WOK scripts used in generation of MSVC projects are put to adm/genproj.tcl
Batch script genproj.bat added, replacing 'wgenproj' command of WOK.
WOK tool for configuring custom.bat is also copied; it is called by genproj if custom.bat does not exist
Environment variable SHORTCUT_HEADERS can be defined in custom.bat to have headers put in inc just shortcuts to actual headers, instead of copies.
Corresponding option "copy OCCT short-cut headers instead of original one to inc folder" is added to genconf dialog
All CMake meta-projects for OCCT are put to OCCT code (including fragments previously generated by WOK).
"/bigobj" compiler flag added to TKQADraw because of the size of its object file
[GeomToStep & Graphic3d] private headers are included from current dir of including source file
prefix '3RDPARTY' from variables that trigger use of 3rd-party products removed
help strings associated with CMake variables revised
identification of Tcl8.6 libraries enables
invariable cmake files moved from wok to adm/templates folder
RELWITHDEBINFO build configuration added
BUILD_TYPE variable was renamed in BUILD_CONFIGURATION
copy just TObj/TObj.msg instead of TObj folder
Option /fp:precise for Visual Studio projects set
Update of documentation for building with CMake; three warnings appeared in VS projects built by CMake corrected
OCCT documentation (Overview and User Guides) has been converted from MS Word files to text-based MarkDown format and added to OCCT sources, in the new subfolder 'dox'. The HTML and PDF articles can be generated from the sources using Doxygen and MiKTeX. See the file OCCT_Docs_HowTo.md for details on the new documentation system.
This branch includes:
- new folder structure for Open CASCADE documentation
- sources of almost all OCCT User Guides and Overview
- tcl and bat scripts, which allow to generate HTML and PDF articles
Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d.
Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox.
Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver.
Instead class returns image through GetImage() method.
OpenGl_AspectFace - avoid possible NULL-dereference
OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value
OpenGl_Texture - check GL_BGRA_EXT for compatibility
OpenGl_Texture - scale NPOT image when required
Added more description to Graphic3d_TextureRoot class
OpenGl_Texture - added missing break statement for ImgBGR32 case
OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable
OpenGl_Workspace::DisableTexture() - reset texture matrix
FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
Directories for generated files (projects, Visual Studio artifacts, Emacs backup files, test results) are added to .gitignore
Suppressed generated files.
Allow to use bat, sh, am, m4 and ac files in subdirectories.