()
set (MY_PLATFORM_AND_COMPILER "${MY_PLATFORM}/${MY_COMPILER}")
set (OpenCASCADE_DIR "" CACHE PATH "Path to Open CASCADE libraries.")
# default paths
set (OpenCASCADE_INCLUDE_DIR "${OpenCASCADE_DIR}/inc")
set (OpenCASCADE_LIBRARY_DIR "${OpenCASCADE_DIR}/${MY_PLATFORM_AND_COMPILER}/lib")
set (OpenCASCADE_BINARY_DIR "${OpenCASCADE_DIR}/${MY_PLATFORM_AND_COMPILER}/bin")
# complete list of OCCT Toolkits (copy-paste from adm/UDLIST, since installed OCCT does not include UDLIST)
set (OpenCASCADE_TKLIST "")
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKernel TKMath) # FoundationClasses
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKG2d TKG3d TKGeomBase TKBRep) # ModelingData
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKGeomAlgo TKTopAlgo TKPrim TKBO TKBool TKHLR TKFillet TKOffset TKFeat TKMesh TKXMesh TKShHealing) # ModelingAlgorithms
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKService TKV3d TKOpenGl TKMeshVS TKIVtk TKD3DHost) # Visualization
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKCDF TKLCAF TKCAF TKBinL TKXmlL TKBin TKXml TKStdL TKStd TKTObj TKBinTObj TKXmlTObj TKVCAF) # ApplicationFramework
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF TKRWMesh) # DataExchange
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKDraw TKViewerTest) # Draw
# validate location of OCCT libraries and headers
set (OpenCASCADE_INCLUDE_DIR_FOUND)
set (OpenCASCADE_LIBRARY_DIR_FOUND)
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_STATIC_LIBRARY_SUFFIX})
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND)
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND)
if (EXISTS "${OpenCASCADE_INCLUDE_DIR}/Standard.hxx")
set (OpenCASCADE_INCLUDE_DIR_FOUND ON)
endif()
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_STATIC_LIBRARY_SUFFIX}")
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
elseif (NOT WIN32 AND EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif()
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_STATIC_LIBRARY_SUFFIX}")
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND ON)
elseif (NOT WIN32 AND EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND ON)
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
elseif (OpenCASCADE_LIBRARY_DIR_FOUND)
message (STATUS "Only release OpenCASCADE libraries have been found")
endif()
if (NOT OpenCASCADE_LIBRARY_DIR_FOUND AND OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
message (WARNING "Only debug OpenCASCADE libraries have been found")
endif()
if (WIN32)
if (EXISTS "${OpenCASCADE_BINARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND ON)
endif()
if (EXISTS "${OpenCASCADE_BINARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND ON)
endif()
else()
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND ON)
endif()
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND ON)
endif()
endif()
if (OpenCASCADE_INCLUDE_DIR_FOUND AND OpenCASCADE_LIBRARY_DIR_FOUND)
set (OpenCASCADE_FOUND ON)
set (OpenCASCADE_INSTALL_PREFIX ${OpenCASCADE_DIR})
# Define OCCT toolkits so that CMake can put absolute paths to linker;
# the library existance is not checked here, since modules can be disabled.
foreach (aLibIter ${OpenCASCADE_TKLIST})
add_library (${aLibIter} SHARED IMPORTED)
set_property (TARGET ${aLibIter} APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties (${aLibIter} PROPERTIES IMPORTED_IMPLIB_RELEASE "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${OpenCASCADE_IMPLIB_SUFFIX}")
if (OpenCASCADE_SHAREDLIB_RELEASE_FOUND)
if (WIN32)
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_RELEASE "${OpenCASCADE_BINARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_RELEASE "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
endif()
endif()
if (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
set_property (TARGET ${aLibIter} APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties (${aLibIter} PROPERTIES IMPORTED_IMPLIB_DEBUG "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${OpenCASCADE_IMPLIB_SUFFIX}")
if (OpenCASCADE_SHAREDLIB_DEBUG_FOUND)
if (WIN32)
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_DEBUG "${OpenCASCADE_BINARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_DEBUG "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
endif()
endif()
endif()
endforeach()
else()
# fallback searching for CMake configs
if (NOT "${OpenCASCADE_DIR}" STREQUAL "")
set (anOcctDirBak "${OpenCASCADE_DIR}")
find_package (OpenCASCADE CONFIG QUIET PATHS "${OpenCASCADE_DIR}" NO_DEFAULT_PATH)
set (OpenCASCADE_DIR "${anOcctDirBak}" CACHE PATH "Path to Open CASCADE libraries." FORCE)
else()
find_package (OpenCASCADE CONFIG QUIET)
endif()
endif()

View File

@@ -1,15 +1,12 @@
iOS: 3D Viewer (Objective-C++|UIKit) {#occt_samples_ios_uikit}
OCCT sample for iOS {#occt_samples_ios_uikit}
==================
UIKitSample consists of the Open CASCADE 3D Viewer which provides import of STEP files and toolbar with three buttons.
The sample could be found within OCCT repository in folder `/samples/ios/UIKitSample/`.
The first and second buttons serve for import hardcoded STEP files. The third button displays "About" dialog.
The viewer supports zoom, pan and rotate actions. The viewer supports selection of solids as well.
@figure{sample_ios_uikit.png}
Installation and configuration:
1. Make sure you are running Mac OS version 10.12.1 or above and properly installed XCode version 8.1 or above.
2. Install Open CASCADE Technology (OCCT) and build static libraries for desired device or/and simulator on your workstation.

