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Author SHA1 Message Date
kgv
35a381fd03 0030602: Tests - testdiff does not report known unstable cases properly
Comment TODOs
2019-03-25 09:07:02 +03:00
906 changed files with 14623 additions and 36017 deletions

1
adm/.gitignore vendored
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@@ -1 +0,0 @@
/build-*

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@@ -3,5 +3,5 @@ ModelingData TKG2d TKG3d TKGeomBase TKBRep
ModelingAlgorithms TKGeomAlgo TKTopAlgo TKPrim TKBO TKBool TKHLR TKFillet TKOffset TKFeat TKMesh TKXMesh TKShHealing
Visualization TKService TKV3d TKOpenGl TKMeshVS TKIVtk TKD3DHost
ApplicationFramework TKCDF TKLCAF TKCAF TKBinL TKXmlL TKBin TKXml TKStdL TKStd TKTObj TKBinTObj TKXmlTObj TKVCAF
DataExchange TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF TKRWMesh
DataExchange TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF
Draw TKDraw TKTopTest TKViewerTest TKXSDRAW TKDCAF TKXDEDRAW TKTObjDRAW TKQADraw TKIVtkDraw DRAWEXE

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@@ -203,7 +203,6 @@ n Aspect
n DsgPrs
n Graphic3d
n Image
n Media
n MeshVS
n OpenGl
n D3DHost
@@ -439,5 +438,3 @@ n Geom2dEvaluator
t TKVCAF
n XCAFView
n XCAFNoteObjects
t TKRWMesh
n RWMesh

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@@ -133,7 +133,7 @@ macro (THIRDPARTY_PRODUCT PRODUCT_NAME HEADER_NAME LIBRARY_CSF_NAME LIBRARY_NAME
# set 3RDPARTY_${PRODUCT_NAME}_LIBRARY as notfound, otherwise find_library can't assign a new value to 3RDPARTY_${PRODUCT_NAME}_LIBRARY
set (3RDPARTY_${PRODUCT_NAME}_LIBRARY_${LIBRARY_NAME_SUFFIX} "3RDPARTY_${PRODUCT_NAME}_LIBRARY_${LIBRARY_NAME_SUFFIX}-NOTFOUND" CACHE FILEPATH "The path to ${PRODUCT_NAME} library \"${LIBRARY_NAME}\"" FORCE)
if ((3RDPARTY_${PRODUCT_NAME}_DIR AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DIR}") OR (3RDPARTY_${PRODUCT_NAME}_LIBRARY_DIR_${LIBRARY_NAME} AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_LIBRARY_DIR_${LIBRARY_NAME}}"))
if (3RDPARTY_${PRODUCT_NAME}_DIR AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DIR}")
find_library (3RDPARTY_${PRODUCT_NAME}_LIBRARY_${LIBRARY_NAME_SUFFIX} NAMES ${LIBRARY_NAME}
PATHS "${3RDPARTY_${PRODUCT_NAME}_LIBRARY_DIR_${LIBRARY_NAME}}" "${3RDPARTY_${PRODUCT_NAME}_DIR}"
PATH_SUFFIXES ${${PRODUCT_NAME}_PATH_SUFFIXES}
@@ -181,9 +181,9 @@ macro (THIRDPARTY_PRODUCT PRODUCT_NAME HEADER_NAME LIBRARY_CSF_NAME LIBRARY_NAME
# set 3RDPARTY_${PRODUCT_NAME}_DLL as notfound, otherwise find_library can't assign a new value to 3RDPARTY_${PRODUCT_NAME}_DLL
set (3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX} "3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX}-NOTFOUND" CACHE FILEPATH "The path to ${PRODUCT_NAME} shared library \"${LIBRARY_NAME}\"" FORCE)
if ((3RDPARTY_${PRODUCT_NAME}_DIR AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DIR}") OR (3RDPARTY_${PRODUCT_NAME}_DLL_DIR_${LIBRARY_NAME} AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DLL_DIR_${LIBRARY_NAME}}"))
if (3RDPARTY_${PRODUCT_NAME}_DIR AND EXISTS "${3RDPARTY_${PRODUCT_NAME}_DIR}")
find_library (3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX} NAMES ${LIBRARY_NAME}
PATHS "${3RDPARTY_${PRODUCT_NAME}_DLL_DIR_${LIBRARY_NAME}}" "${3RDPARTY_${PRODUCT_NAME}_DIR}"
PATHS "${3RDPARTY_${PRODUCT_NAME}_DIR}"
PATH_SUFFIXES bin win${COMPILER_BITNESS}/${COMPILER}/bin
NO_DEFAULT_PATH)
if (3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX} STREQUAL "3RDPARTY_${PRODUCT_NAME}_DLL_${LIBRARY_NAME_SUFFIX}-NOTFOUND")

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@@ -65,7 +65,6 @@ if (WIN32)
set (CSF_shell32 "shell32.lib")
set (CSF_wsock32 "wsock32.lib")
set (CSF_psapi "psapi.lib")
set (CSF_winmm "winmm.lib")
set (CSF_d3d9 "D3D9.lib")
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsStore" OR USE_GLES2)
set (CSF_OpenGlLibs "libEGL libGLESv2")
@@ -79,29 +78,22 @@ if (WIN32)
set (CSF_objc "objc")
# frameworks
if (IOS)
find_library (Appkit_LIB NAMES UIKit)
set (CSF_Appkit ${Appkit_LIB})
else()
find_library (Appkit_LIB NAMES AppKit)
set (CSF_Appkit ${Appkit_LIB})
endif()
OCCT_CHECK_AND_UNSET (Appkit_LIB)
find_library (Appkit_LIB NAMES AppKit)
set (CSF_Appkit ${Appkit_LIB})
find_library (IOKit_LIB NAMES IOKit)
set (CSF_IOKit ${IOKit_LIB})
OCCT_CHECK_AND_UNSET (Appkit_LIB)
OCCT_CHECK_AND_UNSET (IOKit_LIB)
if (IOS)
find_library (OpenGlLibs_LIB NAMES OpenGLES)
set (CSF_OpenGlLibs ${OpenGlLibs_LIB})
OCCT_CHECK_AND_UNSET (OpenGlLibs_LIB)
elseif (USE_GLX)
if (USE_GLX)
set (CSF_OpenGlLibs GL)
set (CSF_XwLibs "X11 Xext Xmu Xi")
else()
find_library (OpenGlLibs_LIB NAMES OpenGL)
set (CSF_OpenGlLibs ${OpenGlLibs_LIB})
OCCT_CHECK_AND_UNSET (OpenGlLibs_LIB)
endif()

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@@ -163,18 +163,13 @@ function (FIND_PRODUCT_DIR ROOT_DIR PRODUCT_NAME RESULT)
OCCT_MAKE_COMPILER_BITNESS()
string (TOLOWER "${PRODUCT_NAME}" lower_PRODUCT_NAME)
if ("${lower_PRODUCT_NAME}" STREQUAL "egl")
string (SUBSTRING "${lower_PRODUCT_NAME}" 1 -1 lower_PRODUCT_NAME)
list (APPEND SEARCH_TEMPLATES "[^gl]+${lower_PRODUCT_NAME}.*")
else()
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[a-zA-Z]*[0-9]*-${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*")
endif()
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER}.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*.*${COMPILER_BITNESS}")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*[0-9.]+")
list (APPEND SEARCH_TEMPLATES "^[^a-zA-Z]*${lower_PRODUCT_NAME}[^a-zA-Z]*")
SUBDIRECTORY_NAMES ("${ROOT_DIR}" SUBDIR_NAME_LIST)

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@@ -30,30 +30,10 @@ set aRowIter 0
set aCheckRowIter 0
frame .myFrame -padx 5 -pady 5
pack .myFrame -fill both -expand 1
frame .myFrame.myPrjFrame
frame .myFrame.myVsFrame
frame .myFrame.myHxxChecks
frame .myFrame.myChecks
# project file format
set SYS_PRJFMT_LIST {}
set SYS_PRJNAME_LIST {}
if { "$::tcl_platform(platform)" == "windows" } {
lappend ::SYS_PRJFMT_LIST "vcxproj"
lappend ::SYS_PRJNAME_LIST "Visual Studio (.vcxproj)"
}
if { "$tcl_platform(os)" == "Darwin" } {
lappend ::SYS_PRJFMT_LIST "xcd"
lappend ::SYS_PRJNAME_LIST "XCode (.xcd)"
}
lappend ::SYS_PRJFMT_LIST "cbp"
lappend ::SYS_PRJNAME_LIST "Code Blocks (.cbp)"
lappend ::SYS_PRJFMT_LIST "pro"
lappend ::SYS_PRJNAME_LIST "Qt Creator (.pro)"
set aPrjIndex [lsearch $::SYS_PRJFMT_LIST $::PRJFMT]
set ::PRJNAME [lindex $::SYS_PRJNAME_LIST $aPrjIndex]
set SYS_VS_LIST {}
set SYS_VC_LIST {}
set SYS_VCVARS_LIST {}
@@ -121,7 +101,6 @@ proc wokdep:gui:Close {} {
}
proc wokdep:gui:SwitchConfig {} {
set ::PRJFMT [lindex $::SYS_PRJFMT_LIST [.myFrame.myPrjFrame.myPrjCombo current]]
set ::VCVER [lindex $::SYS_VC_LIST [.myFrame.myVsFrame.myVsCombo current]]
set ::VCVARS [lindex $::SYS_VCVARS_LIST [.myFrame.myVsFrame.myVsCombo current]]
@@ -411,8 +390,6 @@ proc wokdep:gui:Show64Bitness { theRowIter } {
}
# Header
ttk::label .myFrame.myPrjFrame.myPrjLbl -text "Project format:" -padding {5 5 20 5}
ttk::combobox .myFrame.myPrjFrame.myPrjCombo -values $SYS_PRJNAME_LIST -state readonly -textvariable PRJNAME -width 40
ttk::label .myFrame.myVsFrame.myVsLbl -text "Visual Studio configuration:" -padding {5 5 20 5}
ttk::combobox .myFrame.myVsFrame.myVsCombo -values $SYS_VS_LIST -state readonly -textvariable VSVER -width 40
ttk::combobox .myFrame.myVsFrame.myArchCombo -values { {32} {64} } -textvariable ARCH -state readonly -width 6
@@ -517,10 +494,6 @@ ttk::button .myFrame.myClose -text "Close" -command wokdep:gui:Close
# Create grid
# Header
grid .myFrame.myPrjFrame -row $aRowIter -column 0 -columnspan 10 -sticky w
grid .myFrame.myPrjFrame.myPrjLbl -row 0 -column 0
grid .myFrame.myPrjFrame.myPrjCombo -row 0 -column 1
incr aRowIter
if { "$tcl_platform(platform)" == "windows" } {
grid .myFrame.myVsFrame -row $aRowIter -column 0 -columnspan 10 -sticky w
grid .myFrame.myVsFrame.myVsLbl -row 0 -column 0
@@ -619,9 +592,6 @@ grid .myFrame.mySave -row $aRowIter -column 4 -columnspan 2
grid .myFrame.myClose -row $aRowIter -column 6 -columnspan 2
# Bind events
bind .myFrame.myPrjFrame.myPrjCombo <<ComboboxSelected>> {
wokdep:gui:SwitchConfig
}
bind .myFrame.myVsFrame.myVsCombo <<ComboboxSelected>> {
wokdep:gui:SwitchConfig
}

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@@ -27,10 +27,8 @@ if { "$tcl_platform(platform)" == "unix" } {
set SYS_EXE_SUFFIX ""
if { "$tcl_platform(os)" == "Darwin" } {
set SYS_LIB_SUFFIX "dylib"
set PRJFMT "xcd"
} else {
set SYS_LIB_SUFFIX "so"
set PRJFMT "cbp"
}
set VCVER "gcc"
set VCVARS ""
@@ -41,7 +39,6 @@ if { "$tcl_platform(platform)" == "unix" } {
set SYS_EXE_SUFFIX ".exe"
set VCVER "vc10"
set VCVARS ""
set PRJFMT "vcxproj"
}
set SHORTCUT_HEADERS "ShortCut"
@@ -85,7 +82,7 @@ if { "$tcl_platform(platform)" != "windows" } {
set HAVE_D3D ""
set HAVE_RelWithDebInfo ""
}
foreach anEnvIter {ARCH VCVER VCVARS PRJFMT PRODUCTS_PATH} {
foreach anEnvIter {ARCH VCVER VCVARS PRODUCTS_PATH} {
if { [info exists ::env(${anEnvIter})] } {
set ${anEnvIter} "$::env(${anEnvIter})"
}
@@ -1121,33 +1118,15 @@ proc wokdep:SearchX11 {theErrInc theErrLib32 theErrLib64 theErrBin32 theErrBin64
return "$isFound"
}
# Returns OCCT version string from file Standard_Version.hxx (if available)
proc wokdep:DetectCasVersion {} {
set occt_ver 7.0.0
set aCasRoot [file normalize [file dirname [info script]]]
set filename "${aCasRoot}/src/Standard/Standard_Version.hxx"
if { [file exists $filename] } {
set fh [open $filename "r"]
set fh_loaded [read $fh]
close $fh
regexp {[^/]\s*#\s*define\s+OCC_VERSION_COMPLETE\s+\"([^\s]*)\"} $fh_loaded dummy occt_ver
} else {
puts "Error: file '$filename' not found"
}
return $occt_ver
}
# Generate (override) custom environment file
proc wokdep:SaveCustom {} {
set aGenInfo "This environment file was generated by genconf.tcl script at [clock format [clock seconds] -format "%Y.%m.%d %H:%M"]"
if { "$::tcl_platform(platform)" == "windows" } {
set aCustomFilePath "./custom.bat"
set aFile [open $aCustomFilePath "w"]
puts $aFile "@echo off"
puts $aFile "rem $aGenInfo"
puts $aFile "rem This environment file was generated by wok_depsgui.tcl script at [clock format [clock seconds] -format "%Y.%m.%d %H:%M"]"
puts $aFile ""
puts $aFile "set PRJFMT=$::PRJFMT"
puts $aFile "set VCVER=$::VCVER"
puts $aFile "set ARCH=$::ARCH"
puts $aFile "set VCVARS=$::VCVARS"
@@ -1167,41 +1146,26 @@ proc wokdep:SaveCustom {} {
}
set aStringInc [join $::CSF_OPT_INC $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringInc [regsub -all "$::PRODUCTS_PATH" $aStringInc "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional headers search paths"
puts $aFile "set \"CSF_OPT_INC=$aStringInc\""
set aStringLib32 [join $::CSF_OPT_LIB32 $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringLib32 [regsub -all "$::PRODUCTS_PATH" $aStringLib32 "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional libraries (32-bit) search paths"
puts $aFile "set \"CSF_OPT_LIB32=$aStringLib32\""
set aStringLib64 [join $::CSF_OPT_LIB64 $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringLib64 [regsub -all "$::PRODUCTS_PATH" $aStringLib64 "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional libraries (64-bit) search paths"
puts $aFile "set \"CSF_OPT_LIB64=$aStringLib64\""
set aStringBin32 [join $::CSF_OPT_BIN32 $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringBin32 [regsub -all "$::PRODUCTS_PATH" $aStringBin32 "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional (32-bit) search paths"
puts $aFile "set \"CSF_OPT_BIN32=$aStringBin32\""
set aStringBin64 [join $::CSF_OPT_BIN64 $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringBin64 [regsub -all "$::PRODUCTS_PATH" $aStringBin64 "%PRODUCTS_PATH%"]
}
puts $aFile ""
puts $aFile "rem Additional (64-bit) search paths"
puts $aFile "set \"CSF_OPT_BIN64=$aStringBin64\""
@@ -1211,10 +1175,9 @@ proc wokdep:SaveCustom {} {
set aCustomFilePath "./custom.sh"
set aFile [open $aCustomFilePath "w"]
puts $aFile "#!/bin/bash"
puts $aFile "# $aGenInfo"
puts $aFile "# This environment file was generated by wok_depsgui.tcl script at [clock format [clock seconds] -format "%Y.%m.%d %H:%M"]"
puts $aFile ""
puts $aFile "export PRJFMT=$::PRJFMT"
puts $aFile "export ARCH=$::ARCH"
puts $aFile "export SHORTCUT_HEADERS=$::SHORTCUT_HEADERS"
@@ -1232,88 +1195,22 @@ proc wokdep:SaveCustom {} {
}
set aStringInc [join $::CSF_OPT_INC $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringInc [regsub -all "$::PRODUCTS_PATH" $aStringInc "\${PRODUCTS_PATH}"]
}
puts $aFile ""
puts $aFile "# Additional headers search paths"
puts $aFile "export CSF_OPT_INC=\"$aStringInc\""
set aStringLib [join [set ::CSF_OPT_LIB$::ARCH] $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringLib [regsub -all "$::PRODUCTS_PATH" $aStringLib "\${PRODUCTS_PATH}"]
}
set aStringLib$::ARCH [join [set ::CSF_OPT_LIB$::ARCH] $::SYS_PATH_SPLITTER]
puts $aFile ""
puts $aFile "# Additional libraries ($::ARCH-bit) search paths"
puts $aFile "export CSF_OPT_LIB$::ARCH=\"[set aStringLib]\""
puts $aFile "export CSF_OPT_LIB$::ARCH=\"[set aStringLib$::ARCH]\""
set aStringBin [join [set ::CSF_OPT_BIN$::ARCH] $::SYS_PATH_SPLITTER]
if { "$::PRODUCTS_PATH" != "" } {
set aStringBin [regsub -all "$::PRODUCTS_PATH" $aStringBin "\${PRODUCTS_PATH}"]
}
set aStringBin$::ARCH [join [set ::CSF_OPT_BIN$::ARCH] $::SYS_PATH_SPLITTER]
puts $aFile ""
puts $aFile "# Additional ($::ARCH-bit) search paths"
puts $aFile "export CSF_OPT_BIN$::ARCH=\"[set aStringBin]\""
puts $aFile "export CSF_OPT_BIN$::ARCH=\"[set aStringBin$::ARCH]\""
close $aFile
}
puts "Configuration saved to file '$aCustomFilePath'"
# generate custom.auto.pri
set toExportCustomPri 1
if { $toExportCustomPri == 1 } {
set aCasVer [wokdep:DetectCasVersion]
set aCustomFilePath "./adm/qmake/custom.auto.pri"
set aFile [open $aCustomFilePath "w"]
puts $aFile "# $aGenInfo"
puts $aFile ""
puts $aFile "VERSION=$aCasVer"
puts $aFile "PRODUCTS_PATH=\"$::PRODUCTS_PATH\""
puts $aFile ""
puts $aFile "# Optional 3rd-parties switches"
foreach anEnvIter $::THE_ENV_VARIABLES {
set aName ${anEnvIter}
set aValue [set ::${anEnvIter}]
if { "$aValue" == "true" } {
puts $aFile "CONFIG += ${aName}"
} else {
#puts $aFile "CONFIG -= ${aName}"
}
}
puts $aFile ""
puts $aFile "# Additional headers search paths"
foreach anIncPath $::CSF_OPT_INC {
if { "$::PRODUCTS_PATH" != "" } {
set anIncPath [regsub -all "$::PRODUCTS_PATH" $anIncPath "\$\$\{PRODUCTS_PATH\}"]
}
puts $aFile "INCLUDEPATH += \"${anIncPath}\""
}
puts $aFile ""
puts $aFile "# Additional libraries search paths"
foreach aLibPath [set ::CSF_OPT_LIB$::ARCH] {
if { "$::PRODUCTS_PATH" != "" } {
set aLibPath [regsub -all "$::PRODUCTS_PATH" $aLibPath "\$\$\{PRODUCTS_PATH\}"]
}
puts $aFile "LIBS += -L\"${aLibPath}\""
}
if { "$::tcl_platform(platform)" == "windows" } {
puts $aFile ""
puts $aFile "# Additional DLLs search paths"
foreach aDllPath [set ::CSF_OPT_BIN$::ARCH] {
if { "$::PRODUCTS_PATH" != "" } {
set aDllPath [regsub -all "$::PRODUCTS_PATH" $aDllPath "\$\$\{PRODUCTS_PATH\}"]
}
puts $aFile "LIBS += -L\"${aDllPath}\""
}
}
puts $aFile ""
close $aFile
puts "Configuration saved to file '$aCustomFilePath'"
}
}

View File

@@ -256,7 +256,7 @@ proc genAllResources {} {
# Wrapper-function to generate VS project files
proc genproj {theFormat args} {
set aSupportedFormats { "vc7" "vc8" "vc9" "vc10" "vc11" "vc12" "vc14" "vc141" "cbp" "xcd" "pro"}
set aSupportedFormats { "vc7" "vc8" "vc9" "vc10" "vc11" "vc12" "vc14" "vc141" "cbp" "xcd"}
set aSupportedPlatforms { "wnt" "uwp" "lin" "mac" "ios" "qnx" }
set isHelpRequire false
@@ -314,7 +314,6 @@ proc genproj {theFormat args} {
vc141 - Visual Studio 2017
cbp - CodeBlocks
xcd - XCode
pro - Qt Creator
Platform (optional):
wnt - Windows Desktop
@@ -396,14 +395,9 @@ proc genprojbat {theFormat thePlatform} {
"cbp" {
file copy -force -- "$::THE_CASROOT/adm/templates/codeblocks.sh" "$::path/codeblocks.sh"
file copy -force -- "$::THE_CASROOT/adm/templates/codeblocks.bat" "$::path/codeblocks.bat"
# Code::Blocks 16.01 does not create directory for import libs, help him
set aPlatformAndCompiler "${thePlatform}/gcc"
if { "$thePlatform" == "mac" || "$thePlatform" == "ios" } {
set aPlatformAndCompiler "${thePlatform}/clang"
}
file mkdir "$::path/${aPlatformAndCompiler}/lib"
file mkdir "$::path/${aPlatformAndCompiler}/libd"
file mkdir "$::path/$thePlatform/cbp/lib"
file mkdir "$::path/$thePlatform/cbp/libd"
}
"xcd" { file copy -force -- "$::THE_CASROOT/adm/templates/xcode.sh" "$::path/xcode.sh" }
}
@@ -478,6 +472,15 @@ proc OS:MKPRC { theOutDir theFormat theLibType thePlatform theCmpl } {
}
}
# generate one solution for all projects if complete OS or VAS is processed
set anAllSolution "OCCT"
wokUtils:FILES:mkdir $anOutDir
if { ![file exists $anOutDir] } {
puts stderr "Error: Could not create output directory \"$anOutDir\""
return
}
# create the out dir if it does not exist
if (![file isdirectory $path/inc]) {
puts "$path/inc folder does not exists and will be created"
@@ -488,19 +491,6 @@ proc OS:MKPRC { theOutDir theFormat theLibType thePlatform theCmpl } {
puts "Collecting required header files into $path/inc ..."
osutils:collectinc $aModules $path/inc
if { "$theFormat" == "pro" } {
return
}
# generate one solution for all projects if complete OS or VAS is processed
set anAllSolution "OCCT"
wokUtils:FILES:mkdir $anOutDir
if { ![file exists $anOutDir] } {
puts stderr "Error: Could not create output directory \"$anOutDir\""
return
}
# Generating project files for the selected format
switch -exact -- "$theFormat" {
"vc7" -
@@ -1359,7 +1349,6 @@ proc osutils:csfList { theOS theCsfLibsMap theCsfFrmsMap } {
set aLibsMap(CSF_opengl32) "opengl32"
set aLibsMap(CSF_wsock32) "wsock32"
set aLibsMap(CSF_netapi32) "netapi32"
set aLibsMap(CSF_winmm) "winmm"
set aLibsMap(CSF_OpenGlLibs) "opengl32"
if { "$::HAVE_GLES2" == "true" } {
set aLibsMap(CSF_OpenGlLibs) "libEGL libGLESv2"
@@ -1377,16 +1366,11 @@ proc osutils:csfList { theOS theCsfLibsMap theCsfFrmsMap } {
set aLibsMap(CSF_TBB) ""
} else {
set aLibsMap(CSF_dl) "dl"
if { "$theOS" == "mac" || "$theOS" == "ios" } {
if { "$theOS" == "mac" } {
set aLibsMap(CSF_objc) "objc"
if { "$theOS" == "ios" } {
set aFrmsMap(CSF_Appkit) "UIKit"
set aFrmsMap(CSF_OpenGlLibs) "OpenGLES"
} else {
set aFrmsMap(CSF_Appkit) "AppKit"
set aFrmsMap(CSF_OpenGlLibs) "OpenGL"
}
set aFrmsMap(CSF_Appkit) "AppKit"
set aFrmsMap(CSF_IOKit) "IOKit"
set aFrmsMap(CSF_OpenGlLibs) "OpenGL"
set aFrmsMap(CSF_TclLibs) "Tcl"
set aLibsMap(CSF_TclLibs) ""
set aFrmsMap(CSF_TclTkLibs) "Tk"
@@ -2311,10 +2295,6 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
set aCmplFlagsDebug [list]
set toPassArgsByFile 0
set aLibPrefix "lib"
set aPlatformAndCompiler "${thePlatform}/gcc"
if { "$thePlatform" == "mac" || "$thePlatform" == "ios" } {
set aPlatformAndCompiler "${thePlatform}/clang"
}
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" || "$thePlatform" == "qnx" } {
set toPassArgsByFile 1
}
@@ -2371,17 +2351,17 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
# Release target configuration
puts $aFile "\t\t\t<Target title=\"Release\">"
if { "$theIsExe" == "true" } {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/bin/${theProjName}\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/bin/${theProjName}\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option type=\"1\" />"
} else {
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" } {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/bin/${aLibPrefix}${theProjName}\" imp_lib=\"../../../${aPlatformAndCompiler}/lib/\$(TARGET_OUTPUT_BASENAME)\" prefix_auto=\"1\" extension_auto=\"1\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/bin/${aLibPrefix}${theProjName}\" imp_lib=\"../../../${thePlatform}/cbp/lib/\$(TARGET_OUTPUT_BASENAME)\" prefix_auto=\"1\" extension_auto=\"1\" />"
} else {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/lib/lib${theProjName}.so\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/lib/lib${theProjName}.so\" prefix_auto=\"0\" extension_auto=\"0\" />"
}
puts $aFile "\t\t\t\t<Option type=\"3\" />"
}
puts $aFile "\t\t\t\t<Option object_output=\"../../../${aPlatformAndCompiler}/obj\" />"
puts $aFile "\t\t\t\t<Option object_output=\"../../../${thePlatform}/cbp/obj\" />"
puts $aFile "\t\t\t\t<Option compiler=\"$aCmplCbp\" />"
puts $aFile "\t\t\t\t<Option createDefFile=\"0\" />"
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" } {
@@ -2404,7 +2384,7 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
if { $toPassArgsByFile == 1 } {
puts $aFile "\t\t\t\t\t<Add option=\"\@$aLnkFileName\" />"
}
puts $aFile "\t\t\t\t\t<Add directory=\"../../../${aPlatformAndCompiler}/lib\" />"
puts $aFile "\t\t\t\t\t<Add directory=\"../../../${thePlatform}/cbp/lib\" />"
if { "$thePlatform" == "mac" } {
if { [ lsearch $theLibsList X11 ] >= 0} {
puts $aFile "\t\t\t\t\t<Add directory=\"/usr/X11/lib\" />"
@@ -2412,7 +2392,7 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
}
puts $aFile "\t\t\t\t\t<Add option=\"\$(CSF_OPT_LNK${aWokArch})\" />"
if { "$thePlatform" == "lin" } {
puts $aFile "\t\t\t\t\t<Add option=\"-Wl,-rpath-link=../../../${aPlatformAndCompiler}/lib\" />"
puts $aFile "\t\t\t\t\t<Add option=\"-Wl,-rpath-link=../../../${thePlatform}/cbp/lib\" />"
}
puts $aFile "\t\t\t\t</Linker>"
@@ -2421,17 +2401,17 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
# Debug target configuration
puts $aFile "\t\t\t<Target title=\"Debug\">"
if { "$theIsExe" == "true" } {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/bind/${theProjName}\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/bind/${theProjName}\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option type=\"1\" />"
} else {
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" } {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/bind/${aLibPrefix}${theProjName}\" imp_lib=\"../../../${aPlatformAndCompiler}/libd/\$(TARGET_OUTPUT_BASENAME)\" prefix_auto=\"1\" extension_auto=\"1\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/bind/${aLibPrefix}${theProjName}\" imp_lib=\"../../../${thePlatform}/cbp/libd/\$(TARGET_OUTPUT_BASENAME)\" prefix_auto=\"1\" extension_auto=\"1\" />"
} else {
puts $aFile "\t\t\t\t<Option output=\"../../../${aPlatformAndCompiler}/libd/lib${theProjName}.so\" prefix_auto=\"0\" extension_auto=\"0\" />"
puts $aFile "\t\t\t\t<Option output=\"../../../${thePlatform}/cbp/libd/lib${theProjName}.so\" prefix_auto=\"0\" extension_auto=\"0\" />"
}
puts $aFile "\t\t\t\t<Option type=\"3\" />"
}
puts $aFile "\t\t\t\t<Option object_output=\"../../../${aPlatformAndCompiler}/objd\" />"
puts $aFile "\t\t\t\t<Option object_output=\"../../../${thePlatform}/cbp/objd\" />"
puts $aFile "\t\t\t\t<Option compiler=\"$aCmplCbp\" />"
puts $aFile "\t\t\t\t<Option createDefFile=\"0\" />"
if { "$thePlatform" == "wnt" || "$thePlatform" == "uwp" } {
@@ -2454,7 +2434,7 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
if { $toPassArgsByFile == 1 } {
puts $aFile "\t\t\t\t\t<Add option=\"\@$aLnkDebFileName\" />"
}
puts $aFile "\t\t\t\t\t<Add directory=\"../../../${aPlatformAndCompiler}/libd\" />"
puts $aFile "\t\t\t\t\t<Add directory=\"../../../${thePlatform}/cbp/libd\" />"
if { "$thePlatform" == "mac" } {
if { [ lsearch $theLibsList X11 ] >= 0} {
puts $aFile "\t\t\t\t\t<Add directory=\"/usr/X11/lib\" />"
@@ -2462,7 +2442,7 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
}
puts $aFile "\t\t\t\t\t<Add option=\"\$(CSF_OPT_LNK${aWokArch}D)\" />"
if { "$thePlatform" == "lin" } {
puts $aFile "\t\t\t\t\t<Add option=\"-Wl,-rpath-link=../../../${aPlatformAndCompiler}/libd\" />"
puts $aFile "\t\t\t\t\t<Add option=\"-Wl,-rpath-link=../../../${thePlatform}/cbp/libd\" />"
}
puts $aFile "\t\t\t\t</Linker>"
@@ -2529,8 +2509,8 @@ proc osutils:cbp { theCmpl theOutDir theProjName thePlatform theSrcFiles theLibs
puts $aFile "\t\t\t<Option link=\"0\" />"
puts $aFile "\t\t</Unit>"
set aFileObj [string map {.cxx .o} [string map [list "/src/" "/${aPlatformAndCompiler}/obj/src/"] $aSrcFile]]
set aFileObjd [string map {.cxx .o} [string map [list "/src/" "/${aPlatformAndCompiler}/objd/src/"] $aSrcFile]]
set aFileObj [string map {.cxx .o} [string map [list "/src/" "/$thePlatform/cbp/obj/src/"] $aSrcFile]]
set aFileObjd [string map {.cxx .o} [string map [list "/src/" "/$thePlatform/cbp/objd/src/"] $aSrcFile]]
puts -nonewline $aFileLnkObj "$aFileObj "
puts -nonewline $aFileLnkObjd "$aFileObjd "
} else {
@@ -2675,7 +2655,7 @@ proc OS:xcodeproj { theModules theOutDir theGuidsMap theLibType thePlatform} {
}
# Generates dependencies section for Xcode project files.
proc osutils:xcdtk:deps {theToolKit theTargetType theGuidsMap theFileRefSection theDepsGuids theDepsRefGuids thePlatform theIsStatic} {
proc osutils:xcdtk:deps {theToolKit theTargetType theGuidsMap theFileRefSection theDepsGuids theDepsRefGuids theIsStatic} {
upvar $theGuidsMap aGuidsMap
upvar $theFileRefSection aFileRefSection
upvar $theDepsGuids aDepsGuids
@@ -2699,7 +2679,7 @@ proc osutils:xcdtk:deps {theToolKit theTargetType theGuidsMap theFileRefSection
}
}
osutils:usedOsLibs $theToolKit $thePlatform aLibs aFrameworks
osutils:usedOsLibs $theToolKit "mac" aLibs aFrameworks
set aUsedLibs [concat $aUsedLibs $aLibs]
set aUsedLibs [concat $aUsedLibs $aFrameworks]
foreach tkx $aUsedLibs {
@@ -2914,7 +2894,7 @@ proc osutils:xcdtk { theOutDir theToolKit theGuidsMap theIsStatic thePlatform {t
}
puts $aPbxprojFile [osutils:xcdtk:sources $theToolKit $theTargetType aSrcFileRefSection aGroupSection aPackagesGuids aSrcFileGuids aGuidsMap anIncPaths]
puts $aPbxprojFile [osutils:xcdtk:deps $theToolKit $theTargetType aGuidsMap aDepsFileRefSection aDepsGuids aDepsRefGuids $thePlatform $theIsStatic]
puts $aPbxprojFile [osutils:xcdtk:deps $theToolKit $theTargetType aGuidsMap aDepsFileRefSection aDepsGuids aDepsRefGuids $theIsStatic]
# End PBXBuildFile section
# Begin PBXFileReference section

