Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.
occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.
OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
Graphic3d_Camera has been revised to store camera Direction from Eye explicitly
and Distance to Center instead of auxiliary Center point.
This allows setting camera Distance to 0 (for flat objects) without side effects
like broken FitAll, wobbling on rotating.
ViewerTest_EventManager now inherits AIS_ViewController.
Platform-dependent user input handling within ViewerTest has been revised
to process events in common way through AIS_ViewController.
The mouse navigation has been changed, so that left mouse clicked
without modifers now rotates View.
The rubber-band selection can be activated via Alt+LeftMouseButton.
Selection is now done on mouse unclick and keyboard short-cuts take effect on unclick.
Aspect_Window::SetTitle() - added new method configuring Window title.
Introduced new types Aspect_Touch, Aspect_VKey, Aspect_ScrollDelta
for processing window events in platform-independent way.
RWMesh_CafReader - added new interface class for common workflow for reading mesh data files into XDE document.
OSD_Path - added auxiliary methods splitting path into folder+file pair
and checking relative/absolute path semantically:
OSD_Path::FolderAndFileFromPath(), ::IsRelativePath(), ::IsAbsolutePath().
V3d_TypeOfOrientation enumeration has been extended with aliases
(like front/left) for Z-up and Y-up conventions.
V3d_View::SetProj() now accepts argument for asking Y-up instead of Z-up.
Added command vviewproj defining standard camera direction.
Commands vaxo, vleft, vright, vtop, vbottom, vfront, vbottom now redirect to vviewproj.
TCollection_AsciiString::SubString() now uses Standard_OutOfRange_Always_Raise_if() to suppress GCC warning.
Eliminated gcc 4.4 compilation errors within Standard_OutOfRange_Raise_if,Standard_RangeError_Raise_if.
Add new command "vstatprofiler" to manage rendering parameters and print them.
If there are some input parameters - print corresponding statistic counters values,
else - print all performance counters set previously.
Frustum culling is now managed by Graphic3d_RenderingParams::FrustumCullingState flag
and can be switched into Graphic3d_RenderingParams::FrustumCulling_NoUpdate state
useful for debugging the algorithm.
Draw Harness command vrustumculling has been replaced by vrenderparams -frustumCulling.
OpenGl_Context::MakeCurrent()/OpenGl_Context::IsCurrent() have been modified to NOT fail
in case if myWindow is EGL_NO_SURFACE (valid off-screen rendering case within EGL).
OpenGl_GraphicDriver::InitEglContext() now finds EGL surface config in case if it has not been passed by argument.
OpenGl_Window constructor now allows wrapping an off-screen rendering surface EGL_NO_SURFACE.
However, it still creates a dummy surface eglCreatePbufferSurface() to workaround bugs in some GLES drivers (Vivante GC2000).
V3d_View::SetWindow()/V3d_View::MustBeResized()/V3d_Viewer::SetViewOn() have been modified
to avoid implicit View redraw (leading to undefined behavior/crashes in case if rendering
should be done into default FBO defined right after V3d_View initialization).
Implemented workaround for dump images with width >= 5462 pix on Intel OpenGl driver.
Changes according to OpenGl_Context::myVendor field in lowercase.
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.
Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.
V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.
Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.
OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).
OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.
AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).
Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.
Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.
Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.
V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
Graphic3d_Vector has been replaced by gp_Pnt/gp_XYZ/gp_Dir depending on context.
StdSelect_ViewerSelector3d::ToPixMap() - fixed unsafe float math causing out-of-range color results.
AIS_Manipulator::ObjectTransformation() - fixed using of manipulator axes
with temporarily applied transformation (when BehaviorOnTransform::FollowRotation is TRUE).
Start axes orientation (at the beginning of Rotation) is now used instead.
V3d_View::SetComputedMode() - removed implicit View update.
Graphic3d_CView::SetComputedMode(), ::ReCompute() - fixed
uninitialized bounding box of Computed structure.
PrsMgr_Presentation::Compute() - fixed computation of Computed structure
with transformation within Connected presentation.
StdPrs_HLRPolyShape::Add() now creates Graphic3d_ArrayOfSegments instead of
inefficient Graphic3d_ArrayOfPolylines with boundaries at every segment.
Fixed error in test case bugs/vis/bug24388_1.
DeviceLost flag has been moved from Graphic3d_GraphicDriver to Graphic3d_StructureManager,
so that all Viewers sharing the same Driver instance are properly invalidated.
Fixed clearing of objects by vclear command in case of multiple Viewers.
Quantity_Factor, Quantity_Parameter, Quantity_Ratio, Quantity_Coefficient,
Quantity_PlaneAngle, Quantity_Length, V3d_Parameter and V3d_Coordinate
have been replaced by Standard_Real in visualization classes.
AIS_InteractiveObject, virtual methods ::SetColor(), ::Color()
returning/accepting Quantity_NameOfColor have been removed.
Virtual method ::SetMaterial() accepting Graphic3d_NameOfMaterial has been also removed.
V3d_View, V3d_Viewer, V3d_AmbientLight, V3d_DirectionalLight,
V3d_Light, V3d_PositionalLight, V3d_SpotLight, Aspect_Window,
methods accepting Quantity_NameOfColor have been removed (duplicates)
or color argument(s) replaced with Quantity_Color.
Enumeration Image_PixMap::ImgFormat, previously declared as nested
enumeration within class *Image_PixMap*,
has been moved to global namespace as Image_Format following OCCT coding rules.
The enumeration values have suffix Image_Format_ and preserve
previous name scheme for easy renaming of old values.
