Interface of AIS_ColorScale is revised to make it more consistent:
- Methods SetBgColor()/GetBGColor(), and corresponding field, are removed. It was used to select white or black color for the color bar frame (by contrast). That color can now be set explicitly by inherited method SetColor().
- Own methods Get/SetColor() are renamed to Get/SetIntervalColor(), to avoid confusion with inherited method SetColor()
- Methods Get/SetWidth() are renamed to Get/SetBreadth(), to avoid confusion with inherited method SetWidth()
- Method Get/Set for labels and colors, and DRAW command vcolorscale, now all accept index starting at 1
- Comments added to explain indexation rules
- added method UpdateHighlightTrsf for immediate update of highlight presentation's transformation;
- interfaces for immediate transformation update of corresponding presentations were added to entity owner classes;
- test case for issue #26960
- misprint in distance calculation in SelectMgr_RectangularFrustum::IsClipped is corrected;
- selecting volume manager in clipping check in SelectMgr_ViewerSelector::checkOverlap was replaced ;
- added view-defined clipping planes check to SelectMgr_RectangularFrustum;
- test case for issue #26973.
- polygonal representation of the edge is used for sensitive entity computation regardless of requested deflection;
- test case for issue #26959
Adjusting test case
- Added function checkprops, set default tolerance parameter to 1.0e-4
- Using "area" instead of "square".
- Options "-equal\notequal" isn't used together with "-s" in blend and offset test cases.
- Correct regressions/differences/improvements and CPU problem (set props tolerance to 0.1)
- Corrected test cases to use checkprops proc.
- Correct image difference
- Updated TODOs in test cases.
- Updated test cases to get correct images of result shape
OpenGl_Structure::Render(), OpenGl_CappingAlgo::RenderCapping() - render
groups of instanced and this structure in the same manner
using ::renderGeometry() and ::renderClosedGeometry() instead of ::DrawGroups().
Skip capping algo for structures without groups of closed primitives.
Method AIS_LocalContext::ClearOutdatedSelection() fixed. Now it chooses "mylastindex" value from list of filtered detected owners. The topmost detected owner will be highlighted if the current detected owner was cleared as outdated.
BUC26658 command to check the bug fix in DRAW.
append a test script to automatically check the bug in DRAW.
warnings correction.
Add missing code for z-fit support for zoom, rotate persistent object.
Fixed wrong statement that should enable frustum culling optimization for zoom, rotate persistent object.
Fixed BVH_LinearBuilder.lxx to correctly control number of items in leaf node for a case of items with equal bounding boxes.
Added non-regression test case for z-clipping of transform persistent objects.
- Handle cases of 0 and Pi angle depending on lines in edges and end points
Draw arcs in accordance with input normal for minimum angle, check correctness of input circle parameters
- update status in SelectMgr_SelectionManager::RecomputeSelection:
1) is set to full for all selections;
2) is switched to none only if selection was actually recomputed;
- test case for issue #26870
- Correct AIS_LengthDimension::InitEdgeFaceLength() method to support face-edge and edge-face cases
- Correct test command to support face-edge and edge-face input geomerty without custom plane
- added ToDrawLabels option to Prs3d_DatumAspect, by default it is set to true
- AIS_Trihedron (uses DsgPrs_DatumPrs) and AIS_Axis: labels are drawn if ToDrawLabels option in the datum aspect is enabled
- trsf matrix scale factor is now taken into account in depth and distance calculation in selection;
- fixed trsf matrix application error in frustum cache in SelectMgr_ViewerSelector;
- fixed multiple errors in vstate output;
- test cases for issue #26719.
Option "-logarithmic" is provided for draw command vcolorscale.
It changes color scale's labels to logarithmic values due to the min and max range and the number of intervals of the color scale.
New test case added. Fixed error when command vcolorscale was called without arguments.
Added possibility to define patterns that must be present in the test log, so that test is considered OK only if all these patterns are found.
New REQUIRED statement is introduced for that, documented in dox/dev_guides/tests/tests.md.
Removed all uses of decho and dlog commands, added REQUIRED where necessary.
Command xdistcs is modified to output to Tcl instead of cout, and extended to report errors and warnings if distances are greater than tolerance (directly, instead of complex post-processing on Tcl level).
DEBUG mode for TODOs was removed (we should have no deviations in Debug mode).
Corrected indentation in DrawResources/TestCommands.tcl
HTML log will now highlight TODO statement causing IMPROVEMENT status, or REQUIRED statement causing FAIL, by corresponding color.
