OpenGl_AspectsTextureSet now appends Sprite texture to the end of texture set.
OpenGl_Context::init() - fixed usage of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS on too old GL context.
Default sampler names occSampler0, occActiveSampler and occSamplerBaseColor
are now excluded from header with common declarations for build-in GLSL programs.
OpenGl_ShaderObject::LoadAndCompile() and OpenGl_ShaderProgram::Link()
now includes program Id within error log.
OpenGl_ShaderManager now supports mapping texture onto point primitive within built-in programs
(texture transformation is ignored).
Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d
and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects.
The old classes are preserved as dummy sub-classes of Graphic3d_Aspects
preserving different per-aspect defaults.
Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(),
LineAspect() and MarkerAspect() have been removed from Graphic3d_Group.
Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced
for replacing existing group aspects.
AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects()
for updating computed groups with new aspects without presentation recomputation
in places where SynchronizeAspects() is not applicable.
OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker
and OpenGl_AspectText have been merged into new class OpenGl_Aspects.
ViewerTest::parseColor() - fix uninitialized alpha component.
Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle.
Remove getters Values() deprecated since OCCT 7.1.0.
Added new flag Graphic3d_AspectFillArea3d::ToDrawSilhouette() activating silhouette (outline) rendering.
The new feature can simulate fake HLR look-n-feel,
when combined with Aspect_IS_HIDDENLINE interior style (filling object with background color),
face boundary edges (with most continuity flag set to c2 or lower).
Silhouette GLSL program is very simple - it displaces model alongside vertex normal,
so that it is applicable only to smooth surfaces and closed volumes,
and produces visual artifacts at sharp corners, especially when face boundary is disabled.
OpenGl_SetOfShaderPrograms has been modified so that to reduce
dimensions of the grid of static size based on amount of program combinations.
OpenGl_PrimitiveArray no more allocates VBO resources if primitive array
is marked to be not drawn via interior style / line type / marker type.
A new tool for debugging shaders has been introduced.
The new method OpenGl_ShaderProgram::UpdateDebugDump() allows dynamically
dumping/restoring certain shader program (vertex and fragment shaders) to/from external file.
The file name is generated from the program's name with suffix ".vs" or ".fs" for shader type.
The environment variable CSF_ShadersDirectoryDump specifies the folder for dumps.
If the file does not exist (first frame), then it is automatically saved.
When the file date/time is changed in comparison with recent cached date,
then the file will be automatically loaded from external file,
thus this file can be modified in any editor.
OpenGl_ShaderManager now generates a human-readable resource ids for standard GLSL programs.
Draw Harness command vshader has been extended with arguments -list,-dump and -reload
for debugging shaders within OpenGl_Context.
Aspect_IS_HOLLOW now an alias to Aspect_IS_EMPTY and Aspect_IS_HIDDENLINE does not implicitly enables mesh edges,
so that Graphic3d_AspectFillArea3d::SetDrawEdges() should be set independently.
OpenGl_ShaderManager now provides built-in GLSL programs for drawing mesh edges
in single pass (and on OpenGL ES which does not provide glPolygonMode()).
Graphic3d_RenderingParams::ToEnableAlphaToCoverage is now enabled by default
and properly handled at TKOpenGl level - enables coverage for Graphic3d_AlphaMode_Mask primitives.
OpenGl_PrimitiveArray now uses GLSL programs instead of glPolygonMode() by default,
which can be managed by OpenGl_Caps::usePolygonMode flag (desktop OpenGL only).
glPolygonMode() is also used as fallback regardless OpenGl_Caps::usePolygonMode flag
when GLSL programs are not supported (Geometry Shaders are required)
or stipple line style is required (not implemented within Face GLSL).
vaspects command has been extended by -setInterior -setDrawEdges -setEdgeColor -setEdgeType -setEdgeWidth
arguments replacing vsetinteriorstyle/vsetedgetype/vunsetedgetype commands.
vaspects now accepts arguments without "set" prefix.
ViewerTest::ParseColor() now parses RGBA color.
Redundant command BUC60738 has been removed.
AIS_ColorScale - fixed usage of uninitialized FillArea aspects.
OpenGl_View::runPathtrace() has been extended with alternative multi-pass
Adaptive Screen Sampling mode, not relying on atomic floating point operations.
Although atomic operations on floats allows single-pass rendering,
such operations leads to instability in case of different calculation order.
Atomic float operations are also currently supported only by single GPU vendor.
Fixed GLSL compilation on Intel drivers (follow ARB_shader_image_load_store
specs rather than EXT_shader_image_load_store).
Graphic3d_RenderingParams::AdaptiveScreenSamplingAtomic option has been added
to activate 1-pass Adaptive Screen Sampling mode when supported by hardware.
vfps command has been extended with -duration argument allowing to limit command execution time.
vactivate command has been extended with -noUpdate argument.
