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3 Commits

Author SHA1 Message Date
dpasukhi
9bddb75927 // all remarks have been done 2021-10-28 10:49:14 +03:00
dpasukhi
82ec704d4e 0026302: Data Exchange - new functionality XCAFDoc_Editor::Compact() converting the assembly to compound
Added XCAFDoc_Editor::Compact method to convert from assembly shape to compound
2021-10-28 10:27:59 +03:00
dpasukhi
0d6efcedb2 0028104: Data Exchange - Extract sub-assembly (XDE)
- Added getting and setting Material, VisMaterial and Props to XCAFDoc_Editor::Expand.
- Added XCAFDoc_Editor::Extract to transfer part to a new location
  - XCAFDoc_Editor::Extract allows to extract a part as a component or simply extract to an empty label with attached colors, layers, materials, vismaterials and props
- Added XCAFDoc_Editor::CloneMetaData to clone shape's attributes to new location
- Added XCAFDoc_Editor::CloneShapeLabel to clone shape to new document
- Added XCAFDoc_DocumentTool::Check*Tool methods to check an existing of an any tool
- Protected against creating a new label for non-existent tools via extract or expand process
2021-10-28 10:24:54 +03:00
9412 changed files with 82394 additions and 107300 deletions

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@@ -1,4 +1,4 @@
cmake_minimum_required (VERSION 3.1 FATAL_ERROR) cmake_minimum_required (VERSION 2.8.12 FATAL_ERROR)
set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/adm/cmake") set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/adm/cmake")
@@ -6,26 +6,6 @@ set (CMAKE_SUPPRESS_REGENERATION TRUE)
set (CMAKE_CONFIGURATION_TYPES Release Debug RelWithDebInfo CACHE INTERNAL "" FORCE) set (CMAKE_CONFIGURATION_TYPES Release Debug RelWithDebInfo CACHE INTERNAL "" FORCE)
# set using C++ standard
set (BUILD_CPP_STANDARD "C++11" CACHE STRING "Select using c++ standard.")
set_property(CACHE BUILD_CPP_STANDARD PROPERTY STRINGS "C++11" "C++14" "C++17" "C++20" "C++23")
# Set desired C++ standard
if ("${BUILD_CPP_STANDARD}" STREQUAL "C++11")
set (CMAKE_CXX_STANDARD 11)
elseif ("${BUILD_CPP_STANDARD}" STREQUAL "C++14")
set (CMAKE_CXX_STANDARD 14)
elseif ("${BUILD_CPP_STANDARD}" STREQUAL "C++17")
set (CMAKE_CXX_STANDARD 17)
elseif ("${BUILD_CPP_STANDARD}" STREQUAL "C++20")
set (CMAKE_CXX_STANDARD 20)
elseif ("${BUILD_CPP_STANDARD}" STREQUAL "C++23")
set (CMAKE_CXX_STANDARD 23)
else ()
message (FATAL_ERROR, "misprint in c++ standard name")
endif()
set (CMAKE_CXX_STANDARD_REQUIRED ON)
# macro: include patched file if it exists # macro: include patched file if it exists
macro (OCCT_INCLUDE_CMAKE_FILE BEING_INCLUDED_FILE) macro (OCCT_INCLUDE_CMAKE_FILE BEING_INCLUDED_FILE)
if (BUILD_PATCH AND EXISTS "${BUILD_PATCH}/${BEING_INCLUDED_FILE}.cmake") if (BUILD_PATCH AND EXISTS "${BUILD_PATCH}/${BEING_INCLUDED_FILE}.cmake")
@@ -76,20 +56,6 @@ set_property (GLOBAL PROPERTY OCC_VERSION_MAJOR ${OCC_VERSION_MAJOR})
set_property (GLOBAL PROPERTY OCC_VERSION_MINOR ${OCC_VERSION_MINOR}) set_property (GLOBAL PROPERTY OCC_VERSION_MINOR ${OCC_VERSION_MINOR})
set_property (GLOBAL PROPERTY OCC_VERSION_MAINTENANCE ${OCC_VERSION_MAINTENANCE}) set_property (GLOBAL PROPERTY OCC_VERSION_MAINTENANCE ${OCC_VERSION_MAINTENANCE})
# set soversion variable determining compatibility version on platforms with symlinks
# 0 - for empty, 1 - for major, 2 - for major.minor, 3 - for major.minor.maintenance
if (NOT BUILD_SOVERSION_NUMBERS)
set (BUILD_SOVERSION_NUMBERS "0" CACHE STRING "${BUILD_SOVERSION_NUMBERS_DESCR}" FORCE)
SET_PROPERTY(CACHE BUILD_SOVERSION_NUMBERS PROPERTY STRINGS 0 1 2 3)
# update default state of soversion on different platforms
if (WIN32 OR ANDROID OR EMSCRIPTEN)
set (BUILD_SOVERSION_NUMBERS 0)
else()
set (BUILD_SOVERSION_NUMBERS 2)
endif()
endif()
set (INSTALL_TEST_CASES OFF CACHE BOOL "${INSTALL_TEST_CASES_DESCR}") set (INSTALL_TEST_CASES OFF CACHE BOOL "${INSTALL_TEST_CASES_DESCR}")
# Regeneration of OCCT resource files # Regeneration of OCCT resource files
@@ -695,10 +661,8 @@ endif()
if (CAN_USE_GLES2) if (CAN_USE_GLES2)
if (USE_GLES2) if (USE_GLES2)
add_definitions (-DHAVE_GLES2_EXT) add_definitions (-DHAVE_GLES2_EXT)
if (NOT IOS) OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/egl")
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/egl") OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/gles2")
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/gles2")
endif()
else() else()
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_EGL") OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_EGL")
OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_GLES2") OCCT_CHECK_AND_UNSET_GROUP ("3RDPARTY_GLES2")
@@ -1160,8 +1124,14 @@ if (BUILD_SAMPLES_MFC)
add_subdirectory(samples/mfc/standard/mfcsample) add_subdirectory(samples/mfc/standard/mfcsample)
add_subdirectory(samples/mfc/standard/01_Geometry) add_subdirectory(samples/mfc/standard/01_Geometry)
add_subdirectory(samples/mfc/standard/02_Modeling) add_subdirectory(samples/mfc/standard/02_Modeling)
add_subdirectory(samples/mfc/standard/03_ImportExport) add_subdirectory(samples/mfc/standard/03_Viewer2d)
add_subdirectory(samples/mfc/standard/04_HLR) add_subdirectory(samples/mfc/standard/04_Viewer3d)
add_subdirectory(samples/mfc/standard/05_ImportExport)
add_subdirectory(samples/mfc/standard/06_Ocaf)
add_subdirectory(samples/mfc/standard/07_Triangulation)
add_subdirectory(samples/mfc/standard/08_HLR)
add_subdirectory(samples/mfc/standard/09_Animation)
add_subdirectory(samples/mfc/standard/10_Convert)
message (STATUS "Info: \(${CURRENT_TIME}\) MFC Sample projects added") message (STATUS "Info: \(${CURRENT_TIME}\) MFC Sample projects added")
endif() endif()
@@ -1259,7 +1229,7 @@ foreach (OCCT_CONFIGURATION ${CMAKE_CONFIGURATION_TYPES})
endforeach() endforeach()
# install OpenCASCADE config file with compile definitions and C/C++ flags ONLY for current configuration # install OpenCASCADE config file with compile definitions and C/C++ flags ONLY for current configuration
install (CODE "string (TOLOWER \"\${CMAKE_INSTALL_CONFIG_NAME}\" CMAKE_INSTALL_CONFIG_NAME_LOWER)") install (CODE "string (TOLOWER \"\${CMAKE_INSTALL_CONFIG_NAME}\" CMAKE_INSTALL_CONFIG_NAME_LOWER)")
install (CODE "file(INSTALL FILES \"${CMAKE_BINARY_DIR}/OpenCASCADECompileDefinitionsAndFlags-\${CMAKE_INSTALL_CONFIG_NAME_LOWER}.cmake\" DESTINATION \"${INSTALL_DIR}/${INSTALL_DIR_CMAKE}/\" TYPE FILE)") install (CODE "configure_file(\"${CMAKE_BINARY_DIR}/OpenCASCADECompileDefinitionsAndFlags-\${CMAKE_INSTALL_CONFIG_NAME_LOWER}.cmake\" \"${INSTALL_DIR}/${INSTALL_DIR_CMAKE}/OpenCASCADECompileDefinitionsAndFlags-\${CMAKE_INSTALL_CONFIG_NAME_LOWER}.cmake\" COPYONLY)")
foreach (OCCT_MODULE ${OCCT_MODULES}) foreach (OCCT_MODULE ${OCCT_MODULES})
if (BUILD_MODULE_${OCCT_MODULE}) if (BUILD_MODULE_${OCCT_MODULE})

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@@ -3,6 +3,5 @@ ModelingData TKG2d TKG3d TKGeomBase TKBRep
ModelingAlgorithms TKGeomAlgo TKTopAlgo TKPrim TKBO TKBool TKHLR TKFillet TKOffset TKFeat TKMesh TKXMesh TKShHealing ModelingAlgorithms TKGeomAlgo TKTopAlgo TKPrim TKBO TKBool TKHLR TKFillet TKOffset TKFeat TKMesh TKXMesh TKShHealing
Visualization TKService TKV3d TKOpenGl TKOpenGles TKMeshVS TKIVtk TKD3DHost Visualization TKService TKV3d TKOpenGl TKOpenGles TKMeshVS TKIVtk TKD3DHost
ApplicationFramework TKCDF TKLCAF TKCAF TKBinL TKXmlL TKBin TKXml TKStdL TKStd TKTObj TKBinTObj TKXmlTObj TKVCAF ApplicationFramework TKCDF TKLCAF TKCAF TKBinL TKXmlL TKBin TKXml TKStdL TKStd TKTObj TKBinTObj TKXmlTObj TKVCAF
DataExchange TKXDE TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF TKRWMesh TKXDECascade DataExchange TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF TKRWMesh
Draw TKDraw TKTopTest TKOpenGlTest TKOpenGlesTest TKD3DHostTest TKViewerTest TKXSDRAW TKDCAF TKXDEDRAW TKTObjDRAW TKQADraw TKIVtkDraw DRAWEXE Draw TKDraw TKTopTest TKOpenGlTest TKOpenGlesTest TKD3DHostTest TKViewerTest TKXSDRAW TKDCAF TKXDEDRAW TKTObjDRAW TKQADraw TKIVtkDraw DRAWEXE
DETools TKExpress ExpToCasExe

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@@ -384,8 +384,6 @@ t TKSTEPBase
t TKSTL t TKSTL
t TKVRML t TKVRML
t TKXCAF t TKXCAF
t TKXDE
t TKXDECascade
t TKXDEIGES t TKXDEIGES
t TKXDESTEP t TKXDESTEP
t TKXSBase t TKXSBase
@@ -396,9 +394,6 @@ n DBRep
n DDF n DDF
n DDataStd n DDataStd
n DDocStd n DDocStd
n DE
n DEXCAFCascade
n DEBRepCascade
n DNaming n DNaming
n DPrsStd n DPrsStd
n Draw n Draw
@@ -459,7 +454,6 @@ t TKRWMesh
n RWGltf n RWGltf
n RWMesh n RWMesh
n RWObj n RWObj
n RWPly
n DFBrowser n DFBrowser
n DFBrowserPane n DFBrowserPane
n DFBrowserPaneXDE n DFBrowserPaneXDE
@@ -480,6 +474,3 @@ n TreeModel
n View n View
n ViewControl n ViewControl
n VInspector n VInspector
n Express
t TKExpress
x ExpToCasExe

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@@ -22,4 +22,6 @@ if (3RDPARTY_DIR)
endforeach() endforeach()
endif() endif()
find_package (BISON 3.7.4) # bison 3.2 is required because it provides options to avoid generation of redundant header
# files and embedding of local paths in the generated code
find_package (BISON 3.2)

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@@ -3,7 +3,7 @@
# See the cotire manual for usage hints. # See the cotire manual for usage hints.
# #
#============================================================================= #=============================================================================
# Copyright 2012-2018 Sascha Kratky # Copyright 2012-2016 Sascha Kratky
# #
# Permission is hereby granted, free of charge, to any person # Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation # obtaining a copy of this software and associated documentation
@@ -43,7 +43,7 @@ if (NOT CMAKE_SCRIPT_MODE_FILE)
endif() endif()
set (COTIRE_CMAKE_MODULE_FILE "${CMAKE_CURRENT_LIST_FILE}") set (COTIRE_CMAKE_MODULE_FILE "${CMAKE_CURRENT_LIST_FILE}")
set (COTIRE_CMAKE_MODULE_VERSION "1.8.1") set (COTIRE_CMAKE_MODULE_VERSION "1.7.9")
# activate select policies # activate select policies
if (POLICY CMP0025) if (POLICY CMP0025)
@@ -106,11 +106,6 @@ if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW) cmake_policy(SET CMP0054 NEW)
endif() endif()
if (POLICY CMP0055)
# strict checking for break() command
cmake_policy(SET CMP0055 NEW)
endif()
include(CMakeParseArguments) include(CMakeParseArguments)
include(ProcessorCount) include(ProcessorCount)
@@ -239,13 +234,7 @@ function (cotire_filter_language_source_files _language _target _sourceFilesVar
# add to excluded sources, if file has custom compile flags # add to excluded sources, if file has custom compile flags
list (APPEND _excludedSourceFiles "${_sourceFile}") list (APPEND _excludedSourceFiles "${_sourceFile}")
else() else()
get_source_file_property(_sourceCompileOptions "${_sourceFile}" COMPILE_OPTIONS) list (APPEND _sourceFiles "${_sourceFile}")
if (_sourceCompileOptions)
# add to excluded sources, if file has list of custom compile options
list (APPEND _excludedSourceFiles "${_sourceFile}")
else()
list (APPEND _sourceFiles "${_sourceFile}")
endif()
endif() endif()
endif() endif()
endforeach() endforeach()
@@ -304,7 +293,7 @@ function (cotire_get_source_file_property_values _valuesVar _property)
set (${_valuesVar} ${_values} PARENT_SCOPE) set (${_valuesVar} ${_values} PARENT_SCOPE)
endfunction() endfunction()
function (cotire_resolve_config_properties _configurations _propertiesVar) function (cotire_resolve_config_properites _configurations _propertiesVar)
set (_properties "") set (_properties "")
foreach (_property ${ARGN}) foreach (_property ${ARGN})
if ("${_property}" MATCHES "<CONFIG>") if ("${_property}" MATCHES "<CONFIG>")
@@ -320,8 +309,8 @@ function (cotire_resolve_config_properties _configurations _propertiesVar)
set (${_propertiesVar} ${_properties} PARENT_SCOPE) set (${_propertiesVar} ${_properties} PARENT_SCOPE)
endfunction() endfunction()
function (cotire_copy_set_properties _configurations _type _source _target) function (cotire_copy_set_properites _configurations _type _source _target)
cotire_resolve_config_properties("${_configurations}" _properties ${ARGN}) cotire_resolve_config_properites("${_configurations}" _properties ${ARGN})
foreach (_property ${_properties}) foreach (_property ${_properties})
get_property(_isSet ${_type} ${_source} PROPERTY ${_property} SET) get_property(_isSet ${_type} ${_source} PROPERTY ${_property} SET)
if (_isSet) if (_isSet)
@@ -331,18 +320,13 @@ function (cotire_copy_set_properties _configurations _type _source _target)
endforeach() endforeach()
endfunction() endfunction()
function (cotire_get_target_usage_requirements _target _config _targetRequirementsVar) function (cotire_get_target_usage_requirements _target _targetRequirementsVar)
set (_targetRequirements "") set (_targetRequirements "")
get_target_property(_librariesToProcess ${_target} LINK_LIBRARIES) get_target_property(_librariesToProcess ${_target} LINK_LIBRARIES)
while (_librariesToProcess) while (_librariesToProcess)
# remove from head # remove from head
list (GET _librariesToProcess 0 _library) list (GET _librariesToProcess 0 _library)
list (REMOVE_AT _librariesToProcess 0) list (REMOVE_AT _librariesToProcess 0)
if (_library MATCHES "^\\$<\\$<CONFIG:${_config}>:([A-Za-z0-9_:-]+)>$")
set (_library "${CMAKE_MATCH_1}")
elseif (_config STREQUAL "None" AND _library MATCHES "^\\$<\\$<CONFIG:>:([A-Za-z0-9_:-]+)>$")
set (_library "${CMAKE_MATCH_1}")
endif()
if (TARGET ${_library}) if (TARGET ${_library})
list (FIND _targetRequirements ${_library} _index) list (FIND _targetRequirements ${_library} _index)
if (_index LESS 0) if (_index LESS 0)
@@ -457,7 +441,7 @@ function (cotire_get_target_compile_flags _config _language _target _flagsVar)
# interface compile options from linked library targets # interface compile options from linked library targets
if (_target) if (_target)
set (_linkedTargets "") set (_linkedTargets "")
cotire_get_target_usage_requirements(${_target} ${_config} _linkedTargets) cotire_get_target_usage_requirements(${_target} _linkedTargets)
foreach (_linkedTarget ${_linkedTargets}) foreach (_linkedTarget ${_linkedTargets})
get_target_property(_targetOptions ${_linkedTarget} INTERFACE_COMPILE_OPTIONS) get_target_property(_targetOptions ${_linkedTarget} INTERFACE_COMPILE_OPTIONS)
if (_targetOptions) if (_targetOptions)
@@ -589,7 +573,7 @@ function (cotire_get_target_include_directories _config _language _target _inclu
# interface include directories from linked library targets # interface include directories from linked library targets
if (_target) if (_target)
set (_linkedTargets "") set (_linkedTargets "")
cotire_get_target_usage_requirements(${_target} ${_config} _linkedTargets) cotire_get_target_usage_requirements(${_target} _linkedTargets)
foreach (_linkedTarget ${_linkedTargets}) foreach (_linkedTarget ${_linkedTargets})
get_target_property(_linkedTargetType ${_linkedTarget} TYPE) get_target_property(_linkedTargetType ${_linkedTarget} TYPE)
if (CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE AND NOT CMAKE_VERSION VERSION_LESS "3.4.0" AND if (CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE AND NOT CMAKE_VERSION VERSION_LESS "3.4.0" AND
@@ -643,7 +627,7 @@ function (cotire_get_target_include_directories _config _language _target _inclu
if (CMAKE_${_language}_IMPLICIT_INCLUDE_DIRECTORIES) if (CMAKE_${_language}_IMPLICIT_INCLUDE_DIRECTORIES)
list (REMOVE_ITEM _includeDirs ${CMAKE_${_language}_IMPLICIT_INCLUDE_DIRECTORIES}) list (REMOVE_ITEM _includeDirs ${CMAKE_${_language}_IMPLICIT_INCLUDE_DIRECTORIES})
endif() endif()
if (WIN32 AND NOT MINGW) if (WIN32)
# convert Windows paths in include directories to CMake paths # convert Windows paths in include directories to CMake paths
if (_includeDirs) if (_includeDirs)
set (_paths "") set (_paths "")
@@ -719,7 +703,7 @@ function (cotire_get_target_compile_definitions _config _language _target _defin
endif() endif()
# interface compile definitions from linked library targets # interface compile definitions from linked library targets
set (_linkedTargets "") set (_linkedTargets "")
cotire_get_target_usage_requirements(${_target} ${_config} _linkedTargets) cotire_get_target_usage_requirements(${_target} _linkedTargets)
foreach (_linkedTarget ${_linkedTargets}) foreach (_linkedTarget ${_linkedTargets})
get_target_property(_definitions ${_linkedTarget} INTERFACE_COMPILE_DEFINITIONS) get_target_property(_definitions ${_linkedTarget} INTERFACE_COMPILE_DEFINITIONS)
if (_definitions) if (_definitions)
@@ -727,7 +711,7 @@ function (cotire_get_target_compile_definitions _config _language _target _defin
endif() endif()
endforeach() endforeach()
# parse additional compile definitions from target compile flags # parse additional compile definitions from target compile flags
# and do not look at directory compile definitions, which we already handled # and don't look at directory compile definitions, which we already handled
set (_targetFlags "") set (_targetFlags "")
cotire_get_target_compile_flags("${_config}" "${_language}" "${_target}" _targetFlags) cotire_get_target_compile_flags("${_config}" "${_language}" "${_target}" _targetFlags)
cotire_filter_compile_flags("${_language}" "D" _definitions _ignore ${_targetFlags}) cotire_filter_compile_flags("${_language}" "D" _definitions _ignore ${_targetFlags})
@@ -875,9 +859,6 @@ macro (cotire_set_cmd_to_prologue _cmdVar)
list (APPEND ${_cmdVar} "--warn-uninitialized") list (APPEND ${_cmdVar} "--warn-uninitialized")
endif() endif()
list (APPEND ${_cmdVar} "-DCOTIRE_BUILD_TYPE:STRING=$<CONFIGURATION>") list (APPEND ${_cmdVar} "-DCOTIRE_BUILD_TYPE:STRING=$<CONFIGURATION>")
if (XCODE)
list (APPEND ${_cmdVar} "-DXCODE:BOOL=TRUE")
endif()
if (COTIRE_VERBOSE) if (COTIRE_VERBOSE)
list (APPEND ${_cmdVar} "-DCOTIRE_VERBOSE:BOOL=ON") list (APPEND ${_cmdVar} "-DCOTIRE_VERBOSE:BOOL=ON")
elseif("${CMAKE_GENERATOR}" MATCHES "Makefiles") elseif("${CMAKE_GENERATOR}" MATCHES "Makefiles")
@@ -895,9 +876,6 @@ function (cotire_init_compile_cmd _cmdVar _language _compilerLauncher _compilerE
if (NOT _compilerArg1) if (NOT _compilerArg1)
set (_compilerArg1 ${CMAKE_${_language}_COMPILER_ARG1}) set (_compilerArg1 ${CMAKE_${_language}_COMPILER_ARG1})
endif() endif()
if (WIN32)
file (TO_NATIVE_PATH "${_compilerExe}" _compilerExe)
endif()
string (STRIP "${_compilerArg1}" _compilerArg1) string (STRIP "${_compilerArg1}" _compilerArg1)
if ("${CMAKE_GENERATOR}" MATCHES "Make|Ninja") if ("${CMAKE_GENERATOR}" MATCHES "Make|Ninja")
# compiler launcher is only supported for Makefile and Ninja # compiler launcher is only supported for Makefile and Ninja
@@ -924,16 +902,16 @@ function (cotire_add_includes_to_cmd _cmdVar _language _includesVar _systemInclu
foreach (_include ${_includeDirs}) foreach (_include ${_includeDirs})
if (WIN32 AND CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel") if (WIN32 AND CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel")
file (TO_NATIVE_PATH "${_include}" _include) file (TO_NATIVE_PATH "${_include}" _include)
list (APPEND ${_cmdVar} "${CMAKE_INCLUDE_FLAG_${_language}}${CMAKE_INCLUDE_FLAG_SEP_${_language}}${_include}") list (APPEND ${_cmdVar} "${CMAKE_INCLUDE_FLAG_${_language}}${CMAKE_INCLUDE_FLAG_${_language}_SEP}${_include}")
else() else()
set (_index -1) set (_index -1)
if ("${CMAKE_INCLUDE_SYSTEM_FLAG_${_language}}" MATCHES ".+") if ("${CMAKE_INCLUDE_SYSTEM_FLAG_${_language}}" MATCHES ".+")
list (FIND ${_systemIncludesVar} "${_include}" _index) list (FIND ${_systemIncludesVar} "${_include}" _index)
endif() endif()
if (_index GREATER -1) if (_index GREATER -1)
list (APPEND ${_cmdVar} "${CMAKE_INCLUDE_SYSTEM_FLAG_${_language}}${CMAKE_INCLUDE_FLAG_SEP_${_language}}${_include}") list (APPEND ${_cmdVar} "${CMAKE_INCLUDE_SYSTEM_FLAG_${_language}}${_include}")
else() else()
list (APPEND ${_cmdVar} "${CMAKE_INCLUDE_FLAG_${_language}}${CMAKE_INCLUDE_FLAG_SEP_${_language}}${_include}") list (APPEND ${_cmdVar} "${CMAKE_INCLUDE_FLAG_${_language}}${CMAKE_INCLUDE_FLAG_${_language}_SEP}${_include}")
endif() endif()
endif() endif()
endforeach() endforeach()
@@ -1068,10 +1046,10 @@ macro (cotire_check_ignore_header_file_path _headerFile _headerIsIgnoredVar)
set (${_headerIsIgnoredVar} TRUE) set (${_headerIsIgnoredVar} TRUE)
elseif (IS_DIRECTORY "${_headerFile}") elseif (IS_DIRECTORY "${_headerFile}")
set (${_headerIsIgnoredVar} TRUE) set (${_headerIsIgnoredVar} TRUE)
elseif ("${_headerFile}" MATCHES "\\.\\.|[_-]fixed") elseif ("${_headerFile}" MATCHES "\\.\\.|[_-]fixed" AND "${_headerFile}" MATCHES "\\.h$")
# heuristic: ignore headers with embedded parent directory references or "-fixed" or "_fixed" in path # heuristic: ignore C headers with embedded parent directory references or "-fixed" or "_fixed" in path
# these often stem from using GCC #include_next tricks, which may break the precompiled header compilation # these often stem from using GCC #include_next tricks, which may break the precompiled header compilation
# with the error message "error: no include path in which to search for header" # with the error message "error: no include path in which to search for header.h"
set (${_headerIsIgnoredVar} TRUE) set (${_headerIsIgnoredVar} TRUE)
else() else()
set (${_headerIsIgnoredVar} FALSE) set (${_headerIsIgnoredVar} FALSE)
@@ -1092,11 +1070,12 @@ endmacro()
macro (cotire_parse_line _line _headerFileVar _headerDepthVar) macro (cotire_parse_line _line _headerFileVar _headerDepthVar)
if (MSVC) if (MSVC)
# cl.exe /showIncludes produces different output, depending on the language pack used, e.g.: # cl.exe /showIncludes output looks different depending on the language pack used, e.g.:
# English: "Note: including file: C:\directory\file" # English: "Note: including file: C:\directory\file"
# German: "Hinweis: Einlesen der Datei: C:\directory\file" # German: "Hinweis: Einlesen der Datei: C:\directory\file"
# We use a very general regular expression, relying on the presence of the : characters # We use a very general regular expression, relying on the presence of the : characters
if (_line MATCHES "( +)([a-zA-Z]:[^:]+)$") if (_line MATCHES "( +)([a-zA-Z]:[^:]+)$")
# Visual Studio compiler output
string (LENGTH "${CMAKE_MATCH_1}" ${_headerDepthVar}) string (LENGTH "${CMAKE_MATCH_1}" ${_headerDepthVar})
get_filename_component(${_headerFileVar} "${CMAKE_MATCH_2}" ABSOLUTE) get_filename_component(${_headerFileVar} "${CMAKE_MATCH_2}" ABSOLUTE)
else() else()
@@ -1254,19 +1233,11 @@ function (cotire_scan_includes _includesVar)
set (${_includesVar} "" PARENT_SCOPE) set (${_includesVar} "" PARENT_SCOPE)
return() return()
endif() endif()
# add source files to be scanned list (APPEND _cmd ${_existingSourceFiles})
if (WIN32)
foreach (_sourceFile ${_existingSourceFiles})
file (TO_NATIVE_PATH "${_sourceFile}" _sourceFileNative)
list (APPEND _cmd "${_sourceFileNative}")
endforeach()
else()
list (APPEND _cmd ${_existingSourceFiles})
endif()
if (COTIRE_VERBOSE) if (COTIRE_VERBOSE)
message (STATUS "execute_process: ${_cmd}") message (STATUS "execute_process: ${_cmd}")
endif() endif()
if (MSVC_IDE OR _option_COMPILER_ID MATCHES "MSVC") if (_option_COMPILER_ID MATCHES "MSVC")
# cl.exe messes with the output streams unless the environment variable VS_UNICODE_OUTPUT is cleared # cl.exe messes with the output streams unless the environment variable VS_UNICODE_OUTPUT is cleared
unset (ENV{VS_UNICODE_OUTPUT}) unset (ENV{VS_UNICODE_OUTPUT})
endif() endif()
@@ -1502,16 +1473,11 @@ function (cotire_generate_prefix_header _prefixFile)
if (_unparsedLines) if (_unparsedLines)
if (COTIRE_VERBOSE OR _scanResult OR NOT _selectedHeaders) if (COTIRE_VERBOSE OR _scanResult OR NOT _selectedHeaders)
list (LENGTH _unparsedLines _skippedLineCount) list (LENGTH _unparsedLines _skippedLineCount)
if (WIN32) message (STATUS "${_skippedLineCount} line(s) skipped, see ${_unparsedLinesFile}")
file (TO_NATIVE_PATH "${_unparsedLinesFile}" _unparsedLinesLogPath)
else()
set (_unparsedLinesLogPath "${_unparsedLinesFile}")
endif()
message (STATUS "${_skippedLineCount} line(s) skipped, see ${_unparsedLinesLogPath}")
endif() endif()
string (REPLACE ";" "\n" _unparsedLines "${_unparsedLines}") string (REPLACE ";" "\n" _unparsedLines "${_unparsedLines}")
endif() endif()
file (WRITE "${_unparsedLinesFile}" "${_unparsedLines}\n") file (WRITE "${_unparsedLinesFile}" "${_unparsedLines}")
endfunction() endfunction()
function (cotire_add_makedep_flags _language _compilerID _compilerVersion _flagsVar) function (cotire_add_makedep_flags _language _compilerID _compilerVersion _flagsVar)
@@ -1541,7 +1507,7 @@ function (cotire_add_makedep_flags _language _compilerID _compilerVersion _flags
# append to list # append to list
list (APPEND _flags -H -E) list (APPEND _flags -H -E)
if (NOT "${_compilerVersion}" VERSION_LESS "4.3.0") if (NOT "${_compilerVersion}" VERSION_LESS "4.3.0")
list (APPEND _flags -fdirectives-only) list (APPEND _flags "-fdirectives-only")
endif() endif()
else() else()
# return as a flag string # return as a flag string
@@ -1551,36 +1517,16 @@ function (cotire_add_makedep_flags _language _compilerID _compilerVersion _flags
endif() endif()
endif() endif()
elseif (_compilerID MATCHES "Clang") elseif (_compilerID MATCHES "Clang")
if (UNIX) # Clang options used
# Clang options used # -H print the name of each header file used
# -H print the name of each header file used # -E invoke preprocessor
# -E invoke preprocessor # -fno-color-diagnostics don't prints diagnostics in color
# -fno-color-diagnostics do not print diagnostics in color if (_flags)
# -Eonly just run preprocessor, no output # append to list
if (_flags) list (APPEND _flags -H -E -fno-color-diagnostics)
# append to list else()
list (APPEND _flags -H -E -fno-color-diagnostics -Xclang -Eonly) # return as a flag string
else() set (_flags "-H -E -fno-color-diagnostics")
# return as a flag string
set (_flags "-H -E -fno-color-diagnostics -Xclang -Eonly")
endif()
elseif (WIN32)
# Clang-cl.exe options used
# /TC treat all files named on the command line as C source files
# /TP treat all files named on the command line as C++ source files
# /EP preprocess to stdout without #line directives
# -H print the name of each header file used
# -fno-color-diagnostics do not print diagnostics in color
# -Eonly just run preprocessor, no output
set (_sourceFileTypeC "/TC")
set (_sourceFileTypeCXX "/TP")
if (_flags)
# append to list
list (APPEND _flags "${_sourceFileType${_language}}" /EP -fno-color-diagnostics -Xclang -H -Xclang -Eonly)
else()
# return as a flag string
set (_flags "${_sourceFileType${_language}} /EP -fno-color-diagnostics -Xclang -H -Xclang -Eonly")
endif()
endif() endif()
elseif (_compilerID MATCHES "Intel") elseif (_compilerID MATCHES "Intel")
if (WIN32) if (WIN32)
@@ -1654,8 +1600,8 @@ function (cotire_add_pch_compilation_flags _language _compilerID _compilerVersio
set (_flags "${_flags} /Zm${COTIRE_PCH_MEMORY_SCALING_FACTOR}") set (_flags "${_flags} /Zm${COTIRE_PCH_MEMORY_SCALING_FACTOR}")
endif() endif()
endif() endif()
elseif (_compilerID MATCHES "GNU") elseif (_compilerID MATCHES "GNU|Clang")
# GCC options used # GCC / Clang options used
# -x specify the source language # -x specify the source language
# -c compile but do not link # -c compile but do not link
# -o place output in file # -o place output in file
@@ -1665,55 +1611,11 @@ function (cotire_add_pch_compilation_flags _language _compilerID _compilerVersio
set (_xLanguage_CXX "c++-header") set (_xLanguage_CXX "c++-header")
if (_flags) if (_flags)
# append to list # append to list
list (APPEND _flags -x "${_xLanguage_${_language}}" -c "${_prefixFile}" -o "${_pchFile}") list (APPEND _flags "-x" "${_xLanguage_${_language}}" "-c" "${_prefixFile}" -o "${_pchFile}")
else() else()
# return as a flag string # return as a flag string
set (_flags "-x ${_xLanguage_${_language}} -c \"${_prefixFile}\" -o \"${_pchFile}\"") set (_flags "-x ${_xLanguage_${_language}} -c \"${_prefixFile}\" -o \"${_pchFile}\"")
endif() endif()
elseif (_compilerID MATCHES "Clang")
if (UNIX)
# Clang options used
# -x specify the source language
# -c compile but do not link
# -o place output in file
# -fno-pch-timestamp disable inclusion of timestamp in precompiled headers (clang 4.0.0+)
set (_xLanguage_C "c-header")
set (_xLanguage_CXX "c++-header")
if (_flags)
# append to list
list (APPEND _flags -x "${_xLanguage_${_language}}" -c "${_prefixFile}" -o "${_pchFile}")
if (NOT "${_compilerVersion}" VERSION_LESS "4.0.0")
list (APPEND _flags -Xclang -fno-pch-timestamp)
endif()
else()
# return as a flag string
set (_flags "-x ${_xLanguage_${_language}} -c \"${_prefixFile}\" -o \"${_pchFile}\"")
if (NOT "${_compilerVersion}" VERSION_LESS "4.0.0")
set (_flags "${_flags} -Xclang -fno-pch-timestamp")
endif()
endif()
elseif (WIN32)
file (TO_NATIVE_PATH "${_prefixFile}" _prefixFileNative)
file (TO_NATIVE_PATH "${_pchFile}" _pchFileNative)
file (TO_NATIVE_PATH "${_hostFile}" _hostFileNative)
# Clang-cl.exe options used
# /Yc creates a precompiled header file
# /Fp specifies precompiled header binary file name
# /FI forces inclusion of file
# /Zs syntax check only
# /TC treat all files named on the command line as C source files
# /TP treat all files named on the command line as C++ source files
set (_sourceFileTypeC "/TC")
set (_sourceFileTypeCXX "/TP")
if (_flags)
# append to list
list (APPEND _flags "${_sourceFileType${_language}}"
"/Yc${_prefixFileNative}" "/Fp${_pchFileNative}" "/FI${_prefixFileNative}" /Zs "${_hostFileNative}")
else()
# return as a flag string
set (_flags "/Yc\"${_prefixFileNative}\" /Fp\"${_pchFileNative}\" /FI\"${_prefixFileNative}\"")
endif()
endif()
elseif (_compilerID MATCHES "Intel") elseif (_compilerID MATCHES "Intel")
if (WIN32) if (WIN32)
file (TO_NATIVE_PATH "${_prefixFile}" _prefixFileNative) file (TO_NATIVE_PATH "${_prefixFile}" _prefixFileNative)
@@ -1755,28 +1657,20 @@ function (cotire_add_pch_compilation_flags _language _compilerID _compilerVersio
get_filename_component(_pchName "${_pchFile}" NAME) get_filename_component(_pchName "${_pchFile}" NAME)
set (_xLanguage_C "c-header") set (_xLanguage_C "c-header")
set (_xLanguage_CXX "c++-header") set (_xLanguage_CXX "c++-header")
set (_pchSuppressMessages FALSE)
if ("${CMAKE_${_language}_FLAGS}" MATCHES ".*-Wno-pch-messages.*")
set(_pchSuppressMessages TRUE)
endif()
if (_flags) if (_flags)
# append to list # append to list
if ("${_language}" STREQUAL "CXX") if ("${_language}" STREQUAL "CXX")
list (APPEND _flags -Kc++) list (APPEND _flags -Kc++)
endif() endif()
list (APPEND _flags -include "${_prefixFile}" -pch-dir "${_pchDir}" -pch-create "${_pchName}" -fsyntax-only "${_hostFile}") list (APPEND _flags "-include" "${_prefixFile}" "-pch-dir" "${_pchDir}" "-pch-create" "${_pchName}" "-fsyntax-only" "${_hostFile}")
if (NOT "${_compilerVersion}" VERSION_LESS "13.1.0") if (NOT "${_compilerVersion}" VERSION_LESS "13.1.0")
if (NOT _pchSuppressMessages) list (APPEND _flags "-Wpch-messages")
list (APPEND _flags -Wpch-messages)
endif()
endif() endif()
else() else()
# return as a flag string # return as a flag string
set (_flags "-include \"${_prefixFile}\" -pch-dir \"${_pchDir}\" -pch-create \"${_pchName}\"") set (_flags "-include \"${_prefixFile}\" -pch-dir \"${_pchDir}\" -pch-create \"${_pchName}\"")
if (NOT "${_compilerVersion}" VERSION_LESS "13.1.0") if (NOT "${_compilerVersion}" VERSION_LESS "13.1.0")
if (NOT _pchSuppressMessages) set (_flags "${_flags} -Wpch-messages")
set (_flags "${_flags} -Wpch-messages")
endif()
endif() endif()
endif() endif()
endif() endif()
@@ -1827,48 +1721,23 @@ function (cotire_add_prefix_pch_inclusion_flags _language _compilerID _compilerV
# note: ccache requires the -include flag to be used in order to process precompiled header correctly # note: ccache requires the -include flag to be used in order to process precompiled header correctly
if (_flags) if (_flags)
# append to list # append to list
list (APPEND _flags -Winvalid-pch -include "${_prefixFile}") list (APPEND _flags "-Winvalid-pch" "-include" "${_prefixFile}")
else() else()
# return as a flag string # return as a flag string
set (_flags "-Winvalid-pch -include \"${_prefixFile}\"") set (_flags "-Winvalid-pch -include \"${_prefixFile}\"")
endif() endif()
elseif (_compilerID MATCHES "Clang") elseif (_compilerID MATCHES "Clang")
if (UNIX) # Clang options used
# Clang options used # -include process include file as the first line of the primary source file
# -include process include file as the first line of the primary source file # -include-pch include precompiled header file
# note: ccache requires the -include flag to be used in order to process precompiled header correctly # -Qunused-arguments don't emit warning for unused driver arguments
if (_flags) # note: ccache requires the -include flag to be used in order to process precompiled header correctly
# append to list if (_flags)
list (APPEND _flags -include "${_prefixFile}") # append to list
else() list (APPEND _flags "-Qunused-arguments" "-include" "${_prefixFile}")
# return as a flag string else()
set (_flags "-include \"${_prefixFile}\"") # return as a flag string
endif() set (_flags "-Qunused-arguments -include \"${_prefixFile}\"")
elseif (WIN32)
file (TO_NATIVE_PATH "${_prefixFile}" _prefixFileNative)
# Clang-cl.exe options used
# /Yu uses a precompiled header file during build
# /Fp specifies precompiled header binary file name
# /FI forces inclusion of file
if (_pchFile)
file (TO_NATIVE_PATH "${_pchFile}" _pchFileNative)
if (_flags)
# append to list
list (APPEND _flags "/Yu${_prefixFileNative}" "/Fp${_pchFileNative}" "/FI${_prefixFileNative}")
else()
# return as a flag string
set (_flags "/Yu\"${_prefixFileNative}\" /Fp\"${_pchFileNative}\" /FI\"${_prefixFileNative}\"")
endif()
else()
# no precompiled header, force inclusion of prefix header
if (_flags)
# append to list
list (APPEND _flags "/FI${_prefixFileNative}")
else()
# return as a flag string
set (_flags "/FI\"${_prefixFileNative}\"")
endif()
endif()
endif() endif()
elseif (_compilerID MATCHES "Intel") elseif (_compilerID MATCHES "Intel")
if (WIN32) if (WIN32)
@@ -1912,32 +1781,24 @@ function (cotire_add_prefix_pch_inclusion_flags _language _compilerID _compilerV
if (_pchFile) if (_pchFile)
get_filename_component(_pchDir "${_pchFile}" DIRECTORY) get_filename_component(_pchDir "${_pchFile}" DIRECTORY)
get_filename_component(_pchName "${_pchFile}" NAME) get_filename_component(_pchName "${_pchFile}" NAME)
set (_pchSuppressMessages FALSE)
if ("${CMAKE_${_language}_FLAGS}" MATCHES ".*-Wno-pch-messages.*")
set(_pchSuppressMessages TRUE)
endif()
if (_flags) if (_flags)
# append to list # append to list
list (APPEND _flags -include "${_prefixFile}" -pch-dir "${_pchDir}" -pch-use "${_pchName}") list (APPEND _flags "-include" "${_prefixFile}" "-pch-dir" "${_pchDir}" "-pch-use" "${_pchName}")
if (NOT "${_compilerVersion}" VERSION_LESS "13.1.0") if (NOT "${_compilerVersion}" VERSION_LESS "13.1.0")
if (NOT _pchSuppressMessages) list (APPEND _flags "-Wpch-messages")
list (APPEND _flags -Wpch-messages)
endif()
endif() endif()
else() else()
# return as a flag string # return as a flag string
set (_flags "-include \"${_prefixFile}\" -pch-dir \"${_pchDir}\" -pch-use \"${_pchName}\"") set (_flags "-include \"${_prefixFile}\" -pch-dir \"${_pchDir}\" -pch-use \"${_pchName}\"")
if (NOT "${_compilerVersion}" VERSION_LESS "13.1.0") if (NOT "${_compilerVersion}" VERSION_LESS "13.1.0")
if (NOT _pchSuppressMessages) set (_flags "${_flags} -Wpch-messages")
set (_flags "${_flags} -Wpch-messages")
endif()
endif() endif()
endif() endif()
else() else()
# no precompiled header, force inclusion of prefix header # no precompiled header, force inclusion of prefix header
if (_flags) if (_flags)
# append to list # append to list
list (APPEND _flags -include "${_prefixFile}") list (APPEND _flags "-include" "${_prefixFile}")
else() else()
# return as a flag string # return as a flag string
set (_flags "-include \"${_prefixFile}\"") set (_flags "-include \"${_prefixFile}\"")
@@ -1975,17 +1836,9 @@ function (cotire_precompile_prefix_header _prefixFile _pchFile _hostFile)
if (COTIRE_VERBOSE) if (COTIRE_VERBOSE)
message (STATUS "execute_process: ${_cmd}") message (STATUS "execute_process: ${_cmd}")
endif() endif()
if (MSVC_IDE OR _option_COMPILER_ID MATCHES "MSVC") if (_option_COMPILER_ID MATCHES "MSVC")
# cl.exe messes with the output streams unless the environment variable VS_UNICODE_OUTPUT is cleared # cl.exe messes with the output streams unless the environment variable VS_UNICODE_OUTPUT is cleared
unset (ENV{VS_UNICODE_OUTPUT}) unset (ENV{VS_UNICODE_OUTPUT})
elseif (_option_COMPILER_ID MATCHES "Clang" AND _option_COMPILER_VERSION VERSION_LESS "4.0.0")
if (_option_COMPILER_LAUNCHER MATCHES "ccache" OR
_option_COMPILER_EXECUTABLE MATCHES "ccache")
# Newer versions of Clang embed a compilation timestamp into the precompiled header binary,
# which results in "file has been modified since the precompiled header was built" errors if ccache is used.
# We work around the problem by disabling ccache upon pre-compiling the prefix header.
set (ENV{CCACHE_DISABLE} "true")
endif()
endif() endif()
execute_process( execute_process(
COMMAND ${_cmd} COMMAND ${_cmd}
@@ -2000,7 +1853,7 @@ function (cotire_check_precompiled_header_support _language _target _msgVar)
set (_unsupportedCompiler set (_unsupportedCompiler
"Precompiled headers not supported for ${_language} compiler ${CMAKE_${_language}_COMPILER_ID}") "Precompiled headers not supported for ${_language} compiler ${CMAKE_${_language}_COMPILER_ID}")
if (CMAKE_${_language}_COMPILER_ID MATCHES "MSVC") if (CMAKE_${_language}_COMPILER_ID MATCHES "MSVC")
# PCH supported since Visual Studio C++ 6.0 # supported since Visual Studio C++ 6.0
# and CMake does not support an earlier version # and CMake does not support an earlier version
set (${_msgVar} "" PARENT_SCOPE) set (${_msgVar} "" PARENT_SCOPE)
elseif (CMAKE_${_language}_COMPILER_ID MATCHES "GNU") elseif (CMAKE_${_language}_COMPILER_ID MATCHES "GNU")
@@ -2011,16 +1864,8 @@ function (cotire_check_precompiled_header_support _language _target _msgVar)
set (${_msgVar} "" PARENT_SCOPE) set (${_msgVar} "" PARENT_SCOPE)
endif() endif()
elseif (CMAKE_${_language}_COMPILER_ID MATCHES "Clang") elseif (CMAKE_${_language}_COMPILER_ID MATCHES "Clang")
if (UNIX) # all Clang versions have PCH support
# all Unix Clang versions have PCH support set (${_msgVar} "" PARENT_SCOPE)
set (${_msgVar} "" PARENT_SCOPE)
elseif (WIN32)
# only clang-cl is supported under Windows
get_filename_component(_compilerName "${CMAKE_${_language}_COMPILER}" NAME_WE)
if (NOT _compilerName MATCHES "cl$")
set (${_msgVar} "${_unsupportedCompiler} version ${CMAKE_${_language}_COMPILER_VERSION}. Use clang-cl instead." PARENT_SCOPE)
endif()
endif()
elseif (CMAKE_${_language}_COMPILER_ID MATCHES "Intel") elseif (CMAKE_${_language}_COMPILER_ID MATCHES "Intel")
# Intel PCH support requires version >= 8.0.0 # Intel PCH support requires version >= 8.0.0
if ("${CMAKE_${_language}_COMPILER_VERSION}" VERSION_LESS "8.0.0") if ("${CMAKE_${_language}_COMPILER_VERSION}" VERSION_LESS "8.0.0")
@@ -2031,38 +1876,29 @@ function (cotire_check_precompiled_header_support _language _target _msgVar)
else() else()
set (${_msgVar} "${_unsupportedCompiler}." PARENT_SCOPE) set (${_msgVar} "${_unsupportedCompiler}." PARENT_SCOPE)
endif() endif()
# check if ccache is used as a compiler launcher
get_target_property(_launcher ${_target} ${_language}_COMPILER_LAUNCHER) get_target_property(_launcher ${_target} ${_language}_COMPILER_LAUNCHER)
get_filename_component(_realCompilerExe "${CMAKE_${_language}_COMPILER}" REALPATH) if (CMAKE_${_language}_COMPILER MATCHES "ccache" OR _launcher MATCHES "ccache")
if (_realCompilerExe MATCHES "ccache" OR _launcher MATCHES "ccache")
# verify that ccache configuration is compatible with precompiled headers
# always check environment variable CCACHE_SLOPPINESS, because earlier versions of ccache
# do not report the "sloppiness" setting correctly upon printing ccache configuration
if (DEFINED ENV{CCACHE_SLOPPINESS}) if (DEFINED ENV{CCACHE_SLOPPINESS})
if (NOT "$ENV{CCACHE_SLOPPINESS}" MATCHES "pch_defines" OR if (NOT "$ENV{CCACHE_SLOPPINESS}" MATCHES "pch_defines" OR NOT "$ENV{CCACHE_SLOPPINESS}" MATCHES "time_macros")
NOT "$ENV{CCACHE_SLOPPINESS}" MATCHES "time_macros")
set (${_msgVar} set (${_msgVar}
"ccache requires the environment variable CCACHE_SLOPPINESS to be set to \"pch_defines,time_macros\"." "ccache requires the environment variable CCACHE_SLOPPINESS to be set to \"pch_defines,time_macros\"."
PARENT_SCOPE) PARENT_SCOPE)
endif() endif()
else() else()
if (_realCompilerExe MATCHES "ccache") if (_launcher MATCHES "ccache")
set (_ccacheExe "${_realCompilerExe}") get_filename_component(_ccacheExe "${_launcher}" REALPATH)
else() else()
set (_ccacheExe "${_launcher}") get_filename_component(_ccacheExe "${CMAKE_${_language}_COMPILER}" REALPATH)
endif() endif()
# ccache 3.7.0 replaced --print-config with --show-config
# use -p instead, which seems to work for all version for now, sigh
execute_process( execute_process(
COMMAND "${_ccacheExe}" "-p" COMMAND "${_ccacheExe}" "--print-config"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
RESULT_VARIABLE _result RESULT_VARIABLE _result
OUTPUT_VARIABLE _ccacheConfig OUTPUT_STRIP_TRAILING_WHITESPACE OUTPUT_VARIABLE _ccacheConfig OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET) ERROR_QUIET)
if (_result) if (_result OR NOT
set (${_msgVar} "ccache configuration cannot be determined." PARENT_SCOPE) _ccacheConfig MATCHES "sloppiness.*=.*time_macros" OR NOT
elseif (NOT _ccacheConfig MATCHES "sloppiness.*=.*time_macros" OR _ccacheConfig MATCHES "sloppiness.*=.*pch_defines")
NOT _ccacheConfig MATCHES "sloppiness.*=.*pch_defines")
set (${_msgVar} set (${_msgVar}
"ccache requires configuration setting \"sloppiness\" to be set to \"pch_defines,time_macros\"." "ccache requires configuration setting \"sloppiness\" to be set to \"pch_defines,time_macros\"."
PARENT_SCOPE) PARENT_SCOPE)
@@ -2355,7 +2191,7 @@ function (cotire_generate_target_script _language _configurations _target _targe
XCODE MSVC CMAKE_GENERATOR CMAKE_BUILD_TYPE CMAKE_CONFIGURATION_TYPES XCODE MSVC CMAKE_GENERATOR CMAKE_BUILD_TYPE CMAKE_CONFIGURATION_TYPES
CMAKE_${_language}_COMPILER_ID CMAKE_${_language}_COMPILER_VERSION CMAKE_${_language}_COMPILER_ID CMAKE_${_language}_COMPILER_VERSION
CMAKE_${_language}_COMPILER_LAUNCHER CMAKE_${_language}_COMPILER CMAKE_${_language}_COMPILER_ARG1 CMAKE_${_language}_COMPILER_LAUNCHER CMAKE_${_language}_COMPILER CMAKE_${_language}_COMPILER_ARG1
CMAKE_INCLUDE_FLAG_${_language} CMAKE_INCLUDE_FLAG_SEP_${_language} CMAKE_INCLUDE_FLAG_${_language} CMAKE_INCLUDE_FLAG_${_language}_SEP
CMAKE_INCLUDE_SYSTEM_FLAG_${_language} CMAKE_INCLUDE_SYSTEM_FLAG_${_language}
CMAKE_${_language}_FRAMEWORK_SEARCH_FLAG CMAKE_${_language}_FRAMEWORK_SEARCH_FLAG
CMAKE_${_language}_SYSTEM_FRAMEWORK_SEARCH_FLAG CMAKE_${_language}_SYSTEM_FRAMEWORK_SEARCH_FLAG
@@ -2388,9 +2224,8 @@ endfunction()
function (cotire_setup_pch_file_compilation _language _target _targetScript _prefixFile _pchFile _hostFile) function (cotire_setup_pch_file_compilation _language _target _targetScript _prefixFile _pchFile _hostFile)
set (_sourceFiles ${ARGN}) set (_sourceFiles ${ARGN})
if (CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel" OR if (CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel")
(WIN32 AND CMAKE_${_language}_COMPILER_ID MATCHES "Clang")) # for Visual Studio and Intel, we attach the precompiled header compilation to the host file
# for MSVC, Intel and Clang-cl, we attach the precompiled header compilation to the host file
# the remaining files include the precompiled header, see cotire_setup_pch_file_inclusion # the remaining files include the precompiled header, see cotire_setup_pch_file_inclusion
if (_sourceFiles) if (_sourceFiles)
set (_flags "") set (_flags "")
@@ -2398,9 +2233,6 @@ function (cotire_setup_pch_file_compilation _language _target _targetScript _pre
"${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}" "${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}"
"${_prefixFile}" "${_pchFile}" "${_hostFile}" _flags) "${_prefixFile}" "${_pchFile}" "${_hostFile}" _flags)
set_property (SOURCE ${_hostFile} APPEND_STRING PROPERTY COMPILE_FLAGS " ${_flags} ") set_property (SOURCE ${_hostFile} APPEND_STRING PROPERTY COMPILE_FLAGS " ${_flags} ")
if (COTIRE_DEBUG)
message (STATUS "set_property: SOURCE ${_hostFile} APPEND_STRING COMPILE_FLAGS ${_flags}")
endif()
set_property (SOURCE ${_hostFile} APPEND PROPERTY OBJECT_OUTPUTS "${_pchFile}") set_property (SOURCE ${_hostFile} APPEND PROPERTY OBJECT_OUTPUTS "${_pchFile}")
# make object file generated from host file depend on prefix header # make object file generated from host file depend on prefix header
set_property (SOURCE ${_hostFile} APPEND PROPERTY OBJECT_DEPENDS "${_prefixFile}") set_property (SOURCE ${_hostFile} APPEND PROPERTY OBJECT_DEPENDS "${_prefixFile}")
@@ -2438,9 +2270,8 @@ function (cotire_setup_pch_file_compilation _language _target _targetScript _pre
endfunction() endfunction()
function (cotire_setup_pch_file_inclusion _language _target _wholeTarget _prefixFile _pchFile _hostFile) function (cotire_setup_pch_file_inclusion _language _target _wholeTarget _prefixFile _pchFile _hostFile)
if (CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel" OR if (CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel")
(WIN32 AND CMAKE_${_language}_COMPILER_ID MATCHES "Clang")) # for Visual Studio and Intel, we include the precompiled header in all but the host file
# for MSVC, Intel and clang-cl, we include the precompiled header in all but the host file
# the host file does the precompiled header compilation, see cotire_setup_pch_file_compilation # the host file does the precompiled header compilation, see cotire_setup_pch_file_compilation
set (_sourceFiles ${ARGN}) set (_sourceFiles ${ARGN})
list (LENGTH _sourceFiles _numberOfSourceFiles) list (LENGTH _sourceFiles _numberOfSourceFiles)
@@ -2452,9 +2283,6 @@ function (cotire_setup_pch_file_inclusion _language _target _wholeTarget _prefix
"${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}" "${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}"
"${_prefixFile}" "${_pchFile}" _flags) "${_prefixFile}" "${_pchFile}" _flags)
set_property (SOURCE ${_sourceFiles} APPEND_STRING PROPERTY COMPILE_FLAGS " ${_flags} ") set_property (SOURCE ${_sourceFiles} APPEND_STRING PROPERTY COMPILE_FLAGS " ${_flags} ")
if (COTIRE_DEBUG)
message (STATUS "set_property: SOURCE ${_sourceFiles} APPEND_STRING COMPILE_FLAGS ${_flags}")
endif()
# make object files generated from source files depend on precompiled header # make object files generated from source files depend on precompiled header
set_property (SOURCE ${_sourceFiles} APPEND PROPERTY OBJECT_DEPENDS "${_pchFile}") set_property (SOURCE ${_sourceFiles} APPEND PROPERTY OBJECT_DEPENDS "${_pchFile}")
endif() endif()
@@ -2468,9 +2296,6 @@ function (cotire_setup_pch_file_inclusion _language _target _wholeTarget _prefix
"${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}" "${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}"
"${_prefixFile}" "${_pchFile}" _flags) "${_prefixFile}" "${_pchFile}" _flags)
set_property (SOURCE ${_sourceFiles} APPEND_STRING PROPERTY COMPILE_FLAGS " ${_flags} ") set_property (SOURCE ${_sourceFiles} APPEND_STRING PROPERTY COMPILE_FLAGS " ${_flags} ")
if (COTIRE_DEBUG)
message (STATUS "set_property: SOURCE ${_sourceFiles} APPEND_STRING COMPILE_FLAGS ${_flags}")
endif()
# mark sources as cotired to prevent them from being used in another cotired target # mark sources as cotired to prevent them from being used in another cotired target
set_source_files_properties(${_sourceFiles} PROPERTIES COTIRE_TARGET "${_target}") set_source_files_properties(${_sourceFiles} PROPERTIES COTIRE_TARGET "${_target}")
endif() endif()
@@ -2488,9 +2313,6 @@ function (cotire_setup_prefix_file_inclusion _language _target _prefixFile)
"${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}" "${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}"
"${_prefixFile}" "${_pchFile}" _flags) "${_prefixFile}" "${_pchFile}" _flags)
set_property (SOURCE ${_sourceFiles} APPEND_STRING PROPERTY COMPILE_FLAGS " ${_flags} ") set_property (SOURCE ${_sourceFiles} APPEND_STRING PROPERTY COMPILE_FLAGS " ${_flags} ")
if (COTIRE_DEBUG)
message (STATUS "set_property: SOURCE ${_sourceFiles} APPEND_STRING COMPILE_FLAGS ${_flags}")
endif()
# mark sources as cotired to prevent them from being used in another cotired target # mark sources as cotired to prevent them from being used in another cotired target
set_source_files_properties(${_sourceFiles} PROPERTIES COTIRE_TARGET "${_target}") set_source_files_properties(${_sourceFiles} PROPERTIES COTIRE_TARGET "${_target}")
# make object files generated from source files depend on prefix header # make object files generated from source files depend on prefix header
@@ -2580,7 +2402,7 @@ function (cotire_setup_target_pch_usage _languages _target _wholeTarget)
message (STATUS "add_custom_command: TARGET ${_target} PRE_BUILD ${_cmds}") message (STATUS "add_custom_command: TARGET ${_target} PRE_BUILD ${_cmds}")
endif() endif()
# because CMake PRE_BUILD command does not support dependencies, # because CMake PRE_BUILD command does not support dependencies,
# we check dependencies explicity in cotire script mode when the pre-build action is run # we check dependencies explicitly in cotire script mode when the pre-build action is run
add_custom_command( add_custom_command(
TARGET "${_target}" TARGET "${_target}"
PRE_BUILD ${_cmds} PRE_BUILD ${_cmds}
@@ -2595,10 +2417,9 @@ function (cotire_setup_target_pch_usage _languages _target _wholeTarget)
# if this is a single-language target without any excluded files # if this is a single-language target without any excluded files
if (_wholeTarget) if (_wholeTarget)
set (_language "${_languages}") set (_language "${_languages}")
# for MSVC, Intel and clang-cl, precompiled header inclusion is always done on the source file level # for Visual Studio and Intel, precompiled header inclusion is always done on the source file level
# see cotire_setup_pch_file_inclusion # see cotire_setup_pch_file_inclusion
if (NOT CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel" AND NOT if (NOT CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel")
(WIN32 AND CMAKE_${_language}_COMPILER_ID MATCHES "Clang"))
get_property(_prefixFile TARGET ${_target} PROPERTY COTIRE_${_language}_PREFIX_HEADER) get_property(_prefixFile TARGET ${_target} PROPERTY COTIRE_${_language}_PREFIX_HEADER)
if (_prefixFile) if (_prefixFile)
get_property(_pchFile TARGET ${_target} PROPERTY COTIRE_${_language}_PRECOMPILED_HEADER) get_property(_pchFile TARGET ${_target} PROPERTY COTIRE_${_language}_PRECOMPILED_HEADER)
@@ -2607,9 +2428,6 @@ function (cotire_setup_target_pch_usage _languages _target _wholeTarget)
"${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}" "${_language}" "${CMAKE_${_language}_COMPILER_ID}" "${CMAKE_${_language}_COMPILER_VERSION}"
"${_prefixFile}" "${_pchFile}" _options) "${_prefixFile}" "${_pchFile}" _options)
set_property(TARGET ${_target} APPEND PROPERTY ${_options}) set_property(TARGET ${_target} APPEND PROPERTY ${_options})
if (COTIRE_DEBUG)
message (STATUS "set_property: TARGET ${_target} APPEND PROPERTY ${_options}")
endif()
endif() endif()
endif() endif()
endif() endif()
@@ -2636,8 +2454,7 @@ function (cotire_setup_unity_generation_commands _language _target _targetScript
set_property (SOURCE "${_unityFile}" PROPERTY OBJECT_DEPENDS ${_objectDependsPaths}) set_property (SOURCE "${_unityFile}" PROPERTY OBJECT_DEPENDS ${_objectDependsPaths})
endif() endif()
if (WIN32 AND CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel") if (WIN32 AND CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel")
# unity file compilation results in potentially huge object file, # unity file compilation results in potentially huge object file, thus use /bigobj by default unter MSVC and Windows Intel
# thus use /bigobj by default unter cl.exe and Windows Intel
set_property (SOURCE "${_unityFile}" APPEND_STRING PROPERTY COMPILE_FLAGS "/bigobj") set_property (SOURCE "${_unityFile}" APPEND_STRING PROPERTY COMPILE_FLAGS "/bigobj")
endif() endif()
cotire_set_cmd_to_prologue(_unityCmd) cotire_set_cmd_to_prologue(_unityCmd)
@@ -2843,9 +2660,6 @@ function (cotire_make_target_message _target _languages _disableMsg _targetMsgVa
else() else()
set (_targetMsg "${_languagesStr} target ${_target} cotired without unity build.") set (_targetMsg "${_languagesStr} target ${_target} cotired without unity build.")
endif() endif()
if (_disableMsg)
set (_targetMsg "${_targetMsg} ${_disableMsg}")
endif()
else() else()
if (_excludedStr) if (_excludedStr)
set (_targetMsg "${_languagesStr} target ${_target} cotired ${_excludedStr}.") set (_targetMsg "${_languagesStr} target ${_target} cotired ${_excludedStr}.")
@@ -2935,20 +2749,6 @@ function (cotire_choose_target_languages _target _targetLanguagesVar _wholeTarge
set (_targetUsePCH FALSE) set (_targetUsePCH FALSE)
endif() endif()
endif() endif()
if (_targetAddSCU)
# disable unity builds if automatic Qt processing is used
get_target_property(_targetAutoMoc ${_target} AUTOMOC)
get_target_property(_targetAutoUic ${_target} AUTOUIC)
get_target_property(_targetAutoRcc ${_target} AUTORCC)
if (_targetAutoMoc OR _targetAutoUic OR _targetAutoRcc)
if (_disableMsg)
set (_disableMsg "${_disableMsg} Target uses automatic CMake Qt processing.")
else()
set (_disableMsg "Target uses automatic CMake Qt processing.")
endif()
set (_targetAddSCU FALSE)
endif()
endif()
set_property(TARGET ${_target} PROPERTY COTIRE_ENABLE_PRECOMPILED_HEADER ${_targetUsePCH}) set_property(TARGET ${_target} PROPERTY COTIRE_ENABLE_PRECOMPILED_HEADER ${_targetUsePCH})
set_property(TARGET ${_target} PROPERTY COTIRE_ADD_UNITY_BUILD ${_targetAddSCU}) set_property(TARGET ${_target} PROPERTY COTIRE_ADD_UNITY_BUILD ${_targetAddSCU})
cotire_make_target_message(${_target} "${_targetLanguages}" "${_disableMsg}" _targetMsg ${_allExcludedSourceFiles}) cotire_make_target_message(${_target} "${_targetLanguages}" "${_disableMsg}" _targetMsg ${_allExcludedSourceFiles})
@@ -2976,11 +2776,7 @@ function (cotire_compute_unity_max_number_of_includes _target _maxIncludesVar)
set (_sourceFiles ${ARGN}) set (_sourceFiles ${ARGN})
get_target_property(_maxIncludes ${_target} COTIRE_UNITY_SOURCE_MAXIMUM_NUMBER_OF_INCLUDES) get_target_property(_maxIncludes ${_target} COTIRE_UNITY_SOURCE_MAXIMUM_NUMBER_OF_INCLUDES)
if (_maxIncludes MATCHES "(-j|--parallel|--jobs) ?([0-9]*)") if (_maxIncludes MATCHES "(-j|--parallel|--jobs) ?([0-9]*)")
if (DEFINED CMAKE_MATCH_2) set (_numberOfThreads "${CMAKE_MATCH_2}")
set (_numberOfThreads "${CMAKE_MATCH_2}")
else()
set (_numberOfThreads "")
endif()
if (NOT _numberOfThreads) if (NOT _numberOfThreads)
# use all available cores # use all available cores
ProcessorCount(_numberOfThreads) ProcessorCount(_numberOfThreads)
@@ -3093,9 +2889,8 @@ function (cotire_setup_pch_target _languages _configurations _target)
set (_dependsFiles "") set (_dependsFiles "")
foreach (_language ${_languages}) foreach (_language ${_languages})
set (_props COTIRE_${_language}_PREFIX_HEADER COTIRE_${_language}_UNITY_SOURCE) set (_props COTIRE_${_language}_PREFIX_HEADER COTIRE_${_language}_UNITY_SOURCE)
if (NOT CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel" AND NOT if (NOT CMAKE_${_language}_COMPILER_ID MATCHES "MSVC|Intel")
(WIN32 AND CMAKE_${_language}_COMPILER_ID MATCHES "Clang")) # Visual Studio and Intel only create precompiled header as a side effect
# MSVC, Intel and clang-cl only create precompiled header as a side effect
list (INSERT _props 0 COTIRE_${_language}_PRECOMPILED_HEADER) list (INSERT _props 0 COTIRE_${_language}_PRECOMPILED_HEADER)
endif() endif()
cotire_get_first_set_property_value(_dependsFile TARGET ${_target} ${_props}) cotire_get_first_set_property_value(_dependsFile TARGET ${_target} ${_props})
@@ -3143,7 +2938,6 @@ function (cotire_collect_unity_target_sources _target _languages _unityTargetSou
list (APPEND _unityTargetSources ${_unityFiles}) list (APPEND _unityTargetSources ${_unityFiles})
endif() endif()
endforeach() endforeach()
# handle object libraries which are part of the target's sources
get_target_property(_linkLibrariesStrategy ${_target} COTIRE_UNITY_LINK_LIBRARIES_INIT) get_target_property(_linkLibrariesStrategy ${_target} COTIRE_UNITY_LINK_LIBRARIES_INIT)
if ("${_linkLibrariesStrategy}" MATCHES "^COPY_UNITY$") if ("${_linkLibrariesStrategy}" MATCHES "^COPY_UNITY$")
cotire_filter_object_libraries(${_target} _objectLibraries ${_targetSourceFiles}) cotire_filter_object_libraries(${_target} _objectLibraries ${_targetSourceFiles})
@@ -3188,6 +2982,21 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
# determine unity target sources # determine unity target sources
set (_unityTargetSources "") set (_unityTargetSources "")
cotire_collect_unity_target_sources(${_target} "${_languages}" _unityTargetSources) cotire_collect_unity_target_sources(${_target} "${_languages}" _unityTargetSources)
# handle automatic Qt processing
get_target_property(_targetAutoMoc ${_target} AUTOMOC)
get_target_property(_targetAutoUic ${_target} AUTOUIC)
get_target_property(_targetAutoRcc ${_target} AUTORCC)
if (_targetAutoMoc OR _targetAutoUic OR _targetAutoRcc)
# if the original target sources are subject to CMake's automatic Qt processing,
# also include implicitly generated <targetname>_automoc.cpp file
if (CMAKE_VERSION VERSION_LESS "3.8.0")
list (APPEND _unityTargetSources "${_target}_automoc.cpp")
set_property (SOURCE "${_target}_automoc.cpp" PROPERTY GENERATED TRUE)
else()
list (APPEND _unityTargetSources "${_target}_autogen/moc_compilation.cpp")
set_property (SOURCE "${_target}_autogen/moc_compilation.cpp" PROPERTY GENERATED TRUE)
endif()
endif()
# prevent AUTOMOC, AUTOUIC and AUTORCC properties from being set when the unity target is created # prevent AUTOMOC, AUTOUIC and AUTORCC properties from being set when the unity target is created
set (CMAKE_AUTOMOC OFF) set (CMAKE_AUTOMOC OFF)
set (CMAKE_AUTOUIC OFF) set (CMAKE_AUTOUIC OFF)
@@ -3201,6 +3010,21 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
else() else()
add_library(${_unityTargetName} ${_unityTargetSubType} EXCLUDE_FROM_ALL ${_unityTargetSources}) add_library(${_unityTargetName} ${_unityTargetSubType} EXCLUDE_FROM_ALL ${_unityTargetSources})
endif() endif()
if ("${CMAKE_GENERATOR}" MATCHES "Visual Studio")
# depend on original target's automoc target, if it exists
if (TARGET ${_target}_automoc)
add_dependencies(${_unityTargetName} ${_target}_automoc)
endif()
else()
if (_targetAutoMoc OR _targetAutoUic OR _targetAutoRcc)
# depend on the original target's implicitly generated <targetname>_automoc target
if (CMAKE_VERSION VERSION_LESS "3.8.0")
add_dependencies(${_unityTargetName} ${_target}_automoc)
else()
add_dependencies(${_unityTargetName} ${_target}_autogen)
endif()
endif()
endif()
# copy output location properties # copy output location properties
set (_outputDirProperties set (_outputDirProperties
ARCHIVE_OUTPUT_DIRECTORY ARCHIVE_OUTPUT_DIRECTORY_<CONFIG> ARCHIVE_OUTPUT_DIRECTORY ARCHIVE_OUTPUT_DIRECTORY_<CONFIG>
@@ -3212,8 +3036,8 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
set (_outputDir "${COTIRE_UNITY_OUTPUT_DIRECTORY}") set (_outputDir "${COTIRE_UNITY_OUTPUT_DIRECTORY}")
else() else()
# append relative COTIRE_UNITY_OUTPUT_DIRECTORY to target's actual output directory # append relative COTIRE_UNITY_OUTPUT_DIRECTORY to target's actual output directory
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} ${_outputDirProperties}) cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName} ${_outputDirProperties})
cotire_resolve_config_properties("${_configurations}" _properties ${_outputDirProperties}) cotire_resolve_config_properites("${_configurations}" _properties ${_outputDirProperties})
foreach (_property ${_properties}) foreach (_property ${_properties})
get_property(_outputDir TARGET ${_target} PROPERTY ${_property}) get_property(_outputDir TARGET ${_target} PROPERTY ${_property})
if (_outputDir) if (_outputDir)
@@ -3233,11 +3057,11 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
RUNTIME_OUTPUT_DIRECTORY "${_outputDir}") RUNTIME_OUTPUT_DIRECTORY "${_outputDir}")
endif() endif()
else() else()
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
${_outputDirProperties}) ${_outputDirProperties})
endif() endif()
# copy output name # copy output name
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
ARCHIVE_OUTPUT_NAME ARCHIVE_OUTPUT_NAME_<CONFIG> ARCHIVE_OUTPUT_NAME ARCHIVE_OUTPUT_NAME_<CONFIG>
LIBRARY_OUTPUT_NAME LIBRARY_OUTPUT_NAME_<CONFIG> LIBRARY_OUTPUT_NAME LIBRARY_OUTPUT_NAME_<CONFIG>
OUTPUT_NAME OUTPUT_NAME_<CONFIG> OUTPUT_NAME OUTPUT_NAME_<CONFIG>
@@ -3245,7 +3069,7 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
PREFIX <CONFIG>_POSTFIX SUFFIX PREFIX <CONFIG>_POSTFIX SUFFIX
IMPORT_PREFIX IMPORT_SUFFIX) IMPORT_PREFIX IMPORT_SUFFIX)
# copy compile stuff # copy compile stuff
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
COMPILE_DEFINITIONS COMPILE_DEFINITIONS_<CONFIG> COMPILE_DEFINITIONS COMPILE_DEFINITIONS_<CONFIG>
COMPILE_FLAGS COMPILE_OPTIONS COMPILE_FLAGS COMPILE_OPTIONS
Fortran_FORMAT Fortran_MODULE_DIRECTORY Fortran_FORMAT Fortran_MODULE_DIRECTORY
@@ -3257,12 +3081,12 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
C_VISIBILITY_PRESET CXX_VISIBILITY_PRESET VISIBILITY_INLINES_HIDDEN C_VISIBILITY_PRESET CXX_VISIBILITY_PRESET VISIBILITY_INLINES_HIDDEN
C_CLANG_TIDY CXX_CLANG_TIDY) C_CLANG_TIDY CXX_CLANG_TIDY)
# copy compile features # copy compile features
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
C_EXTENSIONS C_STANDARD C_STANDARD_REQUIRED C_EXTENSIONS C_STANDARD C_STANDARD_REQUIRED
CXX_EXTENSIONS CXX_STANDARD CXX_STANDARD_REQUIRED CXX_EXTENSIONS CXX_STANDARD CXX_STANDARD_REQUIRED
COMPILE_FEATURES) COMPILE_FEATURES)
# copy interface stuff # copy interface stuff
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
COMPATIBLE_INTERFACE_BOOL COMPATIBLE_INTERFACE_NUMBER_MAX COMPATIBLE_INTERFACE_NUMBER_MIN COMPATIBLE_INTERFACE_BOOL COMPATIBLE_INTERFACE_NUMBER_MAX COMPATIBLE_INTERFACE_NUMBER_MIN
COMPATIBLE_INTERFACE_STRING COMPATIBLE_INTERFACE_STRING
INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_FEATURES INTERFACE_COMPILE_OPTIONS INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_FEATURES INTERFACE_COMPILE_OPTIONS
@@ -3270,9 +3094,8 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
INTERFACE_POSITION_INDEPENDENT_CODE INTERFACE_SYSTEM_INCLUDE_DIRECTORIES INTERFACE_POSITION_INDEPENDENT_CODE INTERFACE_SYSTEM_INCLUDE_DIRECTORIES
INTERFACE_AUTOUIC_OPTIONS NO_SYSTEM_FROM_IMPORTED) INTERFACE_AUTOUIC_OPTIONS NO_SYSTEM_FROM_IMPORTED)
# copy link stuff # copy link stuff
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
BUILD_WITH_INSTALL_RPATH BUILD_WITH_INSTALL_NAME_DIR BUILD_WITH_INSTALL_RPATH INSTALL_RPATH INSTALL_RPATH_USE_LINK_PATH SKIP_BUILD_RPATH
INSTALL_RPATH INSTALL_RPATH_USE_LINK_PATH SKIP_BUILD_RPATH
LINKER_LANGUAGE LINK_DEPENDS LINK_DEPENDS_NO_SHARED LINKER_LANGUAGE LINK_DEPENDS LINK_DEPENDS_NO_SHARED
LINK_FLAGS LINK_FLAGS_<CONFIG> LINK_FLAGS LINK_FLAGS_<CONFIG>
LINK_INTERFACE_LIBRARIES LINK_INTERFACE_LIBRARIES_<CONFIG> LINK_INTERFACE_LIBRARIES LINK_INTERFACE_LIBRARIES_<CONFIG>
@@ -3280,18 +3103,18 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
LINK_SEARCH_START_STATIC LINK_SEARCH_END_STATIC LINK_SEARCH_START_STATIC LINK_SEARCH_END_STATIC
STATIC_LIBRARY_FLAGS STATIC_LIBRARY_FLAGS_<CONFIG> STATIC_LIBRARY_FLAGS STATIC_LIBRARY_FLAGS_<CONFIG>
NO_SONAME SOVERSION VERSION NO_SONAME SOVERSION VERSION
LINK_WHAT_YOU_USE BUILD_RPATH) LINK_WHAT_YOU_USE)
# copy cmake stuff # copy cmake stuff
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
IMPLICIT_DEPENDS_INCLUDE_TRANSFORM RULE_LAUNCH_COMPILE RULE_LAUNCH_CUSTOM RULE_LAUNCH_LINK) IMPLICIT_DEPENDS_INCLUDE_TRANSFORM RULE_LAUNCH_COMPILE RULE_LAUNCH_CUSTOM RULE_LAUNCH_LINK)
# copy Apple platform specific stuff # copy Apple platform specific stuff
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
BUNDLE BUNDLE_EXTENSION FRAMEWORK FRAMEWORK_VERSION INSTALL_NAME_DIR BUNDLE BUNDLE_EXTENSION FRAMEWORK FRAMEWORK_VERSION INSTALL_NAME_DIR
MACOSX_BUNDLE MACOSX_BUNDLE_INFO_PLIST MACOSX_FRAMEWORK_INFO_PLIST MACOSX_RPATH MACOSX_BUNDLE MACOSX_BUNDLE_INFO_PLIST MACOSX_FRAMEWORK_INFO_PLIST MACOSX_RPATH
OSX_ARCHITECTURES OSX_ARCHITECTURES_<CONFIG> PRIVATE_HEADER PUBLIC_HEADER RESOURCE XCTEST OSX_ARCHITECTURES OSX_ARCHITECTURES_<CONFIG> PRIVATE_HEADER PUBLIC_HEADER RESOURCE XCTEST
IOS_INSTALL_COMBINED XCODE_EXPLICIT_FILE_TYPE XCODE_PRODUCT_TYPE) IOS_INSTALL_COMBINED)
# copy Windows platform specific stuff # copy Windows platform specific stuff
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
GNUtoMS GNUtoMS
COMPILE_PDB_NAME COMPILE_PDB_NAME_<CONFIG> COMPILE_PDB_NAME COMPILE_PDB_NAME_<CONFIG>
COMPILE_PDB_OUTPUT_DIRECTORY COMPILE_PDB_OUTPUT_DIRECTORY_<CONFIG> COMPILE_PDB_OUTPUT_DIRECTORY COMPILE_PDB_OUTPUT_DIRECTORY_<CONFIG>
@@ -3305,19 +3128,15 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
VS_WINRT_COMPONENT VS_WINRT_EXTENSIONS VS_WINRT_REFERENCES VS_WINRT_COMPONENT VS_WINRT_EXTENSIONS VS_WINRT_REFERENCES
WIN32_EXECUTABLE WINDOWS_EXPORT_ALL_SYMBOLS WIN32_EXECUTABLE WINDOWS_EXPORT_ALL_SYMBOLS
DEPLOYMENT_REMOTE_DIRECTORY VS_CONFIGURATION_TYPE DEPLOYMENT_REMOTE_DIRECTORY VS_CONFIGURATION_TYPE
VS_SDK_REFERENCES VS_USER_PROPS VS_DEBUGGER_WORKING_DIRECTORY) VS_SDK_REFERENCES)
# copy Android platform specific stuff # copy Android platform specific stuff
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName} cotire_copy_set_properites("${_configurations}" TARGET ${_target} ${_unityTargetName}
ANDROID_API ANDROID_API_MIN ANDROID_GUI ANDROID_API ANDROID_API_MIN ANDROID_GUI
ANDROID_ANT_ADDITIONAL_OPTIONS ANDROID_ARCH ANDROID_ASSETS_DIRECTORIES ANDROID_ANT_ADDITIONAL_OPTIONS ANDROID_ARCH ANDROID_ASSETS_DIRECTORIES
ANDROID_JAR_DEPENDENCIES ANDROID_JAR_DIRECTORIES ANDROID_JAVA_SOURCE_DIR ANDROID_JAR_DEPENDENCIES ANDROID_JAR_DIRECTORIES ANDROID_JAVA_SOURCE_DIR
ANDROID_NATIVE_LIB_DEPENDENCIES ANDROID_NATIVE_LIB_DIRECTORIES ANDROID_NATIVE_LIB_DEPENDENCIES ANDROID_NATIVE_LIB_DIRECTORIES
ANDROID_PROCESS_MAX ANDROID_PROGUARD ANDROID_PROGUARD_CONFIG_PATH ANDROID_PROCESS_MAX ANDROID_PROGUARD ANDROID_PROGUARD_CONFIG_PATH
ANDROID_SECURE_PROPS_PATH ANDROID_SKIP_ANT_STEP ANDROID_STL_TYPE) ANDROID_SECURE_PROPS_PATH ANDROID_SKIP_ANT_STEP ANDROID_STL_TYPE)
# copy CUDA platform specific stuff
cotire_copy_set_properties("${_configurations}" TARGET ${_target} ${_unityTargetName}
CUDA_PTX_COMPILATION CUDA_SEPARABLE_COMPILATION CUDA_RESOLVE_DEVICE_SYMBOLS
CUDA_EXTENSIONS CUDA_STANDARD CUDA_STANDARD_REQUIRED)
# use output name from original target # use output name from original target
get_target_property(_targetOutputName ${_unityTargetName} OUTPUT_NAME) get_target_property(_targetOutputName ${_unityTargetName} OUTPUT_NAME)
if (NOT _targetOutputName) if (NOT _targetOutputName)
@@ -3331,13 +3150,6 @@ function (cotire_setup_unity_build_target _languages _configurations _target)
set_property(TARGET ${_unityTargetName} PROPERTY ENABLE_EXPORTS TRUE) set_property(TARGET ${_unityTargetName} PROPERTY ENABLE_EXPORTS TRUE)
endif() endif()
endif() endif()
# enable parallel compilation for MSVC
if (MSVC AND "${CMAKE_GENERATOR}" MATCHES "Visual Studio")
list (LENGTH _unityTargetSources _numberOfUnityTargetSources)
if (_numberOfUnityTargetSources GREATER 1)
set_property(TARGET ${_unityTargetName} APPEND PROPERTY COMPILE_OPTIONS "/MP")
endif()
endif()
cotire_init_target(${_unityTargetName}) cotire_init_target(${_unityTargetName})
cotire_add_to_unity_all_target(${_unityTargetName}) cotire_add_to_unity_all_target(${_unityTargetName})
set_property(TARGET ${_target} PROPERTY COTIRE_UNITY_TARGET_NAME "${_unityTargetName}") set_property(TARGET ${_target} PROPERTY COTIRE_UNITY_TARGET_NAME "${_unityTargetName}")
@@ -3496,13 +3308,6 @@ function (cotire_target_link_libraries _target)
message (STATUS "unity target ${_unityTargetName} interface link libraries: ${_unityLinkInterfaceLibraries}") message (STATUS "unity target ${_unityTargetName} interface link libraries: ${_unityLinkInterfaceLibraries}")
endif() endif()
endif() endif()
get_target_property(_manualDependencies ${_target} MANUALLY_ADDED_DEPENDENCIES)
if (_manualDependencies)
cotire_map_libraries("${_linkLibrariesStrategy}" _unityManualDependencies ${_manualDependencies})
if (_unityManualDependencies)
add_dependencies("${_unityTargetName}" ${_unityManualDependencies})
endif()
endif()
endif() endif()
endif() endif()
endfunction(cotire_target_link_libraries) endfunction(cotire_target_link_libraries)
@@ -3535,9 +3340,9 @@ function (cotire_init_target _targetName)
set_target_properties(${_targetName} PROPERTIES FOLDER "${COTIRE_TARGETS_FOLDER}") set_target_properties(${_targetName} PROPERTIES FOLDER "${COTIRE_TARGETS_FOLDER}")
endif() endif()
set_target_properties(${_targetName} PROPERTIES EXCLUDE_FROM_ALL TRUE) set_target_properties(${_targetName} PROPERTIES EXCLUDE_FROM_ALL TRUE)
# if (MSVC_IDE) if (MSVC_IDE)
# set_target_properties(${_targetName} PROPERTIES EXCLUDE_FROM_DEFAULT_BUILD TRUE) set_target_properties(${_targetName} PROPERTIES EXCLUDE_FROM_DEFAULT_BUILD TRUE)
# endif() endif()
endfunction() endfunction()
function (cotire_add_to_pch_all_target _pchTargetName) function (cotire_add_to_pch_all_target _pchTargetName)
@@ -3799,7 +3604,7 @@ else()
set (COTIRE_UNITY_SOURCE_EXCLUDE_EXTENSIONS "m;mm" CACHE STRING set (COTIRE_UNITY_SOURCE_EXCLUDE_EXTENSIONS "m;mm" CACHE STRING
"Ignore sources with the listed file extensions from the generated unity source.") "Ignore sources with the listed file extensions from the generated unity source.")
set (COTIRE_MINIMUM_NUMBER_OF_TARGET_SOURCES "2" CACHE STRING set (COTIRE_MINIMUM_NUMBER_OF_TARGET_SOURCES "3" CACHE STRING
"Minimum number of sources in target required to enable use of precompiled header.") "Minimum number of sources in target required to enable use of precompiled header.")
if (NOT DEFINED COTIRE_MAXIMUM_NUMBER_OF_UNITY_INCLUDES_INIT) if (NOT DEFINED COTIRE_MAXIMUM_NUMBER_OF_UNITY_INCLUDES_INIT)
@@ -3898,7 +3703,7 @@ else()
FULL_DOCS FULL_DOCS
"The variable can be set to an integer > 0." "The variable can be set to an integer > 0."
"If a target contains less than that number of source files, cotire will not enable the use of the precompiled header for the target." "If a target contains less than that number of source files, cotire will not enable the use of the precompiled header for the target."
"If not defined, defaults to 2." "If not defined, defaults to 3."
) )
define_property( define_property(

