XDisplay - added new command displaying XDE document in ViewerTest map of object:
> XDisplay Doc [label1 [label2 [...]]] [-explore {on|off}] [-docPrefix {on|off}] [-names {on|off}]
> [-noupdate] [-dispMode Mode] [-highMode Mode]
vstate - added NULL checks.
vdisplay now prints error on attempt to specify unsupported display mode.
verase, vremove now raise Tcl exception on attempt to hide non-existing object.
verase, vremove, vdir now accept name masks like "verase b*".
vremove and vdir output is now consistent to verase command (space-separated list of removed objects).
A new command vbackground is created. Old background commands are made aliases for the newly created command (including vsetdefaultbg).
Tests are modified using newly added command vbackground.
AIS_Manipulator crashes on SetPart method when 2 inputs (AIS_ManipulatorMode, Standard_Boolean) has been fixed up.
Test case for this bug has been added.
OpenGl_AspectsTextureSet now appends Sprite texture to the end of texture set.
OpenGl_Context::init() - fixed usage of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS on too old GL context.
Default sampler names occSampler0, occActiveSampler and occSamplerBaseColor
are now excluded from header with common declarations for build-in GLSL programs.
OpenGl_ShaderObject::LoadAndCompile() and OpenGl_ShaderProgram::Link()
now includes program Id within error log.
OpenGl_ShaderManager now supports mapping texture onto point primitive within built-in programs
(texture transformation is ignored).
testdiff now looks for "IMAGE_COLOR_TOLERANCE: Tol" statements in log
to execute diffimage with -toleranceOfColor Tol parameter.
Image difference is first performed with 0 tolerance and then optionally with non-zero tolerance,
so that the log always includes information that some images are different,
but with two different messages:
- "IMAGE differs" for images failed comparison;
- "IMAGE is similar" for images passed comparison only with non-zero tolerance.
v3d/materials - disabled MSAA and removed duplicate.
demo/samples/materials - compare screenshots with 0.8% color tolerance (2/255).
Added hints about ZLayer consideration and changing highlight colors to documentation
of AIS_InteractiveContext::SetHighlightStyle() method.
AIS_InteractiveContext::MoveTo() now checks if highlighting style does not use immediate layer
and performs full Redraw() instead of RedrawImmediate().
Improved parsing of ZLayer names within vdisplay, vzlayer and vselprops commands.
vreadpixel now reports syntax errors on wrong input.
Added new flag Graphic3d_AspectFillArea3d::ToDrawSilhouette() activating silhouette (outline) rendering.
The new feature can simulate fake HLR look-n-feel,
when combined with Aspect_IS_HIDDENLINE interior style (filling object with background color),
face boundary edges (with most continuity flag set to c2 or lower).
Silhouette GLSL program is very simple - it displaces model alongside vertex normal,
so that it is applicable only to smooth surfaces and closed volumes,
and produces visual artifacts at sharp corners, especially when face boundary is disabled.
OpenGl_SetOfShaderPrograms has been modified so that to reduce
dimensions of the grid of static size based on amount of program combinations.
OpenGl_PrimitiveArray no more allocates VBO resources if primitive array
is marked to be not drawn via interior style / line type / marker type.
A new flag Prs3d_Drawer::FaceBoundaryUpperContinuity() has been introduced
handled by StdPrs_ShadedShape::FillFaceBoundaries() method to exclude edges
of higher continuity class (e.g. to skip seam edges).
Draw Harness command vshowfaceboundary has been replaced by vaspects:
> vaspects -setFaceBoundaryDraw 1 -setFaceBoundaryColor RED -setFaceBoundaryType DASH.
Aspect_IS_HOLLOW now an alias to Aspect_IS_EMPTY and Aspect_IS_HIDDENLINE does not implicitly enables mesh edges,
so that Graphic3d_AspectFillArea3d::SetDrawEdges() should be set independently.
OpenGl_ShaderManager now provides built-in GLSL programs for drawing mesh edges
in single pass (and on OpenGL ES which does not provide glPolygonMode()).
