Graphic3d_Aspects::ToSuppressBackFaces() bool flag has been replaced by
Graphic3d_Aspects::FaceCulling() property defined by Graphic3d_TypeOfBackfacingModel enumeration.
Graphic3d_TypeOfBackfacingModel_Auto corresponds to old ToSuppressBackFaces()==TRUE;
Graphic3d_TypeOfBackfacingModel_DoubleSided corresponds to old ToSuppressBackFaces()==FALSE;
Graphic3d_TypeOfBackfacingModel_BackCulled allows enabling back face culling regardless of Graphic3d_Group::IsClosed() flag.
XCAFDoc_VisMaterial::IsDoubleSided() bool flag has been replaced by
XCAFDoc_VisMaterial::FaceCulling() property defined by Graphic3d_TypeOfBackfacingModel enumeration.
glTF reader now maps "doubleSided" material flag into
Graphic3d_TypeOfBackfacingModel_BackCulled (forced back face culling) and
Graphic3d_TypeOfBackfacingModel_Auto (e.g. practically doubleSided as there is no closed/open info in glTF).
glTF writer by default writes materials as "doubleSided" save the Graphic3d_TypeOfBackfacingModel_BackCulled property set
(in future, extra logic might written for automatically defining singleSided materials for Solid B-Rep objects).
Removed obsolete unused types V3d_TypeOfPickCamera, V3d_TypeOfPickLight, V3d_TypeOfRepresentation, and V3d_Coordinate.
Deprecated types V3d_TypeOfBackfacingModel, V3d_TypeOfLight, and V3d_TypeOfShadingModel.
Auxiliary AIS_GlobalStatus constructor has been removed.
AIS_InteractiveContext::setObjectStatus() no more adds
an invalid -1 mode to AIS_GlobalStatus.
Never updated property AIS_GlobalStatus::GetLayerIndex() has been removed;
AIS_InteractiveContext::SetTransformPersistence() has been corrected to use
ZLayer defined within object itself.
Removed redundant .lxx files from API package.
AIS_InteractiveContext_1.cxx,AIS_InteractiveContext_2.cxx,AIS_InteractiveContext_3.cxx
have been merged into AIS_InteractiveContext.cxx.
V3d_View_2.cxx,V3d_View_3.cxx,V3d_View_4.cxx have been merged into V3d_View.cxx
V3d_View_4.cxx has been merged into V3d_View.cxx.
AIS_DisplayStatus has been renamed to PrsMgr_DisplayStatus
and moved from AIS_GlobalStatus class field to PrsMgr_PresentableObject.
0032167: Visualization, AIS_InteractiveContext - setObjectStatus sets wrong status when AIS_DS_Erased
AIS_InteractiveContext::setObjectStatus() Fixed setting unexpected Displayed status to Erased objects.
Command testgrid now includes vglinfo into summary.
Command vinit has been extended by -virtual option creating an offscreen window.
Command vglinfo now splits long values into multiple lines.
Added test case v3d/glsl/glinfo dumping OpenGL context creation info.
OpenGl_Window - fixed initialization of OpenGL 4.6 Core Profile (was limited to 4.5).
OpenGl_Workspace::Activate() now implicitly disables OpenGl_Caps::ffpEnable when it is unsupported.
OpenGl_AspectsSprite::build() now ignores OpenGl_Caps::pntSpritesDisable when Display Lists are unsupported.
OpenGl_Context now activates Ray-Tracing and arbTboRGB32 for GLES 3.2.
Removed initialization of some uniforms from GLSL code.
Fixed implicit casts within Ray-Tracing shaders.
Introduced NCollection_AliasedArray collection defining a general byte array
to be aliased as array of elements of mutable type.
Poly_ArrayOfNodes specializes this interface for collecting 2d/3d points with single/double precision.
Poly_Triangulation relies on this new class for definition of 3D nodes and UV coordinates
using gp_Pnt and gp_Pnt2d by default as before.
RWGltf_CafReader now fills in triangulation using single precision by default (as stored in the file).
OpenGl_LayerList::renderLayer() - fixed usage of wrong camera while rendering shadowmap,
and apply Z-Layer origin shift to shadowmap matrix while applying shadow.
1) Remove unnecessary includes of "Standard_OStream.hxx" file and add it only into files where it is really used.