View File

@@ -1,93 +1,4 @@
# Draco - a library for a lossy vertex data compression, used as extension to glTF format. # Draco - a library for a lossy vertex data compression, used as extension to glTF format.
# https://github.com/google/draco # https://github.com/google/draco
OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/occt_macros") THIRDPARTY_PRODUCT("DRACO" "draco/compression/decode.h" "CSF_Draco" "")
if (NOT DEFINED 3RDPARTY_DRACO_DIR)
set (3RDPARTY_DRACO_DIR "" CACHE PATH "The directory containing Draco")
endif()
if (NOT DEFINED 3RDPARTY_DRACO_INCLUDE_DIR)
set (3RDPARTY_DRACO_INCLUDE_DIR "" CACHE PATH "The directory containing headers of the Draco")
endif()
if (NOT DEFINED 3RDPARTY_DRACO_LIBRARY)
set (3RDPARTY_DRACO_LIBRARY "" CACHE FILEPATH "Draco library")
endif()
if (NOT DEFINED 3RDPARTY_DRACO_LIBRARY_DIR)
set (3RDPARTY_DRACO_LIBRARY_DIR "" CACHE PATH "The directory containing Draco library")
endif()
if (WIN32)
if (NOT DEFINED 3RDPARTY_DRACO_LIBRARY_DEBUG)
set (3RDPARTY_DRACO_LIBRARY_DEBUG "" CACHE FILEPATH "Draco debug library")
endif()
if (NOT DEFINED 3RDPARTY_DRACO_LIBRARY_DIR_DEBUG)
set (3RDPARTY_DRACO_LIBRARY_DIR_DEBUG "" CACHE PATH "The directory containing Draco debug library")
endif()
endif()
if (3RDPARTY_DIR AND EXISTS "${3RDPARTY_DIR}")
if (NOT 3RDPARTY_DRACO_DIR OR NOT EXISTS "${3RDPARTY_DRACO_DIR}")
FIND_PRODUCT_DIR("${3RDPARTY_DIR}" draco DRACO_DIR_NAME)
if (DRACO_DIR_NAME)
set (3RDPARTY_DRACO_DIR "${3RDPARTY_DIR}/${DRACO_DIR_NAME}" CACHE PATH "The directory containing Draco" FORCE)
endif()
endif()
endif()
# header
if (NOT 3RDPARTY_DRACO_INCLUDE_DIR OR NOT EXISTS "${3RDPARTY_DRACO_INCLUDE_DIR}")
set (HEADER_NAMES draco)
# set 3RDPARTY_DRACO_INCLUDE_DIR as notfound, otherwise find_path can't assign a new value to 3RDPARTY_DRACO_INCLUDE_DIR
set (3RDPARTY_DRACO_INCLUDE_DIR "3RDPARTY_DRACO_INCLUDE_DIR-NOTFOUND" CACHE FILEPATH "The directory containing headers of the Draco" FORCE)
if (3RDPARTY_DRACO_DIR AND EXISTS "${3RDPARTY_DRACO_DIR}")
find_path (3RDPARTY_DRACO_INCLUDE_DIR NAMES ${HEADER_NAMES}
PATHS ${3RDPARTY_DRACO_DIR}
PATH_SUFFIXES "include"
CMAKE_FIND_ROOT_PATH_BOTH
NO_DEFAULT_PATH)
endif()
endif()
if (3RDPARTY_DRACO_INCLUDE_DIR AND EXISTS "${3RDPARTY_DRACO_INCLUDE_DIR}")
list (APPEND 3RDPARTY_INCLUDE_DIRS "${3RDPARTY_DRACO_INCLUDE_DIR}")
else()
list (APPEND 3RDPARTY_NOT_INCLUDED 3RDPARTY_DRACO_INCLUDE_DIR)
endif()
if (3RDPARTY_DRACO_DIR AND EXISTS "${3RDPARTY_DRACO_DIR}")
if (NOT 3RDPARTY_DRACO_LIBRARY OR NOT EXISTS "${3RDPARTY_DRACO_LIBRARY}")
set (CMAKE_FIND_LIBRARY_SUFFIXES .lib .a)
set (3RDPARTY_DRACO_LIBRARY "3RDPARTY_DRACO_LIBRARY-NOTFOUND" CACHE FILEPATH "The path to Draco library" FORCE)
find_library (3RDPARTY_DRACO_LIBRARY NAMES ${CSF_Draco}
PATHS "${3RDPARTY_DRACO_DIR}"
PATH_SUFFIXES lib
CMAKE_FIND_ROOT_PATH_BOTH
NO_DEFAULT_PATH)
if (3RDPARTY_DRACO_LIBRARY AND EXISTS "${3RDPARTY_DRACO_LIBRARY}")
get_filename_component (3RDPARTY_DRACO_LIBRARY_DIR "${3RDPARTY_DRACO_LIBRARY}" PATH)
set (3RDPARTY_DRACO_LIBRARY_DIR "${3RDPARTY_DRACO_LIBRARY_DIR}" CACHE FILEPATH "The directory containing Draco library" FORCE)
endif()
endif()
if (WIN32 AND (NOT 3RDPARTY_DRACO_LIBRARY_DEBUG OR NOT EXISTS "${3RDPARTY_DRACO_LIBRARY_DEBUG}"))
set (CMAKE_FIND_LIBRARY_SUFFIXES .lib .a)
set (3RDPARTY_DRACO_LIBRARY_DEBUG "3RDPARTY_DRACO_LIBRARY_DEBUG-NOTFOUND" CACHE FILEPATH "The path to debug Draco library" FORCE)
find_library (3RDPARTY_DRACO_LIBRARY_DEBUG NAMES ${CSF_Draco}
PATHS "${3RDPARTY_DRACO_DIR}"
PATH_SUFFIXES libd
CMAKE_FIND_ROOT_PATH_BOTH
NO_DEFAULT_PATH)
if (3RDPARTY_DRACO_LIBRARY_DEBUG AND EXISTS "${3RDPARTY_DRACO_LIBRARY_DEBUG}")
get_filename_component (3RDPARTY_DRACO_LIBRARY_DIR_DEBUG "${3RDPARTY_DRACO_LIBRARY_DEBUG}" PATH)
set (3RDPARTY_DRACO_LIBRARY_DIR_DEBUG "${3RDPARTY_DRACO_LIBRARY_DIR_DEBUG}" CACHE FILEPATH "The directory containing debug Draco library" FORCE)
endif()
endif()
endif()

View File

@@ -26,7 +26,9 @@ if (3RDPARTY_DIR)
endforeach() endforeach()
endif() endif()
find_package (FLEX 2.6.4) # flex 2.5.37 is required because closest known lower version, 2.5.3 from WOK 6.8.0,
# generates code which is unusable on Windows (includes unistd.h without any way to avoid this)
find_package (FLEX 2.5.37)
if (NOT FLEX_FOUND OR NOT FLEX_INCLUDE_DIR OR NOT EXISTS "${FLEX_INCLUDE_DIR}/FlexLexer.h") if (NOT FLEX_FOUND OR NOT FLEX_INCLUDE_DIR OR NOT EXISTS "${FLEX_INCLUDE_DIR}/FlexLexer.h")
list (APPEND 3RDPARTY_NOT_INCLUDED FLEX_INCLUDE_DIR) list (APPEND 3RDPARTY_NOT_INCLUDED FLEX_INCLUDE_DIR)

View File

@@ -110,19 +110,8 @@ if (IS_BUILTIN_SEARCH_REQUIRED)
set (ENV{FREETYPE_DIR} "${3RDPARTY_FREETYPE_DIR}") set (ENV{FREETYPE_DIR} "${3RDPARTY_FREETYPE_DIR}")
endif() endif()
unset (FREETYPE_LIBRARY_RELEASE)
find_package(Freetype) find_package(Freetype)
# Only for UNIX (not APPLE)
if ((NOT WIN32) AND (NOT APPLE))
# To avoid linker error on Ubuntu 18.04 and others linux distributives we should
# link with freetype library, compiled as Position Independent Code (PIC),
# for example, with shared object.
if ((DEFINED FREETYPE_LIBRARY_RELEASE) AND (NOT "${FREETYPE_LIBRARY_RELEASE}" STREQUAL "") AND (EXISTS "${FREETYPE_LIBRARY_RELEASE}"))
string (REPLACE "\.a" "\.so" FREETYPE_LIBRARY_RELEASE "${FREETYPE_LIBRARY_RELEASE}")
endif()
endif()
# restore ENV{FREETYPE_DIR} # restore ENV{FREETYPE_DIR}
if (3RDPARTY_FREETYPE_DIR AND EXISTS "${3RDPARTY_FREETYPE_DIR}") if (3RDPARTY_FREETYPE_DIR AND EXISTS "${3RDPARTY_FREETYPE_DIR}")
set (ENV{FREETYPE_DIR} ${CACHED_FREETYPE_DIR}) set (ENV{FREETYPE_DIR} ${CACHED_FREETYPE_DIR})
@@ -133,7 +122,7 @@ if (IS_BUILTIN_SEARCH_REQUIRED)
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_INCLUDE_DIR_ft2build FILEPATH "The directory containing ft2build.h header") CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_INCLUDE_DIR_ft2build FILEPATH "The directory containing ft2build.h header")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_INCLUDE_DIR_freetype2 FILEPATH "The directory containing ftheader.h header") CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_INCLUDE_DIR_freetype2 FILEPATH "The directory containing ftheader.h header")
if (BUILD_SHARED_LIBS) if (BUILD_SHARED_LIBS)
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_LIBRARY_RELEASE FILEPATH "freetype library") CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_FREETYPE_DIR FREETYPE_LIBRARY FILEPATH "freetype library")
endif() endif()
endif() endif()
@@ -152,8 +141,8 @@ if (IS_BUILTIN_SEARCH_REQUIRED)
if (BUILD_SHARED_LIBS) if (BUILD_SHARED_LIBS)
if (NOT 3RDPARTY_FREETYPE_LIBRARY OR NOT EXISTS "${3RDPARTY_FREETYPE_LIBRARY}") if (NOT 3RDPARTY_FREETYPE_LIBRARY OR NOT EXISTS "${3RDPARTY_FREETYPE_LIBRARY}")
if (FREETYPE_LIBRARY_RELEASE AND EXISTS "${FREETYPE_LIBRARY_RELEASE}") if (FREETYPE_LIBRARY AND EXISTS "${FREETYPE_LIBRARY}")
set (3RDPARTY_FREETYPE_LIBRARY "${FREETYPE_LIBRARY_RELEASE}" CACHE FILEPATH "The path to freetype library" FORCE) set (3RDPARTY_FREETYPE_LIBRARY "${FREETYPE_LIBRARY}" CACHE FILEPATH "The path to freetype library" FORCE)
endif() endif()
endif() endif()
@@ -231,7 +220,7 @@ endif()
# freetype library # freetype library
#if (BUILD_SHARED_LIBS) #if (BUILD_SHARED_LIBS)
if (NOT 3RDPARTY_FREETYPE_LIBRARY OR NOT EXISTS "${3RDPARTY_FREETYPE_LIBRARY}") if (NOT 3RDPARTY_FREETYPE_LIBRARY OR NOT EXISTS "${3RDPARTY_FREETYPE_LIBRARY}")
set (CMAKE_FIND_LIBRARY_SUFFIXES .lib .so .dylib) set (CMAKE_FIND_LIBRARY_SUFFIXES .lib .so .dylib .a)
set (FREETYPE_PATH_SUFFIXES lib) set (FREETYPE_PATH_SUFFIXES lib)
if (ANDROID) if (ANDROID)
@@ -253,16 +242,6 @@ endif()
CMAKE_FIND_ROOT_PATH_BOTH) CMAKE_FIND_ROOT_PATH_BOTH)
endif() endif()
# Only for UNIX (not APPLE)
if ((NOT WIN32) AND (NOT APPLE))
# To avoid linker error on Ubuntu 18.04 and some others linux distributives we should
# link with freetype library, compiled as Position Independent Code (PIC),
# for example, with shared object.
if ((DEFINED 3RDPARTY_FREETYPE_LIBRARY) AND (NOT "${3RDPARTY_FREETYPE_LIBRARY}" STREQUAL "") AND (EXISTS "${3RDPARTY_FREETYPE_LIBRARY}"))
string (REPLACE "\.a" "\.so" 3RDPARTY_FREETYPE_LIBRARY "${3RDPARTY_FREETYPE_LIBRARY}")
endif()
endif()
if (3RDPARTY_FREETYPE_LIBRARY AND EXISTS "${3RDPARTY_FREETYPE_LIBRARY}") if (3RDPARTY_FREETYPE_LIBRARY AND EXISTS "${3RDPARTY_FREETYPE_LIBRARY}")
get_filename_component (3RDPARTY_FREETYPE_LIBRARY_DIR "${3RDPARTY_FREETYPE_LIBRARY}" PATH) get_filename_component (3RDPARTY_FREETYPE_LIBRARY_DIR "${3RDPARTY_FREETYPE_LIBRARY}" PATH)
set (3RDPARTY_FREETYPE_LIBRARY_DIR "${3RDPARTY_FREETYPE_LIBRARY_DIR}" CACHE PATH "The directory containing freetype library" FORCE) set (3RDPARTY_FREETYPE_LIBRARY_DIR "${3RDPARTY_FREETYPE_LIBRARY_DIR}" CACHE PATH "The directory containing freetype library" FORCE)
@@ -371,7 +350,7 @@ endif()
# unset all redundant variables # unset all redundant variables
OCCT_CHECK_AND_UNSET(FREETYPE_INCLUDE_DIR_ft2build) OCCT_CHECK_AND_UNSET(FREETYPE_INCLUDE_DIR_ft2build)
OCCT_CHECK_AND_UNSET(FREETYPE_INCLUDE_DIR_freetype2) OCCT_CHECK_AND_UNSET(FREETYPE_INCLUDE_DIR_freetype2)
OCCT_CHECK_AND_UNSET(FREETYPE_LIBRARY_RELEASE) OCCT_CHECK_AND_UNSET(FREETYPE_LIBRARY)
if (BUILD_SHARED_LIBS) if (BUILD_SHARED_LIBS)
mark_as_advanced (3RDPARTY_FREETYPE_LIBRARY 3RDPARTY_FREETYPE_DLL) mark_as_advanced (3RDPARTY_FREETYPE_LIBRARY 3RDPARTY_FREETYPE_DLL)

View File

@@ -25,9 +25,6 @@ if (NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
endif() endif()
if (MSVC) if (MSVC)
# suppress C26812 on VS2019/C++20 (prefer 'enum class' over 'enum')
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:precise /wd\"26812\"")
# suppress warning on using portable non-secure functions in favor of non-portable secure ones
add_definitions (-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE) add_definitions (-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
else() else()
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexceptions -fPIC") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexceptions -fPIC")
@@ -116,11 +113,8 @@ if (MSVC)
else() else()
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif() endif()
elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR (CMAKE_CXX_COMPILER_ID MATCHES "[Cc][Ll][Aa][Nn][Gg]")) elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
if (CMAKE_CXX_COMPILER_ID MATCHES "[Cc][Ll][Aa][Nn][Gg]")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wshorten-64-to-32")
endif()
if (BUILD_SHARED_LIBS) if (BUILD_SHARED_LIBS)
if (APPLE) if (APPLE)
set (CMAKE_SHARED_LINKER_FLAGS "-lm ${CMAKE_SHARED_LINKER_FLAGS}") set (CMAKE_SHARED_LINKER_FLAGS "-lm ${CMAKE_SHARED_LINKER_FLAGS}")
@@ -130,10 +124,14 @@ elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR (CMAKE_CXX_COMPIL
endif() endif()
endif() endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "[Cc][Ll][Aa][Nn][Gg]") if ("x${CMAKE_CXX_COMPILER_ID}" STREQUAL "xClang")
if (APPLE) if (APPLE)
# CLang can be used with both libstdc++ and libc++, however on OS X libstdc++ is outdated. # CLang can be used with both libstdc++ and libc++, however on OS X libstdc++ is outdated.
set (CMAKE_CXX_FLAGS "-stdlib=libc++ ${CMAKE_CXX_FLAGS}") set (CMAKE_CXX_FLAGS "-std=c++0x -stdlib=libc++ ${CMAKE_CXX_FLAGS}")
elseif(NOT WIN32)
# CLang for Windows (at least CLang 8.0 distributed with VS 2019)
# does not support option "-std=c++0x"
set (CMAKE_CXX_FLAGS "-std=c++0x ${CMAKE_CXX_FLAGS}")
endif() endif()
# Optimize size of binaries # Optimize size of binaries
set (CMAKE_SHARED_LINKER_FLAGS "-Wl,-s ${CMAKE_SHARED_LINKER_FLAGS}") set (CMAKE_SHARED_LINKER_FLAGS "-Wl,-s ${CMAKE_SHARED_LINKER_FLAGS}")
@@ -144,10 +142,14 @@ elseif(MINGW)
# workaround bugs in mingw with vtable export # workaround bugs in mingw with vtable export
set (CMAKE_SHARED_LINKER_FLAGS "-Wl,--export-all-symbols") set (CMAKE_SHARED_LINKER_FLAGS "-Wl,--export-all-symbols")
# Require C++11
set (CMAKE_CXX_FLAGS "-std=gnu++0x ${CMAKE_CXX_FLAGS}")
# Optimize size of binaries # Optimize size of binaries
set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -s") set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -s")
set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -s") set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -s")
elseif (DEFINED CMAKE_COMPILER_IS_GNUCXX) elseif (DEFINED CMAKE_COMPILER_IS_GNUCXX)
# Require C++11
set (CMAKE_CXX_FLAGS "-std=c++0x ${CMAKE_CXX_FLAGS}")
# Optimize size of binaries # Optimize size of binaries
set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -s") set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -s")
set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -s") set (CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -s")

View File

@@ -80,9 +80,9 @@ macro (OCCT_MAKE_COMPILER_SHORT_NAME)
set (COMPILER gcc) set (COMPILER gcc)
elseif (DEFINED CMAKE_COMPILER_IS_GNUCXX) elseif (DEFINED CMAKE_COMPILER_IS_GNUCXX)
set (COMPILER gxx) set (COMPILER gxx)
elseif (CMAKE_CXX_COMPILER_ID MATCHES "[Cc][Ll][Aa][Nn][Gg]") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set (COMPILER clang) set (COMPILER clang)
elseif (CMAKE_CXX_COMPILER_ID MATCHES "[Ii][Nn][Tt][Ee][Ll]") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel")
set (COMPILER icc) set (COMPILER icc)
else() else()
set (COMPILER ${CMAKE_GENERATOR}) set (COMPILER ${CMAKE_GENERATOR})
@@ -160,8 +160,6 @@ function (FIND_PRODUCT_DIR ROOT_DIR PRODUCT_NAME RESULT)
if ("${lower_PRODUCT_NAME}" STREQUAL "egl") if ("${lower_PRODUCT_NAME}" STREQUAL "egl")
string (SUBSTRING "${lower_PRODUCT_NAME}" 1 -1 lower_PRODUCT_NAME) string (SUBSTRING "${lower_PRODUCT_NAME}" 1 -1 lower_PRODUCT_NAME)
list (APPEND SEARCH_TEMPLATES "[^gl]+${lower_PRODUCT_NAME}.*") list (APPEND SEARCH_TEMPLATES "[^gl]+${lower_PRODUCT_NAME}.*")
elseif ("${lower_PRODUCT_NAME}" STREQUAL "tbb")
list (APPEND SEARCH_TEMPLATES "^.*${lower_PRODUCT_NAME}.*")
else() else()
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*${COMPILER}.*${COMPILER_BITNESS}") list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER}.*${COMPILER_BITNESS}") list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER}.*${COMPILER_BITNESS}")
@@ -591,7 +589,9 @@ macro (OCCT_UPDATE_TARGET_FILE)
endif() endif()
install (CODE install (CODE
"string (TOLOWER \"\${CMAKE_INSTALL_CONFIG_NAME}\" CMAKE_INSTALL_CONFIG_NAME_LOWERCASE) "cmake_policy(PUSH)
cmake_policy(SET CMP0007 NEW)
string (TOLOWER \"\${CMAKE_INSTALL_CONFIG_NAME}\" CMAKE_INSTALL_CONFIG_NAME_LOWERCASE)
file (GLOB ALL_OCCT_TARGET_FILES \"${INSTALL_DIR}/${INSTALL_DIR_CMAKE}/OpenCASCADE*Targets-\${CMAKE_INSTALL_CONFIG_NAME_LOWERCASE}.cmake\") file (GLOB ALL_OCCT_TARGET_FILES \"${INSTALL_DIR}/${INSTALL_DIR_CMAKE}/OpenCASCADE*Targets-\${CMAKE_INSTALL_CONFIG_NAME_LOWERCASE}.cmake\")
foreach(TARGET_FILENAME \${ALL_OCCT_TARGET_FILES}) foreach(TARGET_FILENAME \${ALL_OCCT_TARGET_FILES})
file (STRINGS \"\${TARGET_FILENAME}\" TARGET_FILE_CONTENT) file (STRINGS \"\${TARGET_FILENAME}\" TARGET_FILE_CONTENT)
@@ -600,7 +600,8 @@ macro (OCCT_UPDATE_TARGET_FILE)
string (REGEX REPLACE \"[\\\\]?[\\\$]{OCCT_INSTALL_BIN_LETTER}\" \"\${OCCT_INSTALL_BIN_LETTER}\" line \"\${line}\") string (REGEX REPLACE \"[\\\\]?[\\\$]{OCCT_INSTALL_BIN_LETTER}\" \"\${OCCT_INSTALL_BIN_LETTER}\" line \"\${line}\")
file (APPEND \"\${TARGET_FILENAME}\" \"\${line}\\n\") file (APPEND \"\${TARGET_FILENAME}\" \"\${line}\\n\")
endforeach() endforeach()
endforeach()") endforeach()
cmake_policy(POP)")
endmacro() endmacro()
macro (OCCT_INSERT_CODE_FOR_TARGET) macro (OCCT_INSERT_CODE_FOR_TARGET)
@@ -614,14 +615,17 @@ macro (OCCT_INSERT_CODE_FOR_TARGET)
endmacro() endmacro()
macro (OCCT_UPDATE_DRAW_DEFAULT_FILE) macro (OCCT_UPDATE_DRAW_DEFAULT_FILE)
install(CODE "set (DRAW_DEFAULT_FILE_NAME \"${INSTALL_DIR}/${INSTALL_DIR_RESOURCE}/DrawResources/DrawPlugin\") install(CODE "cmake_policy(PUSH)
cmake_policy(SET CMP0007 NEW)
set (DRAW_DEFAULT_FILE_NAME \"${INSTALL_DIR}/${INSTALL_DIR_RESOURCE}/DrawResources/DrawPlugin\")
file (STRINGS \"\${DRAW_DEFAULT_FILE_NAME}\" DRAW_DEFAULT_CONTENT) file (STRINGS \"\${DRAW_DEFAULT_FILE_NAME}\" DRAW_DEFAULT_CONTENT)
file (REMOVE \"\${DRAW_DEFAULT_FILE_NAME}\") file (REMOVE \"\${DRAW_DEFAULT_FILE_NAME}\")
foreach (line IN LISTS DRAW_DEFAULT_CONTENT) foreach (line IN LISTS DRAW_DEFAULT_CONTENT)
string (REGEX MATCH \": TK\([a-zA-Z]+\)$\" IS_TK_LINE \"\${line}\") string (REGEX MATCH \": TK\([a-zA-Z]+\)$\" IS_TK_LINE \"\${line}\")
string (REGEX REPLACE \": TK\([a-zA-Z]+\)$\" \": TK\${CMAKE_MATCH_1}${BUILD_SHARED_LIBRARY_NAME_POSTFIX}\" line \"\${line}\") string (REGEX REPLACE \": TK\([a-zA-Z]+\)$\" \": TK\${CMAKE_MATCH_1}${BUILD_SHARED_LIBRARY_NAME_POSTFIX}\" line \"\${line}\")
file (APPEND \"\${DRAW_DEFAULT_FILE_NAME}\" \"\${line}\\n\") file (APPEND \"\${DRAW_DEFAULT_FILE_NAME}\" \"\${line}\\n\")
endforeach()") endforeach()
cmake_policy(POP)")
endmacro() endmacro()
macro (OCCT_CREATE_SYMLINK_TO_FILE LIBRARY_NAME LINK_NAME) macro (OCCT_CREATE_SYMLINK_TO_FILE LIBRARY_NAME LINK_NAME)