View File

@@ -1,5 +0,0 @@
/*/*.pro
/*/*/*.pro
*.pro.user
custom.pri
custom.auto.pri

View File

@@ -1,157 +0,0 @@
# This is project defines C++ compilation rules for building an OCCT Toolkit.
exists(custom.auto.pri) { include(custom.auto.pri) }
exists(custom.pri) { include(custom.pri) }
# Disable some dummy Qt defaults
QT -= core gui
CONFIG -= qt app_bundle
CONFIG -= qml_debug
CONFIG -= debug_and_release
OccGitRoot = $$_PRO_FILE_PWD_/../../../..
# Define compilation flags
CONFIG += warn_on
QMAKE_CFLAGS_WARN_ON = -Wall
QMAKE_CXXFLAGS_WARN_ON = -Wall
win32 {
QMAKE_CFLAGS_WARN_ON = -W4
QMAKE_CXXFLAGS_WARN_ON = -W4
QMAKE_CXXFLAGS_EXCEPTIONS_ON = /EHa
QMAKE_CXXFLAGS_STL_ON = /EHa
QMAKE_CXXFLAGS += -fp:precise
#QMAKE_CXXFLAGS -= -Zc:throwingNew
#QMAKE_CXXFLAGS -= -Zc:rvalueCast
QMAKE_LFLAGS += -INCREMENTAL:NO
CONFIG(debug, debug|release) {
QMAKE_CXXFLAGS += -Od
QMAKE_CXXFLAGS += -Ob1
}
DEFINES -= WIN32
DEFINES -= WIN64
DEFINES += _CRT_SECURE_NO_WARNINGS
DEFINES += _CRT_NONSTDC_NO_DEPRECATE
DEFINES += _SCL_SECURE_NO_WARNINGS
} else {
CONFIG += c++11
QMAKE_CFLAGS += -fexceptions
QMAKE_CXXFLAGS += -fexceptions
QMAKE_CXXFLAGS += -fvisibility=default
DEFINES += OCC_CONVERT_SIGNALS
mac {
iphoneos {
QMAKE_IOS_DEPLOYMENT_TARGET = 8.0
} else {
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.14
}
}
}
!CONFIG(debug, debug|release) {
# disable exceptions in Release builds
DEFINES += No_Exception
HAVE_RelWithDebInfo {
win32 {
CONFIG += force_debug_info
}
}
}
# Define output folder depending on compiler name
MY_BITNESS = 32
equals(QMAKE_TARGET.arch, x86_64) | equals(QMAKE_HOST.arch, x86_64) { MY_BITNESS = 64 }
equals(ANDROID_TARGET_ARCH, arm64-v8a) { MY_BITNESS = 64 }
has64Target = $$find(QMAKE_TARGET.arch, "x64")
count(has64Target, 1) { MY_BITNESS = 64 }
MY_PLATFORM = platform
CONFIG(iphonesimulator, iphoneos|iphonesimulator) { MY_PLATFORM = iphonesimulator
} else:CONFIG(iphoneos, iphoneos|iphonesimulator) { MY_PLATFORM = iphoneos
} else:android { MY_PLATFORM = android-$$ANDROID_TARGET_ARCH
} else:win32 { MY_PLATFORM = win$$MY_BITNESS
} else:mac { MY_PLATFORM = mac
} else:linux { MY_PLATFORM = lin
} else:unix { MY_PLATFORM = unix
} else { warning (Unknown platform. "$$MY_PLATFORM" is used) }
MY_COMPILER = compiler
MY_VC_VER = 0
android-g++ {
MY_COMPILER = gcc
} else:clang {
MY_COMPILER = clang
} else:gcc {
MY_COMPILER = gcc
} else:win32-msvc2010 {
MY_COMPILER = vc10
MY_VC_VER = 10
} else:win32-msvc2012 {
MY_COMPILER = vc11
MY_VC_VER = 11
} else:win32-msvc2013 {
MY_COMPILER = vc12
MY_VC_VER = 12
} else:win32-msvc2015 {
MY_COMPILER = vc14
MY_VC_VER = 14
} else:win32-msvc2017 {
MY_COMPILER = vc14
MY_VC_VER = 14
} else:win32-msvc {
MY_COMPILER = vc14
MY_VC_VER = 14
aMsvcVer = $$(VisualStudioVersion)
equals(aMsvcVer, 14.0){
# VS2015, vc140
} else:equals(aMsvcVer, 15.0){
# VS2015, vc141
} else:equals(aMsvcVer, 16.0){
# VS2019, vc142
} else {
warning (Unknown msvc version. "$$MY_COMPILER" is used)
}
} else {
warning (Unknown compiler. "$$MY_COMPILER" is used)
}
MY_PLATFORM_AND_COMPILER = $$MY_PLATFORM/$$MY_COMPILER
#warning (The platform is "$$MY_PLATFORM"; bitness is "$$MY_BITNESS"; compiler is "$$MY_COMPILER")
CONFIG(debug, debug|release) { MY_BUILDTYPE = d }
DESTDIR = $$OccGitRoot/$${MY_PLATFORM_AND_COMPILER}/lib$${MY_BUILDTYPE}
win32 {
DESTDIR = $$OccGitRoot/win$${MY_BITNESS}/vc$${MY_VC_VER}/bin$${MY_BUILDTYPE}
aLibDest = $$DESTDIR/../lib$${MY_BUILDTYPE}
#DLLDESTDIR = $$DESTDIR/../bin$${MY_BUILDTYPE}
# dummy target creating lib/libd folder
occtkgen_libfolder.input = $$_PRO_FILE_PWD_/../../OcctDummy.in
occtkgen_libfolder.output = $$aLibDest/dummy.tmp
occtkgen_libfolder.config = verbatim
QMAKE_SUBSTITUTES += occtkgen_libfolder
LIBS += -L$$aLibDest
equals(TEMPLATE, lib) {
QMAKE_CLEAN += $$DESTDIR/$${TARGET}.dll
QMAKE_CLEAN += $$aLibDest/$${TARGET}.lib
QMAKE_CLEAN += $$aLibDest/$${TARGET}.exp
} else {
QMAKE_CLEAN += $$DESTDIR/$${TARGET}.exe
}
QMAKE_CLEAN += $$DESTDIR/$${TARGET}.pdb
QMAKE_LFLAGS += -PDB:"$$DESTDIR/$${TARGET}.pdb"
QMAKE_LFLAGS += -IMPLIB:"$$aLibDest/$${TARGET}.lib"
} else {
LIBS += -L$$DESTDIR
equals(TEMPLATE, app) {
DESTDIR = $$OccGitRoot/$${MY_PLATFORM_AND_COMPILER}/bin$${MY_BUILDTYPE}
}
}
#OBJECTS_DIR = $$DESTDIR/../obj$${MY_BUILDTYPE}/$${TARGET}
OBJECTS_DIR = $$DESTDIR/../obj$${MY_BUILDTYPE}

View File

@@ -1,36 +0,0 @@
# This is a project template file defining an OCCT Module.
# This project should be included with predefined OCC_MODULE_NAME variable.
TEMPLATE = subdirs
exists(custom.auto.pri) { include(custom.auto.pri) }
exists(custom.pri) { include(custom.pri) }
# Iterate over Toolkits within current Module and generate sub-project per Toolkit
aModuleList = $$cat(../MODULES, lines)
for (aModuleIter, aModuleList) {
#aTkList = $$list($$aModuleIter) - this doesn't work, qmake bug?
aModule = $$first($$list($$aModuleIter))
equals (aModule, $$OCC_MODULE_NAME) {
for (aToolKit, $$list($$aModuleIter)) {
toSkipToolkit = 0
equals (aToolKit, $$OCC_MODULE_NAME) { toSkipToolkit = 1 }
!HAVE_VTK:equals (aToolKit, "TKIVtk") { toSkipToolkit = 1 }
!HAVE_VTK:equals (aToolKit, "TKIVtkDraw") { toSkipToolkit = 1 }
!win32: equals (aToolKit, "TKD3DHost") { toSkipToolkit = 1 }
equals (toSkipToolkit, 0) {
#warning(aToolKit($$OCC_MODULE_NAME)=$$aToolKit)
eval(occtkgen_$${aToolKit}.input = $$_PRO_FILE_PWD_/../OccToolkit.pro.in)
eval(occtkgen_$${aToolKit}.output = $$_PRO_FILE_PWD_/$${aToolKit}/$${aToolKit}.pro)
eval(occtkgen_$${aToolKit}.config = verbatim)
eval(QMAKE_SUBSTITUTES += occtkgen_$${aToolKit})
SUBDIRS += $${aToolKit}
aModExtList = $$cat(../../src/$${aToolKit}/EXTERNLIB, lines)
aTkDepends = $${aToolKit}.depends
for (aModExtIter, aModExtList) {
contains ($$list($$aModuleIter), $$aModExtIter) { eval ($${aTkDepends} += $$aModExtIter) }
}
#warning($$aToolKit depends on: $$reverse($${aTkDepends}))
}
}
}
}

View File

@@ -1,2 +0,0 @@
OCC_MODULE_NAME = \$\$TARGET
include(../OccModule.pri)

View File

@@ -1,143 +0,0 @@
# This is a project template file defining an OCCT Toolkit.
# This project should be included with predefined OCC_TOOLKIT_NAME variable.
TEMPLATE = lib
!exists(../../src/$$OCC_TOOLKIT_NAME/PACKAGES) {
TEMPLATE = app
CONFIG += console
}
win32 {
# do not append version to DLL name
CONFIG += skip_target_version_ext
}
include(OccCppConfig.pri)
aSrcRoot = $$OccGitRoot/src
aHxxRoot = $$OccGitRoot/inc
INCLUDEPATH += $$aHxxRoot
# CSF variables
CSF_FREETYPE = -lfreetype
CSF_TclLibs = -ltcl8.6
CSF_TclTkLibs = -ltk8.6
HAVE_FREEIMAGE { CSF_FreeImagePlus = -lfreeimage } else:win32 { CSF_FreeImagePlus = -lwindowscodecs -lole32 }
HAVE_FFMPEG { CSF_FFmpeg = -lavcodec -lavformat -lswscale -lavutil }
HAVE_TBB { CSF_TBB = -ltbb -ltbbmalloc }
HAVE_ZLIB { CSF_ZLIB = -lzlib }
HAVE_LIBLZMA { CSF_LIBLZMA = -lliblzma }
win32 {
CSF_kernel32 = -lkernel32
CSF_advapi32 = -ladvapi32
CSF_gdi32 = -lgdi32
CSF_user32 = -luser32 -lcomdlg32
CSF_shell32 = -lShell32
CSF_opengl32 = -lopengl32
CSF_wsock32 = -lwsock32
CSF_netapi32 = -lnetapi32
CSF_OpenGlLibs = -lopengl32
HAVE_GLES2 { CSF_OpenGlLibs = -llibEGL -llibGLESv2 }
CSF_psapi = -lPsapi
CSF_winmm = -lwinmm
CSF_d3d9 = -ld3d9
CSF_TclLibs = -ltcl86
CSF_TclTkLibs = -ltk86
CSF_TBB =
} else:mac {
CSF_dl = -ldl
CSF_objc = -lobjc
iphoneos {
CSF_Appkit = -framework UIKit
CSF_OpenGlLibs = -framework OpenGLES
} else {
CSF_Appkit = -framework AppKit
CSF_OpenGlLibs = -framework OpenGL
}
CSF_IOKit = -framework IOKit
CSF_TclLibs = -framework Tcl
CSF_TclTkLibs = -framework Tk
} else {
CSF_dl = -ldl
CSF_ThreadLibs = -lpthread -lrt
CSF_OpenGlLibs = -lGL
CSF_TclTkLibs = -lX11 -ltk8.6
CSF_XwLibs = -lX11 -lXext -lXmu -lXi
CSF_MotifLibs = -lX11
HAVE_GLES2 { CSF_OpenGlLibs = -lEGL -lGLESv2 }
}
for (aCfgIter, CONFIG) {
aRes = $$find(aCfgIter, "^HAVE_")
count(aRes, 1) {
DEFINES += $$aCfgIter
}
}
# Define the list of standard OCCT file extensions
aHxxRegex = ^.*\.(hxx|h|lxx|gxx)$
aPxxRegex = ^.*\.(pxx)$
aCxxRegex = ^.*\.(cxx|c)$
mac { aCxxRegex = ^.*\.(cxx|c|m|mm)$ }
# Auxiliary function for probing file extension
defineTest (occCheckExtension) {
aProbe = $$find(1, "$$2")
count(aProbe, 1) { return(true) } else { return(false) }
}
# Auxiliary function for probing compilable files
defineTest (occIsCxxFile) { occCheckExtension ($$1, $$aCxxRegex) { return(true) } else { return(false) } }
# Auxiliary function for probing header files
defineTest (occIsHxxFile) { occCheckExtension ($$1, $$aHxxRegex) { return(true) } else { return(false) } }
aTkFiles = $$cat($$aSrcRoot/$$OCC_TOOLKIT_NAME/FILES, lines)
aTkFiles += CMakeLists.txt
aPackages = $$cat($$aSrcRoot/$$OCC_TOOLKIT_NAME/PACKAGES, lines)
anExternLibs = $$cat($$aSrcRoot/$$OCC_TOOLKIT_NAME/EXTERNLIB, lines)
for (aTkFileIter, aTkFiles) { OTHER_FILES += $$aSrcRoot/$$OCC_TOOLKIT_NAME/$$aTkFileIter }
for (anExternLib, anExternLibs) {
hasCsf = $$find(anExternLib, CSF_)
count(hasCsf, 1) {
aList = $$split($$anExternLib, "\n")
LIBS += $$aList
} else {
LIBS += -l$$anExternLib
}
}
# Iterate over Packages and add compilable files into this project
isEmpty (aPackages) { aPackages = $$OCC_TOOLKIT_NAME }
for (aPackage, aPackages) {
aPackageFolder = $$aSrcRoot/$$OCC_TOOLKIT_NAME/$$aPackage
aPackageFiles = $$cat($$aSrcRoot/$$aPackage/FILES, lines)
for (aFileIter, aPackageFiles) {
occIsCxxFile($$aFileIter) {
SOURCES += $$aSrcRoot/$$aPackage/$$aFileIter
}
}
}
# extend clean with versioned .so files
!win32 {
aVerList = $$split(VERSION, ".")
aVerMaj = $$member(aVerList, 0)
aVerMin = $$member(aVerList, 1)
aVerMic = $$member(aVerList, 2)
equals(TEMPLATE, app) {
QMAKE_CLEAN += $$DESTDIR/$${TARGET}
} else {
mac {
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.$${aVerMin}.dylib
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.$${aVerMaj}.$${aVerMin}.$${aVerMic}.dylib
} else {
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}.$${aVerMin}
QMAKE_CLEAN += $$DESTDIR/lib$${TARGET}.so.$${aVerMaj}.$${aVerMin}.$${aVerMic}
}
}
}

View File

@@ -1,2 +0,0 @@
OCC_TOOLKIT_NAME = \$\$TARGET
include(../../OccToolkit.pri)

View File

@@ -1,41 +0,0 @@
# This is an experimental Solution project for building entire OCCT framework using qmake.
# It can be also used for just source code navigation in Qt Creator without actually building OCCT.
# Note, as this is an experimental project, compiler flags might differ from official builds - use it on your own risk!
# Building OCCT using CMake is a preferred solution.
#
# This project GENERATES sub-projects (OCCT modules) dynamically, so to start using it:
# - Launch genconf, select Project Format "Qt Project" and configure dependencies; this will also generate "custom.auto.pri".
# - Launch genproj to fill in "inc" folder with links to header files.
# - Open project in Qt Creator, and call "Run qmake".
# - Close the project in Qt Creator, open it again so that you should see the sub-modules in Project tree; call "Run qmake" again.
# - "Run qmake" and perform Build.
TEMPLATE = subdirs
exists(custom.auto.pri) { include(custom.auto.pri) }
exists(custom.pri) { include(custom.pri) }
OTHER_FILES += OccModule.pro.in \
OcctHeaderLink.hxx.in \
OccToolkit.pro.in \
OccCppConfig.pri \
OccModule.pri \
OccToolkit.pri \
custom.pri.template
# Iterate over Modules and generate sub-projects
aSolModuleList = $$cat(../MODULES, lines)
for (aSolModuleIter, aSolModuleList) {
aSolModule = $$first($$list($$aSolModuleIter))
eval(occtkgen_$${aSolModule}.input = $$_PRO_FILE_PWD_/OccModule.pro.in)
eval(occtkgen_$${aSolModule}.output = $$_PRO_FILE_PWD_/$${aSolModule}/$${aSolModule}.pro)
eval(occtkgen_$${aSolModule}.config = verbatim)
eval(QMAKE_SUBSTITUTES += occtkgen_$${aSolModule})
SUBDIRS += $${aSolModule}
}
# These dependencies are manually defined
ModelingData.depends = FoundationClasses
ModelingAlgorithms.depends = FoundationClasses ModelingData
Visualization.depends = FoundationClasses ModelingData ModelingAlgorithms
ApplicationFramework.depends = FoundationClasses ModelingData ModelingAlgorithms Visualization
DataExchange.depends = FoundationClasses ModelingData ModelingAlgorithms ApplicationFramework
Draw.depends = FoundationClasses ModelingData ModelingAlgorithms ApplicationFramework DataExchange Visualization

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@@ -1 +0,0 @@
#include \"../src/$${OCCT_PACKAGE}/$${OCCT_HEADER}\"

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@@ -1,17 +0,0 @@
PRODUCTS_PATH = c:/3rdparty/vc14
#CONFIG += HAVE_FREEIMAGE
#CONFIG += HAVE_FFMPEG
#CONFIG += HAVE_TBB
#CONFIG += HAVE_GLES2
#CONFIG += HAVE_D3D
#CONFIG += HAVE_VTK
aFreeType = $$PRODUCTS_PATH/freetype-2.5.5-vc14-64
aTclTk = $$PRODUCTS_PATH/tcltk-86-64
INCLUDEPATH += $$aFreeType/include
LIBS += -L$$aFreeType/lib
INCLUDEPATH += $$aTclTk/include
LIBS += -L$$aTclTk/lib

View File

@@ -29,7 +29,6 @@ set "CSF_OPT_LIB32="
set "CSF_OPT_LIB64="
set "CSF_OPT_BIN32="
set "CSF_OPT_BIN64="
set "CSF_DEFINES=%CSF_DEFINES_EXTRA%"
if not ["%CASROOT%"] == [""] if exist "%SCRIPTROOT%\%CASROOT%" set "CASROOT=%SCRIPTROOT%\%CASROOT%"
if ["%CASROOT%"] == [""] set "CASROOT=%SCRIPTROOT%"

View File

@@ -6,7 +6,7 @@ aScriptPath=${BASH_SOURCE%/*}; if [ -d "${aScriptPath}" ]; then cd "$aScriptPath
# Reset values
export CASROOT="__CASROOT__"
export CASDEB=""
export PRJFMT="";
export TARGET="";
export HAVE_TBB="false";
export HAVE_OPENCL="false";
export HAVE_FREEIMAGE="false";
@@ -40,9 +40,9 @@ do
elif [ "$i" == "i" ] || [ "$i" == "relwithdeb" ]; then
export CASDEB="i"
elif [ "$i" == "cbp" ]; then
export PRJFMT="cbp";
export TARGET="cbp";
elif [ "$i" == "xcd" ] || [ "$i" == "xcode" ]; then
export PRJFMT="xcd";
export TARGET="xcd";
fi
done
shopt -u nocasematch
@@ -64,32 +64,28 @@ else
fi
export CASBIN=""
if [ "${PRJFMT}" == "xcd" ]; then
if [ "${TARGET}" == "cbp" ]; then
export CASBIN="${WOKSTATION}/cbp"
elif [ "${TARGET}" == "xcd" ]; then
export CASBIN="adm/mac/xcd/build"
else
if [ "$aSystem" == "Darwin" ]; then
export CASBIN="${WOKSTATION}/clang"
else
export CASBIN="${WOKSTATION}/gcc"
fi
fi
export CSF_OPT_INC="${CSF_OPT_INC}:${CASROOT}/inc"
if [ "${PRJFMT}" == "xcd" ]; then
export CSF_OPT_LIB32D="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/Debug"
export CSF_OPT_LIB64D="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/Debug"
export CSF_OPT_LIB32="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/Release"
export CSF_OPT_LIB64="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/Release"
export CSF_OPT_LIB32I="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/RelWithDebInfo"
export CSF_OPT_LIB64I="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/RelWithDebInfo"
else
if [ "${TARGET}" == "cbp" ]; then
export CSF_OPT_LIB32D="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/libd"
export CSF_OPT_LIB64D="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/libd"
export CSF_OPT_LIB32="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/lib"
export CSF_OPT_LIB64="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/lib"
export CSF_OPT_LIB32I="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/libi"
export CSF_OPT_LIB64I="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/libi"
elif [ "${TARGET}" == "xcd" ]; then
export CSF_OPT_LIB32D="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/Debug"
export CSF_OPT_LIB64D="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/Debug"
export CSF_OPT_LIB32="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/Release"
export CSF_OPT_LIB64="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/Release"
export CSF_OPT_LIB32I="${CSF_OPT_LIB32}:${CASROOT}/${CASBIN}/RelWithDebInfo"
export CSF_OPT_LIB64I="${CSF_OPT_LIB64}:${CASROOT}/${CASBIN}/RelWithDebInfo"
fi
export CSF_OPT_CMPL=""
@@ -178,7 +174,7 @@ export CSF_OCCTSamplesPath="${CSF_OCCTSamplesPath:-$CASROOT/samples}"
export CSF_OCCTDataPath="${CSF_OCCTDataPath:-$CASROOT/data}"
export CSF_OCCTTestsPath="${CSF_OCCTTestsPath:-$CASROOT/tests}"
if [ "${PRJFMT}" == "xcd" ]; then
if [ "${TARGET}" == "xcd" ]; then
if [ "${CASDEB}" == "d" ]; then
export CSF_OCCTBinPath="${CSF_OCCTBinPath:-$CASROOT/$CASBIN/Debug}"
else

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@@ -1737,27 +1737,3 @@ or updating presentation without recomputation (see *AIS_InteractiveObject::Sync
Specify Graphic3d_AspectFillArea3d::SetDrawEdges(true) with Graphic3d_AspectFillArea3d::SetInteriorStyle(Aspect_IS_EMPTY) to get previous behavior of Aspect_IS_HOLLOW style.
* *Aspect_IS_HIDDENLINE* does not implicitly enables drawing mesh edges anymore.
Specify Graphic3d_AspectFillArea3d::SetDrawEdges(true) with Graphic3d_AspectFillArea3d::SetInteriorStyle(Aspect_IS_HIDDENLINE) to get previous behavior of Aspect_IS_HIDDENLINE style.
@subsection upgrade_740_modedprs PrsMgr and SelectMgr hierarchy clean up
Proxy classes *Prs3d_Presentation*, *PrsMgr_ModedPresentation* and *PrsMgr_Prs* have been removed.
Code iterating through the list of low-level structures AIS_InteractiveObject::Presentations() should be updated to access PrsMgr_Presentation directly.
Forward declarations of *Prs3d_Presentation* should be corrected, since it is now a typedef to *Graphic3d_Structure*.
Proxy classes *SelectBasics_SensitiveEntity* and *SelectBasics_EntityOwner* have been removed - *Select3D_SensitiveEntity* and *SelectMgr_EntityOwner* should be now used directly instead.
@subsection upgrade_740_geproj Custom defines within env.bat
*env.bat* produced by Visual Studio project generator *genproj.bat* has been modified so that *%CSF_DEFINES%* variable is reset to initial state.
Custom building environment relying on old behavior and setting extra macros within *%CSF_DEFINES%* before env.bat should be updated
to either modify custom.bat or setup new variable *%CSF_DEFINES_EXTRA%* instead.
@subsection upgrade_740_BVH_in_BOP Switching Boolean Operations algorithm to use BVH tree instead of UB tree
Since OCCT 7.4.0 Boolean Operations algorithm uses BVH tree instead of UBTree to find the pairs of entities with interfering bounding boxes.
The following API changes have been made:
* BOPTools_BoxBndTree and BOPTools_BoxBndTreeSelector have been removed. Use the BOPTools_BoxTree and BOPTools_BoxTreeSelector instead.
* BOPTools_BoxSelector::SetBox() method now accepts the BVH_Box instead of Bnd_Box.
* Methods BOPTools_BoxSelector::Reject and BOPTools_BoxSelector::Accept have been removed as unused.
* The RunParallel flag has been removed from the list of parameters of BOPAlgo_Tools::IntersectVertices method. Earlier, it performed selection from the UB tree in parallel mode. Now all interfering pairs are found in one pass, using pair traverse of the same BVH tree.

