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2 Commits
Author | SHA1 | Date | |
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de110ed8b2 | ||
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40131e1f4c |
@@ -207,7 +207,7 @@ void OpenGl_CappingAlgo::RenderCapping (const Handle(OpenGl_Workspace)& theWorks
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}
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// remember current aspect face defined in workspace
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const Handle(OpenGl_AspectFace)& aFaceAsp = theWorkspace->AspectFace();
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const Handle(OpenGl_AspectFace) aFaceAsp = theWorkspace->AspectFace();
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// only filled primitives should be rendered
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const Standard_Integer aPrevFilter = theWorkspace->RenderFilter();
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@@ -3165,7 +3165,7 @@ Handle(OpenGl_FrameBuffer) OpenGl_Context::SetDefaultFrameBuffer (const Handle(O
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// function : SetShadingMaterial
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// purpose :
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// =======================================================================
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void OpenGl_Context::SetShadingMaterial (const Handle(OpenGl_AspectFace)& theAspect,
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void OpenGl_Context::SetShadingMaterial (Handle(OpenGl_AspectFace)& theAspect,
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const Handle(Graphic3d_PresentationAttributes)& theHighlight)
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{
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const Handle(Graphic3d_AspectFillArea3d)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
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@@ -3237,7 +3237,7 @@ void OpenGl_Context::SetShadingMaterial (const Handle(OpenGl_AspectFace)& theAsp
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// function : CheckIsTransparent
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// purpose :
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// =======================================================================
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Standard_Boolean OpenGl_Context::CheckIsTransparent (const Handle(OpenGl_AspectFace)& theAspect,
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Standard_Boolean OpenGl_Context::CheckIsTransparent (Handle(OpenGl_AspectFace)& theAspect,
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const Handle(Graphic3d_PresentationAttributes)& theHighlight,
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Standard_ShortReal& theAlphaFront,
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Standard_ShortReal& theAlphaBack)
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@@ -696,17 +696,17 @@ public: //! @name methods to alter or retrieve current state
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Standard_EXPORT Standard_Boolean BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram);
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//! Setup current shading material.
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Standard_EXPORT void SetShadingMaterial (const Handle(OpenGl_AspectFace)& theAspect,
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Standard_EXPORT void SetShadingMaterial (Handle(OpenGl_AspectFace)& theAspect,
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const Handle(Graphic3d_PresentationAttributes)& theHighlight);
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//! Checks if transparency is required for the given aspect and highlight style.
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Standard_EXPORT static Standard_Boolean CheckIsTransparent (const Handle(OpenGl_AspectFace)& theAspect,
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Standard_EXPORT static Standard_Boolean CheckIsTransparent (Handle(OpenGl_AspectFace)& theAspect,
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const Handle(Graphic3d_PresentationAttributes)& theHighlight,
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Standard_ShortReal& theAlphaFront,
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Standard_ShortReal& theAlphaBack);
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//! Checks if transparency is required for the given aspect and highlight style.
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static Standard_Boolean CheckIsTransparent (const Handle(OpenGl_AspectFace)& theAspect,
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static Standard_Boolean CheckIsTransparent (Handle(OpenGl_AspectFace)& theAspect,
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const Handle(Graphic3d_PresentationAttributes)& theHighlight)
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{
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Standard_ShortReal anAlphaFront = 1.0f, anAlphaBack = 1.0f;
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@@ -719,15 +719,16 @@ void OpenGl_GraduatedTrihedron::SetMinMax (const OpenGl_Vec3& theMin, const Open
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// =======================================================================
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OpenGl_GraduatedTrihedron::Axis::Axis (const Graphic3d_AxisAspect& theAspect,
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const OpenGl_Vec3& theDirection)
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: Direction (theDirection),
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Label (new OpenGl_Text(NCollection_String ((Standard_Utf16Char* )theAspect.Name().ToExtString()).ToCString(), theDirection, THE_LABEL_PARAMS)),
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Tickmark (new OpenGl_PrimitiveArray (NULL)),
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Line (new OpenGl_PrimitiveArray (NULL)),
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Arrow (new OpenGl_PrimitiveArray (NULL))
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: Direction (theDirection)
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{
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NameColor = theAspect.NameColor();
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LineAspect = new OpenGl_AspectLine();
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LineAspect->Aspect()->SetColor (theAspect.Color());
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Label = new OpenGl_Text(NCollection_String ((Standard_Utf16Char* )theAspect.Name().ToExtString()).ToCString(), theDirection, THE_LABEL_PARAMS);
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Tickmark = new OpenGl_PrimitiveArray (NULL);
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Line = new OpenGl_PrimitiveArray (NULL);
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Arrow = new OpenGl_PrimitiveArray (NULL);
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}
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// =======================================================================