View File

@@ -70,16 +70,6 @@ foreach (OCCT_PACKAGE ${USED_PACKAGES})
OCCT_ORIGIN_AND_PATCHED_FILES ("${RELATIVE_SOURCES_DIR}/${OCCT_PACKAGE}" "*[.]lex" SOURCE_FILES_FLEX) OCCT_ORIGIN_AND_PATCHED_FILES ("${RELATIVE_SOURCES_DIR}/${OCCT_PACKAGE}" "*[.]lex" SOURCE_FILES_FLEX)
list (LENGTH SOURCE_FILES_FLEX SOURCE_FILES_FLEX_LEN) list (LENGTH SOURCE_FILES_FLEX SOURCE_FILES_FLEX_LEN)
# remove old general version of FlexLexer
if (EXISTS ${CMAKE_SOURCE_DIR}/${RELATIVE_SOURCES_DIR}/FlexLexer/FlexLexer.h)
message (STATUS "Info: remove old FLEX header file: ${CMAKE_SOURCE_DIR}/${RELATIVE_SOURCES_DIR}/FlexLexer/FlexLexer.h")
file(REMOVE ${CMAKE_SOURCE_DIR}/${RELATIVE_SOURCES_DIR}/FlexLexer/FlexLexer.h)
endif()
# install copy of FlexLexer.h locally to allow further building without flex
if (FLEX_INCLUDE_DIR AND EXISTS "${FLEX_INCLUDE_DIR}/FlexLexer.h")
configure_file("${FLEX_INCLUDE_DIR}/FlexLexer.h" "${CMAKE_SOURCE_DIR}/${RELATIVE_SOURCES_DIR}/FlexLexer/FlexLexer.h" @ONLY NEWLINE_STYLE LF)
endif()
# bison files # bison files
OCCT_ORIGIN_AND_PATCHED_FILES ("${RELATIVE_SOURCES_DIR}/${OCCT_PACKAGE}" "*[.]yacc" SOURCE_FILES_BISON) OCCT_ORIGIN_AND_PATCHED_FILES ("${RELATIVE_SOURCES_DIR}/${OCCT_PACKAGE}" "*[.]yacc" SOURCE_FILES_BISON)
list (LENGTH SOURCE_FILES_BISON SOURCE_FILES_BISON_LEN) list (LENGTH SOURCE_FILES_BISON SOURCE_FILES_BISON_LEN)
@@ -116,30 +106,21 @@ foreach (OCCT_PACKAGE ${USED_PACKAGES})
set (BISON_OUTPUT_FILE_EXT "cxx") set (BISON_OUTPUT_FILE_EXT "cxx")
endif() endif()
endforeach() endforeach()
file (STRINGS "${CURRENT_FLEX_FILE}" FILE_FLEX_CONTENT) file (STRINGS "${CURRENT_FLEX_FILE}" FILE_FLEX_CONTENT)
foreach (FILE_FLEX_CONTENT_LINE ${FILE_FLEX_CONTENT}) foreach (FILE_FLEX_CONTENT_LINE ${FILE_FLEX_CONTENT})
string (REGEX MATCH "%option c\\+\\+" CXX_FLEX_LANGUAGE_FOUND ${FILE_FLEX_CONTENT_LINE}) string (REGEX MATCH "%option c\\+\\+" CXX_FLEX_LANGUAGE_FOUND ${FILE_FLEX_CONTENT_LINE})
if (CXX_FLEX_LANGUAGE_FOUND) if (CXX_FLEX_LANGUAGE_FOUND)
set (FLEX_OUTPUT_FILE_EXT "cxx") set (FLEX_OUTPUT_FILE_EXT "cxx")
# install copy of FlexLexer.h locally to allow further building without flex
if (FLEX_INCLUDE_DIR AND EXISTS "${FLEX_INCLUDE_DIR}/FlexLexer.h")
configure_file("${FLEX_INCLUDE_DIR}/FlexLexer.h" "${FLEX_BISON_TARGET_DIR}/FlexLexer.h" @ONLY NEWLINE_STYLE LF)
endif()
endif() endif()
endforeach() endforeach()
set (BISON_OUTPUT_FILE ${CURRENT_BISON_FILE_NAME}.tab.${BISON_OUTPUT_FILE_EXT}) set (BISON_OUTPUT_FILE ${CURRENT_BISON_FILE_NAME}.tab.${BISON_OUTPUT_FILE_EXT})
set (FLEX_OUTPUT_FILE lex.${CURRENT_FLEX_FILE_NAME}.${FLEX_OUTPUT_FILE_EXT}) set (FLEX_OUTPUT_FILE lex.${CURRENT_FLEX_FILE_NAME}.${FLEX_OUTPUT_FILE_EXT})
if (EXISTS ${FLEX_BISON_TARGET_DIR}/${CURRENT_BISON_FILE_NAME}.tab.${BISON_OUTPUT_FILE_EXT})
message (STATUS "Info: remove old output BISON file: ${FLEX_BISON_TARGET_DIR}/${CURRENT_BISON_FILE_NAME}.tab.${BISON_OUTPUT_FILE_EXT}")
file(REMOVE ${FLEX_BISON_TARGET_DIR}/${CURRENT_BISON_FILE_NAME}.tab.${BISON_OUTPUT_FILE_EXT})
endif()
if (EXISTS ${FLEX_BISON_TARGET_DIR}/${CURRENT_BISON_FILE_NAME}.tab.hxx)
message (STATUS "Info: remove old output BISON file: ${FLEX_BISON_TARGET_DIR}/${CURRENT_BISON_FILE_NAME}.tab.hxx")
file(REMOVE ${FLEX_BISON_TARGET_DIR}/${CURRENT_BISON_FILE_NAME}.tab.hxx)
endif()
if (EXISTS ${FLEX_BISON_TARGET_DIR}/${FLEX_OUTPUT_FILE})
message (STATUS "Info: remove old output FLEX file: ${FLEX_BISON_TARGET_DIR}/${FLEX_OUTPUT_FILE}")
file(REMOVE ${FLEX_BISON_TARGET_DIR}/${FLEX_OUTPUT_FILE})
endif()
BISON_TARGET (Parser_${CURRENT_BISON_FILE_NAME} ${CURRENT_BISON_FILE} "${FLEX_BISON_TARGET_DIR}/${BISON_OUTPUT_FILE}" BISON_TARGET (Parser_${CURRENT_BISON_FILE_NAME} ${CURRENT_BISON_FILE} "${FLEX_BISON_TARGET_DIR}/${BISON_OUTPUT_FILE}"
COMPILE_FLAGS "-p ${CURRENT_BISON_FILE_NAME} -l -M ${CMAKE_SOURCE_DIR}/${RELATIVE_SOURCES_DIR}/=") COMPILE_FLAGS "-p ${CURRENT_BISON_FILE_NAME} -l -M ${CMAKE_SOURCE_DIR}/${RELATIVE_SOURCES_DIR}/=")
FLEX_TARGET (Scanner_${CURRENT_FLEX_FILE_NAME} ${CURRENT_FLEX_FILE} "${FLEX_BISON_TARGET_DIR}/${FLEX_OUTPUT_FILE}" FLEX_TARGET (Scanner_${CURRENT_FLEX_FILE_NAME} ${CURRENT_FLEX_FILE} "${FLEX_BISON_TARGET_DIR}/${FLEX_OUTPUT_FILE}"
@@ -245,18 +226,6 @@ endif (USE_QT)
if (EXECUTABLE_PROJECT) if (EXECUTABLE_PROJECT)
add_executable (${PROJECT_NAME} ${USED_SRCFILES} ${USED_INCFILES} ${USED_RCFILE} ${RESOURCE_FILES} ${${PROJECT_NAME}_MOC_FILES}) add_executable (${PROJECT_NAME} ${USED_SRCFILES} ${USED_INCFILES} ${USED_RCFILE} ${RESOURCE_FILES} ${${PROJECT_NAME}_MOC_FILES})
if (DEFINED ${PROJECT_NAME}_DISABLE_COTIRE AND ${PROJECT_NAME}_DISABLE_COTIRE)
set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_ENABLE_PRECOMPILED_HEADER FALSE)
set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
else()
# To avoid excluding of PROJECT_NAME from cotire tool, we may use cotire
# COTIRE_PREFIX_HEADER_IGNORE_PATH instead. But, practically it causes many 'undefined symbols' error.
# So, we just exclude PROJECT_NAME from cotire list.
# if (DEFINED ${PROJECT_NAME}_COTIRE_IGNORE_PATH)
# set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_PREFIX_HEADER_IGNORE_PATH "${${PROJECT_NAME}_COTIRE_IGNORE_PATH}")
# endif()
endif()
install (TARGETS ${PROJECT_NAME} install (TARGETS ${PROJECT_NAME}
DESTINATION "${INSTALL_DIR_BIN}\${OCCT_INSTALL_BIN_LETTER}") DESTINATION "${INSTALL_DIR_BIN}\${OCCT_INSTALL_BIN_LETTER}")
@@ -266,33 +235,15 @@ if (EXECUTABLE_PROJECT)
else() else()
add_library (${PROJECT_NAME} ${USED_SRCFILES} ${USED_INCFILES} ${USED_RCFILE} ${RESOURCE_FILES} ${${PROJECT_NAME}_MOC_FILES}) add_library (${PROJECT_NAME} ${USED_SRCFILES} ${USED_INCFILES} ${USED_RCFILE} ${RESOURCE_FILES} ${${PROJECT_NAME}_MOC_FILES})
if (DEFINED ${PROJECT_NAME}_DISABLE_COTIRE AND ${PROJECT_NAME}_DISABLE_COTIRE)
set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_ENABLE_PRECOMPILED_HEADER FALSE)
set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
else()
# To avoid excluding of PROJECT_NAME from cotire tool, we may use cotire
# COTIRE_PREFIX_HEADER_IGNORE_PATH instead. But, practically it causes many 'undefined symbols' error.
# So, we just exclude PROJECT_NAME from cotire list.
# if (DEFINED ${PROJECT_NAME}_COTIRE_IGNORE_PATH)
# set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_PREFIX_HEADER_IGNORE_PATH "${${PROJECT_NAME}_COTIRE_IGNORE_PATH}")
# endif()
endif()
if (MSVC) if (MSVC)
if (BUILD_FORCE_RelWithDebInfo) if (BUILD_FORCE_RelWithDebInfo)
set (aReleasePdbConf "Release") set (aReleasePdbConf "Release")
else() else()
set (aReleasePdbConf) set (aReleasePdbConf)
endif() endif()
if (BUILD_SHARED_LIBS) install (FILES ${CMAKE_BINARY_DIR}/${OS_WITH_BIT}/${COMPILER}/bin\${OCCT_INSTALL_BIN_LETTER}/${PROJECT_NAME}.pdb
install (FILES ${CMAKE_BINARY_DIR}/${OS_WITH_BIT}/${COMPILER}/bin\${OCCT_INSTALL_BIN_LETTER}/${PROJECT_NAME}.pdb
CONFIGURATIONS Debug ${aReleasePdbConf} RelWithDebInfo CONFIGURATIONS Debug ${aReleasePdbConf} RelWithDebInfo
DESTINATION "${INSTALL_DIR_BIN}\${OCCT_INSTALL_BIN_LETTER}") DESTINATION "${INSTALL_DIR_BIN}\${OCCT_INSTALL_BIN_LETTER}")
else()
install (FILES ${CMAKE_BINARY_DIR}/${OS_WITH_BIT}/${COMPILER}/lib\${OCCT_INSTALL_BIN_LETTER}/${PROJECT_NAME}.pdb
CONFIGURATIONS Debug ${aReleasePdbConf} RelWithDebInfo
DESTINATION "${INSTALL_DIR_LIB}\${OCCT_INSTALL_BIN_LETTER}")
endif()
endif() endif()
if (BUILD_SHARED_LIBS AND NOT "${BUILD_SHARED_LIBRARY_NAME_POSTFIX}" STREQUAL "") if (BUILD_SHARED_LIBS AND NOT "${BUILD_SHARED_LIBRARY_NAME_POSTFIX}" STREQUAL "")
@@ -304,8 +255,7 @@ else()
EXPORT OpenCASCADE${CURRENT_MODULE}Targets EXPORT OpenCASCADE${CURRENT_MODULE}Targets
RUNTIME DESTINATION "${INSTALL_DIR_BIN}\${OCCT_INSTALL_BIN_LETTER}" RUNTIME DESTINATION "${INSTALL_DIR_BIN}\${OCCT_INSTALL_BIN_LETTER}"
ARCHIVE DESTINATION "${INSTALL_DIR_LIB}\${OCCT_INSTALL_BIN_LETTER}" ARCHIVE DESTINATION "${INSTALL_DIR_LIB}\${OCCT_INSTALL_BIN_LETTER}"
LIBRARY DESTINATION "${INSTALL_DIR_LIB}\${OCCT_INSTALL_BIN_LETTER}" LIBRARY DESTINATION "${INSTALL_DIR_LIB}\${OCCT_INSTALL_BIN_LETTER}")
INCLUDES DESTINATION ${INSTALL_DIR_INCLUDE})
if (NOT WIN32) if (NOT WIN32)
if (BUILD_SHARED_LIBS AND NOT "${BUILD_SHARED_LIBRARY_NAME_POSTFIX}" STREQUAL "") if (BUILD_SHARED_LIBS AND NOT "${BUILD_SHARED_LIBRARY_NAME_POSTFIX}" STREQUAL "")
@@ -330,17 +280,14 @@ get_property (OCC_VERSION_MAJOR GLOBAL PROPERTY OCC_VERSION_MAJOR)
get_property (OCC_VERSION_MINOR GLOBAL PROPERTY OCC_VERSION_MINOR) get_property (OCC_VERSION_MINOR GLOBAL PROPERTY OCC_VERSION_MINOR)
get_property (OCC_VERSION_MAINTENANCE GLOBAL PROPERTY OCC_VERSION_MAINTENANCE) get_property (OCC_VERSION_MAINTENANCE GLOBAL PROPERTY OCC_VERSION_MAINTENANCE)
set (OCC_SOVERSION "") if (ANDROID)
if (BUILD_SOVERSION_NUMBERS GREATER 2) # do not append version to the filename
set (OCC_SOVERSION "${OCC_VERSION_MAJOR}.${OCC_VERSION_MINOR}.${OCC_VERSION_MAINTENANCE}") set_target_properties (${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "${PRECOMPILED_DEFS}")
elseif (BUILD_SOVERSION_NUMBERS GREATER 1) else()
set (OCC_SOVERSION "${OCC_VERSION_MAJOR}.${OCC_VERSION_MINOR}") set_target_properties (${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "${PRECOMPILED_DEFS}"
elseif (BUILD_SOVERSION_NUMBERS GREATER 0) SOVERSION "${OCC_VERSION_MAJOR}"
set (OCC_SOVERSION "${OCC_VERSION_MAJOR}") VERSION "${OCC_VERSION_MAJOR}.${OCC_VERSION_MINOR}.${OCC_VERSION_MAINTENANCE}")
endif() endif()
set_target_properties (${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "${PRECOMPILED_DEFS}"
SOVERSION "${OCC_SOVERSION}"
VERSION "${OCC_VERSION_MAJOR}.${OCC_VERSION_MINOR}.${OCC_VERSION_MAINTENANCE}")
set (USED_TOOLKITS_BY_CURRENT_PROJECT) set (USED_TOOLKITS_BY_CURRENT_PROJECT)
set (USED_EXTERNAL_LIBS_BY_CURRENT_PROJECT) set (USED_EXTERNAL_LIBS_BY_CURRENT_PROJECT)
@@ -369,17 +316,13 @@ foreach (USED_ITEM ${USED_EXTERNLIB_AND_TOOLKITS})
else() # get CSF_ value else() # get CSF_ value
set (CURRENT_CSF ${${USED_ITEM}}) set (CURRENT_CSF ${${USED_ITEM}})
if (NOT "x${CURRENT_CSF}" STREQUAL "x") if (NOT "x${CURRENT_CSF}" STREQUAL "x")
if ("${CURRENT_CSF}" STREQUAL "${CSF_OpenGlLibs}") if ("${CURRENT_CSF}" STREQUAL "CSF_OpenGlLibs")
add_definitions (-DHAVE_OPENGL) add_definitions (-DHAVE_OPENGL)
endif() endif()
if ("${CURRENT_CSF}" STREQUAL "${CSF_OpenGlesLibs}") if ("${CURRENT_CSF}" STREQUAL "CSF_OpenGlesLibs")
add_definitions (-DHAVE_GLES2) add_definitions (-DHAVE_GLES2)
endif() endif()
if ("${CURRENT_CSF}" STREQUAL "${CSF_Draco}")
set (CURRENT_CSF "")
set (USED_DRACO 1)
endif()
set (LIBRARY_FROM_CACHE 0) set (LIBRARY_FROM_CACHE 0)
separate_arguments (CURRENT_CSF) separate_arguments (CURRENT_CSF)
foreach (CSF_LIBRARY ${CURRENT_CSF}) foreach (CSF_LIBRARY ${CURRENT_CSF})
@@ -407,7 +350,7 @@ foreach (USED_ITEM ${USED_EXTERNLIB_AND_TOOLKITS})
endforeach() endforeach()
endforeach() endforeach()
if (NOT ${LIBRARY_FROM_CACHE} AND NOT "${CURRENT_CSF}" STREQUAL "") if (NOT ${LIBRARY_FROM_CACHE})
# prepare a list from a string with whitespaces # prepare a list from a string with whitespaces
separate_arguments (CURRENT_CSF) separate_arguments (CURRENT_CSF)
list (APPEND USED_EXTERNAL_LIBS_BY_CURRENT_PROJECT ${CURRENT_CSF}) list (APPEND USED_EXTERNAL_LIBS_BY_CURRENT_PROJECT ${CURRENT_CSF})
@@ -418,28 +361,6 @@ foreach (USED_ITEM ${USED_EXTERNLIB_AND_TOOLKITS})
endif() endif()
endforeach() endforeach()
if (USE_DRACO)
if (USED_DRACO)
set (USED_LIB_RELEASE ${3RDPARTY_DRACO_LIBRARY})
if (WIN32)
set (USED_LIB_DEBUG ${3RDPARTY_DRACO_LIBRARY_DEBUG})
else()
set (USED_LIB_DEBUG ${3RDPARTY_DRACO_LIBRARY})
endif()
set (USED_LIB_CONF)
if (EXISTS ${USED_LIB_DEBUG})
set (USED_LIB_CONF "$<$<CONFIG:DEBUG>:${USED_LIB_DEBUG}>;${USED_LIB_CONF}")
endif()
if (EXISTS ${USED_LIB_RELEASE})
set (USED_LIB_CONF "$<$<CONFIG:RELEASE>:${USED_LIB_RELEASE}>;${USED_LIB_CONF}")
set (USED_LIB_CONF "$<$<CONFIG:RELWITHDEBINFO>:${USED_LIB_RELEASE}>;${USED_LIB_CONF}")
endif()
if (DEFINED USED_LIB_CONF)
set_property (TARGET ${PROJECT_NAME} APPEND PROPERTY LINK_LIBRARIES "${USED_LIB_CONF}")
endif()
endif()
endif()
if (APPLE) if (APPLE)
list (FIND USED_EXTERNAL_LIBS_BY_CURRENT_PROJECT X11 IS_X11_FOUND) list (FIND USED_EXTERNAL_LIBS_BY_CURRENT_PROJECT X11 IS_X11_FOUND)
if (NOT ${IS_X11_FOUND} EQUAL -1) if (NOT ${IS_X11_FOUND} EQUAL -1)

View File

@@ -1,240 +1,294 @@
# tbb # tbb
if (NOT DEFINED INSTALL_TBB AND BUILD_SHARED_LIBS)
set (INSTALL_TBB OFF CACHE BOOL "${INSTALL_TBB_DESCR}")
endif()
# tbb directory
if (NOT DEFINED 3RDPARTY_TBB_DIR)
set (3RDPARTY_TBB_DIR "" CACHE PATH "The directory containing tbb")
endif()
if (MSVC AND BUILD_SHARED_LIBS) if (MSVC AND BUILD_SHARED_LIBS)
add_definitions (-D__TBB_NO_IMPLICIT_LINKAGE) add_definitions (-D__TBB_NO_IMPLICIT_LINKAGE)
add_definitions (-D__TBBMALLOC_NO_IMPLICIT_LINKAGE) add_definitions (-D__TBBMALLOC_NO_IMPLICIT_LINKAGE)
endif() endif()
if (NOT DEFINED INSTALL_TBB AND BUILD_SHARED_LIBS) # include occt macros. compiler_bitness, os_wiht_bit, compiler
set (INSTALL_TBB OFF CACHE BOOL "${INSTALL_TBB_DESCR}") OCCT_INCLUDE_CMAKE_FILE ("adm/cmake/occt_macros")
endif()
# Initialize tbb directory. # specify TBB folder in connectin with 3RDPARTY_DIR
if (NOT DEFINED 3RDPARTY_TBB_DIR) if (3RDPARTY_DIR AND EXISTS "${3RDPARTY_DIR}")
set (3RDPARTY_TBB_DIR "" CACHE PATH "The directory containing tbb") #CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_DIR 3RDPARTY_TBB_DIR PATH "The directory containing tbb")
endif()
if (WIN32) if (NOT 3RDPARTY_TBB_DIR OR NOT EXISTS "${3RDPARTY_TBB_DIR}")
if (NOT DEFINED 3RDPARTY_DIR)
message (FATAL_ERROR "3RDPARTY_DIR is not defined.")
endif()
if ("${3RDPARTY_DIR}" STREQUAL "")
message (FATAL_ERROR "3RDPARTY_DIR is empty string.")
endif()
if (NOT EXISTS "${3RDPARTY_DIR}")
message (FATAL_ERROR "3RDPARTY_DIR is not exist.")
endif()
# Below, we have correct 3RDPARTY_DIR.
# Initialize TBB folder in connectin with 3RDPARTY_DIR.
if (("${3RDPARTY_TBB_DIR}" STREQUAL "") OR (NOT EXISTS "${3RDPARTY_TBB_DIR}"))
FIND_PRODUCT_DIR ("${3RDPARTY_DIR}" TBB TBB_DIR_NAME) FIND_PRODUCT_DIR ("${3RDPARTY_DIR}" TBB TBB_DIR_NAME)
if (TBB_DIR_NAME) if (TBB_DIR_NAME)
set (3RDPARTY_TBB_DIR "${3RDPARTY_DIR}/${TBB_DIR_NAME}" CACHE PATH "The directory containing tbb" FORCE) set (3RDPARTY_TBB_DIR "${3RDPARTY_DIR}/${TBB_DIR_NAME}" CACHE PATH "The directory containing tbb" FORCE)
endif() endif()
endif() endif()
else()
#set (3RDPARTY_TBB_DIR "" CACHE PATH "The directory containing TBB" FORCE)
endif()
# Here we have full path name to installation directory of TBB. if (NOT DEFINED 3RDPARTY_TBB_INCLUDE_DIR)
# Employ it. set (3RDPARTY_TBB_INCLUDE_DIR "" CACHE PATH "The directory containing headers of the TBB")
if (EXISTS "${3RDPARTY_TBB_DIR}") endif()
find_package (
TBB 2021.5
PATHS "${3RDPARTY_TBB_DIR}" NO_DEFAULT_PATH
REQUIRED
CONFIG)
# Achive include directory if (3RDPARTY_TBB_DIR AND EXISTS "${3RDPARTY_TBB_DIR}")
get_target_property (TBB_INCLUDE_DIR TBB::tbb INTERFACE_INCLUDE_DIRECTORIES) # check 3RDPARTY_TBB_INCLUDE_DIR for consictency with specified 3RDPARTY_TBB_DIR
if (NOT DEFINED 3RDPARTY_TBB_INCLUDE_DIR) CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_TBB_DIR 3RDPARTY_TBB_INCLUDE_DIR PATH "The directory containing headers of the TBB")
set (3RDPARTY_TBB_INCLUDE_DIR "" CACHE PATH "The directory containing headers of the TBB") endif()
# tbb.h
if (NOT 3RDPARTY_TBB_INCLUDE_DIR OR NOT EXISTS "${3RDPARTY_TBB_INCLUDE_DIR}")
set (HEADER_NAMES tbb.h tbb/tbb.h)
# set 3RDPARTY_TBB_INCLUDE_DIR as notfound, otherwise find_library can't assign a new value to 3RDPARTY_TBB_INCLUDE_DIR
set (3RDPARTY_TBB_INCLUDE_DIR "3RDPARTY_TBB_INCLUDE_DIR-NOTFOUND" CACHE PATH "the path to tbb.h" FORCE)
if (3RDPARTY_TBB_DIR AND EXISTS "${3RDPARTY_TBB_DIR}")
find_path (3RDPARTY_TBB_INCLUDE_DIR NAMES ${HEADER_NAMES}
PATHS ${3RDPARTY_TBB_DIR}
PATH_SUFFIXES include
CMAKE_FIND_ROOT_PATH_BOTH
NO_DEFAULT_PATH)
else()
find_path (3RDPARTY_TBB_INCLUDE_DIR NAMES ${HEADER_NAMES}
PATH_SUFFIXES include
CMAKE_FIND_ROOT_PATH_BOTH)
endif()
endif()
if (3RDPARTY_TBB_INCLUDE_DIR AND EXISTS "${3RDPARTY_TBB_INCLUDE_DIR}")
list (APPEND 3RDPARTY_INCLUDE_DIRS "${3RDPARTY_TBB_INCLUDE_DIR}")
else()
list (APPEND 3RDPARTY_NOT_INCLUDED 3RDPARTY_TBB_INCLUDE_DIR)
set (3RDPARTY_TBB_INCLUDE_DIR "" CACHE PATH "the path to tbb.h" FORCE)
endif()
# common steps for tbb and tbbmalloc
macro (TBB_PRODUCT_SEARCH PRODUCT_LIBRARY_NAME)
string (TOUPPER ${PRODUCT_LIBRARY_NAME} upper_PRODUCT_LIBRARY_NAME)
# define required tbb/tbbmalloc variables
if (NOT DEFINED 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY OR NOT 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR OR NOT EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR}")
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY "" CACHE FILEPATH "${upper_PRODUCT_LIBRARY_NAME} library" FORCE)
endif()
if (NOT DEFINED 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR)
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR "" CACHE PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} library")
endif()
if (WIN32)
if (NOT DEFINED 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL OR NOT 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR OR NOT EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR}")
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL "" CACHE FILEPATH "${upper_PRODUCT_LIBRARY_NAME} shared library" FORCE)
endif() endif()
if (EXISTS "${TBB_INCLUDE_DIR}") endif()
set (3RDPARTY_TBB_INCLUDE_DIR "${TBB_INCLUDE_DIR}" CACHE PATH "The directory containing headers of the TBB" FORCE)
list (APPEND 3RDPARTY_INCLUDE_DIRS "${3RDPARTY_TBB_INCLUDE_DIR}") if (WIN32 AND NOT DEFINED 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR)
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR "" CACHE PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} shared library")
endif()
# check 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_ paths for consistency with specified 3RDPARTY_TBB_DIR
if (3RDPARTY_TBB_DIR AND EXISTS "${3RDPARTY_TBB_DIR}")
CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_TBB_DIR 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY FILEPATH "the path to ${upper_PRODUCT_LIBRARY_NAME} library")
if (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY AND EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}")
get_filename_component (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}" PATH)
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR}" CACHE PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} library" FORCE)
else() else()
list (APPEND 3RDPARTY_NOT_INCLUDED 3RDPARTY_TBB_INCLUDE_DIR) CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_TBB_DIR 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} library")
endif() endif()
separate_arguments (CSF_TBB) if (WIN32)
foreach (LIB IN LISTS CSF_TBB) CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_TBB_DIR 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL FILEPATH "the path to ${upper_PRODUCT_LIBRARY_NAME} shared library")
string(TOLOWER "${LIB}" LIB_LOWER)
string(TOUPPER "${LIB}" LIB_UPPER)
# Achive *.lib files and directory containing it. if (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL AND EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL}")
get_target_property (TBB_LIB_FILE "TBB::${LIB_LOWER}" IMPORTED_IMPLIB_RELEASE) get_filename_component (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL}" PATH)
# Reserve cache variable for *.lib. set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR}" CACHE PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} shared library" FORCE)
if (NOT DEFINED 3RDPARTY_${LIB_UPPER}_LIBRARY)
set (3RDPARTY_${LIB_UPPER}_LIBRARY "" CACHE FILEPATH "${LIB_UPPER} library (*.lib)")
endif()
# Reserve cache variable for directory containing *.lib file.
if (NOT DEFINED 3RDPARTY_${LIB_UPPER}_LIBRARY_DIR)
set (3RDPARTY_${LIB_UPPER}_LIBRARY_DIR "" CACHE PATH "The directory containing ${LIB_UPPER} library (*.lib)")
endif()
if (EXISTS "${TBB_LIB_FILE}")
set (3RDPARTY_${LIB_UPPER}_LIBRARY
"${TBB_LIB_FILE}"
CACHE FILEPATH
"${LIB_UPPER} library (*.lib)"
FORCE)
get_filename_component (TBB_LIB_FILE_DIRECTORY "${TBB_LIB_FILE}" DIRECTORY)
set (3RDPARTY_${LIB_UPPER}_LIBRARY_DIR
"${TBB_LIB_FILE_DIRECTORY}"
CACHE PATH
"The directory containing ${LIB_UPPER} library (*.lib)"
FORCE)
list (APPEND 3RDPARTY_LIBRARY_DIRS "${3RDPARTY_${LIB_UPPER}_LIBRARY_DIR}")
else() else()
list (APPEND 3RDPARTY_NO_LIBS 3RDPARTY_${LIB_UPPER}_LIBRARY_DIR)
endif()
# Achive *.dll files and directory containing it. CHECK_PATH_FOR_CONSISTENCY (3RDPARTY_TBB_DIR 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} shared library")
get_target_property (TBB_DLL_FILE "TBB::${LIB_LOWER}" IMPORTED_LOCATION_RELEASE)
# Reserve cache variable for *.dll.
if (NOT DEFINED 3RDPARTY_${LIB_UPPER}_DLL)
set (3RDPARTY_${LIB_UPPER}_DLL "" CACHE FILEPATH "${LIB_UPPER} library (*.dll)")
endif() endif()
# Reserve cache variable for directory containing *.dll file. endif()
if (NOT DEFINED 3RDPARTY_${LIB_UPPER}_DLL_DIR) endif()
set (3RDPARTY_${LIB_UPPER}_DLL_DIR "" CACHE PATH "The directory containing ${LIB_UPPER} library (*.dll)")
endif() OCCT_MAKE_COMPILER_SHORT_NAME()
if (EXISTS "${TBB_DLL_FILE}") OCCT_MAKE_COMPILER_BITNESS()
set (3RDPARTY_${LIB_UPPER}_DLL
"${TBB_DLL_FILE}" if (${COMPILER_BITNESS} EQUAL 32)
CACHE FILEPATH set (${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME ia32)
"${LIB_UPPER} library (*.dll)" else()
FORCE) set (${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME intel64)
get_filename_component (TBB_DLL_FILE_DIRECTORY "${TBB_DLL_FILE}" DIRECTORY) endif()
set (3RDPARTY_${LIB_UPPER}_DLL_DIR
"${TBB_DLL_FILE_DIRECTORY}" # tbb/tbbmalloc library
CACHE PATH if (NOT 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY OR NOT EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}")
"The directory containing ${LIB_UPPER} library (*.dll)"
FORCE) set (CMAKE_FIND_LIBRARY_SUFFIXES .lib .so .dylib .a)
list (APPEND 3RDPARTY_DLL_DIRS "${3RDPARTY_${LIB_UPPER}_DLL_DIR}") set (PRODUCT_PATH_SUFFIXES lib ${PRODUCT_LIBRARY_NAME})
# set 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY as notfound, otherwise find_library can't assign a new value to 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY "3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY-NOTFOUND" CACHE FILEPATH "The path to ${upper_PRODUCT_LIBRARY_NAME} library" FORCE)
if (3RDPARTY_TBB_DIR AND EXISTS "${3RDPARTY_TBB_DIR}")
if (NOT EXISTS "${3RDPARTY_TBB_DIR}/lib/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}/${COMPILER}")
if (EXISTS "${3RDPARTY_TBB_DIR}/lib/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}")
file (GLOB ${upper_PRODUCT_LIBRARY_NAME}_COMPILER_LIST "${3RDPARTY_TBB_DIR}/lib/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}/*")
if (${upper_PRODUCT_LIBRARY_NAME}_COMPILER_LIST)
list (GET ${upper_PRODUCT_LIBRARY_NAME}_COMPILER_LIST -1 THE_MOST_FRESH_COMPILER_VERSION)
if (THE_MOST_FRESH_COMPILER_VERSION)
get_filename_component (THE_MOST_FRESH_COMPILER_VERSION_NAME "${THE_MOST_FRESH_COMPILER_VERSION}" NAME)
set (PRODUCT_PATH_SUFFIXES lib ${PRODUCT_LIBRARY_NAME} lib/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}/${THE_MOST_FRESH_COMPILER_VERSION_NAME})
endif()
endif()
endif()
else() else()
list (APPEND 3RDPARTY_NO_DLLS 3RDPARTY_${LIB_UPPER}_DLL_DIR) set (PRODUCT_PATH_SUFFIXES lib ${PRODUCT_LIBRARY_NAME} lib/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}/${COMPILER})
endif() endif()
# install *.dll (tbb & tbbmalloc) find_library (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY ${PRODUCT_LIBRARY_NAME}
if (INSTALL_TBB) PATHS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR}" "${3RDPARTY_TBB_DIR}"
OCCT_MAKE_OS_WITH_BITNESS() PATH_SUFFIXES ${PRODUCT_PATH_SUFFIXES}
OCCT_MAKE_COMPILER_SHORT_NAME() CMAKE_FIND_ROOT_PATH_BOTH
NO_DEFAULT_PATH)
else()
find_library (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY ${PRODUCT_LIBRARY_NAME}
PATH_SUFFIXES ${PRODUCT_PATH_SUFFIXES}
CMAKE_FIND_ROOT_PATH_BOTH)
endif()
if (SINGLE_GENERATOR) if (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY AND EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}")
install (FILES ${3RDPARTY_${LIB_UPPER}_DLL} DESTINATION "${INSTALL_DIR_BIN}") get_filename_component (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}" PATH)
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR}" CACHE PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} library" FORCE)
else()
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR "" CACHE PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} library" FORCE)
endif()
endif()
if (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR AND EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR}")
list (APPEND 3RDPARTY_LIBRARY_DIRS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR}")
else()
list (APPEND 3RDPARTY_NO_LIBS 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY_DIR)
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY "" CACHE FILEPATH "The path to ${upper_PRODUCT_LIBRARY_NAME} library" FORCE)
endif()
# tbb/tbbmalloc shared library
if (WIN32)
if (NOT 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL OR NOT EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL}")
set (CMAKE_FIND_LIBRARY_SUFFIXES .dll)
set (PRODUCT_PATH_SUFFIXES bin)
# set 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL as notfound, otherwise find_library can't assign a new value to 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL "3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL-NOTFOUND" CACHE FILEPATH "${upper_PRODUCT_LIBRARY_NAME} shared library" FORCE)
if (3RDPARTY_TBB_DIR AND EXISTS "${3RDPARTY_TBB_DIR}")
if (NOT EXISTS "${3RDPARTY_TBB_DIR}/bin/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}/${COMPILER}")
if (EXISTS "${3RDPARTY_TBB_DIR}/bin/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}")
file (GLOB ${upper_PRODUCT_LIBRARY_NAME}_COMPILER_LIST "${3RDPARTY_TBB_DIR}/bin/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}/*")
if (${upper_PRODUCT_LIBRARY_NAME}_COMPILER_LIST)
list (GET ${upper_PRODUCT_LIBRARY_NAME}_COMPILER_LIST -1 THE_MOST_FRESH_COMPILER_VERSION)
if (THE_MOST_FRESH_COMPILER_VERSION)
get_filename_component (THE_MOST_FRESH_COMPILER_VERSION_NAME "${THE_MOST_FRESH_COMPILER_VERSION}" NAME)
set (PRODUCT_PATH_SUFFIXES bin bin/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}/${THE_MOST_FRESH_COMPILER_VERSION_NAME})
endif()
endif()
endif()
else() else()
install (FILES ${3RDPARTY_${LIB_UPPER}_DLL} CONFIGURATIONS Release DESTINATION "${INSTALL_DIR_BIN}") set (PRODUCT_PATH_SUFFIXES bin bin/${${upper_PRODUCT_LIBRARY_NAME}_ARCH_NAME}/${COMPILER})
install (FILES ${3RDPARTY_${LIB_UPPER}_DLL} CONFIGURATIONS RelWithDebInfo DESTINATION "${INSTALL_DIR_BIN}i") endif()
install (FILES ${3RDPARTY_${LIB_UPPER}_DLL} CONFIGURATIONS Debug DESTINATION "${INSTALL_DIR_BIN}d")
if (3RDPARTY_TBB_DIR AND EXISTS "${3RDPARTY_TBB_DIR}")
find_library (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL ${PRODUCT_LIBRARY_NAME}
PATHS "${3RDPARTY_TBB_DIR}"
PATH_SUFFIXES ${PRODUCT_PATH_SUFFIXES}
NO_DEFAULT_PATH)
else()
find_library (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL ${PRODUCT_LIBRARY_NAME} PATH_SUFFIXES ${PRODUCT_PATH_SUFFIXES})
endif()
if (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL AND EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL}")
get_filename_component (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL}" PATH)
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR}" CACHE PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} library" FORCE)
else()
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR "" CACHE PATH "The directory containing ${upper_PRODUCT_LIBRARY_NAME} shared library" FORCE)
set (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL "" CACHE FILEPATH "${upper_PRODUCT_LIBRARY_NAME} shared library" FORCE)
endif() endif()
endif() endif()
mark_as_advanced (3RDPARTY_${LIB_UPPER}_LIBRARY 3RDPARTY_${LIB_UPPER}_DLL)
endforeach()
if (INSTALL_TBB)
set (USED_3RDPARTY_TBB_DIR "")
else()
# the *.dll/*.so* directory for using by the executable
set (USED_3RDPARTY_TBB_DIR ${3RDPARTY_TBB_DLL_DIR})
endif() endif()
else()
message (FATAL_ERROR "Installation directory with TBB is not exist.") if (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR OR EXISTS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR}")
list (APPEND 3RDPARTY_DLL_DIRS "${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR}")
else()
list (APPEND 3RDPARTY_NO_DLLS 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL_DIR)
endif()
endif() endif()
else ()
# NOT WIN32 branch # install tbb/tbbmalloc
if ((DEFINED 3RDPARTY_DIR) AND (NOT "${3RDPARTY_DIR}" STREQUAL "") AND (EXISTS "${3RDPARTY_DIR}")) if (INSTALL_TBB)
# Here, we have correct 3RDPARTY_DIR. OCCT_MAKE_OS_WITH_BITNESS()
# Trying to specify TBB folder in connection with 3RDPARTY_DIR OCCT_MAKE_COMPILER_SHORT_NAME()
if (("${3RDPARTY_TBB_DIR}" STREQUAL "") OR (NOT EXISTS "${3RDPARTY_TBB_DIR}"))
FIND_PRODUCT_DIR ("${3RDPARTY_DIR}" TBB TBB_DIR_NAME) if (WIN32)
if (TBB_DIR_NAME) if (SINGLE_GENERATOR)
set (3RDPARTY_TBB_DIR "${3RDPARTY_DIR}/${TBB_DIR_NAME}" CACHE PATH "The directory containing tbb" FORCE) install (FILES ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL} DESTINATION "${INSTALL_DIR_BIN}")
else()
install (FILES ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL}
CONFIGURATIONS Release
DESTINATION "${INSTALL_DIR_BIN}")
install (FILES ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL}
CONFIGURATIONS RelWithDebInfo
DESTINATION "${INSTALL_DIR_BIN}i")
install (FILES ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL}
CONFIGURATIONS Debug
DESTINATION "${INSTALL_DIR_BIN}d")
endif() endif()
endif()
if ((NOT "${3RDPARTY_TBB_DIR}" STREQUAL "") AND (EXISTS "${3RDPARTY_TBB_DIR}"))
# Find TBB 2021.5 in existing directory.
find_package (
TBB 2021.5
PATHS "${3RDPARTY_TBB_DIR}" NO_DEFAULT_PATH
REQUIRED
CONFIG)
else() else()
# Find TBB 2021.5 in system directory. get_filename_component (PRODUCT_LIBRARY_NAME ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY} NAME)
find_package (
TBB 2021.5
REQUIRED
CONFIG)
endif()
else()
# Find TBB 2021.5 in system directory.
find_package (
TBB 2021.5
REQUIRED
CONFIG)
endif()
# TBB has been configured (in other case FATAL_ERROR occures).
# Achive include directory.
get_target_property (TBB_INCLUDE_DIR TBB::tbb INTERFACE_INCLUDE_DIRECTORIES)
if (NOT DEFINED 3RDPARTY_TBB_INCLUDE_DIR)
set (3RDPARTY_TBB_INCLUDE_DIR "" CACHE PATH "The directory containing headers of the TBB")
endif()
if (EXISTS "${TBB_INCLUDE_DIR}")
set (3RDPARTY_TBB_INCLUDE_DIR "${TBB_INCLUDE_DIR}" CACHE PATH "The directory containing headers of the TBB" FORCE)
list (APPEND 3RDPARTY_INCLUDE_DIRS "${3RDPARTY_TBB_INCLUDE_DIR}")
else()
list (APPEND 3RDPARTY_NOT_INCLUDED 3RDPARTY_TBB_INCLUDE_DIR)
endif()
separate_arguments (CSF_TBB)
foreach (LIB IN LISTS CSF_TBB)
string(TOLOWER "${LIB}" LIB_LOWER)
string(TOUPPER "${LIB}" LIB_UPPER)
# Achive *.so files and directory containing it.
get_target_property (TBB_SO_FILE "TBB::${LIB_LOWER}" IMPORTED_LOCATION_RELEASE)
# Reserve cache variable for *.so.
if (NOT DEFINED 3RDPARTY_${LIB_UPPER}_LIBRARY)
set (3RDPARTY_${LIB_UPPER}_LIBRARY "" CACHE FILEPATH "${LIB_UPPER} library (*.so)")
endif()
# Reserve cache variable for directory containing *.so file.
if (NOT DEFINED 3RDPARTY_${LIB_UPPER}_LIBRARY_DIR)
set (3RDPARTY_${LIB_UPPER}_LIBRARY_DIR "" CACHE PATH "The directory containing ${LIB_UPPER} library (*.so)")
endif()
if (EXISTS "${TBB_SO_FILE}")
set (3RDPARTY_${LIB_UPPER}_LIBRARY
"${TBB_SO_FILE}"
CACHE FILEPATH
"${LIB_UPPER} library (*.so)"
FORCE)
get_filename_component (TBB_SO_FILE_DIRECTORY "${TBB_SO_FILE}" DIRECTORY)
set (3RDPARTY_${LIB_UPPER}_LIBRARY_DIR
"${TBB_SO_FILE_DIRECTORY}"
CACHE PATH
"The directory containing ${LIB_UPPER} library (*.so)"
FORCE)
list (APPEND 3RDPARTY_LIBRARY_DIRS "${3RDPARTY_${LIB_UPPER}_LIBRARY_DIR}")
else()
list (APPEND 3RDPARTY_NO_LIBS 3RDPARTY_${LIB_UPPER}_LIBRARY_DIR)
endif()
# install *.so* (tbb & tbbmalloc)
if (INSTALL_TBB)
OCCT_MAKE_OS_WITH_BITNESS()
OCCT_MAKE_COMPILER_SHORT_NAME()
if (SINGLE_GENERATOR) if (SINGLE_GENERATOR)
install (FILES ${3RDPARTY_${LIB_UPPER}_LIBRARY} DESTINATION "${INSTALL_DIR_LIB}") install (FILES ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}.2
DESTINATION "${INSTALL_DIR_LIB}"
RENAME ${PRODUCT_LIBRARY_NAME}.2)
else() else()
install (FILES ${3RDPARTY_${LIB_UPPER}_LIBRARY} CONFIGURATIONS Release DESTINATION "${INSTALL_DIR_LIB}") install (FILES ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}.2
install (FILES ${3RDPARTY_${LIB_UPPER}_LIBRARY} CONFIGURATIONS RelWithDebInfo DESTINATION "${INSTALL_DIR_LIB}i") CONFIGURATIONS Release
install (FILES ${3RDPARTY_${LIB_UPPER}_LIBRARY} CONFIGURATIONS Debug DESTINATION "${INSTALL_DIR_LIB}d") DESTINATION "${INSTALL_DIR_LIB}"
RENAME ${PRODUCT_LIBRARY_NAME}.2)
install (FILES ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}.2
CONFIGURATIONS RelWithDebInfo
DESTINATION "${INSTALL_DIR_LIB}i"
RENAME ${PRODUCT_LIBRARY_NAME}.2)
install (FILES ${3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY}.2
CONFIGURATIONS Debug
DESTINATION "${INSTALL_DIR_LIB}d"
RENAME ${PRODUCT_LIBRARY_NAME}.2)
endif() endif()
endif() endif()
endif()
mark_as_advanced (3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_LIBRARY 3RDPARTY_${upper_PRODUCT_LIBRARY_NAME}_DLL)
endmacro()
#if (BUILD_SHARED_LIBS)
separate_arguments (CSF_TBB)
foreach (LIB IN LISTS CSF_TBB)
TBB_PRODUCT_SEARCH (${LIB})
endforeach() endforeach()
if (INSTALL_TBB) if (INSTALL_TBB)
set (USED_3RDPARTY_TBB_DIR "") set (USED_3RDPARTY_TBB_DIR "")
else() else()
# the *.so* directory for using by the executable # the library directory for using by the executable
set (USED_3RDPARTY_TBB_DIR ${3RDPARTY_TBB_LIBRARY_DIR}) if (WIN32)
set (USED_3RDPARTY_TBB_DIR ${3RDPARTY_TBB_DLL_DIR})
else()
set (USED_3RDPARTY_TBB_DIR ${3RDPARTY_TBB_LIBRARY_DIR})
endif()
endif() endif()
endif() #endif()

View File

@@ -28,9 +28,6 @@ Applies only for Debug configuration.")
set (BUILD_SHARED_LIBRARY_NAME_POSTFIX_DESCR set (BUILD_SHARED_LIBRARY_NAME_POSTFIX_DESCR
"Append the postfix to names of output libraries") "Append the postfix to names of output libraries")
set (BUILD_SOVERSION_NUMBERS_DESCR
"Version numbers to put into SONAME: 0 - for empty, 1 - for major, 2 - for major.minor, 3 - for major.minor.maintenance")
set (BUILD_RELEASE_DISABLE_EXCEPTIONS_DESCR set (BUILD_RELEASE_DISABLE_EXCEPTIONS_DESCR
"Disables exceptions like Standard_OutOfRange in Release builds. "Disables exceptions like Standard_OutOfRange in Release builds.
Defines No_Exception macros for Release builds when enabled (default). Defines No_Exception macros for Release builds when enabled (default).
@@ -116,7 +113,6 @@ endmacro()
BUILD_MODULE_MESSAGE (BUILD_MODULE_ApplicationFramework "ApplicationFramework") BUILD_MODULE_MESSAGE (BUILD_MODULE_ApplicationFramework "ApplicationFramework")
BUILD_MODULE_MESSAGE (BUILD_MODULE_DataExchange "DataExchange") BUILD_MODULE_MESSAGE (BUILD_MODULE_DataExchange "DataExchange")
BUILD_MODULE_MESSAGE (BUILD_MODULE_DETools "DETools")
BUILD_MODULE_MESSAGE (BUILD_MODULE_Draw "Draw") BUILD_MODULE_MESSAGE (BUILD_MODULE_Draw "Draw")
BUILD_MODULE_MESSAGE (BUILD_MODULE_FoundationClasses "FoundationClasses") BUILD_MODULE_MESSAGE (BUILD_MODULE_FoundationClasses "FoundationClasses")
BUILD_MODULE_MESSAGE (BUILD_MODULE_ModelingAlgorithms "ModelingAlgorithms") BUILD_MODULE_MESSAGE (BUILD_MODULE_ModelingAlgorithms "ModelingAlgorithms")

View File

@@ -780,14 +780,14 @@ proc wokdep:SearchTBB {theErrInc theErrLib32 theErrLib64 theErrBin32 theErrBin64
} }
} }
if { "$::tcl_platform(platform)" == "windows" } { if { "$::tcl_platform(platform)" == "windows" } {
set aTbbDllPath [wokdep:SearchBin "tbb12.dll" "$anArchIter"] set aTbbDllPath [wokdep:SearchBin "tbb.dll" "$anArchIter"]
if { "$aTbbDllPath" == "" } { if { "$aTbbDllPath" == "" } {
set aPath [wokdep:Preferred [glob -nocomplain -directory "$::PRODUCTS_PATH" -type d *{tbb}*] $aVcLib "$anArchIter" ] set aPath [wokdep:Preferred [glob -nocomplain -directory "$::PRODUCTS_PATH" -type d *{tbb}*] $aVcLib "$anArchIter" ]
set aTbbDllPath [wokdep:SearchBin "tbb12.dll" "$anArchIter" "$aPath/bin/$aSubDir/$aVcLib"] set aTbbDllPath [wokdep:SearchBin "tbb.dll" "$anArchIter" "$aPath/bin/$aSubDir/$aVcLib"]
if { "$aTbbDllPath" != "" } { if { "$aTbbDllPath" != "" } {
lappend ::CSF_OPT_BIN$anArchIter "$aPath/bin/$aSubDir/$aVcLib" lappend ::CSF_OPT_BIN$anArchIter "$aPath/bin/$aSubDir/$aVcLib"
} else { } else {
lappend anErrBin$anArchIter "Error: 'tbb12.dll' not found (Intel TBB)" lappend anErrBin$anArchIter "Error: 'tbb.dll' not found (Intel TBB)"
if { "$::ARCH" == "$anArchIter"} { set isFound "false" } if { "$::ARCH" == "$anArchIter"} { set isFound "false" }
} }
} }
@@ -1251,13 +1251,13 @@ proc wokdep:SearchX11 {theErrInc theErrLib32 theErrLib64 theErrBin32 theErrBin64
return "$isFound" return "$isFound"
} }
set aX11LibPath [wokdep:SearchLib "X11" "$::ARCH"] set aXmuLibPath [wokdep:SearchLib "Xmu" "$::ARCH"]
if { "$aX11LibPath" == "" } { if { "$aXmuLibPath" == "" } {
set aX11LibPath [wokdep:SearchLib "X11" "$::ARCH" "/usr/X11/lib"] set aXmuLibPath [wokdep:SearchLib "Xmu" "$::ARCH" "/usr/X11/lib"]
if { "$aX11LibPath" != "" } { if { "$aXmuLibPath" != "" } {
#lappend ::CSF_OPT_LIB$::ARCH "/usr/X11/lib" #lappend ::CSF_OPT_LIB$::ARCH "/usr/X11/lib"
} else { } else {
lappend anErrLib$::ARCH "Error: '${::SYS_LIB_PREFIX}X11.${::SYS_LIB_SUFFIX}' not found (X11)" lappend anErrLib$::ARCH "Error: '${::SYS_LIB_PREFIX}Xmu.${::SYS_LIB_SUFFIX}' not found (X11)"
set isFound "false" set isFound "false"
} }
} }

