SelectBasics_EntityOwner has been merged into SelectMgr_EntityOwner.
Unused property SelectMgr_EntityOwner::ResetLocation() has been removed.
SelectBasics package has been moved from TKService to TKV3d.
SelectBasics_SensitiveEntity has been merged into Select3D_SensitiveEntity.
Graphic3d_Buffer can be now optionally initialized as non-interleaved array of vertex attributes
and provides an interface to invalidate buffer sub-range tracked by OpenGl_PrimitiveArray.
Select3D_SensitiveSet::Matches() has been improved to check if BVH node is fully included by selection volume
and pass this information to overlapsElement()/elementIsInside() interfaces
to avoid expensive partial overlapping checks for individual elements.
Select3D_SensitivePrimitiveArray implements this new interface to improve partial overlapping performance.
Select3D_SensitivePrimitiveArray::Matches() now handles rectangle selection for sub-elements when Elements map is defined.
Added missing const to SelectMgr_BaseFrustum::Overlaps() methods.
AIS_PointCloud has been extended with new selection mode for collecting selected nodes
Draw Harness command vdrawparray has been extended with an option -shape
allowing to create a triangulation from tessellated shape.
Extended SelectBasics_PickResult structure by myObjPickedPnt field, which contained the value of the 3d point on the selected object.
Changed all Overlaps methods. Parameter theDepth replaced on object of the structure SelectBasics_PickResult. This approach will be able to add new fields to SelectBasics_PickResult structure without big changes in modules which contained Overlaps method.
Methods of NCollection_Vec3 and NCollection_Vec3 that returned reference to internal buffer as vector of lower dimension (non-const xy(), xyz() etc.) are eliminated.
Use of these methods could led to generation of incorrect binary code by GCC.
Instead added new method SetValues() accepting vector of lower dimension and additional value.
DRAW test command QANColTestVec4 reproducing one situation where the bug occurs is added, along with a test case.
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
All occurrences of Standard_EXPORT attached to inline methods in OCCT code are eliminated.
Some unused classes and C++ files producing no code are deleted.
Implementation of methods OSD_Parallel::For() and ForEach() is moved to CXX files to avoid direct dependency of client code that uses OSD_Parallel on TBB headers, and necessity to link with TBB explicitly.
Runtime polymorphism (virtual methods) is used to hide implementation (TBB or threads-based).
Select3D_SensitiveGroup - added option to force overlap check for all entities in the group.
Added interface for accessing last detected entity in the group.
Select3D_SensitivePrimitiveArray - added option to keep index map of detected elements
and option to split array into groups for faster initialization of extra-large arrays.
BVH_Geometry, BVH_Object - added missing accessor ::IsDirty() for checking BVH tree state.
Several methods in Selection classes have been moved to header files for better inlining.
BVH_Constants - added new enumeration defining common constant values used with BVH trees.
BVH - replaced NCollection_Handle with Standard_Transient handle
in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object.
Defined global BVH-builders instead of allocating a new one for each object set.
SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining
default BVH Tree builder for SelectMgr_SensitiveEntitySet.
Added new method SelectMgr_SensitiveEntitySet::SetBuilder()
for overriding default BVH tree builder.
Macro NO_CXX_EXCEPTION was removed from code.
Method Raise() was replaced by explicit throw statement.
Method Standard_Failure::Caught() was replaced by normal C++mechanism of exception transfer.
Method Standard_Failure::Caught() is deprecated now.
Eliminated empty constructors.
Updated samples.
Eliminate empty method ChangeValue from NCollection_Map class.
Removed not operable methods from NCollection classes.
Select3D_SensitiveSet now stores BVH_PrimitiveSet as class field (no dynamic allocation),
and BVH_PrimitiveSet subclass now stores raw pointer to Select3D_SensitiveSet (no smart pointer).
Select3D_BVHPrimitiveContent definition has been moved into Select3D_SensitiveSet
class definition to avoid confusion.
Unused field Select3D_SensitiveSet::myIsLeftChildQueuedFirst has been removed.
In frames of this issue binary BVH tree produced by building algorithms was collapsed into 4-ary BVH (QBVH).
The BVH traversal code in GLSL was modified to process such trees correctly.
This allows to implore thread coherence, decrease BVH memory consumption (~2 times), and use traversal stack of the half size.
As a result, ray tracing scalability is improved, as well as rendering performance. For various setups, speedup is 12-18%.
1) Zoom persistence mode now fixes object in pixel coordinates and is independent on view size
2) Used gp_GTrsf instead of gp_Trsf SelectMgr_ViewerSelector to store Graphic3d_Mat4d
3) Zoom persisted objects changed behavior (become bigger) therefore test cases were updated according to new state.
4) Corrected scale for rectangular frustum
Updated test for manipulator
New class Select3D_SensitivePrimitiveArray can be initialized directly from
presentation data structures Graphic3d_Buffer defining triangulation or point set.
This class also can combine several elements into patches
to reduce BVH initialization time in at the expense of slower detection time.