View File

@@ -1,4 +1,4 @@
Draw Test Harness {#occt_user_guides__test_harness}
Draw Test Harness {#occt_user_guides__test_harness}
===============================
@tableofcontents
@@ -5593,8 +5593,7 @@ Draw provides command to create curves and surfaces by approximation.
* **2dapprox** fits a curve through 2d points;
* **appro** fits a curve through 3d points;
* **surfapp** and **grilapp** fit a surface through 3d points by approximation;
* **surfint** fit a surface through 3d points by interpolation;
* **surfapp** and **grilapp** fit a surface through 3d points;
* **2dinterpolate** interpolates a curve.
@subsubsection occt_draw_6_8_1 appro, dapprox
@@ -5615,28 +5614,17 @@ Let us pick points and they will be fitted
2dapprox c 10
~~~~~
@subsubsection occt_draw_6_8_2 surfapp, grilapp, surfint
@subsubsection occt_draw_6_8_2 surfapp, grilapp
Syntax:
~~~~~
surfapp name nbupoints nbvpoints x y z ....
or
surfapp name nbupoints nbvpoints surf [periodic_flag = 0]
grilapp name nbupoints nbvpoints xo dx yo dy z11 z12 ...
surfint name surf nbupoints nbvpoints [periodic_flag = 0]
~~~~~
* **surfapp** fits a surface through an array of u and v points, nbupoints*nbvpoints.
* **grilapp** has the same function, but the x,y coordinates of the points are on a grid starting at x0,y0 with steps dx,dy.
* **surfapp** can take array of points from other input surface, if alternative syntax
**surfapp** name nbupoints nbvpoints surf [periodic_flag = 0]
is used.
Both command use for fitting approximation algorithm.
**surfint** uses interpolation algorithm and can take array of point only from other input surface.
Optional parameter **periodic_flag** allows to get correct periodical surfaces in U direction.
U direction of result surface corresponds colums of initial array of points.
If **periodic_flag** = 1, algorithm uses first row of array as last row and builds periodical surface.
**Example:**
~~~~~

View File

@@ -226,6 +226,8 @@ Selection is implemented as a combination of various algorithms divided among se
#### SelectBasics
*SelectBasics* package contains basic classes and interfaces for selection. The most notable are:
- *SelectBasics_SensitiveEntity* -- the base definition of a sensitive entity;
- *SelectBasics_EntityOwner* -- the base definition of the an entity owner -- the link between the sensitive entity and the object to be selected;
- *SelectBasics_PickResult* -- the structure for storing quantitative results of detection procedure, for example, depth and distance to the center of geometry;
- *SelectBasics_SelectingVolumeManager* -- the interface for interaction with the current selection frustum.
@@ -245,11 +247,9 @@ Each custom sensitive entity must inherit at least *SelectBasics_SensitiveEntity
- triangulation;
- wire.
Each basic sensitive entity inherits *Select3D_SensitiveEntity*.
Each basic sensitive entity inherits *Select3D_SensitiveEntity*, which is a child class of *SelectBasics_SensitiveEntity*.
The package also contains two auxiliary classes, *Select3D_SensitivePoly* and *Select3D_SensitiveSet*.
*Select3D_SensitiveEntity* -- the base definition of a sensitive entity.
*Select3D_SensitiveSet* -- a base class for all complex sensitive entities that require the third level BVH usage. It implements traverse of the tree and defines an interface for the methods that check sub-entities.
*Select3D_SensitivePoly* -- describes an arbitrary point set and implements basic functions for selection. It is important to know that this class does not perform any internal data checks. Hence, custom implementations of sensitive entity inherited from *Select3D_SensitivePoly* must satisfy the terms of Separating Axis Theorem to use standard OCCT overlap detection methods.

10
genproj
View File

@@ -19,6 +19,10 @@ anOpt2=$2
anOpt3=$3
anOpt4=$4
anOpt5=$5
if [ "$aTarget" == "" ]; then
aTarget="cbp"
if [ "$aSystem" == "Darwin" ]; then aTarget="xcd"; fi;
fi
if [ ! -e "${aScriptPath}/custom.sh" ]; then
tclsh "${aScriptPath}/adm/genconf.tcl"
@@ -33,12 +37,6 @@ source "${aScriptPath}/custom.sh"
if [ -e "${aScriptPath}/env.sh" ]; then source "${aScriptPath}/env.sh"; fi
if [ "$aTarget" == "" ]; then aTarget=$PRJFMT; fi;
if [ "$aTarget" == "" ]; then
aTarget="cbp"
if [ "$aSystem" == "Darwin" ]; then aTarget="xcd"; fi;
fi
cd $aScriptPath
tclsh "./adm/start.tcl" genproj ${aTarget} $anOpt2 $anOpt3 $anOpt4 $anOpt5

View File

@@ -49,10 +49,6 @@ if "%aPlatform%" == "" (
)
)
set aPrjFmt=%PRJFMT%
if "%aPrjFmt%" == "" ( set "aPrjFmt=vcxproj" )
if "%aPrjFmt%" == "vcxproj" ( set "aPrjFmt=%VCFMT%" )
cd %~dp0
%TCL_EXEC% %~dp0adm/start.tcl genproj %aPrjFmt% %aPlatform% %3 %4 %5
%TCL_EXEC% %~dp0adm/start.tcl genproj %VCFMT% %aPlatform% %3 %4 %5
SET "PATH=%OLD_PATH%"

View File

@@ -155,6 +155,7 @@ class ISession2D_InteractiveObject;
class V3d_Viewer;
class SelectMgr_SelectableObject;
class TCollection_AsciiString;
class SelectBasics_EntityOwner;
class gp_Pnt2d;
//{{AFX_INSERT_LOCATION}}

View File

@@ -264,11 +264,11 @@ bfuse _model _model t_s
explode _model e
# Make a weld at joint edges of platform and wedge
blend _model _model 2 _model_26
blend _model _model 2 _model_27
blend _model _model 2 _model_28
blend _model _model 2 _model_29
blend _model _model 2 _model_30
blend _model _model 2 _model_32
blend _model _model 2 _model_31
# Cylinder on wedge
blend result _model 2 _model_161
@@ -276,7 +276,7 @@ blend result _model 2 _model_161
# Show result
pload VISUALIZATION
vinit Driver1/Viewer1/View1
vbackground -color 0.784314 0.784314 1
vsetcolorbg 200 200 255
vdisplay -dispMode 1 result
vfit
vaspects result -setFaceBoundaryDraw 1 -mostContinuity c2

View File

@@ -262,7 +262,7 @@ unifysamedom result p_1
# Show result
pload VISUALIZATION
vinit Driver1/Viewer1/View1
vbackground -color 0.784314 0.784314 1
vsetcolorbg 200 200 255
vdisplay -dispMode 1 result
vfit
vaspects result -setFaceBoundaryDraw 1

View File

@@ -53,7 +53,7 @@ for {set i 1} {$i <= 1} {incr i} {
# prepare a view
vinit Penrose w=1024 h=512
vbackground -color WHITE
vsetcolorbg 255 255 255
vrenderparams -rayTrace -fsaa on -reflections off -shadows off
# set camera position and adjust lights

View File

@@ -19,7 +19,7 @@ restore $aBotLoc b
vinit View1 w=768 h=768
vclear
vsetdispmode 0
vbackground -color WHITE
vsetcolorbg 255 255 255
vbottom
puts "Getting cut projection..."

View File

@@ -69,7 +69,7 @@ vclose ALL
vinit View1 w=768 h=768
vtop
vglinfo
vbackground -gradient 0.705882 0.784314 1 0.705882 0.705882 0.705882 -gradientMode VERTICAL
vsetgradientbg 180 200 255 180 180 180 2
vlight -change 0 -dir 0.577 -0.577 -0.577
vrenderparams -msaa 8

View File

@@ -59,7 +59,7 @@ XShow D
vfit
vsetdispmode 1
vrenderparams -msaa 8
vbackground -color WHITE
vsetcolorbg 255 255 255
#param write.iges.brep.mode 1
#WriteIges D d:/pencil3.igs

View File

@@ -30,7 +30,7 @@ vsettransparency glass 0.6
vlight new spot pos -100 -100 300
# set white background and fit view
vbackground -color WHITE
vsetcolorbg 255 255 255
vfit
# set ray tracing

View File

@@ -129,7 +129,7 @@ vrenderparams -msaa 8
vsetcolor snowflake 0 0 0
vsetcolor lines 0 0 0
vsetcolor text 0 0 0
vbackground -color WHITE
vsetcolorbg 255 255 255
vtop
vfit

View File

@@ -14,10 +14,10 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS.hxx>
#include <Adaptor3d_HCurve.hxx>
#include <Adaptor3d_HSurface.hxx>
#include <AIS.hxx>
#include <Bnd_Box.hxx>
#include <BRep_Tool.hxx>
#include <BRepAdaptor_Curve.hxx>

View File

@@ -17,26 +17,73 @@
#ifndef _AIS_HeaderFile
#define _AIS_HeaderFile
#include <AIS_KindOfSurface.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Aspect_TypeOfMarker.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_Presentation.hxx>
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
class Bnd_Box;
class Geom_Curve;
class Geom_Plane;
class Geom_Surface;
class TopoDS_Edge;
class TopoDS_Face;
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <AIS_KindOfSurface.hxx>
#include <Prs3d_Drawer.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Aspect_TypeOfMarker.hxx>
class gp_Pnt;
class TopoDS_Shape;
class gp_Lin;
class Geom_Curve;
class TopoDS_Edge;
class Geom_Plane;
class TopoDS_Vertex;
class TopoDS_Face;
class gp_Pln;
class Geom_Surface;
class gp_Dir;
class Bnd_Box;
class gp_Elips;
class Prs3d_Presentation;
class AIS_Triangulation;
class AIS_InteractiveContext;
class AIS_GraphicTool;
class AIS_GlobalStatus;
class AIS_InteractiveObject;
class AIS_Point;
class AIS_Axis;
class AIS_Trihedron;
class AIS_PlaneTrihedron;
class AIS_Line;
class AIS_Circle;
class AIS_Plane;
class AIS_Shape;
class AIS_ConnectedInteractive;
class AIS_MultipleConnectedInteractive;
class AIS_DimensionOwner;
class AIS_Relation;
class AIS_EllipseRadiusDimension;
class AIS_MaxRadiusDimension;
class AIS_MinRadiusDimension;
class AIS_Chamf2dDimension;
class AIS_Chamf3dDimension;
class AIS_OffsetDimension;
class AIS_FixRelation;
class AIS_PerpendicularRelation;
class AIS_ParallelRelation;
class AIS_TangentRelation;
class AIS_ConcentricRelation;
class AIS_IdenticRelation;
class AIS_SymmetricRelation;
class AIS_MidPointRelation;
class AIS_EqualRadiusRelation;
class AIS_EqualDistanceRelation;
class AIS_TypeFilter;
class AIS_SignatureFilter;
class AIS_ExclusionFilter;
class AIS_AttributeFilter;
class AIS_C0RegularityFilter;
class AIS_BadEdgeFilter;
class AIS_Selection;
//! Application Interactive Services provide the means to create links between an application GUI viewer and
//! the packages which are used to manage selection and presentation.

View File

@@ -168,7 +168,7 @@ void AIS_Animation::StartTimer (const Standard_Real theStartPts,
{
if (myTimer.IsNull())
{
myTimer = new Media_Timer();
myTimer = new AIS_AnimationTimer();
}
myTimer->Stop();
myTimer->Seek (theStartPts);

View File

@@ -191,7 +191,7 @@ protected:
protected:
Handle(Media_Timer) myTimer;
Handle(AIS_AnimationTimer) myTimer;
TCollection_AsciiString myName; //!< animation name
NCollection_Sequence<Handle(AIS_Animation)>

View File

@@ -12,15 +12,15 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Media_Timer.hxx>
#include <AIS_AnimationTimer.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Media_Timer, Standard_Transient)
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationTimer, Standard_Transient)
//=============================================================================
//function : Pause
//purpose :
//=============================================================================
void Media_Timer::Pause()
void AIS_AnimationTimer::Pause()
{
myTimer.Stop();
myTimerFrom += myTimer.ElapsedTime() * myTimerSpeed;
@@ -31,7 +31,7 @@ void Media_Timer::Pause()
//function : Stop
//purpose :
//=============================================================================
void Media_Timer::Stop()
void AIS_AnimationTimer::Stop()
{
myTimer.Stop();
myTimer.Reset();
@@ -42,7 +42,7 @@ void Media_Timer::Stop()
//function : SetPlaybackSpeed
//purpose :
//=============================================================================
void Media_Timer::SetPlaybackSpeed (const Standard_Real theSpeed)
void AIS_AnimationTimer::SetPlaybackSpeed (const Standard_Real theSpeed)
{
if (!myTimer.IsStarted())
{
@@ -61,7 +61,7 @@ void Media_Timer::SetPlaybackSpeed (const Standard_Real theSpeed)
//function : SetPlaybackSpeed
//purpose :
//=============================================================================
void Media_Timer::Seek (const Standard_Real theTime)
void AIS_AnimationTimer::Seek (const Standard_Real theTime)
{
const Standard_Boolean isStarted = myTimer.IsStarted();
myTimer.Stop();

View File

@@ -15,7 +15,60 @@
#ifndef _AIS_AnimationTimer_HeaderFile
#define _AIS_AnimationTimer_HeaderFile
#include <Media_Timer.hxx>
typedef Media_Timer AIS_AnimationTimer;
#include <OSD_Timer.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
//! Auxiliary class defining the animation timer.
class AIS_AnimationTimer : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(AIS_AnimationTimer, Standard_Transient)
public:
//! Empty constructor.
AIS_AnimationTimer() : myTimerFrom (0.0), myTimerSpeed (1.0) {}
//! Return elapsed time in seconds.
Standard_Real ElapsedTime() const
{
return myTimerFrom + myTimer.ElapsedTime() * myTimerSpeed;
}
//! Return playback speed coefficient (1.0 means normal speed).
Standard_Real PlaybackSpeed() const { return myTimerSpeed; }
//! Setup playback speed coefficient.
Standard_EXPORT void SetPlaybackSpeed (const Standard_Real theSpeed);
//! Return true if timer has been started.
Standard_Boolean IsStarted() const
{
return myTimer.IsStarted();
}
//! Start the timer.
void Start()
{
myTimer.Start();
}
//! Pause the timer.
Standard_EXPORT void Pause();
//! Stop the timer.
Standard_EXPORT void Stop();
//! Seek the timer to specified position.
Standard_EXPORT void Seek (const Standard_Real theTime);
protected:
OSD_Timer myTimer;
Standard_Real myTimerFrom;
Standard_Real myTimerSpeed;
};
DEFINE_STANDARD_HANDLE(AIS_AnimationTimer, Standard_Transient)
#endif // _AIS_AnimationTimer_HeaderFile

View File

@@ -34,8 +34,10 @@
#include <Prs3d_Projector.hxx>
#include <Quantity_Color.hxx>
#include <Select3D_SensitiveSegment.hxx>
#include <SelectBasics_EntityOwner.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_Selection.hxx>
#include <Standard_Type.hxx>
#include <StdPrs_Curve.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TopoDS.hxx>
@@ -79,7 +81,7 @@ myIsXYZAxis(Standard_True)
Standard_Real aLength;
try {
aLength = UnitsAPI::AnyToLS(100. ,"mm");
} catch (Standard_Failure const&) {
} catch (Standard_Failure) {
aLength = 0.1;
}
DA->SetAxisLength(aLength,aLength,aLength);
@@ -197,7 +199,8 @@ void AIS_Axis::Compute(const Handle(Prs3d_Projector)& aProjector, const Handle(G
void AIS_Axis::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer)
{
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner (this, 3);
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this);
eown -> SelectBasics_EntityOwner::Set(3);
Handle(Select3D_SensitiveSegment) seg = new Select3D_SensitiveSegment(eown,
myPfirst,
myPlast);

View File

@@ -17,13 +17,29 @@
#ifndef _AIS_Chamf2dDimension_HeaderFile
#define _AIS_Chamf2dDimension_HeaderFile
#include <AIS_KindOfDimension.hxx>
#include <AIS_Relation.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <AIS_Relation.hxx>
#include <Standard_Real.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <AIS_KindOfDimension.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class Geom_Plane;
class TCollection_ExtendedString;
class gp_Pnt;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_Chamf2dDimension;
DEFINE_STANDARD_HANDLE(AIS_Chamf2dDimension, AIS_Relation)
//! A framework to define display of 2D chamfers.
@@ -32,9 +48,10 @@ DEFINE_STANDARD_HANDLE(AIS_Chamf2dDimension, AIS_Relation)
//! chamfer, or the angle if it is not.
class AIS_Chamf2dDimension : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_Chamf2dDimension, AIS_Relation)
public:
//! Constructs the display object for 2D chamfers.
//! This object is defined by the face aFShape, the
//! dimension aVal, the plane aPlane and the text aText.
@@ -62,7 +79,18 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_Chamf2dDimension,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
@@ -73,8 +101,14 @@ private:
gp_Pnt myPntAttach;
gp_Dir myDir;
};
#include <AIS_Chamf2dDimension.lxx>
#endif // _AIS_Chamf2dDimension_HeaderFile

View File

@@ -17,11 +17,28 @@
#ifndef _AIS_Chamf3dDimension_HeaderFile
#define _AIS_Chamf3dDimension_HeaderFile
#include <AIS_KindOfDimension.hxx>
#include <AIS_Relation.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <gp_Dir.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <AIS_Relation.hxx>
#include <Standard_Real.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <AIS_KindOfDimension.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class TCollection_ExtendedString;
class gp_Pnt;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_Chamf3dDimension;
DEFINE_STANDARD_HANDLE(AIS_Chamf3dDimension, AIS_Relation)
//! A framework to define display of 3D chamfers.
@@ -30,9 +47,10 @@ DEFINE_STANDARD_HANDLE(AIS_Chamf3dDimension, AIS_Relation)
//! chamfer, or the angle if it is not.
class AIS_Chamf3dDimension : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_Chamf3dDimension, AIS_Relation)
public:
//! Constructs a display object for 3D chamfers.
//! This object is defined by the shape aFShape, the
//! dimension aVal and the text aText.
@@ -60,8 +78,19 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_Chamf3dDimension,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -71,8 +100,14 @@ private:
gp_Pnt myPntAttach;
gp_Dir myDir;
};
#include <AIS_Chamf3dDimension.lxx>
#endif // _AIS_Chamf3dDimension_HeaderFile

View File

@@ -512,8 +512,8 @@ void AIS_ColoredShape::ComputeSelection (const Handle(SelectMgr_Selection)& theS
Handle(SelectMgr_SelectableObject) aThis (this);
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (theSelection->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
const Handle(SelectMgr_EntityOwner)& anOwner = aSelEntIter.Value()->BaseSensitive()->OwnerId();
anOwner->SetSelectable (aThis);
Handle(SelectMgr_EntityOwner) anOwner = Handle(SelectMgr_EntityOwner)::DownCast (aSelEntIter.Value()->BaseSensitive()->OwnerId());
anOwner->Set (aThis);
}
StdSelect_BRepSelectionTool::PreBuildBVH (theSelection);
@@ -633,9 +633,6 @@ void AIS_ColoredShape::addShapesWithCustomProps (const Handle(Prs3d_Presentation
{
aShadedGroup = thePrs->NewGroup();
aShadedGroup->SetClosed (isClosed);
if (isClosed
&& !myCappingStyle.IsNull())
aShadedGroup->SetGroupPrimitivesAspect (myCappingStyle);
}
aShadedGroup->SetPrimitivesAspect (aDrawer->ShadingAspect()->Aspect());
aShadedGroup->AddPrimitiveArray (aTriangles);

View File

@@ -17,11 +17,24 @@
#ifndef _AIS_ConcentricRelation_HeaderFile
#define _AIS_ConcentricRelation_HeaderFile
#include <AIS_Relation.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <Standard_Real.hxx>
#include <gp_Dir.hxx>
#include <AIS_Relation.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_ConcentricRelation;
DEFINE_STANDARD_HANDLE(AIS_ConcentricRelation, AIS_Relation)
//! A framework to define a constraint by a relation of
@@ -31,9 +44,10 @@ DEFINE_STANDARD_HANDLE(AIS_ConcentricRelation, AIS_Relation)
//! relation of concentricity can be extended.
class AIS_ConcentricRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_ConcentricRelation, AIS_Relation)
public:
//! Constructs the display object for concentric relations
//! between shapes.
//! This object is defined by the two shapes, aFShape
@@ -51,8 +65,19 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_ConcentricRelation,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -70,6 +95,13 @@ private:
gp_Dir myDir;
gp_Pnt myPnt;
};
#endif // _AIS_ConcentricRelation_HeaderFile

View File

@@ -23,6 +23,7 @@
#include <Precision.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_Projector.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_Selection.hxx>
@@ -91,12 +92,12 @@ void AIS_ConnectedInteractive::connect (const Handle(AIS_InteractiveObject)& the
void AIS_ConnectedInteractive::Disconnect()
{
for (PrsMgr_Presentations::Iterator aPrsIter (myPresentations); aPrsIter.More(); aPrsIter.Next())
for(Standard_Integer aPrsIter = 1; aPrsIter <= myPresentations.Length(); ++aPrsIter)
{
const Handle(PrsMgr_Presentation)& aPrs = aPrsIter.Value();
const Handle(PrsMgr_Presentation)& aPrs = myPresentations (aPrsIter).Presentation();
if (!aPrs.IsNull())
{
aPrs->DisconnectAll (Graphic3d_TOC_DESCENDANT);
aPrs->Presentation()->DisconnectAll (Graphic3d_TOC_DESCENDANT);
}
}
}
@@ -111,7 +112,7 @@ void AIS_ConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3
if (HasConnection())
{
thePrs->Clear (Standard_False);
thePrs->DisconnectAll (Graphic3d_TOC_DESCENDANT);
thePrs->RemoveAll();
if (!myReference->HasInteractiveContext())
{
@@ -233,7 +234,7 @@ void AIS_ConnectedInteractive::ComputeSelection (const Handle(SelectMgr_Selectio
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (TheRefSel->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
if (const Handle(Select3D_SensitiveEntity)& aSensitive = aSelEntIter.Value()->BaseSensitive())
if (Handle(Select3D_SensitiveEntity) aSensitive = Handle(Select3D_SensitiveEntity)::DownCast (aSelEntIter.Value()->BaseSensitive()))
{
// Get the copy of SE3D
if (Handle(Select3D_SensitiveEntity) aNewSensitive = aSensitive->GetConnected())
@@ -271,7 +272,7 @@ void AIS_ConnectedInteractive::computeSubShapeSelection (const Handle(SelectMgr_
Shapes2EntitiesMap aShapes2EntitiesMap;
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (aRefSel->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
if (const Handle(Select3D_SensitiveEntity)& aSE = aSelEntIter.Value()->BaseSensitive())
if (Handle(Select3D_SensitiveEntity) aSE = Handle(Select3D_SensitiveEntity)::DownCast (aSelEntIter.Value()->BaseSensitive()))
{
if (Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (aSE->OwnerId()))
{

View File

@@ -335,31 +335,31 @@ TCollection_ExtendedString AIS_Dimension::GetValueString (Standard_Real& theWidt
if (myDrawer->DimensionAspect()->IsText3d())
{
// text width produced by BRepFont
Font_BRepFont aFont;
if (aFont.FindAndInit (aTextAspect->Aspect()->Font(), aTextAspect->Aspect()->GetTextFontAspect(), aTextAspect->Height(), Font_StrictLevel_Any))
Font_BRepFont aFont (aTextAspect->Aspect()->Font().ToCString(),
aTextAspect->Aspect()->GetTextFontAspect(),
aTextAspect->Height());
for (NCollection_Utf8Iter anIter = anUTFString.Iterator(); *anIter != 0; )
{
for (NCollection_Utf8Iter anIter = anUTFString.Iterator(); *anIter != 0; )
{
Standard_Utf32Char aCurrChar = *anIter;
Standard_Utf32Char aNextChar = *(++anIter);
theWidth += aFont.AdvanceX (aCurrChar, aNextChar);
}
Standard_Utf32Char aCurrChar = *anIter;
Standard_Utf32Char aNextChar = *(++anIter);
theWidth += aFont.AdvanceX (aCurrChar, aNextChar);
}
}
else
{
// Text width for 1:1 scale 2D case
Font_FTFontParams aFontParams;
aFontParams.PointSize = (unsigned int )aTextAspect->Height();
aFontParams.Resolution = THE_2D_TEXT_RESOLUTION;
if (Handle(Font_FTFont) aFont = Font_FTFont::FindAndCreate (aTextAspect->Aspect()->Font(), aTextAspect->Aspect()->GetTextFontAspect(), aFontParams, Font_StrictLevel_Any))
Handle(Font_FTFont) aFont = new Font_FTFont();
aFont->Init (aTextAspect->Aspect()->Font().ToCString(),
aTextAspect->Aspect()->GetTextFontAspect(),
(const unsigned int)aTextAspect->Height(),
THE_2D_TEXT_RESOLUTION);
for (NCollection_Utf8Iter anIter = anUTFString.Iterator(); *anIter != 0; )
{
for (NCollection_Utf8Iter anIter = anUTFString.Iterator(); *anIter != 0; )
{
Standard_Utf32Char aCurrChar = *anIter;
Standard_Utf32Char aNextChar = *(++anIter);
theWidth += (Standard_Real) aFont->AdvanceX (aCurrChar, aNextChar);
}
Standard_Utf32Char aCurrChar = *anIter;
Standard_Utf32Char aNextChar = *(++anIter);
theWidth += (Standard_Real) aFont->AdvanceX (aCurrChar, aNextChar);
}
}

View File

@@ -17,12 +17,32 @@
#ifndef _AIS_EqualDistanceRelation_HeaderFile
#define _AIS_EqualDistanceRelation_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TopoDS_Shape.hxx>
#include <gp_Pnt.hxx>
#include <AIS_Relation.hxx>
#include <AIS_TypeOfDist.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
#include <Prs3d_Drawer.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <AIS_TypeOfDist.hxx>
class TopoDS_Shape;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class TopoDS_Edge;
class Bnd_Box;
class gp_Pnt;
class TopoDS_Vertex;
class AIS_EqualDistanceRelation;
DEFINE_STANDARD_HANDLE(AIS_EqualDistanceRelation, AIS_Relation)
//! A framework to display equivalent distances between
@@ -32,9 +52,10 @@ DEFINE_STANDARD_HANDLE(AIS_EqualDistanceRelation, AIS_Relation)
//! These distances are used to compare shapes by this vector alone.
class AIS_EqualDistanceRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_EqualDistanceRelation,AIS_Relation)
public:
//! Constructs a framework to display equivalent
//! distances between the shapes aShape1, aShape2,
//! aShape3, aShape4 and the plane aPlane.
@@ -84,8 +105,19 @@ public:
//! a line or a circle.
Standard_EXPORT static void ComputeOneEdgeOneVertexLength (const Handle(Prs3d_Presentation)& aPresentation, const Handle(Prs3d_Drawer)& aDrawer, const Standard_Real ArrowSize, const TopoDS_Shape& FirstShape, const TopoDS_Shape& SecondShape, const Handle(Geom_Plane)& Plane, const Standard_Boolean AutomaticPos, const Standard_Boolean IsSetBndBox, const Bnd_Box& BndBox, gp_Pnt& Position, gp_Pnt& FirstAttach, gp_Pnt& SecondAttach, gp_Pnt& FirstExtreme, gp_Pnt& SecondExtreme, DsgPrs_ArrowSide& SymbolPrs);
DEFINE_STANDARD_RTTIEXT(AIS_EqualDistanceRelation,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -103,8 +135,14 @@ private:
gp_Pnt myPoint3;
gp_Pnt myPoint4;
};
#include <AIS_EqualDistanceRelation.lxx>
#endif // _AIS_EqualDistanceRelation_HeaderFile

View File

@@ -17,17 +17,31 @@
#ifndef _AIS_EqualRadiusRelation_HeaderFile
#define _AIS_EqualRadiusRelation_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <AIS_Relation.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Edge;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_EqualRadiusRelation;
DEFINE_STANDARD_HANDLE(AIS_EqualRadiusRelation, AIS_Relation)
class AIS_EqualRadiusRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_EqualRadiusRelation, AIS_Relation)
public:
//! Creates equal relation of two arc's radiuses.
//! If one of edges is not in the given plane,
//! the presentation method projects it onto the plane.
@@ -42,8 +56,19 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_EqualRadiusRelation,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -57,6 +82,13 @@ private:
gp_Pnt myFirstPoint;
gp_Pnt mySecondPoint;
};
#endif // _AIS_EqualRadiusRelation_HeaderFile