2) Create the base interface for a file stream provider OSD_FileSystem and its inheritor OSD_CachedFileSystem that keeping last stream to be reused for opening a stream with the same URL.
3) Use OSD_CachedFileSystem object instead of RWGltf_GltfSharedIStream during Gltf reading.
Added new class AIS_LightSource representing a light source presentation.
Graphic3d_TMF_CameraPers - added new mode to Graphic3d_TransformPers
defining 3D point relative to camera Eye position
- Upgraded files using new version of WinFlexBison
- Removed global variables within StepFile_Read.cxx
- Upgraded error message during bison analyzing ( added a expected expression information )
- Used 'Interface_ParamType' as argument type for the StepFile_ReadData::Argument
for a compatibility with the StepData/StepData_StepReaderData
- Added handling parse errors and transferring it to the StepData_StepReaderData
- Now parsing and referencing errors save in the check and non output by default
- Step_file's and Step_Data's output info prints according by trace level of printer
- Removed useless location.hxx
- Removed TraceLevel for the StepFile_Reader ( now it useless,
it is 0 by default and newer and nowhere change )
- Translate error message into English within StepData_StepReaderData
- Replace "Error" word in the output messages
Added image formats Image_Format_RGF_half/Image_Format_RGBAF_half
with manual conversion between 32-bit float and 16-bit half-float values.
PBR LUT table is now converted into GL_HALF_FLOAT_OES data format in case of OpenGL ES 2.0.
Added OpenGl_Context::hasUnpackRowLength property for using GL_UNPACK_ROW_LENGTH in runtime.
OpenGl_Texture now uses GL_UNPACK_ROW_LENGTH on OpenGL ES 3.0 when necessary.
OpenGl_Texture::InitCubeMap() now allows uploading vertically-stacked cubemaps
without GL_UNPACK_ROW_LENGTH requirement.
Added "#define occLight_Index(theId) 0" workaround allowing to compile
a single light source PBR shading program on OpenGL ES 2.0,
as it disallows non-constant index expressions (even trivially deducable at compile-time).
PBR lookup table is now automatically resized to RGBA format
when RG texture format is unsupported (OpenGL ES 2.0).
OpenGl_ShaderManager now allows compiling PBR shaders
using WebGL 1.0 + GL_EXT_shader_texture_lod extension.
PBR IBL baking GLSL program has been redisigned to use
if/else to avoid non-constant index expressions.
Diffuse baking implements packing float values into a temporary RGBA8 texture
as a fallback solution on WebGL 1.0 implementations supporting float textures
but not as FBO render targets.
OpenGl_PBREnvironment now uses GL_FRAMEBUFFER instead of GL_DRAW_FRAMEBUFFER
for compatibility with OpenGL ES 2.0.
Graphic3d_TextureRoot::convertToCompatible() - fixed handling of
Image_Format_BGR and Image_Format_BGRA formats.
OpenGl_Texture - added error message for unsupported pixel format;
error messages have been extended by resource id.
OpenGl_Texture::InitCubeMap() now does not release cubemap
on mipmaps generation failure.
Image_PixMap::ImageFormatToString() - added method returning name of pixel format.
1) Add empty constructor for Poly_Triangulation(),
2) Add Poly_Triangulation::HasGeometry() method to check that triangulation has any geometry.
3) Add possibility to cache bounding box in Poly_Triangulation and use it later in case of empty triangulation.
4) Add Poly_Triangulation::MinMax() to extends input box with bounding box of triangulation.
5) Add Poly_Triangulation::UpdateCachedMinMax() to cache min - max range of this triangulation with bounding box of nodal data.
6) Add virtual Poly_Triangulation::computeBoundingBox() to calculate bounding box of nodal data.
7) Update BRepBndLib::Add/AddOptimal/AddOBB algorithms to check empty triangulation and use cached box in this case.
8) Update BRepGProp::roughBary/surfaceProperties/volumeProperties to skip empty triangulation.
9) Remove additional myBox from RWGltf_GltfLatePrimitiveArray and some hack to save this box as nodes of base Poly_Triangulation.
10) Cache min-max range from JT file during its parsing
Error messages in TKOpenGl package have been improved to format
GLenum values as string constants or hex values.
OpenGl_VertexBuffer::init() now logs a message with error details
instead of just returning Boolean flag.