View File

@@ -236,11 +236,9 @@ proc gendoc {args} {
return -1 return -1
} }
} elseif {$arg_n == "s"} { } elseif {$arg_n == "s"} {
if { [ lsearch $args_names "pdf" ] != -1 } { if { [ lsearch $args_names "pdf" ] == -1 } {
puts "Warning: search is not used with PDF and will be ignored."
continue continue
} }
if {$args_values(s) != "NULL"} { if {$args_values(s) != "NULL"} {
set SEARCH_MODE $args_values(s) set SEARCH_MODE $args_values(s)
} else { } else {
@@ -249,16 +247,16 @@ proc gendoc {args} {
} }
} elseif {$arg_n == "mathjax"} { } elseif {$arg_n == "mathjax"} {
if { [ lsearch $args_names "pdf" ] != -1 } { if { [ lsearch $args_names "pdf" ] != -1 } {
puts "Warning: MathJax is not used with PDF and will be ignored." set possible_mathjax_loc $args_values(mathjax)
} if {[file exist [file join $possible_mathjax_loc $mathjax_js_name]]} {
set MATHJAX_LOCATION $args_values(mathjax)
set possible_mathjax_loc $args_values(mathjax) puts "$MATHJAX_LOCATION"
if {[file exist [file join $possible_mathjax_loc $mathjax_js_name]]} { } else {
set MATHJAX_LOCATION $args_values(mathjax) puts "Warning: $mathjax_js_name is not found in $possible_mathjax_loc."
puts "$MATHJAX_LOCATION" puts " MathJax will be used from $MATHJAX_LOCATION"
}
} else { } else {
puts "Warning: $mathjax_js_name is not found in $possible_mathjax_loc." puts "Warning: MathJax is not used with pdf and will be ignored."
puts " MathJax will be used from $MATHJAX_LOCATION"
} }
} else { } else {
puts "\nWrong argument: $arg_n" puts "\nWrong argument: $arg_n"
@@ -835,7 +833,6 @@ proc OCCDoc_MakeDoxyfile {docType outDir tagFileDir {doxyFileName} {generatorMod
puts $doxyFile "PROJECT_NUMBER = $occt_version" puts $doxyFile "PROJECT_NUMBER = $occt_version"
puts $doxyFile "OUTPUT_DIRECTORY = $outDir/." puts $doxyFile "OUTPUT_DIRECTORY = $outDir/."
puts $doxyFile "PROJECT_LOGO = [OCCDoc_GetDoxDir]/resources/occ_logo.png" puts $doxyFile "PROJECT_LOGO = [OCCDoc_GetDoxDir]/resources/occ_logo.png"
puts $doxyFile "EXAMPLE_PATH = [OCCDoc_GetSourceDir $productsPath]"
set PARAM_INPUT "INPUT =" set PARAM_INPUT "INPUT ="
set PARAM_IMAGEPATH "IMAGE_PATH = [OCCDoc_GetDoxDir]/resources/ " set PARAM_IMAGEPATH "IMAGE_PATH = [OCCDoc_GetDoxDir]/resources/ "

View File

@@ -1233,11 +1233,28 @@ proc osutils:convertModules { theModules theSrcDir theSourceDirOther theProjects
lappend aProjectsInModule($aModule) $aToolKit lappend aProjectsInModule($aModule) $aToolKit
lappend aDependencies [LibToLink $aToolKit $theSrcDir $theSourceDirOther] lappend aDependencies [LibToLink $aToolKit $theSrcDir $theSourceDirOther]
} }
# executables # executables, assume one project per cxx file...
foreach aUnit [OS:executable ${aModule}] { foreach aUnit [OS:executable ${aModule}] {
lappend aProjects $aUnit set aUnitLoc $aUnit
lappend aProjectsInModule($aModule) $aUnit set src_files [_get_used_files $aUnit $theSrcDir false]
lappend aDependencies [LibToLink $aUnit $theSrcDir $theSourceDirOther] set aSrcFiles {}
foreach s $src_files {
regexp {source ([^\s]+)} $s dummy name
lappend aSrcFiles $name
}
foreach aSrcFile $aSrcFiles {
set aFileExtension [file extension $aSrcFile]
if { $aFileExtension == ".cxx" } {
set aPrjName [file rootname $aSrcFile]
lappend aProjects $aPrjName
lappend aProjectsInModule($aModule) $aPrjName
if {[file isdirectory $path/$theSrcDir/$aUnitLoc]} {
lappend aDependencies [LibToLinkX $aUnitLoc [file rootname $aSrcFile] $theSrcDir $theSourceDirOther]
} else {
lappend aDependencies {}
}
}
}
} }
} }
} }
@@ -2093,106 +2110,98 @@ proc osutils:tk:execfiles { theFiles theOutDir theCommand thePrefix theExtension
# Generate Visual Studio project file for executable # Generate Visual Studio project file for executable
proc osutils:vcprojx { theVcVer isUWP theOutDir theToolKit theGuidsMap theSrcDir theSourceDirOther } { proc osutils:vcprojx { theVcVer isUWP theOutDir theToolKit theGuidsMap theSrcDir theSourceDirOther } {
set aVcFiles {} set aVcFiles {}
set aProjTmpl [osutils:vcproj:readtemplate $theVcVer $isUWP 1] foreach f [osutils:tk:cxxfiles $theToolKit wnt $theSrcDir] {
set aProjTmpl [osutils:vcproj:readtemplate $theVcVer $isUWP 1]
set aProjName $theToolKit set aProjName [file rootname [file tail $f]]
set l_compilable [osutils:compilable wnt] set l_compilable [osutils:compilable wnt]
regsub -all -- {__XQTNAM__} $aProjTmpl $aProjName aProjTmpl regsub -all -- {__XQTNAM__} $aProjTmpl $aProjName aProjTmpl
upvar $theGuidsMap aGuidsMap upvar $theGuidsMap aGuidsMap
if { ! [info exists aGuidsMap($aProjName)] } { if { ! [info exists aGuidsMap($aProjName)] } {
set aGuidsMap($aProjName) [OS:genGUID] set aGuidsMap($aProjName) [OS:genGUID]
} }
regsub -all -- {__PROJECT_GUID__} $aProjTmpl $aGuidsMap($aProjName) aProjTmpl regsub -all -- {__PROJECT_GUID__} $aProjTmpl $aGuidsMap($aProjName) aProjTmpl
set aUsedLibs [list] set aUsedLibs [list]
foreach tkx [osutils:commonUsedTK $theToolKit $theSrcDir $theSourceDirOther] { foreach tkx [osutils:commonUsedTK $theToolKit $theSrcDir $theSourceDirOther] {
lappend aUsedLibs "${tkx}.lib" lappend aUsedLibs "${tkx}.lib"
} }
set anOsReleaseLibs {} set anOsReleaseLibs {}
set anOsDebugLibs {} set anOsDebugLibs {}
osutils:usedOsLibs $theToolKit "wnt" anOsReleaseLibs aFrameworks $theSrcDir true osutils:usedOsLibs $theToolKit "wnt" anOsReleaseLibs aFrameworks $theSrcDir true
osutils:usedOsLibs $theToolKit "wnt" anOsDebugLibs aFrameworks $theSrcDir false osutils:usedOsLibs $theToolKit "wnt" anOsDebugLibs aFrameworks $theSrcDir false
set aVCRTVer [string range $theVcVer 0 3] set aVCRTVer [string range $theVcVer 0 3]
regsub -all -- {__TKDEP__} $aProjTmpl [osutils:depLibraries $aUsedLibs $anOsReleaseLibs $theVcVer] aProjTmpl regsub -all -- {__TKDEP__} $aProjTmpl [osutils:depLibraries $aUsedLibs $anOsReleaseLibs $theVcVer] aProjTmpl
regsub -all -- {__TKDEP_DEBUG__} $aProjTmpl [osutils:depLibraries $aUsedLibs $anOsDebugLibs $theVcVer] aProjTmpl regsub -all -- {__TKDEP_DEBUG__} $aProjTmpl [osutils:depLibraries $aUsedLibs $anOsDebugLibs $theVcVer] aProjTmpl
regsub -all -- {__TKDEFINES__} $aProjTmpl "" aProjTmpl regsub -all -- {__TKDEFINES__} $aProjTmpl "" aProjTmpl
set aFilesSection "" set aFilesSection ""
set aVcFilesCxx(units) "" set aVcFilesCxx(units) ""
set aVcFilesHxx(units) "" set aVcFilesHxx(units) ""
if { "$theVcVer" != "vc7" && "$theVcVer" != "vc8" && "$theVcVer" != "vc9" } { if { ![info exists written([file tail $f])] } {
foreach f [osutils:tk:cxxfiles $theToolKit wnt $theSrcDir] { set written([file tail $f]) 1
if { ![info exists written([file tail $f])] } {
set written([file tail $f]) 1 if { "$theVcVer" != "vc7" && "$theVcVer" != "vc8" && "$theVcVer" != "vc9" } {
append aFilesSection [osutils:vcxproj:cxxfile $f "" 3] append aFilesSection [osutils:vcxproj:cxxfile $f "" 3]
if { ! [info exists aVcFilesCxx($theToolKit)] } { lappend aVcFilesCxx(units) $theToolKit } if { ! [info exists aVcFilesCxx($theToolKit)] } { lappend aVcFilesCxx(units) $theToolKit }
lappend aVcFilesCxx($theToolKit) $f lappend aVcFilesCxx($theToolKit) $f
} else { } else {
puts "Warning : in vcproj there are more than one occurrences for [file tail $f]" append aFilesSection "\t\t\t<Filter\n"
} append aFilesSection "\t\t\t\tName=\"$theToolKit\"\n"
} append aFilesSection "\t\t\t\t>\n"
} else {
append aFilesSection "\t\t\t<Filter\n"
append aFilesSection "\t\t\t\tName=\"$theToolKit\"\n"
append aFilesSection "\t\t\t\t>\n"
foreach f [osutils:tk:cxxfiles $theToolKit wnt $theSrcDir] {
if { ![info exists written([file tail $f])] } {
set written([file tail $f]) 1
append aFilesSection [osutils:vcproj:file $theVcVer $f ""] append aFilesSection [osutils:vcproj:file $theVcVer $f ""]
} else { append aFilesSection "\t\t\t</Filter>"
puts "Warning : in vcproj there are more than one occurrences for [file tail $f]"
} }
} else {
puts "Warning : in vcproj there are more than one occurrences for [file tail $f]"
} }
append aFilesSection "\t\t\t</Filter>" #puts "$aProjTmpl $aFilesSection"
} set anIncPaths "..\\..\\..\\inc"
regsub -all -- {__TKINC__} $aProjTmpl $anIncPaths aProjTmpl
regsub -all -- {__FILES__} $aProjTmpl $aFilesSection aProjTmpl
regsub -all -- {__CONF__} $aProjTmpl Application aProjTmpl
#puts "$aProjTmpl $aFilesSection" regsub -all -- {__XQTEXT__} $aProjTmpl "exe" aProjTmpl
set anIncPaths "..\\..\\..\\inc"
regsub -all -- {__TKINC__} $aProjTmpl $anIncPaths aProjTmpl
regsub -all -- {__FILES__} $aProjTmpl $aFilesSection aProjTmpl
regsub -all -- {__CONF__} $aProjTmpl Application aProjTmpl
regsub -all -- {__XQTEXT__} $aProjTmpl "exe" aProjTmpl set aFile [open [set aVcFilePath [file join $theOutDir ${aProjName}.[osutils:vcproj:ext $theVcVer]]] w]
set aFile [open [set aVcFilePath [file join $theOutDir ${aProjName}.[osutils:vcproj:ext $theVcVer]]] w]
fconfigure $aFile -translation crlf
puts $aFile $aProjTmpl
close $aFile
set aCommonSettingsFile "$aVcFilePath.user"
lappend aVcFiles $aVcFilePath
# write filters file for vc10
if { "$theVcVer" != "vc7" && "$theVcVer" != "vc8" && "$theVcVer" != "vc9" } {
lappend aVcFiles [osutils:vcxproj:filters $theOutDir $aProjName aVcFilesCxx aVcFilesHxx]
}
# write resource file
lappend aVcFiles [osutils:readtemplate:rc $theOutDir $aProjName]
set aCommonSettingsFileTmpl ""
if { "$theVcVer" == "vc7" || "$theVcVer" == "vc8" } {
# nothing
} elseif { "$theVcVer" == "vc9" } {
set aCommonSettingsFileTmpl [wokUtils:FILES:FileToString "$::THE_CASROOT/adm/templates/vcproj.user.vc9x"]
} else {
set aCommonSettingsFileTmpl [wokUtils:FILES:FileToString "$::THE_CASROOT/adm/templates/vcxproj.user.vc10x"]
}
if { "$aCommonSettingsFileTmpl" != "" } {
regsub -all -- {__VCVER__} $aCommonSettingsFileTmpl $aVCRTVer aCommonSettingsFileTmpl
set aFile [open [set aVcFilePath "$aCommonSettingsFile"] w]
fconfigure $aFile -translation crlf fconfigure $aFile -translation crlf
puts $aFile $aCommonSettingsFileTmpl puts $aFile $aProjTmpl
close $aFile close $aFile
lappend aVcFiles "$aCommonSettingsFile" set aCommonSettingsFile "$aVcFilePath.user"
} lappend aVcFiles $aVcFilePath
# write filters file for vc10
if { "$theVcVer" != "vc7" && "$theVcVer" != "vc8" && "$theVcVer" != "vc9" } {
lappend aVcFiles [osutils:vcxproj:filters $theOutDir $aProjName aVcFilesCxx aVcFilesHxx]
}
# write resource file
lappend aVcFiles [osutils:readtemplate:rc $theOutDir $aProjName]
set aCommonSettingsFileTmpl ""
if { "$theVcVer" == "vc7" || "$theVcVer" == "vc8" } {
# nothing
} elseif { "$theVcVer" == "vc9" } {
set aCommonSettingsFileTmpl [wokUtils:FILES:FileToString "$::THE_CASROOT/adm/templates/vcproj.user.vc9x"]
} else {
set aCommonSettingsFileTmpl [wokUtils:FILES:FileToString "$::THE_CASROOT/adm/templates/vcxproj.user.vc10x"]
}
if { "$aCommonSettingsFileTmpl" != "" } {
regsub -all -- {__VCVER__} $aCommonSettingsFileTmpl $aVCRTVer aCommonSettingsFileTmpl
set aFile [open [set aVcFilePath "$aCommonSettingsFile"] w]
fconfigure $aFile -translation crlf
puts $aFile $aCommonSettingsFileTmpl
close $aFile
lappend aVcFiles "$aCommonSettingsFile"
}
}
return $aVcFiles return $aVcFiles
} }

View File

@@ -39,10 +39,6 @@ win32 {
DEFINES += _SCL_SECURE_NO_WARNINGS DEFINES += _SCL_SECURE_NO_WARNINGS
} else { } else {
CONFIG += c++11 CONFIG += c++11
clang {
QMAKE_CFLAGS_WARN_ON += -Wshorten-64-to-32
QMAKE_CXXFLAGS_WARN_ON += -Wshorten-64-to-32
}
QMAKE_CFLAGS += -fexceptions QMAKE_CFLAGS += -fexceptions
QMAKE_CXXFLAGS += -fexceptions QMAKE_CXXFLAGS += -fexceptions
QMAKE_CXXFLAGS += -fvisibility=default QMAKE_CXXFLAGS += -fvisibility=default
@@ -119,8 +115,6 @@ android-g++ {
# VS2015, vc141 # VS2015, vc141
} else:equals(aMsvcVer, 16.0){ } else:equals(aMsvcVer, 16.0){
# VS2019, vc142 # VS2019, vc142
} else:equals(aMsvcVer, 17.0){
# VS2022, vc143
} else { } else {
warning (Unknown msvc version. "$$MY_COMPILER" is used) warning (Unknown msvc version. "$$MY_COMPILER" is used)
} }

View File

@@ -26,7 +26,6 @@ HAVE_FFMPEG { CSF_FFmpeg = -lavcodec -lavformat -lswscale -lavutil }
HAVE_TBB { CSF_TBB = -ltbb -ltbbmalloc } HAVE_TBB { CSF_TBB = -ltbb -ltbbmalloc }
HAVE_ZLIB { CSF_ZLIB = -lzlib } HAVE_ZLIB { CSF_ZLIB = -lzlib }
HAVE_LIBLZMA { CSF_LIBLZMA = -lliblzma } HAVE_LIBLZMA { CSF_LIBLZMA = -lliblzma }
HAVE_DRACO { CSF_Draco = -ldraco }
win32 { win32 {
CSF_kernel32 = -lkernel32 CSF_kernel32 = -lkernel32
CSF_advapi32 = -ladvapi32 CSF_advapi32 = -ladvapi32
@@ -132,31 +131,21 @@ for (aPackage, aPackages) {
} }
} }
# extend clean with versioned .so files
!win32 { !win32 {
aVerList = $$split(VERSION, ".") aVerList = $$split(VERSION, ".")
aVerMaj = $$member(aVerList, 0) aVerMaj = $$member(aVerList, 0)
aVerMin = $$member(aVerList, 1) aVerMin = $$member(aVerList, 1)
aVerMic = $$member(aVerList, 2) aVerMic = $$member(aVerList, 2)
equals(TEMPLATE, app) { equals(TEMPLATE, app) {
QMAKE_CLEAN += $$DESTDIR/$${TARGET} QMAKE_CLEAN += $$DESTDIR/$${TARGET}
} else { } else {
mac { mac {
# override qmake soname versionong logic
QMAKE_LFLAGS_SONAME =
QMAKE_LFLAGS += -Wl,-soname=lib$${TARGET}.dylib.$${aVerMaj}.$${aVerMin}
# extend clean with versioned .dylib files
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.dylib QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.dylib QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.$${aVerMin}.dylib QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.$${aVerMin}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.$${aVerMin}.$${aVerMic}.dylib QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.$${aVerMin}.$${aVerMic}.dylib
} else { } else {
# override qmake soname versionong logic
QMAKE_LFLAGS_SONAME =
QMAKE_LFLAGS += -Wl,-soname=lib$${TARGET}.so.$${aVerMaj}.$${aVerMin}
# extend clean with versioned .so files
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj} QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}.$${aVerMin} QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}.$${aVerMin}

View File

@@ -33,7 +33,6 @@ set "BUILD_ModelingAlgorithms=ON"
set "BUILD_Visualization=ON" set "BUILD_Visualization=ON"
set "BUILD_ApplicationFramework=ON" set "BUILD_ApplicationFramework=ON"
set "BUILD_DataExchange=ON" set "BUILD_DataExchange=ON"
set "BUILD_DETools=OFF"
rem Optional 3rd-party libraries to enable rem Optional 3rd-party libraries to enable
set "USE_FREETYPE=ON" set "USE_FREETYPE=ON"
@@ -167,7 +166,6 @@ if ["%toCMake%"] == ["1"] (
-D BUILD_MODULE_Visualization:BOOL="%BUILD_Visualization%" ^ -D BUILD_MODULE_Visualization:BOOL="%BUILD_Visualization%" ^
-D BUILD_MODULE_ApplicationFramework:BOOL="%BUILD_ApplicationFramework%" ^ -D BUILD_MODULE_ApplicationFramework:BOOL="%BUILD_ApplicationFramework%" ^
-D BUILD_MODULE_DataExchange:BOOL="%BUILD_DataExchange%" ^ -D BUILD_MODULE_DataExchange:BOOL="%BUILD_DataExchange%" ^
-D BUILD_MODULE_DETools:BOOL="OFF" ^
-D BUILD_MODULE_Draw:BOOL="OFF" ^ -D BUILD_MODULE_Draw:BOOL="OFF" ^
-D BUILD_DOC_Overview:BOOL="OFF" ^ -D BUILD_DOC_Overview:BOOL="OFF" ^
-D USE_FREETYPE:BOOL="%USE_FREETYPE%" ^ -D USE_FREETYPE:BOOL="%USE_FREETYPE%" ^

View File

@@ -27,7 +27,6 @@ rem set "BUILD_ModelingAlgorithms=ON"
rem set "BUILD_Visualization=ON" rem set "BUILD_Visualization=ON"
rem set "BUILD_ApplicationFramework=ON" rem set "BUILD_ApplicationFramework=ON"
rem set "BUILD_DataExchange=ON" rem set "BUILD_DataExchange=ON"
rem set "BUILD_MODULE_DETools=OFF"
rem Optional 3rd-party libraries to enable rem Optional 3rd-party libraries to enable
rem set "USE_RAPIDJSON=ON" rem set "USE_RAPIDJSON=ON"

View File

@@ -33,7 +33,6 @@ rem set BUILD_PATCH=
rem set BUILD_MODULE_ApplicationFramework=ON rem set BUILD_MODULE_ApplicationFramework=ON
rem set BUILD_MODULE_DataExchange=ON rem set BUILD_MODULE_DataExchange=ON
rem set BUILD_MODULE_DETools=OFF
rem set BUILD_MODULE_Draw=ON rem set BUILD_MODULE_Draw=ON
rem set BUILD_MODULE_ModelingAlgorithms=ON rem set BUILD_MODULE_ModelingAlgorithms=ON
rem set BUILD_MODULE_ModelingData=ON rem set BUILD_MODULE_ModelingData=ON

View File

@@ -26,7 +26,6 @@ FREETYPE_DIR="$OCCT3RDPARTY/freetype-2.7.1"
#BUILD_MODULE_ApplicationFramework=ON #BUILD_MODULE_ApplicationFramework=ON
#BUILD_MODULE_DataExchange=ON #BUILD_MODULE_DataExchange=ON
#BUILD_MODULE_DETools=OFF
#BUILD_MODULE_Draw=ON #BUILD_MODULE_Draw=ON
#BUILD_MODULE_ModelingAlgorithms=ON #BUILD_MODULE_ModelingAlgorithms=ON
#BUILD_MODULE_ModelingData=ON #BUILD_MODULE_ModelingData=ON

View File

@@ -28,7 +28,6 @@ set BUILD_FORCE_RelWithDebInfo=OFF
set BUILD_MODULE_ApplicationFramework=ON set BUILD_MODULE_ApplicationFramework=ON
set BUILD_MODULE_DataExchange=ON set BUILD_MODULE_DataExchange=ON
set BUILD_MODULE_DETools=OFF
set BUILD_MODULE_Draw=ON set BUILD_MODULE_Draw=ON
set BUILD_MODULE_ModelingAlgorithms=ON set BUILD_MODULE_ModelingAlgorithms=ON
set BUILD_MODULE_ModelingData=ON set BUILD_MODULE_ModelingData=ON
@@ -63,7 +62,6 @@ cmake -G "%arch_compile%" ^
-D BUILD_LIBRARY_TYPE:STRING=%BUILD_LIBRARY_TYPE% ^ -D BUILD_LIBRARY_TYPE:STRING=%BUILD_LIBRARY_TYPE% ^
-D BUILD_MODULE_ApplicationFramework:BOOL=%BUILD_MODULE_ApplicationFramework% ^ -D BUILD_MODULE_ApplicationFramework:BOOL=%BUILD_MODULE_ApplicationFramework% ^
-D BUILD_MODULE_DataExchange:BOOL=%BUILD_MODULE_DataExchange% ^ -D BUILD_MODULE_DataExchange:BOOL=%BUILD_MODULE_DataExchange% ^
-D BUILD_MODULE_DETools:BOOL=%BUILD_MODULE_DETools% ^
-D BUILD_MODULE_Draw:BOOL=%BUILD_MODULE_Draw% ^ -D BUILD_MODULE_Draw:BOOL=%BUILD_MODULE_Draw% ^
-D BUILD_MODULE_FoundationClasses:BOOL=ON ^ -D BUILD_MODULE_FoundationClasses:BOOL=ON ^
-D BUILD_MODULE_ModelingAlgorithms:BOOL=%BUILD_MODULE_ModelingAlgorithms% ^ -D BUILD_MODULE_ModelingAlgorithms:BOOL=%BUILD_MODULE_ModelingAlgorithms% ^

View File

@@ -31,7 +31,6 @@ BUILD_ENABLE_FPE_SIGNAL_HANDLER=ON
BUILD_MODULE_ApplicationFramework=ON BUILD_MODULE_ApplicationFramework=ON
BUILD_MODULE_DataExchange=ON BUILD_MODULE_DataExchange=ON
BUILD_MODULE_DETools=OFF
BUILD_MODULE_Draw=ON BUILD_MODULE_Draw=ON
BUILD_MODULE_ModelingAlgorithms=ON BUILD_MODULE_ModelingAlgorithms=ON
BUILD_MODULE_ModelingData=ON BUILD_MODULE_ModelingData=ON
@@ -64,7 +63,6 @@ cmake -G "Unix Makefiles" \
-D BUILD_LIBRARY_TYPE:STRING=$BUILD_LIBRARY_TYPE \ -D BUILD_LIBRARY_TYPE:STRING=$BUILD_LIBRARY_TYPE \
-D BUILD_MODULE_ApplicationFramework:BOOL=$BUILD_MODULE_ApplicationFramework \ -D BUILD_MODULE_ApplicationFramework:BOOL=$BUILD_MODULE_ApplicationFramework \
-D BUILD_MODULE_DataExchange:BOOL=$BUILD_MODULE_DataExchange \ -D BUILD_MODULE_DataExchange:BOOL=$BUILD_MODULE_DataExchange \
-D BUILD_MODULE_DETools:BOOL=$BUILD_MODULE_DETools \
-D BUILD_MODULE_Draw:BOOL=$BUILD_MODULE_Draw \ -D BUILD_MODULE_Draw:BOOL=$BUILD_MODULE_Draw \
-D BUILD_MODULE_FoundationClasses:BOOL=ON \ -D BUILD_MODULE_FoundationClasses:BOOL=ON \
-D BUILD_MODULE_ModelingAlgorithms:BOOL=$BUILD_MODULE_ModelingAlgorithms \ -D BUILD_MODULE_ModelingAlgorithms:BOOL=$BUILD_MODULE_ModelingAlgorithms \

View File

@@ -20,13 +20,13 @@ export aRapidJson=
export aDraco= export aDraco=
# build stages to perform # build stages to perform
export toSimulator=0
export isStatic=1 export isStatic=1
export toCMake=1 export toCMake=1
export toClean=1 export toClean=1
export toMake=1 export toMake=1
export toInstall=1 export toInstall=1
export toPack=0 export toPack=0
export toPackFat=0
export toDebug=0 export toDebug=0
export BUILD_ModelingData=ON export BUILD_ModelingData=ON
@@ -34,7 +34,6 @@ export BUILD_ModelingAlgorithms=ON
export BUILD_Visualization=ON export BUILD_Visualization=ON
export BUILD_ApplicationFramework=ON export BUILD_ApplicationFramework=ON
export BUILD_DataExchange=ON export BUILD_DataExchange=ON
export BUILD_DETools=OFF
export USE_FREETYPE=ON export USE_FREETYPE=ON
export USE_FREEIMAGE=OFF export USE_FREEIMAGE=OFF
@@ -42,25 +41,13 @@ export USE_RAPIDJSON=OFF
export USE_DRACO=OFF export USE_DRACO=OFF
export IPHONEOS_DEPLOYMENT_TARGET=8.0 export IPHONEOS_DEPLOYMENT_TARGET=8.0
#export anAbiList="iPhoneOS|arm64 iPhoneSimulator|arm64 iPhoneSimulator|x86_64" export anAbi=arm64
export anAbiList="iPhoneOS|arm64" #export anAbi=x86_64
if [[ -f "${aScriptDir}/ios_custom.sh" ]]; then if [[ -f "${aScriptDir}/ios_custom.sh" ]]; then
source "${aScriptDir}/ios_custom.sh" source "${aScriptDir}/ios_custom.sh"
fi fi
anOcctVerSuffix=`grep -e "#define OCC_VERSION_DEVELOPMENT" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
anOcctVersion=`grep -e "#define OCC_VERSION_COMPLETE" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aGitBranch=`git symbolic-ref --short HEAD`
YEAR=$(date +"%Y")
MONTH=$(date +"%m")
DAY=$(date +"%d")
aRevision=-${YEAR}-${MONTH}-${DAY}
#aRevision=-${aGitBranch}
set -o pipefail
aBuildType="Release" aBuildType="Release"
aBuildTypePrefix= aBuildTypePrefix=
if [[ $toDebug == 1 ]]; then if [[ $toDebug == 1 ]]; then
@@ -71,52 +58,59 @@ aLibType="Shared"
if [[ $isStatic == 1 ]]; then if [[ $isStatic == 1 ]]; then
aLibType="Static" aLibType="Static"
fi fi
aPlatformAndCompiler=ios-${anAbi}${aBuildTypePrefix}-clang
aPlatformSdk="iphoneos"
aSysRoot="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
if [[ $toSimulator == 1 ]]; then
#anAbi=x86_64
aPlatformAndCompiler=ios-simulator64-${anAbi}${aBuildTypePrefix}-clang
aPlatformSdk="iphonesimulator"
aSysRoot="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
fi
function buildArch { aWorkDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}-make"
anAbi=$1 aDestDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}"
aPlatformSdk=$2 aLogFile="${aCasSrc}/${aBuildRoot}/build-${aPlatformAndCompiler}.log"
aPlatformAndCompiler=${aPlatformSdk}-${anAbi}${aBuildTypePrefix}-clang if [[ $toCMake == 1 ]] && [[ $toClean == 1 ]]; then
rm -r -f "$aWorkDir"
rm -r -f "$aDestDir"
fi
mkdir -p "$aWorkDir"
mkdir -p "$aDestDir"
rm -f "$aLogFile"
aWorkDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}-make" anOcctVerSuffix=`grep -e "#define OCC_VERSION_DEVELOPMENT" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aDestDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}" anOcctVersion=`grep -e "#define OCC_VERSION_COMPLETE" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aLogFile="${aCasSrc}/${aBuildRoot}/build-${aPlatformAndCompiler}.log" aGitBranch=`git symbolic-ref --short HEAD`
if [[ $toCMake == 1 ]] && [[ $toClean == 1 ]]; then # include some information about OCCT into archive
rm -r -f "$aWorkDir" echo \<pre\>> "${aWorkDir}/VERSION.html"
rm -r -f "$aDestDir" git status >> "${aWorkDir}/VERSION.html"
git log -n 100 >> "${aWorkDir}/VERSION.html"
echo \</pre\>>> "${aWorkDir}/VERSION.html"
pushd "$aWorkDir"
aTimeZERO=$SECONDS
set -o pipefail
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> "$aLogFile"
fi fi
mkdir -p "$aWorkDir" }
mkdir -p "$aDestDir"
rm -f "$aLogFile"
# include some information about OCCT into archive # (re)generate Make files
echo \<pre\>> "${aWorkDir}/VERSION.html" if [[ $toCMake == 1 ]]; then
git status >> "${aWorkDir}/VERSION.html" echo Configuring OCCT for iOS...
git log -n 100 >> "${aWorkDir}/VERSION.html" cmake -G "Unix Makefiles" \
echo \</pre\>>> "${aWorkDir}/VERSION.html"
pushd "$aWorkDir"
aTimeZERO=$SECONDS
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> "$aLogFile"
fi
}
aSysRoot="/Applications/Xcode.app/Contents/Developer/Platforms/${aPlatformSdk}.platform/Developer/SDKs/${aPlatformSdk}.sdk"
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring OCCT for iOS...
cmake -G "Unix Makefiles" \
-D CMAKE_SYSTEM_NAME="iOS" \ -D CMAKE_SYSTEM_NAME="iOS" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \ -D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
-D CMAKE_OSX_DEPLOYMENT_TARGET:STRING="$IPHONEOS_DEPLOYMENT_TARGET" \ -D CMAKE_OSX_DEPLOYMENT_TARGET:STRING="$IPHONEOS_DEPLOYMENT_TARGET" \
-D CMAKE_OSX_SYSROOT:PATH="$aSysRoot" \ -D CMAKE_OSX_SYSROOT:PATH="$aSysRoot" \
-D ENABLE_VISIBILITY:BOOL="TRUE" \
-D CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS:BOOL="OFF" \ -D CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS:BOOL="OFF" \
-D CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS:BOOL="OFF" \ -D CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS:BOOL="OFF" \
-D CMAKE_BUILD_TYPE:STRING="$aBuildType" \ -D CMAKE_BUILD_TYPE:STRING="$aBuildType" \
@@ -149,121 +143,59 @@ function buildArch {
-D BUILD_MODULE_Visualization:BOOL="${BUILD_Visualization}" \ -D BUILD_MODULE_Visualization:BOOL="${BUILD_Visualization}" \
-D BUILD_MODULE_ApplicationFramework:BOOL="${BUILD_ApplicationFramework}" \ -D BUILD_MODULE_ApplicationFramework:BOOL="${BUILD_ApplicationFramework}" \
-D BUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \ -D BUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \
-D BUILD_MODULE_DETools:BOOL="${BUILD_DETools}" \
-D BUILD_MODULE_Draw:BOOL="OFF" \ -D BUILD_MODULE_Draw:BOOL="OFF" \
-D BUILD_DOC_Overview:BOOL="OFF" \ -D BUILD_DOC_Overview:BOOL="OFF" \
"$aCasSrc" 2>&1 | tee -a "$aLogFile" "$aCasSrc" 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building...
make -j $aNbJobs 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing OCCT into $aDestDir...
make install 2>&1 | tee -a "$aLogFile"
cp -f "$aWorkDir/VERSION.html" "$aDestDir/VERSION.html"
echo Platform: ${aPlatformSdk} ABI: ${anAbi} Build: ${aBuildType} IPHONEOS_DEPLOYMENT_TARGET: ${IPHONEOS_DEPLOYMENT_TARGET} > "$aDestDir/build_target.txt"
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aPlatformAndCompiler}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "$aDestDir"
tar -jcf ${aDestDir}/../${anArchName} *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd
}
for anArchIter in $anAbiList
do
IFS="|" read -r aPlatform anArch <<< "$anArchIter"
echo Platform: ${aPlatform} ABI: ${anArch} Build: ${aBuildType}
buildArch $anArch $aPlatform
done
# create a FAT archive
if [[ $toPackFat == 1 ]]; then
for aPlatIter in iPhoneOS iPhoneSimulator
do
aSuffixFat=${aPlatIter}${aBuildTypePrefix}-clang
aFatDir="${aCasSrc}/${aBuildRoot}/${aSuffixFat}"
# merge per-arch builds into fat builds
hasPlatform=0
for anArchIter in $anAbiList
do
IFS="|" read -r aPlatform anArch <<< "$anArchIter"
if [[ $aPlatIter != ${aPlatform} ]]; then
continue
fi
aSuffixThin=${aPlatform}-${anArch}${aBuildTypePrefix}-clang
anArchDir="${aCasSrc}/${aBuildRoot}/${aSuffixThin}"
if [[ $hasPlatform == 0 ]]; then
hasPlatform=1
echo Packing FAT archive for platform: ${aPlatform}
rm -r -f "$aFatDir"
mkdir -p "$aFatDir"
rsync -r --exclude '*.a' "$anArchDir/" "$aFatDir"
rm -f "$aFatDir/build_target.txt"
for aLibIter in $anArchDir/lib/*.a; do
aLibName=`basename $aLibIter`
lipo "$anArchDir/lib/$aLibName" -output "$aFatDir/lib/$aLibName" -create
done
else
for aLibIter in $aFatDir/lib/*.a; do
aLibName=`basename $aLibIter`
lipo "$aFatDir/lib/$aLibName" "$anArchDir/lib/$aLibName" -output "$aFatDir/lib/$aLibName" -create
#lipo -info "$aFatDir/lib/$aLibName"
done
fi
cat "$anArchDir/build_target.txt" >> "$aFatDir/build_target.txt"
done
# create an archive
for anArchIter in $anAbiList
do
IFS="|" read -r aPlatform anArch <<< "$anArchIter"
if [[ $aPlatIter != ${aPlatform} ]]; then
continue
fi
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aSuffixFat}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aFatDir}/../${anArchName} &>/dev/null
pushd "$aFatDir"
tar -jcf ${aFatDir}/../${anArchName} *
popd
break
done
done
fi fi
aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build
if [[ $toClean == 1 ]]; then
make clean
fi
# build the project
if [[ $toMake == 1 ]]; then
echo Building...
make -j $aNbJobs 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi
aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project
if [[ $toInstall == 1 ]]; then
echo Installing OCCT into $aDestDir...
make install 2>&1 | tee -a "$aLogFile"
cp -f "$aWorkDir/VERSION.html" "$aDestDir/VERSION.html"
fi
aTimeINSTALL=$SECONDS
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive
if [[ $toPack == 1 ]]; then
YEAR=$(date +"%Y")
MONTH=$(date +"%m")
DAY=$(date +"%d")
aRevision=-${YEAR}-${MONTH}-${DAY}
#aRevision=-${aGitBranch}
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aPlatformAndCompiler}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "$aDestDir"
tar -jcf ${aDestDir}/../${anArchName} *
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd

View File

@@ -1,4 +1,4 @@
# environment configuration template for ios_build.sh (to be renamed as ios_custom_env.sh) # environment configuration template for macos_build.sh (to be renamed as macos_custom_env.sh)
export PATH=/Applications/CMake.app/Contents/bin:$PATH export PATH=/Applications/CMake.app/Contents/bin:$PATH
export aFreeType="$aSrcRoot/../3rdparty/freetype-2.10.4-ios" export aFreeType="$aSrcRoot/../3rdparty/freetype-2.10.4-ios"
export aFreeImage="$aSrcRoot/../3rdparty/freeimage-3.18-ios" export aFreeImage="$aSrcRoot/../3rdparty/freeimage-3.18-ios"
@@ -6,13 +6,13 @@ export aRapidJson="$aSrcRoot/../3rdparty/rapidjson-1.1.0"
export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-ios" export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-ios"
# Uncomment to customize building steps # Uncomment to customize building steps
#export toSimulator=0
#export isStatic=0 #export isStatic=0
#export toCMake=1 #export toCMake=1
#export toClean=1 #export toClean=1
#export toMake=1 #export toMake=1
#export toInstall=1 #export toInstall=1
#export toPack=0 #export toPack=0
#export toPackFat=1
#export toDebug=0 #export toDebug=0
#export BUILD_ModelingData=ON #export BUILD_ModelingData=ON
@@ -20,12 +20,11 @@ export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-ios"
#export BUILD_Visualization=ON #export BUILD_Visualization=ON
#export BUILD_ApplicationFramework=ON #export BUILD_ApplicationFramework=ON
#export BUILD_DataExchange=ON #export BUILD_DataExchange=ON
#export BUILD_DETools=OFF
#export USE_RAPIDJSON=ON #export USE_RAPIDJSON=ON
#export USE_DRACO=ON #export USE_DRACO=ON
#export USE_FREEIMAGE=ON #export USE_FREEIMAGE=ON
#export IPHONEOS_DEPLOYMENT_TARGET=8.0 #export IPHONEOS_DEPLOYMENT_TARGET=8.0
#export anAbiList="iPhoneOS|arm64 iPhoneSimulator|arm64 iPhoneSimulator|x86_64" #export anAbi=arm64
#export anAbiList="iPhoneOS|arm64" #export anAbi=x86_64

View File

@@ -20,13 +20,11 @@ export aRapidJson=
export aDraco= export aDraco=
# build stages to perform # build stages to perform
export isStatic=0
export toCMake=1 export toCMake=1
export toClean=1 export toClean=1
export toMake=1 export toMake=1
export toInstall=1 export toInstall=1
export toPack=0 export toPack=0
export toPackFat=0
export toDebug=0 export toDebug=0
export BUILD_ModelingData=ON export BUILD_ModelingData=ON
@@ -34,95 +32,74 @@ export BUILD_ModelingAlgorithms=ON
export BUILD_Visualization=ON export BUILD_Visualization=ON
export BUILD_ApplicationFramework=ON export BUILD_ApplicationFramework=ON
export BUILD_DataExchange=ON export BUILD_DataExchange=ON
export BUILD_DETools=OFF
export BUILD_Draw=ON export BUILD_Draw=ON
export USE_FREETYPE=ON
export USE_FREEIMAGE=ON export USE_FREEIMAGE=ON
export USE_RAPIDJSON=OFF export USE_RAPIDJSON=OFF
export USE_DRACO=OFF export USE_DRACO=OFF
export MACOSX_DEPLOYMENT_TARGET=10.10 export MACOSX_DEPLOYMENT_TARGET=10.10
#export anAbiList="arm64 x86_64" #export anAbi=arm64
export anAbiList="x86_64" export anAbi=x86_64
aPlatform="macos"
if [[ -f "${aScriptDir}/macos_custom.sh" ]]; then if [[ -f "${aScriptDir}/macos_custom.sh" ]]; then
source "${aScriptDir}/macos_custom.sh" source "${aScriptDir}/macos_custom.sh"
fi fi
anOcctVerSuffix=`grep -e "#define OCC_VERSION_DEVELOPMENT" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
anOcctVersion=`grep -e "#define OCC_VERSION_COMPLETE" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aGitBranch=`git symbolic-ref --short HEAD`
YEAR=$(date +"%Y")
MONTH=$(date +"%m")
DAY=$(date +"%d")
aRevision=-${YEAR}-${MONTH}-${DAY}
#aRevision=-${aGitBranch}
set -o pipefail
aBuildType="Release" aBuildType="Release"
aBuildTypePrefix= aBuildTypePrefix=
if [[ $toDebug == 1 ]]; then if [[ $toDebug == 1 ]]; then
aBuildType="Debug" aBuildType="Debug"
aBuildTypePrefix="-debug" aBuildTypePrefix="-debug"
fi fi
aLibType="Shared" aPlatformAndCompiler=mac-${anAbi}${aBuildTypePrefix}-clang
aLibExt="dylib"
if [[ $isStatic == 1 ]]; then aWorkDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}-make"
aLibType="Static" aDestDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}"
aLibExt="a" aLogFile="${aCasSrc}/${aBuildRoot}/build-${aPlatformAndCompiler}.log"
if [[ $toCMake == 1 ]] && [[ $toClean == 1 ]]; then
rm -r -f "$aWorkDir"
rm -r -f "$aDestDir"
fi fi
mkdir -p "$aWorkDir"
mkdir -p "$aDestDir"
rm -f "$aLogFile"
function buildArch { anOcctVerSuffix=`grep -e "#define OCC_VERSION_DEVELOPMENT" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
anAbi=$1 anOcctVersion=`grep -e "#define OCC_VERSION_COMPLETE" "$aCasSrc/src/Standard/Standard_Version.hxx" | awk '{print $3}' | xargs`
aGitBranch=`git symbolic-ref --short HEAD`
aPlatformAndCompiler=${aPlatform}-${anAbi}${aBuildTypePrefix}-clang # include some information about OCCT into archive
echo \<pre\>> "${aWorkDir}/VERSION.html"
git status >> "${aWorkDir}/VERSION.html"
git log -n 100 >> "${aWorkDir}/VERSION.html"
echo \</pre\>>> "${aWorkDir}/VERSION.html"
aWorkDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}-make" pushd "$aWorkDir"
aDestDir="${aCasSrc}/${aBuildRoot}/${aPlatformAndCompiler}"
aLogFile="${aCasSrc}/${aBuildRoot}/build-${aPlatformAndCompiler}.log"
if [[ $toCMake == 1 ]] && [[ $toClean == 1 ]]; then aTimeZERO=$SECONDS
rm -r -f "$aWorkDir" set -o pipefail
rm -r -f "$aDestDir"
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> "$aLogFile"
fi fi
mkdir -p "$aWorkDir" }
mkdir -p "$aDestDir"
rm -f "$aLogFile"
# include some information about OCCT into archive # (re)generate Make files
echo \<pre\>> "${aWorkDir}/VERSION.html" if [[ $toCMake == 1 ]]; then
git status >> "${aWorkDir}/VERSION.html" echo Configuring OCCT for macOS...
git log -n 100 >> "${aWorkDir}/VERSION.html" cmake -G "Unix Makefiles" \
echo \</pre\>>> "${aWorkDir}/VERSION.html"
pushd "$aWorkDir"
aTimeZERO=$SECONDS
function logDuration {
if [[ $1 == 1 ]]; then
aDur=$(($4 - $3))
echo $2 time: $aDur sec>> "$aLogFile"
fi
}
# (re)generate Make files
if [[ $toCMake == 1 ]]; then
echo Configuring OCCT for macOS...
cmake -G "Unix Makefiles" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
-D CMAKE_BUILD_TYPE:STRING="$aBuildType" \ -D CMAKE_BUILD_TYPE:STRING="$aBuildType" \
-D BUILD_LIBRARY_TYPE:STRING="$aLibType" \ -D BUILD_LIBRARY_TYPE:STRING="Shared" \
-D CMAKE_OSX_ARCHITECTURES:STRING="$anAbi" \
-D INSTALL_DIR:PATH="$aDestDir" \ -D INSTALL_DIR:PATH="$aDestDir" \
-D INSTALL_DIR_INCLUDE:STRING="inc" \ -D INSTALL_DIR_INCLUDE:STRING="inc" \
-D INSTALL_DIR_LIB:STRING="lib" \ -D INSTALL_DIR_LIB:STRING="lib" \
-D INSTALL_DIR_RESOURCE:STRING="src" \ -D INSTALL_DIR_RESOURCE:STRING="src" \
-D INSTALL_NAME_DIR:STRING="@executable_path/../Frameworks" \ -D INSTALL_NAME_DIR:STRING="@executable_path/../Frameworks" \
-D USE_FREETYPE:BOOL="$USE_FREETYPE" \
-D 3RDPARTY_FREETYPE_DIR:PATH="$aFreeType" \ -D 3RDPARTY_FREETYPE_DIR:PATH="$aFreeType" \
-D 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2:FILEPATH="$aFreeType/include" \ -D 3RDPARTY_FREETYPE_INCLUDE_DIR_freetype2:FILEPATH="$aFreeType/include" \
-D 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build:FILEPATH="$aFreeType/include" \ -D 3RDPARTY_FREETYPE_INCLUDE_DIR_ft2build:FILEPATH="$aFreeType/include" \
@@ -146,125 +123,59 @@ function buildArch {
-D BUILD_MODULE_Visualization:BOOL="${BUILD_Visualization}" \ -D BUILD_MODULE_Visualization:BOOL="${BUILD_Visualization}" \
-D BUILD_MODULE_ApplicationFramework:BOOL="${BUILD_ApplicationFramework}" \ -D BUILD_MODULE_ApplicationFramework:BOOL="${BUILD_ApplicationFramework}" \
-D BUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \ -D BUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \
-D BUILD_MODULE_DETools:BOOL="${BUILD_DETools}" \
-D BUILD_MODULE_Draw:BOOL="${BUILD_Draw}" \ -D BUILD_MODULE_Draw:BOOL="${BUILD_Draw}" \
-D BUILD_DOC_Overview:BOOL="OFF" \ -D BUILD_DOC_Overview:BOOL="OFF" \
"$aCasSrc" 2>&1 | tee -a "$aLogFile" "$aCasSrc" 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi fi
aTimeGEN=$SECONDS aTimeGEN=$SECONDS
logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN logDuration $toCMake "Generation" $aTimeZERO $aTimeGEN
# clean up from previous build # clean up from previous build
if [[ $toClean == 1 ]]; then if [[ $toClean == 1 ]]; then
make clean make clean
fi fi
# build the project # build the project
if [[ $toMake == 1 ]]; then if [[ $toMake == 1 ]]; then
echo Building OCCT... echo Building OCCT...
make -j $aNbJobs 2>&1 | tee -a "$aLogFile" make -j $aNbJobs 2>&1 | tee -a "$aLogFile"
aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi aResult=$?; if [[ $aResult != 0 ]]; then exit $aResult; fi
fi fi
aTimeBUILD=$SECONDS aTimeBUILD=$SECONDS
logDuration $toMake "Building" $aTimeGEN $aTimeBUILD logDuration $toMake "Building" $aTimeGEN $aTimeBUILD
logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD logDuration $toMake "Total building" $aTimeZERO $aTimeBUILD
# install the project # install the project
if [[ $toInstall == 1 ]]; then if [[ $toInstall == 1 ]]; then
echo Installing OCCT into $aDestDir... echo Installing OCCT into $aDestDir...
make install 2>&1 | tee -a "$aLogFile" make install 2>&1 | tee -a "$aLogFile"
cp -f "$aWorkDir/VERSION.html" "$aDestDir/VERSION.html" cp -f "$aWorkDir/VERSION.html" "$aDestDir/VERSION.html"
echo Platform: macOS ABI: ${anAbi} Build: ${aBuildType} MACOSX_DEPLOYMENT_TARGET: ${MACOSX_DEPLOYMENT_TARGET} > "$aDestDir/build_target.txt" fi
fi aTimeINSTALL=$SECONDS
aTimeINSTALL=$SECONDS logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
logDuration $toInstall "Install" $aTimeBUILD $aTimeINSTALL
# create an archive # create an archive
if [[ $toPack == 1 ]]; then if [[ $toPack == 1 ]]; then
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aPlatformAndCompiler}.tar.bz2 YEAR=$(date +"%Y")
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}... MONTH=$(date +"%m")
rm ${aDestDir}/../${anArchName} &>/dev/null DAY=$(date +"%d")
pushd "$aDestDir" aRevision=-${YEAR}-${MONTH}-${DAY}
tar -jcf ${aDestDir}/../${anArchName} * #aRevision=-${aGitBranch}
popd
fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aPlatformAndCompiler}.tar.bz2
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd
}
for anArchIter in $anAbiList
do
echo Platform: macOS ABI: ${anArchIter} Build: ${aBuildType}
buildArch $anArchIter
done
# create a FAT archive
if [[ $toPackFat == 1 ]]; then
aSuffixFat=${aPlatform}${aBuildTypePrefix}-clang
aFatDir="${aCasSrc}/${aBuildRoot}/${aSuffixFat}"
# merge per-arch builds into fat builds
hasPlatform=0
for anArchIter in $anAbiList
do
aSuffixThin=${aPlatform}-${anArchIter}${aBuildTypePrefix}-clang
anArchDir="${aCasSrc}/${aBuildRoot}/${aSuffixThin}"
if [[ $hasPlatform == 0 ]]; then
hasPlatform=1
echo Packing FAT archive
rm -r -f "$aFatDir"
mkdir -p "$aFatDir"
if [[ $isStatic == 1 ]]; then
rsync -r -l --exclude '*.a' "$anArchDir/" "$aFatDir"
else
rsync -r -l --exclude '*.dylib' "$anArchDir/" "$aFatDir"
fi
rm -f "$aFatDir/build_target.txt"
if [[ -L "$anArchDir/bin/DRAWEXE" ]]; then
aDrawExe=$(readlink "$anArchDir/bin/DRAWEXE")
rm $aFatDir/bin/$aDrawExe
lipo "$anArchDir/bin/$aDrawExe" -output "$aFatDir/bin/$aDrawExe" -create
fi
for aLibIter in $anArchDir/lib/*.$aLibExt; do
aLibName=`basename $aLibIter`
if [[ -L "$anArchDir/lib/$aLibName" ]]; then
cp -a "$anArchDir/lib/$aLibName" "$aFatDir/lib/"
else
lipo "$anArchDir/lib/$aLibName" -output "$aFatDir/lib/$aLibName" -create
fi
done
else
if [[ -L "$anArchDir/bin/DRAWEXE" ]]; then
aDrawExe=$(readlink "$anArchDir/bin/DRAWEXE")
lipo "$aFatDir/bin/$aDrawExe" "$anArchDir/bin/$aDrawExe" -output "$aFatDir/bin/$aDrawExe" -create
fi
for aLibIter in $aFatDir/lib/*.$aLibExt; do
aLibName=`basename $aLibIter`
if [[ ! -L "$anArchDir/lib/$aLibName" ]]; then
lipo "$aFatDir/lib/$aLibName" "$anArchDir/lib/$aLibName" -output "$aFatDir/lib/$aLibName" -create
#lipo -info "$aFatDir/lib/$aLibName"
fi
done
fi
cat "$anArchDir/build_target.txt" >> "$aFatDir/build_target.txt"
done
# create an archive
anArchName=occt-${anOcctVersion}${anOcctVerSuffix}${aRevision}-${aSuffixFat}.tar.bz2
echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}... echo Creating an archive ${aCasSrc}/${aBuildRoot}/${anArchName}...
rm ${aFatDir}/../${anArchName} &>/dev/null rm ${aDestDir}/../${anArchName} &>/dev/null
pushd "$aFatDir" pushd "$aDestDir"
tar -jcf ${aFatDir}/../${anArchName} * tar -jcf ${aDestDir}/../${anArchName} *
popd popd
fi fi
aTimePACK=$SECONDS
logDuration $toPack "Packing archive" $aTimeINSTALL $aTimePACK
# finished
DURATION=$(($aTimePACK - $aTimeZERO))
echo Total time: $DURATION sec
logDuration 1 "Total" $aTimeZERO $aTimePACK
popd

View File

@@ -12,14 +12,12 @@ export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-macos"
#export toMake=1 #export toMake=1
#export toInstall=1 #export toInstall=1
#export toPack=1 #export toPack=1
#export toPackFat=1
#export BUILD_ModelingData=ON #export BUILD_ModelingData=ON
#export BUILD_ModelingAlgorithms=ON #export BUILD_ModelingAlgorithms=ON
#export BUILD_Visualization=ON #export BUILD_Visualization=ON
#export BUILD_ApplicationFramework=ON #export BUILD_ApplicationFramework=ON
#export BUILD_DataExchange=ON #export BUILD_DataExchange=ON
#export BUILD_DETools=OFF
#export BUILD_Draw=ON #export BUILD_Draw=ON
#export USE_RAPIDJSON=ON #export USE_RAPIDJSON=ON
@@ -27,6 +25,5 @@ export aDraco="$aSrcRoot/../3rdparty/draco-1.4.1-macos"
#export USE_FREEIMAGE=ON #export USE_FREEIMAGE=ON
#export MACOSX_DEPLOYMENT_TARGET=10.10 #export MACOSX_DEPLOYMENT_TARGET=10.10
#export anAbiList=arm64 #export anAbi=arm64
#export anAbiList=x86_64 #export anAbi=x86_64
#export anAbiList="arm64 x86_64"