Graphic3d_RenderingParams::ToEnableAlphaToCoverage is now enabled by default
and properly handled at TKOpenGl level - enables coverage for Graphic3d_AlphaMode_Mask primitives.
OpenGl_PrimitiveArray now uses GLSL programs instead of glPolygonMode() by default,
which can be managed by OpenGl_Caps::usePolygonMode flag (desktop OpenGL only).
glPolygonMode() is also used as fallback regardless OpenGl_Caps::usePolygonMode flag
when GLSL programs are not supported (Geometry Shaders are required)
or stipple line style is required (not implemented within Face GLSL).
vaspects command has been extended by -setInterior -setDrawEdges -setEdgeColor -setEdgeType -setEdgeWidth
arguments replacing vsetinteriorstyle/vsetedgetype/vunsetedgetype commands.
vaspects now accepts arguments without "set" prefix.
ViewerTest::ParseColor() now parses RGBA color.
Redundant command BUC60738 has been removed.
AIS_ColorScale - fixed usage of uninitialized FillArea aspects.
The problem when object transformation was applied to the bounding box twice has been fixed in OpenGl_Structure.
OpenGl_ShaderManager has been extended with GLSL program drawing bounding box.
OpenGl_Structure does not create extra Groups for drawing bounding box.
AIS_Manipulator::ObjectTransformation() has ceased to use undefined point for myStartPick initialization within AIS_MM_Translation mode.
AIS_MM_Scaling cas has been merged into AIS_MM_Translation to reduce code duplication.
Extrema_ExtElC/IntAna_IntConicQuad are now used directly instead of more generic GeomAPI_ExtremaCurveCurve/GeomAPI_IntCS.
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
Introduced new method AIS_InteractiveContext::ClearDetected() allowing
to reset the list of detected objects and clear dynamically highlighted
entity under mouse cursor after previous AIS_InteractiveContext::MoveTo().
vmoveto command has been extended with new argument -reset.
While UV Iso parameters are obtained in StdPrs_Isolines, UV limits should be applied only if face bounds has infinite values.
In the issue case, the UV values are greater than UVLimits and not infinite. This fix makes possible to have correct Iso lines in presentation without modification of UV limits beforehead.
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.
Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.
V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.
Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.
OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).
OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.
AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).
Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.
Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.
Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.
V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
OpenGl_ShaderManager now overrides THE_MAX_LIGHTS within built-in shading programs
so that maximum number of lights is now limited only by OpenGL hardware
(e.g. length of GLSL program, number of defined uniforms, result performance, etc.).
THE_MAX_CLIP_PLANES is now also defined by OpenGl_ShaderManager,
so that unused lights and clipping planes do not reserve extra uniforms in GLSL programs.
V3d_View::SetLightOn() does not throw exception anymore, when the number of lights exceeds 8.
Instead, OpenGl_ShaderManager::PushLightSourceState() emits warning
in case of usage of FFP providing consistent behavior with Clipping Planes number limit.
OpenGl_LayerList::Render() now handles new option Graphic3d_RenderingParams::ToEnableDepthPrepass
which prepends additional pass to rendering pipeline filling Depth Buffer in advance.
Graphic3d_ZLayerSettings::CullingDistance() and ::CullingSize() - added
new properties configuring culling of small and distant objects, disabled by default.
OpenGl_BVHTreeSelector now handles size culling and distance culling in addition to frustom culling.
Graphic3d_TypeOfShaderObject enumeration has been extended by Geometry shader object type.
OpenGl_ShaderProgram::Initialize() processes new shader object types when supported by OpenGL version.
Declarations.glsl has been fixed so that occFragColor is defined only for
Fragment Shader object only (by handling new FRAGMENT_SHADER macros).
Improved documentation of Graphic3d_ArrayOfPrimitives class.
vshader Draw Harness command has been extended to support definition
of Shader Object types other than Vertex and Fragment shader.
AIS_Manipulator::ObjectTransformation() - fixed using of manipulator axes
with temporarily applied transformation (when BehaviorOnTransform::FollowRotation is TRUE).
Start axes orientation (at the beginning of Rotation) is now used instead.
