1. Method BRepOffset_Tool::Inter3D is modified: now selection of proper edges is performed here, they are not concatenated into one edge if they go through a vertex on a boundary.
2. Method BRepOffset_Inter3d::ConnexIntByInt is modified: selection of edges is eliminated.
3. Method BRepOffset_Inter2d::ConnexIntByInt is corrected to be able to process seam edges correct.
VrmlData_Scene::createNode() now handles Collision item.
VrmlData_ArrayVec3d::ReadArray() now handles a case with omitted brackets.
Added test bugs xde bug29597
SelectMgr_ViewerSelector::updatePoint3d() - scale tolerance according to Camera defintion.
SelectMgr_RectangularFrustum::segmentSegmentDistance() now uses gp::Resolution() instead of Precision::Confusion().
Test parse rules are improved to recognize messages with word 'fail' or 'failure' as errors.
Test cases are corrected accordingly (TODO or REQUIRED statements added where fail messages were not noticed previously).
- _WIN32 definition provides functionality for sample on Windows
- CMake procedure is changed to have Qt5_FOUND variable defined before compilation modules. Searching of Qt packages is moved into qt.cmake.
All occurrences of Standard_EXPORT attached to inline methods in OCCT code are eliminated.
Some unused classes and C++ files producing no code are deleted.
CMake scripts are corrected to do perform search of libs and dlls of third-party libraries even for static builds of OCCT.
Treatment of errors in this case is relaxed: not found DLLs are reported as warnings, and not found libs as warning for static build, and continuable error for shared build.
Code of samples is corrected to allow building with OCCT linked statically.
Implementation of main application class is corrected to ensure that initialization is done after all global objects are created.
Note however that samples still fails to start for unclear reason (creation of MFC frame window fails).
Extending CMake procedure by 'BUILD_MODULE_QtSamples' variable to switch on qt samples build.
Implementation required:
- union of occt_toolkit_tool.cmake and occt_toolkit.cmake files;
- correction of qt samples sources by adding path to Qt 'plugins' folder. It helps to avoid definition of additional variable (QT_QPA_PLATFORM_PLUGIN_PATH) when staring sample.bat for qt samples;
- executable processing is extended in cmake procedure by providing 'EXECUTABLE_PROJECT' variable. Now we need not specify custom processing for DRAWEXE in occt_toolkit.cmake
Boolean Operation - avoid creation of INTERNAL solid from unclassified faces in Solid Builder algorithm.
Instead warn the user that some of the faces have been unclassified and not used for solids creation.
Adjustment of the test cases.
Test cases for the issue.
Replace variable DRAWHOME by CSF_OCCTResourcePath for successfully running DFBrowse command in Draw launched from Visual Studio.
Added missed icons of folders, attributes and named shapes used in DFOpenImage command in src\DrawResources\dftree.tcl.
All library-specific macros for defining export / import properties of symbols on Windows (like Standard_API, __Draw_API, _math_API etc.) are eliminated.
Common macro Standard_EXPORT is used in all places where it is necessary.
New macro OCCT_STATIC_BUILD is defined for disabling Standard_EXPORT, to be used instead of HAVE_NO_DLL, though the latter is still supported as well (for compatibility).
To allow building OCCT in static mode on Windows after these changes:
- Files OSD_WNT_1.hxx and OSD_WNT_BREAK.hxx are removed; useful declarations are moved to OSD_WNT.hxx
- In the class IVtkVTK_ShapeData, static fields ARRNAME_MESH_TYPES and ARRNAME_SUBSHAPE_IDS are converted to static inline functions
- Global array ChoixRef defined in IntImp_ComputeTangence.cxx is converted to static function returning element of the array by index
- Unused class Quantity_Convert is removed (it had static field accessed by inline method)
- Struct Approx_Data defined in the same way in BRepApprox_Approx.hxx and GeomInt_WLApprox.hxx is made private member of these classes to avoid name clash
- Some C++ files producing no object code are removed
- In NCollection_EBTree.hxx and StdLPersistent_Collectio.hxx, definition of template virtual method is moved to class definition to avoid MSVC linker warnings on unused symbols
Cosmetics - removed redundant semicolons.
Method ::GetMAX() has been renamed to ::GetMax().
Added method ::Add() taking another Bnd_Range as argument.
Added methods ::IsOut() mimicing a Bnd_Box interface.
Methods ::Shift() and ::Shifted() no more modify Void range.
The following unused declarations have been removed:
Aspect_TypeOfPrimitive, Aspect_TypeOfLayer, Aspect_TypeOfEdge,
Aspect_TypeOfDrawMode, Aspect_TypeOfConstraint,
Aspect_DriverDefinitionError, Aspect_BadAccess.
1. Added specific header files to disable and restore compiler warnings: Standard_WarningsDisable.hxx, Standard_WarningsRestore.hxx.
(Currently only MSVC compiler is handled.)
2. Inspector: compiler warnings are disabled for all includes of Qt headers.
3. Inspector: minor code correction to avoid warning due to use of floating point values in integer calculations.
OCCT_INSTALL_BIN_LETTER is used only on Windows (isn't depended on type of generator) because bind/libd/bini/libi folders are not used on Linux (only bin and lib)
Method OSD_Process::Spawn() is removed as useless (not used across OCCT or products).
Note that on Linux, macOS, and Windows standard C function "system()" can be used directly instead, while iOS apparently does not support spawning separate processes at all.
AIS_InteractiveContext::MoveTo(), ::Select(), ::ShiftSelect() now throw
an exception on invalid V3d_View argument instead of returning empty results.
AIS_InteractiveContext::DetectedShape() and ::BeginImmediateDraw() now can
be called without opened Local Context.
Draw Harness - removed unused commands vsetam, vunsetam.
Removed unused methods ViewerTest::StandardModeActivation(), ::PickObject(), PickObjects().
Interactive input of Selection modes 0..7 now redirects to vselmode
instead of removed ViewerTest::StandardModeActivation().
Implementation of the 3D model De-featuring algorithm intended for the removal of the unwanted parts (or features) from the model consisting of solids. The features can be the holes, protrusions, gaps, chamfers, fillets etc.
The algorithm removes all possible requested features from the shape and builds the new shape as a result. The input model is not modified.
On the API level the algorithm is implemented in the class *BRepAlgoAPI_Defeaturing*. The actual features removal is performed by the low-level algorithm *BOPAlgo_RemoveFeatures*.
Documentation of the new classes.
Implementation of the DRAW commands for working with new algorithm.
Test cases for the new functionality.
Changes in other algorithms used by De-featuring algorithm:
- Provide history support for the solids in *ShapeUpgrade_UnifySameDomain* algorithm;
- Implementation of the mechanism to merge History of any Algorithm with standard history methods such as IsDeleted(), Modified() and Generated() into *BRepTools_History*.
While UV Iso parameters are obtained in StdPrs_Isolines, UV limits should be applied only if face bounds has infinite values.
In the issue case, the UV values are greater than UVLimits and not infinite. This fix makes possible to have correct Iso lines in presentation without modification of UV limits beforehead.
When measuring the deviation of the end of the added edge from the resulting edge take the point on the curve, not from the vertex.
Test cases for the issue.
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.
Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.
V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.
Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.
OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).
OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.
AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).