View File

@@ -32,7 +32,6 @@ set "BUILD_ModelingAlgorithms=ON"
set "BUILD_Visualization=ON" set "BUILD_Visualization=ON"
set "BUILD_ApplicationFramework=ON" set "BUILD_ApplicationFramework=ON"
set "BUILD_DataExchange=ON" set "BUILD_DataExchange=ON"
set "BUILD_DETools=OFF"
set "BUILD_Draw=ON" set "BUILD_Draw=ON"
rem Optional 3rd-party libraries to enable rem Optional 3rd-party libraries to enable
@@ -156,7 +155,6 @@ if ["%toCMake%"] == ["1"] (
-D BUILD_MODULE_Visualization:BOOL="%BUILD_Visualization%" ^ -D BUILD_MODULE_Visualization:BOOL="%BUILD_Visualization%" ^
-D BUILD_MODULE_ApplicationFramework:BOOL="%BUILD_ApplicationFramework%" ^ -D BUILD_MODULE_ApplicationFramework:BOOL="%BUILD_ApplicationFramework%" ^
-D BUILD_MODULE_DataExchange:BOOL="%BUILD_DataExchange%" ^ -D BUILD_MODULE_DataExchange:BOOL="%BUILD_DataExchange%" ^
-D BUILD_MODULE_DETools:BOOL="%BUILD_DETools%" ^
-D BUILD_MODULE_Draw:BOOL="%BUILD_Draw%" ^ -D BUILD_MODULE_Draw:BOOL="%BUILD_Draw%" ^
-D 3RDPARTY_TCL_DIR:PATH="%aTclTk%" ^ -D 3RDPARTY_TCL_DIR:PATH="%aTclTk%" ^
-D 3RDPARTY_TCL_INCLUDE_DIR:FILEPATH="%aTclTk%/include" ^ -D 3RDPARTY_TCL_INCLUDE_DIR:FILEPATH="%aTclTk%/include" ^

View File

@@ -22,7 +22,6 @@ rem set "BUILD_ModelingAlgorithms=ON"
rem set "BUILD_Visualization=ON" rem set "BUILD_Visualization=ON"
rem set "BUILD_ApplicationFramework=ON" rem set "BUILD_ApplicationFramework=ON"
rem set "BUILD_DataExchange=ON" rem set "BUILD_DataExchange=ON"
rem set "BUILD_DETools=OFF"
rem set "BUILD_Draw=ON" rem set "BUILD_Draw=ON"
rem set "USE_RAPIDJSON=ON" rem set "USE_RAPIDJSON=ON"

View File

@@ -32,7 +32,6 @@ set "BUILD_ModelingAlgorithms=ON"
set "BUILD_Visualization=ON" set "BUILD_Visualization=ON"
set "BUILD_ApplicationFramework=ON" set "BUILD_ApplicationFramework=ON"
set "BUILD_DataExchange=ON" set "BUILD_DataExchange=ON"
set "BUILD_DETools=OFF"
set "BUILD_Draw=OFF" set "BUILD_Draw=OFF"
rem Optional 3rd-party libraries to enable rem Optional 3rd-party libraries to enable
@@ -176,7 +175,6 @@ if ["%toCMake%"] == ["1"] (
-D BUILD_MODULE_Visualization:BOOL="%BUILD_Visualization%" ^ -D BUILD_MODULE_Visualization:BOOL="%BUILD_Visualization%" ^
-D BUILD_MODULE_ApplicationFramework:BOOL="%BUILD_ApplicationFramework%" ^ -D BUILD_MODULE_ApplicationFramework:BOOL="%BUILD_ApplicationFramework%" ^
-D BUILD_MODULE_DataExchange:BOOL="%BUILD_DataExchange%" ^ -D BUILD_MODULE_DataExchange:BOOL="%BUILD_DataExchange%" ^
-D BUILD_MODULE_DETools:BOOL="%BUILD_DETools%" ^
-D BUILD_MODULE_Draw:BOOL="%BUILD_Draw%" ^ -D BUILD_MODULE_Draw:BOOL="%BUILD_Draw%" ^
-D BUILD_DOC_Overview:BOOL="OFF" ^ -D BUILD_DOC_Overview:BOOL="OFF" ^
-D USE_FREETYPE:BOOL="%USE_FREETYPE%" ^ -D USE_FREETYPE:BOOL="%USE_FREETYPE%" ^

View File

@@ -20,7 +20,6 @@ export BUILD_ModelingAlgorithms=ON
export BUILD_Visualization=ON export BUILD_Visualization=ON
export BUILD_ApplicationFramework=ON export BUILD_ApplicationFramework=ON
export BUILD_DataExchange=ON export BUILD_DataExchange=ON
export BUILD_DETools=OFF
if [ -f "${aScriptDir}/wasm_custom.sh" ] ; then if [ -f "${aScriptDir}/wasm_custom.sh" ] ; then
. "${aScriptDir}/wasm_custom.sh" . "${aScriptDir}/wasm_custom.sh"
@@ -75,7 +74,6 @@ echo cmake -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE:FILEPATH="${aToolchain}" \
-DBUILD_MODULE_Visualization:BOOL="${BUILD_Visualization}" \ -DBUILD_MODULE_Visualization:BOOL="${BUILD_Visualization}" \
-DBUILD_MODULE_ApplicationFramework:BOOL="${BUILD_ApplicationFramework}" \ -DBUILD_MODULE_ApplicationFramework:BOOL="${BUILD_ApplicationFramework}" \
-DBUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \ -DBUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \
-DBUILD_MODULE_DETools:BOOL="${BUILD_DETools}" \
-DBUILD_MODULE_Draw:BOOL="OFF" \ -DBUILD_MODULE_Draw:BOOL="OFF" \
-DBUILD_DOC_Overview:BOOL="OFF" "${aSrcRoot}" -DBUILD_DOC_Overview:BOOL="OFF" "${aSrcRoot}"
@@ -94,7 +92,6 @@ cmake -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE:FILEPATH="${aToolchain}" \
-DBUILD_MODULE_Visualization:BOOL="${BUILD_Visualization}" \ -DBUILD_MODULE_Visualization:BOOL="${BUILD_Visualization}" \
-DBUILD_MODULE_ApplicationFramework:BOOL="${BUILD_ApplicationFramework}" \ -DBUILD_MODULE_ApplicationFramework:BOOL="${BUILD_ApplicationFramework}" \
-DBUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \ -DBUILD_MODULE_DataExchange:BOOL="${BUILD_DataExchange}" \
-DBUILD_MODULE_DETools:BOOL="${BUILD_DETools}" \
-DBUILD_MODULE_Draw:BOOL="OFF" \ -DBUILD_MODULE_Draw:BOOL="OFF" \
-DBUILD_DOC_Overview:BOOL="OFF" "${aSrcRoot}" -DBUILD_DOC_Overview:BOOL="OFF" "${aSrcRoot}"

View File

@@ -23,7 +23,6 @@ rem set "BUILD_ModelingAlgorithms=ON"
rem set "BUILD_Visualization=ON" rem set "BUILD_Visualization=ON"
rem set "BUILD_ApplicationFramework=ON" rem set "BUILD_ApplicationFramework=ON"
rem set "BUILD_DataExchange=ON" rem set "BUILD_DataExchange=ON"
rem set "BUILD_DETools=OFF"
rem set "USE_RAPIDJSON=ON" rem set "USE_RAPIDJSON=ON"
rem set "USE_DRACO=ON" rem set "USE_DRACO=ON"

View File

@@ -14,4 +14,3 @@ export EMSDK_ROOT="$aSrcRoot/../emsdk"
#export BUILD_Visualization=ON #export BUILD_Visualization=ON
#export BUILD_ApplicationFramework=ON #export BUILD_ApplicationFramework=ON
#export BUILD_DataExchange=ON #export BUILD_DataExchange=ON
#export BUILD_DETools=OFF

View File

@@ -23,8 +23,6 @@ if "%VCVER%" == "vc8" (
call "%VS141COMNTOOLS%/vsvars32.bat" > nul call "%VS141COMNTOOLS%/vsvars32.bat" > nul
) else if "%VCVER%" == "vc142" ( ) else if "%VCVER%" == "vc142" (
call "%VS142COMNTOOLS%/vsvars32.bat" > nul call "%VS142COMNTOOLS%/vsvars32.bat" > nul
) else if "%VCVER%" == "vc143" (
call "%VS143COMNTOOLS%/vsvars32.bat" > nul
) else ( ) else (
echo Error: wrong VS identifier echo Error: wrong VS identifier
exit /B exit /B

View File

@@ -74,10 +74,6 @@ if not "%DevEnvDir%" == "" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[16.0,16.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do ( for /f "usebackq delims=" %%i in (`vswhere.exe -version "[16.0,16.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
set "DevEnvDir=%%i\Common7\IDE\" set "DevEnvDir=%%i\Common7\IDE\"
) )
) else if /I "%VCFMT%" == "vc143" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[17.0,17.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
set "DevEnvDir=%%i\Common7\IDE\"
)
) else if /I "%VCFMT%" == "gcc" ( ) else if /I "%VCFMT%" == "gcc" (
rem MinGW rem MinGW
) else ( ) else (
@@ -111,11 +107,6 @@ if /I "%VCFMT%" == "vc9" (
set "VCVARS=%%i\VC\Auxiliary\Build\vcvarsall.bat" set "VCVARS=%%i\VC\Auxiliary\Build\vcvarsall.bat"
) )
set "VCPlatformToolSet=v142" set "VCPlatformToolSet=v142"
) else if /I "%VCFMT%" == "vc143" (
for /f "usebackq delims=" %%i in (`vswhere.exe -version "[17.0,17.99]" -latest -requires Microsoft.VisualStudio.Workload.%VCPROP% -property installationPath`) do (
set "VCVARS=%%i\VC\Auxiliary\Build\vcvarsall.bat"
)
set "VCPlatformToolSet=v142"
) else if /I "%VCFMT%" == "gcc" ( ) else if /I "%VCFMT%" == "gcc" (
rem MinGW rem MinGW
) else ( ) else (
@@ -135,16 +126,11 @@ if ["%ARCH%"] == ["64"] set VCARCH=amd64
if /I ["%1"] == ["vc141"] set "VCVER=vc14" if /I ["%1"] == ["vc141"] set "VCVER=vc14"
if /I ["%1"] == ["vc142"] set "VCVER=vc14" if /I ["%1"] == ["vc142"] set "VCVER=vc14"
if /I ["%1"] == ["vc143"] set "VCVER=vc14"
if exist "%CASROOT%\custom.bat" ( if exist "%CASROOT%\custom.bat" (
call "%CASROOT%\custom.bat" %VCVER% %ARCH% %CASDEB% call "%CASROOT%\custom.bat" %VCVER% %ARCH% %CASDEB%
) )
if not ["%QTDIR%"] == [""] (
set "PATH=%QTDIR%/bin;%PATH%"
set "QT_PLUGIN_PATH=%QTDIR%/plugins"
)
if not ["%TCL_DIR%"] == [""] set "PATH=%TCL_DIR%;%PATH%" if not ["%TCL_DIR%"] == [""] set "PATH=%TCL_DIR%;%PATH%"
if not ["%TK_DIR%"] == [""] set "PATH=%TK_DIR%;%PATH%" if not ["%TK_DIR%"] == [""] set "PATH=%TK_DIR%;%PATH%"
if not ["%FREETYPE_DIR%"] == [""] set "PATH=%FREETYPE_DIR%;%PATH%" if not ["%FREETYPE_DIR%"] == [""] set "PATH=%FREETYPE_DIR%;%PATH%"
@@ -155,6 +141,10 @@ if not ["%TBB_DIR%"] == [""] set "PATH=%TBB_DIR%;%PATH%"
if not ["%VTK_DIR%"] == [""] set "PATH=%VTK_DIR%;%PATH%" if not ["%VTK_DIR%"] == [""] set "PATH=%VTK_DIR%;%PATH%"
if not ["%FFMPEG_DIR%"] == [""] set "PATH=%FFMPEG_DIR%;%PATH%" if not ["%FFMPEG_DIR%"] == [""] set "PATH=%FFMPEG_DIR%;%PATH%"
if not ["%OPENVR_DIR%"] == [""] set "PATH=%OPENVR_DIR%;%PATH%" if not ["%OPENVR_DIR%"] == [""] set "PATH=%OPENVR_DIR%;%PATH%"
if not ["%QTDIR%"] == [""] (
set "PATH=%QTDIR%/bin;%PATH%"
set "QT_PLUGIN_PATH=%QTDIR%/plugins"
)
rem ----- Set path to 3rd party and OCCT libraries ----- rem ----- Set path to 3rd party and OCCT libraries -----
if not "%CSF_OCCTBinPath%" == "" ( if not "%CSF_OCCTBinPath%" == "" (

View File

@@ -7,7 +7,6 @@ if exist "%~dp0custom.bat" (
call "@INSTALL_DIR_ABSOLUTE@\@INSTALL_DIR_SCRIPT@\env.bat" %1 %2 %3 call "@INSTALL_DIR_ABSOLUTE@\@INSTALL_DIR_SCRIPT@\env.bat" %1 %2 %3
if /I ["%1"] == ["vc141"] set "VCVER=vc141" if /I ["%1"] == ["vc141"] set "VCVER=vc141"
if /I ["%1"] == ["vc142"] set "VCVER=vc142" if /I ["%1"] == ["vc142"] set "VCVER=vc142"
if /I ["%1"] == ["vc143"] set "VCVER=vc143"
set "BIN_DIR=win%ARCH%\%VCVER%\bind" set "BIN_DIR=win%ARCH%\%VCVER%\bind"
set "LIB_DIR=win%ARCH%\%VCVER%\libd" set "LIB_DIR=win%ARCH%\%VCVER%\libd"

View File

@@ -23,8 +23,6 @@ if "%VCVER%" == "vc8" (
call "%VS141COMNTOOLS%/vsvars32.bat" > nul call "%VS141COMNTOOLS%/vsvars32.bat" > nul
) else if "%VCVER%" == "vc142" ( ) else if "%VCVER%" == "vc142" (
call "%VS142COMNTOOLS%/vsvars32.bat" > nul call "%VS142COMNTOOLS%/vsvars32.bat" > nul
) else if "%VCVER%" == "vc143" (
call "%VS143COMNTOOLS%/vsvars32.bat" > nul
) else ( ) else (
echo Error: wrong VS identifier echo Error: wrong VS identifier
exit /B exit /B

View File

@@ -100,7 +100,7 @@
<ProgramDataBaseFileName>.\..\..\..\win32\__VCVER__\obj\__TKNAM__/</ProgramDataBaseFileName> <ProgramDataBaseFileName>.\..\..\..\win32\__VCVER__\obj\__TKNAM__/</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DisableSpecificWarnings>26812</DisableSpecificWarnings> <DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<FloatingPointModel>Precise</FloatingPointModel> <FloatingPointModel>Precise</FloatingPointModel>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
__VCMPL32__ __VCMPL32__
@@ -148,7 +148,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs> <CompileAs>Default</CompileAs>
<DisableSpecificWarnings>26812</DisableSpecificWarnings> <DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<FloatingPointModel>Precise</FloatingPointModel> <FloatingPointModel>Precise</FloatingPointModel>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -196,7 +196,7 @@
<ProgramDataBaseFileName>.\..\..\..\win64\__VCVER__\obj\__TKNAM__/</ProgramDataBaseFileName> <ProgramDataBaseFileName>.\..\..\..\win64\__VCVER__\obj\__TKNAM__/</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DisableSpecificWarnings>26812</DisableSpecificWarnings> <DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<FloatingPointModel>Precise</FloatingPointModel> <FloatingPointModel>Precise</FloatingPointModel>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
__VCMPL64__ __VCMPL64__
@@ -244,7 +244,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs> <CompileAs>Default</CompileAs>
<DisableSpecificWarnings>26812</DisableSpecificWarnings> <DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<FloatingPointModel>Precise</FloatingPointModel> <FloatingPointModel>Precise</FloatingPointModel>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>

View File

@@ -95,7 +95,7 @@
<ProgramDataBaseFileName>.\..\..\..\win32\__VCVER__\obj\__XQTNAM__/</ProgramDataBaseFileName> <ProgramDataBaseFileName>.\..\..\..\win32\__VCVER__\obj\__XQTNAM__/</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DisableSpecificWarnings>26812</DisableSpecificWarnings> <DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<FloatingPointModel>Precise</FloatingPointModel>__VCMPL32__ <FloatingPointModel>Precise</FloatingPointModel>__VCMPL32__
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
@@ -140,7 +140,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs> <CompileAs>Default</CompileAs>
<DisableSpecificWarnings>26812</DisableSpecificWarnings> <DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<FloatingPointModel>Precise</FloatingPointModel>__VCMPL32__ <FloatingPointModel>Precise</FloatingPointModel>__VCMPL32__
</ClCompile> </ClCompile>
@@ -185,7 +185,7 @@
<ProgramDataBaseFileName>.\..\..\..\win64\__VCVER__\obj\__XQTNAM__/</ProgramDataBaseFileName> <ProgramDataBaseFileName>.\..\..\..\win64\__VCVER__\obj\__XQTNAM__/</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DisableSpecificWarnings>26812</DisableSpecificWarnings> <DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<FloatingPointModel>Precise</FloatingPointModel>__VCMPL64__ <FloatingPointModel>Precise</FloatingPointModel>__VCMPL64__
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
@@ -229,7 +229,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs> <CompileAs>Default</CompileAs>
<DisableSpecificWarnings>26812</DisableSpecificWarnings> <DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<FloatingPointModel>Precise</FloatingPointModel>__VCMPL64__ <FloatingPointModel>Precise</FloatingPointModel>__VCMPL64__
</ClCompile> </ClCompile>

View File

@@ -43,7 +43,6 @@ configure_file ("${OCCT_OVERVIEW_RESOURCE_DIR}/occt_ug_html.doxyfile" "${OCCT_CO
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nPROJECT_NUMBER = ${OCC_VERSION_STRING_EXT}") file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nPROJECT_NUMBER = ${OCC_VERSION_STRING_EXT}")
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nOUTPUT_DIRECTORY = ${OCCT_GENERATED_OVERVIEW_DIR}/.") file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nOUTPUT_DIRECTORY = ${OCCT_GENERATED_OVERVIEW_DIR}/.")
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nPROJECT_LOGO = ${OCCT_OVERVIEW_DIR}/resources/occ_logo.png") file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nPROJECT_LOGO = ${OCCT_OVERVIEW_DIR}/resources/occ_logo.png")
file (APPEND ${OCCT_CONFIG_FOR_DOXYGEN} "\nEXAMPLE_PATH = ${CMAKE_SOURCE_DIR}/src")
set (OCCT_ARTICLE_PARAM_INPUT "INPUT =") set (OCCT_ARTICLE_PARAM_INPUT "INPUT =")
set (OCCT_ARTICLE_PARAM_IMAGEPATH "IMAGE_PATH = ${OCCT_OVERVIEW_DIR}/resources/ ") set (OCCT_ARTICLE_PARAM_IMAGEPATH "IMAGE_PATH = ${OCCT_OVERVIEW_DIR}/resources/ ")

View File

@@ -12,19 +12,14 @@ samples/samples.md
../samples/CSharp/ReadMe.md ../samples/CSharp/ReadMe.md
../samples/CSharp/ReadMe_D3D.md ../samples/CSharp/ReadMe_D3D.md
../samples/qt/AndroidQt/ReadMe.md ../samples/qt/AndroidQt/ReadMe.md
../samples/qt/IESample/ReadMe.md
../samples/qt/OCCTOverview/ReadMe.md ../samples/qt/OCCTOverview/ReadMe.md
../samples/qt/Tutorial/ReadMe.md
../samples/java/jniviewer/ReadMe.md ../samples/java/jniviewer/ReadMe.md
../samples/ios/UIKitSample/ReadMe.md ../samples/ios/UIKitSample/ReadMe.md
../samples/webgl/ReadMe.md ../samples/webgl/ReadMe.md
../samples/glfw/readme.md
samples/ocaf.md samples/ocaf.md
samples/ocaf_func.md samples/ocaf_func.md
samples/draw_scripts.md samples/draw_scripts.md
samples/ais_object.md
samples/novice_guide.md
tutorial/tutorial.md tutorial/tutorial.md
build/build_upgrade.md build/build_upgrade.md
@@ -45,7 +40,6 @@ user_guides/visualization/visualization.md
user_guides/iges/iges.md user_guides/iges/iges.md
user_guides/step/step.md user_guides/step/step.md
user_guides/xde/xde.md user_guides/xde/xde.md
user_guides/de_wrapper/de_wrapper.md
user_guides/ocaf/ocaf.md user_guides/ocaf/ocaf.md
user_guides/draw_test_harness/draw_test_harness.md user_guides/draw_test_harness/draw_test_harness.md
user_guides/inspector/inspector.md user_guides/inspector/inspector.md

View File

@@ -6,8 +6,6 @@
tutorial/tutorial.md tutorial/tutorial.md
samples/novice_guide.md
upgrade/upgrade.md upgrade/upgrade.md
user_guides/foundation_classes/foundation_classes.md user_guides/foundation_classes/foundation_classes.md
@@ -20,7 +18,6 @@ user_guides/vis/vis.md
user_guides/iges/iges.md user_guides/iges/iges.md
user_guides/step/step.md user_guides/step/step.md
user_guides/xde/xde.md user_guides/xde/xde.md
user_guides/de_wrapper/de_wrapper.md
user_guides/inspector/inspector.md user_guides/inspector/inspector.md
user_guides/draw_test_harness/draw_test_harness.md user_guides/draw_test_harness/draw_test_harness.md

View File

@@ -2,48 +2,60 @@
============================================== ==============================================
@tableofcontents @tableofcontents
On Windows, the easiest way to install third-party libraries is to download archive with pre-built binaries from https://dev.opencascade.org/resources/download/3rd-party-components. On Windows, the easiest way to install third-party libraries is to download archive with pre-built binaries from https://opencascade.com/content/3rd-party-components.
On Linux and macOS, it is recommended to use the version installed in the system natively. On Linux and OS X, it is recommended to use the version installed in the system natively.
@section dev_guides__building_3rdparty_win_1 Windows @section dev_guides__building_3rdparty_win_1 Windows
This section presents guidelines for building third-party products used by Open CASCADE Technology (OCCT) and samples on Windows platform. This document presents guidelines for building third-party products used by Open CASCADE Technology (OCCT) and samples on Windows platform. It is assumed that you are already familiar with MS Visual Studio / Visual C++.
It is assumed that you are already familiar with MS Visual Studio / Visual C++.
You need to use the same version of MS Visual Studio for building all third-party products and OCCT itself, in order to receive a consistent set of runtime binaries. You need to use the same version of MS Visual Studio for building all third-party products and OCCT itself, in order to receive a consistent set of run-time binaries.
It is recommended to create a separate new folder on your workstation, where you will unpack the downloaded archives of the third-party products, and where you will build these products (for example, `c:/occ3rdparty`). The links for downloading the third-party products are available at https://opencascade.com/content/3rd-party-components.
Further in this document, this folder is referred to as `3rdparty`.
There are two types of third-party products used by OCCT:
* Mandatory products:
* Tcl/Tk 8.5 -- 8.6;
* FreeType 2.4.10 -- 2.5.3.
* Optional products:
* TBB 3.x -- 4.x;
* FreeImage 3.14.1 -- 3.16.0;
* VTK 6.1.0.
It is recommended to create a separate new folder on your workstation, where you will unpack the downloaded archives of the third-party products, and where you will build these products (for example, *c:\\occ3rdparty*).
Further in this document, this folder is referred to as *3rdparty*.
@subsection dev_guides__building_3rdparty_win_2 Tcl/Tk @subsection dev_guides__building_3rdparty_win_2 Tcl/Tk
Tcl/Tk is required for DRAW test harness. Tcl/Tk is required for DRAW test harness.
**Installation from sources: Tcl** **Installation from sources: Tcl**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it. Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. In the `win` sub-directory, edit file `buildall.vc.bat`: 1. In the *win* sub-directory, edit file *buildall.vc.bat*:
* Edit the line `"call ... vcvars32.bat"` to have correct path to the version of Visual Studio to be used for building, for instance: * Edit the line "call ... vcvars32.bat" to have correct path to the version of Visual Studio to be used for building, for instance:
call "%VS80COMNTOOLS%\vsvars32.bat" call "%VS80COMNTOOLS%\vsvars32.bat"
If you are building 64-bit version, set environment accordingly, e.g.: If you are building 64-bit version, set environment accordingly, e.g.:
call "%VS80COMNTOOLS%\..\..\VC\vcvarsall.bat" amd64 call "%VS80COMNTOOLS%\..\..\VC\vcvarsall.bat" amd64
* Define variable `INSTALLDIR` pointing to directory where Tcl/Tk will be installed, e.g.: * Define variable *INSTALLDIR* pointing to directory where Tcl/Tk will be installed, e.g.:
set INSTALLDIR=D:\OCCT\3rdparty\tcltk-86-32 set INSTALLDIR=D:\OCCT\3rdparty\tcltk-86-32
* Add option `install` to the first command line calling `nmake`: * Add option *install* to the first command line calling *nmake*:
nmake -nologo -f makefile.vc release htmlhelp install %1 nmake -nologo -f makefile.vc release htmlhelp install %1
* Remove second call to `nmake` (building statically linked executable) * Remove second call to *nmake* (building statically linked executable)
2. Edit file `rules.vc` replacing line 2. Edit file *rules.vc* replacing line
SUFX = tsgx SUFX = tsgx
@@ -53,18 +65,21 @@ Download the necessary archive from https://www.tcl.tk/software/tcltk/download.h
This is to avoid extra prefix 't' in the library name, which is not recognized by default by OCCT build tools. This is to avoid extra prefix 't' in the library name, which is not recognized by default by OCCT build tools.
3. By default, Tcl uses dynamic version of run-time library (MSVCRT), which must be installed on the system where Tcl will be used. 3. By default, Tcl uses dynamic version of run-time library (MSVCRT), which must be installed on the system where Tcl will be used.
You may wish to link Tcl library with static version of run-time to avoid this dependency. You may wish to link Tcl library with static version of run-time to avoid this dependency.
For that: For that:
* Edit file `makefile.vc` replacing strings `"crt = -MD"` by `"crt = -MT"` * Edit file *makefile.vc* replacing strings "crt = -MD" by "crt = -MT"
* Edit source file `tclMain.c` (located in folder `generic`) commenting out forward declaration of function `isatty()`. * Edit source file *tclMain.c* (located in folder *generic*) commenting out forward declaration of function *isatty()*.
4. In the command prompt, run `buildall.vc.bat`<br>
You might need to run this script twice to have `tclsh` executable installed; check subfolder `bin` of specified installation path to verify this.
5. For convenience of use, we recommend making a copy of `tclsh` executable created in subfolder `bin` of `INSTALLDIR` and named with Tcl version number suffix, as `tclsh.exe` (with no suffix) 4. In the command prompt, run *buildall.vc.bat*
You might need to run this script twice to have *tclsh* executable installed; check subfolder *bin* of specified installation path to verify this.
5. For convenience of use, we recommend making a copy of *tclsh* executable created in subfolder *bin* of *INSTALLDIR* and named with Tcl version number suffix, as *tclsh.exe* (with no suffix)
> cd D:\OCCT\3rdparty\tcltk-86-32\bin > cd D:\OCCT\3rdparty\tcltk-86-32\bin
> cp tclsh86.exe tclsh.exe > cp tclsh86.exe tclsh.exe
@@ -72,304 +87,339 @@ Download the necessary archive from https://www.tcl.tk/software/tcltk/download.h
**Installation from sources: Tk** **Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it. Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
Apply the same steps as described for building Tcl above, with the same `INSTALLDIR`.
Note that Tk produces its own executable, called `wish`.
You might need to edit default value of `TCLDIR` variable defined in `buildall.vc.bat` (should be not necessary if you unpack both Tcl and Tk sources in the same folder). Apply the same steps as described for building Tcl above, with the same INSTALLDIR.
Note that Tk produces its own executable, called *wish*.
You might need to edit default value of *TCLDIR* variable defined in *buildall.vc.bat* (should be not necessary if you unpack both Tcl and Tk sources in the same folder).
@subsection dev_guides__building_3rdparty_win_2_2 FreeType @subsection dev_guides__building_3rdparty_win_2_2 FreeType
FreeType is required for text display in a 3D viewer. FreeType is required for text display in a 3D viewer. You can download its sources from https://sourceforge.net/projects/freetype/files/
You can download its sources from https://freetype.org/
1. Unpack the downloaded archive of FreeType product into the `3rdparty` folder. ### The building procedure
As a result, you will get a folder named, for example, `3rdparty/freetype-2.4.10`.
Further in this document, this folder is referred to as `freetype`.
2. Open the solution file `freetype/builds/win32/vc20xx/freetype.sln` in Visual Studio. 1. Unpack the downloaded archive of FreeType product into the *3rdparty* folder. As a result, you will get a folder named, for example, *3rdparty\\freetype-2.4.10*. Further in this document, this folder is referred to as *freetype*.
Here `vc20xx` stands for your version of Visual Studio.
2. Open the solution file *freetype\\builds\\win32\\vc20xx\\freetype.sln* in Visual Studio. Here *vc20xx* stands for your version of Visual Studio.
3. Select the configuration to build: either `Debug` or `Release`. 3. Select the configuration to build: either Debug or Release.
4. Build the `freetype` project.<br> 4. Build the *freetype* project.
As a result, you will get a `freetype` import library (`.lib`) in the `freetype/obj/win32/vc20xx` folder.
5. If you build FreeType for a 64 bit platform, select in the main menu `Build - Configuration Manager` As a result, you will get a freetype import library (.lib) in the *freetype\\obj\\win32\\vc20xx* folder.
and add `x64` platform to the solution configuration by copying the settings from `Win32` platform:
5. If you build FreeType for a 64 bit platform, select in the main menu **Build - Configuration Manager** and add *x64* platform to the solution configuration by copying the settings from Win32 platform:
@figure{/build/build_3rdparty/images/3rdparty_image001.png} @figure{/build/build_3rdparty/images/3rdparty_image001.png}
Update the value of the Output File for `x64` configuration: Update the value of the Output File for x64 configuration:
@figure{/build/build_3rdparty/images/3rdparty_image003.png} @figure{/build/build_3rdparty/images/3rdparty_image003.png}
Build the `freetype` project.<br> Build the *freetype* project.
As a result, you will obtain a 64 bit import library (`.lib`) file in the `freetype/x64/vc20xx` folder.
To build FreeType as a dynamic library (`.dll`) follow steps 6, 7 and 8 of this procedure.
6. Open menu Project-> Properties-> Configuration Properties-> General and change option `Configuration Type` to `Dynamic Library (.dll)`. As a result, you will obtain a 64 bit import library (.lib) file in the *freetype\\x64\\vc20xx* folder.
7. Edit file `freetype/include/freetype/config/ftoption.h`:<br>
in line 255, uncomment the definition of macro `FT_EXPORT` and change it as follows:
#define FT_EXPORT(x) __declspec(dllexport) x To build FreeType as a dynamic library (.dll) follow steps 6, 7 and 8 of this procedure.
8. Build the `freetype` project.<br> 6. Open menu Project-> Properties-> Configuration Properties-> General and change option **Configuration Type** to *Dynamic Library (.dll)*.
As a result, you will obtain the files of the import library (`.lib`) and the dynamic library (`.dll`) in folders `freetype/objs/release` or `freetype/objs/debug`. 7. Edit file *freetype\\include\\freetype\\config\\ftoption.h*:
If you build for a 64 bit platform, follow step 5 of the procedure.
in line 255, uncomment the definition of macro *FT_EXPORT* and change it as follows:
To facilitate the use of FreeType libraries in OCCT with minimal adjustment of build procedures, #define FT_EXPORT(x) __declspec(dllexport) x
it is recommended to copy the include files and libraries of FreeType into a separate folder, named according to the pattern `freetype-compiler-bitness-building mode`, where:
* `compiler` is `vc8` or `vc9` or `vc10` or `vc11`; 8. Build the *freetype* project.
* `bitness` is `32` or `64`;
* `building mode` is `opt` (for `Release`) or `deb` (for `Debug`). As a result, you will obtain the files of the import library (.lib) and the dynamic library (.dll) in folders <i>freetype \\objs\\release</i> or <i>\\objs\\debug </i>.
If you build for a 64 bit platform, follow step 5 of the procedure.
To facilitate the use of FreeType libraries in OCCT with minimal adjustment of build procedures, it is recommended to copy the include files and libraries of FreeType into a separate folder, named according to the pattern: *freetype-compiler-bitness-building mode*, where:
* **compiler** is *vc8* or *vc9* or *vc10* or *vc11*;
* **bitness** is *32* or *64*;
* **building mode** is *opt* (for Release) or *deb* (for Debug).
The *include* subfolder should be copied as is, while libraries should be renamed to *freetype.lib* and *freetype.dll* (suffixes removed) and placed to subdirectories *lib *and *bin*, respectively. If the Debug configuration is built, the Debug libraries should be put into subdirectories *libd* and *bind*.
The `include` subfolder should be copied as is, while libraries should be renamed to `freetype.lib` and `freetype.dll` (suffixes removed) and placed to subdirectories `lib` and `bin`, respectively.
If the `Debug` configuration is built, the Debug libraries should be put into subdirectories `libd` and `bind`.
@subsection dev_guides__building_3rdparty_win_3_1 TBB @subsection dev_guides__building_3rdparty_win_3_1 TBB
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/oneapi-src/oneTBB/releases/tag/v2021.5.0. This third-party product is installed with binaries
Go to the **Download** page, find the release version you need (e.g. `oneTBB 2021.5.0`) and pick the archive for Windows platform. from the archive that can be downloaded from https://github.com/intel/tbb.
To install, unpack the downloaded archive of TBB product (`oneapi-tbb-2021.5.0-win.zip`) Go to the **Download** page, find the release version you need (e.g. *tbb30_018oss*) and pick the archive for Windows platform.
Unpack the downloaded archive of TBB product into the `3rdparty` folder. Unpack the downloaded archive of TBB product into the *3rdparty* folder.
Further in this document, this folder is referred to as `tbb`. Further in this document, this folder is referred to as *tbb*.
@subsection dev_guides__building_3rdparty_win_3_3 FreeImage @subsection dev_guides__building_3rdparty_win_3_3 FreeImage
This third-party product should be built as a dynamically loadable library (`.dll` file). This third-party product should be built as a dynamically loadable library (.dll file).
You can download its sources from You can download its sources from
https://sourceforge.net/projects/freeimage/files/Source%20Distribution/ https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
1. Unpack the downloaded archive of FreeImage product into `3rdparty` folder.<br> ### The building procedure:
As a result, you should have a folder named `3rdparty/FreeImage`.
Rename it according to the rule: `freeimage-platform-compiler-building mode`, where
* `platform` is `win32` or `win64`; 1. Unpack the downloaded archive of FreeImage product into *3rdparty* folder.
* `compiler` is `vc8` or `vc9` or `vc10` or `vc11`;
* `building mode` is *opt* (for release) or `deb` (for debug) As a result, you should have a folder named *3rdparty\\FreeImage*.
Rename it according to the rule: *freeimage-platform-compiler-building mode*, where
* **platform** is *win32* or *win64*;
* **compiler** is *vc8* or *vc9* or *vc10* or *vc11*;
* **building mode** is *opt* (for release) or *deb* (for debug)
Further in this document, this folder is referred to as `freeimage`. Further in this document, this folder is referred to as *freeimage*.
2. Open the solution file `freeimage/FreeImage.*.sln` in your Visual Studio.<br> 2. Open the solution file *freeimage\\FreeImage.*.sln* in your Visual Studio.
If you use a Visual Studio version higher than VC++ 2008, apply conversion of the workspace.
Such conversion should be suggested automatically by Visual Studio. If you use a Visual Studio version higher than VC++ 2008, apply conversion of the workspace.
Such conversion should be suggested automatically by Visual Studio.
3. Select a configuration to build.
3. Select a configuration to build. - Choose **Release** if you are building Release binaries.
- Choose `Release` if you are building Release binaries. - Choose **Debug** if you are building Debug binaries.
- Choose `Debug` if you are building Debug binaries.
*Note:* *Note:*
If you want to build a debug version of FreeImage binaries then you need to rename the following files in FreeImage projects:
If you want to build a debug version of FreeImage binaries then you need to rename the following files in FreeImage and FreeimagePlus projects:
Project -> Properties -> Configuration Properties -> Linker -> General -> Output File Project -> Properties -> Configuration Properties -> Linker -> General -> Output File
FreeImage*d*.dll to FreeImage.dll FreeImage*d*.dll to FreeImage.dll
FreeImagePlus*d*.dll to FreeImagePlus.dll
Project -> Properties -> Configuration Properties -> Linker -> Debugging-> Generate Program Database File Project -> Properties -> Configuration Properties -> Linker -> Debugging-> Generate Program Database File
FreeImage*d*.pdb to FreeImage.pdb FreeImage*d*.pdb to FreeImage.pdb
FreeImagePlus*d*.pdb to FreeImagePlus.pdb
Project -> Properties -> Configuration Properties -> Linker -> Advanced-Import Library Project -> Properties -> Configuration Properties -> Linker -> Advanced-Import Library
FreeImage*d*.lib to FreeImage.lib FreeImage*d*.lib to FreeImage.lib
FreeImagePlus*d*.lib to FreeImagePlus.lib
Project -> Properties -> Configuration Properties -> Build Events -> Post -> Build Event -> Command Line Project -> Properties -> Configuration Properties -> Build Events -> Post -> Build Event -> Command Line
FreeImage*d*.dll to FreeImage.dll FreeImage*d*.dll to FreeImage.dll
FreeImage*d*.lib to FreeImage.lib FreeImage*d*.lib to FreeImage.lib
FreeImagePlus*d*.dll to FreeImagePlus.dll
FreeImagePlus*d*.lib to FreeImagePlus.lib
Additionally, rename in project FreeImagePlus Additionally, rename in project FreeImagePlus
Project -> Properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies
Project -> Properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies from FreeImage*d*.lib to FreeImage.lib
from FreeImage*d*.lib to FreeImage.lib 4. Select a platform to build.
4. Select a platform to build. - Choose *Win32* if you are building for a 32 bit platform.
- Choose `Win32` if you are building for a 32 bit platform. - Choose *x64* if you are building for a 64 bit platform.
- Choose `x64` if you are building for a 64 bit platform.
5. Start the building process.<br> 5. Start the building process.
As a result, you should have the library files of FreeImage product in `freeimage/Dist` folder (`FreeImage.dll` and `FreeImage.lib`).
As a result, you should have the library files of FreeImage product in *freeimage\\Dist* folder (*FreeImage.dll* and *FreeImage.lib*) and in *freeimage\\Wrapper\\FreeImagePlus\\dist* folder (*FreeImagePlus.dll* and *FreeImagePlus.lib*).
@subsection dev_guides__building_3rdparty_win_3_4 VTK @subsection dev_guides__building_3rdparty_win_3_4 VTK
VTK Integration Services component provides adaptation functionality for visualization of OCCT topological shapes by means of VTK library. VTK is an open-source, freely available software system for 3D computer graphics, image processing and visualization. VTK Integration Services component provides adaptation functionality for visualization of OCCT topological shapes by means of VTK library.
1. Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it into `3rdparty` folder.<br> ### The building procedure:
As a result, you will get a folder named, for example, `3rdparty/VTK-6.1.0`.
Further in this document, this folder is referred to as `VTK`. 1. Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it into *3rdparty* folder.
As a result, you will get a folder named, for example, <i>3rdparty\VTK-6.1.0.</i>
Further in this document, this folder is referred to as *VTK*.
2. Use CMake to generate VS projects for building the library: 2. Use CMake to generate VS projects for building the library:
- Start CMake-GUI and select `VTK` folder as source path, and the folder of your choice for VS project and intermediate build data. - Start CMake-GUI and select VTK folder as source path, and the folder of your choice for VS project and intermediate build data.
- Click **Configure**. - Click **Configure**.
- Select the VS version to be used from the ones you have installed (we recommend using VS 2015) and the architecture (32 or 64-bit). - Select the VS version to be used from the ones you have installed (we recommend using VS 2010) and the architecture (32 or 64-bit).
- Generate VS projects with default CMake options. The open solution `VTK.sln` will be generated in the build folder. - Generate VS projects with default CMake options. The open solution *VTK.sln* will be generated in the build folder.
3. Build project VTK in Release mode. 3. Build project VTK in Release mode.
@section build_3rdparty_linux Linux @section build_3rdparty_linux Linux
This section presents additional guidelines for building third-party products used by Open CASCADE Technology and samples on Linux platform. This document presents additional guidelines for building third-party
products used by Open CASCADE Technology and samples on Linux platform.
The links for downloading the third-party products are available on the web site at
https://opencascade.com/content/3rd-party-components.
There are two types of third-party products, which are necessary to build OCCT:
* Mandatory products:
* Tcl/Tk 8.5 - 8.6;  
* FreeType 2.4.10 - 2.5.3;
* Optional products:
* TBB 3.x - 4.x;
* FreeImage 3.14.1 - 3.16.0;
* VTK 6.1.0.
@subsection dev_guides__building_3rdparty_linux_4 Installation From Official Repositories @subsection dev_guides__building_3rdparty_linux_4 Installation From Official Repositories
**Debian-based distributives** **Debian-based distributives**
All 3rd-party products required for building of OCCT could be installed from official repositories. All 3rd-party products required for building of OCCT could be installed
You may install them from console using apt-get utility: from official repositories. You may install them from console using apt-get utility:
sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libx11-dev libgl1-mesa-dev libfreeimage-dev sudo apt-get install tcllib tklib tcl-dev tk-dev libfreetype-dev libx11-dev libgl1-mesa-dev libfreeimage-dev rapidjson-dev
sudo apt-get install rapidjson-dev libdraco-dev
Building is possible with C++ compliant compiler: Building is possible with C++ compliant compiler:
sudo apt-get install g++ sudo apt-get install g++
@subsection dev_guides__building_3rdparty_linux_2_1 Tcl/Tk @subsection dev_guides__building_3rdparty_linux_2_1 Tcl/Tk
Tcl/Tk is required for DRAW test harness. Tcl/Tk is required for DRAW test harness.
**Installation from sources: Tcl** **Installation from sources: Tcl**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `unix` sub-directory of the directory where the Tcl source files are located (`TCL_SRC_DIR`).
cd TCL_SRC_DIR/unix
2. Run the `configure` command:
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line.
3. If the configure command has finished successfully, start the building process:
make
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by `TCL_INSTALL_DIR`
make install
**Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it. Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `unix` sub-directory of the directory where the Tk source files are located (`TK_SRC_DIR`) 1. Enter the unix sub-directory of the directory where the Tcl source files are located <i>(TCL_SRC_DIR)</i>.
cd TK_SRC_DIR/unix cd TCL_SRC_DIR/unix
2. Run the `configure` command, where `TCL_LIB_DIR` is `TCL_INSTALL_DIR/lib`. 2. Run the *configure* command:
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line. For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the configure command has finished successfully, start the building process:
make
3. If the configure command has finished successfully, start the building process: 4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by *TCL_INSTALL_DIR*
make make install
4. If the building has finished successfully, start the installation of Tk. **Installation from sources: Tk**
All binary and service files of the product will be copied
to the directory defined by `TK_INSTALL_DIR` (usually it is `TCL_INSTALL_DIR`) Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the unix sub-directory of the directory where the Tk source files are located <i>(TK_SRC_DIR)</i>
make install cd TK_SRC_DIR/unix
2. Run the configure command, where <i>TCL_LIB_DIR</i> is *TCL_INSTALL_DIR/lib*.
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the configure command has finished successfully, start the building process:
make
4. If the building has finished successfully, start the installation of Tk.
All binary and service files of the product will be copied
to the directory defined by *TK_INSTALL_DIR* (usually it is *TCL_INSTALL_DIR*)
make install
@subsection dev_guides__building_3rdparty_linux_2_2 FreeType @subsection dev_guides__building_3rdparty_linux_2_2 FreeType
FreeType is required for text display in the 3D viewer. FreeType is required for text display in the 3D viewer.
Download the necessary archive from https://freetype.org/ and unpack it. Download the necessary archive from https://sourceforge.net/projects/freetype/files/ and unpack it.
1. Enter the directory where the source files of FreeType are located (`FREETYPE_SRC_DIR`). 1. Enter the directory where the source files of FreeType are located <i>(FREETYPE_SRC_DIR)</i>.
cd FREETYPE_SRC_DIR cd FREETYPE_SRC_DIR
2. Run the `configure` command: 2. Run the *configure* command:
configure --prefix=FREETYPE_INSTALL_DIR
configure --prefix=FREETYPE_INSTALL_DIR For a 64 bit platform also add <i>CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'</i> option to the command line.
3. If the *configure* command has finished successfully, start the building process:
For a 64 bit platform also add `CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'` option to the command line. make
3. If the `configure` command has finished successfully, start the building process: 4. If the building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by *FREETYPE_INSTALL_DIR*
make
make install
4. If the building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by `FREETYPE_INSTALL_DIR`
make install
@subsection dev_guides__building_3rdparty_linux_3_1 TBB @subsection dev_guides__building_3rdparty_linux_3_1 TBB
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/oneapi-src/oneTBB/releases/tag/v2021.5.0. This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. `oneTBB 2021.5.0`) and pick the archive for Linux platform. Go to the **Download** page, find the release version you need and pick the archive for Linux platform.
To install, unpack the downloaded archive of TBB product (`oneapi-tbb-2021.5.0-lin.tgz`). To install, unpack the downloaded archive of TBB product.
@subsection dev_guides__building_3rdparty_linux_3_3 FreeImage @subsection dev_guides__building_3rdparty_linux_3_3 FreeImage
Download the necessary archive from https://sourceforge.net/projects/freeimage/files/Source%20Distribution/ and unpack it. Download the necessary archive from https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DIR`. and unpack it. The directory with unpacked sources is further referred to as *FREEIMAGE_SRC_DIR*.
1. Modify *FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h*:
In line 60 insert the following:
1. Modify `FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h`:<br> #include string.h
In line 60 insert the following:
#include string.h 2. Enter the directory where the source files of FreeImage are located <i>(FREEIMAGE_SRC_DIR)</i>.
cd FREEIMAGE_SRC_DIR
2. Enter the directory where the source files of FreeImage are located (`FREEIMAGE_SRC_DIR`). 3. Run the building process
make
cd FREEIMAGE_SRC_DIR 4. Run the installation process
3. Run the building process a. If you have the permission to write into directories <i>/usr/include</i> and <i>/usr/lib</i>, run the following command:
make
4. Run the installation process
a. If you have the permission to write into directories `/usr/include` and `/usr/lib`, run the following command:
make install
b. If you do not have this permission, you need to modify file `FREEIMAGE_SRC_DIR/Makefile.gnu`:
make install
b. If you do not have this permission, you need to modify file *FREEIMAGE_SRC_DIR/Makefile.gnu*:
Change lines 7-9 from: Change lines 7-9 from:
DESTDIR ?= /
INCDIR ?= $(DESTDIR)/usr/include
INSTALLDIR ?= $(DESTDIR)/usr/lib
DESTDIR ?= / to:
INCDIR ?= $(DESTDIR)/usr/include
INSTALLDIR ?= $(DESTDIR)/usr/lib
DESTDIR ?= $(DESTDIR)
INCDIR ?= $(DESTDIR)/include
INSTALLDIR ?= $(DESTDIR)/lib
Change lines 65-67 from:
install -m 644 -o root -g root $(HEADER) $(INCDIR)
install -m 644 -o root -g root $(STATICLIB) $(INSTALLDIR)
install -m 755 -o root -g root $(SHAREDLIB) $(INSTALLDIR)
to: to:
DESTDIR ?= $(DESTDIR) install -m 755 $(HEADER) $(INCDIR)
INCDIR ?= $(DESTDIR)/include install -m 755 $(STATICLIB) $(INSTALLDIR)
INSTALLDIR ?= $(DESTDIR)/lib
Change lines 65-67 from:
install -m 644 -o root -g root $(HEADER) $(INCDIR)
install -m 644 -o root -g root $(STATICLIB) $(INSTALLDIR)
install -m 755 -o root -g root $(SHAREDLIB) $(INSTALLDIR)
to:
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(SHAREDLIB) $(INSTALLDIR) install -m 755 $(SHAREDLIB) $(INSTALLDIR)
Change line 70 from: Change line 70 from: 
ldconfig ldconfig
to: to:
\#ldconfig \#ldconfig
Then run the installation process by the following command:
Then run the installation process by the following command: make DESTDIR=FREEIMAGE_INSTALL_DIR install
make DESTDIR=FREEIMAGE_INSTALL_DIR install
5. Clean temporary files 5. Clean temporary files
@@ -377,180 +427,201 @@ The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DI
@subsection dev_guides__building_3rdparty_linux_3_4 VTK @subsection dev_guides__building_3rdparty_linux_3_4 VTK
You can download VTK sources from https://www.vtk.org/VTK/resources/software.html
### The building procedure:
Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it. Download the necessary archive from https://www.vtk.org/VTK/resources/software.html and unpack it.
1. Install or build `cmake` product from the source file. 1. Install or build *cmake* product from the source file.
2. Start `cmake` in GUI mode with the directory where the source files of *VTK* are located: 2. Start *cmake* in GUI mode with the directory where the source files of *VTK* are located:
ccmake VTK_SRC_DIR ccmake VTK_SRC_DIR
* Press `[c]` to make the initial configuration * Press <i>[c]</i> to make the initial configuration
* Define the necessary options in `VTK_INSTALL_PREFIX` * Define the necessary options in *VTK_INSTALL_PREFIX*
* Press `[c]` to make the final configuration * Press <i>[c]</i> to make the final configuration
* Press `[g]` to generate `Makefile` and exit * Press <i>[g]</i> to generate Makefile and exit
3. Start the building of VTK: 3. Start the building of VTK:
make make
4. Start the installation of VTK. Binaries will be installed according to the `VTK_INSTALL_PREFIX` option. 4. Start the installation of VTK. Binaries will be installed according to the *VTK_INSTALL_PREFIX* option.
make install make install
@section build_3rdparty_macos Mac OS X @section build_3rdparty_macos Mac OS X
This section presents additional guidelines for building third-party products This document presents additional guidelines for building third-party products
used by Open CASCADE Technology and samples on Mac OS X platform (10.6.4 and later). used by Open CASCADE Technology and samples on Mac OS X platform (10.6.4 and later).
@subsection dev_guides__building_3rdparty_osx_2_1 Tcl/Tk The links for downloading the third-party products are available at https://opencascade.com/content/3rd-party-components.
Tcl/Tk is required for DRAW test harness. There are two types of third-party products, which are necessary to build OCCT:
* Mandatory products:
* Tcl/Tk 8.5 - 8.6;
* FreeType 2.4.10 - 2.5.3.
* Optional products:
* TBB 3.x - 4.x;
* FreeImage 3.14.1 - 3.16.0
**Installation from sources: Tcl** @subsection dev_guides__building_3rdparty_osx_2_1 Tcl/Tk 8.5
Tcl/Tk is required for DRAW test harness. Version 8.5 or 8.6 can be used with OCCT.
**Installation from sources: Tcl 8.5**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it. Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `macosx` sub-directory of the directory where the Tcl source files are located (`TCL_SRC_DIR`). 1. Enter the *macosx* sub-directory of the directory where the Tcl source files are located <i>(TCL_SRC_DIR)</i>.
cd TCL_SRC_DIR/macosx cd TCL_SRC_DIR/macosx
2. Run the `configure` command 2. Run the *configure* command
configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR configure --enable-gcc --enable-shared --enable-threads --prefix=TCL_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line. For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the `configure` command has finished successfully, start the building process 3. If the *configure* command has finished successfully, start the building process
make make
4. If building is finished successfully, start the installation of Tcl.
All binary and service files of the product will be copied to the directory defined by *TCL_INSTALL_DIR*.
4. If building is finished successfully, start the installation of Tcl. make install
All binary and service files of the product will be copied to the directory defined by `TCL_INSTALL_DIR`.
make install **Installation from sources: Tk 8.5**
**Installation from sources: Tk**
Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it. Download the necessary archive from https://www.tcl.tk/software/tcltk/download.html and unpack it.
1. Enter the `macosx` sub-directory of the directory where the source files of Tk are located (`TK_SRC_DIR`). 1. Enter the *macosx* sub-directory of the directory where the source files of Tk are located <i>(TK_SRC_DIR)</i>.
cd TK_SRC_DIR/macosx cd TK_SRC_DIR/macosx
2. Run the `configure` command, where `TCL_LIB_DIR` is `TCL_INSTALL_DIR/lib` 2. Run the *configure* command, where TCL_LIB_DIR is TCL_INSTALL_DIR/lib
configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR configure --enable-gcc --enable-shared --enable-threads --with-tcl=TCL_LIB_DIR --prefix=TK_INSTALL_DIR
For a 64 bit platform also add `--enable-64bit` option to the command line. For a 64 bit platform also add <i>--enable-64bit</i> option to the command line.
3. If the `configure` command has finished successfully, start the building process: 3. If the *configure* command has finished successfully, start the building process:
make make
4. If the building has finished successfully, start the installation of Tk. 4. If the building has finished successfully, start the installation of Tk. All binary and service files of the product will be copied to the directory defined by *TK_INSTALL_DIR* (usually it is TCL_INSTALL_DIR)
All binary and service files of the product will be copied to the directory defined by `TK_INSTALL_DIR` (usually it is `TCL_INSTALL_DIR`).
make install make install
@subsection dev_guides__building_3rdparty_osx_2_2 FreeType @subsection dev_guides__building_3rdparty_osx_2_2 FreeType 2.4.10
FreeType is required for text display in the 3D viewer.
FreeType is required for text display in the 3D viewer. Download the necessary archive from https://sourceforge.net/projects/freetype/files/ and unpack it.
Download the necessary archive from https://freetype.org/ and unpack it.
1. Enter the directory where the source files of FreeType are located (`FREETYPE_SRC_DIR`). 1. Enter the directory where the source files of FreeType are located <i>(FREETYPE_SRC_DIR)</i>.
cd FREETYPE_SRC_DIR cd FREETYPE_SRC_DIR
2. Run the `configure` command 2. Run the *configure* command
configure --prefix=FREETYPE_INSTALL_DIR
configure --prefix=FREETYPE_INSTALL_DIR For a 64 bit platform also add <i>CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'</i> option to the command line.
For a 64 bit platform also add `CFLAGS='-m64 -fPIC' CPPFLAGS='-m64 -fPIC'` option to the command line. 3. If the *configure* command has finished successfully, start the building process
3. If the `configure` command has finished successfully, start the building process make
make 4. If building has finished successfully, start the installation of FreeType.
All binary and service files of the product will be copied to the directory defined by *FREETYPE_INSTALL_DIR*.
4. If building has finished successfully, start the installation of FreeType. make install
All binary and service files of the product will be copied to the directory defined by `FREETYPE_INSTALL_DIR`.
@subsection dev_guides__building_3rdparty_osx_3_1 TBB 3.x or 4.x
make install This third-party product is installed with binaries from the archive
that can be downloaded from https://github.com/intel/tbb.
Go to the **Download** page, find the release version you need (e.g. *tbb30_018oss*)
and pick the archive for Mac OS X platform.
To install, unpack the downloaded archive of TBB 3.0 product (*tbb30_018oss_osx.tgz*).
@subsection dev_guides__building_3rdparty_osx_3_1 TBB @subsection dev_guides__building_3rdparty_osx_3_3 FreeImage 3.14.1 or 3.15.x
This third-party product is installed with binaries from the archive that can be downloaded from https://github.com/oneapi-src/oneTBB/releases/tag/v2021.5.0. Download the necessary archive from
Go to the **Download** page, find the release version you need (e.g. `oneTBB 2021.5.0`) and pick the archive for Mac OS X platform.
To install, unpack the downloaded archive of TBB product (`oneapi-tbb-2021.5.0-mac.tgz`).
@subsection dev_guides__building_3rdparty_osx_3_3 FreeImage
Download the necessary archive from
https://sourceforge.net/projects/freeimage/files/Source%20Distribution/ https://sourceforge.net/projects/freeimage/files/Source%20Distribution/
and unpack it. The directory with unpacked sources is further referred to as `FREEIMAGE_SRC_DIR`. and unpack it. The directory with unpacked sources is further referred to as *FREEIMAGE_SRC_DIR*.
Note that for building FreeImage on Mac OS X 10.7 you should replace `Makefile.osx` Note that for building FreeImage on Mac OS X 10.7 you should replace *Makefile.osx*
in `FREEIMAGE_SRC_DIR` by the corrected file, which you can find in attachment to issue [`#22811`](https://tracker.dev.opencascade.org/file_download.php?file_id=6937&type=bug) in OCCT Mantis bug tracker. in *FREEIMAGE_SRC_DIR* by the corrected file, which you can find in attachment to issue #22811 in OCCT Mantis bug tracker
(https://tracker.dev.opencascade.org/file_download.php?file_id=6937&type=bug).
1. If you build FreeImage 3.15.x you can skip this step. 1. If you build FreeImage 3.15.x you can skip this step.
Modify <i>FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h:</i>
In line 60 insert the following:
Modify `FREEIMAGE_SRC_DIR/Source/OpenEXR/Imath/ImathMatrix.h:`<br> #include string.h
In line 60 insert the following:
#include string.h Modify <i>FREEIMAGE_SRC_DIR/Source/FreeImage/PluginTARGA.cpp:</i>
In line 320 replace:
Modify `FREEIMAGE_SRC_DIR/Source/FreeImage/PluginTARGA.cpp`:<br> SwapShort(value);
In line 320 replace:
SwapShort(value); with:
with: SwapShort(&value);
SwapShort(&value); 2. Enter the directory where the source files of FreeImage are located <i>(FREEIMAGE_SRC_DIR)</i>.
2. Enter the directory where the source files of FreeImage are located (`FREEIMAGE_SRC_DIR`). cd FREEIMAGE_SRC_DIR
cd FREEIMAGE_SRC_DIR
3. Run the building process 3. Run the building process
make make
4. Run the installation process 4. Run the installation process
1. If you have the permission to write into <i>/usr/local/include</i> and <i>/usr/local/lib</i> directories, run the following command:
1. If you have the permission to write into `/usr/local/include` and `/usr/local/lib` directories, run the following command: make install
make install 2. If you do not have this permission, you need to modify file *FREEIMAGE_SRC_DIR/Makefile.osx*:
2. If you do not have this permission, you need to modify file `FREEIMAGE_SRC_DIR/Makefile.osx`:<br> Change line 49 from:   
Change line 49 from:
PREFIX ?= /usr/local PREFIX ?= /usr/local
to: to:
PREFIX ?= $(PREFIX)
PREFIX ?= $(PREFIX)   Change lines 65-69 from:
  Change lines 65-69 from: install -d -m 755 -o root -g wheel $(INCDIR) $(INSTALLDIR)
install -m 644 -o root -g wheel $(HEADER) $(INCDIR)
install -m 644 -o root -g wheel $(SHAREDLIB) $(STATICLIB) $(INSTALLDIR)
ranlib -sf $(INSTALLDIR)/$(STATICLIB)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(LIBNAME)
to:
install -d -m 755 -o root -g wheel $(INCDIR) $(INSTALLDIR) install -d $(INCDIR) $(INSTALLDIR)
install -m 644 -o root -g wheel $(HEADER) $(INCDIR) install -m 755 $(HEADER) $(INCDIR)
install -m 644 -o root -g wheel $(SHAREDLIB) $(STATICLIB) $(INSTALLDIR) install -m 755 $(STATICLIB) $(INSTALLDIR)
ranlib -sf $(INSTALLDIR)/$(STATICLIB) install -m 755 $(SHAREDLIB) $(INSTALLDIR)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(LIBNAME) ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(VERLIBNAME)
to:
install -d $(INCDIR) $(INSTALLDIR)
install -m 755 $(HEADER) $(INCDIR)
install -m 755 $(STATICLIB) $(INSTALLDIR)
install -m 755 $(SHAREDLIB) $(INSTALLDIR)
ln -sf $(SHAREDLIB) $(INSTALLDIR)/$(VERLIBNAME)
ln -sf $(VERLIBNAME) $(INSTALLDIR)/$(LIBNAME) ln -sf $(VERLIBNAME) $(INSTALLDIR)/$(LIBNAME)
Then run the installation process by the following command: Then run the installation process by the following command:
make PREFIX=FREEIMAGE_INSTALL_DIR install make PREFIX=FREEIMAGE_INSTALL_DIR install
5. Clean temporary files 5. Clean temporary files
make clean make clean