View File

@@ -17,11 +17,32 @@
#ifndef _AIS_FixRelation_HeaderFile
#define _AIS_FixRelation_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TopoDS_Wire.hxx>
#include <gp_Pnt.hxx>
#include <AIS_Relation.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class Geom_Plane;
class TopoDS_Wire;
class gp_Pnt;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class TopoDS_Vertex;
class Geom_Curve;
class TopoDS_Edge;
class gp_Lin;
class gp_Circ;
class AIS_FixRelation;
DEFINE_STANDARD_HANDLE(AIS_FixRelation, AIS_Relation)
//! Constructs and manages a constraint by a fixed
@@ -34,8 +55,9 @@ DEFINE_STANDARD_HANDLE(AIS_FixRelation, AIS_Relation)
//! object.
class AIS_FixRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_FixRelation, AIS_Relation)
public:
//! initializes the vertex aShape, the
//! plane aPlane and the wire aWire, which connects
@@ -76,6 +98,16 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_FixRelation,AIS_Relation)
protected:
private:
@@ -109,6 +141,11 @@ private:
};
#include <AIS_FixRelation.lxx>
#endif // _AIS_FixRelation_HeaderFile

View File

@@ -17,14 +17,21 @@
#ifndef _AIS_IdenticRelation_HeaderFile
#define _AIS_IdenticRelation_HeaderFile
#include <AIS_Relation.hxx>
#include <gp_Pnt.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <SelectMgr_Selection.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Pnt.hxx>
#include <AIS_Relation.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
#include <Standard_Real.hxx>
class TopoDS_Shape;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class Geom_Line;
class gp_Pnt;
class Geom_Circle;
@@ -33,6 +40,8 @@ class TopoDS_Wire;
class TopoDS_Vertex;
class gp_Dir;
class AIS_IdenticRelation;
DEFINE_STANDARD_HANDLE(AIS_IdenticRelation, AIS_Relation)
//! Constructs a constraint by a relation of identity

View File

@@ -37,6 +37,7 @@
#include <Prs3d_PlaneAspect.hxx>
#include <Prs3d_PointAspect.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <PrsMgr_PresentableObject.hxx>
#include <Quantity_Color.hxx>
#include <SelectMgr_EntityOwner.hxx>
@@ -106,6 +107,7 @@ AIS_InteractiveContext::AIS_InteractiveContext(const Handle(V3d_Viewer)& MainVie
myMainPM(new PrsMgr_PresentationManager3d(MainViewer->StructureManager())),
myMainVwr(MainViewer),
myMainSel(new StdSelect_ViewerSelector3d()),
myWasLastMain(Standard_False),
myToHilightSelected(Standard_True),
mySelection(new AIS_Selection()),
myFilters(new SelectMgr_OrFilter()),
@@ -424,7 +426,8 @@ void AIS_InteractiveContext::Display (const Handle(AIS_InteractiveObject)& theIO
setContextToObject (theIObj);
if (!myObjects.IsBound (theIObj))
{
setObjectStatus (theIObj, AIS_DS_Displayed, theDispMode, theSelectionMode);
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Displayed, theDispMode, theSelectionMode);
myObjects.Bind (theIObj, aStatus);
myMainVwr->StructureManager()->RegisterObject (theIObj);
myMainPM->Display(theIObj, theDispMode);
if (theSelectionMode != -1)
@@ -501,7 +504,8 @@ void AIS_InteractiveContext::Load (const Handle(AIS_InteractiveObject)& theIObj,
{
Standard_Integer aDispMode, aHiMod, aSelModeDef;
GetDefModes (theIObj, aDispMode, aHiMod, aSelModeDef);
setObjectStatus (theIObj, AIS_DS_Erased, aDispMode, theSelMode != -1 ? theSelMode : aSelModeDef);
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Erased, aDispMode, theSelMode != -1 ? theSelMode : aSelModeDef);
myObjects.Bind (theIObj, aStatus);
myMainVwr->StructureManager()->RegisterObject (theIObj);
}
@@ -752,9 +756,7 @@ Standard_Boolean AIS_InteractiveContext::IsHilighted (const Handle(SelectMgr_Ent
return myObjects (anObj)->IsHilighted();
}
const Handle(Prs3d_Drawer)& aStyle = getSelStyle (anObj, theOwner);
const Standard_Integer aHiMode = getHilightMode (anObj, aStyle, -1);
return theOwner->IsHilighted (myMainPM, aHiMode);
return theOwner->IsSelected();
}
//=======================================================================
@@ -1661,20 +1663,20 @@ void AIS_InteractiveContext::SetWidth (const Handle(AIS_InteractiveObject)& theI
setContextToObject (theIObj);
theIObj->SetWidth (theWidth);
theIObj->UpdatePresentations();
if (!myLastPicked.IsNull() && myLastPicked->IsSameSelectable (theIObj))
if (!myLastinMain.IsNull() && myLastinMain->IsSameSelectable (theIObj))
{
if (myLastPicked->IsAutoHilight())
if (myLastinMain->IsAutoHilight())
{
const Standard_Integer aHiMode = theIObj->HasHilightMode() ? theIObj->HilightMode() : 0;
myLastPicked->HilightWithColor (myMainPM,
myLastPicked->IsSelected() ? getSelStyle (theIObj, myLastPicked) : getHiStyle (theIObj, myLastPicked),
myLastinMain->HilightWithColor (myMainPM,
myLastinMain->IsSelected() ? getSelStyle (theIObj, myLastinMain) : getHiStyle (theIObj, myLastinMain),
aHiMode);
}
else
{
theIObj->HilightOwnerWithColor (myMainPM,
myLastPicked->IsSelected() ? getSelStyle (theIObj, myLastPicked) : getHiStyle (theIObj, myLastPicked),
myLastPicked);
myLastinMain->IsSelected() ? getSelStyle (theIObj, myLastinMain) : getHiStyle (theIObj, myLastinMain),
myLastinMain);
}
}
if (theToUpdateViewer)
@@ -1805,7 +1807,6 @@ void AIS_InteractiveContext::UnsetTransparency (const Handle(AIS_InteractiveObje
void AIS_InteractiveContext::SetSelectedAspect (const Handle(Prs3d_BasicAspect)& theAspect,
const Standard_Boolean theToUpdateViewer)
{
Standard_DISABLE_DEPRECATION_WARNINGS
Standard_Boolean isFound = Standard_False;
for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
{
@@ -1813,7 +1814,6 @@ void AIS_InteractiveContext::SetSelectedAspect (const Handle(Prs3d_BasicAspect)&
Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (aSelIter.Value()->Selectable());
anObj->SetAspect (theAspect);
}
Standard_ENABLE_DEPRECATION_WARNINGS
if (isFound && theToUpdateViewer)
{
@@ -1936,18 +1936,42 @@ void AIS_InteractiveContext::GetDefModes (const Handle(AIS_InteractiveObject)& t
void AIS_InteractiveContext::EraseGlobal (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Boolean theToUpdateviewer)
{
Handle(AIS_GlobalStatus) aStatus;
if (theIObj.IsNull()
|| !myObjects.Find (theIObj, aStatus)
|| aStatus->GraphicStatus() == AIS_DS_Erased)
|| !myObjects.IsBound (theIObj))
{
return;
}
Handle(AIS_GlobalStatus) aStatus = myObjects (theIObj);
const Standard_Integer aDispMode = theIObj->HasHilightMode() ? theIObj->HilightMode() : 0;
unhighlightOwners (theIObj);
if (aStatus->GraphicStatus() == AIS_DS_Erased)
{
return;
}
if (aStatus->IsHilighted())
{
Standard_DISABLE_DEPRECATION_WARNINGS
if (IsCurrent (theIObj))
{
AddOrRemoveCurrentObject (theIObj, Standard_False);
}
else if (myMainPM->IsHighlighted (theIObj, aStatus->DisplayMode()))
{
unhighlightGlobal (theIObj);
}
Standard_ENABLE_DEPRECATION_WARNINGS
}
myMainPM->SetVisibility (theIObj, aStatus->DisplayMode(), Standard_False);
if (aStatus->IsHilighted()
&& theIObj->HasHilightMode())
{
unhighlightGlobal (theIObj);
}
if (!myLastPicked.IsNull()
&& myLastPicked->IsSameSelectable (theIObj))
{
@@ -2003,9 +2027,8 @@ void AIS_InteractiveContext::unhighlightOwners (const Handle(AIS_InteractiveObje
void AIS_InteractiveContext::ClearGlobal (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Boolean theToUpdateviewer)
{
Handle(AIS_GlobalStatus) aStatus;
if (theIObj.IsNull()
|| !myObjects.Find (theIObj, aStatus))
|| !myObjects.IsBound (theIObj))
{
// for cases when reference shape of connected interactives was not displayed
// but its selection primitives were calculated
@@ -2014,6 +2037,7 @@ void AIS_InteractiveContext::ClearGlobal (const Handle(AIS_InteractiveObject)& t
return;
}
Handle(AIS_GlobalStatus) aStatus = myObjects (theIObj);
unhighlightOwners (theIObj);
myMainPM->Erase (theIObj, -1);
@@ -2054,7 +2078,7 @@ void AIS_InteractiveContext::ClearGlobal (const Handle(AIS_InteractiveObject)& t
const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity
mgrSelector->Remove (anObj);
setObjectStatus (theIObj, AIS_DS_None, -1, -1);
myObjects.UnBind (theIObj);
myMainVwr->StructureManager()->UnregisterObject (theIObj);
for (V3d_ListOfViewIterator aDefViewIter (myMainVwr->DefinedViewIterator()); aDefViewIter.More(); aDefViewIter.Next())
@@ -2062,11 +2086,13 @@ void AIS_InteractiveContext::ClearGlobal (const Handle(AIS_InteractiveObject)& t
aDefViewIter.Value()->View()->ChangeHiddenObjects()->Remove (theIObj.get());
}
if (!myLastPicked.IsNull())
if (!myLastinMain.IsNull())
{
if (myLastPicked->IsSameSelectable (theIObj))
if (myLastinMain->IsSameSelectable (theIObj)
|| myLastPicked->IsSameSelectable(theIObj))
{
clearDynamicHighlight();
myLastinMain.Nullify();
myLastPicked.Nullify();
}
}
@@ -2120,12 +2146,15 @@ Standard_Boolean AIS_InteractiveContext::ClearDetected (Standard_Boolean theToRe
myCurDetected = 0;
myCurHighlighted = 0;
myDetectedSeq.Clear();
myLastPicked = myLastinMain;
myWasLastMain = Standard_True;
Standard_Boolean toUpdate = Standard_False;
if (!myLastPicked.IsNull() && myLastPicked->HasSelectable())
{
toUpdate = Standard_True;
clearDynamicHighlight();
}
myLastinMain.Nullify();
myLastPicked.Nullify();
myMainSel->ClearPicked();
if (toUpdate && theToRedrawImmediate)
@@ -2416,13 +2445,6 @@ void AIS_InteractiveContext::Disconnect (const Handle(AIS_InteractiveObject)& th
{
Handle(AIS_MultipleConnectedInteractive) theObj (Handle(AIS_MultipleConnectedInteractive)::DownCast (theAssembly));
theObj->Disconnect (theObjToDisconnect);
if (!myObjects.IsBound (theObjToDisconnect))
{
// connected presentation might contain displayed presentations
myMainPM->Erase (theObjToDisconnect, -1);
theObjToDisconnect->ErasePresentations (true);
}
const Handle(SelectMgr_SelectableObject)& anObj = theObjToDisconnect; // to avoid ambiguity
mgrSelector->Remove (anObj);
}
@@ -2522,38 +2544,3 @@ void AIS_InteractiveContext::SetTransformPersistence (const Handle(AIS_Interacti
anActiveViewIter.Value()->View()->InvalidateZLayerBoundingBox (aLayerId);
}
}
//=======================================================================
//function : GravityPoint
//purpose :
//=======================================================================
gp_Pnt AIS_InteractiveContext::GravityPoint (const Handle(V3d_View)& theView) const
{
return theView->GravityPoint();
}
//=======================================================================
//function : setObjectStatus
//purpose :
//=======================================================================
void AIS_InteractiveContext::setObjectStatus (const Handle(AIS_InteractiveObject)& theIObj,
const AIS_DisplayStatus theStatus,
const Standard_Integer theDispMode,
const Standard_Integer theSelectionMode)
{
if (theStatus != AIS_DS_None)
{
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Displayed, theDispMode, theSelectionMode);
myObjects.Bind (theIObj, aStatus);
}
else
myObjects.UnBind (theIObj);
for (PrsMgr_ListOfPresentableObjectsIter aPrsIter (theIObj->Children()); aPrsIter.More(); aPrsIter.Next())
{
Handle(AIS_InteractiveObject) aChild (Handle(AIS_InteractiveObject)::DownCast (aPrsIter.Value()));
if (aChild.IsNull())
continue;
setObjectStatus (aChild, theStatus, theDispMode, theSelectionMode);
}
}

View File

@@ -454,7 +454,6 @@ public: //! @name iteration through detected entities
public: //! @name Selection management
//! Sets the graphic basic aspect to the current presentation of ALL selected objects.
Standard_DEPRECATED ("Deprecated method - presentation attributes should be assigned directly to object")
Standard_EXPORT void SetSelectedAspect (const Handle(Prs3d_BasicAspect)& theAspect,
const Standard_Boolean theToUpdateViewer);
@@ -557,14 +556,6 @@ public: //! @name Selection management
Standard_EXPORT void AddOrRemoveSelected (const Handle(AIS_InteractiveObject)& theObject,
const Standard_Boolean theToUpdateViewer);
//! Updates Selected state of specified owner without calling HilightSelected().
//! Has no effect if Selected state is not changed, and redirects to AddOrRemoveSelected() otherwise.
//! @param theOwner owner object to set selected state
//! @param theIsSelected new selected state
//! @return TRUE if Selected state has been changed
Standard_EXPORT Standard_Boolean SetSelectedState (const Handle(SelectMgr_EntityOwner)& theOwner,
const Standard_Boolean theIsSelected);
//! Highlights selected objects.
Standard_EXPORT void HilightSelected (const Standard_Boolean theToUpdateViewer);
@@ -824,9 +815,6 @@ public: //! @name common properties
//! returns the number of removed structures from the viewers.
Standard_EXPORT Standard_Integer PurgeDisplay();
//! Return rotation gravity point.
Standard_EXPORT virtual gp_Pnt GravityPoint (const Handle(V3d_View)& theView) const;
public: //! @name debug visualization
//! Visualization of sensitives - for debugging purposes!
@@ -1351,27 +1339,19 @@ protected: //! @name internal methods
//! Removes dynamic highlight draw
void clearDynamicHighlight() const
{
if (myLastPicked.IsNull())
if (myLastinMain.IsNull())
return;
if (myLastPicked->IsAutoHilight())
if (myLastinMain->IsAutoHilight())
{
myMainPM->ClearImmediateDraw();
}
else
{
myLastPicked->Selectable()->ClearDynamicHighlight (myMainPM);
myLastinMain->Selectable()->ClearDynamicHighlight (myMainPM);
}
}
//! Bind/Unbind status to object and its children
//! @param theObj [in] the object to change status
//! @param theStatus status, if NULL, unbind object
Standard_EXPORT void setObjectStatus (const Handle(AIS_InteractiveObject)& theIObj,
const AIS_DisplayStatus theStatus,
const Standard_Integer theDispyMode,
const Standard_Integer theSelectionMode);
protected: //! @name internal fields
AIS_DataMapOfIOStatus myObjects;
@@ -1380,6 +1360,8 @@ protected: //! @name internal fields
Handle(V3d_Viewer) myMainVwr;
Handle(StdSelect_ViewerSelector3d) myMainSel;
Handle(SelectMgr_EntityOwner) myLastPicked;
Handle(SelectMgr_EntityOwner) myLastinMain;
Standard_Boolean myWasLastMain;
Standard_Boolean myToHilightSelected;
Handle(AIS_Selection) mySelection;
Handle(SelectMgr_OrFilter) myFilters;

View File

@@ -30,7 +30,7 @@
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <Quantity_Color.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_Filter.hxx>
#include <SelectMgr_OrFilter.hxx>
@@ -184,6 +184,7 @@ void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsTo
{
anObjToClear.Add (anInteractive);
}
anOwner->SetSelected (Standard_False);
if (anOwner == anInteractive->GlobalSelOwner())
{
myObjects.ChangeFind (anInteractive)->SetHilightStatus (Standard_False);
@@ -327,6 +328,8 @@ AIS_StatusOfDetection AIS_InteractiveContext::MoveTo (const Standard_Integer th
myDetectedSeq.Clear();
// preliminaires
myLastPicked = myLastinMain;
myWasLastMain = Standard_True;
AIS_StatusOfDetection aStatus = AIS_SOD_Nothing;
Standard_Boolean toUpdateViewer = Standard_False;
@@ -396,6 +399,7 @@ AIS_StatusOfDetection AIS_InteractiveContext::MoveTo (const Standard_Integer th
// initialize myLastPicked field with currently detected object
myLastPicked = aNewPickedOwner;
myLastinMain = myLastPicked;
// highlight detected object if it is not selected or myToHilightSelected flag is true
if (myLastPicked->HasSelectable())
@@ -436,6 +440,7 @@ AIS_StatusOfDetection AIS_InteractiveContext::MoveTo (const Standard_Integer th
toUpdateViewer = Standard_True;
}
myLastinMain.Nullify();
myLastPicked.Nullify();
}
@@ -495,6 +500,7 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMi
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
ClearSelected (Standard_False);
myWasLastMain = Standard_True;
myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
@@ -503,6 +509,7 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMi
continue;
mySelection->Select (aCurOwner);
aCurOwner->SetSelected (Standard_True);
}
if (myAutoHilight)
@@ -534,6 +541,7 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& the
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
ClearSelected (Standard_False);
myWasLastMain = Standard_True;
myMainSel->Pick (thePolyline, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
@@ -542,6 +550,7 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& the
continue;
mySelection->Select (anOwner);
anOwner->SetSelected (Standard_True);
}
if (myAutoHilight)
@@ -563,17 +572,17 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& the
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean toUpdateViewer)
{
if (!myLastPicked.IsNull())
if (myWasLastMain && !myLastinMain.IsNull())
{
if (myAutoHilight)
{
clearDynamicHighlight();
}
if (!myLastPicked->IsSelected()
|| myLastPicked->IsForcedHilight()
if (!myLastinMain->IsSelected()
|| myLastinMain->IsForcedHilight()
|| NbSelected() > 1)
{
SetSelected (myLastPicked, Standard_False);
SetSelected (myLastinMain, Standard_False);
if(toUpdateViewer)
{
UpdateCurrentViewer();
@@ -602,9 +611,9 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Boolean toU
{
clearDynamicHighlight();
}
if (!myLastPicked.IsNull())
if (myWasLastMain && !myLastinMain.IsNull())
{
AddOrRemoveSelected (myLastPicked, toUpdateViewer);
AddOrRemoveSelected (myLastinMain, toUpdateViewer);
}
Standard_Integer aSelNum = NbSelected();
@@ -634,6 +643,7 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer the
{
UnhilightSelected (Standard_False);
}
myWasLastMain = Standard_True;
myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
@@ -641,7 +651,8 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer the
if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
continue;
mySelection->Select (anOwner);
AIS_SelectStatus aSelStatus = mySelection->Select (anOwner);
anOwner->SetSelected (aSelStatus == AIS_SS_Added);
}
if (myAutoHilight)
@@ -674,6 +685,7 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const TColgp_Array1OfPnt2d
{
UnhilightSelected (Standard_False);
}
myWasLastMain = Standard_True;
myMainSel->Pick (thePolyline, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
@@ -681,7 +693,8 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const TColgp_Array1OfPnt2d
if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
continue;
mySelection->Select (anOwner);
AIS_SelectStatus aSelStatus = mySelection->Select (anOwner);
anOwner->SetSelected (aSelStatus == AIS_SS_Added);
}
if (myAutoHilight)
@@ -716,6 +729,7 @@ void AIS_InteractiveContext::HilightSelected (const Standard_Boolean theToUpdate
aState->SetHilightStatus (Standard_True);
aState->SetHilightStyle (anObjSelStyle);
}
anOwner->SetSelected (Standard_True);
if (!anOwner->IsAutoHilight())
{
NCollection_Handle<SelectMgr_SequenceOfOwner> aSeq;
@@ -765,6 +779,7 @@ void AIS_InteractiveContext::UnhilightSelected (const Standard_Boolean theToUpda
myObjects.ChangeFind (anObj)->SetHilightStatus (Standard_False);
}
anOwner->SetSelected (Standard_False);
anOwner->Unhilight (myMainPM);
}
@@ -786,6 +801,13 @@ void AIS_InteractiveContext::ClearSelected (const Standard_Boolean theToUpdateVi
{
unhighlightSelected();
}
else
{
for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
{
aSelIter.Value()->SetSelected (Standard_False);
}
}
mySelection->Clear();
if (myAutoHilight)
@@ -811,7 +833,7 @@ void AIS_InteractiveContext::SetSelected (const Handle(AIS_InteractiveObject)& t
if (!myObjects.IsBound (theObject))
{
return;
Display (theObject, Standard_False);
}
Handle(SelectMgr_EntityOwner) anOwner = theObject->GlobalSelOwner();
@@ -847,6 +869,7 @@ void AIS_InteractiveContext::SetSelected (const Handle(AIS_InteractiveObject)& t
{
Unhilight (aSelectable, Standard_False);
}
aSelOwner->SetSelected (Standard_False);
if (aSelOwner == aSelectable->GlobalSelOwner())
{
myObjects.ChangeFind (aSelectable)->SetHilightStatus (Standard_False);
@@ -871,6 +894,7 @@ void AIS_InteractiveContext::SetSelected (const Handle(AIS_InteractiveObject)& t
HilightWithColor (theObject, anObjSelStyle, Standard_False);
}
}
anOwner->SetSelected (Standard_True);
if (theToUpdateViewer)
UpdateCurrentViewer();
@@ -903,7 +927,7 @@ void AIS_InteractiveContext::SetSelected (const Handle(SelectMgr_EntityOwner)& t
}
if (!myObjects.IsBound (anObject))
return;
Display (anObject, Standard_False);
if (myAutoHilight)
{
@@ -917,10 +941,12 @@ void AIS_InteractiveContext::SetSelected (const Handle(SelectMgr_EntityOwner)& t
if (!HighlightStyle (theOwner, aCustomStyle) ||
(!aCustomStyle.IsNull() && aCustomStyle != anObjSelStyle))
{
theOwner->SetSelected (Standard_True);
highlightSelected (theOwner);
}
}
theOwner->SetSelected (Standard_True);
if (myAutoHilight && theOwner == anObject->GlobalSelOwner())
{
Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObject);
@@ -969,7 +995,8 @@ void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(SelectMgr_EntityO
if (!myFilters->IsOk(theOwner) && !theOwner->IsSelected())
return;
mySelection->Select (theOwner);
AIS_SelectStatus aSelStat = mySelection->Select (theOwner);
theOwner->SetSelected (aSelStat == AIS_SS_Added);
if (myAutoHilight)
{
@@ -1004,43 +1031,6 @@ void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(SelectMgr_EntityO
UpdateCurrentViewer();
}
// =======================================================================
// function : SetSelectedState
// purpose :
// =======================================================================
Standard_Boolean AIS_InteractiveContext::SetSelectedState (const Handle(SelectMgr_EntityOwner)& theEntity,
const Standard_Boolean theIsSelected)
{
if (theEntity.IsNull())
{
throw Standard_ProgramError ("Internal error: AIS_InteractiveContext::SetSelectedState() called with NO object");
}
if (!theEntity->HasSelectable()
|| mySelection->IsSelected (theEntity) == theIsSelected)
{
return false;
}
if (theEntity->IsAutoHilight())
{
AddOrRemoveSelected (theEntity, false);
return true;
}
if (theIsSelected)
{
const AIS_SelectStatus aSelStatus = mySelection->AddSelect (theEntity);
theEntity->SetSelected (true);
return aSelStatus == AIS_SS_Added;
}
else
{
const AIS_SelectStatus aSelStatus = mySelection->Select (theEntity);
theEntity->SetSelected (false);
return aSelStatus == AIS_SS_Removed;
}
}
//=======================================================================
//function : IsSelected
@@ -1154,9 +1144,9 @@ void AIS_InteractiveContext::EntityOwners(Handle(SelectMgr_IndexedMapOfOwner)& t
for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (aSel->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
if (Handle(Select3D_SensitiveEntity) aEntity = aSelEntIter.Value()->BaseSensitive())
if (Handle(SelectBasics_SensitiveEntity) aEntity = aSelEntIter.Value()->BaseSensitive())
{
if (const Handle(SelectMgr_EntityOwner)& aOwner = aEntity->OwnerId())
if (Handle(SelectMgr_EntityOwner) aOwner = Handle(SelectMgr_EntityOwner)::DownCast(aEntity->OwnerId()))
{
theOwners->Add (aOwner);
}
@@ -1211,6 +1201,7 @@ Standard_Integer AIS_InteractiveContext::HilightNextDetected (const Handle(V3d_V
highlightWithColor (anOwner, theView->Viewer());
myLastPicked = anOwner;
myLastinMain = myLastPicked;
if (theToRedrawImmediate)
{
@@ -1246,6 +1237,7 @@ Standard_Integer AIS_InteractiveContext::HilightPreviousDetected (const Handle(V
highlightWithColor (anOwner, theView->Viewer());
myLastPicked = anOwner;
myLastinMain = myLastPicked;
if (theToRedrawImmediate)
{

View File

@@ -419,7 +419,7 @@ Standard_Boolean AIS_InteractiveContext::ImmediateAdd (const Handle(AIS_Interact
return Standard_False;
}
myMainPM->AddToImmediateList (myMainPM->Presentation (theObj, theMode));
myMainPM->AddToImmediateList (myMainPM->Presentation (theObj, theMode)->Presentation());
return Standard_True;
}