View File

@@ -1,8 +1,7 @@
Android: 3D Viewer (Java|C++|Android SDK|JNI) {#samples_java_android_occt}
OCCT JniViewer sample for Android {#samples_java_android_occt}
==================
This sample demonstrates simple way of using OCCT libraries in Android application written using Java.
The sample could be found within OCCT repository in folder `/samples/java/jniviewer/`.
The connection between Java and OCCT (C++) level is provided by proxy library, libTKJniSample.so, written in C++ with exported JNI methods of Java class OcctJniRenderer.
The proxy library contains single C++ class OcctJni_Viewer encapsulating OCCT viewer and providing functionality to manipulate this viewer
@@ -14,8 +13,6 @@ and the code can be programmed on Java level similarly to C++ one.
See description of OCCT Java Wrapper in Advanced Samples and Tools on OCCT web site at
https://www.opencascade.com/content/advanced-samples-and-tools
@figure{samples_java_android_occt.jpg}
Install Android Studio 4.0+ and install building tools (check Tools -> SDK Manager):
- Android SDK (API level 21 or higher).
- Android SDK build tools.

View File

@@ -27,7 +27,7 @@ CSelectionDialog::CSelectionDialog (CHLRDoc* aDoc,CWnd* pParent /*=NULL*/)
myDoc = aDoc;
myIsDisplayed = false;
//{{AFX_DATA_INIT(CSelectionDialog)
m_Algo = 1;
m_Algo = 0;
m_DisplayMode = 0;
m_NbIsos = 2;
m_DrawHiddenLine = TRUE;

View File

@@ -1,21 +1,6 @@
MFC: OCCT Samples (C++|MFC) {#samples_mfc_standard}
MFC samples {#samples_mfc_standard}
==========
Visual C++ programming samples for Windows platform containing illustrating how to use a particular module or functionality, including the following MFC samples:
* Geometry
* Modeling
* Viewer2d
* Viewer3d
* ImportExport
* Ocaf
* Triangulation
* HLR
* Animation
* Convert
@figure{samples_mvc.png}
1. Contents
-----------------------

View File

@@ -1,15 +1,12 @@
Qt: 3D Viewer (C++|QtQuick|QML) {#samples_qml_android_occt}
OCCT AndroidQt sample for Android {#samples_qml_android_occt}
==================
This sample demonstrates a simple way of using OCCT libraries in Android application written using Qt/Qml.
The sample could be found within OCCT repository in folder `/samples/qt/AndroidQt/`.
The connection between Qt/Qml and OCCT (C++) level is provided by proxy library, libAndroidQt.so, written in C++.
The proxy library contains single C++ class AndroidQt encapsulating OCCT viewer and providing functionality to manipulate this viewer
and to import OCCT shapes from supported format of CAD file (BREP).
@figure{samples_qml_android_occt.jpg}
Requirements for building sample:
* Java Development Kit 1.7 or higher
* Qt 5.3 or higher

View File

@@ -95,7 +95,6 @@ View::View( Handle(AIS_InteractiveContext) theContext, QWidget* parent )
myCurZoom = 0;
setAttribute(Qt::WA_PaintOnScreen);
setAttribute(Qt::WA_NoSystemBackground);
setAttribute(Qt::WA_NativeWindow);
myDefaultGestures = myMouseGestureMap;
myCurrentMode = CurAction3d_Nothing;
@@ -107,6 +106,8 @@ View::View( Handle(AIS_InteractiveContext) theContext, QWidget* parent )
setBackgroundRole( QPalette::NoRole );//NoBackground );
// set focus policy to threat QContextMenuEvent from keyboard
setFocusPolicy( Qt::StrongFocus );
setAttribute( Qt::WA_PaintOnScreen );
setAttribute( Qt::WA_NoSystemBackground );
init();
}

View File

@@ -1,10 +0,0 @@
Qt: Import/Export (C++|Qt Widgets) {#samples_qt_iesample}
==========
OCCT includes several samples based on Qt application framework.
These samples are available on all supported desktop platforms.
This Import Export programming sample contains 3D Viewer and Import / Export functionality.
The sample could be found within OCCT repository in folder `/samples/qt/IESample/`.
@figure{samples_qt.png}

