Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.
Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.
Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.
V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
Within new style Aspect_TODT_SHADOW, a tiny shadow is drawn at right-bottom corner
with one pixel shift, producing a slightly nicer visual look than Aspect_TODT_DEKALE.
Implicit deactivation of global selection mode has been removed from SelectMgr_SelectionManager::Activate().
Added new method AIS_InteractiveContext::SetSelectionModeActive() as replacement
of AIS_InteractiveContext::Activate() / ::Deactivate().
New method takes an argument AIS_SelectionModesConcurrency which defines
what to do with already activated selection modes in 3 ways:
- AIS_SelectionModesConcurrency_Single, only one selection mode can be activated at
the same moment - previously activated should be deactivated
- AIS_SelectionModesConcurrency_GlobalOrLocal, either Global (AIS_InteractiveObject::GlobalSelectionMode()
or Local (multiple) selection modes can be active at the same moment
- AIS_SelectionModesConcurrency_Multiple, any combination of selection modes can be activated.
OpenGl_LayerList::Render() now handles new option Graphic3d_RenderingParams::ToEnableDepthPrepass
which prepends additional pass to rendering pipeline filling Depth Buffer in advance.
Graphic3d_ZLayerSettings::CullingDistance() and ::CullingSize() - added
new properties configuring culling of small and distant objects, disabled by default.
OpenGl_BVHTreeSelector now handles size culling and distance culling in addition to frustom culling.
AIS_InteractiveContext::Load() now loads the object regardless specified selection mode and decomposition flag.
AIS_InteractiveContext::Load() and ::KeepTemporary() now register object in the Viewer
in the same way as ::Display() does.
Draw Harness command vdisplay has been extended with new flag -erased to load object into context in erased state.
Protection against accessing null pointer is added in OpenGl_VertexBuffer::Create().
In command vreadpixel OpenGl-related warnings are redirected to cout so that they do not contaminate the command output.
Test grid caf presentation is configured to ignore OpenGl-related warning messages.
Tests in grid tools are configured to report status SKIPPED if tools are not available (OCCT is built without Qt).
Prs3d_DatumAspect::DrawDatumPart() now handles new flag ToDrawArrows().
vtrihedron - added new option -arrowTip.
Fixed misprint in command description -arrowscolor -> -arrowcolor.
Methods Graphic3d_ArrayOfPrimitives::SetVertexColor() accepting color as three double rgb values and Graphic3d_Vec4ub object are refactored to avoid using reinterpret_cast between pointers to complex types.
Similar correction is made in ViewerTest_ObjectCommands.cxx (static function VDrawSphere).
Eliminated usage of TEXT macros, usage of OSVERSIONINFO instead of OSVERSIONINFOW.
LoadIcon/LoadCursor are now used instead of LoadIconW/LoadCursorW
when passing macros to standard resources (which depend on UNICODE flag).
New macro Standard_FALLTHROUGH is defined for use in a switch statement immediately before a case label, if code associated with the previous case label may fall through to that
next label (i.e. does not end with "break" or "return" etc.).
This macro indicates that the fall through is intentional and should not be diagnosed by a compiler that warns on fallthrough.
The macro is inserted in places that currently generate such warning message and where fallthrough is intentional.
Doxygen comments are provided for this and other macros in Standard_Macro.hxx.
Font_SystemFont - added a new property SingleStrokeFont().
Font_BRepFont::renderGlyph() has been extended to not close contours
when flag SingleStrokeFont() has been set.
Graphic3d_TypeOfShaderObject enumeration has been extended by Geometry shader object type.
OpenGl_ShaderProgram::Initialize() processes new shader object types when supported by OpenGL version.
Declarations.glsl has been fixed so that occFragColor is defined only for
Fragment Shader object only (by handling new FRAGMENT_SHADER macros).
Improved documentation of Graphic3d_ArrayOfPrimitives class.
vshader Draw Harness command has been extended to support definition
of Shader Object types other than Vertex and Fragment shader.
Simple offset algorithm (BRepOffset_MakeSimpleOffset) is improved to handle the case when bspline surface has imprecise singularity at one of sides (when side is degenerated but not exactly to one point).
In such case, the algorithm tries to collapse all poles of singular side of the surface to the same point; this allows avoiding flapping of normal due to small fluctuations of surface.
If face being offset contains degenerated edges, then check for singularity is done using position and tolerance of corresponding vertices.
In addition, each side is checked with some user-defined tolerance (by default Precision::Confusion()); this helps to process cases when no edge is located at that side or if such edge is not encoded as degenerated.
New parameter Tolerance is introduced for that in BRepOffset_MakeSimpleOffset class.