View File

@@ -16,21 +16,32 @@
#include <AIS_InteractiveObject.hxx>
#include <AIS_GraphicTool.hxx>
#include <AIS_InteractiveContext.hxx>
#include <Aspect_PolygonOffsetMode.hxx>
#include <Bnd_Box.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectFillCapping.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_BndBox4f.hxx>
#include <Graphic3d_CStructure.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_Structure.hxx>
#include <Prs3d_BasicAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_PointAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_TextAspect.hxx>
#include <PrsMgr_PresentationManager.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_InteractiveObject,SelectMgr_SelectableObject)
@@ -40,9 +51,14 @@ IMPLEMENT_STANDARD_RTTIEXT(AIS_InteractiveObject,SelectMgr_SelectableObject)
//=======================================================================
AIS_InteractiveObject::AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d)
: SelectMgr_SelectableObject (aTypeOfPresentation3d),
myCTXPtr (NULL)
myCTXPtr (NULL),
myOwnWidth (0.0f),
myCurrentFacingModel (Aspect_TOFM_BOTH_SIDE),
myInfiniteState (Standard_False),
hasOwnColor (Standard_False),
hasOwnMaterial (Standard_False)
{
//
SetCurrentFacingModel();
}
//=======================================================================
@@ -57,6 +73,22 @@ void AIS_InteractiveObject::Redisplay (const Standard_Boolean AllModes)
myCTXPtr->Redisplay (this, Standard_False, AllModes);
}
//=======================================================================
//function : Type
//purpose :
//=======================================================================
AIS_KindOfInteractive AIS_InteractiveObject::Type() const
{return AIS_KOI_None;}
//=======================================================================
//function : Signature
//purpose :
//=======================================================================
Standard_Integer AIS_InteractiveObject::Signature() const
{return -1;}
//=======================================================================
//function :
//purpose :
@@ -85,34 +117,249 @@ void AIS_InteractiveObject::SetContext (const Handle(AIS_InteractiveContext)& th
}
//=======================================================================
//function : SetCappingStyle
//function :
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetCappingStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle)
Standard_Boolean AIS_InteractiveObject::HasOwner() const
{
myCappingStyle = theStyle;
return (!myOwner.IsNull());
}
// Modify existing presentations
for (Standard_Integer aPrsIter = 1, n = myPresentations.Length(); aPrsIter <= n; ++aPrsIter)
//=======================================================================
//function :
//purpose :
//=======================================================================
void AIS_InteractiveObject::ClearOwner()
{
myOwner.Nullify();
}
//=======================================================================
//function : SetDisplayMode
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetDisplayMode (const Standard_Integer theMode)
{
if (AcceptDisplayMode (theMode))
{
const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter);
if (!aPrs3d.IsNull())
{
const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
if (!aStruct.IsNull())
{
const Graphic3d_SequenceOfGroup& aGroups = aStruct->Groups();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
{
Handle(Graphic3d_Group)& aGrp = aGroupIter.ChangeValue();
if (aGrp.IsNull())
continue;
myDrawer->SetDisplayMode (theMode);
}
}
aGrp->SetGroupPrimitivesAspect (theStyle);
}
}
//=======================================================================
//function :
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetCurrentFacingModel(const Aspect_TypeOfFacingModel aModel) {
myCurrentFacingModel = aModel;
}
//=======================================================================
//function : CurrentFacingModel
//purpose :
//=======================================================================
Aspect_TypeOfFacingModel AIS_InteractiveObject::CurrentFacingModel() const {
return myCurrentFacingModel;
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetColor(const Quantity_Color& theColor)
{
myDrawer->SetColor (theColor);
hasOwnColor = Standard_True;
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
void AIS_InteractiveObject::UnsetColor()
{
hasOwnColor = Standard_False;
}
//=======================================================================
//function :
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetWidth(const Standard_Real aValue)
{
myOwnWidth = (Standard_ShortReal )aValue;
}
//=======================================================================
//function :
//purpose :
//=======================================================================
void AIS_InteractiveObject::UnsetWidth()
{
myOwnWidth = 0.0f;
}
//=======================================================================
//function : Material
//purpose :
//=======================================================================
Graphic3d_NameOfMaterial AIS_InteractiveObject::Material() const
{
return myDrawer->ShadingAspect()->Material().Name();
}
//=======================================================================
//function : SetMaterial
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetMaterial (const Graphic3d_MaterialAspect& theMaterial)
{
if (!myDrawer->HasOwnShadingAspect())
{
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
if (myDrawer->HasLink())
{
*myDrawer->ShadingAspect()->Aspect() = *myDrawer->Link()->ShadingAspect()->Aspect();
}
}
myDrawer->ShadingAspect()->SetMaterial (theMaterial);
hasOwnMaterial = Standard_True;
}
//=======================================================================
//function : UnsetMaterial
//purpose :
//=======================================================================
void AIS_InteractiveObject::UnsetMaterial()
{
if (!HasMaterial())
{
return;
}
if (HasColor() || IsTransparent())
{
if(myDrawer->HasLink())
{
myDrawer->ShadingAspect()->SetMaterial (AIS_GraphicTool::GetMaterial (myDrawer->Link()));
}
if (HasColor())
{
SetColor (myDrawer->Color());
}
if (IsTransparent())
{
SetTransparency (myDrawer->Transparency());
}
}
else
{
Handle(Prs3d_ShadingAspect) anAspect;
myDrawer->SetShadingAspect (anAspect);
}
hasOwnMaterial = Standard_False;
}
//=======================================================================
//function : SetTransparency
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetTransparency (const Standard_Real theValue)
{
if (!myDrawer->HasOwnShadingAspect())
{
myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
if(myDrawer->HasLink())
myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
}
myDrawer->ShadingAspect()->Aspect()->ChangeFrontMaterial().SetTransparency (Standard_ShortReal(theValue));
myDrawer->ShadingAspect()->Aspect()->ChangeBackMaterial() .SetTransparency (Standard_ShortReal(theValue));
myDrawer->SetTransparency (Standard_ShortReal(theValue));
}
//=======================================================================
//function : UnsetTransparency
//purpose :
//=======================================================================
void AIS_InteractiveObject::UnsetTransparency()
{
if(HasColor() || HasMaterial() )
{
myDrawer->ShadingAspect()->Aspect()->ChangeFrontMaterial().SetTransparency (0.0f);
myDrawer->ShadingAspect()->Aspect()->ChangeBackMaterial() .SetTransparency (0.0f);
}
else{
Handle (Prs3d_ShadingAspect) SA;
myDrawer->SetShadingAspect(SA);
}
myDrawer->SetTransparency (0.0f);
}
//=======================================================================
//function : Transparency
//purpose :
//=======================================================================
Standard_Real AIS_InteractiveObject::Transparency() const
{
return (myDrawer->Transparency() <= 0.005f ? 0.0 : myDrawer->Transparency());
// Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
// return Mat.Transparency();
}
//=======================================================================
//function : UnsetAttributes
//purpose :
//=======================================================================
void AIS_InteractiveObject::UnsetAttributes()
{
SelectMgr_SelectableObject::UnsetAttributes();
hasOwnColor = Standard_False;
hasOwnMaterial = Standard_False;
myOwnWidth = 0.0f;
myDrawer->SetTransparency (0.0f);
}
//=======================================================================
//function : AcceptDisplayMode
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveObject::AcceptDisplayMode(const Standard_Integer ) const
{return Standard_True;}
//=======================================================================
//function : DefaultDisplayMode
//purpose :
//=======================================================================
Standard_Integer AIS_InteractiveObject::DefaultDisplayMode() const
{return 0;}
//=======================================================================
//function : SetInfiniteState
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetInfiniteState(const Standard_Boolean aFlag)
{
myInfiniteState = aFlag;
Handle(Prs3d_Presentation) P;
for(Standard_Integer i =1; i<=myPresentations.Length();i++)
{
P = myPresentations(i).Presentation()->Presentation();
if(!P.IsNull())
P->SetInfiniteState(myInfiniteState);
}
}
//=======================================================================
@@ -137,41 +384,214 @@ Handle(Prs3d_Presentation) AIS_InteractiveObject::Presentation() const
}
Handle(PrsMgr_Presentation) aPrs = myCTXPtr->MainPrsMgr()->Presentation (this, myDrawer->DisplayMode(), false);
return aPrs;
return !aPrs.IsNull()
? aPrs->Presentation()
: Handle(Prs3d_Presentation)();
}
//=======================================================================
//function : SetAspect
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& theAspect)
void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& anAspect)
{
if (!HasPresentation())
if( HasPresentation() ) {
Handle(Prs3d_Presentation) prs = Presentation();
{ Handle(Prs3d_ShadingAspect) aspect =
Handle(Prs3d_ShadingAspect)::DownCast(anAspect);
if( !aspect.IsNull() ) {
Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
return;
}
}
{ Handle(Prs3d_LineAspect) aspect =
Handle(Prs3d_LineAspect)::DownCast(anAspect);
if( !aspect.IsNull() ) {
Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
return;
}
}
{ Handle(Prs3d_PointAspect) aspect =
Handle(Prs3d_PointAspect)::DownCast(anAspect);
if( !aspect.IsNull() ) {
Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
return;
}
}
{ Handle(Prs3d_TextAspect) aspect =
Handle(Prs3d_TextAspect)::DownCast(anAspect);
if( !aspect.IsNull() ) {
Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
return;
}
}
}
}
//=======================================================================
//function : SetPolygonOffsets
//purpose :
//=======================================================================
void AIS_InteractiveObject::SetPolygonOffsets(const Standard_Integer aMode,
const Standard_ShortReal aFactor,
const Standard_ShortReal aUnits)
{
if ( !HasPolygonOffsets() )
myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->Aspect()->SetPolygonOffsets( aMode, aFactor, aUnits );
SynchronizeAspects();
}
//=======================================================================
//function : HasPolygonOffsets
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveObject::HasPolygonOffsets() const
{
return !( myDrawer->ShadingAspect().IsNull() ||
( myDrawer->HasLink() &&
myDrawer->ShadingAspect() == myDrawer->Link()->ShadingAspect() ) );
}
//=======================================================================
//function : PolygonOffsets
//purpose :
//=======================================================================
void AIS_InteractiveObject::PolygonOffsets(Standard_Integer& aMode,
Standard_ShortReal& aFactor,
Standard_ShortReal& aUnits) const
{
if( HasPolygonOffsets() )
myDrawer->ShadingAspect()->Aspect()->PolygonOffsets( aMode, aFactor, aUnits );
}
//=======================================================================
//function : BoundingBox
//purpose : Returns bounding box of object correspondingly to its
// current display mode
//=======================================================================
void AIS_InteractiveObject::BoundingBox (Bnd_Box& theBndBox)
{
if (myDrawer->DisplayMode() == -1)
{
if (!myPresentations.IsEmpty())
{
const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations.First().Presentation();
const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
const Graphic3d_BndBox3d& aBndBox = aStruct->CStructure()->BoundingBox();
if (!aBndBox.IsValid())
{
theBndBox.SetVoid();
return;
}
theBndBox.Update (aBndBox.CornerMin().x(), aBndBox.CornerMin().y(), aBndBox.CornerMin().z(),
aBndBox.CornerMax().x(), aBndBox.CornerMax().y(), aBndBox.CornerMax().z());
return;
}
else
{
for (PrsMgr_ListOfPresentableObjectsIter aPrsIter (Children()); aPrsIter.More(); aPrsIter.Next())
{
Handle(AIS_InteractiveObject) aChild (Handle(AIS_InteractiveObject)::DownCast (aPrsIter.Value()));
if (aChild.IsNull())
{
continue;
}
Bnd_Box aBox;
aChild->BoundingBox (aBox);
theBndBox.Add (aBox);
}
return;
}
}
else
{
for (Standard_Integer aPrsIter = 1; aPrsIter <= myPresentations.Length(); ++aPrsIter)
{
if (myPresentations (aPrsIter).Mode() == myDrawer->DisplayMode())
{
const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter).Presentation();
const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
const Graphic3d_BndBox3d& aBndBox = aStruct->CStructure()->BoundingBox();
if (!aBndBox.IsValid())
{
theBndBox.SetVoid();
return;
}
theBndBox.Update (aBndBox.CornerMin().x(), aBndBox.CornerMin().y(), aBndBox.CornerMin().z(),
aBndBox.CornerMax().x(), aBndBox.CornerMax().y(), aBndBox.CornerMax().z());
return;
}
}
}
}
//=======================================================================
//function : SetIsoOnTriangulation
//purpose : Enables or disables isoline on triangulation building
//=======================================================================
void AIS_InteractiveObject::SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
{
myDrawer->SetIsoOnTriangulation (theIsEnabled);
}
//=======================================================================
//function : SynchronizeAspects
//purpose :
//=======================================================================
void AIS_InteractiveObject::SynchronizeAspects()
{
for (PrsMgr_Presentations::Iterator aPrsIter (myPresentations); aPrsIter.More(); aPrsIter.Next())
{
const Handle(PrsMgr_Presentation)& aPrs3d = aPrsIter.ChangeValue().Presentation();
if (aPrs3d.IsNull()
|| aPrs3d->Presentation().IsNull())
{
continue;
}
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aPrs3d->Presentation()->Groups()); aGroupIter.More(); aGroupIter.Next())
{
if (!aGroupIter.Value().IsNull())
{
aGroupIter.ChangeValue()->SynchronizeAspects();
}
}
}
}
//=======================================================================
//function : replaceAspects
//purpose :
//=======================================================================
void AIS_InteractiveObject::replaceAspects (const Graphic3d_MapOfAspectsToAspects& theMap)
{
if (theMap.IsEmpty())
{
return;
}
Handle(Prs3d_Presentation) aPrs = Presentation();
if (aPrs->Groups().IsEmpty())
for (PrsMgr_Presentations::Iterator aPrsIter (myPresentations); aPrsIter.More(); aPrsIter.Next())
{
return;
}
const Handle(Graphic3d_Group)& aGroup = aPrs->Groups().Last();
if (Handle(Prs3d_ShadingAspect) aShadingAspect = Handle(Prs3d_ShadingAspect)::DownCast(theAspect))
{
aGroup->SetGroupPrimitivesAspect (aShadingAspect->Aspect());
}
else if (Handle(Prs3d_LineAspect) aLineAspect = Handle(Prs3d_LineAspect)::DownCast(theAspect))
{
aGroup->SetGroupPrimitivesAspect (aLineAspect->Aspect());
}
else if (Handle(Prs3d_PointAspect) aPointAspect = Handle(Prs3d_PointAspect)::DownCast(theAspect))
{
aGroup->SetGroupPrimitivesAspect (aPointAspect->Aspect());
}
else if (Handle(Prs3d_TextAspect) aTextAspect = Handle(Prs3d_TextAspect)::DownCast(theAspect))
{
aGroup->SetGroupPrimitivesAspect (aTextAspect->Aspect());
const Handle(PrsMgr_Presentation)& aPrs3d = aPrsIter.ChangeValue().Presentation();
if (aPrs3d.IsNull()
|| aPrs3d->Presentation().IsNull())
{
continue;
}
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aPrs3d->Presentation()->Groups()); aGroupIter.More(); aGroupIter.Next())
{
if (!aGroupIter.Value().IsNull())
{
aGroupIter.ChangeValue()->ReplaceAspects (theMap);
}
}
}
}

View File

@@ -17,48 +17,139 @@
#ifndef _AIS_InteractiveObject_HeaderFile
#define _AIS_InteractiveObject_HeaderFile
#include <Aspect_TypeOfFacingModel.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <SelectMgr_SelectableObject.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <Quantity_Color.hxx>
class AIS_InteractiveContext;
class Graphic3d_MaterialAspect;
class Prs3d_Presentation;
class Prs3d_BasicAspect;
class Bnd_Box;
//! Defines a class of objects with display and selection services.
//! Entities which are visualized and selected are Interactive Objects.
//! Specific attributes of entities such as arrow aspect for dimensions must be loaded in a Prs3d_Drawer.
//!
//! You can make use of classes of standard Interactive Objects for which all necessary methods have already been programmed,
//! or you can implement your own classes of Interactive Objects.
//! Key interface methods to be implemented by every Interactive Object:
//! * Presentable Object (PrsMgr_PresentableObject)
//! Consider defining an enumeration of supported Display Mode indexes for particular Interactive Object or class of Interactive Objects.
//! - AcceptDisplayMode() accepting display modes implemented by this object;
//! - Compute() computing presentation for the given display mode index;
//! * Selectable Object (SelectMgr_SelectableObject)
//! Consider defining an enumeration of supported Selection Mode indexes for particular Interactive Object or class of Interactive Objects.
//! - ComputeSelection() computing selectable entities for the given selection mode index.
//! Entities which are visualized and selected are
//! Interactive Objects. You can make use of classes of
//! standard Interactive Objects for which all necessary
//! methods have already been programmed, or you can
//! implement your own classes of Interactive Objects.
//! Specific attributes of entities such as arrow aspect for
//! dimensions must be loaded in a Drawer. This Drawer
//! is then applied to the Interactive Object in view.
//! There are four types of Interactive Object in AIS: the
//! construction element or Datum, the Relation, which
//! includes both dimensions and constraints, the Object,
//! and finally, when the object is of an unknown type, the None type.
//! Inside these categories, a signature, or index,
//! provides the possibility of additional characterization.
//! By default, the Interactive Object has a None type
//! and a signature of 0. If you want to give a particular
//! type and signature to your interactive object, you must
//! redefine the methods, Signature and Type.
//! Warning
//! In the case of attribute methods, methods for
//! standard attributes are virtual. They must be
//! redefined by the inheriting classes. Setcolor for a
//! point and Setcolor for a plane, for example, do not
//! affect the same attributes in the Drawer.
class AIS_InteractiveObject : public SelectMgr_SelectableObject
{
friend class AIS_InteractiveContext;
DEFINE_STANDARD_RTTIEXT(AIS_InteractiveObject, SelectMgr_SelectableObject)
public:
//! Returns the kind of Interactive Object; AIS_KOI_None by default.
virtual AIS_KindOfInteractive Type() const { return AIS_KOI_None; }
//! Specifies additional characteristics of Interactive Object of Type(); -1 by default.
//! Among the datums, this signature is attributed to the shape.
//! Returns the kind of Interactive Object:
//! - None
//! - Datum
//! - Relation
//! - Object
//! By default, the interactive object has a None type.
//! Because specific shapes entail different behavior
//! according to their sub-shapes, you may need to
//! create a Local Context. This will allow you to
//! specify the additional characteristics which you
//! need to handle these shapes.
Standard_EXPORT virtual AIS_KindOfInteractive Type() const;
//! Specifies additional characteristics of Interactive
//! Objects. A signature is, in fact, an index with integer
//! values assigned different properties.
//! This method is frequently used in conjuction with
//! Type to give a particular type and signature to an
//! Interactive Object. By default, the Interactive Object
//! has a None type and a signature of 0. Among the
//! datums, this signature is attributed to the shape
//! The remaining datums have the following default signatures:
//! - Point signature 1
//! - Axis signature 2
//! - Trihedron signature 3
//! - PlaneTrihedron signature 4
//! - Line signature 5
//! - Circle signature 6
//! - Plane signature 7.
virtual Standard_Integer Signature() const { return -1; }
//! - Point signature 1
//! - Axis signature 2
//! - Trihedron signature 3
//! - PlaneTrihedron signature 4
//! - Line signature 5
//! - Circle signature 6
//! - Plane signature 7.
Standard_EXPORT virtual Standard_Integer Signature() const;
//! Informs the graphic context that the interactive Object
//! may be decomposed into sub-shapes for dynamic selection.
//! The most used Interactive Object is AIS_Shape.
//! Activation methods for standard selection modes are
//! proposed in the Interactive Context. These include
//! selection by vertex or by edges. For datums with the
//! same behavior as AIS_Shape, such as vetices and
//! edges, we must redefine the virtual method so that
//! AcceptShapeDecomposition returns false.
//! Rule for selection :
//! Mode 0 : Selection of the interactive Object itself
//! Mode 1 : Selection of vertices
//! Mode 2 : Selection Of Edges
//! Mode 3 : Selection Of Wires
//! Mode 4 : Selection Of Faces ...
virtual Standard_Boolean AcceptShapeDecomposition() const { return Standard_False; }
//! change the current facing model apply on polygons for
//! SetColor(), SetTransparency(), SetMaterial() methods
//! default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is
//! applying both on the front and back face.
Standard_EXPORT void SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE);
//! Returns the current facing model which is in effect.
Standard_EXPORT Aspect_TypeOfFacingModel CurrentFacingModel() const;
//! Only the interactive object knowns which Drawer attribute is affected by the color, if any
//! (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color).
//! WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor())
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor);
//! Removes color settings. Only the Interactive Object
//! knows which Drawer attribute is affected by the color
//! setting. For a wire, for example, wire aspect is the
//! attribute affected. For a vertex, however, only point
//! aspect is affected by the color setting.
Standard_EXPORT virtual void UnsetColor();
//! Allows you to provide the setting aValue for width.
//! Only the Interactive Object knows which Drawer
//! attribute is affected by the width setting.
Standard_EXPORT virtual void SetWidth (const Standard_Real aValue);
Standard_EXPORT virtual void UnsetWidth();
//! Returns true if the class of objects accepts the display mode aMode.
//! The interactive context can have a default mode of
//! representation for the set of Interactive Objects. This
//! mode may not be accepted by a given class of
//! objects. Consequently, this virtual method allowing us
//! to get information about the class in question must be implemented.
Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const;
//! Returns the default display mode. This method is to
//! be implemented when the main mode is not mode 0.
Standard_EXPORT virtual Standard_Integer DefaultDisplayMode() const;
//! Updates the active presentation; if <AllModes> = Standard_True
//! all the presentations inside are recomputed.
@@ -67,20 +158,33 @@ public:
//! is accessible. This method just redirects call to myCTXPtr,
//! so this class field must be up to date for proper result.
Standard_EXPORT void Redisplay (const Standard_Boolean AllModes = Standard_False);
//! Sets the infinite state flag aFlage.
//! if <aFlag> = True , the interactiveObject is
//! considered as infinite, i.e. its graphic presentations
//! are not taken in account for View FitAll...
Standard_EXPORT void SetInfiniteState (const Standard_Boolean aFlag = Standard_True);
//! Returns true if the interactive object is infinite. In this
//! case, its graphic presentations are not taken into
//! account in the fit-all view.
Standard_Boolean IsInfinite() const { return myInfiniteState; }
//! Indicates whether the Interactive Object has a pointer to an interactive context.
Standard_Boolean HasInteractiveContext() const { return myCTXPtr != NULL; }
//! Returns the context pointer to the interactive context.
AIS_InteractiveContext* InteractiveContext() const { return myCTXPtr; }
Standard_EXPORT Handle(AIS_InteractiveContext) GetContext() const;
//! Sets the interactive context aCtx and provides a link
//! to the default drawing tool or "Drawer" if there is none.
Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& aCtx);
//! Returns true if the object has an owner attributed to it.
//! The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient.
Standard_Boolean HasOwner() const { return !myOwner.IsNull(); }
//! The owner can be a shape for a set of sub-shapes or
//! a sub-shape for sub-shapes which it is composed of,
//! and takes the form of a transient.
Standard_EXPORT Standard_Boolean HasOwner() const;
//! Returns the owner of the Interactive Object.
//! The owner can be a shape for a set of sub-shapes or
@@ -99,42 +203,211 @@ public:
//! is composed of. The owner takes the form of a transient.
void SetOwner (const Handle(Standard_Transient)& theApplicativeEntity) { myOwner = theApplicativeEntity; }
//! Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient.
//! Each Interactive Object has methods which allow us
//! to attribute an Owner to it in the form of a Transient.
//! This method removes the owner from the graphic entity.
void ClearOwner() { myOwner.Nullify(); }
Standard_EXPORT void ClearOwner();
public:
//! Set style of filling capping section created by clipping planes.
Standard_EXPORT virtual void SetCappingStyle (const Handle(Graphic3d_AspectFillCapping)& theStyle);
//! Returns true if the Interactive Object has a display
//! mode setting. Otherwise, it is displayed in Neutral Point.
Standard_Boolean HasDisplayMode() const { return myDrawer->DisplayMode() != -1; }
//! Returns style for filling capping section created by clipping planes.
const Handle(Graphic3d_AspectFillCapping)& CappingStyle() const { return myCappingStyle; }
//! Sets the display mode aMode for the interactive object.
//! An object can have its own temporary display mode,
//! which is different from that proposed by the interactive context.
//! The range of possibilities currently proposed is the following:
//! - AIS_WireFrame
//! - AIS_Shaded
//! This range can, however, be extended through the creation of new display modes.
Standard_EXPORT void SetDisplayMode (const Standard_Integer aMode);
//! Removes display mode settings from the interactive object.
void UnsetDisplayMode() { myDrawer->SetDisplayMode (-1); }
//! Returns the context pointer to the interactive context.
Standard_EXPORT Handle(AIS_InteractiveContext) GetContext() const;
//! Returns the display mode setting of the Interactive Object.
//! The range of possibilities is the following:
//! - AIS_WireFrame
//! - AIS_Shaded
//! This range can, however, be extended through the
//! creation of new display modes.
Standard_Integer DisplayMode() const { return myDrawer->DisplayMode(); }
//! Returns TRUE when this object has a presentation in the current DisplayMode()
//! Returns true if the Interactive Object is in highlight mode.
Standard_Boolean HasHilightMode() const { return !myHilightDrawer.IsNull() && myHilightDrawer->DisplayMode() != -1; }
//! Returns highlight display mode.
//! This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead.
Standard_Integer HilightMode() const { return !myHilightDrawer.IsNull() ? myHilightDrawer->DisplayMode() : -1; }
//! Sets highlight display mode.
//! This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead.
void SetHilightMode (const Standard_Integer theMode)
{
if (myHilightDrawer.IsNull())
{
myHilightDrawer = new Prs3d_Drawer();
myHilightDrawer->Link (myDrawer);
myHilightDrawer->SetAutoTriangulation (Standard_False);
myHilightDrawer->SetColor (Quantity_NOC_GRAY80);
myHilightDrawer->SetZLayer(Graphic3d_ZLayerId_UNKNOWN);
}
if (myDynHilightDrawer.IsNull())
{
myDynHilightDrawer = new Prs3d_Drawer();
myDynHilightDrawer->Link (myDrawer);
myDynHilightDrawer->SetColor (Quantity_NOC_CYAN1);
myDynHilightDrawer->SetAutoTriangulation (Standard_False);
myDynHilightDrawer->SetZLayer(Graphic3d_ZLayerId_Top);
}
myHilightDrawer ->SetDisplayMode (theMode);
myDynHilightDrawer->SetDisplayMode (theMode);
}
//! Unsets highlight display mode.
void UnsetHilightMode()
{
if (!myHilightDrawer.IsNull())
{
myHilightDrawer->SetDisplayMode (-1);
}
if (!myDynHilightDrawer.IsNull())
{
myDynHilightDrawer->SetDisplayMode (-1);
}
}
//! Returns true if the Interactive Object has color.
Standard_Boolean HasColor() const { return hasOwnColor; }
//! Returns the color setting of the Interactive Object.
virtual void Color (Quantity_Color& theColor) const { theColor = myDrawer->Color(); }
//! Returns true if the Interactive Object has width.
Standard_Boolean HasWidth() const { return myOwnWidth != 0.0f; }
//! Returns the width setting of the Interactive Object.
Standard_Real Width() const { return myOwnWidth; }
//! Returns true if the Interactive Object has a setting for material.
Standard_Boolean HasMaterial() const { return hasOwnMaterial; }
//! Returns the current material setting.
//! This will be on of the following materials:
//! - Brass
//! - Bronze
//! - Gold
//! - Pewter
//! - Silver
//! - Stone.
Standard_EXPORT virtual Graphic3d_NameOfMaterial Material() const;
//! Sets the material aMat defining this display attribute
//! for the interactive object.
//! Material aspect determines shading aspect, color and
//! transparency of visible entities.
Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& aName);
//! Removes the setting for material.
Standard_EXPORT virtual void UnsetMaterial();
//! Attributes a setting aValue for transparency.
//! The transparency value should be between 0.0 and 1.0.
//! At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
//! Warning At a value of 1.0, there may be nothing visible.
Standard_EXPORT virtual void SetTransparency (const Standard_Real aValue = 0.6);
//! Returns true if there is a transparency setting.
Standard_Boolean IsTransparent() const { return myDrawer->Transparency() > 0.005f; }
//! Returns the transparency setting.
//! This will be between 0.0 and 1.0.
//! At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
Standard_EXPORT virtual Standard_Real Transparency() const;
//! Removes the transparency setting. The object is opaque by default.
Standard_EXPORT virtual void UnsetTransparency();
//! Clears settings provided by the drawing tool aDrawer.
Standard_EXPORT virtual void UnsetAttributes() Standard_OVERRIDE;
//! Returns TRUE when this object has a presentation
//! in the current DisplayMode()
Standard_EXPORT Standard_Boolean HasPresentation() const;
//! Returns the current presentation of this object according to the current DisplayMode()
//! Returns the current presentation of this object
//! according to the current DisplayMode()
Standard_EXPORT Handle(Prs3d_Presentation) Presentation() const;
//! Sets the graphic basic aspect to the current presentation.
Standard_DEPRECATED("Deprecated method, results might be undefined")
Standard_EXPORT void SetAspect (const Handle(Prs3d_BasicAspect)& anAspect);
//! Sets up polygon offsets for this object.
//! It modifies all existing presentations of <anObj> (if any),
//! so it is reasonable to call this method after <anObj> has been displayed.
//! Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d
//! aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work.
//!
//! <aMode> parameter can contain various combinations of
//! Aspect_PolygonOffsetMode enumeration elements (Aspect_POM_None means
//! that polygon offsets are not changed).
//! If <aMode> is different from Aspect_POM_Off and Aspect_POM_None, then <aFactor> and <aUnits>
//! arguments are used by graphic renderer to calculate a depth offset value:
//!
//! offset = <aFactor> * m + <aUnits> * r, where
//! m - maximum depth slope for the polygon currently being displayed,
//! r - minimum window coordinates depth resolution (implementation-specific).
//!
//! Deafult settings for OCC 3D viewer: mode = Aspect_POM_Fill, factor = 1., units = 0.
//!
//! Negative offset values move polygons closer to the viewport,
//! while positive values shift polygons away.
//! Consult OpenGL reference for details (glPolygonOffset function description).
//!
//! NOTE: This method has a side effect - it creates own shading aspect
//! if not yet created, so it is better to set up object material,
//! color, etc. first.
Standard_EXPORT virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor = 1.0, const Standard_ShortReal aUnits = 0.0);
//! Returns Standard_True if <myDrawer> has non-null shading aspect
Standard_EXPORT virtual Standard_Boolean HasPolygonOffsets() const;
//! Retrieves current polygon offsets settings from <myDrawer>.
Standard_EXPORT virtual void PolygonOffsets (Standard_Integer& aMode, Standard_ShortReal& aFactor, Standard_ShortReal& aUnits) const;
//! Returns bounding box of object correspondingly to its current display mode.
Standard_EXPORT virtual void BoundingBox (Bnd_Box& theBndBox) Standard_OVERRIDE;
//! Enables or disables on-triangulation build of isolines according to the flag given.
Standard_EXPORT void SetIsoOnTriangulation (const Standard_Boolean theIsEnabled);
//! Synchronize presentation aspects after their modification.
//!
//! This method should be called after modifying primitive aspect properties (material, texture, shader)
//! so that modifications will take effect on already computed presentation groups (thus avoiding re-displaying the object).
Standard_EXPORT void SynchronizeAspects();
protected:
//! Replace aspects of existing (computed) presentation groups,
//! so that the new aspects can be applied without recomputing presentation.
//! It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups.
//! The recommended approach is computing presentation with necessary customized aspects,
//! and then modify them directly followed by SynchronizeAspects() call.
Standard_EXPORT void replaceAspects (const Graphic3d_MapOfAspectsToAspects& theMap);
//! The TypeOfPresention3d means that the interactive object
//! may have a presentation dependant of the view of Display.
Standard_EXPORT AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
protected:
AIS_InteractiveContext* myCTXPtr; //!< pointer to Interactive Context, where object is currently displayed; @sa SetContext()
Handle(Standard_Transient) myOwner; //!< application-specific owner object
Handle(Graphic3d_AspectFillCapping) myCappingStyle;
AIS_InteractiveContext* myCTXPtr;
Handle(Standard_Transient) myOwner;
Standard_ShortReal myOwnWidth;
Aspect_TypeOfFacingModel myCurrentFacingModel;
Standard_Boolean myInfiniteState;
Standard_Boolean hasOwnColor;
Standard_Boolean hasOwnMaterial;
};