AIS_PointCloud::ComputeSelection() - selection is now computed on point set using Select3D_SensitivePrimitiveArray by default.
PrsMgr_PresentableObject::Compute() - redundant default argument value has been dropped.
BVH - store BVH_Set size in local variable to simplify debugging.
Operator of cast to non-const reference is declared deprecated to produce compiler warning if used (usually implicitly).
OCCT code is updated to avoid that cast, occurring when function accepting non-const reference to handle is called with handle to derived type.
For that, local variable of argument type is passed instead, and down-cast is used to get it to desired type after the call.
A few occurrences of use of uninitialized variable are corrected.
Implementation of virtual functions is made more consistent in places where warning was issued:
- Missing implementation of virtual method Closed() added in classes inheriting Intf_Polygon2d
- Empty implementation of virtual method Read() accepting stream is moved from PCDM_RetrievalDriver to StdLDrivers_DocumentRetrievalDriver
- Method BRepFill::Delete() is renamed to DeleteProfile() to avoid confusion with method Delete() inherited from MMgt_TShared
- Virtual method AIS_Dimenaion::ComputePlane() is removed from base class; each dimension defines and uses its own method with the same name (but different arguments)
- Inherited virtual method Dump() with single argument in class XCAFDoc_ShapeTool is now defined as short-cut to own method Dump(), also calling parent's one
- Inherited virtual method BoundingBox(void) is made visible in AIS_Shape
- Inherited virtual method Box(void) is made visible in classes inheriting BVH_PrimitiveSet
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
Missing headers added; includes of headers "Handle_...hxx" removed.
Misuses of macro Handle() and its use in typedefs corrected.
Alias classes Profile and Option are removed from IFSelect; ones defined in MoniTool are used directly.
Removed header files defining only Handle classes (except Image_PixMap_Handle.hxx)
Classes SelectMgr_BaseFrustum and now inherit Standard_Transient and can be manipulated by Handle (not NCollection_Handle)
Fixed reference-type local variable pointing to temporary object
Use of handle in conditional expressions and comparisons to NULL are replaced by call to method IsNull()
Forward declaration of TCollection instances as classes are replaced by inclusion of corresponding header.
Cyclic dependencies between declaration of collection class and its item are resolved by forward declaring a class in collection header.
Remove classes Select3D_ISensitivePointSet and Select3D_BoundarySensitivePointSet; use Select3D_SensitivePoly directly for boundary selection.
Make last argument in Select3D_SensitiveFace non-default to ensure that value is always explicitly specified by the caller.
Inherit SelectMgr_FrustumBuilder from Standard_Transient to use normal Handle instead of NCollection_Handle.
Add test case bugs/vis/bug26146.
2 modes of rectangular selection are available: inclusion-only and overlap-allowing;
The modes can be switched using method AllowOverlapDetection from StdSelect_ViewerSelector3d;
BVH for sensitive entities now builds if there is more than max number of leafs in collection;
Added option -allowoverlap to command vselect;
Interactive rectangular selection in Draw is now available in 2 modes:
- if the user starts selection from upper corners, only fully included objects will be selected;
- if the user starts selection from lower corners, both partially and fully overlapped objects will be selected.
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
The constructors of classes from following files have been fixed to ensure that all non-static fields are initialized:
Adaptor2d_Line2d.cxx
Adaptor3d_IsoCurve.cxx
Adaptor3d_OffsetCurve.cxx
AdvApp2Var_ApproxAFunc2Var.cxx
AIS_Dimension.cxx
AIS_InteractiveContext.cxx
Aspect_DisplayConnection.cxx
BiTgte_CurveOnEdge.cxx
BiTgte_CurveOnVertex.cxx
BRepAdaptor_CompCurve.cxx
BRepMesh_Circle.hxx
BRepMesh_Delaun.cxx
BRepToIGES_BREntity.cxx
ChFi2d_AnaFilletAlgo.cxx
ChFi2d_ChamferAPI.cxx
ChFi2d_FilletAlgo.cxx
ChFi2d_FilletAlgo.hxx
Extrema_ExtPExtS.cxx
Font_FTFont.cxx
GccEnt_QualifiedCirc.cxx
Geom2dAdaptor_Curve.cxx
IGESData_IGESEntity.cxx
IGESData_DefSwitch.cxx
IGESToBRep_CurveAndSurface.cxx
LDOM_XmlReader.cxx
math_TrigonometricFunctionRoots.cxx
NCollection_ListNode.hxx
ProjLib_CompProjectedCurve.cxx
ProjLib_ComputeApproxOnPolarSurface.cxx
Select3D_Box2d.hxx
Select3D_PointData.hxx
The empty copy constructor, assignemnts operator, default constructors added to the following classes:
The following classes use “new” function without Handles:
- Select3D_PointData
- BSB_T3Bits
- IntPatch_InfoPD
- LDOM_StringElem
- BinomAllocator
- ProjLib_OnSurface
- Standard_MMgrFactory
Useless declaration of default constructor have been deleted.