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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00

388 Commits

Author SHA1 Message Date
vpa
0d5880e11a 0027893: Visualization - AIS_InteractiveContext::SetSelected does not work
- misprint in check of global selection existence in AIS_InteractiveContext::SetSelected was corrected;
- remaining occurrencies of hard-coded 0 selection mode were corrected to use global selection mode;
- test case for issue #27983
2016-09-30 11:17:13 +03:00
kgv
949c9b7f28 0027891: Visualization - FPE due to use of DBL_MAX in SelectMgr_SelectingVolumeManager::DetectedPoint() 2016-09-30 11:17:12 +03:00
vpa
8e5fb5eabc 0027818: Visualization - provide an interface to define highlight presentation properties
- introduces a wrapper for setting up highlight properties: Graphic3d_HighlightStyle;
- API of all methods that use highlight or selection color is changed to deal with Graphic3d_HighlightStyle;
- highlight in shading mode now supports transparency, implemented via blending;
- transparency for selection can also be set, but implementing custom entity owners with additional presentation on application level;
- methods PrsMgr_PresentationManager::Highlight, PrsMgr_PresentationManager::BoundBox that highlight object with hard-coded color are removed;
- deprecated methods of SelectMgr_EntityOwner, that use presentation manager's highlight method, were removed;
- methods of IsHilighted AIS context with selection color checks were replaced;
- added API to store dynamic and selection highlight to Prs3d_Drawer class;
- customization of dynamic and selection highlight for particular objects is now available through SelectMgr_SelectableObject::HilightAttributes();
- AIS_InteractiveContext highlight methods were updated to support individual highlight styles of interactive objects;
- introduced new command - vselprops, that allows to customize global selection and highlight properties like autoactivation, pixel tolerance and colors;
- Draw Harness commands vautoactivatesel and vselprecision were removed, use vselprops instead;
- fixed bug in command's parser;
- test case for issue #27818
2016-09-30 11:17:11 +03:00
dbp
3a9b5dc86a 0027607: Visualization - Implement adaptive screen space sampling in path tracing
This commit provides useful functionality for path tracing rendering core.

1) Graphic3d_RenderingParams class was extended with additional AdaptiveScreenSampling option (disabled by default).
   If this option is enabled, path tracing tries to adjust the number of samples for different screen areas.

   In this way, the more complex areas (from the point of light conditions) are sampled more intensively,
   while the simple areas are sampled very rarely.
   For example, caustics and glossy reflections are typical candidates for more precise sampling.

   In general, this allows to equalize image convergence and not to waste resources for already converged areas.
   It is also possible to visualize sampling densities by enabling ShowSamplingTiles option
   (activating and deactivating this option does not affect on the accumulated image).

2) Mixing OpenGL and ray-tracing output has been changed.
   Now blending is performed using OpenGL functionality, while ray-tracing shaders only output correct Z-value.

Test case bugs vis bug27083 has been updated,
since the alpha value is now correctly set by Ray-Tracing to 1, opaque.
2016-09-30 11:17:10 +03:00
kgv
778cd66786 0027860: Visualization - clean up Transformation Persistence API
Graphic3d_Camera::TransformMatrices redundant NCollection_Handle usage
has been replaced with validity flags.

Graphic3d_TransModeFlags now defined as enumeration, not integer bit flags.
Graphic3d_TMF_PanPers and Graphic3d_TMF_FullPers have been removed.
Graphic3d_TMF_ZoomRotatePers has been introduced.

Graphic3d_TransformPers is now inherits Standard_Transient.
Graphic3d_TransformPers now defines dedicated constructors
for 3D persistence (zoom / rotate) and 2D persistence (2d / trihedron).
2D persistence now supports dedicated values for X and Y offsets.
The corner is now specified by enumeration Aspect_TypeOfTriedronPosition
instead of indirect interpretation of anchor point values.
Fixed handling of Graphic3d_TMF_ZoomRotatePers (combination of Graphic3d_TMF_RotatePers + Graphic3d_TMF_ZoomPers).