View File

@@ -18,13 +18,37 @@
#include <AIS_Dimension.hxx>
#include <AIS_KindOfDimension.hxx>
#include <Geom_Plane.hxx>
#include <Geom_Transformation.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <Prs3d_DimensionAspect.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Projector.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <SelectMgr_Selection.hxx>
#include <Standard.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Type.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Vertex.hxx>
#include <TCollection_ExtendedString.hxx>
class TopoDS_Face;
class TCollection_ExtendedString;
class gp_Pnt;
class TopoDS_Edge;
class TopoDS_Shape;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class SelectMgr_Selection;
class Bnd_Box;
class gp_Dir;
class TopoDS_Vertex;
class Standard_Transient;
class AIS_LengthDimension;
DEFINE_STANDARD_HANDLE (AIS_LengthDimension, AIS_Dimension)

View File

@@ -85,7 +85,7 @@ namespace
{
public:
//! Main constructor.
ManipSensCircle (const Handle(SelectMgr_EntityOwner)& theOwnerId,
ManipSensCircle (const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Handle(Geom_Circle)& theCircle,
const Standard_Integer theNbPnts)
: Select3D_SensitiveCircle (theOwnerId, theCircle, Standard_False, theNbPnts),
@@ -104,7 +104,7 @@ namespace
class ManipSensTriangulation : public Select3D_SensitiveTriangulation, public ManipSensRotation
{
public:
ManipSensTriangulation (const Handle(SelectMgr_EntityOwner)& theOwnerId,
ManipSensTriangulation (const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Handle(Poly_Triangulation)& theTrg,
const gp_Dir& thePlaneNormal)
: Select3D_SensitiveTriangulation (theOwnerId, theTrg, TopLoc_Location(), Standard_True),
@@ -297,7 +297,7 @@ void AIS_Manipulator::SetPart (const Standard_Integer theAxisIndex, const AIS_Ma
//=======================================================================
void AIS_Manipulator::SetPart (const AIS_ManipulatorMode theMode, const Standard_Boolean theIsEnabled)
{
for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
for (Standard_Integer anIt = 0; anIt < 4; ++anIt)
{
SetPart (anIt, theMode, theIsEnabled);
}
@@ -702,20 +702,7 @@ void AIS_Manipulator::Transform (const gp_Trsf& theTrsf)
NCollection_Sequence<gp_Trsf>::Iterator aTrsfIter (myStartTrsfs);
for (; anObjIter.More(); anObjIter.Next(), aTrsfIter.Next())
{
const Handle(AIS_InteractiveObject)& anObj = anObjIter.ChangeValue();
const gp_Trsf& anOldTrsf = aTrsfIter.Value();
const Handle(Geom_Transformation)& aParentTrsf = anObj->CombinedParentTransformation();
if (!aParentTrsf.IsNull()
&& aParentTrsf->Form() != gp_Identity)
{
// recompute local transformation relative to parent transformation
const gp_Trsf aNewLocalTrsf = aParentTrsf->Trsf().Inverted() * theTrsf * aParentTrsf->Trsf() * anOldTrsf;
anObj->SetLocalTransformation (aNewLocalTrsf);
}
else
{
anObj->SetLocalTransformation (theTrsf * anOldTrsf);
}
anObjIter.ChangeValue()->SetLocalTransformation (theTrsf * aTrsfIter.Value());
}
}

View File

@@ -17,19 +17,38 @@
#ifndef _AIS_MaxRadiusDimension_HeaderFile
#define _AIS_MaxRadiusDimension_HeaderFile
#include <AIS_EllipseRadiusDimension.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <AIS_EllipseRadiusDimension.hxx>
#include <Standard_Real.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class Standard_ConstructionError;
class TopoDS_Shape;
class TCollection_ExtendedString;
class gp_Pnt;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_MaxRadiusDimension;
DEFINE_STANDARD_HANDLE(AIS_MaxRadiusDimension, AIS_EllipseRadiusDimension)
//! Ellipse Max radius dimension of a Shape which can be Edge
//! or Face (planar or cylindrical(surface of extrusion or
//! surface of offset))
class AIS_MaxRadiusDimension : public AIS_EllipseRadiusDimension
{
DEFINE_STANDARD_RTTIEXT(AIS_MaxRadiusDimension, AIS_EllipseRadiusDimension)
public:
//! Max Ellipse radius dimension
//! Shape can be edge , planar face or cylindrical face
Standard_EXPORT AIS_MaxRadiusDimension(const TopoDS_Shape& aShape, const Standard_Real aVal, const TCollection_ExtendedString& aText);
@@ -47,8 +66,19 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_MaxRadiusDimension,AIS_EllipseRadiusDimension)
protected:
private:
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -63,6 +93,13 @@ private:
gp_Pnt myApexN;
gp_Pnt myEndOfArrow;
};
#endif // _AIS_MaxRadiusDimension_HeaderFile

View File

@@ -1,250 +0,0 @@
// Created by: Kirill GAVRILOV
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_MediaPlayer.hxx>
#include <AIS_InteractiveContext.hxx>
#include <Media_PlayerContext.hxx>
#include <Message.hxx>
#include <Message_Messenger.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Graphic3d_MediaTexture.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Select3D_SensitivePrimitiveArray.hxx>
#include <V3d_Viewer.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_MediaPlayer, AIS_InteractiveObject)
//! Create an array of triangles defining a rectangle.
static Handle(Graphic3d_ArrayOfTriangles) createRectangleArray (const Graphic3d_Vec2i& theLower,
const Graphic3d_Vec2i& theUpper,
Graphic3d_ArrayFlags theFlags)
{
Handle(Graphic3d_ArrayOfTriangles) aRectTris = new Graphic3d_ArrayOfTriangles (4, 6, theFlags);
aRectTris->AddVertex (gp_Pnt (theLower.x(), theLower.y(), 0.0), gp_Pnt2d (0.0, 1.0));
aRectTris->AddVertex (gp_Pnt (theLower.x(), theUpper.y(), 0.0), gp_Pnt2d (0.0, 0.0));
aRectTris->AddVertex (gp_Pnt (theUpper.x(), theUpper.y(), 0.0), gp_Pnt2d (1.0, 0.0));
aRectTris->AddVertex (gp_Pnt (theUpper.x(), theLower.y(), 0.0), gp_Pnt2d (1.0, 1.0));
aRectTris->AddEdges (1, 2, 3);
aRectTris->AddEdges (1, 3, 4);
return aRectTris;
}
//================================================================
// Function : AIS_MediaPlayer
// Purpose :
//================================================================
AIS_MediaPlayer::AIS_MediaPlayer()
: myFramePair (new Graphic3d_MediaTextureSet()),
myFrameSize (1, 1),
myToClosePlayer (false)
{
SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER));
SetZLayer (Graphic3d_ZLayerId_TopOSD);
SetInfiniteState (true);
Graphic3d_MaterialAspect aMat;
myFrameAspect = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID, Quantity_NOC_WHITE, Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0f, aMat, aMat);
myFrameAspect->SetShadingModel (Graphic3d_TOSM_UNLIT);
myFrameAspect->SetTextureMapOn (true);
myFrameAspect->SetTextureSet (myFramePair);
}
//================================================================
// Function : ~AIS_MediaPlayer
// Purpose :
//================================================================
AIS_MediaPlayer::~AIS_MediaPlayer()
{
// stop threads
myFramePair.Nullify();
}
// =======================================================================
// function : OpenInput
// purpose :
// =======================================================================
void AIS_MediaPlayer::OpenInput (const TCollection_AsciiString& thePath,
Standard_Boolean theToWait)
{
if (myFramePair->PlayerContext().IsNull()
&& thePath.IsEmpty())
{
return;
}
myFramePair->OpenInput (thePath, theToWait);
SynchronizeAspects();
}
// =======================================================================
// function : PresentFrame
// purpose :
// =======================================================================
bool AIS_MediaPlayer::PresentFrame (const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize)
{
if (myToClosePlayer)
{
myToClosePlayer = false;
if (!HasInteractiveContext())
{
return false;
}
if (!myFramePair->PlayerContext().IsNull())
{
myFramePair->PlayerContext()->Pause();
}
Handle(AIS_InteractiveContext) aCtx = GetContext();
Handle(AIS_InteractiveObject) aThis = this;
aCtx->Remove (aThis, false);
aCtx->CurrentViewer()->Invalidate();
return true;
}
if (myFramePair->PlayerContext().IsNull())
{
return false;
}
bool toRedraw = myFramePair->SwapFrames();
toRedraw = updateSize (theLeftCorner, theMaxSize) || toRedraw;
if (toRedraw)
{
myFrameAspect->SetShaderProgram (myFramePair->ShaderProgram());
SynchronizeAspects();
}
return toRedraw;
}
// =======================================================================
// function : updateSize
// purpose :
// =======================================================================
bool AIS_MediaPlayer::updateSize (const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize)
{
const Graphic3d_Vec2i aFrameSize = myFramePair->FrameSize();
Graphic3d_Vec2i aNewPos = theLeftCorner;
Graphic3d_Vec2i aNewSize = myFrameSize;
if (aFrameSize.x() > 0
&& aFrameSize.y() > 0)
{
const double anAspect = double(theMaxSize.x()) / double(theMaxSize.y());
const double aFitAspect = double(aFrameSize.x()) / double(aFrameSize.y());
aNewSize = aFrameSize;
if (aFitAspect >= anAspect)
{
aNewSize.y() = int(double(aFrameSize.x()) / aFitAspect);
}
else
{
aNewSize.x() = int(double(aFrameSize.y()) * aFitAspect);
}
for (int aCoord = 0; aCoord < 2; ++aCoord)
{
if (aNewSize[aCoord] > theMaxSize[aCoord])
{
const double aScale = double(theMaxSize[aCoord]) / double(aNewSize[aCoord]);
aNewSize.x() = int(double(aNewSize.x()) * aScale);
aNewSize.y() = int(double(aNewSize.y()) * aScale);
}
}
aNewPos = theLeftCorner + theMaxSize / 2 - aNewSize / 2;
}
else if (myFrameSize.x() < 2
|| myFrameSize.y() < 2)
{
aNewSize = theMaxSize;
}
if (myFrameSize == aNewSize
&& myFrameBottomLeft == aNewPos)
{
return false;
}
myFrameSize = aNewSize;
myFrameBottomLeft = aNewPos;
if (HasInteractiveContext())
{
SetToUpdate();
GetContext()->Redisplay (this, false);
GetContext()->CurrentViewer()->Invalidate();
}
return true;
}
// =======================================================================
// function : PlayPause
// purpose :
// =======================================================================
void AIS_MediaPlayer::PlayPause()
{
if (myFramePair->PlayerContext().IsNull())
{
return;
}
Standard_Real aProgress = 0.0, aDuration = 0.0;
bool isPaused = false;
myFramePair->PlayerContext()->PlayPause (isPaused, aProgress, aDuration);
}
// =======================================================================
// function : Compute
// purpose :
// =======================================================================
void AIS_MediaPlayer::Compute (const Handle(PrsMgr_PresentationManager3d)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
thePrs->SetInfiniteState (IsInfinite());
if (theMode != 0)
{
return;
}
// main frame
{
Handle(Graphic3d_ArrayOfTriangles) aTris = createRectangleArray (myFrameBottomLeft, myFrameBottomLeft + myFrameSize, Graphic3d_ArrayFlags_VertexTexel);
Handle(Graphic3d_Group) aMainGroup = thePrs->NewGroup();
aMainGroup->SetGroupPrimitivesAspect (myFrameAspect);
aMainGroup->AddPrimitiveArray (aTris);
}
}
// =======================================================================
// function : ComputeSelection
// purpose :
// =======================================================================
void AIS_MediaPlayer::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
if (theMode != 0)
{
return;
}
Handle(Graphic3d_ArrayOfTriangles) aTris = createRectangleArray (myFrameBottomLeft, myFrameBottomLeft + myFrameSize, Graphic3d_ArrayFlags_None);
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this, 5);
Handle(Select3D_SensitivePrimitiveArray) aSens = new Select3D_SensitivePrimitiveArray (anOwner);
aSens->InitTriangulation (aTris->Attributes(), aTris->Indices(), TopLoc_Location());
theSel->Add (aSens);
}

View File

@@ -1,96 +0,0 @@
// Created by: Kirill GAVRILOV
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_MediaPlayer_HeaderFile
#define _AIS_MediaPlayer_HeaderFile
#include <AIS_InteractiveObject.hxx>
#include <Graphic3d_MediaTextureSet.hxx>
class Media_PlayerContext;
//! Presentation for video playback.
class AIS_MediaPlayer : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_MediaPlayer, AIS_InteractiveObject)
public:
//! Empty constructor.
Standard_EXPORT AIS_MediaPlayer();
//! Destructor.
Standard_EXPORT virtual ~AIS_MediaPlayer();
//! Setup callback to be called on queue progress (e.g. when new frame should be displayed).
void SetCallback (Graphic3d_MediaTextureSet::CallbackOnUpdate_t theCallbackFunction, void* theCallbackUserPtr)
{
myFramePair->SetCallback (theCallbackFunction, theCallbackUserPtr);
}
//! Open specified file.
Standard_EXPORT void OpenInput (const TCollection_AsciiString& thePath,
Standard_Boolean theToWait);
//! Display new frame.
Standard_EXPORT bool PresentFrame (const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize);
//! Return player context.
const Handle(Media_PlayerContext)& PlayerContext() const { return myFramePair->PlayerContext(); }
//! Switch playback state.
Standard_EXPORT void PlayPause();
//! Schedule player to be closed.
void SetClosePlayer()
{
myToClosePlayer = true;
myFramePair->Notify();
}
//! Return duration.
double Duration() const { return myFramePair->Duration(); }
//! @name AIS_InteractiveObject interface
protected:
//! Accept only display mode 0.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE { return theMode == 0; }
//! Compute presentation.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) Standard_OVERRIDE;
//! Compute selection
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode) Standard_OVERRIDE;
protected:
//! Update frame size.
Standard_EXPORT bool updateSize (const Graphic3d_Vec2i& theLeftCorner,
const Graphic3d_Vec2i& theMaxSize);
protected:
Handle(Graphic3d_MediaTextureSet) myFramePair;
Handle(Graphic3d_AspectFillArea3d) myFrameAspect;
Graphic3d_Vec2i myFrameBottomLeft;
Graphic3d_Vec2i myFrameSize;
bool myToClosePlayer;
};
#endif // _AIS_MediaPlayer_HeaderFile

View File

@@ -16,22 +16,37 @@
#ifndef _AIS_MidPointRelation_HeaderFile
#define _AIS_MidPointRelation_HeaderFile
#include <AIS_Relation.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TopoDS_Shape.hxx>
#include <gp_Pnt.hxx>
#include <AIS_Relation.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class gp_Lin;
class gp_Pnt;
class gp_Circ;
class gp_Elips;
class AIS_MidPointRelation;
DEFINE_STANDARD_HANDLE(AIS_MidPointRelation, AIS_Relation)
//! presentation of equal distance to point myMidPoint
class AIS_MidPointRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_MidPointRelation, AIS_Relation)
public:
Standard_EXPORT AIS_MidPointRelation(const TopoDS_Shape& aSymmTool, const TopoDS_Shape& FirstShape, const TopoDS_Shape& SecondShape, const Handle(Geom_Plane)& aPlane);
virtual Standard_Boolean IsMovable() const Standard_OVERRIDE;
@@ -49,8 +64,19 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_MidPointRelation,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -92,8 +118,14 @@ private:
gp_Pnt mySecondPnt1;
gp_Pnt mySecondPnt2;
};
#include <AIS_MidPointRelation.lxx>
#endif // _AIS_MidPointRelation_HeaderFile

View File

@@ -17,9 +17,26 @@
#ifndef _AIS_MinRadiusDimension_HeaderFile
#define _AIS_MinRadiusDimension_HeaderFile
#include <AIS_EllipseRadiusDimension.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <AIS_EllipseRadiusDimension.hxx>
#include <Standard_Real.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class Standard_ConstructionError;
class TopoDS_Shape;
class TCollection_ExtendedString;
class gp_Pnt;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_MinRadiusDimension;
DEFINE_STANDARD_HANDLE(AIS_MinRadiusDimension, AIS_EllipseRadiusDimension)
//! -- Ellipse Min radius dimension of a Shape which
@@ -27,9 +44,10 @@ DEFINE_STANDARD_HANDLE(AIS_MinRadiusDimension, AIS_EllipseRadiusDimension)
//! extrusion or surface of offset))
class AIS_MinRadiusDimension : public AIS_EllipseRadiusDimension
{
DEFINE_STANDARD_RTTIEXT(AIS_MinRadiusDimension, AIS_EllipseRadiusDimension)
public:
//! Max Ellipse radius dimension
//! Shape can be edge , planar face or cylindrical face
Standard_EXPORT AIS_MinRadiusDimension(const TopoDS_Shape& aShape, const Standard_Real aVal, const TCollection_ExtendedString& aText);
@@ -47,7 +65,18 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_MinRadiusDimension,AIS_EllipseRadiusDimension)
protected:
private:
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
@@ -63,6 +92,13 @@ private:
gp_Pnt myApexN;
gp_Pnt myEndOfArrow;
};
#endif // _AIS_MinRadiusDimension_HeaderFile

View File

@@ -1,36 +0,0 @@
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_MouseGesture_HeaderFile
#define _AIS_MouseGesture_HeaderFile
#include <NCollection_DataMap.hxx>
//! Mouse gesture - only one can be active at one moment.
enum AIS_MouseGesture
{
AIS_MouseGesture_NONE, //!< no active gesture
//
AIS_MouseGesture_SelectRectangle, //!< rectangular selection
AIS_MouseGesture_SelectLasso, //!< polygonal selection
//
AIS_MouseGesture_Zoom, //!< view zoom gesture
AIS_MouseGesture_Pan, //!< view panning gesture
AIS_MouseGesture_RotateOrbit, //!< orbit rotation gesture
AIS_MouseGesture_RotateView, //!< view rotation gesture
};
//! Map defining mouse gestures.
typedef NCollection_DataMap<unsigned int, AIS_MouseGesture> AIS_MouseGestureMap;
#endif // _AIS_MouseGesture_HeaderFile

View File

@@ -20,6 +20,7 @@
#include <AIS_InteractiveContext.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Prs3d_Projector.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_NotImplemented.hxx>

View File

@@ -1,31 +0,0 @@
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_NavigationMode_HeaderFile
#define _AIS_NavigationMode_HeaderFile
//! Camera navigation mode.
enum AIS_NavigationMode
{
AIS_NavigationMode_Orbit, //!< orbit rotation
AIS_NavigationMode_FirstPersonFlight, //!< flight rotation (first person)
AIS_NavigationMode_FirstPersonWalk, //!< walking mode (first person)
};
enum
{
AIS_NavigationMode_LOWER = 0,
AIS_NavigationMode_UPPER = AIS_NavigationMode_FirstPersonWalk
};
#endif // _V3d_NavigationMode_HeaderFile

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@@ -17,9 +17,28 @@
#ifndef _AIS_OffsetDimension_HeaderFile
#define _AIS_OffsetDimension_HeaderFile
#include <AIS_Relation.hxx>
#include <AIS_KindOfDimension.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <gp_Trsf.hxx>
#include <AIS_Relation.hxx>
#include <Standard_Real.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
#include <AIS_KindOfDimension.hxx>
#include <Standard_Boolean.hxx>
class TopoDS_Shape;
class TCollection_ExtendedString;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class gp_Trsf;
class AIS_OffsetDimension;
DEFINE_STANDARD_HANDLE(AIS_OffsetDimension, AIS_Relation)
//! A framework to display dimensions of offsets.
@@ -29,9 +48,10 @@ DEFINE_STANDARD_HANDLE(AIS_OffsetDimension, AIS_Relation)
//! and the basis shape.
class AIS_OffsetDimension : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_OffsetDimension, AIS_Relation)
public:
//! Constructs the offset display object defined by the
//! first shape aFShape, the second shape aSShape, the
//! dimension aVal, and the text aText.
@@ -57,8 +77,19 @@ public:
//! selection to a relative position.
void SetRelativePos (const gp_Trsf& aTrsf);
DEFINE_STANDARD_RTTIEXT(AIS_OffsetDimension,AIS_Relation)
protected:
private:
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -77,8 +108,14 @@ private:
gp_Dir myDirAttach2;
gp_Trsf myRelativePos;
};
#include <AIS_OffsetDimension.lxx>
#endif // _AIS_OffsetDimension_HeaderFile

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@@ -17,9 +17,27 @@
#ifndef _AIS_ParallelRelation_HeaderFile
#define _AIS_ParallelRelation_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <AIS_Relation.hxx>
#include <DsgPrs_ArrowSide.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class Geom_Plane;
class gp_Pnt;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_ParallelRelation;
DEFINE_STANDARD_HANDLE(AIS_ParallelRelation, AIS_Relation)
//! A framework to display constraints of parallelism
@@ -27,7 +45,7 @@ DEFINE_STANDARD_HANDLE(AIS_ParallelRelation, AIS_Relation)
//! entities can be faces or edges.
class AIS_ParallelRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_ParallelRelation, AIS_Relation)
public:
@@ -55,8 +73,19 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_ParallelRelation,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -71,8 +100,14 @@ private:
gp_Pnt mySAttach;
gp_Dir myDirAttach;
};
#include <AIS_ParallelRelation.lxx>
#endif // _AIS_ParallelRelation_HeaderFile

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@@ -17,8 +17,22 @@
#ifndef _AIS_PerpendicularRelation_HeaderFile
#define _AIS_PerpendicularRelation_HeaderFile
#include <AIS_Relation.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <AIS_Relation.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_PerpendicularRelation;
DEFINE_STANDARD_HANDLE(AIS_PerpendicularRelation, AIS_Relation)
//! A framework to display constraints of perpendicularity
@@ -26,9 +40,10 @@ DEFINE_STANDARD_HANDLE(AIS_PerpendicularRelation, AIS_Relation)
//! datums can be edges or faces.
class AIS_PerpendicularRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_PerpendicularRelation, AIS_Relation)
public:
//! Constructs an object to display constraints of
//! perpendicularity on shapes.
//! This object is defined by a first shape aFShape, a
@@ -53,6 +68,16 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_PerpendicularRelation,AIS_Relation)
protected:
private:
@@ -69,6 +94,13 @@ private:
gp_Pnt myFAttach;
gp_Pnt mySAttach;
};
#endif // _AIS_PerpendicularRelation_HeaderFile

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@@ -43,6 +43,7 @@
#include <Prs3d_ShadingAspect.hxx>
#include <Quantity_Color.hxx>
#include <Select3D_SensitiveTriangulation.hxx>
#include <SelectBasics_EntityOwner.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_Type.hxx>
#include <StdPrs_Plane.hxx>

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@@ -31,6 +31,7 @@
#include <Prs3d_Projector.hxx>
#include <Quantity_Color.hxx>
#include <Select3D_SensitivePoint.hxx>
#include <SelectBasics_EntityOwner.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_Type.hxx>
#include <StdPrs_Point.hxx>
@@ -123,6 +124,7 @@ void AIS_Point::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer /*aMode*/)
{
Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this,10);
// eown -> SelectBasics_EntityOwner::Set(5);
Handle(Select3D_SensitivePoint) sp = new Select3D_SensitivePoint(eown,
myComponent->Pnt());
aSelection->Add(sp);

View File

@@ -24,6 +24,7 @@
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <PrsMgr_Presentations.hxx>
#include <Select3D_SensitiveBox.hxx>
#include <Select3D_SensitivePrimitiveArray.hxx>

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@@ -27,6 +27,7 @@
#include <DsgPrs_ArrowSide.hxx>
#include <gp_Pln.hxx>
#include <gp_Pnt.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <TCollection_ExtendedString.hxx>
#include <TopoDS_Shape.hxx>

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@@ -1,33 +0,0 @@
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_RotationMode_HeaderFile
#define _AIS_RotationMode_HeaderFile
//! Camera rotation mode.
enum AIS_RotationMode
{
AIS_RotationMode_BndBoxActive, //!< default OCCT rotation
AIS_RotationMode_PickLast, //!< rotate around last picked point
AIS_RotationMode_PickCenter, //!< rotate around point at the center of window
AIS_RotationMode_CameraAt, //!< rotate around camera center
AIS_RotationMode_BndBoxScene, //!< rotate around scene center
};
enum
{
AIS_RotationMode_LOWER = 0,
AIS_RotationMode_UPPER = AIS_RotationMode_BndBoxScene,
};
#endif // _AIS_RotationMode_HeaderFile

View File

@@ -39,11 +39,6 @@ AIS_Selection::AIS_Selection()
//=======================================================================
void AIS_Selection::Clear()
{
for (AIS_NListOfEntityOwner::Iterator aSelIter (Objects()); aSelIter.More(); aSelIter.Next())
{
const Handle(SelectMgr_EntityOwner) anObject = aSelIter.Value();
anObject->SetSelected (Standard_False);
}
myresult.Clear();
myResultMap.Clear();
myIterator = AIS_NListOfEntityOwner::Iterator();
@@ -66,7 +61,6 @@ AIS_SelectStatus AIS_Selection::Select (const Handle(SelectMgr_EntityOwner)& the
AIS_NListOfEntityOwner::Iterator aListIter;
myresult.Append (theObject, aListIter);
myResultMap.Bind (theObject, aListIter);
theObject->SetSelected (Standard_True);
return AIS_SS_Added;
}
@@ -93,7 +87,6 @@ AIS_SelectStatus AIS_Selection::Select (const Handle(SelectMgr_EntityOwner)& the
myresult.Remove (aListIter);
myResultMap.UnBind (theObject);
theObject->SetSelected (Standard_False);
// update list iterator for next object in <myresult> list if any
if (aListIter.More())
@@ -127,6 +120,5 @@ AIS_SelectStatus AIS_Selection::AddSelect (const Handle(SelectMgr_EntityOwner)&
AIS_NListOfEntityOwner::Iterator aListIter;
myresult.Append (theObject, aListIter);
myResultMap.Bind (theObject, aListIter);
theObject->SetSelected (Standard_True);
return AIS_SS_Added;
}

View File

@@ -48,6 +48,7 @@
#include <Prs3d_ShadingAspect.hxx>
#include <StdPrs_BndBox.hxx>
#include <StdPrs_ToolTriangulatedShape.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Quantity_Color.hxx>
#include <Select3D_SensitiveBox.hxx>
#include <Select3D_SensitiveEntity.hxx>
@@ -180,7 +181,10 @@ void AIS_Shape::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentat
try
{
OCC_CATCH_SIGNALS
StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer, myCappingStyle);
StdPrs_ShadedShape::Add (aPrs, myshape, myDrawer,
myDrawer->ShadingAspect()->Aspect()->ToMapTexture()
&& !myDrawer->ShadingAspect()->Aspect()->TextureMap().IsNull(),
myUVOrigin, myUVRepeat, myUVScale);
}
catch (Standard_Failure const& anException)
{

View File

@@ -17,11 +17,25 @@
#ifndef _AIS_SymmetricRelation_HeaderFile
#define _AIS_SymmetricRelation_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TopoDS_Shape.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <AIS_Relation.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_SymmetricRelation;
DEFINE_STANDARD_HANDLE(AIS_SymmetricRelation, AIS_Relation)
//! A framework to display constraints of symmetricity
@@ -30,9 +44,10 @@ DEFINE_STANDARD_HANDLE(AIS_SymmetricRelation, AIS_Relation)
//! shapes of which the datums are parts.
class AIS_SymmetricRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_SymmetricRelation, AIS_Relation)
public:
//! Constructs an object to display constraints of symmetricity.
//! This object is defined by a tool aSymmTool, a first
//! shape FirstShape, a second shape SecondShape, and a plane aPlane.
@@ -64,8 +79,19 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_SymmetricRelation,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -84,8 +110,14 @@ private:
gp_Dir myFDirAttach;
gp_Dir myAxisDirAttach;
};
#include <AIS_SymmetricRelation.lxx>
#endif // _AIS_SymmetricRelation_HeaderFile