View File

@@ -1,22 +1,6 @@
Qt: OCCT Overview (C++|Qt Widgets) {#samples_qt_overview}
Qt OCCT Overview samples {#samples_qt_overview}
==========
The Overview Qt application provides code snippets for basic usage of C++ API of various OCCT functionality.
The samples are organized in several categories according to relevant module of OCCT:
* Geometry
* Topology
* Triangulation
* DataExchange
* OCAF
* Viewer 2d
* Viewer 3d
Each sample presents geometry view, C++ code fragment and sample output window.
This sample is described in the @ref samples__novice_guide "Novice guide" for new users.
@figure{sample_overview_qt.png}
1. Contents
-----------------------

View File

@@ -1,11 +0,0 @@
Qt: Bottle Tutorial (C++|Qt Widgets) {#samples_qt_tutorial}
==========
The Qt programming tutorial teaches how to use Open CASCADE Technology services to model a 3D object.
The purpose of the tutorial is not to explain all OCCT classes but to help start thinking in terms of the Open CASCADE Technology.
This tutorial assumes that the user has experience in using and setting up C++.
From the viewpoint of programming, Open CASCADE Technology is designed to enhance user's C++ tools with high performance modeling classes, methods and functions.
The combination of these resources allows creating substantial applications.
**See also:** @ref occt__tutorial "OCCT Tutorial"

View File

@@ -77,8 +77,5 @@ if (NOT "${SOURCE_MAP_BASE}" STREQUAL "")
endif()
endif()
install(FILES occt-webgl-sample.html DESTINATION ${CMAKE_INSTALL_PREFIX})
install(FILES ${OpenCASCADE_RESOURCE_DIR}/DrawResources/OCC_logo.png DESTINATION ${CMAKE_INSTALL_PREFIX})
install(FILES ${OpenCASCADE_RESOURCE_DIR}/DrawResources/lamp.ico DESTINATION ${CMAKE_INSTALL_PREFIX})
if (CMAKE_CXX_FLAGS MATCHES "-pthread")
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.worker.js DESTINATION ${CMAKE_INSTALL_PREFIX})
endif()
install(FILES ${OpenCASCADE_RESOURCE_DIR}/DrawResources/OCC_logo.png DESTINATION ${CMAKE_INSTALL_PREFIX})
install(FILES ${OpenCASCADE_RESOURCE_DIR}/DrawResources/lamp.ico DESTINATION ${CMAKE_INSTALL_PREFIX})

View File

@@ -1,4 +1,4 @@
WebGL: 3D Viewer (JavaScript|C++|WebAssembly) {#occt_samples_webgl}
OCCT WebGL Viewer sample {#occt_samples_webgl}
==================
This sample demonstrates simple way of using OCCT libraries in Web application written in C++ and translated into WebAssembly module using Emscripten SDK (emsdk):
@@ -6,9 +6,6 @@ https://emscripten.org/
Sample consists of the Open CASCADE 3D Viewer with a button for opening a model in BREP format.
The sample requires a WebGL 2.0 capable browser supporting WebAssembly 1.0 (Wasm).
The sample could be found within OCCT repository in folder `/samples/webgl/`.
@figure{sample_webgl.png,"",240} height=408px
Installation and configuration:
1. Install Emscripten SDK and activate minimal configuration (Python, Java and CLang) following *emsdk* documentation. Activate also MinGW when building sample on Windows host.

View File

@@ -202,12 +202,9 @@ void WasmOcctView::initWindow()
emscripten_set_touchmove_callback (aTargetId, this, toUseCapture, onTouchCallback);
emscripten_set_touchcancel_callback(aTargetId, this, toUseCapture, onTouchCallback);
//emscripten_set_keypress_callback (aTargetId, this, toUseCapture, onKeyCallback);
emscripten_set_keydown_callback (aTargetId, this, toUseCapture, onKeyDownCallback);
emscripten_set_keyup_callback (aTargetId, this, toUseCapture, onKeyUpCallback);
//emscripten_set_focus_callback (aTargetId, this, toUseCapture, onFocusCallback);
//emscripten_set_focusin_callback (aTargetId, this, toUseCapture, onFocusCallback);
emscripten_set_focusout_callback (aTargetId, this, toUseCapture, onFocusCallback);
//emscripten_set_keypress_callback (EMSCRIPTEN_EVENT_TARGET_WINDOW, this, toUseCapture, onKeyCallback);
emscripten_set_keydown_callback (EMSCRIPTEN_EVENT_TARGET_WINDOW, this, toUseCapture, onKeyDownCallback);
emscripten_set_keyup_callback (EMSCRIPTEN_EVENT_TARGET_WINDOW, this, toUseCapture, onKeyUpCallback);
}
// ================================================================
@@ -516,8 +513,7 @@ EM_BOOL WasmOcctView::onMouseEvent (int theEventType, const EmscriptenMouseEvent
EmscriptenMouseEvent anEvent = *theEvent;
anEvent.targetX -= jsGetBoundingClientLeft();
anEvent.targetY -= jsGetBoundingClientTop();
aWindow->ProcessMouseEvent (*this, theEventType, &anEvent);
return EM_FALSE;
return aWindow->ProcessMouseEvent (*this, theEventType, &anEvent) ? EM_TRUE : EM_FALSE;
}
return aWindow->ProcessMouseEvent (*this, theEventType, theEvent) ? EM_TRUE : EM_FALSE;
@@ -591,24 +587,6 @@ bool WasmOcctView::navigationKeyModifierSwitch (unsigned int theModifOld,
return hasActions;
}
// ================================================================
// Function : onFocusEvent
// Purpose :
// ================================================================
EM_BOOL WasmOcctView::onFocusEvent (int theEventType, const EmscriptenFocusEvent* theEvent)
{
if (myView.IsNull()
|| (theEventType != EMSCRIPTEN_EVENT_FOCUS
&& theEventType != EMSCRIPTEN_EVENT_FOCUSIN // about to receive focus
&& theEventType != EMSCRIPTEN_EVENT_FOCUSOUT))
{
return EM_FALSE;
}
Handle(Wasm_Window) aWindow = Handle(Wasm_Window)::DownCast (myView->Window());
return aWindow->ProcessFocusEvent (*this, theEventType, theEvent) ? EM_TRUE : EM_FALSE;
}
// ================================================================
// Function : onKeyDownEvent
// Purpose :