PrsMgr_PresentableObject, Graphic3d_CStructure now hold
Handle(Graphic3d_TransformPers) instead of a value.
Method ::SetTransformPersistence(), ::TransformPersistence()
now works with Handle(Graphic3d_TransformPers).
Old methods have been marked deprecated.
2016-09-30 09:43:12 +03:00
apl
099f351396 0027739: Visualization, TKV3d - implement individual acceleration data structure for selection of 2D persistent objects
Low-level selection algorithms has been improved to explicitly support 2D
transformation persistent objects. This patch generally touches:

1) SelectMgr_SelectableObjectSet - the lists of objects has been split onto three
subsets (regular, 3d-persistent, 2d-persistent). Each subset has individual BVH
tree. The algorithms are now have more flexibility to update only those trees
that is really required for actual camera state.

2) SelectMgr_ViewerSelector - explicitly supports Eye space selection operations
on BVH tree for 2d-persistent subset. Change of camera position does not
anymore affect acceleration data structure (BVH tree) of 2d-persistent selectable objects.

3) Other classes from SelectMgr have been fine-tuned to provide appropriate API.

Porting notes:

This patch touches very low-level selection classes. If the low-level features were used
the following modifications may need to be considered for porting:

1) Iteration over objects of SelectMgr_SelectableObjectSet should now
be implemented with corresponding Iterator class.

2) SelectMgr_BaseFrustum::ScaleAndTransform and derived classes return
Handle(SelectMgr_BaseFrustum) instead of NCollection_Handle<> type.

Small correction of test case for issue CR27739
2016-09-15 11:35:10 +03:00
kgv
71d8ccc753 0027836: Visualization, TKOpenGl - gradient background is lost at some camera positions
OpenGl_View::ZLayerBoundingBox() now adds screen background plane for proper Z-fit.

Graphic3d_TransformPers::Compute() - projection matrix has been excluded
from the math to eliminate floating point computation error.
2016-09-08 11:43:01 +03:00
kgv
02974a19c6 0027805: Visualization - AIS_InteractiveContext::FitSelected() is broken for global selection
AIS_Selection class has been cleaned up:
- SelectMgr_EntityOwner is now used in interface instead of Standard_Transient.
- Method ::Select() has been renamed to ::Clear() for clarity.
- Dropped unused class fields.
- Owners without Selectable are not added to the list (should never happen).

SelectMgr_SelectableObject::BndBoxOfSelected() has been modified
to properly compute bounding box of ALL selection Entities
for specified Owner (only first Entity has been used before the patch).

Methods of AIS_InteractiveContext::DisplaySelected(), ::SetSelectedAspect(),
::FitSelected(), ::SubIntensityOff() have been fixed (wrong DownCast).
AIS_InteractiveContext::AddSelect() now handles properly AIS_InteractiveObject as argument.
2016-09-08 11:24:28 +03:00
kgv
e7879c5796 0027817: Visualization, StdSelect_BRepOwner - copy transformation persistence flag 2016-09-01 13:19:14 +03:00
akz
413b1c1a97 0027821: Visualization, AIS_Shape - add NULL checks for displaying TopoDS_Face with NULL surface NULL surface 2016-09-01 13:19:13 +03:00
kgv
150ed3d5ef 0027796: Visualization - allow 3D objects with Graphic3d_TMF_2d flag
Graphic3d_TransformPers::Apply() now does not reset projection matrix
for objects with Graphic3d_TMF_2d flag.

Useless flag Graphic3d_TMF_2d_IsTopDown has been removed.
SelectMgr_SelectableObjectTrsfPersSet now does not skip Graphic3d_TMF_2d presentations.
OpenGl_Layer::BoundingBox() now takes into account Graphic3d_TMF_2d presentations for proper Z-fit.

AIS_ColorScale now uses "lazy" mode for rendering labels
(considering 2D persistence to be already defined within entire structure).

OpenGl_Layer::updateBVH() now updates myAlwaysRenderedMap to handle
dynamic transformation persistence flag change without redisplaying the object.
2016-09-01 13:19:10 +03:00
kgv
3fe9ce0edd 0027793: Visualization - object drifts at zoom within Graphic3d_TMF_TriedronPers applied
Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.

Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.

OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.

OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
2016-08-26 09:46:43 +03:00
kgv
1593b4eeab 0027797: Visualization - consider ZLayer properties while sorting list of picked entities
OpenGl_GraphicDriver::ZLayers() / V3d_Viewer::GetAllZLayers() now return
the layers sequence following rendering order (taking into account IsImmediate flag).