Test for 0025930: thickness of spherical cap is invalid
Test for 0025939: SIGSEGV in MakeThickSolid
Test for 0025940: MakeThickSolid creates C0 continuous edges
Test for 0026604: GeomFill_Pipe doesn't fit given bounds
Test for 0026655: ChFi3d_Builder algorithm fails to build fillets if some input edges connect with seam edges
Test for 0026697: BRepFeat_MakePrism returns empty compound
Test for 0026716: Mesher cannot create a mesh of brep model due to ShapeFix_Wire::FixShifted()
Test for 0026735: Adjacent perpendicular edges are detected as overlapped by DRAW command checkoverlap.
Test for 0026793: General Fuse algorithm produces incorrect result
Test for 0026795: Unable to perform General Fuse operation on the attached faces
Test for 0026842: bopsection result does not contain any edges.
Test for 0026882: Edge/Edge intersection algorithm produces incorrect result
Test for 0026883: Wrong result of Boolean Operation
Test for 0026889: Very poor mesh result from shape
Test for 0026928: Edges are meshed too coarsly
Test for 0026933: Section works unstably due to incorrect work of the method IsExistingPaveBlock
Test for 0026943: Wrong projection of helix on cylinder by ShapeConstruct_ProjectCurveOnSurface
Test for 0026957: Unify same domain operation is slow for multiple shells
Test for 0026978: Interactive selection is insensitive to swept shell
Test for 0027004: ShapeUpgrade_UnifySameDomain produces invalid result
Test for 0026280: Mechanism 'ShapeFix' is unable to heal a shape
Test for 0026282: Mechanism 'ShapeFix' has errors revealed by wire tool 'FixTails'
Test for 0026291: BRepMesh produces mesh with gap on the attached shape
Test for 0026382: BRepMesh produces internal nodes outside the face interior
Test for 0027453: Wrongly meshed surface
Test for 0027524: The command checkshape does not find the maximal deviation between curves representations
Test for 0026225: Wrong result of chamfer in case of coinciding bound of chamfer's surface with bound of a face
Test for 0026295: Sweep fails with BRepFill_ContactOnBorder
Test for 0026374: GeomFill_Profiler fails to unify BSplines if one has knot distance less than PConf
Test for 0026558: Failing to build isoline for offset surface
Test for 0026563: Boolean cut operation in new API multi-tool mode performs fuse instead of cut
Test for 0026568: Exception when creating pipe
Test for 0027419: Incorrect result of Edge/Face intersection
Test for 0027469: Regression vs 6.9.1: Wrong result of Edge/Face intersection
Test for 0027471: Wrong result of pipe
Test for 0027472: Wrong result of cut
Test for 0027614: Sewing returns result with too high tolerance
Test for 0026154: Visualization - v3d viewer grid disappears due to automatic z-fit
Test for 0026174: Loss of color after the second write of file (iges).
Image_VideoRecorder - added new class for video recording using FFmpeg framework.
Draw Harness command vanimation has been extended with new options for video recording.
New optional dependency has been introduced - CSF_FFmpeg.
AIS_LengthDimension interface was extended to allow setting a custom dimension direction.
The value of dimension in this case is equal to projection of the distance between dimension attributes(points) to this direction.
vlengthparam command is implemented to set custom length direction in DRAW.
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.
OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.
OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.
OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.
Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.
Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
vshaderprog now accepts Shader source code as parameter.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
OpenGl_Context::SetTextureMatrix() - fixed inconsistent handling
of texture cooridnates translation vector.
vtexture command has been extended to handle new arguments:
* -trsfTrans, -trsfScale, -trsfAngle defining transformation matrix
* -setFilter, -setAnisoFilter to setup texture filtering
Graphic3d_RenderingParams - introduced new parameters CameraFocalPlaneDist and CameraApertureRadius managing DOF effect.
TKOpenGl - added new ray generation logic to RaytraceBase.fs.
vrenderparams command - added -focal and -aperture parameters.
OpenGl_View.hxx - function for ray generating was split into two functions (ray tracing and path tracing).