View File

@@ -181,9 +181,6 @@ private:
//! Key up event.
EM_BOOL onKeyUpEvent (int theEventType, const EmscriptenKeyboardEvent* theEvent);
//! Focus change event.
EM_BOOL onFocusEvent (int theEventType, const EmscriptenFocusEvent* theEvent);
//! @name Emscripten callbacks (static functions)
private:
@@ -208,9 +205,6 @@ private:
static EM_BOOL onKeyUpCallback (int theEventType, const EmscriptenKeyboardEvent* theEvent, void* theView)
{ return ((WasmOcctView* )theView)->onKeyUpEvent (theEventType, theEvent); }
static EM_BOOL onFocusCallback (int theEventType, const EmscriptenFocusEvent* theEvent, void* theView)
{ return ((WasmOcctView* )theView)->onFocusEvent (theEventType, theEvent); }
private:
//! Register hot-keys for specified Action.

View File

@@ -42,11 +42,6 @@ function updateCanvasSize()
window.onresize = updateCanvasSize;
updateCanvasSize();
// capture keyboard input on mouse click
occViewerCanvas.tabIndex = -1;
occViewerCanvas.onclick = (theEvent) => { occViewerCanvas.focus() };
occViewerCanvas.focus();
//! Check browser support.
function isWasmSupported()
{
@@ -83,7 +78,6 @@ fileInput.onchange = function()
OccViewerModule.openFromMemory (aFile.name, aDataBuffer, aDataArray.length, true);
//OccViewerModule._free (aDataBuffer); will be freed by called method
OccViewerModule.displayGround (true);
occViewerCanvas.focus();
};
aReader.readAsArrayBuffer(aFile);
};

View File

@@ -53,6 +53,7 @@ class TCollection_ExtendedString;
class Prs3d_LineAspect;
class Prs3d_BasicAspect;
class TopoDS_Shape;
class SelectMgr_EntityOwner;
class SelectMgr_Filter;
//! The Interactive Context allows you to manage graphic behavior and selection of Interactive Objects in one or more viewers.

View File

@@ -22,7 +22,9 @@
#include <SelectMgr_SelectableObject.hxx>
class AIS_InteractiveContext;
class Graphic3d_MaterialAspect;
class Prs3d_BasicAspect;
class Bnd_Box;
class V3d_View;
//! Defines a class of objects with display and selection services.