Tests added:
bugs modelg_7 bug28968 - on isolated faces as reported in the issue, mostly for visual check (absence of loops)
offset simple F01-05 - on original shells, checking tolerances of resulting shell
Command diffimage now accepts the following syntax:
diffimage imageFile1 imageFile2 [diffImageFile]
[-toleranceOfColor {0..1}=0] [-blackWhite {on|off}=off] [-borderFilter {on|off}=off]
[-display viewName prsName1 prsName2 prsNameDiff] [-exitOnClose]
Command vinit now accepts the following syntax:
vinit [-name viewName] [-left leftPx] [-top topPx] [-width widthPx] [-height heightPx]
[-exitOnClose] [-display displayName]
Compatibility with old syntax is also preserved.
diffimage now can display compared images in 3D viewer.
The new option -exitOnClose can be used to exit application when closing the 3D View.
Image_VideoRecorder - added new class for video recording using FFmpeg framework.
Draw Harness command vanimation has been extended with new options for video recording.
New optional dependency has been introduced - CSF_FFmpeg.
AIS_LengthDimension interface was extended to allow setting a custom dimension direction.
The value of dimension in this case is equal to projection of the distance between dimension attributes(points) to this direction.
vlengthparam command is implemented to set custom length direction in DRAW.
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.
OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.
OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.
OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.
Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.
Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
vshaderprog now accepts Shader source code as parameter.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
OpenGl_Context::SetTextureMatrix() - fixed inconsistent handling
of texture cooridnates translation vector.
vtexture command has been extended to handle new arguments:
* -trsfTrans, -trsfScale, -trsfAngle defining transformation matrix
* -setFilter, -setAnisoFilter to setup texture filtering
Added support of Visual Studio 2017 (15) in CMake build procedure.
CMake 3.7.2 or above is required to generate projects for VS 2017.
Since version of compiler and toolset remained at 14 (now they are 14.1), and they use the same run-time, the same third-party products as for VS 2015 (14) can be used.
Also the name of the folder for installation of OCCT binaries in OCCT-standard layout (default on Windows) remains "vc14".
Support of Visual Studio 2017 is added in genproj generator and relevant environment, with format specifier "vc141".
The syntax of the genproj command is revised:
- UWP is considered as separate platform ("uwp" alternative to "wnt"), not part of IDE specification
- Option "IDE" is renamed to "Format"
- Obsolete name of local variable "aWokStation" is replaced by equivalent "theFormat"
In environment scripts, additional variables are defined (derived from VCVER, see adm/vcver.bat):
- VCLIB defines name of the subdirectory specific to VS version; it is the same as VCVER except that for VCVER=vc141 VCLIB=vc14 and for VCVER=141-uwp VCLIB=vc14-uwp
- VCFMT is VCVER without optional suffix "-uwp"
- VCPROP is "NativeDesktop" for normal builds or "Universal" for UWP builds
Command genconf is amended to:
- Detect presence of VS 2017 (separately for desktop and UWP)
- Use only two first digits after "vc" in format specification for search of third-party libs
- Have more space in user interface for VS specification
All supported variants of VCVER variable are documented in dev guides / buiding / msvc
V3d_View::SetComputedMode() - removed implicit View update.
Graphic3d_CView::SetComputedMode(), ::ReCompute() - fixed
uninitialized bounding box of Computed structure.
PrsMgr_Presentation::Compute() - fixed computation of Computed structure
with transformation within Connected presentation.
StdPrs_HLRPolyShape::Add() now creates Graphic3d_ArrayOfSegments instead of
inefficient Graphic3d_ArrayOfPolylines with boundaries at every segment.
Fixed error in test case bugs/vis/bug24388_1.
DeviceLost flag has been moved from Graphic3d_GraphicDriver to Graphic3d_StructureManager,
so that all Viewers sharing the same Driver instance are properly invalidated.
Fixed clearing of objects by vclear command in case of multiple Viewers.
Graphic3d_RenderingParams - introduced new parameters CameraFocalPlaneDist and CameraApertureRadius managing DOF effect.
TKOpenGl - added new ray generation logic to RaytraceBase.fs.
vrenderparams command - added -focal and -aperture parameters.
OpenGl_View.hxx - function for ray generating was split into two functions (ray tracing and path tracing).
OpenGl_View_Raytrace.cxx - fixed interaction between adaptive sampling and stereo camera
Quantity_ColorRGBA - added method SetValues().
Image_PixMap::PixelColor() now returns Quantity_ColorRGBA instead of Quantity_Color.
Image_PixMap::SetPixelColor() now takes Quantity_ColorRGBA instead of NCollection_Vec4<float>.
Image_Diff has been improved to support Image_Format_Gray.
Image_Diff::SaveDiffImage() now saves image difference
in Image_Format_Gray format to reduce size of image file.
Image_Diff now uses TColStd_HPackedMapOfInteger instead of
TColStd_MapOfInteger with manual memory allocation.
Quantity_Factor, Quantity_Parameter, Quantity_Ratio, Quantity_Coefficient,
Quantity_PlaneAngle, Quantity_Length, V3d_Parameter and V3d_Coordinate
have been replaced by Standard_Real in visualization classes.