View File

@@ -17,8 +17,24 @@
#ifndef _AIS_TangentRelation_HeaderFile
#define _AIS_TangentRelation_HeaderFile
#include <AIS_Relation.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <AIS_Relation.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <SelectMgr_Selection.hxx>
class TopoDS_Shape;
class Geom_Plane;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class AIS_TangentRelation;
DEFINE_STANDARD_HANDLE(AIS_TangentRelation, AIS_Relation)
//! A framework to display tangency constraints between
@@ -26,9 +42,10 @@ DEFINE_STANDARD_HANDLE(AIS_TangentRelation, AIS_Relation)
//! The datums are normally faces or edges.
class AIS_TangentRelation : public AIS_Relation
{
DEFINE_STANDARD_RTTIEXT(AIS_TangentRelation, AIS_Relation)
public:
//! TwoFacesTangent or TwoEdgesTangent relation
//! Constructs an object to display tangency constraints.
//! This object is defined by the first shape aFShape, the
@@ -62,8 +79,19 @@ public:
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_TangentRelation,AIS_Relation)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE;
@@ -79,6 +107,13 @@ private:
Standard_Real myLength;
Standard_Integer myExternRef;
};
#endif // _AIS_TangentRelation_HeaderFile

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@@ -263,14 +263,14 @@ void AIS_TextLabel::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePr
if (myHasFlipping)
{
// Get width and height of text
Font_FTFontParams aFontParams;
aFontParams.PointSize = (unsigned int )anAsp->Height();
aFontParams.Resolution = GetContext()->CurrentViewer()->DefaultRenderingParams().Resolution;
if (Handle(Font_FTFont) aFont = Font_FTFont::FindAndCreate (anAsp->Aspect()->Font(), anAsp->Aspect()->GetTextFontAspect(), aFontParams))
Font_FTFont aFont;
unsigned int aResolution = GetContext()->CurrentViewer()->DefaultRenderingParams().Resolution;
if (aFont.Init (anAsp->Aspect()->Font().ToCString(),
anAsp->Aspect()->GetTextFontAspect(), (unsigned int)anAsp->Height(), aResolution))
{
isInit = Standard_True;
const NCollection_String aText (myText.ToExtString());
Font_Rect aBndBox = aFont->BoundingBox (aText, anAsp->HorizontalJustification(), anAsp->VerticalJustification());
Font_Rect aBndBox = aFont.BoundingBox (aText, anAsp->HorizontalJustification(), anAsp->VerticalJustification());
Standard_Real aWidth = Abs (aBndBox.Width());
Standard_Real aHeight = Abs (aBndBox.Height());
gp_Pnt aCenterOfLabel = aPosition;

View File

@@ -28,6 +28,7 @@
#include <Precision.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_Presentation.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_ShadingAspect.hxx>
@@ -198,12 +199,14 @@ void AIS_TexturedShape::SetColor (const Quantity_Color& theColor)
{
AIS_Shape::SetColor (theColor);
for (PrsMgr_Presentations::Iterator aPrsIter (Presentations()); aPrsIter.More(); aPrsIter.Next())
for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
{
if (aPrsIter.Value()->Mode() == 3)
{
updateAttributes (aPrsIter.Value());
}
const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
if (aPrsModed.Mode() != 3)
continue;
updateAttributes (aPrsModed.Presentation()->Presentation());
}
}
@@ -225,12 +228,15 @@ void AIS_TexturedShape::UnsetColor()
void AIS_TexturedShape::SetMaterial (const Graphic3d_MaterialAspect& theMat)
{
AIS_Shape::SetMaterial (theMat);
for (PrsMgr_Presentations::Iterator aPrsIter (Presentations()); aPrsIter.More(); aPrsIter.Next())
for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
{
if (aPrsIter.Value()->Mode() == 3)
{
updateAttributes (aPrsIter.Value());
}
const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
if (aPrsModed.Mode() != 3)
continue;
updateAttributes (aPrsModed.Presentation()->Presentation());
}
}
@@ -241,12 +247,15 @@ void AIS_TexturedShape::SetMaterial (const Graphic3d_MaterialAspect& theMat)
void AIS_TexturedShape::UnsetMaterial()
{
AIS_Shape::UnsetMaterial();
for (PrsMgr_Presentations::Iterator aPrsIter (Presentations()); aPrsIter.More(); aPrsIter.Next())
for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
{
if (aPrsIter.Value()->Mode() == 3)
{
updateAttributes (aPrsIter.Value());
}
const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
if (aPrsModed.Mode() != 3)
continue;
updateAttributes (aPrsModed.Presentation()->Presentation());
}
}
@@ -416,7 +425,7 @@ void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager3d)& /*t
updateAttributes (thePrs);
}
}
catch (Standard_Failure const&)
catch (Standard_Failure)
{
#ifdef OCCT_DEBUG
std::cout << "AIS_TexturedShape::Compute() in ShadingMode failed \n";

View File

@@ -95,14 +95,16 @@ void AIS_Triangulation::updatePresentation()
// modify shading presentation without re-computation
const PrsMgr_Presentations& aPrsList = Presentations();
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->ShadingAspect()->Aspect();
for (PrsMgr_Presentations::Iterator aPrsIter (aPrsList); aPrsIter.More(); aPrsIter.Next())
for (Standard_Integer aPrsIt = 1; aPrsIt <= aPrsList.Length(); ++aPrsIt)
{
if (aPrsIter.Value()->Mode() != AIS_WireFrame)
const PrsMgr_ModedPresentation& aPrsModed = aPrsList.Value (aPrsIt);
if (aPrsModed.Mode() != AIS_WireFrame)
{
continue;
}
const Handle(Prs3d_Presentation)& aPrs = aPrsIter.Value();
const Handle(Prs3d_Presentation)& aPrs = aPrsModed.Presentation()->Presentation();
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (aPrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();

View File

@@ -16,11 +16,20 @@
#ifndef _AIS_Triangulation_HeaderFile
#define _AIS_Triangulation_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Standard_Integer.hxx>
#include <AIS_InteractiveObject.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <SelectMgr_Selection.hxx>
#include <Standard_Real.hxx>
class Poly_Triangulation;
class Prs3d_Presentation;
class AIS_Triangulation;
DEFINE_STANDARD_HANDLE(AIS_Triangulation, AIS_InteractiveObject)
//! Interactive object that draws data from Poly_Triangulation, optionally with colors associated
@@ -29,9 +38,10 @@ DEFINE_STANDARD_HANDLE(AIS_Triangulation, AIS_InteractiveObject)
//! Interactive selection of triangles and vertices is not yet implemented.
class AIS_Triangulation : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_Triangulation, AIS_InteractiveObject)
public:
//! Constructs the Triangulation display object
Standard_EXPORT AIS_Triangulation(const Handle(Poly_Triangulation)& aTriangulation);
@@ -63,6 +73,8 @@ public:
//! Removes the setting for transparency in the reconstructed compound shape.
Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE;
DEFINE_STANDARD_RTTIEXT(AIS_Triangulation,AIS_InteractiveObject)
protected:
Standard_EXPORT void updatePresentation();
@@ -89,6 +101,13 @@ private:
Standard_Integer myNbNodes;
Standard_Integer myNbTriangles;
};
#endif // _AIS_Triangulation_HeaderFile

View File

@@ -43,6 +43,7 @@
#include <Select3D_SensitivePrimitiveArray.hxx>
#include <Select3D_SensitiveSegment.hxx>
#include <Select3D_SensitiveTriangle.hxx>
#include <SelectBasics_EntityOwner.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_Type.hxx>
@@ -731,14 +732,14 @@ void AIS_Trihedron::SetDrawArrows (const Standard_Boolean theToDraw)
//function : createSensitiveEntity
//purpose :
//=======================================================================
Handle(Select3D_SensitiveEntity) AIS_Trihedron::createSensitiveEntity (const Prs3d_DatumParts thePart,
const Handle(SelectMgr_EntityOwner)& theOwner) const
Handle(SelectBasics_SensitiveEntity) AIS_Trihedron::createSensitiveEntity (const Prs3d_DatumParts thePart,
const Handle(SelectBasics_EntityOwner)& theOwner) const
{
Handle(Prs3d_DatumAspect) anAspect = myDrawer->DatumAspect();
Handle(Graphic3d_ArrayOfPrimitives) aPrimitives = arrayOfPrimitives (thePart);
if (aPrimitives.IsNull())
{
return Handle(Select3D_SensitiveEntity)();
return Handle(SelectBasics_SensitiveEntity)();
}
if (thePart >= Prs3d_DP_XOYAxis
@@ -768,7 +769,7 @@ Handle(Select3D_SensitiveEntity) AIS_Trihedron::createSensitiveEntity (const Prs
const gp_Pnt anXYZ2 = aSegments->Vertice (2);
return new Select3D_SensitiveSegment (theOwner, anXYZ1, anXYZ2);
}
return Handle(Select3D_SensitiveEntity)();
return Handle(SelectBasics_SensitiveEntity)();
}
// =======================================================================

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@@ -225,8 +225,8 @@ protected:
protected:
//! Creates a sensitive entity for the datum part that will be used in selection owner creation.
Standard_EXPORT Handle(Select3D_SensitiveEntity) createSensitiveEntity (const Prs3d_DatumParts thePart,
const Handle(SelectMgr_EntityOwner)& theOwner) const;
Standard_EXPORT Handle(SelectBasics_SensitiveEntity) createSensitiveEntity (const Prs3d_DatumParts thePart,
const Handle(SelectBasics_EntityOwner)& theOwner) const;
//! Computes presentation for display mode equal 1.
Standard_EXPORT void computePresentation (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,

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@@ -1,658 +0,0 @@
// Copyright (c) 2016-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_ViewController_HeaderFile
#define _AIS_ViewController_HeaderFile
#include <Aspect_VKeySet.hxx>
#include <Aspect_TouchMap.hxx>
#include <AIS_DragAction.hxx>
#include <AIS_MouseGesture.hxx>
#include <AIS_NavigationMode.hxx>
#include <AIS_ViewInputBuffer.hxx>
#include <AIS_RotationMode.hxx>
#include <AIS_WalkDelta.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_Vec3.hxx>
#include <NCollection_Array1.hxx>
#include <OSD_Timer.hxx>
#include <Precision.hxx>
#include <Standard_Mutex.hxx>
class AIS_InteractiveObject;
class AIS_InteractiveContext;
class AIS_Point;
class AIS_RubberBand;
class V3d_View;
//! Auxiliary structure for handling viewer events between GUI and Rendering threads.
//!
//! Class implements the following features:
//! - Buffers storing the state of user input (mouse, touches and keyboard).
//! - Mapping mouse/multi-touch input to View camera manipulations (panning/rotating/zooming).
//! - Input events are not applied immediately but queued for separate processing from two working threads
//! UI thread receiving user input and Rendering thread for OCCT 3D Viewer drawing.
class AIS_ViewController
{
public:
//! Empty constructor.
Standard_EXPORT AIS_ViewController();
//! Return input buffer.
const AIS_ViewInputBuffer& InputBuffer (AIS_ViewInputBufferType theType) const { return theType == AIS_ViewInputBufferType_UI ? myUI : myGL; }
//! Return input buffer.
AIS_ViewInputBuffer& ChangeInputBuffer (AIS_ViewInputBufferType theType) { return theType == AIS_ViewInputBufferType_UI ? myUI : myGL; }
public: //! @name global parameters
//! Return camera rotation mode, AIS_RotationMode_BndBoxActive by default.
AIS_RotationMode RotationMode() const { return myRotationMode; }
//! Set camera rotation mode.
void SetRotationMode (AIS_RotationMode theMode) { myRotationMode = theMode; }
//! Return camera navigation mode; AIS_NavigationMode_Orbit by default.
AIS_NavigationMode NavigationMode() const { return myNavigationMode; }
//! Set camera navigation mode.
Standard_EXPORT void SetNavigationMode (AIS_NavigationMode theMode);
//! Return mouse input acceleration ratio in First Person mode; 1.0 by default.
float MouseAcceleration() const { return myMouseAccel; }
//! Set mouse input acceleration ratio.
void SetMouseAcceleration (float theRatio) { myMouseAccel = theRatio; }
//! Return orbit rotation acceleration ratio; 1.0 by default.
float OrbitAcceleration() const { return myOrbitAccel; }
//! Set orbit rotation acceleration ratio.
void SetOrbitAcceleration (float theRatio) { myOrbitAccel = theRatio; }
//! Return TRUE if panning anchor point within perspective projection should be displayed in 3D Viewer; TRUE by default.
bool ToShowPanAnchorPoint() const { return myToShowPanAnchorPoint; }
//! Set if panning anchor point within perspective projection should be displayed in 3D Viewer.
void SetShowPanAnchorPoint (bool theToShow) { myToShowPanAnchorPoint = theToShow; }
//! Return TRUE if rotation point should be displayed in 3D Viewer; TRUE by default.
bool ToShowRotateCenter() const { return myToShowRotateCenter; }
//! Set if rotation point should be displayed in 3D Viewer.
void SetShowRotateCenter (bool theToShow) { myToShowRotateCenter = theToShow; }
//! Return TRUE if camera up orientation within AIS_NavigationMode_Orbit rotation mode should be forced Z up; FALSE by default.
bool ToLockOrbitZUp() const { return myToLockOrbitZUp; }
//! Set if camera up orientation within AIS_NavigationMode_Orbit rotation mode should be forced Z up.
void SetLockOrbitZUp (bool theToForceUp) { myToLockOrbitZUp = theToForceUp; }
//! Return TRUE if z-rotation via two-touches gesture is enabled; FALSE by default.
bool ToAllowTouchZRotation() const { return myToAllowTouchZRotation; }
//! Set if z-rotation via two-touches gesture is enabled.
void SetAllowTouchZRotation (bool theToEnable) { myToAllowTouchZRotation = theToEnable; }
//! Return TRUE if camera rotation is allowed; TRUE by default.
bool ToAllowRotation() const { return myToAllowRotation; }
//! Set if camera rotation is allowed.
void SetAllowRotation (bool theToEnable) { myToAllowRotation = theToEnable; }
//! Return TRUE if panning is allowed; TRUE by default.
bool ToAllowPanning() const { return myToAllowPanning; }
//! Set if panning is allowed.
void SetAllowPanning (bool theToEnable) { myToAllowPanning = theToEnable; }
//! Return TRUE if zooming is allowed; TRUE by default.
bool ToAllowZooming() const { return myToAllowZooming; }
//! Set if zooming is allowed.
void SetAllowZooming (bool theToEnable) { myToAllowZooming = theToEnable; }
//! Return TRUE if ZFocus change is allowed; TRUE by default.
bool ToAllowZFocus() const { return myToAllowZFocus; }
//! Set if ZFocus change is allowed.
void SetAllowZFocus (bool theToEnable) { myToAllowZFocus = theToEnable; }
//! Return TRUE if dynamic highlight on mouse move is allowed; TRUE by default.
bool ToAllowHighlight() const { return myToAllowHighlight; }
//! Set if dragging object is allowed.
void SetAllowHighlight (bool theToEnable) { myToAllowHighlight = theToEnable; }
//! Return TRUE if dragging object is allowed; TRUE by default.
bool ToAllowDragging() const { return myToAllowDragging; }
//! Set if dynamic highlight on mouse move is allowed.
void SetAllowDragging (bool theToEnable) { myToAllowDragging = theToEnable; }
//! Return TRUE if pitch direction should be inverted while processing Aspect_VKey_NavLookUp/Aspect_VKey_NavLookDown; FALSE by default.
bool ToInvertPitch() const { return myToInvertPitch; }
//! Set flag inverting pitch direction.
void SetInvertPitch (bool theToInvert) { myToInvertPitch = theToInvert; }
//! Return normal walking speed, in m/s; 1.5 by default.
float WalkSpeedAbsolute() const { return myWalkSpeedAbsolute; }
//! Set normal walking speed, in m/s; 1.5 by default.
void SetWalkSpeedAbsolute (float theSpeed) { myWalkSpeedAbsolute = theSpeed; }
//! Return walking speed relative to scene bounding box; 0.1 by default.
float WalkSpeedRelative() const { return myWalkSpeedRelative; }
//! Set walking speed relative to scene bounding box.
void SetWalkSpeedRelative (float theFactor) { myWalkSpeedRelative = theFactor; }
//! Return active thrust value; 0.0f by default.
float ThrustSpeed() const { return myThrustSpeed; }
//! Set active thrust value.
void SetThrustSpeed (float theSpeed) { myThrustSpeed = theSpeed; }
//! Return TRUE if previous position of MoveTo has been defined.
bool HasPreviousMoveTo() const { return myPrevMoveTo != Graphic3d_Vec2i (-1); }
//! Return previous position of MoveTo event in 3D viewer.
const Graphic3d_Vec2i& PreviousMoveTo() const { return myPrevMoveTo; }
//! Reset previous position of MoveTo.
void ResetPreviousMoveTo() { myPrevMoveTo = Graphic3d_Vec2i (-1); }
public: //! @name keyboard input
//! Return keyboard state.
const Aspect_VKeySet& Keys() const { return myKeys; }
//! Return keyboard state.
Aspect_VKeySet& ChangeKeys() { return myKeys; }
//! Press key.
//! @param theKey key pressed
//! @param theTime event timestamp
Standard_EXPORT virtual void KeyDown (Aspect_VKey theKey,
double theTime,
double thePressure = 1.0);
//! Release key.
//! @param theKey key pressed
//! @param theTime event timestamp
Standard_EXPORT virtual void KeyUp (Aspect_VKey theKey,
double theTime);
//! Simulate key up/down events from axis value.
Standard_EXPORT virtual void KeyFromAxis (Aspect_VKey theNegative,
Aspect_VKey thePositive,
double theTime,
double thePressure);
//! Fetch active navigation actions.
Standard_EXPORT AIS_WalkDelta FetchNavigationKeys (Standard_Real theCrouchRatio,
Standard_Real theRunRatio);
public: //! @name mouse input
//! Return map defining mouse gestures.
const AIS_MouseGestureMap& MouseGestureMap() const { return myMouseGestureMap; }
//! Return map defining mouse gestures.
AIS_MouseGestureMap& ChangeMouseGestureMap() { return myMouseGestureMap; }
//! Return double click interval in seconds; 0.4 by default.
double MouseDoubleClickInterval() const { return myMouseDoubleClickInt; }
//! Set double click interval in seconds.
void SetMouseDoubleClickInterval (double theSeconds) { myMouseDoubleClickInt = theSeconds; }
//! Perform selection in 3D viewer.
//! This method is expected to be called from UI thread.
//! @param thePnt picking point
//! @param theIsXOR XOR selection flag
Standard_EXPORT virtual void SelectInViewer (const Graphic3d_Vec2i& thePnt,
const bool theIsXOR = false);
//! Perform selection in 3D viewer.
//! This method is expected to be called from UI thread.
//! @param thePnts picking point
//! @param theIsXOR XOR selection flag
Standard_EXPORT virtual void SelectInViewer (const NCollection_Sequence<Graphic3d_Vec2i>& thePnts,
const bool theIsXOR = false);
//! Update rectangle selection tool.
//! This method is expected to be called from UI thread.
//! @param thePntFrom rectangle first corner
//! @param thePntTo rectangle another corner
//! @param theIsXOR XOR selection flag
Standard_EXPORT virtual void UpdateRubberBand (const Graphic3d_Vec2i& thePntFrom,
const Graphic3d_Vec2i& thePntTo,
const bool theIsXOR = false);
//! Update polygonal selection tool.
//! This method is expected to be called from UI thread.
//! @param thePnt new point to add to polygon
//! @param theToAppend append new point or update the last point
Standard_EXPORT virtual void UpdatePolySelection (const Graphic3d_Vec2i& thePnt,
bool theToAppend);
//! Update zoom event (e.g. from mouse scroll).
//! This method is expected to be called from UI thread.
//! @param theDelta mouse cursor position to zoom at and zoom delta
//! @return TRUE if new zoom event has been created or FALSE if existing one has been updated
Standard_EXPORT virtual bool UpdateZoom (const Aspect_ScrollDelta& theDelta);
//! Update Z rotation event.
//! @param theAngle rotation angle, in radians.
//! @return TRUE if new zoom event has been created or FALSE if existing one has been updated
Standard_EXPORT virtual bool UpdateZRotation (double theAngle);
//! Update mouse scroll event; redirects to UpdateZoom by default.
//! This method is expected to be called from UI thread.
//! @param theDelta mouse cursor position and delta
//! @return TRUE if new event has been created or FALSE if existing one has been updated
Standard_EXPORT virtual bool UpdateMouseScroll (const Aspect_ScrollDelta& theDelta);
//! Handle mouse button press/release event.
//! This method is expected to be called from UI thread.
//! @param thePoint mouse cursor position
//! @param theButtons pressed buttons
//! @param theModifiers key modifiers
//! @param theIsEmulated if TRUE then mouse event comes NOT from real mouse
//! but emulated from non-precise input like touch on screen
//! @return TRUE if View should be redrawn
Standard_EXPORT virtual bool UpdateMouseButtons (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButtons,
Aspect_VKeyFlags theModifiers,
bool theIsEmulated);
//! Handle mouse cursor movement event.
//! This method is expected to be called from UI thread.
//! @param thePoint mouse cursor position
//! @param theButtons pressed buttons
//! @param theModifiers key modifiers
//! @param theIsEmulated if TRUE then mouse event comes NOT from real mouse
//! but emulated from non-precise input like touch on screen
//! @return TRUE if View should be redrawn
Standard_EXPORT virtual bool UpdateMousePosition (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButtons,
Aspect_VKeyFlags theModifiers,
bool theIsEmulated);
//! Handle mouse button press event.
//! This method is expected to be called from UI thread.
//! @param thePoint mouse cursor position
//! @param theButton pressed button
//! @param theModifiers key modifiers
//! @param theIsEmulated if TRUE then mouse event comes NOT from real mouse
//! but emulated from non-precise input like touch on screen
//! @return TRUE if View should be redrawn
bool PressMouseButton (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsEmulated)
{
return UpdateMouseButtons (thePoint, myMousePressed | theButton, theModifiers, theIsEmulated);
}
//! Handle mouse button release event.
//! This method is expected to be called from UI thread.
//! @param thePoint mouse cursor position
//! @param theButton released button
//! @param theModifiers key modifiers
//! @param theIsEmulated if TRUE then mouse event comes NOT from real mouse
//! but emulated from non-precise input like touch on screen
//! @return TRUE if View should be redrawn
bool ReleaseMouseButton (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsEmulated)
{
Aspect_VKeyMouse aButtons = myMousePressed & (~theButton);
return UpdateMouseButtons (thePoint, aButtons, theModifiers, theIsEmulated);
}
//! Handle mouse button click event (emulated by UpdateMouseButtons() while releasing single button).
//! Note that as this method is called by UpdateMouseButtons(), it should be executed from UI thread.
//! Default implementation redirects to SelectInViewer().
//! This method is expected to be called from UI thread.
//! @param thePoint mouse cursor position
//! @param theButton clicked button
//! @param theModifiers key modifiers
//! @param theIsDoubleClick flag indicating double mouse click
//! @return TRUE if View should be redrawn
Standard_EXPORT virtual bool UpdateMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick);
//! Return currently pressed mouse buttons.
Aspect_VKeyMouse PressedMouseButtons() const { return myMousePressed; }
//! Return active key modifiers passed with last mouse event.
Aspect_VKeyFlags LastMouseFlags() const { return myMouseModifiers; }
//! Return last mouse position.
const Graphic3d_Vec2i& LastMousePosition() const { return myMousePositionLast; }
public: //! @name multi-touch input
//! Return scale factor for adjusting tolerances for starting multi-touch gestures; 1.0 by default
//! This scale factor is expected to be computed from touch screen resolution.
float TouchToleranceScale() const { return myTouchToleranceScale; }
//! Set scale factor for adjusting tolerances for starting multi-touch gestures.
void SetTouchToleranceScale (float theTolerance) { myTouchToleranceScale = theTolerance; }
//! Return TRUE if touches map is not empty.
bool HasTouchPoints() const { return !myTouchPoints.IsEmpty(); }
//! Add touch point with the given ID.
//! This method is expected to be called from UI thread.
//! @param theId touch unique identifier
//! @param thePnt touch coordinates
//! @param theClearBefore if TRUE previously registered touches will be removed
Standard_EXPORT virtual void AddTouchPoint (Standard_Size theId,
const Graphic3d_Vec2d& thePnt,
Standard_Boolean theClearBefore = false);
//! Remove touch point with the given ID.
//! This method is expected to be called from UI thread.
//! @param theId touch unique identifier
//! @param theClearSelectPnts if TRUE will initiate clearing of selection points
//! @return TRUE if point has been removed
Standard_EXPORT virtual bool RemoveTouchPoint (Standard_Size theId,
Standard_Boolean theClearSelectPnts = false);
//! Update touch point with the given ID.
//! If point with specified ID was not registered before, it will be added.
//! This method is expected to be called from UI thread.
//! @param theId touch unique identifier
//! @param thePnt touch coordinates
Standard_EXPORT virtual void UpdateTouchPoint (Standard_Size theId,
const Graphic3d_Vec2d& thePnt);
public:
//! Return event time (e.g. current time).
double EventTime() const { return myEventTimer.ElapsedTime(); }
//! Reset input state (pressed keys, mouse buttons, etc.) e.g. on window focus loss.
//! This method is expected to be called from UI thread.
Standard_EXPORT virtual void ResetViewInput();
//! Reset view orientation.
//! This method is expected to be called from UI thread.
Standard_EXPORT virtual void UpdateViewOrientation (V3d_TypeOfOrientation theOrientation,
bool theToFitAll);
//! Update buffer for rendering thread.
//! This method is expected to be called within synchronization barrier between GUI
//! and Rendering threads (e.g. GUI thread should be locked beforehand to avoid data races).
//! @param theCtx interactive context
//! @param theView active view
//! @param theToHandle if TRUE, the HandleViewEvents() will be called
Standard_EXPORT virtual void FlushViewEvents (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
Standard_Boolean theToHandle = Standard_False);
//! Process events within rendering thread.
Standard_EXPORT virtual void HandleViewEvents (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
public:
//! Callback called by handleMoveTo() on Selection in 3D Viewer.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void OnSelectionChanged (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
//! Callback called by handleMoveTo() on dragging object in 3D Viewer.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void OnObjectDragged (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
AIS_DragAction theAction);
//! Pick closest point under mouse cursor.
//! This method is expected to be called from rendering thread.
//! @param thePnt [out] result point
//! @param theCtx [in] interactive context
//! @param theView [in] active view
//! @param theCursor [in] mouse cursor
//! @param theToStickToPickRay [in] when TRUE, the result point will lie on picking ray
//! @return TRUE if result has been found
Standard_EXPORT virtual bool PickPoint (gp_Pnt& thePnt,
const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const Graphic3d_Vec2i& theCursor,
bool theToStickToPickRay);
//! Compute rotation gravity center point depending on rotation mode.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual gp_Pnt GravityPoint (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
public:
//! Perform camera actions.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void handleCameraActions (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const AIS_WalkDelta& theWalk);
//! Perform moveto/selection/dragging.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void handleMoveTo (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
//! Return TRUE if another frame should be drawn right after this one.
bool toAskNextFrame() const { return myToAskNextFrame; }
//! Set if another frame should be drawn right after this one.
void setAskNextFrame (bool theToDraw = true) { myToAskNextFrame = theToDraw; }
//! Return if panning anchor point has been defined.
bool hasPanningAnchorPoint() const { return !Precision::IsInfinite (myPanPnt3d.X()); }
//! Return active panning anchor point.
const gp_Pnt& panningAnchorPoint() const { return myPanPnt3d; }
//! Set active panning anchor point.
void setPanningAnchorPoint (const gp_Pnt& thePnt) { myPanPnt3d = thePnt; }
//! Handle panning event myGL.Panning.
Standard_EXPORT virtual void handlePanning (const Handle(V3d_View)& theView);
//! Handle Z rotation event myGL.ZRotate.
Standard_EXPORT virtual void handleZRotate (const Handle(V3d_View)& theView);
//! Return minimal camera distance for zoom operation.
double MinZoomDistance() const { return myMinCamDistance; }
//! Set minimal camera distance for zoom operation.
void SetMinZoomDistance (double theDist) { myMinCamDistance = theDist; }
//! Handle zoom event myGL.ZoomActions.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void handleZoom (const Handle(V3d_View)& theView,
const Aspect_ScrollDelta& theParams,
const gp_Pnt* thePnt);
//! Handle ZScroll event myGL.ZoomActions.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void handleZFocusScroll (const Handle(V3d_View)& theView,
const Aspect_ScrollDelta& theParams);
//! Handle orbital rotation events myGL.OrbitRotation.
//! @param theView view to modify
//! @param thePnt 3D point to rotate around
//! @param theToLockZUp amend camera to exclude roll angle (put camera Up vector to plane containing global Z and view direction)
Standard_EXPORT virtual void handleOrbitRotation (const Handle(V3d_View)& theView,
const gp_Pnt& thePnt,
bool theToLockZUp);
//! Handle view direction rotation events myGL.ViewRotation.
//! This method is expected to be called from rendering thread.
//! @param theView camera to modify
//! @param theYawExtra extra yaw increment
//! @param thePitchExtra extra pitch increment
//! @param theRoll roll value
//! @param theToRestartOnIncrement flag indicating flight mode
Standard_EXPORT virtual void handleViewRotation (const Handle(V3d_View)& theView,
double theYawExtra,
double thePitchExtra,
double theRoll,
bool theToRestartOnIncrement);
//! Handle view redraw.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void handleViewRedraw (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
protected:
//! Flush buffers.
Standard_EXPORT virtual void flushBuffers (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
//! Flush touch gestures.
Standard_EXPORT virtual void flushGestures (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
//! Return current and previously fetched event times.
//! This callback is intended to compute delta between sequentially processed events.
//! @param thePrevTime [out] events time fetched previous time by this method
//! @param theCurrTime [out] actual events time
void updateEventsTime (double& thePrevTime,
double& theCurrTime)
{
thePrevTime = myLastEventsTime;
myLastEventsTime = EventTime();
theCurrTime = myLastEventsTime;
}
//! Perform selection via mouse click.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void handleSelectionPick (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
//! Perform dynamic highlight on mouse move.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void handleDynamicHighlight (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
//! Perform rubber-band selection.
//! This method is expected to be called from rendering thread.
Standard_EXPORT virtual void handleSelectionPoly (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView);
//! Lazy AIS_InteractiveContext::MoveTo() with myPrevMoveTo check.
Standard_EXPORT virtual void contextLazyMoveTo (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView,
const Graphic3d_Vec2i& thePnt);
protected:
AIS_ViewInputBuffer myUI; //!< buffer for UI thread
AIS_ViewInputBuffer myGL; //!< buffer for rendering thread
OSD_Timer myEventTimer; //!< timer for timestamping events
Standard_Real myLastEventsTime; //!< last fetched events timer value for computing delta/progress
Standard_Boolean myToAskNextFrame; //!< flag indicating that another frame should be drawn right after this one
Standard_Real myMinCamDistance; //!< minimal camera distance for zoom operation
AIS_RotationMode myRotationMode; //!< rotation mode
AIS_NavigationMode myNavigationMode; //!< navigation mode (orbit rotation / first person)
Standard_ShortReal myMouseAccel; //!< mouse input acceleration ratio in First Person mode
Standard_ShortReal myOrbitAccel; //!< Orbit rotation acceleration ratio
Standard_Boolean myToShowPanAnchorPoint; //!< option displaying panning anchor point
Standard_Boolean myToShowRotateCenter; //!< option displaying rotation center point
Standard_Boolean myToLockOrbitZUp; //!< force camera up orientation within AIS_NavigationMode_Orbit rotation mode
Standard_Boolean myToInvertPitch; //!< flag inverting pitch direction while processing Aspect_VKey_NavLookUp/Aspect_VKey_NavLookDown
Standard_Boolean myToAllowTouchZRotation; //!< enable z-rotation two-touches gesture; FALSE by default
Standard_Boolean myToAllowRotation; //!< enable rotation; TRUE by default
Standard_Boolean myToAllowPanning; //!< enable panning; TRUE by default
Standard_Boolean myToAllowZooming; //!< enable zooming; TRUE by default
Standard_Boolean myToAllowZFocus; //!< enable ZFocus change; TRUE by default
Standard_Boolean myToAllowHighlight; //!< enable dynamic highlight on mouse move; TRUE by default
Standard_Boolean myToAllowDragging; //!< enable dragging object; TRUE by default
Standard_ShortReal myWalkSpeedAbsolute; //!< normal walking speed, in m/s; 1.5 by default
Standard_ShortReal myWalkSpeedRelative; //!< walking speed relative to scene bounding box; 0.1 by default
Standard_ShortReal myThrustSpeed; //!< active thrust value
Standard_Boolean myHasThrust; //!< flag indicating active thrust
Handle(AIS_RubberBand) myRubberBand; //!< Rubber-band presentation
Handle(AIS_InteractiveObject) myDragObject; //!< currently dragged object
Graphic3d_Vec2i myPrevMoveTo; //!< previous position of MoveTo event in 3D viewer
Standard_Boolean myHasHlrOnBeforeRotation; //!< flag for restoring Computed mode after rotation
protected: //! @name keyboard input variables
Aspect_VKeySet myKeys; //!< keyboard state
protected: //! @name mouse input variables
Standard_Real myMouseClickThreshold; //!< mouse click threshold in pixels; 3 by default
Standard_Real myMouseDoubleClickInt; //!< double click interval in seconds; 0.4 by default
Standard_ShortReal myScrollZoomRatio; //!< distance ratio for mapping mouse scroll event to zoom; 15.0 by default
AIS_MouseGestureMap myMouseGestureMap; //!< map defining mouse gestures
AIS_MouseGesture myMouseActiveGesture; //!< initiated mouse gesture (by pressing mouse button)
Standard_Boolean myMouseActiveIdleRotation; //!< flag indicating view idle rotation state
Graphic3d_Vec2i myMousePositionLast; //!< last mouse position
Graphic3d_Vec2i myMousePressPoint; //!< mouse position where active gesture was been initiated
Graphic3d_Vec2i myMouseProgressPoint; //!< gesture progress
OSD_Timer myMouseClickTimer; //!< timer for handling double-click event
Standard_Integer myMouseClickCounter; //!< counter for handling double-click event
Aspect_VKeyMouse myMousePressed; //!< active mouse buttons
Aspect_VKeyFlags myMouseModifiers; //!< active key modifiers passed with last mouse event
Standard_Integer myMouseSingleButton; //!< index of mouse button pressed alone (>0)
protected: //! @name multi-touch input variables
Standard_ShortReal myTouchToleranceScale; //!< tolerance scale factor; 1.0 by default
Standard_ShortReal myTouchRotationThresholdPx; //!< threshold for starting one-touch rotation gesture in pixels; 6 by default
Standard_ShortReal myTouchZRotationThreshold; //!< threshold for starting two-touch Z-rotation gesture in radians; 2 degrees by default
Standard_ShortReal myTouchPanThresholdPx; //!< threshold for starting two-touch panning gesture in pixels; 4 by default
Standard_ShortReal myTouchZoomThresholdPx; //!< threshold for starting two-touch zoom (pitch) gesture in pixels; 6 by default
Standard_ShortReal myTouchZoomRatio; //!< distance ratio for mapping two-touch zoom (pitch) gesture from pixels to zoom; 0.13 by default
Aspect_TouchMap myTouchPoints; //!< map of active touches
Graphic3d_Vec2d myStartPanCoord; //!< touch coordinates at the moment of starting panning gesture
Graphic3d_Vec2d myStartRotCoord; //!< touch coordinates at the moment of starting rotating gesture
Standard_Integer myNbTouchesLast; //!< number of touches within previous gesture flush to track gesture changes
Standard_Boolean myUpdateStartPointPan; //!< flag indicating that new anchor point should be picked for starting panning gesture
Standard_Boolean myUpdateStartPointRot; //!< flag indicating that new gravity point should be picked for starting rotation gesture
Standard_Boolean myUpdateStartPointZRot; //!< flag indicating that new gravity point should be picked for starting Z-rotation gesture
protected: //! @name rotation/panning transient state variables
Handle(AIS_Point) myAnchorPointPrs1; //!< anchor point presentation (Graphic3d_ZLayerId_Top)
Handle(AIS_Point) myAnchorPointPrs2; //!< anchor point presentation (Graphic3d_ZLayerId_Topmost)
gp_Pnt myPanPnt3d; //!< active panning anchor point
gp_Pnt myRotatePnt3d; //!< active rotation center of gravity
gp_Dir myCamStartOpUp; //!< camera Up direction at the beginning of rotation
gp_Pnt myCamStartOpEye; //!< camera Eye position at the beginning of rotation
gp_Pnt myCamStartOpCenter; //!< camera Center position at the beginning of rotation
gp_Vec myCamStartOpToCenter; //!< vector from rotation gravity point to camera Center at the beginning of rotation
gp_Vec myCamStartOpToEye; //!< vector from rotation gravity point to camera Eye at the beginning of rotation
Graphic3d_Vec3d myRotateStartYawPitchRoll; //!< camera yaw pitch roll at the beginning of rotation
};
#endif // _AIS_ViewController_HeaderFile