View File

@@ -17,7 +17,7 @@ On Linux and macOS we recommend to use libraries maintained by distributive deve
@section build_occt_win_cmake Building with CMake tool @section build_occt_win_cmake Building with CMake tool
This chapter describes the [CMake](https://cmake.org/download/)-based build process, which is now suggested as a standard way to produce the binaries of Open CASCADE Technology from sources. This chapter describes the [CMake](https://cmake.org/download/)-based build process, which is now suggested as a standard way to produce the binaries of Open CASCADE Technology from sources.
OCCT requires CMake version 3.1 or later. OCCT requires CMake version 2.8.12 or later.
CMake is a tool that generates the actual project files for the selected target build system (e.g. Unix makefiles) or IDE (e.g. Visual Studio 2010). CMake is a tool that generates the actual project files for the selected target build system (e.g. Unix makefiles) or IDE (e.g. Visual Studio 2010).
Here we describe the build procedure on the example of Windows platform with Visual Studio 2010. Here we describe the build procedure on the example of Windows platform with Visual Studio 2010.
@@ -113,7 +113,6 @@ The following table gives the full list of environment variables used at the con
| BUILD_PATCH | Path | Points to the directory recognized as a "patch" for OCCT. If specified, the files from this directory take precedence over the corresponding native OCCT sources. This way you are able to introduce patches to Open CASCADE Technology not affecting the original source distribution | | BUILD_PATCH | Path | Points to the directory recognized as a "patch" for OCCT. If specified, the files from this directory take precedence over the corresponding native OCCT sources. This way you are able to introduce patches to Open CASCADE Technology not affecting the original source distribution |
| BUILD_WITH_DEBUG | Boolean | Enables extended messages of many OCCT algorithms, usually printed to cout. These include messages on internal errors and special cases encountered, timing, etc. | | BUILD_WITH_DEBUG | Boolean | Enables extended messages of many OCCT algorithms, usually printed to cout. These include messages on internal errors and special cases encountered, timing, etc. |
| BUILD_ENABLE_FPE_SIGNAL_HANDLER | Boolean | Enable/Disable the floating point exceptions (FPE) during DRAW execution only. Corresponding environment variable (CSF_FPE) can be changed manually in custom.bat/sh scripts without regeneration by CMake. | | BUILD_ENABLE_FPE_SIGNAL_HANDLER | Boolean | Enable/Disable the floating point exceptions (FPE) during DRAW execution only. Corresponding environment variable (CSF_FPE) can be changed manually in custom.bat/sh scripts without regeneration by CMake. |
| BUILD_CPP_STANDARD | String | Employ corresponding c++ standard (C++11, C++14, ..C++23) for building OCCT |
| CMAKE_CONFIGURATION_TYPES | String | Semicolon-separated CMake configurations | | CMAKE_CONFIGURATION_TYPES | String | Semicolon-separated CMake configurations |
| INSTALL_DIR | Path | Points to the installation directory. *INSTALL_DIR* is a synonym of *CMAKE_INSTALL_PREFIX*. The user can specify both *INSTALL_DIR* or *CMAKE_INSTALL_PREFIX* | | INSTALL_DIR | Path | Points to the installation directory. *INSTALL_DIR* is a synonym of *CMAKE_INSTALL_PREFIX*. The user can specify both *INSTALL_DIR* or *CMAKE_INSTALL_PREFIX* |
| INSTALL_DIR_BIN | Path | Relative path to the binaries installation directory (absolute path is ${INSTALL_DIR}/${INSTALL_DIR_BIN}) | | INSTALL_DIR_BIN | Path | Relative path to the binaries installation directory (absolute path is ${INSTALL_DIR}/${INSTALL_DIR_BIN}) |
@@ -325,7 +324,6 @@ The environment is defined in the file *custom.sh* (on Linux and macOS) or *cust
| vc141-uwp | 2017 (15) | UWP (Universal Windows Platform) | vc14-uwp | | vc141-uwp | 2017 (15) | UWP (Universal Windows Platform) | vc14-uwp |
| vc142 | 2019 (16) | Desktop (Windows API) | vc14 | | vc142 | 2019 (16) | Desktop (Windows API) | vc14 |
| vc142-uwp | 2019 (16) | UWP (Universal Windows Platform) | vc14-uwp | | vc142-uwp | 2019 (16) | UWP (Universal Windows Platform) | vc14-uwp |
| vc143 | 2022 (17) | Desktop (Windows API) | vc14 |
Alternatively, you can launch **genconf**, a GUI tool allowing to configure build options interactively. Alternatively, you can launch **genconf**, a GUI tool allowing to configure build options interactively.
That tool will analyze your environment and propose you to choose available options: That tool will analyze your environment and propose you to choose available options:

View File

@@ -725,7 +725,7 @@ Another possible problem is the order of initialization of global variables defi
Avoid explicit usage of basic types (*int*, *float*, *double*, etc.), use Open CASCADE Technology types from package *Standard: Standard_Integer, Standard_Real, Standard_ShortReal, Standard_Boolean, Standard_CString* and others or a specific *typedef* instead. Avoid explicit usage of basic types (*int*, *float*, *double*, etc.), use Open CASCADE Technology types from package *Standard: Standard_Integer, Standard_Real, Standard_ShortReal, Standard_Boolean, Standard_CString* and others or a specific *typedef* instead.
### Use sizeof() to calculate sizes [MANDATORY] ### Use *sizeof()* to calculate sizes [MANDATORY]
Do not assume sizes of types. Use *sizeof()* instead to calculate sizes. Do not assume sizes of types. Use *sizeof()* instead to calculate sizes.
@@ -738,7 +738,7 @@ It is recommended to follow this rule for any plain text files for consistency a
The rules listed in this chapter are important for stability of the programs that use Open CASCADE Technology libraries. The rules listed in this chapter are important for stability of the programs that use Open CASCADE Technology libraries.
### Use OSD::SetSignal() to catch exceptions ### Use *OSD::SetSignal()* to catch exceptions
When using Open CASCADE Technology in an application, call *OSD::SetSignal()* function when the application is initialized. When using Open CASCADE Technology in an application, call *OSD::SetSignal()* function when the application is initialized.
@@ -787,7 +787,7 @@ See the following example:
In C++ use *new* and *delete* operators instead of *malloc()* and *free()*. Try not to mix different memory allocation techniques. In C++ use *new* and *delete* operators instead of *malloc()* and *free()*. Try not to mix different memory allocation techniques.
### Match new and delete [MANDATORY] ### Match *new* and *delete* [MANDATORY]
Use the same form of new and delete. Use the same form of new and delete.
@@ -812,7 +812,7 @@ Standard_Integer aTmpVar2 = 0; // OK
Uninitialized variables might be kept only within performance-sensitive code blocks and only when their initialization is guaranteed by subsequent code. Uninitialized variables might be kept only within performance-sensitive code blocks and only when their initialization is guaranteed by subsequent code.
### Do not hide global new ### Do not hide global *new*
Avoid hiding the global *new* operator. Avoid hiding the global *new* operator.

View File

@@ -234,7 +234,7 @@ This module handles various problems of interoperability between CAD systems, ca
* @ref occt_user_guides__step "STEP" (AP203: Mechanical Design, this covers General 3D CAD; AP214: Automotive Design; AP242). * @ref occt_user_guides__step "STEP" (AP203: Mechanical Design, this covers General 3D CAD; AP214: Automotive Design; AP242).
* @ref occt_iges_1 "IGES" (up to 5.3). * @ref occt_iges_1 "IGES" (up to 5.3).
* **glTF** 2.0 reader and writer. * **glTF** 2.0 reader and writer.
* **OBJ** mesh file reader and writer. * **OBJ** mesh file reader.
* **VRML** converter translates Open CASCADE shapes to VRML 1.0 files (Virtual Reality Modeling Language). * **VRML** converter translates Open CASCADE shapes to VRML 1.0 files (Virtual Reality Modeling Language).
* **STL** converter translates Open CASCADE shapes to STL files. * **STL** converter translates Open CASCADE shapes to STL files.
STL (STtereoLithography) format is widely used for rapid prototyping (3D printing). STL (STtereoLithography) format is widely used for rapid prototyping (3D printing).
@@ -341,7 +341,7 @@ The tables below describe the recommended software configurations for which OCCT
| OS | Compiler | | OS | Compiler |
| --------- | ----------- | | --------- | ----------- |
| Windows | Microsoft Visual Studio: 2015 Update 3, 2017 <sup>1</sup>, 2019, 2022 <br>, LLVM (ClangCL), GCC 4.3+ (Mingw-w64)| | Windows | Microsoft Visual Studio: 2010 SP1, 2012 Update 4, 2013 Update 5, 2015 Update 3, 2017 <sup>1</sup>, 2019 <br>, LLVM (ClangCL), GCC 4.3+ (Mingw-w64)|
| Linux | GNU gcc 4.3+ <br> LLVM CLang 3.6+ | | Linux | GNU gcc 4.3+ <br> LLVM CLang 3.6+ |
| OS X / macOS | XCode 6 or newer | | OS X / macOS | XCode 6 or newer |
| Android | NDK r12, GNU gcc 4.9 or newer | | Android | NDK r12, GNU gcc 4.9 or newer |
@@ -352,28 +352,29 @@ The tables below describe the recommended software configurations for which OCCT
@subsection intro_req_libs Third-party libraries and tools @subsection intro_req_libs Third-party libraries and tools
The following third-party libraries and tools are not included in OCCT sources but are either required or can be optionally used for the indicated components of OCCT. The following third-party libraries and tools are not included in OCCT sources but are either required or can be optionally used for the indicated components of OCCT.
They are not needed if relevant component is not needed - it is possible building core OCCT modules without additional dependencies. They are not needed if relevant component is not needed.
Note that pre-built packages of many of the listed libraries are available at Note that pre-built packages of many of the listed libraries are available at
https://dev.opencascade.org/resources/download/3rd-party-components https://www.opencascade.com/content/3rd-party-components
| Component | Where to find | Used for | Purpose | | Component | Where to find | Used for | Required or optional |
| --------- | ------------- | -------- | -------------------- | | --------- | ------------- | -------- | -------------------- |
| CMake 3.1+ | https://cmake.org/ | Configuration | Build from sources | | CMake 2.8+ | https://cmake.org/ | Build from sources | Optional |
| Intel oneTBB 2021.5.0 | https://github.com/oneapi-src/oneTBB/releases/tag/v2021.5.0 | All | Parallelization of algorithms (alternative to built-in thread pool) | | Intel TBB 4.x or later | https://www.threadingbuildingblocks.org/ | All | Optional (advanced parallelization of algorithms) |
| OpenGL 3.3+, OpenGL ES 2.0+ | System | Visualization | Required for using 3D Viewer | | OpenGL 3.3+, OpenGL ES 2.0+ | System | Visualization | Required |
| OpenVR 1.10+ | https://github.com/ValveSoftware/openvr | Visualization | VR (Virtual Reality) support in 3D Viewer | | OpenVR 1.10+ | https://github.com/ValveSoftware/openvr | Visualization | Optional (VR support) |
| FreeType 2.4+ | https://www.freetype.org/download.html | Visualization | Text rendering in 3D Viewer | | Direct3D 9 | Windows | Visualization | Optional (integration with GUI using Direct3D) |
| FreeImage 3.17+ | https://sourceforge.net/projects/freeimage/files | Visualization | Reading/writing image files | | FreeType 2.4+ | https://www.freetype.org/download.html | Visualization | Optional (text rendering) |
| FFmpeg 3.1+ | https://www.ffmpeg.org/download.html | Visualization | Video recording | | FreeImage 3.17+ | https://sourceforge.net/projects/freeimage/files | Visualization | Optional (support of common 2D graphic formats) |
| VTK 6.1+ | https://www.vtk.org/download/ | IVtk | VTK integration module | | FFmpeg 3.1+ | https://www.ffmpeg.org/download.html | Visualization | Optional (video recording) |
| Flex 2.6.4+ and Bison 3.7.1+ | https://sourceforge.net/projects/winflexbison/ | Data Exchange | Updating STEP and ExprIntrp parsers | | VTK 6.1+ | https://www.vtk.org/download/ | Visualization | Optional (VTK integration) |
| RapidJSON 1.1+ | https://rapidjson.org/ | Data Exchange | Reading glTF files | | Flex 2.6.4+ and Bison 3.7.1+ | https://sourceforge.net/projects/winflexbison/ | Data Exchange | Optional (update of STEP and ExprIntrp parsers) |
| Draco 1.4.1+ | https://github.com/google/draco | Data Exchange | Reading compressed glTF files | | RapidJSON 1.1+ | https://rapidjson.org/ | Data Exchange | Optional (reading glTF files) |
| Tcl/Tk 8.6.3+ | https://www.tcl.tk/software/tcltk/download.html | DRAW Test Harness | Tcl interpretor in Draw module | | Draco 1.4.1+ | https://github.com/google/draco | Data Exchange | Optional (reading compressed glTF files) |
| Qt 5.3.2+ | https://www.qt.io/download/ | Inspector and Samples | Inspector Qt samples and | | Tcl/Tk 8.6.3+ <br> or ActiveTcl 8.6 | https://www.tcl.tk/software/tcltk/download.html <br> https://www.activestate.com/activetcl/downloads | DRAW Test Harness | Required |
| Doxygen 1.8.5+ | https://www.doxygen.nl/download.html | Documentation | (Re)generating documentation | | Qt Desktop: Qt 4.8.6+ <br> Android: Qt 5.3.2+ | https://www.qt.io/download/ | Samples and demos | Optional (Qt samples) |
| Graphviz 2.38+ | https://graphviz.org/ | Documentation | Generating dependency graphs | | Doxygen 1.8.5+ | https://www.doxygen.nl/download.html | Documentation | Required |
| Graphviz 2.38+ | https://graphviz.org/ | Documentation | Optional (dependency graphs) |
@subsection intro_req_hw Hardware @subsection intro_req_hw Hardware
@@ -397,7 +398,7 @@ Don't forget to report these bugs to vendors.
@section intro_install Download and Installation @section intro_install Download and Installation
OCCT can be downloaded from https://dev.opencascade.org/release OCCT can be downloaded from https://www.opencascade.com/content/latest-release
In most cases you would want to rebuild OCCT from sources on your platform (OS, compiler) before In most cases you would want to rebuild OCCT from sources on your platform (OS, compiler) before
using it in your project, to ensure binary compatibility and appropriate configuration of the library. using it in your project, to ensure binary compatibility and appropriate configuration of the library.
@@ -431,7 +432,7 @@ The contents of the OCCT-7.4.0 directory (called further "OCCT root", or $CASROO
* **adm** This folder contains administration files, which allow rebuilding OCCT; * **adm** This folder contains administration files, which allow rebuilding OCCT;
* **adm/cmake** This folder contains files of CMake building procedure; * **adm/cmake** This folder contains files of CMake building procedure;
* **adm/msvc** This folder contains Visual Studio projects for Visual C++ 2013, 2015, 2017, 2019 and 2022 which allow rebuilding OCCT under Windows platform in 32 and 64-bit mode; * **adm/msvc** This folder contains Visual Studio projects for Visual C++ 2010, 2012, 2013, 2015, 2017 and 2019 which allow rebuilding OCCT under Windows platform in 32 and 64-bit mode;
* **adm/scripts** This folder contains auxiliary scripts for semi-automated building and packaging of OCCT for different platforms; * **adm/scripts** This folder contains auxiliary scripts for semi-automated building and packaging of OCCT for different platforms;
* **data** This folder contains CAD files in different formats, which can be used to test the OCCT functionality; * **data** This folder contains CAD files in different formats, which can be used to test the OCCT functionality;
* **doc** This folder contains OCCT documentation in HTML and PDF format; * **doc** This folder contains OCCT documentation in HTML and PDF format;
@@ -441,7 +442,7 @@ The contents of the OCCT-7.4.0 directory (called further "OCCT root", or $CASROO
* **src** This folder contains OCCT source files. They are organized in folders, one per development unit; * **src** This folder contains OCCT source files. They are organized in folders, one per development unit;
* **tests** This folder contains scripts for OCCT testing. * **tests** This folder contains scripts for OCCT testing.
* **tools** This folder contains sources of Inspector tool. * **tools** This folder contains sources of Inspector tool.
* **win64/vc14** This folder contains executable and library files built in optimize mode for Windows platform by Visual C++ 2015; * **win64/vc10** This folder contains executable and library files built in optimize mode for Windows platform by Visual C++ 2010;
@subsection intro_install_linux Linux @subsection intro_install_linux Linux
@@ -462,7 +463,7 @@ To run any Open CASCADE Technology application you need to set the environment v
You can define the environment variables with env.bat script located in the You can define the environment variables with env.bat script located in the
$CASROOT folder. This script accepts two arguments to be used: $CASROOT folder. This script accepts two arguments to be used:
the version of Visual Studio (vc12 -- vc143) and the architecture (win32 or win64). the version of Visual Studio (vc10 -- vc142) and the architecture (win32 or win64).
The additional environment settings necessary for compiling OCCT libraries and samples The additional environment settings necessary for compiling OCCT libraries and samples
by Microsoft Visual Studio can be set using script custom.bat located in the same folder. by Microsoft Visual Studio can be set using script custom.bat located in the same folder.
@@ -506,7 +507,7 @@ The scripts are located in the OCCT root folder.
* **CSF_ShadersDirectory** (optional) defines the directory for GLSL programs for Ray Tracing renderer (embedded resources are used when variable is undefined); * **CSF_ShadersDirectory** (optional) defines the directory for GLSL programs for Ray Tracing renderer (embedded resources are used when variable is undefined);
* **CSF_SHMessage** (optional) defines the path to the messages file for *ShapeHealing*; * **CSF_SHMessage** (optional) defines the path to the messages file for *ShapeHealing*;
* **CSF_XSMessage** (optional) defines the path to the messages file for **STEP** and **IGES** translators; * **CSF_XSMessage** (optional) defines the path to the messages file for **STEP** and **IGES** translators;
* **CSF_StandardDefaults**, **CSF_StandardLiteDefaults**, **CSF_XCAFDefaults**, and **CSF_PluginDefaults** define paths to directory where configuration files for OCAF persistence are located (required for open/save operations with OCAF documents); * **CSF_StandardDefaults**, **CSF_StandardLiteDefaults*, **CSF_XCAFDefaults**, and **CSF_PluginDefaults** define paths to directory where configuration files for OCAF persistence are located (required for open/save operations with OCAF documents);
* **CSF_IGESDefaults** and **CSF_STEPDefaults** (optional) define paths to directory where resource files of **IGES** and **STEP** translators are located; * **CSF_IGESDefaults** and **CSF_STEPDefaults** (optional) define paths to directory where resource files of **IGES** and **STEP** translators are located;
* **CSF_XmlOcafResource** is required in order to set the path to **XSD** resources, which defines XML grammar. * **CSF_XmlOcafResource** is required in order to set the path to **XSD** resources, which defines XML grammar.
* **CSF_MIGRATION_TYPES** is required in order to read documents that contain old data types, such as *TDataStd_Shape*; * **CSF_MIGRATION_TYPES** is required in order to read documents that contain old data types, such as *TDataStd_Shape*;
@@ -531,7 +532,7 @@ At minimum the following should be considered:
the application should be provided separately in a modifiable form, with all materials needed for the user to be able to run the application with a modified version of OCCT. the application should be provided separately in a modifiable form, with all materials needed for the user to be able to run the application with a modified version of OCCT.
If you want to use Open CASCADE Technology without being bound by LGPL requirements, If you want to use Open CASCADE Technology without being bound by LGPL requirements,
please <a href="https://dev.opencascade.org/webform/contact_us">contact Open CASCADE company</a> for a commercial license. please <a href="https://www.opencascade.com/contact">contact Open CASCADE company</a> for a commercial license.
Note that Open CASCADE Technology is provided on an "AS IS" basis, WITHOUT Note that Open CASCADE Technology is provided on an "AS IS" basis, WITHOUT
WARRANTY OF ANY KIND. The entire risk related to any use of the OCCT code and WARRANTY OF ANY KIND. The entire risk related to any use of the OCCT code and
@@ -572,7 +573,8 @@ FreeType 2 is released under two open-source licenses: BSD-like FreeType License
It is a library that helps you to take advantage of multi-core processor performance without having to be a threading expert. It is a library that helps you to take advantage of multi-core processor performance without having to be a threading expert.
Threading Building Blocks is not just a threads-replacement library. It represents a higher-level, task-based parallelism that Threading Building Blocks is not just a threads-replacement library. It represents a higher-level, task-based parallelism that
abstracts platform details and threading mechanisms for scalability and performance. abstracts platform details and threading mechanisms for scalability and performance.
Intel oneTBB 2021.5.0 is available under Apache 2.0 license (https://www.threadingbuildingblocks.org). TBB version 2017 is available under Apache 2.0 license, while older versions
until 4.4 are available under GPLv2 license with the runtime exception (https://www.threadingbuildingblocks.org).
**OpenGL** is an industry standard API for 3D graphics used by OCCT for **OpenGL** is an industry standard API for 3D graphics used by OCCT for
implementation of 3D viewer. OpenGL specification is developed by the implementation of 3D viewer. OpenGL specification is developed by the
@@ -591,10 +593,10 @@ If you need further information on VTK, refer to VTK Homepage https://www.vtk.or
**Doxygen** developed by Dimitri van Heesch is open source documentation system for **Doxygen** developed by Dimitri van Heesch is open source documentation system for
C++, C, Java, Objective-C, Python, IDL, PHP and C#. This product is used in Open CASCADE Technology C++, C, Java, Objective-C, Python, IDL, PHP and C#. This product is used in Open CASCADE Technology
for automatic creation of Technical Documentation from C++ header files. for automatic creation of Technical Documentation from C++ header files.
If you need further information on Doxygen, refer to https://www.doxygen.nl/index.html. If you need further information on Doxygen, refer to https://www.stack.nl/~dimitri/doxygen/index.html.
**Graphviz** is open source graph visualization software developed by John Ellson, Emden Gansner, Yifan Hu and Arif Bilgin. **Graphviz** is open source graph visualization software developed by John Ellson, Emden Gansner, Yifan Hu and Arif Bilgin.
Graph visualization is representation of structured information as diagrams of abstract graphs and networks. Graph visualization is representiation of structured information as diagrams of abstract graphs and networks.
This product is used together with Doxygen in Open CASCADE Technology for automatic creation of Technical Documentation This product is used together with Doxygen in Open CASCADE Technology for automatic creation of Technical Documentation
(generation of dependency graphs). Current versions of Graphviz are licensed on an open source (generation of dependency graphs). Current versions of Graphviz are licensed on an open source
basis under The Eclipse Public License (EPL) (https://www.graphviz.org/license/). basis under The Eclipse Public License (EPL) (https://www.graphviz.org/license/).