OpenGl_TileSampler has been refactored to better describe its logic:
- Offset image now defines tile index instead of offset to tile origin.
- Added 2D array defining the number of times to sample tile for straight-forward debugging.
Graphic3d_RenderingParams has been extended with property
RayTracingTileSize for testing various tile configurations.
Default behavior is the following:
- Target number of tiles (e.g. upper limit per frame): 256
- Tile size: 32x32.
OpenGl_View::runPathtrace() has been split into two methods per rendering stage.
OpenGl_Texture::Init() now returns FALSE immediately on 0 input dimensions.
Added Image_PixMapTypedData template class allowing to work with image data of known pixel format.
Add new command "vstatprofiler" to manage rendering parameters and print them.
If there are some input parameters - print corresponding statistic counters values,
else - print all performance counters set previously.
Frustum culling is now managed by Graphic3d_RenderingParams::FrustumCullingState flag
and can be switched into Graphic3d_RenderingParams::FrustumCulling_NoUpdate state
useful for debugging the algorithm.
Draw Harness command vrustumculling has been replaced by vrenderparams -frustumCulling.
1) Added method Graphic3d_Camera::FrustumPoints() returning corner points of camera frustum.
2) Refactored methods OpenGl_BVHTreeSelector::isFullOut(...) and OpenGl_BVHTreeSelector::CacheClipPtsProjections()
3) Changed computation algorithm of frustum planes (build them by corner points)
4) Added interactive object AIS_CameraFrustum to draw camera frustum.
5) Extended Draw command "vcamera" with option displaying camera frustum.
Graphic3d_Buffer can be now optionally initialized as non-interleaved array of vertex attributes
and provides an interface to invalidate buffer sub-range tracked by OpenGl_PrimitiveArray.
Implemented workaround for dump images with width >= 5462 pix on Intel OpenGl driver.
Changes according to OpenGl_Context::myVendor field in lowercase.
AIS_InteractiveObject::SynchronizeAspects() now propagates event
to OpenGl_Group::SynchronizeAspects() which properly handles
all aspects defined within the group.
Added new type of graphic3d limit Graphic3d_TypeOfLimit_HasFlatShading.
Added workaround for unexpected behaviour of mobile devices with Adreno GPU.
Added new complex flag hasFlatShading to OpenGl_Context for indicating support of flat shading.
vtriangle and vsegment commands now share presentation created by vdrawparray command.
Added missing accessors to Graphic3d_ArrayOfPrimitives properties
VertexNumberAllocated(), EdgeNumberAllocated() and BoundNumberAllocated().
The problem when object transformation was applied to the bounding box twice has been fixed in OpenGl_Structure.
OpenGl_ShaderManager has been extended with GLSL program drawing bounding box.
OpenGl_Structure does not create extra Groups for drawing bounding box.
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.
Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.
V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.
Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.
OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).
OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.
AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).
Enable multiple draw buffers in shader program only if its required by specific application.
occSetFragColor() - a new GLSL function has been introduced
as an alternative to setting occFragColor/occFragCoverage variables.
Graphic3d_RenderingParams::ToShowStats - new option displaying rendering statistics.
OpenGl_FrameStats - new class for accumulating frame statistics.
OpenGl_Context::FrameStats() provides an access to the frame stats
used for currently rendered context.
OpenGl_View::Redraw() and OpenGl_View::RedrawImmediate()
resets counters within OpenGl_Context::FrameStats().
OpenGl_Layer::UpdateCulling() - simplified resetting of culling state for cullable structures.
Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.
Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.
Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.
V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
OpenGl_ShaderManager now overrides THE_MAX_LIGHTS within built-in shading programs
so that maximum number of lights is now limited only by OpenGL hardware
(e.g. length of GLSL program, number of defined uniforms, result performance, etc.).
THE_MAX_CLIP_PLANES is now also defined by OpenGl_ShaderManager,
so that unused lights and clipping planes do not reserve extra uniforms in GLSL programs.
V3d_View::SetLightOn() does not throw exception anymore, when the number of lights exceeds 8.
Instead, OpenGl_ShaderManager::PushLightSourceState() emits warning
in case of usage of FFP providing consistent behavior with Clipping Planes number limit.
OpenGl_LayerList::Render() now handles new option Graphic3d_RenderingParams::ToEnableDepthPrepass
which prepends additional pass to rendering pipeline filling Depth Buffer in advance.
Graphic3d_Vector has been replaced by gp_Pnt/gp_XYZ/gp_Dir depending on context.
StdSelect_ViewerSelector3d::ToPixMap() - fixed unsafe float math causing out-of-range color results.