View File

@@ -1,153 +0,0 @@
// Copyright (c) 2016-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_ViewInputBuffer_HeaderFile
#define _AIS_ViewInputBuffer_HeaderFile
#include <Aspect_ScrollDelta.hxx>
#include <Graphic3d_Vec2.hxx>
#include <NCollection_Sequence.hxx>
#include <V3d_TypeOfOrientation.hxx>
//! Selection mode
enum AIS_ViewSelectionTool
{
AIS_ViewSelectionTool_Picking, //!< pick to select
AIS_ViewSelectionTool_RubberBand, //!< rubber-band to select
AIS_ViewSelectionTool_Polygon //!< polyline to select
};
//! Input buffer type.
enum AIS_ViewInputBufferType
{
AIS_ViewInputBufferType_UI, //!< input buffer for filling from UI thread
AIS_ViewInputBufferType_GL, //!< input buffer accessible from GL thread
};
//! Auxiliary structure defining viewer events
class AIS_ViewInputBuffer
{
public:
bool IsNewGesture; //!< transition from one action to another
NCollection_Sequence<Aspect_ScrollDelta> ZoomActions; //!< the queue with zoom actions
struct _orientation
{
bool ToFitAll; //!< perform FitAll operation
bool ToSetViewOrient; //!< set new view orientation
V3d_TypeOfOrientation ViewOrient; //!< new view orientation
_orientation() : ToFitAll (false), ToSetViewOrient (false), ViewOrient (V3d_Xpos) {}
} Orientation;
struct _highlighting
{
bool ToHilight; //!< perform dynamic highlighting at specified point
Graphic3d_Vec2i Point; //!< the new point for dynamic highlighting
_highlighting() : ToHilight (false) {}
} MoveTo;
struct _selection
{
AIS_ViewSelectionTool Tool; //!< perform selection
bool IsXOR; //!< perform shift selection
NCollection_Sequence<Graphic3d_Vec2i>
Points; //!< the points for selection
bool ToApplyTool; //!< apply rubber-band selection tool
_selection() : Tool (AIS_ViewSelectionTool_Picking), IsXOR (false), ToApplyTool (false) {}
} Selection;
struct _panningParams
{
bool ToStart; //!< start panning
Graphic3d_Vec2i PointStart; //!< panning start point
bool ToPan; //!< perform panning
Graphic3d_Vec2i Delta; //!< panning delta
_panningParams() : ToStart (false), ToPan (false) {}
} Panning;
struct _draggingParams
{
bool ToStart; //!< start dragging
bool ToStop; //!< stop dragging
bool ToAbort; //!< abort dragging (restore previous position)
Graphic3d_Vec2i PointStart; //!< drag start point
Graphic3d_Vec2i PointTo; //!< drag end point
_draggingParams() : ToStart (false), ToStop (false), ToAbort (false) {}
} Dragging;
struct _orbitRotation
{
bool ToStart; //!< start orbit rotation
Graphic3d_Vec2d PointStart; //!< orbit rotation start point
bool ToRotate; //!< perform orbit rotation
Graphic3d_Vec2d PointTo; //!< orbit rotation end point
_orbitRotation() : ToStart (false), ToRotate (false) {}
} OrbitRotation;
struct _viewRotation
{
bool ToStart; //!< start view rotation
Graphic3d_Vec2d PointStart; //!< view rotation start point
bool ToRotate; //!< perform view rotation
Graphic3d_Vec2d PointTo; //!< view rotation end point
_viewRotation() : ToStart (false), ToRotate (false) {}
} ViewRotation;
struct _zrotateParams
{
Graphic3d_Vec2i Point; //!< Z rotation start point
double Angle; //!< Z rotation angle
bool ToRotate; //!< start Z rotation
_zrotateParams() : Angle (0.0), ToRotate (false) {}
} ZRotate;
public:
AIS_ViewInputBuffer()
: IsNewGesture (false) {}
//! Reset events buffer.
void Reset()
{
Orientation.ToFitAll = false;
Orientation.ToSetViewOrient = false;
MoveTo.ToHilight = false;
Selection.ToApplyTool = false;
IsNewGesture = false;
ZoomActions.Clear();
Panning.ToStart = false;
Panning.ToPan = false;
Dragging.ToStart = false;
Dragging.ToStop = false;
Dragging.ToAbort = false;
OrbitRotation.ToStart = false;
OrbitRotation.ToRotate = false;
ViewRotation.ToStart = false;
ViewRotation.ToRotate = false;
ZRotate.ToRotate = false;
}
};
#endif // _AIS_ViewInputBuffer_HeaderFile

View File

@@ -1,115 +0,0 @@
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_WalkDelta_HeaderFile
#define _AIS_WalkDelta_HeaderFile
#include <Standard_Real.hxx>
//! Walking translation components.
enum AIS_WalkTranslation
{
AIS_WalkTranslation_Forward = 0, //!< translation delta, Forward walk
AIS_WalkTranslation_Side, //!< translation delta, Side walk
AIS_WalkTranslation_Up, //!< translation delta, Up walk
};
//! Walking rotation components.
enum AIS_WalkRotation
{
AIS_WalkRotation_Yaw = 0, //!< yaw rotation angle
AIS_WalkRotation_Pitch, //!< pitch rotation angle
AIS_WalkRotation_Roll, //!< roll rotation angle
};
//! Walking value.
struct AIS_WalkPart
{
Standard_Real Value; //!< value
Standard_Real Pressure; //!< key pressure
Standard_Real Duration; //!< duration
//! Return TRUE if delta is empty.
bool IsEmpty() const { return Abs (Value) <= RealSmall(); }
//! Empty constructor.
AIS_WalkPart() : Value (0.0), Pressure (1.0), Duration (0.0) {}
};
//! Walking values.
struct AIS_WalkDelta
{
//! Empty constructor.
AIS_WalkDelta()
: myIsJumping (false), myIsCrouching (false), myIsRunning (false) {}
//! Return translation component.
const AIS_WalkPart& operator[] (AIS_WalkTranslation thePart) const { return myTranslation[thePart]; }
//! Return translation component.
AIS_WalkPart& operator[] (AIS_WalkTranslation thePart) { return myTranslation[thePart]; }
//! Return rotation component.
const AIS_WalkPart& operator[] (AIS_WalkRotation thePart) const { return myRotation[thePart]; }
//! Return rotation component.
AIS_WalkPart& operator[] (AIS_WalkRotation thePart) { return myRotation[thePart]; }
//! Return jumping state.
bool IsJumping() const { return myIsJumping; }
//! Set jumping state.
void SetJumping (bool theIsJumping) { myIsJumping = theIsJumping; }
//! Return crouching state.
bool IsCrouching() const { return myIsCrouching; }
//! Set crouching state.
void SetCrouching (bool theIsCrouching) { myIsCrouching = theIsCrouching; }
//! Return running state.
bool IsRunning() const { return myIsRunning; }
//! Set running state.
void SetRunning (bool theIsRunning) { myIsRunning = theIsRunning; }
//! Return TRUE when both Rotation and Translation deltas are empty.
bool IsEmpty() const { return !ToMove() && !ToRotate(); }
//! Return TRUE if translation delta is defined.
bool ToMove() const
{
return !myTranslation[AIS_WalkTranslation_Forward].IsEmpty()
|| !myTranslation[AIS_WalkTranslation_Side].IsEmpty()
|| !myTranslation[AIS_WalkTranslation_Up].IsEmpty();
}
//! Return TRUE if rotation delta is defined.
bool ToRotate() const
{
return !myRotation[AIS_WalkRotation_Yaw].IsEmpty()
|| !myRotation[AIS_WalkRotation_Pitch].IsEmpty()
|| !myRotation[AIS_WalkRotation_Roll].IsEmpty();
}
private:
AIS_WalkPart myTranslation[3];
AIS_WalkPart myRotation[3];
bool myIsJumping;
bool myIsCrouching;
bool myIsRunning;
};
#endif // _AIS_WalkDelta_HeaderFile

View File

@@ -2,6 +2,7 @@ AIS.cxx
AIS.hxx
AIS_Animation.cxx
AIS_Animation.hxx
AIS_AnimationTimer.cxx
AIS_AnimationTimer.hxx
AIS_AnimationCamera.cxx
AIS_AnimationCamera.hxx
@@ -56,7 +57,6 @@ AIS_DimensionSelectionMode.hxx
AIS_DisplayMode.hxx
AIS_DisplaySpecialSymbol.hxx
AIS_DisplayStatus.hxx
AIS_DragAction.hxx
AIS_EllipseRadiusDimension.cxx
AIS_EllipseRadiusDimension.hxx
AIS_EqualDistanceRelation.cxx
@@ -105,9 +105,6 @@ AIS_MapIteratorOfMapOfInteractive.hxx
AIS_MapOfInteractive.hxx
AIS_MaxRadiusDimension.cxx
AIS_MaxRadiusDimension.hxx
AIS_MediaPlayer.cxx
AIS_MediaPlayer.hxx
AIS_MouseGesture.hxx
AIS_MidPointRelation.cxx
AIS_MidPointRelation.hxx
AIS_MidPointRelation.lxx
@@ -116,7 +113,6 @@ AIS_MinRadiusDimension.hxx
AIS_MultipleConnectedInteractive.cxx
AIS_MultipleConnectedInteractive.hxx
AIS_MultipleConnectedInteractive.lxx
AIS_NavigationMode.hxx
AIS_NListOfEntityOwner.hxx
AIS_OffsetDimension.cxx
AIS_OffsetDimension.hxx
@@ -138,7 +134,6 @@ AIS_RadiusDimension.cxx
AIS_RadiusDimension.hxx
AIS_Relation.cxx
AIS_Relation.hxx
AIS_RotationMode.hxx
AIS_RubberBand.hxx
AIS_RubberBand.cxx
AIS_Selection.cxx
@@ -179,7 +174,3 @@ AIS_TypeOfAxis.hxx
AIS_TypeOfDist.hxx
AIS_TypeOfIso.hxx
AIS_TypeOfPlane.hxx
AIS_ViewController.cxx
AIS_ViewController.hxx
AIS_ViewInputBuffer.hxx
AIS_WalkDelta.hxx

View File

@@ -458,7 +458,7 @@ GeomAbs_CurveType Adaptor2d_OffsetCurve::GetType() const {
return GeomAbs_Circle;
default:
return GeomAbs_OffsetCurve;
return GeomAbs_OtherCurve;
}
}
@@ -650,34 +650,3 @@ Handle(Geom2d_BSplineCurve) Adaptor2d_OffsetCurve::BSpline() const
"Adaptor2d_OffsetCurve::BSpline() - wrong curve type");
return myCurve->BSpline();
}
static Standard_Integer nbPoints(const Handle(Adaptor2d_HCurve2d)& theCurve)
{
Standard_Integer nbs = 20;
if (theCurve->GetType() == GeomAbs_Line)
nbs = 2;
else if (theCurve->GetType() == GeomAbs_BezierCurve)
{
nbs = 3 + theCurve->NbPoles();
}
else if (theCurve->GetType() == GeomAbs_BSplineCurve) {
nbs = theCurve->NbKnots();
nbs *= theCurve->Degree();
}
if (nbs > 200)
nbs = 200;
return nbs;
}
//=======================================================================
//function : NbSamples
//purpose :
//=======================================================================
Standard_Integer Adaptor2d_OffsetCurve::NbSamples() const
{
return nbPoints(myCurve);
}

View File

@@ -174,7 +174,6 @@ public:
Standard_EXPORT Handle(Geom2d_BSplineCurve) BSpline() const Standard_OVERRIDE;
Standard_EXPORT Standard_Integer NbSamples() const Standard_OVERRIDE;

View File

@@ -954,10 +954,6 @@ Standard_Boolean Adaptor3d_CurveOnSurface::IsClosed() const
Standard_Boolean Adaptor3d_CurveOnSurface::IsPeriodic() const
{
if (myType == GeomAbs_Circle ||
myType == GeomAbs_Ellipse)
return Standard_True;
return myCurve->IsPeriodic();
}
@@ -968,10 +964,6 @@ Standard_Boolean Adaptor3d_CurveOnSurface::IsPeriodic() const
Standard_Real Adaptor3d_CurveOnSurface::Period() const
{
if (myType == GeomAbs_Circle ||
myType == GeomAbs_Ellipse)
return (2.*M_PI);
return myCurve->Period();
}

View File

@@ -487,7 +487,7 @@ void AppBlend_AppSurf::InternalPerform(const Handle(TheLine)& Lin,
try {
Variation.Approximate();
}
catch (Standard_Failure const&) {
catch (Standard_Failure) {
return;
}

View File

@@ -117,12 +117,6 @@ public:
//! changes the first and the last constraint points.
Standard_EXPORT void SetConstraints (const AppParCurves_Constraint firstC, const AppParCurves_Constraint lastC);
//! Sets periodic flag.
//! If thePeriodic = Standard_True, algorith tries to build periodic
//! multicurve using corresponding C1 boundary condition for first and last multipoints.
//! Multiline must be closed.
Standard_EXPORT void SetPeriodic(const Standard_Boolean thePeriodic);
//! returns False if at a moment of the approximation,
//! the status NoApproximation has been sent by the user
//! when more points were needed.
@@ -205,7 +199,6 @@ private:
Standard_Integer mycont;
Standard_Real mylambda1;
Standard_Real mylambda2;
Standard_Boolean myPeriodic;
};

File diff suppressed because it is too large Load Diff

View File

@@ -25,8 +25,6 @@
#include <Approx_Status.hxx>
#include <Precision.hxx>
const static Standard_Integer MAXSEGM = 1000;
//=======================================================================
//function : Approx_ComputeCLine
//purpose : The MultiLine <Line> will be approximated until tolerances
@@ -52,8 +50,7 @@ const AppParCurves_Constraint LastC)
mycut = cutting;
myfirstC = FirstC;
mylastC = LastC;
myMaxSegments = MAXSEGM;
myInvOrder = Standard_True;
myMaxSegments = IntegerLast();
alldone = Standard_False;
Perform(Line);
}
@@ -80,8 +77,7 @@ const AppParCurves_Constraint LastC)
mycut = cutting;
myfirstC = FirstC;
mylastC = LastC;
myMaxSegments = MAXSEGM;
myInvOrder = Standard_True;
myMaxSegments = IntegerLast();
}
//=======================================================================
@@ -248,117 +244,33 @@ Standard_Boolean Approx_ComputeCLine::Compute(const MultiLine& Line,
{
const Standard_Integer NbPointsMax = 24;
const Standard_Real aMinRatio = 0.05;
const Standard_Integer aMaxDeg = 8;
//
Standard_Integer deg, NbPoints;
Standard_Integer deg, NbPoints = 24;
Standard_Boolean mydone;
Standard_Real Fv;
AppParCurves_MultiCurve aPrevCurve;
Standard_Real aPrevTol3d = RealLast(), aPrevTol2d = RealLast();
Standard_Boolean aPrevIsOk = Standard_False;
Standard_Boolean anInvOrder = myInvOrder;
if (anInvOrder && mydegremax > aMaxDeg)
{
if ((Ulast - Ufirst) / (Line.LastParameter() - Line.FirstParameter()) < aMinRatio)
{
anInvOrder = Standard_False;
}
}
if (anInvOrder)
{
for (deg = mydegremax; deg >= mydegremin; deg--) {
NbPoints = Min(2 * deg + 1, NbPointsMax);
AppCont_LeastSquare LSquare(Line, Ufirst, Ulast, myfirstC, mylastC, deg, NbPoints);
mydone = LSquare.IsDone();
if (mydone)
{
LSquare.Error(Fv, TheTol3d, TheTol2d);
if (TheTol3d <= mytol3d && TheTol2d <= mytol2d)
{
if (deg == mydegremin)
{
// Stockage de la multicurve approximee.
tolreached = Standard_True;
myMultiCurves.Append(LSquare.Value());
myfirstparam.Append(Ufirst);
mylastparam.Append(Ulast);
Tolers3d.Append(TheTol3d);
Tolers2d.Append(TheTol2d);
return Standard_True;
}
aPrevTol3d = TheTol3d;
aPrevTol2d = TheTol2d;
aPrevCurve = LSquare.Value();
aPrevIsOk = Standard_True;
continue;
}
else if (aPrevIsOk)
{
// Stockage de la multicurve approximee.
tolreached = Standard_True;
TheTol3d = aPrevTol3d;
TheTol2d = aPrevTol2d;
myMultiCurves.Append(aPrevCurve);
myfirstparam.Append(Ufirst);
mylastparam.Append(Ulast);
Tolers3d.Append(aPrevTol3d);
Tolers2d.Append(aPrevTol2d);
return Standard_True;
}
}
else if (aPrevIsOk)
{
for (deg = mydegremin; deg <= mydegremax; deg++) {
AppCont_LeastSquare LSquare(Line, Ufirst, Ulast, myfirstC, mylastC, deg, NbPoints);
mydone = LSquare.IsDone();
if (mydone) {
LSquare.Error(Fv, TheTol3d, TheTol2d);
if (TheTol3d <= mytol3d && TheTol2d <= mytol2d) {
// Stockage de la multicurve approximee.
tolreached = Standard_True;
TheTol3d = aPrevTol3d;
TheTol2d = aPrevTol2d;
myMultiCurves.Append(aPrevCurve);
myMultiCurves.Append(LSquare.Value());
myfirstparam.Append(Ufirst);
mylastparam.Append(Ulast);
Tolers3d.Append(aPrevTol3d);
Tolers2d.Append(aPrevTol2d);
Tolers3d.Append(TheTol3d);
Tolers2d.Append(TheTol2d);
return Standard_True;
}
if (!aPrevIsOk && deg == mydegremax)
{
TheMultiCurve = LSquare.Value();
currenttol3d = TheTol3d;
currenttol2d = TheTol2d;
aPrevTol3d = TheTol3d;
aPrevTol2d = TheTol2d;
aPrevCurve = TheMultiCurve;
break;
}
}
}
else
{
for (deg = mydegremin; deg <= mydegremax; deg++) {
NbPoints = Min(2 * deg + 1, NbPointsMax);
AppCont_LeastSquare LSquare(Line, Ufirst, Ulast, myfirstC, mylastC, deg, NbPoints);
mydone = LSquare.IsDone();
if (mydone) {
LSquare.Error(Fv, TheTol3d, TheTol2d);
if (TheTol3d <= mytol3d && TheTol2d <= mytol2d) {
// Stockage de la multicurve approximee.
tolreached = Standard_True;
myMultiCurves.Append(LSquare.Value());
myfirstparam.Append(Ufirst);
mylastparam.Append(Ulast);
Tolers3d.Append(TheTol3d);
Tolers2d.Append(TheTol2d);
return Standard_True;
}
}
if (deg == mydegremax) {
TheMultiCurve = LSquare.Value();
currenttol3d = TheTol3d;
currenttol2d = TheTol2d;
}
if (deg == mydegremax) {
TheMultiCurve = LSquare.Value();
currenttol3d = TheTol3d;
currenttol2d = TheTol2d;
}
}
return Standard_False;
}
@@ -423,15 +335,6 @@ void Approx_ComputeCLine::SetMaxSegments(const Standard_Integer theMaxSegments)
myMaxSegments = theMaxSegments;
}
//=======================================================================
//function : SetInvOrder
//purpose :
//=======================================================================
void Approx_ComputeCLine::SetInvOrder(const Standard_Boolean theInvOrder)
{
myInvOrder = theInvOrder;
}
//=======================================================================
//function : IsAllApproximated
//purpose : returns False if at a moment of the approximation,

View File

@@ -64,12 +64,6 @@ public:
//! Changes the max number of segments, which is allowed for cutting.
Standard_EXPORT void SetMaxSegments (const Standard_Integer theMaxSegments);
//! Set inverse order of degree selection:
//! if theInvOrdr = true, current degree is chosen by inverse order -
//! from maxdegree to mindegree.
//! By default inverse order is used.
Standard_EXPORT void SetInvOrder(const Standard_Boolean theInvOrder);
//! returns False if at a moment of the approximation,
//! the status NoApproximation has been sent by the user
//! when more points were needed.
@@ -124,7 +118,6 @@ private:
AppParCurves_Constraint myfirstC;
AppParCurves_Constraint mylastC;
Standard_Integer myMaxSegments;
Standard_Boolean myInvOrder;
};

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