Correction of new vertices insertion: remove all triangles shot by point even if they contain frontier edges in order to prevent cases of free edge glued with frontier;
findNextPolygonLink: choose link with opposite direction to previous one as the last resort in case if the is no another option;
Enlarge bounding boxes by Precision::PConfusion() in order to not to miss possible intersections;
Return NoIntersection in case of end point touch and isConsiderEndPointTouch flag is not set.
- The sources which independent from visualization are remained in this TK.
- Visualisation dependencies are moved to the new TK: TKVCAF.
- Some dependencies which are connected with persistent objects (from other TK) have been corrected.
I. New features:
No new features.
II. Changes:
II.1. class BOPTools_AlgoTools2D
- method:
Standard_Integer BOPTools_AlgoTools2D::AttachExistingPCurve
(const TopoDS_Edge& aE2,
const TopoDS_Edge& aE1,
const TopoDS_Face& aF,
const Handle(IntTools_Context)& aCtx)
has been changed.
The treatment of the curves that need to be reversed has been modified
taking into account reversed parameter
III. Modified entities:
packages:
BOPTools
class BOPAlgo_PaveFiller
1. method
void BOPAlgo_PaveFiller::MakeBlocks()
Update of FaceInfo IN information before filling the maps.
2. methods
void BOPAlgo_PaveFiller::UpdateFaceInfo
(BOPDS_DataMapOfPaveBlockListOfPaveBlock& theDME,
const BOPCol_DataMapOfIntegerInteger& theDMV)
void BOPAlgo_PaveFiller::ProcessExistingPaveBlocks
(const Standard_Integer theInt,
const BOPDS_IndexedMapOfPaveBlock& aMPBOnIn,
const BOPCol_DataMapOfIntegerListOfInteger& aDMBV,
BOPDS_IndexedDataMapOfShapeCoupleOfPaveBlocks& aMSCPB,
BOPCol_DataMapOfShapeInteger& aMVI,
BOPDS_MapOfPaveBlock& aMPB)
Small changes in treatment of existing pave blocks when making new ones from intersection curves.
Remove classes Select3D_ISensitivePointSet and Select3D_BoundarySensitivePointSet; use Select3D_SensitivePoly directly for boundary selection.
Make last argument in Select3D_SensitiveFace non-default to ensure that value is always explicitly specified by the caller.
Inherit SelectMgr_FrustumBuilder from Standard_Transient to use normal Handle instead of NCollection_Handle.
Add test case bugs/vis/bug26146.
2 modes of rectangular selection are available: inclusion-only and overlap-allowing;
The modes can be switched using method AllowOverlapDetection from StdSelect_ViewerSelector3d;
BVH for sensitive entities now builds if there is more than max number of leafs in collection;
Added option -allowoverlap to command vselect;
Interactive rectangular selection in Draw is now available in 2 modes:
- if the user starts selection from upper corners, only fully included objects will be selected;
- if the user starts selection from lower corners, both partially and fully overlapped objects will be selected.
Max tolerance is now applied to all objects and entities by default;
if there is an entity with a lower tolerance, selecting frustum will be recalculated for it.
The ability to set sensitivity for each entity individually is moved to protected section of SelectBasics_SensitiveEntity
SetPixelTolerance from AIS_InteractiveContext now sets custom tolerance that is applied to all sensitives.
Added -unset option to vselprecision command to disable custom tolerances.
Test case for issue #26159
OpenGl_Texture::Init() - initialize FBO textures with GL_TEXTURE_WRAP_ set to GL_CLAMP_TO_EDGE,
since some devices do not support GL_REPEAT (which is default) in such combination.
OpenGl_Font::createTexture() - define texture parameters explicitly.
OpenGl_FrameBuffer::Init() create Depth render buffer object instead of texture
on devices which do not support GL_DEPTH24_STENCIL8.
1. Function IntImp_Int2S::ChangePoint() has been added (see cdl for detail information).
2. Attempt to forbidden break WLine if it goes along surface boundary.
Code optimization.
2nd optimization
Test case for issue CR25890