View File

@@ -257,29 +257,27 @@ Standard_Boolean AIS_LightSource::ProcessDragging (const Handle(AIS_InteractiveC
{
case AIS_DragAction_Start:
{
myStartTransform = theDragFrom;
myLocTrsfStart = LocalTransformation();
return Standard_True;
}
case AIS_DragAction_Update:
{
mySensSphere->ResetLastDetectedPoint();
SetLocalTransformation (myLocTrsfStart);
theCtx->MainSelector()->Pick (theDragFrom.x(), theDragFrom.y(), theView);
theCtx->MainSelector()->Pick (myStartTransform.x(), myStartTransform.y(), theView);
gp_Pnt aStartPosition = mySensSphere->LastDetectedPoint();
mySensSphere->ResetLastDetectedPoint();
theCtx->MainSelector()->Pick (theDragTo.x(), theDragTo.y(), theView);
gp_Pnt aCurrPosition = mySensSphere->LastDetectedPoint();
if (aCurrPosition.X() != RealLast()
&& aStartPosition.Distance (aCurrPosition) > Precision::Confusion())
if (aCurrPosition.X() != RealLast() && aStartPosition.Distance (aCurrPosition) > Precision::Confusion())
{
gp_Quaternion aQRot;
aQRot.SetRotation (gp_Vec (gp_Pnt (0, 0, 0), aStartPosition), gp_Vec (gp_Pnt (0, 0, 0), aCurrPosition));
gp_Trsf aTrsf;
aTrsf.SetRotation (aQRot);
SetLocalTransformation (myLocTrsfStart * aTrsf);
const Standard_Integer aHiMod = HasHilightMode() ? HilightMode() : 0;
theOwner->UpdateHighlightTrsf (theCtx->CurrentViewer(), theCtx->MainPrsMgr(), aHiMod);
myLocTrsfStart = LocalTransformation();
myStartTransform = theDragTo;
theOwner->Selectable()->ClearDynamicHighlight (theCtx->MainPrsMgr());
theCtx->HilightWithColor (this, Handle(Prs3d_Drawer)(), false);
}
return Standard_True;
}
@@ -477,7 +475,7 @@ void AIS_LightSource::updateLightLocalTransformation()
// =======================================================================
void AIS_LightSource::setLocalTransformation (const Handle(TopLoc_Datum3D)& theTrsf)
{
const gp_Trsf aTrsf = !theTrsf.IsNull() ? theTrsf->Transformation() : gp_Trsf();
const gp_Trsf aTrsf = theTrsf->Transformation();
switch (myLightSource->Type())
{
case Graphic3d_TypeOfLightSource_Ambient:

View File

@@ -20,6 +20,7 @@
#include <Graphic3d_CLight.hxx>
#include <SelectMgr_EntityOwner.hxx>
class Prs3d_ShadingAspect;
class Select3D_SensitiveSphere;
//! Interactive object for a light source.
@@ -259,6 +260,7 @@ protected:
Aspect_TypeOfMarker myCodirMarkerType; //!< icon of arrow co-directional to camera direction (look from)
Aspect_TypeOfMarker myOpposMarkerType; //!< icon of arrow opposite to camera direction (look at)
Graphic3d_Vec2i myStartTransform; //!< position of starting transformation
gp_Trsf myLocTrsfStart; //!< object transformation before transformation
Standard_Real mySize; //!< presentation size
Standard_Integer myNbArrows; //!< number of directional light arrows

View File

@@ -24,6 +24,7 @@
class Geom_Plane;
class Geom_Axis2Placement;
class gp_Pnt;
//! Constructs plane datums to be used in construction of
//! composite shapes.

View File

@@ -41,6 +41,7 @@ class AIS_InteractiveContext;
class AIS_Point;
class AIS_RubberBand;
class AIS_XRTrackedDevice;
class Graphic3d_Camera;
class SelectMgr_EntityOwner;
class V3d_View;
class WNT_HIDSpaceMouse;
@@ -441,13 +442,10 @@ public: //! @name resize events
virtual void ProcessInput() Standard_OVERRIDE {}
//! Handle focus event.
//! Default implementation resets cached input state (pressed keys).
//! Default implementation does nothing.
virtual void ProcessFocus (bool theIsActivated) Standard_OVERRIDE
{
if (!theIsActivated)
{
ResetViewInput();
}
(void )theIsActivated;
}
//! Handle window close event.