StdSelect_ViewerSelector3d::Pick() now sort result taking into account ZLayers flags.
2016-08-25 15:10:50 +03:00
kgv
60273f7774 0027763: Visualization - remove V3d_View::Print() method
Dependency from FreeImagePlus.dll (but not FreeImage.dll) has been removed.

Method V3d_View::Export() has been marked as deprecated.

Added Standard_DISABLE_DEPRECATION_WARNINGS and Standard_ENABLE_DEPRECATION_WARNINGS
to eliminate compiler warnings for using deprecated APIs within Draw Harness for testing.

compatibility with gcc 4.5-
2016-08-18 15:02:37 +03:00
kgv
3e05329c4c 0027751: Visualization, Graphic3d_ClipPlane - add option to inherit material from object
Graphic3d_ClipPlane - Graphic3d_AspectFillArea3d is now stored as class field.
OpenGl_CappingAlgo::RenderCapping() now handles special mode
preserving material from rendered object.

MeshVS_ElementalColorPrsBuilder::Build() now creates single primitives group
for triangles, thus Closed flag is correctly applied.

Redundant methods OpenGl_Structure::DrawGroups() and ::renderClosedGeometry()
have been removed.

Draw Harness, ViewerTest - vaspects now preserves display mode
and location when assigning sub-shape aspects.
The syntax of command vclipplane has been revised
(preserving compatibility with old syntax):
- Use "-param" style syntax for all arguments.
- Eliminate redundant arguments "change", "view", "object".
- Allow passing multiple parameters withing single call.
- Do not require "create" command - create new plane implicitly.
- "maxplanes" argument does not require view name anymore.
- "delete" does not throws TCL exception for non-existing plane.
- "view" argument without list now applies to active view.
- Handle * and ALL withing "delete" to remove all defined planes.

update test case bugs/vis/bug26028
2016-08-11 13:55:33 +03:00
kgv
89a929ea26 0027750: Visualization, V3d_View - remove unused functionality ZClipping and ZCueing
Methods V3d_View::SetZClippingType(), ::SetZClippingDepth(), ::SetZClippingWidth(),
::SetZCueingDepth(), ::SetZCueingWidth(), ::SetZCueingOn(), ::SetZCueingOff()
have been removed.
2016-08-11 12:46:34 +03:00
vpa
520cde8769 0027757: Visualization - handle child objects in selection manager regardless of HasOwnPresentations() flag
- all methods of SelectMgr_SelectionManager now processes children first, then check HasOwnPresentations() flag;
- test case for issue #27757

Small correction of test case for issue CR27757
2016-08-11 12:33:21 +03:00
kgv
deb02f8655 0027735: Visualization, OpenGl_ShaderManager - fix clipping state management
OpenGl_CappingAlgo::RenderCapping() now updates clipping state in Shader Manager.
OpenGl_View::render() clipping state setup has been moved to OpenGl_View::renderScene().

OpenGl_ShaderManager now converts position to homogeneous coordinates within clipping code GLSL.
This fixes capping plane rendering with clipping planes applied.

Fixed possible Clipping planes misconfiguration when FFP is used;
error-prone OpenGl_Clipping::AddWorldLazy() method has been dropped.
2016-08-11 12:10:11 +03:00
aba
d5514578e8 0027573: AIS_ColorScale::FindColor does not take into account custom colors
Modified AIS_ColorScale::FindColor (Standard_Real, Quantity_Color&) to take into account custom colors
2016-08-04 16:55:00 +03:00
apl
6d0e6be5a2 0027700: Visualization - glPolygonMode() used for frame drawing affects label text shading
Patch extends GL-state caching mechanism of OpenGl_Context by new methods.
The methods allow setting/inquiring polygon rasterization and hatching modes:
- OpenGl_Context::SetPolygonMode
- OpenGl_Context::SetPolygonHatchEnabled
- OpenGl_Context::SetPolygonHatchStyle

With these methods OpenGl_Text is able to configure shading as necessary.
And this configuration is done irrespectively of currently defined face aspect.
Code of OpenGl_Workspace is also modified to use these methods as well.