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@@ -1,911 +0,0 @@
AIS: Custom Presentation {#tutorials__ais_object}
========
@tableofcontents
@section intro Getting Started
OCCT provides a strong set of built-in Interactive Objects for rapid application development,
but the real power and flexibility of **Application Interactive Services** (@c AIS) could be revealed by subclassing and implementing custom presentations.
In this tutorial we will focus on the development of a custom @c AIS_InteractiveObject and show the basics step by step.
Let's start from the very beginning and try subclassing @c AIS_InteractiveObject object:
~~~~{.cpp}
class MyAisObject : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTI_INLINE(MyAisObject, AIS_InteractiveObject)
public:
MyAisObject() {}
public:
virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) override {}
virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) override {}
virtual bool AcceptDisplayMode (const Standard_Integer theMode) const override
{ return true; }
};
~~~~
@c DEFINE_STANDARD_RTTI_INLINE() macro will register the new class within the OCCT Run-Time Type Information (RTTI) system.
This step is optional (you may skip it if you are not going to use methods like @c Standard_Transient::DynamicType() in application code), but it is a common practice while subclassing OCCT classes.
The @c AIS_InteractiveObject interface defines only a couple of pure virtual methods - @c @::Compute() defining an object presentation and @c @::ComputeSelection() defining a selectable (pickable) volume.
Selection and presentation are two independent mechanisms in **AIS**. Presentation rendering is done with help of OpenGL or a similar low-level graphics library, while selection doesn't depend on a graphic driver at all.
Providing an empty implementation of these two methods would be enough for adding the object to @c AIS_InteractiveContext (@c @::Display()), but obviously nothing will appear on the screen.
@section prs_builders Presentation builders
To go ahead, we need to define some presentation of our object.
OCCT provides a set of presentation building tools for common elements like arrows, shapes, boxes, etc.
These tools could be found within @c Prs3d, @c StdPrs and @c DsgPrs packages:
- **Prs3d**
provides builders for simple geometric elements.
- @c Prs3d_Arrow, @c Prs3d_BndBox, @c Prs3d_Point, @c Prs3d_Text, @c Prs3d_ToolCylinder, @c Prs3d_ToolDisk, @c Prs3d_ToolSector, @c Prs3d_ToolSphere, @c Prs3d_ToolTorus
- **StdPrs**
provides builders for analytical geometry and B-Rep shapes (@c TopoDS_Shape).
- @c StdPrs_WFShape, @c StdPrs_ShadedShape, @c StdPrs_BRepTextBuilder
- **DsgPrs**
provides builders for datums, dimensions and relations.
Presentation builders are reusable bricks for constructing @c AIS objects.
Standard OCCT interactive objects highly rely on them, so that you may easily replicate @c AIS_Shape presentation for displaying a shape with just a couple of lines calling @c StdPrs_ShadedShape:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (100.0, 100.0);
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer);
}
...
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, true);
~~~~
@figure{ais_object_step1_shaded.png,"@c StdPrs_ShadedShape presentation builder.",409} height=409px
@c PrsMgr_PresentableObject::Compute() method takes three arguments:
- **Presentation Manager** (@c PrsMgr_PresentationManager).
Rarely used parameter, but might be necessary for some advanced use cases.
- **Presentation** (@c Prs3d_Presentation or @c Graphic3d_Structure).
Defines the structure to fill in with presentation elements.
- **Display Mode** (integer number).
Specifies the display mode to compute.
**0** is a default display mode, if not overridden by @c AIS_InteractiveObject::SetDisplayMode() or by @c AIS_InteractiveContext::Display().
For each supported display mode, the **Presentation Manager** creates a dedicated @c Prs3d_Presentation and stores it within the object itself as a list of presentations @c PrsMgr_PresentableObject::Presentations().
It is a good practice to reject unsupported display modes within @c @::Compute() method:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (theMode != 0) { return; } // reject non-zero display modes
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (100.0, 100.0);
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer);
}
~~~~
This wouldn't, however, prevent application from displaying the object with another display mode like this:
~~~~{.cpp}
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, 100, -1, true);
~~~~
The code above will display @c MyAisObject with display mode equal to 100, and after @c @::Compute() modifications nothing will be displayed on the screen.
@c AIS will still create a presentation with specified display mode, but it will be empty - method @c @::AcceptDisplayMode() could be overridden to disallow even creation of an empty presentation:
~~~~{.cpp}
bool MyAisObject::AcceptDisplayMode (const Standard_Integer theMode) const
{
return theMode == 0; // reject non-zero display modes
}
~~~~
@c AIS_InteractiveContext::Display() checks if requested display mode is actually supported by the object, and uses default display mode (_**0**_) if it is not.
@c StdPrs_ShadedShape prepares a shaded (triangulated) presentation of a shape, while @c StdPrs_WFShape creates a wireframe presentation with B-Rep wire boundaries:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (!AcceptDisplayMode (theMode)) { return; }
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (100.0, 100.0);
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer); // add shading
StdPrs_WFShape::Add (thePrs, aShape, myDrawer); // add wireframe
}
~~~~
@figure{ais_object_step1_shaded_wf.png,"Result of @c StdPrs_ShadedShape + @c StdPrs_WFShape presentation builders.",409} height=409px
Presentation builders take the @c Prs3d_Drawer object defining various attributes - material of shaded shape, number of isolines in wireframe mode, tessellation quality, line colors and many others.
@c PrsMgr_PresentableObject defines @c myDrawer property with default attributes.
@c StdPrs makes it easy to display topological shapes.
With the help of @c Prs3d tools we may display elements like arrows, boxes or text labels.
Let's extend our presentation with a second **display mode 1** showing a bounding box using @c Prs3d_BndBox builder:
~~~~{.cpp}
bool MyAisObject::AcceptDisplayMode (const Standard_Integer theMode) const
{
return theMode == 0 || theMode == 1;
}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (100.0, 100.0);
if (theMode == 0)
{
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer);
StdPrs_WFShape::Add (thePrs, aShape, myDrawer); // add wireframe
}
else if (theMode == 1)
{
Bnd_Box aBox;
BRepBndLib::Add (aShape, aBox);
Prs3d_BndBox::Add (thePrs, aBox, myDrawer);
}
}
~~~~
Now, displaying an object with **display mode 1** will show a box:
~~~~{.cpp}
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, 1, 0, true);
~~~~
@figure{ais_object_step1_bndbox.png,"@c Prs3d_BndBox presentation builder.",409} height=409px
@c AIS disallows activating multiple display modes at the same time, so that these presentation modes should be alternatives to each other.
But @c AIS may use non-active display mode for highlighting purposes - like wireframe (@c AIS_Wireframe) presentation displayed on top of shaded (@c AIS_Shaded) presentation for selected @c AIS_Shape objects.
Let's define a dedicated enumeration for display modes supported by our interactive object and setup the 1st (@c MyDispMode_Highlight) display mode for highlighting with help of @c PrsMgr_PresentableObject::SetHilightMode():
~~~~{.cpp}
class MyAisObject : public AIS_InteractiveObject
{
public:
enum MyDispMode { MyDispMode_Main = 0, MyDispMode_Highlight = 1 };
...
MyAisObject::MyAisObject()
{
SetDisplayMode (MyDispMode_Main); // main (active) display mode
SetHilightMode (MyDispMode_Highlight); // auxiliary (highlighting) mode
}
...
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, MyAisObject::MyDispMode_Main, 0, false);
theCtx->HilightWithColor (aPrs, aPrs->HilightAttributes(), false);
theCtx->CurrentViewer()->Redraw();
~~~~
@figure{ais_object_step1_highlight.png,"Highlighting by color (left) and highlighting by another display mode (right).",818} height=409px
In this particular use case we've used the method @c AIS_InteractiveContext::HilightWithColor() instead of @c @::SetSelected() - just because our object is not selectable yet and @c @::SetSelected() wouldn't work.
Highlighted presentation appears on the screen with modulated color (see left screenshot above).
Using a dedicated display mode for highlighting (right screenshot above) allows customizing presentation in selected / highlighted states.
@section prim_arrays Primitive arrays
@c Prs3d_Presentation might be filled in by the following **primitives**:
- **Triangles**
- @c Graphic3d_ArrayOfTriangles
- @c Graphic3d_ArrayOfTriangleFans
- @c Graphic3d_ArrayOfTriangleStrips
- **Lines**
- @c Graphic3d_ArrayOfSegments
- @c Graphic3d_ArrayOfPolylines
- **Points** or **Markers**
- @c Graphic3d_ArrayOfPoints
This triplet of primitives is what graphics hardware is capable of rendering, so that it could be transferred directly to low-level graphics libraries in the form of *Vertex Buffer Objects* (VBO).
Each **primitive array** consists of an array of vertex attributes (_**position**, **normal**, **texture coordinates**, **vertex colors**_, etc.) and optional **array of indices**.
The latter one avoids duplicating vertices shared between connected elements (triangles, polylines) in attributes array.
@c Graphic3d_ArrayOfPrimitives and it's subclasses provide a convenient interface for filling in primitive arrays:
- Constructor takes a number of vertices, number of edges (indices) and a bitmask of optional vertex attributes.
- @c Graphic3d_ArrayOfPrimitives::AddVertex() appends a vertex with specified attributes to the end of the array (within the range specified at construction time).
- @c Graphic3d_ArrayOfPrimitives::AddEdges() appends indices, starting with 1.
Each line segment is defined by two consequential edges, each triangle is defined by three consequential edges.
Let's extend our sample and display a cylinder section contour defined by array of indexed segments (e.g. a polyline of four vertices):
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (aRadius, aHeight);
if (theMode == MyDispMode_Main)
{
StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer);
//StdPrs_WFShape::Add (thePrs, aShape, myDrawer);
Handle(Graphic3d_ArrayOfSegments) aSegs = new Graphic3d_ArrayOfSegments (4, 4 * 2, Graphic3d_ArrayFlags_None);
aSegs->AddVertex (gp_Pnt (0.0, -aRadius, 0.0));
aSegs->AddVertex (gp_Pnt (0.0, -aRadius, aHeight));
aSegs->AddVertex (gp_Pnt (0.0, aRadius, aHeight));
aSegs->AddVertex (gp_Pnt (0.0, aRadius, 0.0));
aSegs->AddEdges (1, 2);
aSegs->AddEdges (2, 3);
aSegs->AddEdges (3, 4);
aSegs->AddEdges (4, 1);
Handle(Graphic3d_Group) aGroupSegs = thePrs->NewGroup();
aGroupSegs->SetGroupPrimitivesAspect (myDrawer->WireAspect()->Aspect());
aGroupSegs->AddPrimitiveArray (aSegs);
}
else if (theMode == MyDispMode_Highlight) { ... }
}
~~~~
@figure{ais_object_step2_segments.png,"Displaying @c Graphic3d_ArrayOfSegments.",409} height=409px
The process is quite straightforward:
- Create a new @c Graphic3d_Group using @c Prs3d_Presentation::NewGroup();
- Specify presentation aspects using @c Graphic3d_Group::SetGroupPrimitivesAspect();
- Create and add an array of primitives using @c Graphic3d_Group::AddPrimitiveArray().
Standard presentation builders like @c StdPrs_ShadedShape / @c StdPrs_WFShape internally do exactly the same thing - a tessellated representation of a shape is added to presentation in form of triangles (shaded),
line segments (wireframe and free edges) and markers (free shape vertices).
A single @c Graphic3d_Group normally defines just a single primitive array, but it is technically possible adding more arrays to the same group @c Graphic3d_Group::AddPrimitiveArray()
and with different aspects @c Graphic3d_Group::SetPrimitivesAspect(), which might be considered in advanced scenarios.
Method @c Graphic3d_Group::AddText() allows adding text labels to a presentation.
Internally, text labels are rendered as an array of textured triangles using texture atlas created from a font, but this complex logic is hidden from the user.
@section prim_aspects Primitive aspects
@c Graphic3d_Aspects is a class defining **display properties** of a primitive array (@c Graphic3d_Group::SetGroupPrimitivesAspect()) -
_**material**, **shading model**, **color**, **texture maps**, **blending mode**, **line width**_ and others.
There are also subclasses @c Graphic3d_AspectFillArea3d (triangles), @c Graphic3d_AspectLine3d (lines), @c Graphic3d_AspectMarker3d (markers)
and @c Graphic3d_AspectText3d (text labels) defined as specializations for a specific primitive array type.
These subclasses exist for historical reasons and are treated by renderers in exactly the same way.
It is technically possible to create transient aspects directly within @c @::Compute() method like this:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
Handle(Graphic3d_Aspects) anAspects = new Graphic3d_Aspects();
anAspects->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
anAspects->SetColor (Quantity_NOC_RED);
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetGroupPrimitivesAspect (anAspects);
...
}
~~~~
While this code would work as expected, but prevents further dynamic updates of presentation aspects without recomputing entire presentation.
Instead, it is preferred taking attributes from @c PrsMgr_PresentableObject::myDrawer / @c @::Attributes() or storing custom attributes as class fields.
@c Prs3d_Drawer defines a set of attributes used by @c AIS presentation builders, but the same parameters might be used by a custom builder as well.
It is also preferred preallocating attributes in the class constructor.
This would allow changing attributes without recomputing the entire presentation - just by calling @c PrsMgr_PresentableObject::SynchronizeAspects() after modifications.
Our custom object uses @c myDrawer->ShadingAspect() and @c myDrawer->WireAspect() aspects, so let's initialize them explicitly - assign silver material for shading and green color to line segments:
~~~~{.cpp}
MyAisObject::MyAisObject()
{
SetHilightMode (MyDispMode_Highlight);
myDrawer->SetupOwnShadingAspect();
myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NameOfMaterial_Silver);
myDrawer->SetWireAspect (new Prs3d_LineAspect (Quantity_NOC_GREEN, Aspect_TOL_SOLID, 2.0));
}
~~~~
@section quadric_builders Quadric builders
Previously, we've used @c StdPrs_ShadedShape for displaying cylinder geometry.
The @c Prs3d package provides a simpler way for displaying geometry like cylinders, spheres and toruses - based on the @c Prs3d_ToolQuadric interface.
This interface allows bypassing creation of a complex B-Rep (@c TopoDS_Shape) definition of a simple geometry, and to avoid using general-purpose tessellators like @c BRepMesh.
> This difference could be negligible for a small number of such objects, but might become considerable for larger amounts.
> The B-Rep definition of a valid cylinder includes 2 unique @c TopoDS_Vertex, 3 @c TopoDS_Edge, 3 @c TopoDS_Wire, 3 @c TopoDS_Face, 1 @c TopoDS_Shell and 1 @c TopoDS_Solid.
> Internally each @c TopoDS_Edge also defines curves (@c Geom_Curve as well as 2D parametric @c Geom2d_Curve) and each @c TopoDS_Face defines analytical surface (@c Geom_Surface).
> Meshing such geometry with the help of @c BRepMesh is much more complicated than one may think.
> A plenty of data structures (memory!) and computations (time!) for displaying a geometry that could be triangulated by a simple for loop.
@c Prs3d_ToolQuadric solves this problem by creating a triangulation for such kinds of shapes in a straight-forward way.
Let's try using @c Prs3d_ToolCylinder in our sample:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (aRadius, aHeight);
if (theMode == MyDispMode_Main)
{
//StdPrs_ShadedShape::Add (thePrs, aShape, myDrawer); // add shading
//StdPrs_WFShape::Add (thePrs, aShape, myDrawer); // add wireframe
Handle(Graphic3d_ArrayOfTriangles) aTris =
Prs3d_ToolCylinder::Create (aRadius, aRadius, aHeight, 10, 10, gp_Trsf());
Handle(Graphic3d_Group) aGroupTris = thePrs->NewGroup();
aGroupTris->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroupTris->AddPrimitiveArray (aTris);
...
}
...
}
~~~~
@figure{ais_object_step3_quadrics_10.png,"@c Prs3d_ToolCylinder (10 slices).",409} height=409px
Well... that looks a little bit edgy.
Quadric builder creates a triangulation taking the following parameters:
- Geometry parameters.
(in case of a cylinder - base radius, top radius and height).
- Number of subdivisions along U (slices) and V (stacks) parameters.
In some cases only one parametric scope matters.
- Transformation @c gp_Trsf to apply
(original geometry is defined within some reference coordinate system).
Let's increase number of subdivisions from _10_ to _25_:
~~~~{.cpp}
Handle(Graphic3d_ArrayOfTriangles) aTris =
Prs3d_ToolCylinder::Create (aRadius, aRadius, aHeight, 25, 25, gp_Trsf());
~~~~
@figure{ais_object_step3_quadrics_25.png,"@c Prs3d_ToolCylinder (25 slices).",409} height=409px
It looks much better now! Note that @c Prs3d_ToolCylinder could be used for building both cones and cylinders depending on top/bottom radius definition.
There is one issue though - our cylinder doesn't have top and bottom anymore!
To fix this problem we will use one more quadric builder @c Prs3d_ToolDisk:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
if (theMode == MyDispMode_Main)
{
Prs3d_ToolCylinder aCyl (aRadius, aRadius, aHeight, 25, 25);
Prs3d_ToolDisk aDisk (0.0, aRadius, 25, 1);
Handle(Graphic3d_ArrayOfTriangles) aTris =
new Graphic3d_ArrayOfTriangles (aCyl.VerticesNb() + 2 * aDisk.VerticesNb(),
3 * (aCyl.TrianglesNb() + 2 * aDisk.TrianglesNb()),
Graphic3d_ArrayFlags_VertexNormal);
aCyl .FillArray (aTris, gp_Trsf());
aDisk.FillArray (aTris, gp_Trsf());
gp_Trsf aDisk2Trsf;
aDisk2Trsf.SetTransformation (gp_Ax3 (gp_Pnt (0.0, 0.0, aHeight), -gp::DZ(), gp::DX()), gp::XOY());
aDisk.FillArray (aTris, aDisk2Trsf);
Handle(Graphic3d_Group) aGroupTris = thePrs->NewGroup();
aGroupTris->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroupTris->AddPrimitiveArray (aTris);
aGroupTris->SetClosed (true);
...
}
}
~~~~
Now our cylinder looks solid! The sample above merges two triangulations into a single one instead of appending each primitive array individually.
This looks like a minor difference, but it might have a _dramatic impact on performance_ in case of a large scene,
as each `Graphic3d_ArrayOfPrimitives` is mapped into a dedicated draw call at graphic driver (OpenGL) level.
@figure{ais_object_step3_quadrics_fin.png,"@c Prs3d_ToolCylinder + @c Prs3d_ToolDisk.",409} height=409px
As an exercise, let's try computing a triangulation for cylinder disk without help of @c Prs3d_ToolDisk builder:
~~~~{.cpp}
void MyAisObject::Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
if (theMode == MyDispMode_Main)
{
const int aNbSlices = 25;
Prs3d_ToolCylinder aCyl (aRadius, aRadius, aHeight, aNbSlices, aNbSlices);
Handle(Graphic3d_ArrayOfTriangles) aTris =
new Graphic3d_ArrayOfTriangles (aCyl.VerticesNb(),
3 * (aCyl.TrianglesNb()),
Graphic3d_ArrayFlags_VertexNormal);
aCyl.FillArray (aTris, gp_Trsf());
Handle(Graphic3d_ArrayOfTriangles) aTris2 =
new Graphic3d_ArrayOfTriangles (aNbSlices + 1, aNbSlices * 3, Graphic3d_ArrayFlags_VertexNormal);
aTris2->AddVertex (gp_Pnt (0.0, 0.0, aHeight), -gp::DZ());
for (int aSliceIter = 0; aSliceIter < aNbSlices; ++aSliceIter)
{
double anAngle = M_PI * 2.0 * double(aSliceIter) / double(aNbSlices);
aTris2->AddVertex (gp_Pnt (Cos (anAngle) * aRadius, Sin (anAngle) * aRadius, aHeight), -gp::DZ());
}
for (int aSliceIter = 0; aSliceIter < aNbSlices; ++aSliceIter)
{
aTris2->AddEdges (1, aSliceIter + 2, aSliceIter + 1 < aNbSlices ? (aSliceIter + 3) : 2);
}
Handle(Graphic3d_Group) aGroupTris = thePrs->NewGroup();
aGroupTris->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroupTris->AddPrimitiveArray (aTris);
aGroupTris->AddPrimitiveArray (aTris2);
...
}
}
~~~~
@figure{ais_object_step3_quadrics_disk.png,"Manually triangulated disk.",409} height=409px
The disk is here, but it has a strange color - like it is not affected by lighting.
This happens when vertex normals are defined incorrectly.
In our case we defined disk normal as @c -DZ (see the second argument of @c Graphic3d_ArrayOfTriangles::AddVertex()),
but normal direction should be also aligned to triangulation winding rule.
Graphic driver defines the front side of triangle using clockwise order of triangle nodes, and normal should be defined for a front side of triangle - e.g. it should be @c gp::DZ() in our case.
After reversing vertex normal direction, cylinder looks exactly like when @c Prs3d_ToolDisk was used.
Front / back face orientation might be displayed using different material based on @c Graphic3d_Aspects::SetDistinguish() flag and @c @::FrontMaterial() / @c @::BackMaterial() setup.
@section ais_selection Computing selection
In the first part of the tutorial we have created a custom @c AIS object @c MyAisObject computing presentation by implementing the @c PrsMgr_PresentableObject::Compute() interface.
In this part we will extend our object with interactive capabilities and make it selectable through implementing @c SelectMgr_SelectableObject interface.
Let's do the first step and put into @c @::ComputeSelection() method some logic.
This method should fill in the @c SelectMgr_Selection argument with @c SelectMgr_SensitiveEntity entities defining selectable elements - triangulations, polylines, points and their composition.
@c Select3D_SensitiveBox is probably the simplest way to define selectable volume - by it's bounding box:
~~~~{.cpp}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (aRadius, aHeight);
Bnd_Box aBox;
BRepBndLib::Add (aShape, aBox);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
Handle(Select3D_SensitiveBox) aSensBox = new Select3D_SensitiveBox (anOwner, aBox);
theSel->Add (aSensBox);
}
~~~~
@c SelectMgr_EntityOwner is a key object in selection logic - it serves as an identifier of a pickable object or it's part.
You may see this object in methods like @c AIS_InteractiveContext::DetectedOwner(), **Owners** are stored within the list of selection objects @c AIS_Selection
and it received by methods like @c AIS_InteractiveContext::SetSelected() and @c AIS_InteractiveContext::AddOrRemoveSelected().
From the Selector's point of view, @c AIS_InteractiveObject is just a drawer for @c SelectMgr_EntityOwner.
The _**0th selection mode**_ normally defines a single Owner of the entire object.
To make a composite object selectable as whole, we add to Selection as many SensitiveEntity as necessary referring to the same Owner.
It might look confusing from first glance, that @c SelectMgr_SensitiveEntity stores @c SelectMgr_EntityOwner as a class field, and not in the opposite way
(@c SelectMgr_EntityOwner doesn't store the list of @c SelectMgr_SensitiveEntity defining it's picking volume).
For local selection (selection of object parts) we create individual Owners for each part and add SensitiveEntity to Selection in the same way.
Owner may store an additional identifier as a class field, like @c StdSelect_BRepOwner stores @c TopoDS_Shape as an identifier of picked sub-shape with @c AIS_Shape object.
In a similar way as @c StdPrs_ShadedShape is a **presentation builder** for @c TopoDS_Shape, the @c StdSelect_BRepSelectionTool can be seen as a standard **selection builder** for shapes:
~~~~{.cpp}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
TopoDS_Shape aShape = BRepPrimAPI_MakeCylinder (aRadius, aHeight);
Standard_Real aDefl = StdPrs_ToolTriangulatedShape::GetDeflection (aShape, myDrawer);
StdSelect_BRepSelectionTool::Load (theSel, this, aShape, TopAbs_SHAPE, aDefl,
myDrawer->DeviationAngle(),
myDrawer->IsAutoTriangulation());
}
~~~~
Internally, @c StdSelect_BRepSelectionTool iterates over sub-shapes and appends to the Selection (@c theSel) entities like @c Select3D_SensitiveTriangulation (for faces) and @c Select3D_SensitiveCurve (for edges).
Previously, we have used @c Prs3d_ToolCylinder to triangulate a cylinder, so let's try to construct @c Select3D_SensitivePrimitiveArray from the same triangulation:
~~~~{.cpp}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
Handle(Graphic3d_ArrayOfTriangles) aTris =
Prs3d_ToolCylinder::Create (aRadius, aRadius, aHeight, 25, 25, gp_Trsf());
Handle(Select3D_SensitivePrimitiveArray) aSensTri =
new Select3D_SensitivePrimitiveArray (anOwner);
aSensTri->InitTriangulation (aTris->Attributes(), aTris->Indices(),
TopLoc_Location());
theSel->Add (aSensTri);
}
~~~~
Selection is computed independently from presentation, so that they don't have to match each other.
But inconsistency between presentation and selection might confuse a user, when he will not be able to pick an object clearly displayed under the mouse cursor.
These issues might happen, for example, when selection uses tessellated representation of the same geometry computed with different parameters (different number of subdivisions, or different deflection parameters).
As in case of @c @::Compute(), it makes sense defining some enumeration of **selection modes** supported by specific object and reject unsupported ones to avoid unexpected behavior:
~~~~{.cpp}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
if (theMode != 0) { return; }
...
}
~~~~
Unlike display modes, @c AIS_InteractiveContext allows activating an arbitrary combination of selection modes.
A user should be careful to activate only the modes that actually make sense and may work together.
Selection mode to activate could be specified while displaying the object (passing _**-1**_ instead of _**0**_ would display an object with deactivated selection):
~~~~{.cpp}
Handle(AIS_InteractiveContext) theCtx;
Handle(MyAisObject) aPrs = new MyAisObject();
theCtx->Display (aPrs, MyAisObject::MyDispMode_Main, 0, false);
~~~~
Later on @c AIS_InteractiveContext::SetSelectionModeActive(), or it's wrappers @c AIS_InteractiveContext::Activate() and @c AIS_InteractiveContext::Deactivate(),
could be used to enable or disable desired selection modes one by one.
@section sel_owner_highlight Highlighting selection owner
As has been mentioned in the previous section, @c SelectMgr_EntityOwner is a key object which can be used as an identifier of selectable part(s).
Naturally, you might want to subclass it to put some application-specific ids for identification of selected parts.
But there are more things you may do with the Owner class like customized highlighting.
Let's start from the beginning and define a custom Owner class:
~~~~{.cpp}
class MyAisOwner : public SelectMgr_EntityOwner
{
DEFINE_STANDARD_RTTI_INLINE(MyAisOwner, SelectMgr_EntityOwner)
public:
MyAisOwner (const Handle(MyAisObject)& theObj, int thePriority = 0)
: SelectMgr_EntityOwner (theObj, thePriority) {}
virtual void HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode) override
{ base_type::HilightWithColor (thePrsMgr, theStyle, theMode); }
virtual void Unhilight (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theMode) override
{ base_type::Unhilight (thePrsMgr, theMode); }
protected:
Handle(Prs3d_Presentation) myPrs;
};
~~~~
@c SelectMgr_EntityOwner doesn't define any pure virtual methods, and can be instanced straight ahead, like it was done within @c MyAisObject::ComputeSelection() implementation above.
Let's revert usage of a dedicated display mode for highlighting (remove @c SetHilightMode() in @c MyAisObject constructor) and use our new class @c MyAisOwner within @c @::ComputeSelection():
~~~~{.cpp}
MyAisObject::MyAisObject()
{
//SetHilightMode (MyDispMode_Highlight);
myDrawer->SetupOwnShadingAspect();
...
}
void MyAisObject::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
const double aRadius = 100.0, aHeight = 100.0;
Handle(MyAisOwner) anOwner = new MyAisOwner (this);
...
}
~~~~
The further logic creating sensitive entities and filling in Selection could be left as is.
Substitution of @c SelectMgr_EntityOwner with @c MyAisOwner currently doesn't change behavior and we see highlighting of the entire object through color modulation.
This is because default implementation of @c SelectMgr_EntityOwner for highlighting logic looks like this (simplified):
~~~~{.cpp}
void SelectMgr_EntityOwner::HilightWithColor (
const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
const Graphic3d_ZLayerId aHiLayer =
theStyle->ZLayer() != Graphic3d_ZLayerId_UNKNOWN
? theStyle->ZLayer()
: mySelectable->ZLayer();
thePrsMgr->Color (mySelectable, theStyle, theMode, NULL, aHiLayer);
}
~~~~
@figure{ais_object_step4_highlight1.png,"Default behavior of @c SelectMgr_EntityOwner::HilightWithColor().",409} height=409px
Now, let's override the @c SelectMgr_EntityOwner::HilightWithColor() method and display a bounding box presentation:
~~~~{.cpp}
void MyAisOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
if (myPrs.IsNull())
{
myPrs = new Prs3d_Presentation (thePrsMgr->StructureManager());
MyAisObject* anObj = dynamic_cast<MyAisObject*> (mySelectable);
anObj->Compute (thePrsMgr, myPrs, MyAisObject::MyDispMode_Highlight);
}
if (!thePrsMgr->IsImmediateModeOn())
{
myPrs->Display();
}
}
~~~~
@c SelectMgr_EntityOwner::HilightWithColor() doesn't receive a presentation to fill in as an argument; highlight presentation should be manually created and even explicitly displayed on the screen.
To avoid code duplication, the code above reuses @c MyAisObject::Compute() already implementing computation of highlight presentation.
@figure{ais_object_step4_highlight2.png,"Result of custom implementation @c MyAisOwner::HilightWithColor().",409} height=409px
The visual result of the selected object looks exactly the same as when we've used a dedicated highlight mode.
One thing became broken, though - highlighting remains displayed even after clearing selection.
To fix this issue, we need implementing @c SelectMgr_EntityOwner::Unhilight() and hide our custom presentation explicitly:
~~~~{.cpp}
void MyAisOwner::Unhilight (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theMode)
{
if (!myPrs.IsNull()) { myPrs->Erase(); }
}
~~~~
Another problem is that the object is no longer dynamically highlighted.
To fix that we need to handle @c PrsMgr_PresentationManager::IsImmediateModeOn() specifically.
Within this mode turned ON, presentation should be displayed on the screen with help of @c PrsMgr_PresentationManager::AddToImmediateList() method
(it will be cleared from the screen automatically on the next mouse movement):
~~~~{.cpp}
void MyAisOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
if (myPrs.IsNull())
{
myPrs = new Prs3d_Presentation (thePrsMgr->StructureManager());
MyAisObject* anObj = dynamic_cast<MyAisObject*> (mySelectable);
anObj->Compute (thePrsMgr, myPrs, MyAisObject::MyDispMode_Highlight);
}
if (thePrsMgr->IsImmediateModeOn())
{
Handle(Prs3d_PresentationShadow) aShadow =
new Prs3d_PresentationShadow (thePrsMgr->StructureManager(), myPrs);
aShadow->SetZLayer (Graphic3d_ZLayerId_Top);
aShadow->Highlight (theStyle);
thePrsMgr->AddToImmediateList (aShadow);
}
else
{
myPrs->Display();
}
}
~~~~
We may create two dedicated presentations for dynamic highlighting or reuse existing one for both cases with help of a transient object @c Prs3d_PresentationShadow.
Let's go further and make dynamic highlighting a little bit more interesting - by drawing a surface normal at the point where mouse picked the object:
~~~~{.cpp}
void MyAisOwner::HilightWithColor (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Integer theMode)
{
MyAisObject* anObj = dynamic_cast<MyAisObject*> (mySelectable);
if (thePrsMgr->IsImmediateModeOn())
{
Handle(StdSelect_ViewerSelector) aSelector =
anObj->InteractiveContext()->MainSelector();
SelectMgr_SortCriterion aPickPnt;
for (int aPickIter = 1; aPickIter <= aSelector->NbPicked(); ++aPickIter)
{
if (aSelector->Picked (aPickIter) == this)
{
aPickPnt = aSelector->PickedData (aPickIter);
break;
}
}
Handle(Prs3d_Presentation) aPrs = mySelectable->GetHilightPresentation (thePrsMgr);
aPrs->SetZLayer (Graphic3d_ZLayerId_Top);
aPrs->Clear();
Handle(Graphic3d_Group) aGroup = aPrs->NewGroup();
aGroupPnt->SetGroupPrimitivesAspect (theStyle->ArrowAspect()->Aspect());
gp_Trsf aTrsfInv = mySelectable->LocalTransformation().Inverted();
gp_Dir aNorm (aPickPnt.Normal.x(), aPickPnt.Normal.y(), aPickPnt.Normal.z());
Handle(Graphic3d_ArrayOfTriangles) aTris =
Prs3d_Arrow::DrawShaded (gp_Ax1(aPickPnt.Point, aNorm).Transformed (aTrsfInv),
1.0, 15.0,
3.0, 4.0, 10);
aGroupPnt->AddPrimitiveArray (aTris);
thePrsMgr->AddToImmediateList (aPrs);
}
}
~~~~
Code above does not store our new highlight presentation as a property of @c MyAisOwner, and instead uses @c SelectMgr_SelectableObject::GetHilightPresentation() method
to create a presentation stored directly inside of our interactive object.
Next trick is passing through the last picking results in @c StdSelect_ViewerSelector.
Dynamic highlighting is expected to be called right after picking, so that highlighted Owner should be always found in picking results.
@c StdSelect_ViewerSelector::Picked() returns entities in the descending order of their distance from picking ray origin (mouse cursor);
normally our Owner should be the very first one in this list when no selection filters are assigned to @c AIS_InteractiveContext.
@c SelectMgr_SortCriterion provides us useful information like 3D point on detected object lying on the picking ray, and surface normal direction at this point (actually, it would be a normal to a picked triangle),
which we display as an arrow with help of @c Prs3d_Arrow presentation builder.
@figure{ais_object_step4_highlight3.png,"Surface normal on mouse over.",409} height=409px
Result looks pretty nice on the screenshot, but has interaction problems - once displayed, an arrow is no longer updated with further mouse movements.
But this behavior is not a bug - @c AIS calls @c MyAisOwner::HilightWithColor() only when picking Owner changes to avoid unnecessary Viewer updates.
To override this behavior, we may override @c SelectMgr_EntityOwner::IsForcedHilight() option:
~~~~{.cpp}
class MyAisOwner : public SelectMgr_EntityOwner
{
...
virtual bool IsForcedHilight() const override { return true; }
};
~~~~
This solves the problem within our specific use case.
Keep in mind that most objects don't need updating highlight presentation on every mouse move;
overriding this flag everywhere would be a waste of resources and may cause performance issues - use it sparingly.
@section highlight_apporaches Highlighting approaches
@c AIS provides one more alternative to handle presentation highlighting, which is managed by option @c SelectMgr_SelectableObject::IsAutoHilight().
By default, this option is turned ON and redirects highlighting logic to @c SelectMgr_EntityOwner::HilightWithColor() demonstrated in the previous section.
Turning this option OFF redirects highlighting logic to the interactive object itself @c SelectMgr_SelectableObject::HilightSelected().
Apart from moving the logic from Owner to Interactive Object, this approach allows handling highlighting of all selected Owners within the same Object at once and sharing a common presentation
instead of per-Owner presentation - improving performance and reducing memory utilization in case of a large number of small selectable elements, like mesh nodes in @c MeshVS_Mesh object.
The further optimization of such a scenario would be using a single Owner for the entire Object
storing the list of selected elements within the Owner itself - as utilized by @c AIS_PointCloud object for highlighting individual points.
We wouldn't describe these advanced techniques here in detail - let's just summarize main highlighting approaches available in @c AIS:
- Highlighting of a main presentation of Interactive Object (active display mode)
filled in by @c PrsMgr_PresentableObject::Compute()
and displayed with color modulation by @c AIS logic.
- Example: @c AIS_TextLabel.
- Highlighting of a secondary presentation of Interactive Object
filled in by @c PrsMgr_PresentableObject::Compute()
and displayed with color modulation by @c AIS logic.
- Example: @c AIS_Shape, displayed in @c AIS_Shaded display mode and highlighted using @c AIS_Wireframe display mode (default behavior).
See also @c PrsMgr_PresentableObject::SetHilightMode().
- Highlight presentation stored within a custom @c SelectMgr_EntityOwner
and managed by @c SelectMgr_EntityOwner::HilightWithColor().
- Example: @c StdSelect_BRepOwner for selection of sub-shapes.
- Custom highlight presentation stored within Interactive Object itself
(see @c SelectMgr_SelectableObject::GetHilightPresentation() / @c @::GetSelectPresentation() methods).
- Filled in by @c SelectMgr_EntityOwner::HilightWithColor()
with @c SelectMgr_SelectableObject::IsAutoHilight() turned ON.<br>
Example: @c AIS_PointCloud.
- Filled in by @c SelectMgr_SelectableObject::HilightSelected()
with @c SelectMgr_SelectableObject::IsAutoHilight() turned OFF.<br>
Example: @c MeshVS_Mesh.
- Main presentation of Interactive Object (active display mode)
filled in by @c PrsMgr_PresentableObject::Compute()
and manually updated (recomputed or modified aspects) on highlight events.
- Example: @c AIS_Manipulator.
The number of options looks overwhelming but in general, it is better to stick to the simplest approach working for you and consider alternatives only when you have to.
@section mouse_click Mouse click
Dynamic highlighting is only one of scenarios where @c SelectMgr_EntityOwner could be useful.
Another feature is an interface for handling a mouse click @c SelectMgr_EntityOwner @c @::HandleMouseClick().
This interface is useful for defining some user interface elements like buttons, and most likely your application will use a more comprehensive GUI framework for this purpose instead of @c AIS.
But let's have some fun and make our object to change a color on each mouse click:
~~~~{.cpp}
class MyAisOwner : public SelectMgr_EntityOwner
{
...
virtual bool HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick) override;
};
bool MyAisOwner::HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick)
{
static math_BullardGenerator aRandGen;
Quantity_Color aRandColor (float(aRandGen.NextInt() % 256) / 255.0f,
float(aRandGen.NextInt() % 256) / 255.0f,
float(aRandGen.NextInt() % 256) / 255.0f,
Quantity_TOC_sRGB);
mySelectable->Attributes()->ShadingAspect()->SetColor(aRandColor);
mySelectable->SynchronizeAspects();
return true;
}
~~~~
Looks pretty simple. Now let's make things more interesting and launch some simple object animation on each click.
We use a couple of global (@c static) variables in our sample for simplicity - don't do that in a real production code.
~~~~{.cpp}
class MyAisOwner : public SelectMgr_EntityOwner
{
...
void SetAnimation (const Handle(AIS_Animation)& theAnim)
{ myAnim = theAnim; }
...
Handle(AIS_Animation) myAnim;
};
bool MyAisOwner::HandleMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick)
{
static bool isFirst = true;
isFirst = !isFirst;
MyAisObject* anObj = dynamic_cast<MyAisObject*> (mySelectable);
gp_Trsf aTrsfTo;
aTrsfTo.SetRotation (gp_Ax1 (gp::Origin(), gp::DX()),
isFirst ? M_PI * 0.5 : -M_PI * 0.5);
gp_Trsf aTrsfFrom = anObj->LocalTransformation();
Handle(AIS_AnimationObject) anAnim =
new AIS_AnimationObject ("MyAnim", anObj->InteractiveContext(),
anObj, aTrsfFrom, aTrsfTo);
anAnim->SetOwnDuration (2.0);
myAnim->Clear();
myAnim->Add (anAnim);
myAnim->StartTimer (0.0, 1.0, true);
return true;
}
~~~~
Animation is a complex topic that is worth a dedicated article - let's not go too deep in detail here.
To perform animation in a non-interrupted way, it should be handled by some class like @c AIS_ViewController, which is responsible for managing user input events and for 3D viewer updates.
To utilize it, you need adding a custom object animation to @c AIS_ViewController::ObjectsAnimation() or adding custom view animation to @c AIS_ViewController::ViewAnimation().
Somewhere in application this might look like this:
~~~~{.cpp}
Handle(AIS_InteractiveContext) theCtx;
Handle(AIS_ViewController) theViewCtrl;
Handle(MyAisObject) aPrs = new MyAisObject();
aPrs->SetAnimation (theViewCtrl->ObjectsAnimation());
theCtx->Display (aPrs, MyAisObject::MyDispMode_Main, 0, false);
~~~~
@section final Final result
The final sample could be seen by calling @c QATutorialAisObject command from Draw Harness plugin @c QAcommands (@c TKQADraw toolkit):
~~~~
pload VISUALIZATION QAcommands
vinit View1
QATutorialAisObject p
vfit
~~~~
You may also take a look onto source code of this command at @c src/QADraw/QADraw_Tutorials.cxx if you have some problems following the tutorial.

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Draw: Demo Scripts {#samples__draw_scripts} Draw Demo Scripts {#samples__draw_scripts}
================ ================
All demo scripts are provided with OCCT sources and locate in <i>CASROOT/samples/tcl</i>. To play around them please All demo scripts are provided with OCCT sources and locate in <i>CASROOT/samples/tcl</i>. To play around them please

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Novice Guide {#samples__novice_guide}
=======
@tableofcontents
@section diffs Modeling with OCCT: Key differences
Open CASCADE Technology (OCCT) is an object-oriented C++ framework designed for rapid production of sophisticated CAD/CAM/CAE applications.
In other words, it provides endless possibilities for raw 2D and 3D modeling in C++ environment.
Unlike end-user software, it is used by the application developers and therefore strongly differs from the most popular CAD/CAM/CAE software packages.
OCCT provides building blocks enough for modeling, editing, visualization, and data interoperability of 2D and 3D objects.
By using OCCT, users can create the objects of their desire (or edit already existing ones) using raw code commands.
It is a more complicated process than using GUI-based software, but it provides much more flexibility than even script-based manipulations that are available within existing CAD/CAM/CAE applications.
However, to fully grasp the possibilities of OCCT it is best for the user to have previous experience in C++ at least at a basic level.
@section basics Understanding the principles
If you don't have any programming skills, grasping the full magnitude of OCCT workflow is still an option.
The documentation for OCCT contains several entry points for new users.
It will not explain all OCCT classes but will help to comprehend the workflow and help start thinking in terms of Open CASCADE Technology.
The most basic workflow is described in the @ref occt__tutorial "OCCT Tutorial" - this is an excellent starting point for new users.
In this tutorial you will create a solid model step-by-step using different classes and methods.
Each step of the tutorial contains code snippets and images.
The basics involved in the modeling process are explained.
When the basics of OCCT are clear, the next logical step is to check out @ref samples "sample applications" and examine those that suit your needs.
For these, the best starting point is **OCCTOverview** located in /samples/qt subfolder of OCCT installation.
This sample provides code examples for several actions as well as visualization of these code snippets output.
The Overview interface is dynamically changing based on selected **Category** at the menu.
Additional menu buttons will appear, providing users with subcategories and relevant commands to select one of the actions.
The result will appear in the viewer window, the code will appear at the top right, and in several cases the output will be produced at the bottom right window.
@figure{sample_overview_qt_viewers.png,"Comparison of 3D and 2D viewer windows",240} height=420px
The 3D viewer window has a row of preset interface buttons to customize the visual output.
Those buttons can be grouped into three types, left to right:
- View controls: **Fit all** and **Isometric**, will center the view and reset the camera angles respectively;
- Display mode customization: **HLR,** e.g. "Hidden line removal" (works only when shading is disabled) can be turned on and off;
solid models may be displayed either in **Shading** or **Wireframe** modes. **Transparency** level may be set for models in shading mode;
- The last four buttons in a row are beautifiers enabling Ray-tracing engine and configuring it's parameters.
At the bottom left of the screen the orientation cube (trihedron) is located.
The trihedron interactively shows the position of the camera in relation to the XYZ axis of the displayed data.
The sides of the trihedron are labeled to help with orientation.
Click on a side of the box to orient the camera view along the preferred axis.
The 2D viewer window lacks most of these elements and only have **Fit all** button.
The **Geometry** category of the Overview focuses on primitive objects like dots, lines (including vectors) or planes.
These objects will appear in the viewer after the subcategory is selected.
This section will demonstrate these entities both in 2D and 3D view mode and provide basic examples of parametric creation and data analysis.
@figure{sample_overview_qt_geometry.png,"",240} height=440px
The usage of the functions shown in the Overview is described more thoroughly at the @ref occt_user_guides__modeling_data "Modeling data" section of the documentation.
Additionally, @ref occt_user_guides__modeling_algos "Modeling Algorithms" are used in more complex cases.
The **Topology** section of the Overview demonstrates the functions used in 3D operations.
Multiple use cases are provided, including different object intersections, modifying and calculations.
Some of these use cases are described in the documentation, such as @ref occt_user_guides__inspector "Inspector" usage.
@figure{sample_overview_qt_topology.png,"",240} height=440px
The subsections are grouped as shown on the screenshot before.
Most shapes and primitive objects are introduced and then followed by a set of operations and interactions.
The **Triangulation** segment allows computing the number of triangles on a shape.
This may be inspected via [Poly_Triangulation Class Reference](https://dev.opencascade.org/doc/refman/html/class_poly___triangulation.html) -
a part of the [Reference manual](https://dev.opencascade.org/doc/refman/html/index.html),
an overall Open CASCADE code guide that may be used to inspect the key points in classes and their connections.
@figure{sample_overview_qt_triangulation.png,"",240} height=440px
The triangulation uses some of Mesh-related classes - see full description at @ref occt_user_guides__mesh "Mesh" documentation section.
The **Data exchange** section provides examples of how to export and import files of several different formats.
@figure{sample_overview_qt_xde.png,"",240} height=440px
The **OCAF** section gives an introduction for the @ref intro_overview_ocaf "Open CASCADE Application Framework" functionality.
To test these functions, create an object first (box or cylinder).
After that, the object may be modified and saved. Actions are recorded and may be undone or redone.
@figure{sample_overview_qt_ocaf.png,"",240} height=440px
**Viewers** section demonstrates examples of the 2D and 3D visualization outputs.
Check @ref occt_user_guides__visualization "Visualization" section of the documentation for a detailed description.
In addition to these two samples, there are much more that might be of use to a new user based on their particular use case.
Check Readme files in the sample directories to learn more about samples compilation.
**Note:** source code for OCCTOverview is stored at 'samples/qt/OCCTOverview/src' folder in your OCCT root,
and the source code files for examples presented in subsections are stored at 'samples/OCCTOverview/code folder'.
Several utility classes that are not presented in the example window may be found in example source code files.
The overall classes introduction may be found in the @ref occt_user_guides__foundation_classes "Foundation Classes" section of the documentation.
The "Introduction" section contains short descriptions of the most massive entries in the documentation.
@section helps Additional assistance
There are several places that may be of use for new users.
The first one is [Training & E-learning](https://dev.opencascade.org/resources/trainings) page that lists available trainings and describes their specifics.
The second one is the Overview documentation (this document is a part of it) - here you can find information that suits most of the use cases.
This may seem overwhelming at first, but if you have the clear understanding of what do you seek, you will most likely find the required information.
Aside from the Overview documentation itself, the [Reference manual](https://dev.opencascade.org/doc/refman/html/index.html) is present.
Use it to check classes descriptions, dependencies and examples.
Additionally, there is a [Forum](https://dev.opencascade.org/forums) where you can contact the OCCT community and developers.

View File

@@ -1,76 +1,82 @@
OCAF: Usage Tutorial {#samples__ocaf} OCAF Usage {#samples__ocaf}
======== ========
## Getting Started ## Getting Started
At the beginning of your development, you first define an application class by inheriting from the Application abstract class.
You only have to create and determine the resources of the application for specifying the format of your documents (you generally use the standard one) and their file extension.
Then, you design the application data model by organizing attributes you choose among those provided with OCAF.
You can specialize these attributes using the User attribute. For example, if you need a reflection coefficient,
you aggregate a User attribute identified as a reflection coefficient
with a Real attribute containing the value of the coefficient (as such, you don't define a new class).
If you need application specific data not provided with OCAF, for example, to incorporate a finite element model in the data structure,
you define a new attribute class containing the mesh, and you include its persistent homologue in a new file format.
Once you have implemented the commands which create and modify the data structure according to your specification, OCAF provides you, without any additional programming:
* Persistent reference to any data, including geometric elements - several documents can be linked with such reference;
* Document-View association;
* Ready-to-use functions such as:
* Undo-redo;
* Save and open application data.
Finally, you develop the application's graphical user interface using the toolkit of your choice, for example:
* KDE Qt or GNOME GTK+ on Linux;
* Microsoft Foundation Classes (MFC) on Windows Motif on Sun;
* Other commercial products such as Ilog Views.
You can also implement the user interface in the Java language using the Swing-based Java Application Desktop component (JAD) provided with OCAF.
At the beginning of your development, you first define an application class by inheriting from the Application abstract class.
You only have to create and determine the resources of the application
for specifying the format of your documents (you generally use the standard one) and their file extension.
Then, you design the application data model by organizing attributes you choose among those provided with OCAF.
You can specialize these attributes using the User attribute. For example, if you need a reflection coefficient,
you aggregate a User attribute identified as a reflection coefficient
with a Real attribute containing the value of the coefficient (as such, you don't define a new class).
If you need application specific data not provided with OCAF, for example,
to incorporate a finite element model in the data structure,
you define a new attribute class containing the mesh,
and you include its persistent homologue in a new file format.
Once you have implemented the commands which create and modify the data structure
according to your specification, OCAF provides you, without any additional programming:
* Persistent reference to any data, including geometric elements â€" several documents can be linked with such reference;
* Document-View association;
* Ready-to-use functions such as :
* Undo-redo;
* Save and open application data.
Finally, you develop the application's graphical user interface using the toolkit of your choice, for example:
* KDE Qt or GNOME GTK+ on Linux;
* Microsoft Foundation Classes (MFC) on Windows Motif on Sun;
* Other commercial products such as Ilog Views.
You can also implement the user interface in the Java language using
the Swing-based Java Application Desktop component (JAD) provided with OCAF.
## An example of OCAF usage ## An example of OCAF usage
To create a useful OCAF-based application, it is necessary to redefine two deferred methods: <i>Formats</i> and <i>ResourcesName</i> To create a useful OCAF-based application, it is necessary to redefine two deferred methods: <i> Formats</i> and <i> ResourcesName</i>
In the <i>Formats</i> method, add the format of the documents, which need to be read by the application and may have been built in other applications. In the <i> Formats </i> method, add the format of the documents, which need to be read by the application and may have been built in other applications.
For example: For example:
~~~~{.cpp} ~~~~
void myApplication::Formats(TColStd_SequenceOfExtendedString& Formats) void myApplication::Formats(TColStd_SequenceOfExtendedString& Formats)
{ {
Formats.Append(TCollection_ExtendedString ("OCAF-myApplication")); Formats.Append(TCollection_ExtendedString ("OCAF-myApplication"));
} }
~~~~ ~~~~
In the <i>ResourcesName</i> method, you only define the name of the resource file. In the <i> ResourcesName</i> method, you only define the name of the resource file. This
This file contains several definitions for the saving and opening mechanisms associated with each format and calling of the plug-in file. file contains several definitions for the saving and opening mechanisms associated
with each format and calling of the plug-in file.
~~~~{.cpp} ~~~~
Standard_CString myApplication::ResourcesName() Standard_CString myApplication::ResourcesName()
{ {
return Standard_CString ("Resources"); return Standard_CString ("Resources");
} }
~~~~ ~~~~
To obtain the saving and opening mechanisms, it is necessary to set two environment variables: <i>CSF_PluginDefaults</i>, which defines the path of the plug-in file, To obtain the saving and opening mechanisms, it is necessary to set two environment variables: <i> CSF_PluginDefaults</i>, which defines the path of the plug-in file, and <i> CSF_ResourcesDefault</i>, which defines the resource file:
and <i>CSF_ResourcesDefault</i>, which defines the resource file:
~~~~{.cpp} ~~~~
SetEnvironmentVariable ("CSF_ResourcesDefaults", myDirectory); SetEnvironmentVariable ( "CSF_ResourcesDefaults",myDirectory);
SetEnvironmentVariable ("CSF_PluginDefaults", myDirectory); SetEnvironmentVariable ( "CSF_PluginDefaults",myDirectory);
~~~~ ~~~~
The plugin and the resource files of the application will be located in <i>myDirector</i>. The plugin and the resource files of the application will be located in <i> myDirector</i>.
The name of the plugin file must be <i>Plugin</i>. The name of the plugin file must be <i>Plugin</i>.
### Resource File ### Resource File
The resource file describes the documents (type and extension) and the type of data that the application can manipulate The resource file describes the documents (type and extension) and
the type of data that the application can manipulate
by identifying the storage and retrieval drivers appropriate for this data. by identifying the storage and retrieval drivers appropriate for this data.
Each driver is unique and identified by a GUID generated, for example, with the <i>uuidgen</i> tool in Windows. Each driver is unique and identified by a GUID generated, for example, with the <i> uuidgen </i> tool in Windows.
Five drivers are required to use all standard attributes provided within OCAF: Five drivers are required to use all standard attributes provided within OCAF:
@@ -80,7 +86,8 @@ Five drivers are required to use all standard attributes provided within OCAF:
* the attribute storage driver (47b0b826-d931-11d1-b5da-00a0c9064368) * the attribute storage driver (47b0b826-d931-11d1-b5da-00a0c9064368)
* the attribute retrieval driver (47b0b827-d931-11d1-b5da-00a0c9064368) * the attribute retrieval driver (47b0b827-d931-11d1-b5da-00a0c9064368)
These drivers are provided as plug-ins and are located in the <i>PappStdPlugin</i> library. These drivers are provided as plug-ins and are located in the <i> PappStdPlugin</i> library.
For example, this is a resource file, which declares a new model document OCAF-MyApplication: For example, this is a resource file, which declares a new model document OCAF-MyApplication:
@@ -97,11 +104,12 @@ OCAF-MyApplication.AttributeRetrievalPlugin: 47b0b827-d931-11d1-b5da-00a0c906436
### Plugin File ### Plugin File
The plugin file describes the list of required plug-ins to run the application and the libraries in which plug-ins are located. The plugin file describes the list of required plug-ins to run the application and the
libraries in which plug-ins are located.
You need at least the <i>FWOSPlugin</i> and the plug-in drivers to run an OCAF application. You need at least the <i> FWOSPlugin</i> and the plug-in drivers to run an OCAF application.
The syntax of each item is <i>Identification.Location Library_Name</i>, where: The syntax of each item is <i> Identification.Location Library_Name, </i> where:
* Identification is GUID. * Identification is GUID.
* Location defines the location of the Identification (where its definition is found). * Location defines the location of the Identification (where its definition is found).
* Library_Name is the name (and path to) the library, where the plug-in is located. * Library_Name is the name (and path to) the library, where the plug-in is located.
@@ -117,414 +125,412 @@ ad696002-5b34-11d1-b5ba-00a0c9064368.Location: PAppStdPlugin
47b0b826-d931-11d1-b5da-00a0c9064368.Location: PAppStdPlugin 47b0b826-d931-11d1-b5da-00a0c9064368.Location: PAppStdPlugin
47b0b827-d931-11d1-b5da-00a0c9064368.Location: PAppStdPlugin 47b0b827-d931-11d1-b5da-00a0c9064368.Location: PAppStdPlugin
~~~~ ~~~~
## Implementation of Attribute Transformation in a HXX file ## Implementation of Attribute Transformation in a HXX file
~~~~{.cpp} ~~~~
#include <TDF_Attribute.hxx> \#include <TDF_Attribute.hxx>
#include <gp_Ax3.hxx> \#include <gp_Ax3.hxx>
#include <gp_Pnt.hxx> \#include <gp_Pnt.hxx>
#include <gp_Vec.hxx> \#include <gp_Vec.hxx>
#include <gp_Trsf.hxx> \#include <gp_Trsf.hxx>
//! This attribute implements a transformation data container //! This attribute implements a transformation data container
class MyPackage_Transformation : public TDF_Attribute class MyPackage_Transformation : public TDF_Attribute
{ {
public: //!@ name Static methods public:
//!@ name Static methods
//! The method returns a unique GUID of this attribute. //! The method returns a unique GUID of this attribute.
//! By means of this GUID this attribute may be identified //! By means of this GUID this attribute may be identified
//! among other attributes attached to the same label. //! among other attributes attached to the same label.
Standard_EXPORT static const Standard_GUID& GetID (); Standard_EXPORT static const Standard_GUID& GetID ();
//! Finds or creates the attribute attached to <theLabel>. //! Finds or creates the attribute attached to <theLabel>.
//! The found or created attribute is returned. //! The found or created attribute is returned.
Standard_EXPORT static Handle(MyPackage_Transformation) Set (const TDF_Label theLabel); Standard_EXPORT static Handle(MyPackage_Transformation) Set (const TDF_Label theLabel);
public: //!@ name Methods for access to the attribute data //!@ name Methods for access to the attribute data
//! The method returns the transformation.
Standard_EXPORT gp_Trsf Get () const;
//! The method returns the transformation. //!@ name Methods for setting the data of transformation
Standard_EXPORT gp_Trsf Get () const;
public: //!@ name Methods for setting the data of transformation //! The method defines a rotation type of transformation.
Standard_EXPORT void SetRotation (const gp_Ax1& theAxis, Standard_Real theAngle);
//! The method defines a rotation type of transformation. //! The method defines a translation type of transformation.
Standard_EXPORT void SetRotation (const gp_Ax1& theAxis, Standard_Real theAngle); Standard_EXPORT void SetTranslation (const gp_Vec& theVector);
//! The method defines a translation type of transformation. //! The method defines a point mirror type of transformation (point symmetry).
Standard_EXPORT void SetTranslation (const gp_Vec& theVector); Standard_EXPORT void SetMirror (const gp_Pnt& thePoint);
//! The method defines a point mirror type of transformation (point symmetry). //! The method defines an axis mirror type of transformation (axial symmetry).
Standard_EXPORT void SetMirror (const gp_Pnt& thePoint); Standard_EXPORT void SetMirror (const gp_Ax1& theAxis);
//! The method defines an axis mirror type of transformation (axial symmetry). //! The method defines a point mirror type of transformation (planar symmetry).
Standard_EXPORT void SetMirror (const gp_Ax1& theAxis); Standard_EXPORT void SetMirror (const gp_Ax2& thePlane);
//! The method defines a point mirror type of transformation (planar symmetry). //! The method defines a scale type of transformation.
Standard_EXPORT void SetMirror (const gp_Ax2& thePlane); Standard_EXPORT void SetScale (const gp_Pnt& thePoint, Standard_Real theScale);
//! The method defines a scale type of transformation.
Standard_EXPORT void SetScale (const gp_Pnt& thePoint, Standard_Real theScale);
//! The method defines a complex type of transformation from one coordinate system to another. //! The method defines a complex type of transformation from one coordinate system to another.
Standard_EXPORT void SetTransformation (const gp_Ax3& theCoordinateSystem1, const gp_Ax3& theCoordinateSystem2); Standard_EXPORT void SetTransformation (const gp_Ax3& theCoordinateSystem1, const gp_Ax3& theCoordinateSystem2);
public: //!@ name Overridden methods from TDF_Attribute //!@ name Overridden methods from TDF_Attribute
//! The method returns a unique GUID of the attribute.
//! By means of this GUID this attribute may be identified among other attributes attached to the same label.
Standard_EXPORT const Standard_GUID& ID () const;
//! The method returns a unique GUID of the attribute. //! The method is called on Undo / Redo.
//! By means of this GUID this attribute may be identified among other attributes attached to the same label. //! It copies the content of theAttribute into this attribute (copies the fields).
Standard_EXPORT const Standard_GUID& ID () const; Standard_EXPORT void Restore (const Handle(TDF_Attribute)& theAttribute);
//! The method is called on Undo / Redo. //! It creates a new instance of this attribute.
//! It copies the content of theAttribute into this attribute (copies the fields). //! It is called on Copy / Paste, Undo / Redo.
Standard_EXPORT void Restore (const Handle(TDF_Attribute)& theAttribute);
//! It creates a new instance of this attribute.
//! It is called on Copy / Paste, Undo / Redo.
Standard_EXPORT Handle(TDF_Attribute) NewEmpty () const; Standard_EXPORT Handle(TDF_Attribute) NewEmpty () const;
//! The method is called on Copy / Paste. //! The method is called on Copy / Paste.
//! It copies the content of this attribute into theAttribute (copies the fields). //! It copies the content of this attribute into theAttribute (copies the fields).
Standard_EXPORT void Paste (const Handle(TDF_Attribute)& theAttribute, const Handle(TDF_RelocationTable)& theRelocationTable); Standard_EXPORT void Paste (const Handle(TDF_Attribute)& theAttribute, const Handle(TDF_RelocationTable)& theRelocationTable);
//! Prints the content of this attribute into the stream. //! Prints the content of this attribute into the stream.
Standard_EXPORT Standard_OStream& Dump(Standard_OStream& theOS); Standard_EXPORT Standard_OStream& Dump(Standard_OStream& theOS);
public: //!@ name Constructor //!@ name Constructor
//! The C++ constructor of this attribute class. //! The C++ constructor of this attribute class.
//! Usually it is never called outside this class. //! Usually it is never called outside this class.
Standard_EXPORT MyPackage_Transformation(); Standard_EXPORT MyPackage_Transformation();
private: private:
gp_TrsfForm myType; gp_TrsfForm myType;
// Axes (Ax1, Ax2, Ax3) // Axes (Ax1, Ax2, Ax3)
gp_Ax1 myAx1; gp_Ax1 myAx1;
gp_Ax2 myAx2; gp_Ax2 myAx2;
gp_Ax3 myFirstAx3; gp_Ax3 myFirstAx3;
gp_Ax3 mySecondAx3; gp_Ax3 mySecondAx3;
// Scalar values // Scalar values
Standard_Real myAngle; Standard_Real myAngle;
Standard_Real myScale; Standard_Real myScale;
// Points // Points
gp_Pnt myFirstPoint; gp_Pnt myFirstPoint;
gp_Pnt mySecondPoint; gp_Pnt mySecondPoint;
}; };
~~~~ ~~~~
## Implementation of Attribute Transformation in a CPP file ## Implementation of Attribute Transformation in a CPP file
~~~~{.cpp} ~~~~{.cpp}
#include <MyPackage_Transformation.hxx> \#include <MyPackage_Transformation.hxx>
//=======================================================================
//function : GetID
//purpose : The method returns a unique GUID of this attribute.
// By means of this GUID this attribute may be identified
// among other attributes attached to the same label.
//=======================================================================
const Standard_GUID& MyPackage_Transformation::GetID()
{
static Standard_GUID ID("4443368E-C808-4468-984D-B26906BA8573");
return ID;
}
//=======================================================================
//function : Set
//purpose : Finds or creates the attribute attached to <theLabel>.
// The found or created attribute is returned.
//=======================================================================
Handle(MyPackage_Transformation) MyPackage_Transformation::Set(const TDF_Label& theLabel)
{
Handle(MyPackage_Transformation) T;
if (!theLabel.FindAttribute(MyPackage_Transformation::GetID(), T))
{
T = new MyPackage_Transformation();
theLabel.AddAttribute(T);
}
return T;
}
//=======================================================================
//function : Get
//purpose : The method returns the transformation.
//=======================================================================
gp_Trsf MyPackage_Transformation::Get() const
{
gp_Trsf transformation;
switch (myType)
{
case gp_Identity:
{
break;
}
case gp_Rotation:
{
transformation.SetRotation(myAx1, myAngle);
break;
}
case gp_Translation:
{
transformation.SetTranslation(myFirstPoint, mySecondPoint);
break;
}
case gp_PntMirror:
{
transformation.SetMirror(myFirstPoint);
break;
}
case gp_Ax1Mirror:
{
transformation.SetMirror(myAx1);
break;
}
case gp_Ax2Mirror:
{
transformation.SetMirror(myAx2);
break;
}
case gp_Scale:
{
transformation.SetScale(myFirstPoint, myScale);
break;
}
case gp_CompoundTrsf:
{
transformation.SetTransformation(myFirstAx3, mySecondAx3);
break;
}
case gp_Other:
{
break;
}
}
return transformation;
}
//=======================================================================
//function : SetRotation
//purpose : The method defines a rotation type of transformation.
//=======================================================================
void MyPackage_Transformation::SetRotation(const gp_Ax1& theAxis, const Standard_Real theAngle)
{
Backup();
myType = gp_Rotation;
myAx1 = theAxis;
myAngle = theAngle;
}
//=======================================================================
//function : SetTranslation
//purpose : The method defines a translation type of transformation.
//=======================================================================
void MyPackage_Transformation::SetTranslation(const gp_Vec& theVector)
{
Backup();
myType = gp_Translation;
myFirstPoint.SetCoord(0, 0, 0);
mySecondPoint.SetCoord(theVector.X(), theVector.Y(), theVector.Z());
}
//=======================================================================
//function : SetMirror
//purpose : The method defines a point mirror type of transformation
// (point symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Pnt& thePoint)
{
Backup();
myType = gp_PntMirror;
myFirstPoint = thePoint;
}
//=======================================================================
//function : SetMirror
//purpose : The method defines an axis mirror type of transformation
// (axial symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Ax1& theAxis)
{
Backup();
myType = gp_Ax1Mirror;
myAx1 = theAxis;
}
//=======================================================================
//function : SetMirror
//purpose : The method defines a point mirror type of transformation
// (planar symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Ax2& thePlane)
{
Backup();
myType = gp_Ax2Mirror;
myAx2 = thePlane;
}
//=======================================================================
//function : SetScale
//purpose : The method defines a scale type of transformation.
//=======================================================================
void MyPackage_Transformation::SetScale(const gp_Pnt& thePoint, const Standard_Real theScale)
{
Backup();
myType = gp_Scale;
myFirstPoint = thePoint;
myScale = theScale;
}
//=======================================================================
//function : SetTransformation
//purpose : The method defines a complex type of transformation
// from one coordinate system to another.
//=======================================================================
void MyPackage_Transformation::SetTransformation(const gp_Ax3& theCoordinateSystem1,
const gp_Ax3& theCoordinateSystem2)
{
Backup();
myFirstAx3 = theCoordinateSystem1;
mySecondAx3 = theCoordinateSystem2;
}
//=======================================================================
//function : ID
//purpose : The method returns a unique GUID of the attribute.
// By means of this GUID this attribute may be identified
// among other attributes attached to the same label.
//=======================================================================
const Standard_GUID& MyPackage_Transformation::ID() const
{
return GetID();
}
//=======================================================================
//function : Restore
//purpose : The method is called on Undo / Redo.
// It copies the content of <theAttribute>
// into this attribute (copies the fields).
//=======================================================================
void MyPackage_Transformation::Restore(const Handle(TDF_Attribute)& theAttribute)
{
Handle(MyPackage_Transformation) theTransformation = Handle(MyPackage_Transformation)::DownCast(theAttribute);
myType = theTransformation->myType;
myAx1 = theTransformation->myAx1;
myAx2 = theTransformation->myAx2;
myFirstAx3 = theTransformation->myFirstAx3;
mySecondAx3 = theTransformation->mySecondAx3;
myAngle = theTransformation->myAngle;
myScale = theTransformation->myScale;
myFirstPoint = theTransformation->myFirstPoint;
mySecondPoint = theTransformation->mySecondPoint;
}
//=======================================================================
//function : NewEmpty
//purpose : It creates a new instance of this attribute.
// It is called on Copy / Paste, Undo / Redo.
//=======================================================================
Handle(TDF_Attribute) MyPackage_Transformation::NewEmpty() const
{
return new MyPackage_Transformation();
}
//=======================================================================
//function : Paste
//purpose : The method is called on Copy / Paste.
// It copies the content of this attribute into
// <theAttribute> (copies the fields).
//=======================================================================
void MyPackage_Transformation::Paste(const Handle(TDF_Attribute)& theAttribute,
const Handle(TDF_RelocationTable)& ) const
{
Handle(MyPackage_Transformation) theTransformation = Handle(MyPackage_Transformation)::DownCast(theAttribute);
theTransformation->myType = myType;
theTransformation->myAx1 = myAx1;
theTransformation->myAx2 = myAx2;
theTransformation->myFirstAx3 = myFirstAx3;
theTransformation->mySecondAx3 = mySecondAx3;
theTransformation->myAngle = myAngle;
theTransformation->myScale = myScale;
theTransformation->myFirstPoint = myFirstPoint;
theTransformation->mySecondPoint = mySecondPoint;
}
//=======================================================================
//function : Dump
//purpose : Prints the content of this attribute into the stream.
//=======================================================================
Standard_OStream& MyPackage_Transformation::Dump(Standard_OStream& anOS) const
{
anOS = "Transformation: ";
switch (myType)
{
case gp_Identity:
{
anOS = "gp_Identity";
break;
}
case gp_Rotation:
{
anOS = "gp_Rotation";
break;
}
case gp_Translation:
{
anOS = "gp_Translation";
break;
}
case gp_PntMirror:
{
anOS = "gp_PntMirror";
break;
}
case gp_Ax1Mirror:
{
anOS = "gp_Ax1Mirror";
break;
}
case gp_Ax2Mirror:
{
anOS = "gp_Ax2Mirror";
break;
}
case gp_Scale:
{
anOS = "gp_Scale";
break;
}
case gp_CompoundTrsf:
{
anOS = "gp_CompoundTrsf";
break;
}
case gp_Other:
{
anOS = "gp_Other";
break;
}
}
return anOS;
}
//======================================================================= //=======================================================================
//function : GetID //function : MyPackage_Transformation
//purpose : The method returns a unique GUID of this attribute. //purpose : A constructor.
// By means of this GUID this attribute may be identified
// among other attributes attached to the same label.
//======================================================================= //=======================================================================
const Standard_GUID& MyPackage_Transformation::GetID() MyPackage_Transformation::MyPackage_Transformation():myType(gp_Identity){
{
static Standard_GUID ID("4443368E-C808-4468-984D-B26906BA8573");
return ID;
}
//=======================================================================
//function : Set
//purpose : Finds or creates the attribute attached to <theLabel>.
// The found or created attribute is returned.
//=======================================================================
Handle(MyPackage_Transformation) MyPackage_Transformation::Set(const TDF_Label& theLabel)
{
Handle(MyPackage_Transformation) T;
if (!theLabel.FindAttribute(MyPackage_Transformation::GetID(), T))
{
T = new MyPackage_Transformation();
theLabel.AddAttribute(T);
}
return T;
}
//=======================================================================
//function : Get
//purpose : The method returns the transformation.
//=======================================================================
gp_Trsf MyPackage_Transformation::Get() const
{
gp_Trsf transformation;
switch (myType)
{
case gp_Identity:
{
break;
}
case gp_Rotation:
{
transformation.SetRotation(myAx1, myAngle);
break;
}
case gp_Translation:
{
transformation.SetTranslation(myFirstPoint, mySecondPoint);
break;
}
case gp_PntMirror:
{
transformation.SetMirror(myFirstPoint);
break;
}
case gp_Ax1Mirror:
{
transformation.SetMirror(myAx1);
break;
}
case gp_Ax2Mirror:
{
transformation.SetMirror(myAx2);
break;
}
case gp_Scale:
{
transformation.SetScale(myFirstPoint, myScale);
break;
}
case gp_CompoundTrsf:
{
transformation.SetTransformation(myFirstAx3, mySecondAx3);
break;
}
case gp_Other:
{
break;
}
}
return transformation;
}
//=======================================================================
//function : SetRotation
//purpose : The method defines a rotation type of transformation.
//=======================================================================
void MyPackage_Transformation::SetRotation(const gp_Ax1& theAxis, const Standard_Real theAngle)
{
Backup();
myType = gp_Rotation;
myAx1 = theAxis;
myAngle = theAngle;
}
//=======================================================================
//function : SetTranslation
//purpose : The method defines a translation type of transformation.
//=======================================================================
void MyPackage_Transformation::SetTranslation(const gp_Vec& theVector)
{
Backup();
myType = gp_Translation;
myFirstPoint.SetCoord(0, 0, 0);
mySecondPoint.SetCoord(theVector.X(), theVector.Y(), theVector.Z());
}
//=======================================================================
//function : SetMirror
//purpose : The method defines a point mirror type of transformation
// (point symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Pnt& thePoint)
{
Backup();
myType = gp_PntMirror;
myFirstPoint = thePoint;
}
//=======================================================================
//function : SetMirror
//purpose : The method defines an axis mirror type of transformation
// (axial symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Ax1& theAxis)
{
Backup();
myType = gp_Ax1Mirror;
myAx1 = theAxis;
}
//=======================================================================
//function : SetMirror
//purpose : The method defines a point mirror type of transformation
// (planar symmetry).
//=======================================================================
void MyPackage_Transformation::SetMirror(const gp_Ax2& thePlane)
{
Backup();
myType = gp_Ax2Mirror;
myAx2 = thePlane;
}
//=======================================================================
//function : SetScale
//purpose : The method defines a scale type of transformation.
//=======================================================================
void MyPackage_Transformation::SetScale(const gp_Pnt& thePoint, const Standard_Real theScale)
{
Backup();
myType = gp_Scale;
myFirstPoint = thePoint;
myScale = theScale;
}
//=======================================================================
//function : SetTransformation
//purpose : The method defines a complex type of transformation
// from one coordinate system to another
//=======================================================================
void MyPackage_Transformation::SetTransformation (const gp_Ax3& theCoordinateSystem1,
const gp_Ax3& theCoordinateSystem2)
{
Backup();
myFirstAx3 = theCoordinateSystem1;
mySecondAx3 = theCoordinateSystem2;
}
//=======================================================================
//function : ID
//purpose : The method returns a unique GUID of the attribute.
// By means of this GUID this attribute may be identified
// among other attributes attached to the same label.
//=======================================================================
const Standard_GUID& MyPackage_Transformation::ID() const
{
return GetID();
}
//=======================================================================
//function : Restore
//purpose : The method is called on Undo / Redo.
// It copies the content of <theAttribute>
// into this attribute (copies the fields).
//=======================================================================
void MyPackage_Transformation::Restore(const Handle(TDF_Attribute)& theAttribute)
{
Handle(MyPackage_Transformation) theTransformation = Handle(MyPackage_Transformation)::DownCast(theAttribute);
myType = theTransformation->myType;
myAx1 = theTransformation->myAx1;
myAx2 = theTransformation->myAx2;
myFirstAx3 = theTransformation->myFirstAx3;
mySecondAx3 = theTransformation->mySecondAx3;
myAngle = theTransformation->myAngle;
myScale = theTransformation->myScale;
myFirstPoint = theTransformation->myFirstPoint;
mySecondPoint = theTransformation->mySecondPoint;
}
//=======================================================================
//function : NewEmpty
//purpose : It creates a new instance of this attribute.
// It is called on Copy / Paste, Undo / Redo.
//=======================================================================
Handle(TDF_Attribute) MyPackage_Transformation::NewEmpty() const
{
return new MyPackage_Transformation();
}
//=======================================================================
//function : Paste
//purpose : The method is called on Copy / Paste.
// It copies the content of this attribute into
// <theAttribute> (copies the fields).
//=======================================================================
void MyPackage_Transformation::Paste (const Handle(TDF_Attribute)& theAttribute,
const Handle(TDF_RelocationTable)& ) const
{
Handle(MyPackage_Transformation) theTransformation = Handle(MyPackage_Transformation)::DownCast(theAttribute);
theTransformation->myType = myType;
theTransformation->myAx1 = myAx1;
theTransformation->myAx2 = myAx2;
theTransformation->myFirstAx3 = myFirstAx3;
theTransformation->mySecondAx3 = mySecondAx3;
theTransformation->myAngle = myAngle;
theTransformation->myScale = myScale;
theTransformation->myFirstPoint = myFirstPoint;
theTransformation->mySecondPoint = mySecondPoint;
}
//=======================================================================
//function : Dump
//purpose : Prints the content of this attribute into the stream.
//=======================================================================
Standard_OStream& MyPackage_Transformation::Dump(Standard_OStream& theOS) const
{
anOS << "Transformation: ";
switch (myType)
{
case gp_Identity:
{
anOS << "gp_Identity";
break;
}
case gp_Rotation:
{
anOS << "gp_Rotation";
break;
}
case gp_Translation:
{
anOS << "gp_Translation";
break;
}
case gp_PntMirror:
{
anOS << "gp_PntMirror";
break;
}
case gp_Ax1Mirror:
{
anOS << "gp_Ax1Mirror";
break;
}
case gp_Ax2Mirror:
{
anOS << "gp_Ax2Mirror";
break;
}
case gp_Scale:
{
anOS << "gp_Scale";
break;
}
case gp_CompoundTrsf:
{
anOS << "gp_CompoundTrsf";
break;
}
case gp_Other:
{
anOS << "gp_Other";
break;
}
}
return anOS;
}
//=======================================================================
//function : MyPackage_Transformation
//purpose : A constructor.
//=======================================================================
MyPackage_Transformation::MyPackage_Transformation()
: myType (gp_Identity)
{
//
} }
~~~~ ~~~~
## Implementation of typical actions with standard OCAF attributes. ## Implementation of typical actions with standard OCAF attributes.
There are four sample files provided in the directory 'OpenCasCade/ros/samples/ocafsamples'. There are four sample files provided in the directory 'OpenCasCade/ros/samples/ocafsamples'. They present typical actions with OCAF services (mainly for newcomers).
They present typical actions with OCAF services (mainly for newcomers).
The method *Sample()* of each file is not dedicated for execution 'as is', it is rather a set of logical actions using some OCAF services. The method *Sample()* of each file is not dedicated for execution 'as is', it is rather a set of logical actions using some OCAF services.
### TDataStd_Sample.cxx ### TDataStd_Sample.cxx
@@ -543,7 +549,7 @@ This sample contains templates for typical actions with the following standard O
- TDataXtd_Constraint attribute management; - TDataXtd_Constraint attribute management;
- TDataStd_Directory attribute management; - TDataStd_Directory attribute management;
- TDataStd_TreeNode attribute management. - TDataStd_TreeNode attribute management.
### TDocStd_Sample.cxx ### TDocStd_Sample.cxx
This sample contains template for the following typical actions: This sample contains template for the following typical actions:
- creating application; - creating application;
@@ -554,7 +560,7 @@ This sample contains template for the following typical actions:
- closing a document; - closing a document;
- opening the document stored in the file; - opening the document stored in the file;
- copying content of a document to another document with possibility to update the copy in the future. - copying content of a document to another document with possibility to update the copy in the future.
### TPrsStd_Sample.cxx ### TPrsStd_Sample.cxx
This sample contains template for the following typical actions: This sample contains template for the following typical actions:
- starting with data framework; - starting with data framework;
@@ -571,7 +577,7 @@ This sample contains template for the following typical actions:
- updating and displaying presentation of the attribute to be displayed; - updating and displaying presentation of the attribute to be displayed;
- setting a color to the displayed attribute; - setting a color to the displayed attribute;
- getting transparency of the displayed attribute; - getting transparency of the displayed attribute;
- modify attribute; - modify attribute;
- updating presentation of the attribute in viewer. - updating presentation of the attribute in viewer.
### TNaming_Sample.cxx ### TNaming_Sample.cxx
@@ -585,3 +591,4 @@ The following scenario is used:
- creating a Fillet (using the selected edges) and pushing the result as a modification of Box1; - creating a Fillet (using the selected edges) and pushing the result as a modification of Box1;
- creating a Cut (Box1, Box2) as a modification of Box1 and push it in DF; - creating a Cut (Box1, Box2) as a modification of Box1 and push it in DF;
- recovering the result from DF. - recovering the result from DF.