OpenGl_View_Raytrace.cxx - fixed interaction between adaptive sampling and stereo camera
TopAbs::ShapeTypeToString() is now used instead of duplicating TopAbs_ShapeEnum printing code.
vselmode now accepts shape type string for activating standard AIS_Shape selection modes.
Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.
To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).
Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.
Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
Graphic3d_RenderingParams::RenderResolutionScale - added new option
defining scale factor for allocating off-screen rendering buffers
relative to native resolution of window buffer.
Scale factor can be below 1.0 (lower resolution) or higher (as analog of super sampling),
but can not be combined with MSAA settings.
Draw Harness command vrenderparams has been extended with option -rendScale
managing introduced option Graphic3d_RenderingParams::RenderResolutionScale.
vcaps has been extended with option -useWindowBuffer for managing
OpenGl_Caps::useSystemBuffer option.
vrepaint has been extended with option -immediate
for testing immediate layer redraw
OpenGl_View::blitBuffers() - eliminate compiler warning on Android
Existing OCCT path tracing engine used very simple additive material (BSDF) model, so it was possible to reproduce
behavior only of very basic materials such as metal, glass, or plastic. However, some important in CAD industry
materials like car paint or ceramic could not be modeled well. In this patch, OCCT BSDF was significantly improved
by replacing additive model with two-layered scattering model. Therefore, we have base diffuse, glossy, or transmissive
layer, covered by one glossy/specular coat. The layers themselves have no thickness; they can simply reflect light or
transmits it to the layer under it. Balancing different combinations of layer properties can produce a wide range of
different effects. At the same time, disabling the first (coat) layer allows to keep full compatibility with previously
supported scattering model. All new parameters are available via 'vbsdf' command.
Location of new sample for few material examples:
samples\tcl\pathtrace_materials.tcl
Fix shader compilation issue.
Fix test case sample_ball_alpha.
Shaders_PathtraceBase_fs.pxx - regenerate resource from origin
AIS_InteractiveContext - removed the following unused properties:
- PreSelectionColor(), DefaultColor(), WasCurrentTouched(), ZDetection().
AIS_InteractiveObject - removed unused property SelectionPriority().
Prs3d_Drawer - removed properties HighlightStyle() and SelectionStyle().
Graphic3d_HighlightStyle has been superseded by Prs3d_Drawer
inheriting from new class Graphic3d_PresentationAttributes.
Graphic3d_PresentationAttributes (as Graphic3d_HighlightStyle replacement)
has been extended with new properties:
- ZLayer() defining Z-Layer for highlighting presentation.
- DisplayMode() defining display mode for highlighting.
StdSelect_BRepSelectionTool methods have been corrected to take
SelectMgr_EntityOwner instead of StdSelect_BRepOwner.
StdSelect_Shape - duplicated field myDrawer has been dropped.
AIS_InteractiveObject - myDrawer->Color() is now used instead of myOwnColor,
myDrawer->Transparency() instead of myTransparency
and myDrawer->ZLayer() instead of myZLayer.
PrsMgr_PresentationManager::Unhighlight() now unhighlight all modes.
The method taking Mode as argument has been marked deprecated.
New enumeration Prs3d_TypeOfHighlight has been introduced
defining different highlight types.
AIS_InteractiveObject::HighlightStyle() now takes enumeration argument
and defines different styles for Global and Local selection.
ComesFromDecomposition() property has been moved
from StdSelect_BRepOwner to SelectMgr_EntityOwner.
Create a general draw command 'VRelation' and drop the old 'relation' commands.
Add test cases for new draw command "vrelation".
Add two new methods: Activate and Deactivate which activate/deactivate the given selection mode for all displayed objects.
Eliminate deprecated local context methods in ObjectCommands, QABugs.
Eliminate deprecated local context methods in mfc standard sample and qt samples.
- added implementation of mentioned methods for neutral point;
- sequence of detected objects was replaced by sequence of detected owner's indexes in AIS_InteractiveContext;
- commands vselnext and vselprev were corrected to update viewer properly;
- test case for issue #27530.