Porting notes:
- OpenGl_LineAttributes now require OpenGl_Context instance for calling GL API.
- OpenGl_LineAttributes has new flag IsEnabled, it turns on/off hatching without changing the hatch type.
  By default this flag is turned on and can be never modified for compatibility with old code.
- OpenGl_LineAttributes is not anymore a field of OpenGl_Workspace::myLineAttrib.
  This resource is directly created by an OpenGl_Context instance on demand.
  If you use custom implementation of hatch patterns please create and share custom resource
  under resource-key "OpenGl_LineAttributes" in corresponding OpenGl_Context before using
  methods SetPolygonHatchEnabled, SetPolygonHatchStyle.
2016-08-04 11:56:59 +03:00
kgv
cde2e2f0ca 0027583: Visualization, MeshVS - handle MeshVS_DA_SupressBackFaces flag within MeshVS_NodalColorPrsBuilder
and within MeshVS_ElementalColorPrsBuilder builders.
2016-08-04 11:36:20 +03:00
kgv
458e3c0deb 0027728: Visualization, OpenGl_Text - handle correctly object local transformation
OpenGl_Context::ApplyWorldViewMatrix() - reset ModelWorld matrix to identity for consistency with FFP.
2016-08-04 11:24:22 +03:00
kgv
be3752526f 0027715: Visualization - turn off deprecated OpenGL fixed-function pipeline by default
OpenGl_Caps - flag ffpEnable is now initialized to false on desktop OpenGL.
OpenGl_Context::init() - now prints error if OpenGL version does not support GLSL
and switches OpenGl_Caps::ffpEnable to true.

update test cases
2016-07-28 15:14:12 +03:00
kgv
b647266461 0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
2016-07-14 13:24:40 +03:00
kgv
fd59283a7b 0027633: Visualization, TKOpenGl - point sprites are inconsistent within Core and Compatible Profiles
OpenGl_ShaderManager::pointSpriteAlphaSrc() now does not return alpha from Red channel
for RGBA marker texture in Core profile.
OpenGl_ShaderManager::prepareStdProgramFlat() - restored code for drawing points without texture.

Built-in GLSL programs now flip .y in shaders instead of
relying on GL_POINT_SPRITE_COORD_ORIGIN unavailable on OpenGL ES.

Added sample markers.tcl (moved from test cases).
Sample now includes marker_kr.png for testing marker orientation.
2016-07-07 15:15:50 +03:00
isk
1d92133e83 0026641: Visualization, TKOpenGl - handle correctly transformation persistence within perspective projection.
Add a new method AIS_InteractiveContext::SetTransformPersistence, which sets transform persistence to object and selection.
Add a new method SelectMgr_SelectionManager::UpdateSelection, which re-adds selectable object in BVHs in all viewer selectors.
Add a new method SelectMgr_ViewerSelector::MoveSelectableObject, which moves object from set of not transform persistence objects to set of transform persistence objects (or vice versa).
Add a new method Graphic3d_TransformUtils::Convert, which converts gp_Trsf to Graphic3d_Mat4.
Remove the method PrsMgr_PresentableObject::SetTransformPersistence(flag, point).
2016-07-07 14:30:18 +03:00
msv
8109385697 0027362: Meshing performance
1) BRepMesh_FastDiscretFace.cxx:
- exclude planes from procedure of inserting internal points.
- localize declaration of the container aNewVertices in each method where it is needed.
- correct the logic of the method insertInternalVerticesOther, so that to separate the processes of removing extra points and addition of new points in different cycles, thus making the code more clear and in addition stable.
- insert useful output of intermediate mesh to a file in control() method for debug purposes (with definition DEBUG_MESH).

2) Add global functions MeshTest_DrawTriangles and MeshTest_DrawLinks to draw mesh data in debug session.

3) BRepMesh_FastDiscret:
- in the method Add calculations of deflections have been simplified for non-relative mode.
- replace the attribute MinDist with Deflection in EdgeAttributes structure. Correct its computation so that later to store this value as deflection of the polygon.

4) Make protection against exception in the method BRepMesh_Delaun::addTriangle() when an added triangle creates a third connection of a mesh edge.

5) BRepMesh_EdgeTessellator.cxx, BRepMesh_EdgeTessellationExtractor.cxx: use Geom2dAdaptor_Curve in order to use b-spline cache while computing value on a curve.