View File

@@ -27,13 +27,13 @@
#include <Prs3d_Text.hxx>
#include <Prs3d_ToolDisk.hxx>
#include <Prs3d_ToolSphere.hxx>
#include <Select3D_SensitivePrimitiveArray.hxx>
#include <SelectMgr_SequenceOfOwner.hxx>
#include <V3d.hxx>
#include <V3d_View.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_ViewCube, AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(AIS_ViewCubeOwner, SelectMgr_EntityOwner)
IMPLEMENT_STANDARD_RTTIEXT(AIS_ViewCubeSensitive, Select3D_SensitivePrimitiveArray)
namespace
{
@@ -56,48 +56,46 @@ namespace
}
}
//=======================================================================
//function : AIS_ViewCubeSensitive
//purpose :
//=======================================================================
AIS_ViewCubeSensitive::AIS_ViewCubeSensitive (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(Graphic3d_ArrayOfTriangles)& theTris)
: Select3D_SensitivePrimitiveArray (theOwner)
//! Simple sensitive element for picking by point only.
class AIS_ViewCubeSensitive : public Select3D_SensitivePrimitiveArray
{
InitTriangulation (theTris->Attributes(), theTris->Indices(), TopLoc_Location());
}
//=======================================================================
//function : Matches
//purpose :
//=======================================================================
Standard_Boolean AIS_ViewCubeSensitive::Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult)
{
return isValidRay (theMgr) && Select3D_SensitivePrimitiveArray::Matches (theMgr, thePickResult);
}
//=======================================================================
//function : isValidRay
//purpose :
//=======================================================================
bool AIS_ViewCubeSensitive::isValidRay (const SelectBasics_SelectingVolumeManager& theMgr) const
{
if (theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Point)
DEFINE_STANDARD_RTTI_INLINE(AIS_ViewCubeSensitive, Select3D_SensitivePrimitiveArray)
public:
//! Constructor.
AIS_ViewCubeSensitive (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(Graphic3d_ArrayOfTriangles)& theTris)
: Select3D_SensitivePrimitiveArray (theOwner)
{
// disallow rectangular selection
return false;
InitTriangulation (theTris->Attributes(), theTris->Indices(), TopLoc_Location());
}
if (AIS_ViewCubeOwner* anOwner = dynamic_cast<AIS_ViewCubeOwner* >(myOwnerId.get()))
//! Checks whether element overlaps current selecting volume.
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult) Standard_OVERRIDE
{
const Standard_Real anAngleToler = 10.0 * M_PI / 180.0;
const gp_Dir aRay = theMgr.GetViewRayDirection();
const gp_Dir aDir = V3d::GetProjAxis (anOwner->MainOrientation());
return !aRay.IsNormal (aDir, anAngleToler);
return isValidRay (theMgr)
&& Select3D_SensitivePrimitiveArray::Matches (theMgr, thePickResult);
}
return true;
}
//! Checks if picking ray can be used for detection.
bool isValidRay (const SelectBasics_SelectingVolumeManager& theMgr) const
{
if (theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Point)
{
// disallow rectangular selection
return false;
}
if (AIS_ViewCubeOwner* anOwner = dynamic_cast<AIS_ViewCubeOwner* >(myOwnerId.get()))
{
const Standard_Real anAngleToler = 10.0 * M_PI / 180.0;
const gp_Dir aRay = theMgr.GetViewRayDirection();
const gp_Dir aDir = V3d::GetProjAxis (anOwner->MainOrientation());
return !aRay.IsNormal (aDir, anAngleToler);
}
return true;
}
};
//=======================================================================
//function : IsBoxSide

View File

@@ -24,7 +24,6 @@
#include <Prs3d_TextAspect.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <Select3D_SensitivePrimitiveArray.hxx>
class AIS_AnimationCamera;
class AIS_ViewCubeOwner;
@@ -725,25 +724,4 @@ protected:
};
//! Simple sensitive element for picking by point only.
class AIS_ViewCubeSensitive : public Select3D_SensitivePrimitiveArray
{
DEFINE_STANDARD_RTTIEXT(AIS_ViewCubeSensitive, Select3D_SensitivePrimitiveArray)
public:
//! Constructor.
Standard_EXPORT AIS_ViewCubeSensitive (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(Graphic3d_ArrayOfTriangles)& theTris);
//! Checks whether element overlaps current selecting volume.
Standard_EXPORT virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult) Standard_OVERRIDE;
protected:
//! Checks if picking ray can be used for detection.
Standard_EXPORT bool isValidRay (const SelectBasics_SelectingVolumeManager& theMgr) const;
};
#endif // _AIS_ViewCube_HeaderFile

View File

@@ -29,6 +29,9 @@
#include <Standard_Handle.hxx>
#include <TColStd_Array1OfReal.hxx>
class Standard_OutOfRange;
class Standard_NoSuchObject;
class Standard_DomainError;
class gp_Pnt2d;
class gp_Vec2d;
class Geom2d_BezierCurve;

View File

@@ -29,6 +29,9 @@
#include <TColStd_Array1OfReal.hxx>
#include <Standard_Boolean.hxx>
#include <GeomAbs_CurveType.hxx>
class Standard_OutOfRange;
class Standard_NoSuchObject;
class Standard_DomainError;
class gp_Pnt2d;
class gp_Dir2d;
class gp_Lin2d;

View File

@@ -23,6 +23,10 @@
#include <Standard_Integer.hxx>
#include <TColStd_Array1OfReal.hxx>
class Standard_NoSuchObject;
class Standard_DomainError;
class Standard_OutOfRange;
class Standard_TypeMismatch;
class gp_Pnt2d;
class gp_Vec2d;
class gp_Lin2d;

View File

@@ -29,6 +29,9 @@
#include <TColStd_Array1OfReal.hxx>
#include <GeomAbs_CurveType.hxx>
class Standard_OutOfRange;
class Standard_NoSuchObject;
class Standard_DomainError;
class gp_Pnt;
class gp_Vec;
class Geom_BezierCurve;

View File

@@ -21,6 +21,7 @@
#include <gp_Pnt2d.hxx>
#include <TopAbs_Orientation.hxx>
class gp_Pnt2d;
class Adaptor3d_HVertex;
DEFINE_STANDARD_HANDLE(Adaptor3d_HVertex, Standard_Transient)

View File

@@ -34,6 +34,8 @@
#include <TColGeom_HArray1OfSurface.hxx>
#include <AdvApp2Var_EvaluatorFunc2Var.hxx>
#include <Standard_OStream.hxx>
class Standard_OutOfRange;
class Standard_ConstructionError;
class AdvApprox_Cutting;
class AdvApp2Var_Criterion;
class Geom_BSplineSurface;