View File

@@ -1,4 +1,4 @@
OCAF: Function Mechanism {#samples__ocaf_func} Function Mechanism Usage {#samples__ocaf_func}
======================== ========================
Let us describe the usage of the "Function Mechanism" of Open CASCADE Application Framework on a simple example. Let us describe the usage of the "Function Mechanism" of Open CASCADE Application Framework on a simple example.

View File

@@ -1,62 +1,176 @@
Tutorials and Samples {#samples} Tutorials and Samples {#samples}
===================== =====================
- @subpage samples__tutorials Tutorial: Modelling a Bottle
* @ref samples__novice_guide ----------------------------
<br>A document providing an introductory information to newcomers. The Qt programming tutorial teaches how to use Open CASCADE Technology services to model a 3D object.
* @ref samples__draw_scripts The purpose of the tutorial is not to explain all OCCT classes but
<br>A set of demo scripts demonstrating OCCT functionality from DRAW. to help start thinking in terms of the Open CASCADE Technology.
These scripts can be also considered as a tutorials on **Tcl** usage within @ref occt_user_guides__test_harness "Draw Harness".
* @ref occt__tutorial
<br>A programming tutorial teaching how to use OCCT services to model a 3D object.
See also @ref samples_qt_tutorial
* @ref samples__ocaf
<br>A set of code snippets performing typical actions with @ref occt_user_guides__ocaf "OCAF" services for newcomers.
* @ref samples__ocaf_func
<br>A simple example dedicated to the usage of "Function Mechanism" of @ref occt_user_guides__ocaf "OCCT Application Framework".
* @ref tutorials__ais_object
<br>A programming tutorial teaching how to compute presentation within AIS_InteractiveObject subclass for displaying in @ref occt_user_guides__visualization "OCCT 3D Viewer".
- @subpage samples__projects
* @ref samples_qt_iesample
<br>A cross-platform multi-document 3D Viewer sample with CAD import / export functionality based on **Qt Widgets** framework.
* @ref samples_qml_android_occt
<br>A cross-platform 3D Viewer sample with CAD import based on **QtQuick** framework.
* @ref samples_qt_tutorial
<br>A cross-platform sample application based on **Qt Widgets** framework and implementing @ref occt__tutorial.
* @ref samples_qt_overview
<br>A sample application interactively demonstrating OCCT C++ usage with code snippets for newcomers.
* @ref samples_mfc_standard
<br>A set of projects for Windows platform demonstrating OCCT usage based on **Microsoft Foundation Class** (**MFC**) library.
* @ref samples_csharp_occt
<br>A Multi-document 3D Viewer sample with CAD import / export functionality based on .NET and **Windows Forms** or **WPF**.
* @ref samples_csharp_direct3d
<br>3D Viewer sample wrapped into Direct3D context based on .NET and **Windows Presentation Foundation** (**WPF**).
* @ref occt_samples_webgl
<br>3D Viewer sample based on **Emscripten SDK** representing a static HTML page to be opened in Web Browser.
* @ref samples_java_android_occt
<br>3D Viewer sample with CAD import for Android mobile platform based on Android SDK and JNI layer.
* @ref occt_samples_ios_uikit
<br>3D Viewer sample for iOS platform based on Apple **UIKit** framework.
* @ref occt_samples_glfw
<br>A cross-platform 3D Viewer sample using **GLFW** library.
@page samples__tutorials Tutorials and Demos This tutorial assumes that the user has experience in using and setting up C++.
- @subpage samples__novice_guide From the viewpoint of programming, Open CASCADE Technology is designed
- @subpage samples__draw_scripts to enhance user's C++ tools with high performance modeling classes, methods and functions.
- @subpage occt__tutorial The combination of these resources allows creating substantial applications.
- @subpage samples__ocaf
- @subpage samples__ocaf_func
- @subpage tutorials__ais_object
@page samples__projects Sample Projects Read more about @subpage occt__tutorial
- @subpage samples_qt_iesample
- @subpage samples_qml_android_occt MFC
- @subpage samples_qt_tutorial ---------
- @subpage samples_qt_overview
- @subpage samples_mfc_standard Visual C++ programming samples containing 10 Visual C++ projects
- @subpage samples_csharp_occt illustrating how to use a particular module or functionality.
- @subpage samples_csharp_direct3d
- @subpage occt_samples_webgl The list of MFC samples:
- @subpage samples_java_android_occt
- @subpage occt_samples_ios_uikit * Geometry
- @subpage occt_samples_glfw * Modeling
* Viewer2d
* Viewer3d
* ImportExport
* Ocaf
* Triangulation
* HLR
* Animation
* Convert
@figure{/samples/images/samples_mvc.png}
**Remarks:**
* MFC samples are available only on Windows platform;
* To start a sample use Open CASCADE Technology\\Samples\\Mfc\\ item of the Start\\Programs menu;
* Read carefully readme.txt to learn about launching and compilation options.
See @subpage samples_mfc_standard "Readme" for details.
Qt
---
OCCT includes several samples based on Qt application framework.
These samples are available on all supported desktop platforms.
To start a sample on Windows use Open CASCADE Technology\\Samples\\Qt\\ item of the Start\\Programs menu.
Import Export
-------------
Import Export programming sample contains 3D Viewer and Import / Export functionality.
@figure{/samples/images/samples_qt.png}
Tutorial
---------
The Qt programming tutorial teaches how to use Open CASCADE Technology services to model a 3D object.
The purpose of the tutorial is not to explain all OCCT classes but
to help start thinking in terms of the Open CASCADE Technology.
This tutorial assumes that the user has experience in using and setting up C++.
From the viewpoint of programming, Open CASCADE Technology is designed
to enhance user's C++ tools with high performance modeling classes, methods and functions.
The combination of these resources allows creating substantial applications.
**See also:** @ref occt__tutorial "OCCT Tutorial"
Overview
---------
The Qt application providing samples for basic usage of C++ API of various OCCT functionality.
The samples are organized in several categories according to relevant module of OCCT:
* Geometry
* Topology,
* Triangulation
* DataExchange
* OCAF
* Viewer 2d
* Viewer 3d
Each sample presents geometry view, C++ code fragment and sample output window.
@figure{/samples/images/sample_overview_qt.png}
See \subpage samples_qt_overview "Readme" for details.
C#
---
C# sample demonstrates integration of OCCT 3D Viewer and Import / Export functionality into .NET applications (using Windows Forms and WPF front ends).
@figure{/samples/images/samples_c__ie.png}
Import:
* BRep
* Iges
* Step
Export:
* Brep
* Iges
* Step
* Stl
* Vrml
See @subpage samples_csharp_occt "C# sample Readme" for details.
There is also another C# example with the same functionality, which demonstrates the integration of Direct3D Viewer into .NET applications using WPF front end.
See @subpage samples_csharp_direct3d "Direct3D C# sample Readme" for details.
Android
---------
There are two samples are representing usage OCCT framework on Android mobile platform. They represent an OCCT-based 3D-viewer with CAD import support in formats BREP, STEP and IGES: jniviewer (java) and AndroidQt (qt+qml)
jniviewer
@figure{/samples/images/samples_java_android_occt.jpg}
Java -- See @subpage samples_java_android_occt "Android Java sample Readme" for details.
AndroidQt
@figure{/samples/images/samples_qml_android_occt.jpg}
Qt -- See \subpage samples_qml_android_occt "Android Qt sample Readme" for details.
iOS
---
There is a sample demonstrating usage of OCCT on iOS with Apple UIKit framework.
@figure{/samples/images/sample_ios_uikit.png}
See @subpage occt_samples_ios_uikit "iOS sample Readme" for details.
Web
---------
WebGL Viewer sample demonstrating usage of OCCT 3D Viewer in Web browser with Emscripten SDK can be found in `samples/webgl`.
@figure{/samples/images/sample_webgl.png}
See @subpage occt_samples_webgl "WebGL sample Readme" for details.
OCAF Usage Sample
------------------
The provided set of samples dedicates to get initial knowledge about typical actions with OCAF services. It may be
useful for newcomers.
Read more about @subpage samples__ocaf
OCAF Function Mechanism Usage
-----------------------------
This simple example dedicates to the usage of "Function Mechanism" of OCCT Application Framework. It represents a "nail"
composed by a cone and two cylinders of different radius and height.
Read more about @subpage samples__ocaf_func
Draw Demo Scripts
------------------
A set of demo scripts demonsrates using OCCT functionality from DRAW. These scripts can be also considered as a
tutorials on tcl usage within Draw.
Read more about @subpage samples__draw_scripts

View File

@@ -1,4 +1,4 @@
Modeling: Bottle Tutorial {#occt__tutorial} Tutorial {#occt__tutorial}
======= =======
@tableofcontents @tableofcontents

View File

@@ -7,8 +7,6 @@ Upgrade from older OCCT versions {#occt__upgrade}
This document provides technical details on changes made in particular versions of OCCT. It can help to upgrade user applications based on previous versions of OCCT to newer ones. This document provides technical details on changes made in particular versions of OCCT. It can help to upgrade user applications based on previous versions of OCCT to newer ones.
@ref upgrade_occt770 "SEEK TO THE LAST CHAPTER (UPGRADE TO 7.7.0)"
@subsection upgrade_intro_precautions Precautions @subsection upgrade_intro_precautions Precautions
Back-up your code before the upgrade. Back-up your code before the upgrade.
@@ -26,6 +24,7 @@ The automatic upgrade tool is provided as is, without warranty of any kind, and
It is your responsibility to ensure that the changes you made in your code are correct. It is your responsibility to ensure that the changes you made in your code are correct.
When you upgrade the code by an automatic script, make sure to carefully review the introduced changes at each step before committing them. When you upgrade the code by an automatic script, make sure to carefully review the introduced changes at each step before committing them.
@section upgrade_65 Upgrade to OCCT 6.5.0 @section upgrade_65 Upgrade to OCCT 6.5.0
Porting of user applications from an earlier OCCT version to version 6.5 requires taking into account the following major changes: Porting of user applications from an earlier OCCT version to version 6.5 requires taking into account the following major changes:
@@ -2294,52 +2293,3 @@ void Perform(const Handle(Adaptor3d_CurveOnSurface)& theCurveOnSurface,
- *BRepAlgo_Cut* - *BRepAlgo_Cut*
- *BRepAlgo_Section* - *BRepAlgo_Section*
The corresponding classes from the *BRepAlgoAPI* package have to be used instead. The corresponding classes from the *BRepAlgoAPI* package have to be used instead.
@section upgrade_occt770 Upgrade to OCCT 7.7.0
Building OCCT now requires C++11-compliant compiler, so that some legacy compilers (Visual Studio 2010 and 2012) are no more supported.
It is recommended using Visual Studio 2015 or newer for building OCCT on Windows platform.
@subsection upgrade_770_removed_features Removed features
* One of the constructors of the BRepExtrema_DistanceSS class (the one without deflection parameter) has been removed as excessive. The remaining constructor has to be used instead.
@subsection upgrade_occt770_parallel_flag_removed Removed parameter theIsParallel from Put/Compute/Perform
theIsParallel parameter has been removed from Put/Compute/Perform from the next classes:
- BRepCheck_Analyzer
- BRepCheck_Edge
- BRepLib_ValidateEdge
- GeomLib_CheckCurveOnSurface
- BRepLib_CheckCurveOnSurface
Now, to set this flag, it is necessary to use method SetParallel()
For example:
~~~~{.cpp}
BRepLib_ValidateEdge aValidateEdge(myHCurve, ACS, SameParameter);
aValidateEdge.SetParallel(toRunParallel);
aValidateEdge.Process();
~~~~
@subsection upgrade_occt770_drawer_aspects Prs3d_Drawer aspects
`Prs3d_Drawer` getters no more implicitly create "default" aspects.
If specific property has not been set before to this drawer instance nor to linked drawer instance, then NULL property will be returned.
Make sure to set property beforehand or to call `SetOwn*` / `SetupOwn*` methods to derive from defaults.
@subsection upgrade_occt770_opengl OpenGL functions
Applications extending OCCT 3D Viewer and calling OpenGL functions directly (like @c @::glEnable(), e.g. using global namespace) might be affected by changes in `OpenGl_GlFunctions.hxx`.
This header, as well as `OpenGl_GlCore20.hxx` and similar, no more include system OpenGL / OpenGL ES headers to define function table.
Application code calling OpenGL functions directly should be changed to either use `OpenGl_Context::core11fwd` (as designed)
or to include system OpenGL headers in advance (with help of `OpenGl_GlNative.hxx`).
@subsection upgrade_occt770_tooltriangulatedshape StdPrs_ToolTriangulatedShape
Method `StdPrs_ToolTriangulatedShape::Normal()` has been removed.
Please use `BRepLib_ToolTriangulatedShape::ComputeNormals()` to fill in normal attributes in triangulation and fetch them directly using `Poly_Triangulation::Normal()`.
@subsection upgrade_occt770_shapeproximity BRepExtrema_ShapeProximity
A new way of using the `BRepExtrema_ShapeProximity` class was provided for computing a proximity value between two shapes.
If at initialization of the `BRepExtrema_ShapeProximity` class the *theTolerance* parameter is not defined (Precision::Infinite() by default), the proximity value will be computed.

View File

@@ -1,413 +0,0 @@
Data Exchange Wrapper (DE_Wrapper) {#occt_user_guides__de_wrapper}
============================
@tableofcontents
@section occt_de_wrapper_1 Introduction
This guide explains how to use the **Data Exchange Wrapper** (DE Wrapper).
It provides basic directions on setup, usage and file creation via DE_Wrapper.
The Data Exchange Wrapper (DE Wrapper) module allows reading and writing supported CAD formats to shape objects or special XDE documents, setting up the transfer process for all CAD files.
It is also possible to add support for new CAD formats by prototyping existing tools.
The DE Wrapper component requires @ref occt_user_guides__xde "XDE" toolkit for operation.
This guide mainly explains how to convert CAD files to Open CASCADE Technology (OCCT) shapes and vice versa.
This guide principally deals with the following OCCT classes:
* The Provider class, which loads CAD files and translates their contents to OCCT shapes or XDE documents, or translates OCCT shapes or XDE documents to CAD entities and then writes those entities to a CAD file.
* The Configuration class, which contains all information for the transfer process, such as the units, tolerance, and all internal information for the OCC readers or writers.
* The wrapper class, which contains all loaded configuration objects with own CAD format, reads or writes CAD files in the format derived from file extension or contents and saves or loads configuration settings for loaded configuration objects.
@section occt_de_wrapper_2 Supported CAD formats
| CAD format | Extensions | RW support | Thread Safety | Presentation | Package |
| :--------- | :--------- | :--------- | :----------- | :----------- | :------ |
| STEP | .stp, .step .stepz | RW | No | BRep, Mesh | STEPCAFControl |
| XCAF | .xbf | RW | Yes | BRep, Mesh | DEXCAFCascade |
| BREP | .brep | RW | Yes | BRep, Mesh | DEBRepCascade |
| IGES | .igs, .iges | RW | No | BRep | IGESCAFControl |
| OBJ | .obj | RW | Yes | Mesh | RWObj |
| STL | .stl | RW | Yes | Mesh | RWStl |
| PLY | .ply | W | Yes | Mesh | RWPly |
| GLTF | .glTF .glb | RW | Yes | Mesh | RWGltf |
| VRML | .wrl .vrml | RW | Yes | Mesh | Vrml |
**Note** :
* The format names in the first column match the FormatName values used for configuration nodes.
* The VendorName for all listed CAD formats is "OCC".
@section occt_de_wrapper_3 DE Session Configuration
Any providers can have their own read/write parameters. The transfer process is set up using DE configuration nodes, which hold all relevant parameters. There are two ways to change the parameter values: directly from code or by an external resource file/string.
The session is a global or static DE_Wrapper object that stores registered DE configuration nodes and wraps DE commands to work with them. It has some configuration parameters of its own and also keeps track of loaded nodes and specilal global parameters.
@subsection occt_de_wrapper_3_1 Getting a DE session. Code sample
Working with a DE session requires a DE_Wrapper object to be loaded or created first.
Getting the global DE_Wrapping object:
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
~~~~
Creating a local DE_Wrapper:
~~~~{.cpp}
Handle(DE_Wrapper) aSession = new DE_Wrapper();
~~~~
It is recommended to create a local one-time copy to work with the session, if no global changes are intended.
~~~~{.cpp}
Handle(DE_Wrapper) aOneTimeSession = aSession->Copy();
~~~~
@subsection occt_de_wrapper_3_2 Configuration resource
Configuration resource is an external file or string of the following format:
~~~~{.cpp}
global.priority.STEP : OCC DTK
global.general.length.unit : 1
provider.STEP.OCC.read.precision.val : 0.0001
~~~~
@subsubsection occt_de_wrapper_3_2_1 Configuration resource: graph of scopes
* **global.** is a scope of global parameters
* **priority.** is a scope of priority to use vendors with their providers.
* **general.** is a scope of global configuration parameter values
* <strong>"..."</strong> is an internal configuration with any internal scopes
* <strong>". : "</strong> is a separator of key-value
* __...__ parameter value, can't contain new line symbols.
* **provider.** is a scope of configuration providers
* **STEP.** is a scope of CAD format to configure
* **OCC.** is a scope of a vendor or provider
* <strong>"..."</strong> is an internal configuration with any internal scopes
* <strong>". : "</strong> is a separator of key-value
* <strong>"..."</strong> parameter value, can't contain new line symbols.
@subsubsection occt_de_wrapper_3_2_2 Loading configuration resources. Configuring DE Session
The resource should be loaded after the registration of all providers that should be configured. The resource only impacts registered parameters. To configure a new registered provider it is necessary to load the resource again. Parameters not present in the resource will remain unchanged.
There are two ways to check what parameters are available:
* C++: Open ConfigureNode file and check the InternalParameter field. Each parameter will be described with a comment. To check the global parameters, use the DE_Wrapper class public methods.
* Resource: Register all available Nodes to the session, then save the configuration and view all existing parameters.
There are two options for loading a resource: recursive and global parameters only. Recursive is the default option to configure all global parameters (units, priority, enable status) and all registered providers. Non-recursive configures only global parameters and ignores all provider settings. This option is the best for updating provider priority.
@subsubsection occt_de_wrapper_3_2_3 Loading configuration resources. Code sample
Configuring using a resource string:
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TCollection_AsciiString aString =
"global.priority.STEP : OCC DTK\n"
"global.general.length.unit : 1\n"
"provider.STEP.OCC.read.precision.val : 0.\n";
Standard_Boolean aIsRecursive = Standard_True;
if (!aSession->Load(aString, aIsRecursive))
{
Message::SendFail() << "Error: configuration is incorrect";
}
~~~~
Configuring using a resource file:
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TCollection_AsciiString aPathToFile = "";
Standard_Boolean aIsRecursive = Standard_True;
if (!aSession->Load(aPathToFile, aIsRecursive))
{
Message::SendFail() << "Error: configuration is incorrect";
}
~~~~
@subsubsection occt_de_wrapper_3_2_4 Loading configuration resources. DRAW sample
Configuring using a resource string:
~~~~{.cpp}
set conf "
global.priority.STEP : OCC
global.general.length.unit : 1
provider.STEP.OCC.read.iges.bspline.continuity : 1
provider.STEP.OCC.read.precision.mode : 0
provider.STEP.OCC.read.precision.val : 0.0001
"
LoadConfiguration ${conf} -recursive on
~~~~
Configuring using a resource file:
~~~~{.cpp}
set pathToFile ""
LoadConfiguration ${pathToFile} -recursive on
~~~~
@subsubsection occt_de_wrapper_3_2_5 Saving configuration resources. Dump of configuration DE Session
Saving the configuration of a DE Session involves dumping all parameters of registered providers.
If a parameter did not change during the session, its value remains as default.
There are two ways to save a resource: recursive and global parameters only. Recursive is the way to dump all registered provider information. Non-recursive dumps only global parameters, for example, save priority of vendors or the length unit.
It is possible to filter what vendors or providers to save by providing the correct name of the vendor or provider.
@subsubsection occt_de_wrapper_3_2_6 Saving configuration resources. Code sample
Dump to resource string. If the vendors list is empty, saves all vendors. If the providers list is empty, saves all providers of valid vendors.
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TColStd_ListOfAsciiString aFormats;
TColStd_ListOfAsciiString aVendors;
aFormats.Appends("STEP");
aVendors.Appends("OCC");
Standard_Boolean aIsRecursive = Standard_True;
TCollection_AsciiString aConf = aSession->aConf->Save(aIsRecursive, aFormats, aVendors);
~~~~
Configure using a resource file. If the vendors list is empty, saves all vendors. If the providers list is empty, saves all providers of valid vendors.
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TCollection_AsciiString aPathToFile = "";
TColStd_ListOfAsciiString aFormats;
TColStd_ListOfAsciiString aVendors;
aFormats.Appends("STEP");
aVendors.Appends("OCC");
Standard_Boolean aIsRecursive = Standard_True;
if (!aSession->Save(aPathToFile, aIsRecursive, aFormats,aVendors))
{
Message::SendFail() << "Error: configuration is not saved";
}
~~~~
@subsubsection occt_de_wrapper_3_2_7 Saving configuration resources. DRAW sample
Dump configuration to string. If no list of vendors is passed or it is empty, all vendors are saved. If no providers list is passed or it is empty, all providers of valid vendors are saved.
~~~~{.cpp}
set vendors "OCC"
set format "STEP"
set dump_conf [DumpConfiguration -recursive on -format ${format} -vendor ${vendors}]
~~~~
Dump configuration to file. If no vendors list are set as an argument or it is empty, saves all vendors. If no providers list as argument or it is empty, saves all providers of valid vendors:
~~~~{.cpp}
set vendors "OCC"
set format "STEP"
set pathToFile ""
DumpConfiguration -path ${pathToFile} -recursive on -format ${format} -vendor ${vendors}
~~~~
@subsection occt_de_wrapper_3_3 Registering providers
To transfer a CAD file using DE Wrapper, it is necessary to register a CAD provider.
The provider contains internal and global parameters that have default values in the creation stage.
All registered providers are set to the map with information about its vendor and kept as smart handles. Therefore, it is possible to change the values via handle from external code.
@subsubsection occt_de_wrapper_3_3_1 Registering providers. Code sample
It is nesessary to register only one ConfigurationNode for all needed formats.
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
Handle(DE_ConfigurationNode) aNode = new STEPCAFControl_ConfigurationNode();
aSession->Bind(aNode);
~~~~
@subsubsection occt_de_wrapper_3_3_2 Registering providers. DRAW Sample
Use DRAW with all providers registered by the following command:
~~~~{.cpp}
pload XDE
~~~~
@subsubsection occt_de_wrapper_3_3_3 Realtime initialization. Code sample
It is possible to change a paramater from code using a smart pointer.
~~~~{.cpp}
// global variable
static Handle(STEPCAFControl_ConfigurationNode) THE_STEP_NODE;
static Handle(DE_ConfigurationNode) RegisterStepNode()
{
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
if (!THE_STEP_NODE.IsNull())
{
return THE_STEP_NODE;
}
THE_STEP_NODE = new STEPCAFControl_ConfigurationNode();
aSession->Bind(THE_STEP_NODE);
return THE_STEP_NODE;
}
// Change parameter value
THE_STEP_NODE->InternalParameters.ReadRelationship = false;
THE_STEP_NODE->InternalParameters.ReadName = false;
THE_STEP_NODE->InternalParameters.ReadProps = false;
~~~~
@subsection occt_de_wrapper_3_4 Priority of Vendors
DE session is able to work with several vendors with the same supported CAD format. To choose the preffered vendor for each format, use a special priority list.
If the high priority vendor's provider is not supported, a transfer operation is needed (write/read), then the next vendor will be chosen.
@subsubsection occt_de_wrapper_3_4_1 Priority of Vendors. Code sample
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TCollection_AsciiString aFormat = "STEP";
TColStd_ListOfAsciiString aVendors;
aVendors.Appends("OCC"); // high priority
aVendors.Appends("DTK");
// Flag to disable not choosen vendors, in this case configuration is possible
// otherwise, lower their priority and continue to check ability to transfer
Standard_Boolean aToDisable = Standard_True;
aSession->ChangePriority(aFormat, aVendors, aToDisable);
~~~~
@subsubsection occt_de_wrapper_3_4_2 Priority of Vendors. DRAW Sample
It is recommended to disable recursion and update only global parameters.
~~~~{.cpp}
set conf "
global.priority.STEP : OCC DTK
"
LoadConfiguration ${conf} -recursive off
~~~~
@section occt_de_wrapper_4 Transfer of CAD files
To transfer from a CAD file to OCC or from OCC to a CAD file, it is necessary to use a configured DE_Wrapper object. It can be local, one-time or global. Global configuration of DE_Wrapper propagates to all nodes via transfer. There are two options for transferring: using OCC shape or XCAF document. It is possible to work only with real path to/from the file. Streaming is not supported (yet).
The format of input/output file is automatically determined by its extension or contents.
@subsection occt_de_wrapper_4_1 Transfer of CAD files. Code samples
Reading STEP file to Shape.
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TCollection_AsciiString aPathToFile = "example.stp";
TopoDS_Shape aShRes;
if (!aSession->Read(aPathToFile, aShRes))
{
Message::SendFail() << "Error: Can't read file";
}
~~~~
Writing Shape to STEP file.
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TCollection_AsciiString aPathToFile = "example.stp";
TopoDS_Shape aShFrom = ...;
if (!aSession->Write(aPathToFile, aShRes))
{
Message::SendFail() << "Error: Can't write file";
}
~~~~
Reading STEP file into XCAF document.
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TCollection_AsciiString aPathToFile = "example.stp";
Handle(TDocStd_Document) aDoc = ...;
if (!aSession->Read(aPathToFile, aDoc))
{
Message::SendFail() << "Error: Can't read file";
}
~~~~
Writing XCAF document into STEP.
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper();
TCollection_AsciiString aPathToFile = "example.stp";
Handle(TDocStd_Document) aDoc = ...;
if (!aSession->Write(aPathToFile, aDoc))
{
Message::SendFail() << "Error: Can't write file";
}
~~~~
@subsection occt_de_wrapper_4_2 Transfer of CAD files. DRAW samples
Reading a STEP file into a Shape.
~~~~{.cpp}
set fileName "sample.stp"
readfile shape ${fileName}
~~~~
Writing a Shape into STEP.
~~~~{.cpp}
set fileName "sample.stp"
writefile shape ${fileName}
~~~~
Reading STEP into XCAF document.
~~~~{.cpp}
set fileName "sample.stp"
ReadFile D ${fileName}
~~~~
Writing XCAF document into STEP.
~~~~{.cpp}
set fileName "sample.stp"
WriteFile D ${fileName}
~~~~
@subsection occt_de_wrapper_4_3 Transfer using DE Provider. Code sample
It is possible to read and write CAD files directly from a special provider.
~~~~{.cpp}
// Creating or getting node
Handle(STEPCAFControl_ConfigurationNode) aNode = new STEPCAFControl_ConfigurationNode();
// Creationg an one-time provider
Handle(DE_Provider) aProvider = aNode->BuildProvider();
// Setting configuration with all parameters
aProvider->SetNode(aNode);
if (!aProvider->Read(...))
{
Message::SendFail() << "Error: Can't read STEP file";
}
if (!aProvider->Write(...))
{
Message::SendFail() << "Error: Can't write STEP file";
}
~~~~
@subsection occt_de_wrapper_4_4 Temporary configuration via transfer
It is possible to change the configuration of only one transfer operation. To avoid changing parameters in a session, one-time clone of the session can be created and used for transfer. This way is recommended for use in multithreaded mode.
@subsubsection occt_de_wrapper_4_4_1 Temporary configuration via transfer. Code sample
Code sample to configure via transfer.
~~~~{.cpp}
Handle(DE_Wrapper) aSession = DE_Wrapper::GlobalWrapper()->Copy();
TCollection_AsciiString aString =
"global.priority.STEP : OCC DTK\n"
"global.general.length.unit : 1\n"
"provider.STEP.OCC.read.precision.val : 0.\n";
if (!aSession->Load(aString, aIsRecursive))
{
Message::SendFail() << "Error: configuration is incorrect";
}
TCollection_AsciiString aPathToFile = "example.stp";
TopoDS_Shape aShRes;
if (!aSession->Read(aPathToFile, aShRes))
{
Message::SendFail() << "Error: Can't read file";
}
~~~~
@subsubsection occt_de_wrapper_4_4_2 Temporary configuration via transfer. DRAW sample
Code sample to configure via transfer within DRAW command.
~~~~{.cpp}
set fileName "sample.stp"
readfile S5 $filename -conf "global.general.length.unit : 1000 "
~~~~
Code sample to configure via transfer as variable.
~~~~{.cpp}
set fileName "sample.stp"
set conf "
global.priority.STEP : OCC
global.general.length.unit : 1
provider.STEP.OCC.read.iges.bspline.continuity : 1
provider.STEP.OCC.read.precision.mode : 0
provider.STEP.OCC.read.precision.val : 0.0001
"
readfile S5 $filename -conf ${conf}
~~~~

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@@ -1331,7 +1331,7 @@ Therefore if the user of *NCollection* does not specify any allocator as a param
Nevertheless, it is possible to define a custom *Allocator* type to manage the memory in the most optimal or convenient way for this algorithm. Nevertheless, it is possible to define a custom *Allocator* type to manage the memory in the most optimal or convenient way for this algorithm.
As one possible choice, the class *NCollection_IncAllocator* is included. As one possible choice, the class *NCollection_IncAllocator* is included.
Unlike *NCollection_BaseAllocator*, the memory is allocated in big blocks (about 12kB) and the allocator keeps track of the amount of occupied memory. Unlike *NCollection_BaseAllocator*, the memory is allocated in big blocks (about 20kB) and the allocator keeps track of the amount of occupied memory.
The method *Allocate* just increments the pointer to non-occupied memory and returns its previous value. The method *Allocate* just increments the pointer to non-occupied memory and returns its previous value.
Memory is only released in the destructor of *NCollection_IncAllocator*, the method *Free* is empty. Memory is only released in the destructor of *NCollection_IncAllocator*, the method *Free* is empty.
If used properly, this Allocator can greatly improve the performance of specific algorithms. If used properly, this Allocator can greatly improve the performance of specific algorithms.
@@ -1837,7 +1837,7 @@ bool areEqualAngles (double theAngle1, double theAngle2)
{ {
return Abs(theAngle1 - theAngle2) < Precision::Angular(); return Abs(theAngle1 - theAngle2) < Precision::Angular();
} }
~~~~ ~~~
It is also possible to check parallelism of two vectors as follows: It is also possible to check parallelism of two vectors as follows:
~~~~{.cpp} ~~~~{.cpp}
@@ -1845,7 +1845,7 @@ bool areParallelVectors (const gp_Vec& theVec1, const gp_Vec& theVec2)
{ {
return theVec1.IsParallel (theVec2, Precision::Angular()); return theVec1.IsParallel (theVec2, Precision::Angular());
} }
~~~~ ~~~
Note that *Precision::Angular()* can be used on both dot and cross products because for small angles the *Sine* and the *Angle* are equivalent. Note that *Precision::Angular()* can be used on both dot and cross products because for small angles the *Sine* and the *Angle* are equivalent.
So to test if two directions of type *gp_Dir* are perpendicular, it is legal to use the following code: So to test if two directions of type *gp_Dir* are perpendicular, it is legal to use the following code:
@@ -1854,7 +1854,7 @@ bool arePerpendicular (const gp_Dir& theDir1, const gp_Dir& theDir2)
{ {
return Abs(theDir1 * theDir2) < Precision::Angular(); return Abs(theDir1 * theDir2) < Precision::Angular();
} }
~~~~ ~~~
#### Precision::Confusion #### Precision::Confusion
@@ -1875,7 +1875,7 @@ bool isNullVector (const gp_Vec& theVec)
{ {
return theVec.Magnitude() < Precision::Confusion(); return theVec.Magnitude() < Precision::Confusion();
} }
~~~~ ~~~
#### Precision::Intersection #### Precision::Intersection

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@@ -165,9 +165,7 @@ if (!Interface_Static::SetIVal ("read.maxprecision.mode",1))
Default value is *Preferred (0)*. Default value is *Preferred (0)*.
<h4>read.maxprecision.val</h4> <h4>read.maxprecision.val</h4>
defines the maximum allowable tolerance (in internal units, which are specified in xstep.cascade.unit) of the shape. defines the maximum allowable tolerance (in mm) of the shape. It should be not less than the basis value of tolerance set in processor (either Resolution from the file or *read.precision.val*). Actually, the maximum between *read.maxprecision.val* and basis tolerance is used to define maximum allowed tolerance.
It should be not less than the basis value of tolerance set in processor (either Resolution from the file or *read.precision.val*).
Actually, the maximum between *read.maxprecision.val* and basis tolerance is used to define maximum allowed tolerance.
Read this parameter with: Read this parameter with:
~~~~{.cpp} ~~~~{.cpp}
Standard_Real rp = Interface_Static::RVal("read.maxprecision.val"); Standard_Real rp = Interface_Static::RVal("read.maxprecision.val");

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@@ -94,7 +94,6 @@ The types of STEP representation entities that are recognized are:
* geometrically_bounded_wireframe_shape_representation * geometrically_bounded_wireframe_shape_representation
* geometrically_bounded_surface_shape_representation * geometrically_bounded_surface_shape_representation
* hybrid representations (shape_representation containing models of different type) * hybrid representations (shape_representation containing models of different type)
* tessellated_shape_representation
@subsubsection occt_step_2_2_3 Topological entities @subsubsection occt_step_2_2_3 Topological entities
The types of STEP topological entities that can be translated are: The types of STEP topological entities that can be translated are:
@@ -113,7 +112,6 @@ The types of STEP geometrical entities that can be translated are:
* directions * directions
* curves * curves
* surfaces * surfaces
* triangulations
For further information see 2.4 Mapping STEP entities to Open CASCADE Technology shapes. For further information see 2.4 Mapping STEP entities to Open CASCADE Technology shapes.
@@ -184,9 +182,7 @@ By default this value is 0.0001.
The value given to this parameter is a basic value for ShapeHealing algorithms and the processor. It does its best to reach it. Under certain circumstances, the value you give may not be attached to all of the entities concerned at the end of processing. STEP-to-OpenCASCADE translation does not improve the quality of the geometry in the original STEP file. This means that the value you enter may be impossible to attach to all shapes with the given quality of the geometry in the STEP file. The value given to this parameter is a basic value for ShapeHealing algorithms and the processor. It does its best to reach it. Under certain circumstances, the value you give may not be attached to all of the entities concerned at the end of processing. STEP-to-OpenCASCADE translation does not improve the quality of the geometry in the original STEP file. This means that the value you enter may be impossible to attach to all shapes with the given quality of the geometry in the STEP file.
<h4>read.maxprecision.val</h4> <h4>read.maxprecision.val</h4>
Defines the maximum allowed tolerance (in internal units, which are specified in xstep.cascade.unit) of the shape. Defines the maximum allowed tolerance (in mm) of the shape. It should be not less than the basic value of tolerance set in the processor (either the uncertainty from the file or *read.precision.val*). Actually, the maximum between *read.maxprecision.val* and the basis tolerance is used to define the maximum allowed tolerance.
It should be not less than the basic value of tolerance set in the processor (either the uncertainty from the file or *read.precision.val*).
Actually, the maximum between *read.maxprecision.val* and the basis tolerance is used to define the maximum allowed tolerance.
Read this parameter with: Read this parameter with:
~~~~{.cpp} ~~~~{.cpp}
@@ -339,7 +335,7 @@ Specifies preferred type of representation of the shape of the product, in case
* 4 (GBSSR) -- Prefer GEOMETRICALLY_BOUNDED_SURFACE_SHAPE_REPRESENTATION * 4 (GBSSR) -- Prefer GEOMETRICALLY_BOUNDED_SURFACE_SHAPE_REPRESENTATION
* 5 (FBSR) -- Prefer FACETTED_BREP_SHAPE_REPRESENTATION * 5 (FBSR) -- Prefer FACETTED_BREP_SHAPE_REPRESENTATION
* 6 (EBWSR) -- Prefer EDGE_BASED_WIREFRAME_SHAPE_REPRESENTATION * 6 (EBWSR) -- Prefer EDGE_BASED_WIREFRAME_SHAPE_REPRESENTATION
* 7 (GBWSR) -- Prefer GEOMETRICALLY_BOUNDED_WIREFRAME_SHAPE_REPRESENTATION * 7 (GBWSR) -- Prefer GEOMETRICALLY_BOUNDED_WIREFRAME _SHAPE_REPRESENTATION
When this option is not equal to 1, for products with multiple representations the representation having a type closest to the selected one in this list will be translated. When this option is not equal to 1, for products with multiple representations the representation having a type closest to the selected one in this list will be translated.
@@ -449,34 +445,6 @@ of for each of the two "AXIS2_PLACEMENT_3D" entities referenced by it. as follow
} }
~~~~ ~~~~
<h4>read.step.tessellated:</h4>
Boolean flag regulating translation of entities that define tessellated geometry:
* TESSELLATED_SHAPE_REPRESENTATION
* TESSELLATED_SHELL
* TESSELLATED_SOLID
* TRIANGULATED_FACE
* COMPLEX_TRIANGULATED_FACE
Tesselated geometry is attached to shapes as objects of <i>Poly_Triangulation</i> type using STEP links.
* 0 (Off) -- do not translate
* 1 (On) -- translate
* 2 (OnNoBRep) - tessellation is read only for entities for which there is no BRep representation
Read this parameter with:
~~~~{.cpp}
Standard_Integer ic = Interface_Static::IVal("read.step.tessellated");
~~~~
Modify this parameter with:
~~~~{.cpp}
if(!Interface_Static::SetIVal("read.step.tessellated",1))
.. error ..
~~~~
Default value is 0 (On).
@subsubsection occt_step_2_3_4 Performing the STEP file translation @subsubsection occt_step_2_3_4 Performing the STEP file translation
Perform the translation according to what you want to translate. You can choose either root entities (all or selected by the number of root), or select any entity by its number in the STEP file. There is a limited set of types of entities that can be used as starting entities for translation. Only the following entities are recognized as transferable: Perform the translation according to what you want to translate. You can choose either root entities (all or selected by the number of root), or select any entity by its number in the STEP file. There is a limited set of types of entities that can be used as starting entities for translation. Only the following entities are recognized as transferable:
@@ -494,11 +462,6 @@ Perform the translation according to what you want to translate. You can choose
* subtypes of face_surface (including advanced_face) * subtypes of face_surface (including advanced_face)
* subtypes of shape_representation_relationship * subtypes of shape_representation_relationship
* context_dependent_shape_representation * context_dependent_shape_representation
* tessellated_shape_representation
* tessellated_shell
* tessellated_solid
* triangulated_face
* complex_triangulated_face
The following methods are used for translation: The following methods are used for translation:
@@ -718,10 +681,6 @@ Not all entities defining the assembly structure in the STEP file are translated
| | quasi_uniform_surface | Geom_BSplineSurface | | | | quasi_uniform_surface | Geom_BSplineSurface | |
| | rectangular_composite_surface | TopoDS_Compound | Contains *TopoDS_Faces* | | | rectangular_composite_surface | TopoDS_Compound | Contains *TopoDS_Faces* |
| | curve_bounded_surface | TopoDS_Face | | | | curve_bounded_surface | TopoDS_Face | |
| Tessellations | tessellated_shell | TopoDS_Shell | |
| | tessellated_solid | TopoDS_Solid | |
| | triangulated_face | TopoDS_Face | Contains *Poly_Triangulation* |
| | complex_triangulated_face | TopoDS_Face | Contains *Poly_Triangulation* |
@subsection occt_step_2_5 Tolerance management @subsection occt_step_2_5 Tolerance management
@@ -784,7 +743,6 @@ The following default tolerances are used when creating shapes and how they are
* *StepToTopoDS_TranslatePolyLoop* constructs *TopoDS_Edges* in *TopoDS_Wire* with help of class *StepToTopoDS_TranslateEdge*. Their tolerances are not modified inside this method. * *StepToTopoDS_TranslatePolyLoop* constructs *TopoDS_Edges* in *TopoDS_Wire* with help of class *StepToTopoDS_TranslateEdge*. Their tolerances are not modified inside this method.
* *StepToTopoDS_TranslateFace* constructs *TopoDS_Face* with the initial value of tolerance. *TopoDS_Wire* on *TopoDS_Face* is constructed with the help of classes *StepToTopoDS_TranslatePolyLoop, StepToTopoDS_TranslateEdgeLoop* or *StepToTopoDS_TranslateVertexLoop*. * *StepToTopoDS_TranslateFace* constructs *TopoDS_Face* with the initial value of tolerance. *TopoDS_Wire* on *TopoDS_Face* is constructed with the help of classes *StepToTopoDS_TranslatePolyLoop, StepToTopoDS_TranslateEdgeLoop* or *StepToTopoDS_TranslateVertexLoop*.
* *StepToTopoDS_TranslateShell* calls *StepToTopoDS_TranslateFace::Init* for each face. This class does not modify the tolerance value. * *StepToTopoDS_TranslateShell* calls *StepToTopoDS_TranslateFace::Init* for each face. This class does not modify the tolerance value.
* *StepToTopoDS_TranslateSolid* calls *StepToTopoDS_TranslateFace::Init* for each face. This class does not modify the tolerance value.
* *StepToTopoDS_TranslateCompositeCurve* constructs *TopoDS_Edges* in *TopoDS_Wire* with help of class *BRepAPI_MakeEdge* and have a tolerance 10-7. Pcurves from a STEP file are translated if they are present and if *read.surfacecurve.mode* is not -3. The connection between segments of a composite curve (edges in the wire) is provided by calling method *ShapeFix_Wire::FixConnected()\** with a precision equal to the initial value of tolerance. * *StepToTopoDS_TranslateCompositeCurve* constructs *TopoDS_Edges* in *TopoDS_Wire* with help of class *BRepAPI_MakeEdge* and have a tolerance 10-7. Pcurves from a STEP file are translated if they are present and if *read.surfacecurve.mode* is not -3. The connection between segments of a composite curve (edges in the wire) is provided by calling method *ShapeFix_Wire::FixConnected()\** with a precision equal to the initial value of tolerance.
* *StepToTopoDS_TranslateCurveBoundedSurface* constructs *TopoDS_Face* with tolerance *Precision::Confusion()*. *TopoDS_Wire* on *TopoDS_Face* is constructed with the help of class *StepToTopoDS_TranslateCompositeCurve*. Missing pcurves are computed using projection algorithm with the help of method *ShapeFix_Face::FixPcurves()*. For resulting face method *ShapeFix::SameParameter()* is called. It calls standard *BRepLib::SameParameter* for each edge in each wire, which can either increase or decrease the tolerances of the edges and vertices. *SameParameter* writes the tolerance corresponding to the real deviation of pcurves from 3D curve which can be less or greater than the tolerance in a STEP file. * *StepToTopoDS_TranslateCurveBoundedSurface* constructs *TopoDS_Face* with tolerance *Precision::Confusion()*. *TopoDS_Wire* on *TopoDS_Face* is constructed with the help of class *StepToTopoDS_TranslateCompositeCurve*. Missing pcurves are computed using projection algorithm with the help of method *ShapeFix_Face::FixPcurves()*. For resulting face method *ShapeFix::SameParameter()* is called. It calls standard *BRepLib::SameParameter* for each edge in each wire, which can either increase or decrease the tolerances of the edges and vertices. *SameParameter* writes the tolerance corresponding to the real deviation of pcurves from 3D curve which can be less or greater than the tolerance in a STEP file.
* *StepToTopoDS_Builder* a high level class. Its methods perform translation with the help of the classes listed above. If the value of *read.maxprecision.mode* is set to 1 then the tolerance of subshapes of the resulting shape is limited by 0 and *read.maxprecision.val*. Else this class does not change the tolerance value. * *StepToTopoDS_Builder* a high level class. Its methods perform translation with the help of the classes listed above. If the value of *read.maxprecision.mode* is set to 1 then the tolerance of subshapes of the resulting shape is limited by 0 and *read.maxprecision.val*. Else this class does not change the tolerance value.
@@ -1011,34 +969,6 @@ if(!Interface_Static::SetIVal("write.step.vertex.mode",1))
~~~~ ~~~~
Default value is 0. Default value is 0.
<h4>write.step.tessellated:</h4>
Boolean flag regulating writing of entities that define tessellated geometry:
* TESSELLATED_SHAPE_REPRESENTATION
* TESSELLATED_SHELL
* TESSELLATED_SOLID
* TRIANGULATED_FACE
Tesselated geometry is taken as objects of <i>Poly_Triangulation type</i> from the active <i>TopoDS_Face</i> triangulation.
* 0 (Off) -- do not write
* 1 (On) -- write
* 2 (OnNoBRep) - tessellation is written only for entities for which there is no BRep representation
Read this parameter with:
~~~~{.cpp}
Standard_Integer ic = Interface_Static::IVal("write.step.tessellated");
~~~~
Modify this parameter with:
~~~~{.cpp}
if(!Interface_Static::SetIVal("write.step.tessellated",1))
.. error ..
~~~~
Default value is 2 (OnNoBep).
@subsubsection occt_step_3_3_3 Performing the Open CASCADE Technology shape translation @subsubsection occt_step_3_3_3 Performing the Open CASCADE Technology shape translation
An OCCT shape can be translated to STEP using one of the following models (shape_representations): An OCCT shape can be translated to STEP using one of the following models (shape_representations):
* manifold_solid_brep (advanced_brep_shape_representation) * manifold_solid_brep (advanced_brep_shape_representation)
@@ -1162,7 +1092,6 @@ The table below describes STEP entities, which are created when the assembly str
| | Geom_ToroidalSurface | toroidal_surface or degenerate_toroidal_surface | *degenerate_toroidal_surface* is produced if the minor radius is greater then the major one | | | Geom_ToroidalSurface | toroidal_surface or degenerate_toroidal_surface | *degenerate_toroidal_surface* is produced if the minor radius is greater then the major one |
| | Geom_BezierSurface | b_spline_surface_with_knots | | | | Geom_BezierSurface | b_spline_surface_with_knots | |
| | Geom_BsplineSurface | b_spline_surface_with_knots or rational_b_spline_surface | *rational_b_spline_surface* is produced if *Geom_BSplineSurface* is a rational Bspline | | | Geom_BsplineSurface | b_spline_surface_with_knots or rational_b_spline_surface | *rational_b_spline_surface* is produced if *Geom_BSplineSurface* is a rational Bspline |
| Triangulations | Poly_Triangulation | *triangulated_face* is produced for face active triangulation | |
@subsection occt_step_3_5 Tolerance management @subsection occt_step_3_5 Tolerance management

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@@ -13,7 +13,6 @@ OCCT User Guides are organized by OCCT modules:
* @subpage occt_user_guides__iges "IGES Translator" * @subpage occt_user_guides__iges "IGES Translator"
* @subpage occt_user_guides__step "STEP Translator" * @subpage occt_user_guides__step "STEP Translator"
* @subpage occt_user_guides__xde "Extended Data Exchange (XDE)" * @subpage occt_user_guides__xde "Extended Data Exchange (XDE)"
* @subpage occt_user_guides__de_wrapper "Data Exchange Wrapper (DE Wrapper)"
* @subpage occt_user_guides__ocaf "Open CASCADE Application Framework (OCAF)" * @subpage occt_user_guides__ocaf "Open CASCADE Application Framework (OCAF)"
* @subpage occt_user_guides__test_harness "DRAW Test Harness" * @subpage occt_user_guides__test_harness "DRAW Test Harness"
* @subpage occt_user_guides__inspector "Inspector" * @subpage occt_user_guides__inspector "Inspector"

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@@ -1,9 +1,8 @@
.NET: Import/Export (C#|C++/CLI|WinForms|WPF) {#samples_csharp_occt} OCCT CSharp sample {#samples_csharp_occt}
================== ==================
This sample demonstrates how to use OCCT libraries in <b>.Net</b> application This sample demonstrates how to use OCCT libraries in <b>.Net</b> application
written using **CSharp** and **Windows Forms** or **Windows Presentation Foundation** (WPF). written using **CSharp** and **Windows Forms** or **Windows Presentation Foundation** (WPF).
The sample could be found within OCCT repository in folder `/samples/CSharp/`.
The connection between .Net and OCCT (C++) level is provided by proxy library The connection between .Net and OCCT (C++) level is provided by proxy library
**OCCProxy**, written in C++/CLI. The proxy library contains a single *ref* class **OCCProxy**, written in C++/CLI. The proxy library contains a single *ref* class
@@ -15,8 +14,6 @@ Both applications provide the same functionality as the standard OCCT Import/Exp
The first project is called *IE_WinForms* and uses Windows Forms for GUI. The first project is called *IE_WinForms* and uses Windows Forms for GUI.
The second application is called *IE_WPF_WinForms* and uses Windows Presentation Foundation. The second application is called *IE_WPF_WinForms* and uses Windows Presentation Foundation.
@figure{samples_c__ie.png}
Note a few important details: Note a few important details:
- OCCT template class *NCollection_Haft* is used to encapsulate C++ class into a field of *ref* class; - OCCT template class *NCollection_Haft* is used to encapsulate C++ class into a field of *ref* class;

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@@ -1,9 +1,8 @@
.NET: D3D/OpenGL Viewer (C#|C++/CLI|WPF) {#samples_csharp_direct3d} Direct3D CSharp sample {#samples_csharp_direct3d}
================== ==================
This sample demonstrates how to use OCCT and DirectX libraries in <b>.Net</b> application This sample demonstrates how to use OCCT and DirectX libraries in <b>.Net</b> application
written using **CSharp** and **Windows Presentation Foundation** (WPF). written using **CSharp** and **Windows Presentation Foundation** (WPF).
The sample could be found within OCCT repository in folder `/samples/CSharp/`.
The connection between .Net, OCCT (C++) and DirectX level is provided by proxy libraries, The connection between .Net, OCCT (C++) and DirectX level is provided by proxy libraries,
**OCCProxy** and **D3DProxy**, written in C++/CLI. The proxy library **OCCProxy** contains a single **OCCProxy** and **D3DProxy**, written in C++/CLI. The proxy library **OCCProxy** contains a single

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@@ -10,7 +10,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IE_WPF_D3D</RootNamespace> <RootNamespace>IE_WPF_D3D</RootNamespace>
<AssemblyName>IE_WPF_D3D</AssemblyName> <AssemblyName>IE_WPF_D3D</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>

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@@ -1,3 +1,3 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<configuration> <configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration> <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>

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@@ -10,7 +10,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IE_WPF_WinForms</RootNamespace> <RootNamespace>IE_WPF_WinForms</RootNamespace>
<AssemblyName>IE_WPF_WinForms</AssemblyName> <AssemblyName>IE_WPF_WinForms</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>

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@@ -1,3 +1,3 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<configuration> <configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration> <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>

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@@ -27,7 +27,7 @@
<UpgradeBackupLocation> <UpgradeBackupLocation>
</UpgradeBackupLocation> </UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion> <OldToolsVersion>3.5</OldToolsVersion>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile /> <TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl> <PublishUrl>publish\</PublishUrl>
<Install>true</Install> <Install>true</Install>

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@@ -35,4 +35,4 @@
</providers> </providers>
</roleManager> </roleManager>
</system.web> </system.web>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration> <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>

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@@ -311,7 +311,7 @@ void OcafSamples::ModifyBoxOcafSample()
Handle(TFunction_Function) aFunction; Handle(TFunction_Function) aFunction;
if (!aLabel.FindAttribute(TFunction_Function::GetID(), aFunction)) if (!aLabel.FindAttribute(TFunction_Function::GetID(), aFunction))
{ {
myResult << "Object cannot be modified."; myResult << "Object cannot be modify.";
return; return;
} }
// Get the Standard_GUID of the TFunction_FunctionDriver of the selected object TFunction_Function attribute // Get the Standard_GUID of the TFunction_FunctionDriver of the selected object TFunction_Function attribute
@@ -413,7 +413,7 @@ void OcafSamples::ModifyCylinderOcafSample()
Handle(TFunction_Function) aFunction; Handle(TFunction_Function) aFunction;
if (!aLabel.FindAttribute(TFunction_Function::GetID(), aFunction)) if (!aLabel.FindAttribute(TFunction_Function::GetID(), aFunction))
{ {
myResult << "Object cannot be modified."; myResult << "Object cannot be modify.";
return; return;
} }
// Get the Standard_GUID of the TFunction_FunctionDriver of the selected object TFunction_Function attribute // Get the Standard_GUID of the TFunction_FunctionDriver of the selected object TFunction_Function attribute

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