E.g. Image_PixMap::ImgGray become Image_Format_Gray.
Old definitions are preserved as depreacated aliases to the new ones.
OpenGl_Workspace::BufferDump() now implicitly converts RGBA dump
into requested BGR, BGRA and RGB image.
DRAW command dversion is improved to report OpenGL variant used (desktop or ES); reporting of version of MSVC is corrected for VC14 and above; reporting of HAVE_OPENCL option is removed.
Usage of command vdump is corrected in some tests to specify extension .png for an image file.
Compiler warning is eliminated in OpenGl_Text.cxx (OpenGL ES mode only).
Graphic3d_ZLayerSettings - public fields have been replaced by methods.
Added new property Origin defining local coordinate system for all Layer objects.
Syntax of Draw Harness command VZLayer has been redesigned.
Graphic3d_CStructure now stores bounding box with double precision floats.
OpenGl_BVHTreeSelector - frustum culling now works with double precision floats.
Not implemented method V3d_View::TriedronEcho() and enum Aspect_TypeOfTriedronEcho have been removed.
The following methods have been removed from Graphic3d_CView class:
TriedronDisplay(), TriedronErase(), ZBufferTriedronSetup(), TriedronEcho().
New class V3d_Trihedron has been added as replacement of removed OpenGl_Trihedron
which now uses Graphic3d_TMF_TriedronPers persistence.
Graphic3d_Camera::TransformMatrices redundant NCollection_Handle usage
has been replaced with validity flags.
Graphic3d_TransModeFlags now defined as enumeration, not integer bit flags.
Graphic3d_TMF_PanPers and Graphic3d_TMF_FullPers have been removed.
Graphic3d_TMF_ZoomRotatePers has been introduced.
Graphic3d_TransformPers is now inherits Standard_Transient.
Graphic3d_TransformPers now defines dedicated constructors
for 3D persistence (zoom / rotate) and 2D persistence (2d / trihedron).
2D persistence now supports dedicated values for X and Y offsets.
The corner is now specified by enumeration Aspect_TypeOfTriedronPosition
instead of indirect interpretation of anchor point values.
Fixed handling of Graphic3d_TMF_ZoomRotatePers (combination of Graphic3d_TMF_RotatePers + Graphic3d_TMF_ZoomPers).
PrsMgr_PresentableObject, Graphic3d_CStructure now hold
Handle(Graphic3d_TransformPers) instead of a value.
Method ::SetTransformPersistence(), ::TransformPersistence()
now works with Handle(Graphic3d_TransformPers).
Old methods have been marked deprecated.
New method V3d_View::DiagnosticInformation() has been introduced
providing the access to low-level OpenGL context information
for diagnostic automated reports or displaying in application About System.
Graphic3d_Camera definition has been exended by optional Tile property (Graphic3d_CameraTile structure).
V3d_View::ToPixMap() now performs tiled dump when image size exceeds hardware limits.
OpenGl_View::Redraw() - fixed dump of immediate Z layers in no stereo and no MSAA case.
OpenGl_Context now tracks viewport values.
Draw Harness command vdump has been extended with new argument -tileSize.
Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.
Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.
OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.
OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
OpenGl_View now caches bounding boxes per Z-layer (instead of bounding box of entire scene in Graphic3d_CView).
Redundant invalidation of cached scene bounding box is now avoided in case
when new presentation attributes are assigned to the graphic structure.
Add a new methods ConsiderZoomPersistenceObjects() and considerZoomPersistenceObjects() in the Graphic3d_CView, OpenGl_View and OpenGl_Layer classes.
Call ConsiderZoomPersistenceObjects() in the V3d_View::FitMinMax method.
std::numeric_limits<T>::lowest() fix
- AIS_InteractiveContext - create new dummy class field to have an empty TopoDS_Shape object.
- AIS_Point, PrsMgr_PresentableObject - rename static variables to local function variables.
- AIS_Shape, SelectMgr_SelectableObject - remove unused static variables.
- Graphic3d_MaterialAspect, V3d_Viewer - make global static variables as constant.
- V3d_View - move global variable zRotation to class field.
- Move a variable theCurrentSelection as a field of AIS_InteractiveContext and AIS_LocalContext classes. Multiple selection is not used now, so each Context have an own selection.
- Move myStructGenId from Graphic3d_StructureManager to Graphic3d_GraphicDriver for identifying the structures in the driver.
- Move default variable (no shading light) from static value to the class field of OpenGL_View.
Porting note:
- Static methods of AIS_Selection is not used now. Methods of
AIS_InteractiveContext::InitSelected(),::MoreSelected(),::NextSelected()
should be used instead of static methods of AIS_Selection.
Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add description in dox.
- Use two different FBOs for accumulating frames for left/right eye projection.
- Added equality checks to camera modification methods to avoid camera updates when performing identity operations.
Update ViewerTest and VoxelDemo to not use UserDraw callbacks.
OpenGl_View::blitBuffers() - set 0 GLSL program after blit
to avoid side effects on code that does not use shaders.
Drop interfaces Aspect_GraphicCallbackProc, Graphic3d_CUserDraw,
Graphic3d_Group::UserDraw(), OpenGl_GraphicDriver::UserDrawCallback().
V3d_View::SetWindow() - remove optional arguments initializing redraw callback.
OpenGl_View, declare following methods as virtual for inheritance:
redraw(), redrawImmediate(), render(), renderScene(), drawBackground(), renderStructs().
VocelClient_VisDrawer - do not include removed header