AIS_InteractiveObject, virtual methods ::SetColor(), ::Color()
returning/accepting Quantity_NameOfColor have been removed.
Virtual method ::SetMaterial() accepting Graphic3d_NameOfMaterial has been also removed.
V3d_View, V3d_Viewer, V3d_AmbientLight, V3d_DirectionalLight,
V3d_Light, V3d_PositionalLight, V3d_SpotLight, Aspect_Window,
methods accepting Quantity_NameOfColor have been removed (duplicates)
or color argument(s) replaced with Quantity_Color.
TopAbs::ShapeTypeToString() is now used instead of duplicating TopAbs_ShapeEnum printing code.
vselmode now accepts shape type string for activating standard AIS_Shape selection modes.
Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.
To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).
Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.
Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
A new Shaded presentation flag configured through Datum aspect (NOT as usual Display Mode).
Creation of auxiliary Axis/Point/Plane presentations in Trihedron presentation is removed.
'vtrihedron' DRAW command to change parameters of trihedron is extended to cover whole functionality of AIS_Trihedron.
The following classes are redesignede:
AIS_Trihedron,
Prs3d_DatumAspect.
The followin enumermations are created to manage properties of trihedron:
Prs3d_DatumAttribute,
Prs3d/Prs3d_DatumAxes,
Prs3d_DatumMode
OpenGl_AspectMarker::Resources::BuildSprites(), fixed uninitialized theMarkerSize
in case if aspect has been already initialized for specified marker type.
Draw Harness command vaspects has been extended with new options -setMarkerType and -setMarkerSize.
1. Removal of the traces of the usage of old Boolean operations in BRepFeat package.
2. The DRAW commands *fubl* and *cubl* based on old Boolean operations have been removed.
The alternative for these commands are the commands *bfuseblend* and *bcutblend* respectively.
The last two commands are based on the modern Boolean operations.
3. The DRAW command *ksection* based on old Boolean operations has been removed.
The command *bsection* should be used as alternative.
Test cases which have been using the *ksection* command have been modified to use the *bsection* command.
4. The class QANewBRepNaming_BooleanOperation has been modified to use modern Boolean operations.
The class QANewBRepNaming_BooleanOperation has been removed as not used.
The class QANewBRepNaming_BooleanOperationFeat has been renamed to QANewBRepNaming_BooleanOperation as it has nothing to do with Feat algorithm.
Graphic3d_RenderingParams::RenderResolutionScale - added new option
defining scale factor for allocating off-screen rendering buffers
relative to native resolution of window buffer.
Scale factor can be below 1.0 (lower resolution) or higher (as analog of super sampling),
but can not be combined with MSAA settings.
Draw Harness command vrenderparams has been extended with option -rendScale
managing introduced option Graphic3d_RenderingParams::RenderResolutionScale.
vcaps has been extended with option -useWindowBuffer for managing
OpenGl_Caps::useSystemBuffer option.
vrepaint has been extended with option -immediate
for testing immediate layer redraw
OpenGl_View::blitBuffers() - eliminate compiler warning on Android
Existing OCCT path tracing engine used very simple additive material (BSDF) model, so it was possible to reproduce
behavior only of very basic materials such as metal, glass, or plastic. However, some important in CAD industry
materials like car paint or ceramic could not be modeled well. In this patch, OCCT BSDF was significantly improved
by replacing additive model with two-layered scattering model. Therefore, we have base diffuse, glossy, or transmissive
layer, covered by one glossy/specular coat. The layers themselves have no thickness; they can simply reflect light or
transmits it to the layer under it. Balancing different combinations of layer properties can produce a wide range of
different effects. At the same time, disabling the first (coat) layer allows to keep full compatibility with previously
supported scattering model. All new parameters are available via 'vbsdf' command.
Location of new sample for few material examples:
samples\tcl\pathtrace_materials.tcl
Fix shader compilation issue.
Fix test case sample_ball_alpha.
Shaders_PathtraceBase_fs.pxx - regenerate resource from origin
Enumeration Image_PixMap::ImgFormat, previously declared as nested
enumeration within class *Image_PixMap*,
has been moved to global namespace as Image_Format following OCCT coding rules.
The enumeration values have suffix Image_Format_ and preserve
previous name scheme for easy renaming of old values.
E.g. Image_PixMap::ImgGray become Image_Format_Gray.
Old definitions are preserved as depreacated aliases to the new ones.
Macro NO_CXX_EXCEPTION was removed from code.
Method Raise() was replaced by explicit throw statement.
Method Standard_Failure::Caught() was replaced by normal C++mechanism of exception transfer.
Method Standard_Failure::Caught() is deprecated now.
Eliminated empty constructors.
Updated samples.
Eliminate empty method ChangeValue from NCollection_Map class.
Removed not operable methods from NCollection classes.