The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.
It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
OCCT documentation (Overview and User Guides) has been converted from MS Word files to text-based MarkDown format and added to OCCT sources, in the new subfolder 'dox'. The HTML and PDF articles can be generated from the sources using Doxygen and MiKTeX. See the file OCCT_Docs_HowTo.md for details on the new documentation system.
This branch includes:
- new folder structure for Open CASCADE documentation
- sources of almost all OCCT User Guides and Overview
- tcl and bat scripts, which allow to generate HTML and PDF articles