6) In BndLib_Box2dCurve::PerformBSpline, avoid creating new b-spline in case of requested parameter range differ from natural bounds insignificantly.

7) In GeomAdaptor classes, postpone building of cache till the time of its actual usage. So, creation of an adapter to compute intervals of continuity does not lead to creation of internal cache.

8) In the methods BRepAdaptor_Curve::Bezier and BSpline do not call Transformed() if transformation is identity.

9) In the classes Geom_BSplineCurve, Geom_BSplineSurface, Geom_BezierCurve, Geom_BezierSurface, Geom2d_BSplineCurve, Geom2d_BezierCurve change the method Pole() to return the point by const reference.

10) In CPnts_AbscissaPoint.cxx, compute derivative by D1 instead of DN to make use of b-spline cache.

11) Change test cases to actual state:
  - Number of triangles/nodes can grow due to more accurate work with deflection of edges. Now the edge is tessellated using its own tolerance instead of maximal tolerance of all shapes in the face.
  - Accept new numbers of mesh errors (free links, free nodes) for really bad shapes.
  - Correct the test "bugs/mesh/bug25612" to produce stable result.
  - Disable redundant checks in test cases bug25378* (lower limit for computation time).

- Speed up iso-lines computation for offset of bspline surfaces. For that use adaptor instead of original surface in evaluator of approximation.
- Add output of polylines for debug of insertInternalVerticesOther().

Reference data in test case bugs\moddata_2\bug453_3 have been changed to be close to expected theoretical values. This makes the test give stable result on different platforms.
2016-07-07 14:24:39 +03:00
isk
4f51d9d704 0027621: Highlighting with color remains visible when shape is erased. 2016-07-07 14:16:23 +03:00
isk
dcc1741921 0027655: Visualization - AIS_Triangulation disappears after setting non-zero transparency
Add a new methods in AIS_Triangulation: SetTransparency, UnsetTransparency, HasVertexColor, updatePresentation.
Add a new methods in Graphic3d_ArrayOfPrimitives: AddVertex(gp_Pnt, Graphic3d_Vec4ub) and SetVertexColor(Standard_Integer, Graphic3d_Vec4ub).
Type of color of array in AIS_Triangulation is Graphic3d_Vec4ub now.
2016-07-07 14:13:52 +03:00
ifv
3ba87fdb66 0027352: Optimal axis-aligned bounding box for a shape
Add method for exact calculation of bounding boxes

Modifications made according to remarks.

Small correction of test case for issue CR27352

Small correction of test cases for issue CR27352

Avoid warning on VS2015
2016-07-01 12:40:40 +03:00
isk
04be500328 0027629: Visualization - apply a correct model-world matrix to normals in fixed function pipeline with enabled zoom persistence.
Small correction of test case for issue CR27629
2016-06-30 13:56:33 +03:00
kgv
f9ba5c4ddd 0027617: Visualization, TKOpenGl - apply highlighting color without disabling lighting
Update colors in test cases
2016-06-23 18:15:04 +03:00
san
284c923864 0027624: ViewerTest - vdrawtext command ignores text display options
vdrawtext command was corrected to set the specified text display type
regardless of other options.
2016-06-23 18:14:49 +03:00
ika
5bbe7380bd 0027532: Errors on reading stp-file
The cause of errors is a non alphabetical order of complex entity, which do not affect export.
Move messages to debug mode.
Replace fail by warning.

Correction of test case bugs/vis/bug23153 according to the new behavior
2016-06-23 18:14:45 +03:00
vpa
45d5cbf836 0027523: Visualization - selection owner contains obsolete shape
- remove check for selection activation in SelectMgr_SelectionManager::RecomputeSelection;
- given selection mode is now handled properly and single selection mode can be recomputed;
- test case for issue #27523.