View File

@@ -17,8 +17,8 @@
| de l'approximation a deux variables
| a utiliser dans AdvApp2Var
|--------------------------------------------------------------*/
#ifndef AdvApp2Var_ApproxF2var_HeaderFile
#define AdvApp2Var_ApproxF2var_HeaderFile
#ifndef ApproxF2var_HeaderFile
#define ApproxF2var_HeaderFile
#include <Standard_Macro.hxx>
#include <AdvApp2Var_Data_f2c.hxx>

View File

@@ -12,8 +12,8 @@
// commercial license or contractual agreement.
// AdvApp2Var_Data_f2c.hxx
#ifndef AdvApp2Var_Data_f2c_HeaderFile
#define AdvApp2Var_Data_f2c_HeaderFile
#ifndef Data_f2c_HeaderFile
#define Data_f2c_HeaderFile
#ifndef F2CTYPE_DEFINED
typedef int integer;

View File

@@ -28,6 +28,7 @@
#include <GeomAbs_IsoType.hxx>
#include <Standard_Real.hxx>
#include <TColStd_HArray1OfReal.hxx>
class Standard_NoSuchObject;
class AdvApp2Var_Iso;
class AdvApp2Var_Node;

View File

@@ -26,6 +26,7 @@
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
class Standard_NoSuchObject;
class AdvApp2Var_Patch;

View File

@@ -37,6 +37,8 @@
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <Standard_OStream.hxx>
class Standard_OutOfRange;
class Standard_ConstructionError;
class AdvApprox_Cutting;

View File

@@ -25,6 +25,7 @@
#include <Standard_Real.hxx>
#include <AdvApprox_Cutting.hxx>
#include <Standard_Boolean.hxx>
class Standard_DomainError;

View File

@@ -33,6 +33,8 @@
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
class PLib_JacobiPolynomial;
class Standard_OutOfRange;
class Standard_ConstructionError;
//! Approximate a function on an intervall [First,Last]

View File

@@ -29,6 +29,9 @@
#include <TColStd_Array1OfInteger.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <Standard_Real.hxx>
class StdFail_NotDone;
class Standard_DomainError;
class Standard_OutOfRange;
//! Bspline approximation of a surface.

View File

@@ -12,8 +12,8 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef AppCont_ContMatrices_HeaderFile
#define AppCont_ContMatrices_HeaderFile
#ifndef math_ContMatrices_HeaderFile
#define math_ContMatrices_HeaderFile
#include <math_Vector.hxx>
#include <Standard_Real.hxx>

View File

@@ -31,6 +31,9 @@
#include <math_Vector.hxx>
class FEmTool_ElementaryCriterion;
class FEmTool_Curve;
class Standard_NotImplemented;
class Standard_DomainError;
class AppDef_MultiLine;
class math_Matrix;

View File

@@ -28,6 +28,9 @@
#include <TColgp_Array1OfPnt2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
class Standard_ConstructionError;
class Standard_DimensionError;
class Standard_OutOfRange;
class AppDef_MultiPointConstraint;

View File

@@ -27,6 +27,9 @@
#include <TColgp_HArray1OfVec.hxx>
#include <TColgp_HArray1OfVec2d.hxx>
class Standard_OutOfRange;
class Standard_ConstructionError;
class Standard_DimensionError;
class gp_Vec;
class gp_Vec2d;

View File

@@ -28,6 +28,8 @@
#include <Standard_Integer.hxx>
#include <math_Vector.hxx>
#include <TColStd_Array1OfReal.hxx>
class Standard_NotImplemented;
class Standard_DomainError;
class FEmTool_Curve;
class math_Matrix;

View File

@@ -35,6 +35,14 @@
#include <math_Vector.hxx>
#include <AppParCurves_Constraint.hxx>
class AppDef_SmoothCriterion;
class Standard_OutOfRange;
class Standard_DimensionError;
class Standard_DomainError;
class Standard_ConstructionError;
class StdFail_NotDone;
class gp_VectorWithNullMagnitude;
class AppDef_MultiLine;
class AppParCurves_MultiBSpCurve;
class math_Matrix;
class FEmTool_Curve;
class FEmTool_Assembly;

View File

@@ -26,6 +26,23 @@
#include <Standard_Real.hxx>
#include <math_IntegerVector.hxx>
class math_Matrix;
class AppParCurves_MultiPoint;
class AppParCurves_MultiCurve;
class AppParCurves_MultiBSpCurve;
class AppParCurves_ConstraintCouple;
class AppParCurves_LeastSquare;
class AppParCurves_ResolConstraint;
class AppParCurves_Function;
class AppParCurves_BSpFunction;
class AppParCurves_Gradient;
class AppParCurves_Gradient_BFGS;
class AppParCurves_ParLeastSquare;
class AppParCurves_ResConstraint;
class AppParCurves_ParFunction;
class AppParCurves_BSpGradient;
class AppParCurves_BSpGradient_BFGS;
class AppParCurves_BSpParLeastSquare;
class AppParCurves_BSpParFunction;
//! Parallel Approximation in n curves.