Now 'vcolorscale' command works correctly with the active view. Changed types of some variables from Standard_Real to Standard_Integer. Added options to set the width or the height of color scale explicitly. Test case is added.
- fixed misprint in changing owner higlight status AIS_InteractiveContext::SetSelected;
- duplicatied code for unhighlighting seleced owners was moved in a separate function;
- test case for issue #26721
- handling of global selection mode was added to MeshVS_Mesh;
- corrected unhighlight of interactives with auto-highlight disabled;
- test case for issue 0026680.
- Fixed interpolation of ray direction vector for asymmetric frustum (stereo left/right eye). Unnecessary normalization of direction vector affecting the frustum's geometry was removed.
- Fixed usage of projection type argument passed when rendering immediate graphics with stereo projection.
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.
1) Exposing interface of OpenGl_View:
The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.
In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.
In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.
The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
2) Collecting all high-level API methods of application views in V3d package:
The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
This is a base class for render views.
Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
The corresponding methods were removed from interface of graphical driver.
3) Eliminated Visual3d package:
- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
All light properties are still stored in Graphic3d_CLight structure.
The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.
4) Update package D3DHost to new changes.
5) Update code of OCCT samples to new changes.
- added interface for changing sensitivity of a particular selection through both interactive and local context;
- added corresponding methods for changing sensitivity to SelectMgr_SelectionManager, SelectMgr_Selection and SelectBasics_SensitiveEntity;
- option -setSensitivity was implemented in vaspects Draw command;
- test case for issue #26462
Add new class Font_BRepTextBuilder for generation of formatted BRep text.
Delete method Font_BRepFont::RenderText(), which should be replaced by Font_BRepTextBuilder::Perform().
1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape.
2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape.
3) Revise and correct references in code.
4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape).
5) Add StdPrs_BndBox for drawing bounding box presentation.
6) Implemented on-triangulation isoline builder.
7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape.
8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly.
9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
Color scale is implemented on AIS. Draw command vcolorscale now works with AIS_ColorScale.
In a qt sample VoxelDemo there was added a field AIS_ColorScale myColorsScale to control a color scale. Method displayColorScale and other methods were changed in order to work with this field.
Command 'voverlaytext' was removed, its functionality was transfered to command 'vdrawtext'. Corresponding test cases were updated.
Command 'vlayerline' was implemented on AIS.
- picked or selected objects are now highlighted via owners instead of interactive objects;
- support methods for owners were added to AIS_InteractiveContext;
- dynamically highlighted owners are now displayed in immediate mode;
- selection without opening of local context is enabled by default;
- added "-local" key to vselmode command to enable selection in local context;
- selection filters are now completely supported in AIS_InteractiveContext;
- the idea of differencing of selected items onto current (in interactive context) and selected (local selection) was eliminated;
- all calls to "current" were replaced by calls to "selected" in terms of future local context removal;
- AIS_InteractiveObject::mySelectionMode was removed;
- now each selectable object can define own selection mode for "global" selection of the whole object;
- whole object selection mode is 0 by default for all standard interactive objects;
- immediate structures are now added to topmost and top layer lists;
- added support of drawing immediate structures in different layers;
- unused code for immediate mode was removed;
- vfeedback and vexport commands now produce correct output for raytrace mode.
1) New Graphic3d_TransformPers structure for defining parameters and algorithm methods, featuring:
a) application of transformation to projection and world view matrices;
b) computation of model-world transformation of persistent object;
c) computation of transformed bounding box of persistent object.
2) Transform persistence algorithm does not make any changes to model-world transformation of object (deals with projection and world view matrices only), thus making possible to employ local transformation in a usual way.
3) Support of BVH selection for transform persistent objects (pan, rotate, zoom, trihedron persistence only).
4) Support efficient frustum culling for transform persistent objects (pan, rotate, zoom, trihedron persistence only).
5) Support of z-fitting algorithm for world-view space transform persistent objects (rotate, zoom persistence only).
6) Rewrite usage of transform persistence structures and utilities classes:
a) Replaced Graphic3d_CTransPers, TEL_TRANSFORM_PERSISTENCE by Graphic3d_TransformPers;
b) Move functions from OpenGl_Utils.hxx to Graphic3d_TransformUtils.hxx;
c) Extract matrix stack class from OpenGl_Utils.hxx to OpenGl_MatrixStack.hxx;
7) New class Graphic3d_WorldViewProjState to keep track of projection, world view matrices changes for a camera.
8) New test case bugs/vis/bug26344.
9) Renamed method Graphic3d_Camera::ModelViewState of to ::WorldViewState for consistency.