Small correction of test case for issue CR27523
2016-06-23 18:13:57 +03:00
ifv
9c1519c4c5 0027108: GCPnt_TangentialDeflection does not respect linear deflection
Modification of algorithm in order to prevent violation of angular and curvature deflection condition for smooth intervals of curve.
Modification of algorithm for calculation of maximal deflection in command crvtpoints, crvpoints (CR25649)
Elementary bug fixing in algorithm GCPnts_UniformDeflection.gxx
Modification of test cases in order to set new reference parameters of shape triangulations
Some tests:
  bugs modalg_2 bug397
  mesh standard_incmesh C7, V3
  mesh standard_incmesh_parallel C7, V3
  mesh standard_mesh C7, V3
  mesh standard_shading V3
were modified by TODO with reference bug 27226, because some problems in meshing algorithm (package BRepMesh) were discovered when tessellation of edges was changed. These problems cannot be solved by modification of GCPnts_TangentialDeflection algorithm. New issue #27226 was created, see bugtracker for details.

Correction of test data

Test case for issue #27108

Modification of algorithm for improving performance

Correction of test cases
2016-06-16 14:58:40 +03:00
aba
91d9637224 0027536: Visualization - incorrect behavior of zoom persisted objects
1) Zoom persistence mode now fixes object in pixel coordinates and  is independent on view size

2) Used gp_GTrsf instead of gp_Trsf SelectMgr_ViewerSelector to store  Graphic3d_Mat4d

3) Zoom persisted objects changed behavior (become bigger) therefore test cases were updated according to new state.

4) Corrected scale for rectangular frustum

Updated test for manipulator
2016-06-09 12:29:09 +03:00
azv
4b445d1848 0027481: [Regression to OCCT 6.6.0] Modeling Algorithms - incorrect CUT on two solids
* Test case has been added
* Adjust mesh characteristics in test cases according to changes in issue #27537
2016-06-02 14:23:40 +03:00
duv
50d06d8fcf 0027374: Visualization - optimize management of the scene bounding box
OpenGl_View now caches bounding boxes per Z-layer (instead of bounding box of entire scene in Graphic3d_CView).
Redundant invalidation of cached scene bounding box is now avoided in case
when new presentation attributes are assigned to the graphic structure.

Add a new methods ConsiderZoomPersistenceObjects() and considerZoomPersistenceObjects() in the Graphic3d_CView, OpenGl_View and OpenGl_Layer classes.
Call ConsiderZoomPersistenceObjects() in the V3d_View::FitMinMax method.

std::numeric_limits<T>::lowest() fix
2016-05-27 11:57:55 +03:00
vpa
7d46a9ed8b 0027477: Visualization - Select3D_SensitiveCircle always return infinite depth value in boundary mode
- unnecessary re-initialization of pick result was removed from Select3D_SensitiveCircle;
- test case for issue #27477
2016-05-27 11:57:35 +03:00
msv
e1c1b6b9f4 0027490: BRepMesh: Reduce number of memory allocations
1) Reduce the number of calls to malloc by grouping requests to larger blocks. To achieve this goal, the following ways are used:

- Containers of types sequence, list and map are initialized with an instance of NCollection_IncAllocator, at this taking care of the time of life of allocated objects, so that not to occupy huge amount of memory.

- Allocation of several arrays having the same and short life time is changed so that to allocate a buffer array of necessary size and to place arrays in this buffer.

2) In BRepMesh_FastDiscretFace, optimize the function filterParameters so that to avoid excess memory allocations.

3) In NCollection_CellFilter, change declaration of the method Reset to accept array by reference rather than by value.

4) Add Allocator() method in map, sequence and vector collection classes by analogy with list collection.

5) Correct the size of block for IncAllocator for x64 platform. In order free-ed block to be returned to the system its size should be at least 1024K on x64 and 512K on x86. This allows to retain free virtual space almost to the state before algorithm run.

6) Decrease amount of memory zeroed by calloc. For that, reduce theIncrement parameter of the embedded vectors of the classes NCollection_UBTreeFiller and BRepMesh_VertexInspector to default value 256.

7) Avoid computing bounding box when not necessary (if no relative deflection is used)

8) Cycles by wires of face using TopExp_Explorer are converted to use TopoDS_Iterator instead.

9) BRepMesh_FastDiscret::Add optimized to avoid storing sequences of faces and edges

10) The tests "mesh standard_* W7" are corrected to accept the new behavior. Earlier the following error took place:
Not connected mesh inside face 9
{12 13}
Now this error was replaced with another one:
free nodes (in pairs: face / node):
{9 12}
Actually it is not a regression, rather improvement, if we look at the snapshot.