View File

@@ -30,6 +30,10 @@
#include <TColStd_Array1OfInteger.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
class Standard_OutOfRange;
class Standard_DimensionError;
class Standard_ConstructionError;
class AppParCurves_MultiCurve;
class gp_Pnt;
class gp_Pnt2d;
class gp_Vec;

View File

@@ -28,6 +28,9 @@
#include <TColgp_Array1OfPnt2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
class Standard_OutOfRange;
class Standard_DimensionError;
class Standard_ConstructionError;
class AppParCurves_MultiPoint;
class gp_Pnt;
class gp_Pnt2d;

View File

@@ -27,6 +27,8 @@
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
class Standard_Transient;
class Standard_OutOfRange;
class Standard_DimensionError;
class gp_Pnt;
class gp_Pnt2d;

View File

@@ -25,6 +25,7 @@
#include <Standard_Boolean.hxx>
#include <AppParCurves_SequenceOfMultiCurve.hxx>
class AppParCurves_MultiCurve;
class AppParCurves_MultiBSpCurve;

View File

@@ -44,6 +44,9 @@
#include <TColgp_Array1OfPnt2d.hxx>
#include <Standard_OStream.hxx>
class Approx_SweepFunction;
class StdFail_NotDone;
class Standard_DomainError;
class Standard_OutOfRange;
class AdvApprox_Cutting;

View File

@@ -31,6 +31,8 @@
#include <Standard_Integer.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <GeomAbs_Shape.hxx>
class Standard_NotImplemented;
class Standard_OutOfRange;
class gp_Pnt;

View File

@@ -22,6 +22,7 @@
#include <Standard_Handle.hxx>
#include <Quantity_Color.hxx>
class Quantity_Color;
//! This class allows the definition of

View File

@@ -24,6 +24,9 @@
#include <Standard_Real.hxx>
#include <Aspect_Grid.hxx>
class Standard_NegativeValue;
class Standard_NullValue;
class Standard_NumericError;
class Aspect_CircularGrid : public Aspect_Grid
{

View File

@@ -11,8 +11,8 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef Aspect_DisplayConnection_HeaderFile
#define Aspect_DisplayConnection_HeaderFile
#ifndef _Aspect_DisplayConnection_H__
#define _Aspect_DisplayConnection_H__
#include <Standard_Transient.hxx>
#include <Aspect_XAtom.hxx>

View File

@@ -24,6 +24,7 @@
#include <Standard_Integer.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <Standard_Boolean.hxx>
class Aspect_IdentDefinitionError;
//! This class permits the creation and control of integer identifiers.

View File

@@ -13,8 +13,8 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef Aspect_PolygonOffsetMode_HeaderFile
#define Aspect_PolygonOffsetMode_HeaderFile
#ifndef ASPECT_POLYGONOFFSETMODE_HEADER
#define ASPECT_POLYGONOFFSETMODE_HEADER
// Enumeration for polygon offset modes

View File

@@ -23,6 +23,9 @@
#include <Standard_Real.hxx>
#include <Aspect_Grid.hxx>
#include <Standard_Boolean.hxx>
class Standard_NegativeValue;
class Standard_NullValue;
class Standard_NumericError;
class Aspect_RectangularGrid : public Aspect_Grid
{

View File

@@ -27,6 +27,7 @@
#include <BOPAlgo_ListOfCheckResult.hxx>
#include <Standard_Real.hxx>
#include <TopAbs_ShapeEnum.hxx>
class TopoDS_Shape;
//! check the validity of argument(s) for Boolean Operations

View File

@@ -27,6 +27,7 @@
#include <TopAbs_ShapeEnum.hxx>
#include <Standard_Boolean.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
class TopoDS_Shape;
class BOPAlgo_PaveFiller;
//!

View File

@@ -38,6 +38,8 @@
#include <TopAbs_ShapeEnum.hxx>
class IntTools_Context;
class TopoDS_Shape;
class BOPAlgo_PaveFiller;
class TopoDS_Solid;
//!
//! The class is a General Fuse algorithm - base algorithm for the

View File

@@ -26,6 +26,7 @@
#include <TopAbs_Orientation.hxx>
#include <BOPAlgo_BuilderArea.hxx>
#include <NCollection_BaseAllocator.hxx>
class TopoDS_Face;
//! The algorithm to build new faces from the given faces and

View File

@@ -24,6 +24,7 @@
#include <BOPAlgo_CheckStatus.hxx>
#include <TopTools_ListOfShape.hxx>
#include <Standard_Real.hxx>
class TopoDS_Shape;
//! contains information about faulty shapes and faulty types

View File

@@ -26,6 +26,7 @@
#include <TopoDS_Solid.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
class TopoDS_Solid;
class BOPAlgo_PaveFiller;

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