Graphic3d_ZLayerSettings::CullingDistance() and ::CullingSize() - added
new properties configuring culling of small and distant objects, disabled by default.
OpenGl_BVHTreeSelector now handles size culling and distance culling in addition to frustom culling.
Methods Graphic3d_ArrayOfPrimitives::SetVertexColor() accepting color as three double rgb values and Graphic3d_Vec4ub object are refactored to avoid using reinterpret_cast between pointers to complex types.
Similar correction is made in ViewerTest_ObjectCommands.cxx (static function VDrawSphere).
Graphic3d_TypeOfShaderObject enumeration has been extended by Geometry shader object type.
OpenGl_ShaderProgram::Initialize() processes new shader object types when supported by OpenGL version.
Declarations.glsl has been fixed so that occFragColor is defined only for
Fragment Shader object only (by handling new FRAGMENT_SHADER macros).
Improved documentation of Graphic3d_ArrayOfPrimitives class.
vshader Draw Harness command has been extended to support definition
of Shader Object types other than Vertex and Fragment shader.
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.
OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.
OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.
OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.
Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.
Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
vshaderprog now accepts Shader source code as parameter.
V3d_View::SetComputedMode() - removed implicit View update.
Graphic3d_CView::SetComputedMode(), ::ReCompute() - fixed
uninitialized bounding box of Computed structure.
PrsMgr_Presentation::Compute() - fixed computation of Computed structure
with transformation within Connected presentation.
StdPrs_HLRPolyShape::Add() now creates Graphic3d_ArrayOfSegments instead of
inefficient Graphic3d_ArrayOfPolylines with boundaries at every segment.
Fixed error in test case bugs/vis/bug24388_1.
DeviceLost flag has been moved from Graphic3d_GraphicDriver to Graphic3d_StructureManager,
so that all Viewers sharing the same Driver instance are properly invalidated.
Fixed clearing of objects by vclear command in case of multiple Viewers.
Graphic3d_RenderingParams - introduced new parameters CameraFocalPlaneDist and CameraApertureRadius managing DOF effect.
TKOpenGl - added new ray generation logic to RaytraceBase.fs.
vrenderparams command - added -focal and -aperture parameters.
OpenGl_View.hxx - function for ray generating was split into two functions (ray tracing and path tracing).
OpenGl_View_Raytrace.cxx - fixed interaction between adaptive sampling and stereo camera
Quantity_ColorRGBA - added method SetValues().
Image_PixMap::PixelColor() now returns Quantity_ColorRGBA instead of Quantity_Color.
Image_PixMap::SetPixelColor() now takes Quantity_ColorRGBA instead of NCollection_Vec4<float>.
Image_Diff has been improved to support Image_Format_Gray.
Image_Diff::SaveDiffImage() now saves image difference
in Image_Format_Gray format to reduce size of image file.
Image_Diff now uses TColStd_HPackedMapOfInteger instead of
TColStd_MapOfInteger with manual memory allocation.
Use of Cotire tool is introduced for acceleration of CMake builds, by usage of precompiled headers.
CMake option BUILD_USE_PCH is added to enable / disable use of precompiled headers
When precompiled headers are used, additional compiler macros are defined globally in the build system to avoid problems due to different order of included files:
- NOMINMAX is defined on Windows to prevent defining "min" and "max" as macros by windows.h
- STRSAFE_NO_DEPRECATE and _SCL_SECURE_NO_WARNINGS are defined on Windows to prevent declaring functions of standard C library as deprecated by #pragma, and other warnings in system headers
- GL_GLEXT_LEGACY and GLX_GLEXT_LEGACY are defined to ensure that only OCCT's own glext.h is used
- __STDC_FORMAT_MACROS is defined to have standard C print format macros always defined
Code is corrected to avoid conflicts with system headers and in case of compiling together as unity builds (partially):
- Some locally defined variables in TKV3d, TKHLR are renamed to be unique
- Duplicated definitions of macros and global functions are eliminated in TKSTEP
- Useless header WNT_UInt.hxx is removed
- Usage of local variables conflicting with X11 macro is avoided in Draw_Viewer.cxx
- Local variables in AIS_ConcentricRelation.cxx are renamed to avoid conflict with macros defined in windows.h
- HXX files containing code are renamed to PXX or merged with corresponding CXX files.
IVtkTools classes are corrected to avoid compiler warnings disabled in non-PCH builds by inclusion of VTK headers.
Useless pragmas disabling warnings on MSVC are removed
Quantity_Factor, Quantity_Parameter, Quantity_Ratio, Quantity_Coefficient,
Quantity_PlaneAngle, Quantity_Length, V3d_Parameter and V3d_Coordinate
have been replaced by Standard_Real in visualization classes.