11) Change other test cases to their actual state.
2016-05-13 19:04:34 +03:00
oan
7856b126b0 0027384: BRepMesh_IncrementalMesh does not take angular deflection into account for spun/elementary surfaces
Check deviation of normals at vertices of triangles for complex surface types different from Bezier and BSpline.
Modified test cased according to changes in BRepMesh.
Do not remove more intermediate parameters than N - 3 in order to have at least one parameter related to surface internals.
Check angle for angular deflection before removement of intermediate parameters.
Unify computation of internal vertices for complex surfaces.
Discretization points of edges are taken into account during computation of step of mesh grid.
Remove parameters only if they fit the constrains along the whole surface.
Do not add random internal parameters in case if their number is just 2.
Force freezing parameters both for U and V in case of significant control point.

Modified test cases

Warnings elimination in vc14.
2016-04-29 11:48:33 +03:00
aba
3f1eb0abf9 0027359: Visualization - add support of flipping for textured text
Added option for OpenGl_Text to use previous model-view state.
Added interface to enable this option in Prs3d_Text
Added option to enable flipping in AIS_NameLabel

Eliminated warning
2016-04-22 15:21:45 +03:00
isk
83da37b115 0026434: Visualization - Textured objects should have priority over the environment mapping.
Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add description in dox.
2016-04-22 15:21:32 +03:00
ski
863f782a42 0027146: Create command checkplatform
Command checkplatform was created.
All test cases were updated.

Global variable os_type was eliminated.
New option -osx (MacOS) for procedure checkplatform was added.
2016-04-08 11:42:00 +03:00
duv
d9e72440ee 0027337: [Regression vs. 6.9.1] Selection highlight is poor in ray traced mode with FSAA
For FSAA mode we now store the depth values from first sample in myRaytraceFBO1 and do not modify it while collecting the rest of samples.
When all samples are gathered we fetch color from myRaytraceFBO2 and depth from myRaytraceFBO1 and display it to the current FBO.

Test bugs vis bug27337 added.
2016-04-04 16:47:09 +03:00
vpa
4c0d97ac42 0027318: Memory is not released in Select3D_SensitiveSet when destroying AIS_InteractiveContext without removing objects
- destructor was added to SelectMgr_SelectableObject to clean up selections;
- test case for issue #27318

Warnings elimination
2016-04-04 14:29:29 +03:00
vpa
7411850ad7 0027285: Visualization - selection of AIS_MultipleConnectedInteractive is broken
- method SelectMgr_SelectableObject::HasSelection became virtual, unnecessary variable was removed;
- redefined HasSelection method for multiple connected interactives;
- AIS_InteractiveContext::AddOrRemoveSelected was corrected to use global selection owner;
- test case for issue #27285
2016-03-18 16:26:52 +03:00
ski
4b3541c68b 0027176: Configuration, CMake - INSTALL_DIR is a common prefix for all other install variables
Possibility to customize layout of installation of OCCT is introduced by:
- variable INSTALL_DIR_LAYOUT - select one of the two predefined layouts: either Windows (classic OCCT layout) or Unix (Linux standard)
- variables INSTALL_DIR_* (BIN, LIB, INCLUDE, RESOURCE, DOC, TESTS, SCRIPT, SAMPLES, DATA) - specify locations of relevant components
- variable INSTALL_DIR_WITH_VERSION (bool) - specifies whether full version of OCCT should be used in paths in Unix layout

Files LICENSE_LGPL_21.txt and OCCT_LGPL_EXCEPTION.txt are always installed.

Environment is extended to support non-default layouts.
For that, environment variables "CSF_OCCT*Path" are defined, corresponding to CMake variables INSTALL_DIR_* described above.
Visual Studio environment, DRAW, tests, samples are amended to use these variables instead of (or as alternative to) CASROOT.

Settings of Products-specific vars are removed from environment scripts.

File genconf.bat was corrected to avoid error message for the case when path to TCL contains spaces.

Product name in rc files changed to "Open CASCADE Technology".
2016-03-18 09:44:11 +03:00
ski
5d7a048985 0027126: Create command checktrinfo to verify meshes
Command checktrinfo was created.
Test cases were updated to use command checktrinfo.
2016-02-05 11:14:44 +03:00