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@@ -508,7 +508,7 @@ void OpenGl_PrimitiveArray::drawEdges (const OpenGl_Vec4& theEdgeCo
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const Handle(OpenGl_AspectLine) anAspectLineOld = theWorkspace->AspectLine();
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theWorkspace->SetAspectLine (theWorkspace->AspectFace()->AspectEdge());
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const Handle(OpenGl_AspectLine)& anAspect = theWorkspace->ApplyAspectLine();
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const Handle(OpenGl_AspectLine) anAspect = theWorkspace->ApplyAspectLine();
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#if !defined(GL_ES_VERSION_2_0)
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glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
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@@ -593,7 +593,7 @@ void OpenGl_PrimitiveArray::drawEdges (const OpenGl_Vec4& theEdgeCo
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// =======================================================================
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void OpenGl_PrimitiveArray::drawMarkers (const Handle(OpenGl_Workspace)& theWorkspace) const
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{
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const Handle(OpenGl_AspectMarker)& anAspectMarker = theWorkspace->ApplyAspectMarker();
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const Handle(OpenGl_AspectMarker) anAspectMarker = theWorkspace->ApplyAspectMarker();
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const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
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const GLenum aDrawMode = !aCtx->ActiveProgram().IsNull()
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&& aCtx->ActiveProgram()->HasTessellationStage()
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@@ -770,9 +770,9 @@ void OpenGl_PrimitiveArray::Render (const Handle(OpenGl_Workspace)& theWorkspace
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return;
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}
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const Handle(OpenGl_AspectFace)& anAspectFace = theWorkspace->ApplyAspectFace();
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const Handle(OpenGl_AspectLine)& anAspectLine = theWorkspace->ApplyAspectLine();
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const Handle(OpenGl_AspectMarker)& anAspectMarker = myDrawMode == GL_POINTS
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const Handle(OpenGl_AspectFace) anAspectFace = theWorkspace->ApplyAspectFace();
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const Handle(OpenGl_AspectLine) anAspectLine = theWorkspace->ApplyAspectLine();
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const Handle(OpenGl_AspectMarker) anAspectMarker = myDrawMode == GL_POINTS
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? theWorkspace->ApplyAspectMarker()
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: theWorkspace->AspectMarker();
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@@ -357,7 +357,7 @@ void OpenGl_Text::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
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{
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theWorkspace->SetAspectFace (theWorkspace->FontFaceAspect());
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theWorkspace->ApplyAspectFace();
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const Handle(OpenGl_AspectText)& aTextAspect = theWorkspace->ApplyAspectText();
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const Handle(OpenGl_AspectText) aTextAspect = theWorkspace->ApplyAspectText();
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const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
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const Handle(OpenGl_TextureSet) aPrevTexture = aCtx->BindTextures (Handle(OpenGl_TextureSet)());
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@@ -166,16 +166,16 @@ public:
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const Handle(OpenGl_AspectLine)& AspectLine() const { return myAspectLineSet; }
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//! Currently set face aspect (can differ from applied).
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const Handle(OpenGl_AspectFace)& AspectFace() const { return myAspectFaceSet; }
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const Handle(OpenGl_AspectFace) AspectFace() const { return myAspectFaceSet; }
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//! Currently set marker aspect (can differ from applied).
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const Handle(OpenGl_AspectMarker)& AspectMarker() const { return myAspectMarkerSet; }
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//! Currently set text aspect (can differ from applied).
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const Handle(OpenGl_AspectText)& AspectText() const { return myAspectTextSet; }
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const Handle(OpenGl_AspectText)& AspectText() const { return myAspectTextSet; }
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//! Assign new line aspect (will be applied within ApplyAspectLine()).
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Standard_EXPORT void SetAspectLine (const Handle(OpenGl_AspectLine)& theAspect);
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Standard_EXPORT void SetAspectLine (const Handle(OpenGl_AspectLine)& theAspect);
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//! Assign new face aspect (will be applied within ApplyAspectFace()).
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Standard_EXPORT void SetAspectFace (const Handle(OpenGl_AspectFace)& theAspect);
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@@ -184,11 +184,11 @@ public:
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Standard_EXPORT void SetAspectMarker (const Handle(OpenGl_AspectMarker)& theAspect);
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//! Assign new text aspect (will be applied within ApplyAspectText()).
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Standard_EXPORT void SetAspectText (const Handle(OpenGl_AspectText)& theAspect);
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Standard_EXPORT void SetAspectText (const Handle(OpenGl_AspectText)& theAspect);
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//! Apply line aspect.
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//! @return aspect set by SetAspectLine()
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const Handle(OpenGl_AspectLine)& ApplyAspectLine() { return myAspectLineSet; }
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const Handle(OpenGl_AspectLine) ApplyAspectLine() { return myAspectLineSet; }
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//! Apply face aspect.
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//! @return aspect set by SetAspectFace()
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